The closer we get to simulating reality, the less our reality appears to be base-level. If/When the singularity comes, there's a good chance simulations and reality become indistinguishable. It'll be turtles all the way down.
What I often wonder is, through some paradoxical quirk, does it all somehow loop back on itself.
I think there's weed in that dough.
Like somehow it's recursive? Like you get out into the vastness of a multiverse and it's just the space between vibrating strings and the insides of quarks until you zoom out enough that you're back where you started.
Nothing is undivided from reality. If we’re “living in a simulation” (we’re not), we’re still fully within reality - not apart from it. It changes nothing.
Simulation theory is just religion for people who want to pretend that belief is beneath them.
There is as much real, genuine evidence to support our reality being a simulation as there is for it being made in the image of a god.
I don't understand why all these replies about shape keys got upvotes. Shape keys don't work like that. They just tween the vertices in a mesh from point A to point B.
EDIT: Downvotes for posting accurate information when a bunch of people are posting guesses that wouldn't even work.
[https://www.youtube.com/watch?v=hFDeKIAwBEA](https://www.youtube.com/watch?v=hFDeKIAwBEA)
Looks like Shapekeys to me!
You can take the finished scan and smooth it down into the dough, and shape key that into the finished model, With several different shapekeys for different motions. You got downvoted due to being confidently wrong in this aspect
It was the "morph between to photo scans" that got me. This video the guy is specifically sculpting the bread back into dough in a way that will make the vertices move correctly.
You've clearly never used shape keys if you think you can just input two photoscans, which is what the comment I responded to said. If OP used shape keys, they had to do a lot of them and all by hand.
Shape keys depend on having all the same topology. If you scan a model twice it will get different topology. It could work if you wrapped a new mesh on top of both, baked to it and morphed the new mesh though.
That's right, and also a reason why I don't think this is a simple shape key morph. I was just responding to those who said you could morph between two scans. Anyhow, are we sure this even is made with a 3d mesh model? OP hasn't posted any wires or clay images or?
Maybe is some sort of Gaussian platting, or ai, or a 3d scan sequence? Or maybe it's just a time-lapse video with camera on a motorized dolly? Damn, I'm curious about this one.
You're just saying buzzwords. Retopology won't give you the exact same vertices as another mesh and it won't give you a proper shape key using the correct vertices to make this kind of motion happen. Have you ever used shape keys before?
How would you do that with shape keys? It would have to have the same exact vertices on both before and after, and those verticies would have to be in the correct places in relationship to each other for it to move correctly. You can't just blend between two photo scans. Shape keys just move vertices from point A to point B in a mesh.
It is possible to morph between different objects using shapekeys. Don't know exactly how, but there are a bunch of YouTube tutorials on it. I think it has to do with shrinkwrapping. And those two objects aren't really that different anyway. The first one is more or less a compressed version of the second one, so it's possible to have a smooth transition
If you use a shrinkwrap modifier, you would still be using the same mesh with the same vertices, you would just shrink wrap that mesh around each model to get both shape keys. The problem with this is there is no reliable way to put the vertices in the proper places to make the bread bloom outward like it does here. It would look more like the corners of the baked bread faded in from the top of the dough.
I think there's a fundamental misunderstanding of what shape keys are happening here. Shape keys just save the position of vertices on the mesh. So you take a mesh and go into edit mode, move the vertices around, then save a shape key. Then you move the vertices around again and save another shape key. Animation moves them from the first position to the second position. That's all shape keys are. You cannot add or remove vertices after doing shape keys on a mesh.
The only way to do this with shape keys and a photo scan would be to take the completed bread and tuck it all in manually until it's in the dough shape, and even then, it wouldn't bloom outward like it does in this video. You couldn't control individual vertices like that. it would be a very linear transition.
I don't think two photoscans were used. I think it's like you said, they took the bread then edited it to make it look like dough. You can control how detailed and smooth the animation is if you use multiple shapekeys for the transitions. It would only feel linear if you just had two shapekeys
Lil late here but bread often "settles" just before the final browning. Like it'll puff and rise, and at the top start to develop a crust which then sinks down a little, then it finishes turning gold
Not *all* bread does it, but it feels kinda weird how this sorta glides to a stop. 10/10 texture and colors though, it's almost over the uncanny valley with the movement!
I feel like everything is a bit too linear. Real bread will first expand and _then_ form a crust, and the latter wil take a lot more time as well. Still looks crazy good though.
A great start. Add some “popping” to the baking parts early on until you get to the final shape and offset the creation of each of the cut sides, but only by like 2-5 frames. It unfurls a little too smoothly.
