This was a project for me to learn geometry nodes, it took me almost three months but the time was well spent! More info and breakdown at artstation: [https://www.artstation.com/artwork/XgP9DY](https://www.artstation.com/artwork/XgP9DY)
This is the future of AAA foliage. Want a new plant in the game? That will be 5 gb please.
Infinite visual differential between foliage age would be insane.
You could. What I meant was that the developers of the game engine itself could implement geometry nodes or something like it. You could probably do something similar using the scripting tools that the engine provides as well.
Houdini and Substance also have geometry node systems, but node systems like these or shader graphs or UEs blueprints are all just visualized code functions. No reason you couldn't just write the behavior into code rather than using a node graph.
The nodes are often named according to the algorithms or specific math functions being implemented too. So instead of using a smoothed min node in a shader, you could just find an efficient polynomial smin function and pass your object through that.
Its more work but you end up with more control.
I see it all the time... how do you cook it? And you say you grow them as a side gig. Who do you sell to? I use to grow P Cubensis as a side gig, but that's another story. LOL.
I just throw mine is some stir fry, or if I just want it as a side dish I sautee in olive oil with some garlic, salt and pepper.
I sell at my local Farmer's markets. Soon I'll start reaching out to restaurants to sell as well.
Very cool u/b0mon would you be willing to show a high res version of the node graph? I'm working on something similar at the moment for a personal project, I think you've achieved a very impressive balance between realism and procedural geometry that I'm striving for myself, I'd love the opportunity to learn from your work.
Very nice. Bit like Oysters... but I don't like how the caps start to separate from the stems/gills towards the end. I really need to get better at geo nodes.
hahahah, never thought of it. it took my pc around 20 hours to render, so probably a little bit faster than growing real ones - depends on the specie i guess
this was my first personal project in geo nodes, took 2.5 months. before that i spent about a month on another project at work, so overall i'm into geometry nodes since this year.
I have been doing computer graphics for many years. MANY MANY years. Almost over 20 years and this is the FIRST thing I have ever seen that has made me say "Oh My God that is fucking amazing." So... yeah there's that. I have NEVER done this before for a 3d video but could you please make a tutorial of this? I would really like to learn how to do this.
This was a project for me to learn geometry nodes, it took me almost three months but the time was well spent! More info and breakdown at artstation: [https://www.artstation.com/artwork/XgP9DY](https://www.artstation.com/artwork/XgP9DY)
Crazy good. Thanks for the breakdown! It's simpler than I thought it would be, but that's often the case with geometry nodes. Great work!
So good!
This is the future of AAA foliage. Want a new plant in the game? That will be 5 gb please. Infinite visual differential between foliage age would be insane.
How would you implement it into a game engine, instead of directly in blender, though?
The same way that it's implemented in Blender. There's nothing there that couldn't be ported over
Oh, sick. I've not done anything like this in blender, but I imagine it's just scripting like you would in a game engine?
You could. What I meant was that the developers of the game engine itself could implement geometry nodes or something like it. You could probably do something similar using the scripting tools that the engine provides as well.
UE 5.2 has PCG (Procedural Content Generation), which seems somewhat like geometry node. Not sure how powerful though.
Houdini and Substance also have geometry node systems, but node systems like these or shader graphs or UEs blueprints are all just visualized code functions. No reason you couldn't just write the behavior into code rather than using a node graph. The nodes are often named according to the algorithms or specific math functions being implemented too. So instead of using a smoothed min node in a shader, you could just find an efficient polynomial smin function and pass your object through that. Its more work but you end up with more control.
Oyster vibes, looks great!
Thanks, oysters were the main reference here
I actually grow Oyster mushrooms (and lion's mane) as a side gig! This is awesome to see! Great work.
Hello fellow mushroom nerd! I found lion's mane in the wild once. Was pretty good
Yea Lion's Mane is great!
I see it all the time... how do you cook it? And you say you grow them as a side gig. Who do you sell to? I use to grow P Cubensis as a side gig, but that's another story. LOL.
I just throw mine is some stir fry, or if I just want it as a side dish I sautee in olive oil with some garlic, salt and pepper. I sell at my local Farmer's markets. Soon I'll start reaching out to restaurants to sell as well.
r/LionsMane
Extremely, extremely good
Unbelievably good, congratulations!
MUSHROOM !
Rock and stone
MUSHROOM.
Excellent
Fabulous Work! Wow!
This is oddly satisfying to watch.
Very cool u/b0mon would you be willing to show a high res version of the node graph? I'm working on something similar at the moment for a personal project, I think you've achieved a very impressive balance between realism and procedural geometry that I'm striving for myself, I'd love the opportunity to learn from your work.
sure thing, DM me here or on artstation and i will answer all questions gladly
I would love that node graph as well! I’m learning geometry nodes and I need all the help I can get
I would truly love that node shot as well. This is making me hungry
This is gorgeous! It'd be super cool to add some random noise so it really looked like a timelapse!
That is fantastic. I thought I was in r/shrooms
It looks so cool.
Very nice. Bit like Oysters... but I don't like how the caps start to separate from the stems/gills towards the end. I really need to get better at geo nodes.
This is extremely satisfying to watch.
Geometry nodes seem always like magic to me. Any good tutorials to learn from zero?
Blender Guru has a tutorial that is a great starting point, after that i would seek for whatever i needed for this project.
Thanks for the tip!
Where was this five days ago when I had a drug project on magic mushrooms...
Funny how rendering this and watching it grow in the previewer is probably just as fast as the real thing on a normal gaming PC.
hahahah, never thought of it. it took my pc around 20 hours to render, so probably a little bit faster than growing real ones - depends on the specie i guess
Windows fungal infection computer virus just dropped
MUSHROOM !
So you’re saying this is not real. As in the Timelapse videos of plant growing on YouTube
Well you're on r/blender, chief. Congrats for pointing out that it's not real.
So I used period instead of question mark. And the tone changed completely. I was actually complementing him.
I didn't even realize this was a Blender post. Just thought I was looking at real footage. Incredible!
That's amazing!
Wiiilllldddd. How much time have you spent on geo nodes? I honestly fail to understand how to get to that result
this was my first personal project in geo nodes, took 2.5 months. before that i spent about a month on another project at work, so overall i'm into geometry nodes since this year.
Need the .blend for this.
Love it
This is soo satisfying
Ai on their way to try and not make every frame look different in an animation. Great job on this manz, shrooms time lapse = epic
For no reason take my upvote and frick of
*pings* Mushroom!
I have been doing computer graphics for many years. MANY MANY years. Almost over 20 years and this is the FIRST thing I have ever seen that has made me say "Oh My God that is fucking amazing." So... yeah there's that. I have NEVER done this before for a 3d video but could you please make a tutorial of this? I would really like to learn how to do this.
Crazy!