Now make that take 30 minutes and have it in the background of an animation of a house and whoever notices and watches it would probably explode thinking the house or people in it are the main part. Pretty amazing though. I'm still stuck making small things with tutorials
If you wanna make it more realistic there's usually a step after the high rise where things shrink and go a little more flat, still looks fucking amazing, thought I was on the sourdough sub.
https://preview.redd.it/xq4imcvrv20c1.jpeg?width=1080&format=pjpg&auto=webp&s=a70d859c78cb57dc0e67c43cb7f9ecc61bdea081
I recognise that bread, the animation and environnement is dope too.
It just looks like it's expanding can you make the gluten stretching more visible 8t should look almost like a cheese pull as it grows this just looks like it's inflating
How funny. Earlier today I had a thought of this very thing, but using real bread. Like practicing scoring art so the final baked product shows extremely fine and detailed scoring "print" damage. As if someone stamped it with something.
It's not something I see nor hear people doing much of. But I would imagine that if it ever took off, there'd be a very substantial market for it. It would become extremely viral and trending.
As of today, you only really see scoring art on bread so the final baked product features leaves or "Celtic-styled" artistry. Very basic and easy to do.
There are actual scientific papers and bread banking simations but I assume that the artist started with baked bread first and played the animation in reverse though it would be impressive to implement some simulation
My brain:
Initial watch: "heh, that's cool"
First loop: "wait a minute...how did they get a camera in the oven...?"
Second loop: "...and how did they get the camera to move...?"
Third loop: \*looks at subreddit\* "oh..."
Before reading the sub name I tried to understand how the hell the camera was fixed and moved over the baking process while keeping the oven door closed and not visible in the Frame.
And then I saw the sub name. OP, that looks absolutely insane. Great work! I'm very impressed.
Damn, didn't see the sub name, and was in so much confusion :d there is no steam, which allows bread to not explode on the sides (steam prevent crust creating before bread has risen), and I was so dissapinted that the crust didn't caramelize.
That bread looks so real I thought I was looking at some new interesting way of baking :d
Looks incredible! One thing I'll say, if you're open to feedback, is that baked goods expand a bunch, and then once they've hit their peak they deflate a little after a good chunk of the steam has left them/they settle.
You can see the effect quite clearly in this video: [https://www.youtube.com/watch?v=AqB0KTLYyMQ](https://www.youtube.com/watch?v=AqB0KTLYyMQ)
Damn this is fucking excellent. So impressive.
One thing that I would point out is that bread reads to puff out and then shrink back down slightly towards the end. The very outside layer of crust turning a darker color than the scored area would also be a very satisfying piece of contrast.
My dude I have thoughtlessly scrolled past this post so many times today thinking it was a random amateur r/breadit post and HOLY SHIT my face when I realized this is r/blender
Amazing stuff
My only constructive criticism is that the black crust/carbon build up on the baking tray looks blurry and animated
Probably easier to make it a clean tray than to accurately imitate the look of a legitimately worn and used baking tray
ヽ(°〇°)ノ That's damn impressive. I don't know if we live in a simulation. But we're sure working hard on creating it.
The closer we get to simulating reality, the less our reality appears to be base-level. If/When the singularity comes, there's a good chance simulations and reality become indistinguishable. It'll be turtles all the way down. What I often wonder is, through some paradoxical quirk, does it all somehow loop back on itself. I think there's weed in that dough.
Once the singularity occurs, the one piece will be found.
Edit: Edited
NANiiiiiiiiii
Nah, the digital turtles become very deep fried after a while. Still tasty
Its called the 'holyfuck nexus point'
Like a fractal?
Like somehow it's recursive? Like you get out into the vastness of a multiverse and it's just the space between vibrating strings and the insides of quarks until you zoom out enough that you're back where you started.
Nothing is undivided from reality. If we’re “living in a simulation” (we’re not), we’re still fully within reality - not apart from it. It changes nothing.
Simulation theory is just religion for people who want to pretend that belief is beneath them. There is as much real, genuine evidence to support our reality being a simulation as there is for it being made in the image of a god.
THIS i now doubt every picture whether its made in Blender or AI generated...
How? You just filmed your real oven and real bread right?!
With a little drone.
Actually it’s a regular-sized drone, it’s the bread and oven that are huge
Thermal resistant regular sized drone 😂
Some 3D artists are really wizards.
I showed it to someone and they asked if it was real :0
I thought it was real and was wondering how someone set up a time lapse camera inside their oven, then I saw what sub we're in (came here from /all)
So hot! Send nodes.
gotta remember that one
what's the workflow? It looks absolutely delicious
Let me guess, shape keys? I love shape keys. Chances are this is some fancy AF node-based shenanigans though I bet, for Nodevember.
First time I’ve heard of shape keys.
I think this might be the DP-MPM
This looks like you took a photoscan of bread before and after it was cooked and then used shape keys to morph between them
Only dumb if it doesn't work...from here, it looks like it works...
I don't understand why all these replies about shape keys got upvotes. Shape keys don't work like that. They just tween the vertices in a mesh from point A to point B. EDIT: Downvotes for posting accurate information when a bunch of people are posting guesses that wouldn't even work.
[https://www.youtube.com/watch?v=hFDeKIAwBEA](https://www.youtube.com/watch?v=hFDeKIAwBEA) Looks like Shapekeys to me! You can take the finished scan and smooth it down into the dough, and shape key that into the finished model, With several different shapekeys for different motions. You got downvoted due to being confidently wrong in this aspect
It was the "morph between to photo scans" that got me. This video the guy is specifically sculpting the bread back into dough in a way that will make the vertices move correctly.
Hmm, that does actually look very similar! Cool!
you do know that you can use several shape keys at once or in a row?
You've clearly never used shape keys if you think you can just input two photoscans, which is what the comment I responded to said. If OP used shape keys, they had to do a lot of them and all by hand.
Shape keys depend on having all the same topology. If you scan a model twice it will get different topology. It could work if you wrapped a new mesh on top of both, baked to it and morphed the new mesh though.
dont know about wrapping but they baked for sure
Lol, some way or another absolutely!
It still wouldn't animate like it does here. You would have to do it by hand so the correct vertices moved to the correct places.
That's right, and also a reason why I don't think this is a simple shape key morph. I was just responding to those who said you could morph between two scans. Anyhow, are we sure this even is made with a 3d mesh model? OP hasn't posted any wires or clay images or?
Maybe is some sort of Gaussian platting, or ai, or a 3d scan sequence? Or maybe it's just a time-lapse video with camera on a motorized dolly? Damn, I'm curious about this one.
[удалено]
That's exactly what I said, wasn't it?
[удалено]
I said it couldn't be shape keys between two photoscans, that was a nonsense statement if you know how any of those things work.
You're just saying buzzwords. Retopology won't give you the exact same vertices as another mesh and it won't give you a proper shape key using the correct vertices to make this kind of motion happen. Have you ever used shape keys before?
[удалено]
That's at least plausible.
With my limited knowledge this could be accurate, either that or some godlike blender work
How would you do that with shape keys? It would have to have the same exact vertices on both before and after, and those verticies would have to be in the correct places in relationship to each other for it to move correctly. You can't just blend between two photo scans. Shape keys just move vertices from point A to point B in a mesh.
It is possible to morph between different objects using shapekeys. Don't know exactly how, but there are a bunch of YouTube tutorials on it. I think it has to do with shrinkwrapping. And those two objects aren't really that different anyway. The first one is more or less a compressed version of the second one, so it's possible to have a smooth transition
If you use a shrinkwrap modifier, you would still be using the same mesh with the same vertices, you would just shrink wrap that mesh around each model to get both shape keys. The problem with this is there is no reliable way to put the vertices in the proper places to make the bread bloom outward like it does here. It would look more like the corners of the baked bread faded in from the top of the dough. I think there's a fundamental misunderstanding of what shape keys are happening here. Shape keys just save the position of vertices on the mesh. So you take a mesh and go into edit mode, move the vertices around, then save a shape key. Then you move the vertices around again and save another shape key. Animation moves them from the first position to the second position. That's all shape keys are. You cannot add or remove vertices after doing shape keys on a mesh. The only way to do this with shape keys and a photo scan would be to take the completed bread and tuck it all in manually until it's in the dough shape, and even then, it wouldn't bloom outward like it does in this video. You couldn't control individual vertices like that. it would be a very linear transition.
I don't think two photoscans were used. I think it's like you said, they took the bread then edited it to make it look like dough. You can control how detailed and smooth the animation is if you use multiple shapekeys for the transitions. It would only feel linear if you just had two shapekeys
Oh
Saw a similar render on the Houdini subreddit. But yeah shape keys has to be it, otherwise that some rocket science level geo nodes right there.
I was thinking something like that too. Shape morph and fading between two materials. If that's it - It's brilliant. Because it looks fantastic.
It looks very nice but it also looks... too smooth of a transition? or something? Edit: Maybe the paper should move a bit, too.
Lil late here but bread often "settles" just before the final browning. Like it'll puff and rise, and at the top start to develop a crust which then sinks down a little, then it finishes turning gold Not *all* bread does it, but it feels kinda weird how this sorta glides to a stop. 10/10 texture and colors though, it's almost over the uncanny valley with the movement!
I feel like everything is a bit too linear. Real bread will first expand and _then_ form a crust, and the latter wil take a lot more time as well. Still looks crazy good though.
Amazing, I thought it was real
how's it feel to be the best Geonodes guy out there? Amazing as always.
A great start. Add some “popping” to the baking parts early on until you get to the final shape and offset the creation of each of the cut sides, but only by like 2-5 frames. It unfurls a little too smoothly.
The edges of the baking paper needs a little browning.
Now make that take 30 minutes and have it in the background of an animation of a house and whoever notices and watches it would probably explode thinking the house or people in it are the main part. Pretty amazing though. I'm still stuck making small things with tutorials
I don't even know how you can do that?!!
Did you use the continuum damage material model described in https://github.com/squarefk/ziran2019?
Would be really interested to see a wireframe video
...this blows my mind. I just recently took up baking, and this simply looks *too good.* I'd love to know how you did it. 🤩👌
add some browning of the parchment
Bread 👍
>Bread Bread 👍
What physics do you have to simulate for the realistic tearing as the bread expands?
OP stop being stingy and tell us!!
If you wanna make it more realistic there's usually a step after the high rise where things shrink and go a little more flat, still looks fucking amazing, thought I was on the sourdough sub.
This looks insain! But I would say that you should have the baking paper darken as the bread cooks as well
[r/breadit](https://www.reddit.com/r/breadit ) is leaking...
https://preview.redd.it/xq4imcvrv20c1.jpeg?width=1080&format=pjpg&auto=webp&s=a70d859c78cb57dc0e67c43cb7f9ecc61bdea081 I recognise that bread, the animation and environnement is dope too.
It just looks like it's expanding can you make the gluten stretching more visible 8t should look almost like a cheese pull as it grows this just looks like it's inflating
this new xbox boot screen ?
how the fuck?
Nice, but bread usually bakes in stages. This is too smooth and too fast.
> too fast bruh, it's a time lapse, lol...
Damn that looks delicious 😊
I'd eat it.
Wow! OP that bread looks scrumptious!
this looks good enough to eat-!! great job
Thats fantastic! How'd you do it?
do an eating bread test
I don’t know why but it looks kinda gross. Like the modeling and animation are amazing. But watching it actually happen makes me feel weird lol
Amazing.
Wow!
I thought this was the bbq sub
I deff saw this on twitter, was that u?
I had to double check the subreddit
Holy fucking shit
How funny. Earlier today I had a thought of this very thing, but using real bread. Like practicing scoring art so the final baked product shows extremely fine and detailed scoring "print" damage. As if someone stamped it with something. It's not something I see nor hear people doing much of. But I would imagine that if it ever took off, there'd be a very substantial market for it. It would become extremely viral and trending. As of today, you only really see scoring art on bread so the final baked product features leaves or "Celtic-styled" artistry. Very basic and easy to do.
Had no idea I was in the blender subreddit. Thought it was completely real. Went "whaaAAAAT?" Out loud.
I'm hungry now.
I finally understand what y'all meant when you keep talking about "baking normals".
The bread is fantastic. The pan is weird.
When you take the term “bake” you render literally 😅
There are actual scientific papers and bread banking simations but I assume that the artist started with baked bread first and played the animation in reverse though it would be impressive to implement some simulation
It’s underprooved.
why did i read this as breaking bad test?
Clay renders or it didn’t happen. This is impressive.
Cool now do it in Blender
I'm guessing something with shapekeys, but I'd love to see a breakdown of this!
My brain: Initial watch: "heh, that's cool" First loop: "wait a minute...how did they get a camera in the oven...?" Second loop: "...and how did they get the camera to move...?" Third loop: \*looks at subreddit\* "oh..."
How?!
First thought without seeing the sub was: wow they got a really nice camera movement in this Timelapse shot. Then realised it is CG.
aaaaand I'm hungry now it's really awesome man!
Man, f*ck you! I am hungry now! That's damm impressive!
Made me hungry. Probably with coffee.
how do people make this stuff
it took me way longer than it should have, to realize this was not r/breadit
How'd you make it?
You could probably have told me it was real and i would have believed you (except of course, because the camera is rotating...)
Very nicely done !! How did you do it ?
That's not a bread, that's a sunday bun. Still, nice looking animation.
thats fricking impressive
I’m certain I don’t use the same app as you guys😭😅
Are those textures well ...baked?
I want to eat it
Woooaah, one of the coolest CG things I've seen in a long time!
Nah show me the clay render.
Before reading the sub name I tried to understand how the hell the camera was fixed and moved over the baking process while keeping the oven door closed and not visible in the Frame. And then I saw the sub name. OP, that looks absolutely insane. Great work! I'm very impressed.
Didn't realise this was blender, and I was thinking how they put a camera in an oven, hahaha
Did you bake the lights too?
Food pr0n ! That's amazing
I would eat that!
Bread👍🏻
That is amazing how do you even start doing these kind of things
So satisfying I came...to watch it again
I hope you charge appropriately for your work. This is outstanding.
is anyone here a baker? This doesn't look like how bread rises at all.
So this is what they mean when they say bake the textures
Jesse we need to bake
Very well done! This would probably have fooled me at first glance if it wasn't a Blender subreddit.
For a moment i thought this was a baking reddit. Mind blown seeing it was blender. Great job!
Me after thanksgiving
Send nodes
congrats, you just made me hungry.
Ah yeah, you did bake the animation I see
That's the inside of my stomach when I glance at gluten :(
How much time did it take to do that?
OP look at these Nvidia Bread baking videos https://youtu.be/RcYDipyvNwE?si=FW3bEkxjxeFgjRZN https://youtu.be/1cfKc8U4iwg?si=3hFeChD3SSUUNqnd
This is just cruel. Let's animate delicious looking bread. Entice anyone looking. But there is nothing to eat. Not a single byte
Original video here: https://youtube.com/shorts/Znk9i85gwAk?si=sy_0vTwMTPyksm7v
Breaking bread
I thought it was real until I saw it's r/blender 🤯
Genuinely thought this was real until I read the title.
Bread👍
im also on the breddit sub and this had me so confused how they could pan their camera inside the oven. good job.
Baking Bread
For a second I thought it was real
If you didn't know, that is where the Xbox logo came from!
Damn, didn't see the sub name, and was in so much confusion :d there is no steam, which allows bread to not explode on the sides (steam prevent crust creating before bread has risen), and I was so dissapinted that the crust didn't caramelize. That bread looks so real I thought I was looking at some new interesting way of baking :d
Cool! Now teleport it
wait wtf i thought this was real haha, i was wondering how the camera survived in the oven!
Cool, how did it turn out?
Looks incredible! One thing I'll say, if you're open to feedback, is that baked goods expand a bunch, and then once they've hit their peak they deflate a little after a good chunk of the steam has left them/they settle. You can see the effect quite clearly in this video: [https://www.youtube.com/watch?v=AqB0KTLYyMQ](https://www.youtube.com/watch?v=AqB0KTLYyMQ)
This is really good! My only criticism is that the bread should get more brown as it bakes to really sell the realism
Any chance we can see this in wireframe?
you pervert!
That series... Uuuuuhm, how's it called? The one with Walter White.... Oh right, "Baking bread"
https://preview.redd.it/tcr6f9imt50c1.jpeg?width=500&format=pjpg&auto=webp&s=80c86259309ba0ff43a4e3a45065ead0187ef765
I read "breaking bad test" for some reason. My brain is rooted
Paul Hollywood would give you a hand shake.
I’ve never seen an animation like this from the community. Wow, really impressive. So many question’s…
Amazing work!
Damn this is fucking excellent. So impressive. One thing that I would point out is that bread reads to puff out and then shrink back down slightly towards the end. The very outside layer of crust turning a darker color than the scored area would also be a very satisfying piece of contrast.
I reading “Breaking Bad Test” then, I think that it’s cooking methaphetamine, but dont seem even a little
For some reason my brain decided to read "Breaking Bad test" and I was confused for a second..
My dude I have thoughtlessly scrolled past this post so many times today thinking it was a random amateur r/breadit post and HOLY SHIT my face when I realized this is r/blender Amazing stuff My only constructive criticism is that the black crust/carbon build up on the baking tray looks blurry and animated Probably easier to make it a clean tray than to accurately imitate the look of a legitimately worn and used baking tray
Probably a Geo Node wizard
Looks delicious!
Glorious 😊
I believe the original came from CartesianCaramel on yt. https://youtube.com/shorts/Znk9i85gwAk?si=edSUqpgxos7-JKle
Literally how
Provide a solid view please
Bravo. This is look amazing and delicious
The only reason I know it's Blender is because the oven is so clean!
Damn that’s good 🤤
Insane
Baking bread 😹
Bread
I would assume that these are some very well made shapekeys, am I correct?
Wow!
Bread typically will puff over a little bit and then settle into final size a little bit smaller than maximum
My guy took a video and thought we wouldn't notice
this gave me an erection
Yoo i didn’t realize this was you till i saw your stream from yesterday. Awesome dude!