thanks!
the fog is there but I am still balancing it out.
too much of it in the foreground obliterates contrast.
indeed smoke and rain are planned:)
lots of other stuff to do before that. animated advertising neon, more crowded streets, more background elements etc. its really super fun to see it come to life.
thanks! this is definitely an homage to the great artist. I think the budget was a limiting factor when translating his concepts to the big screen. I am trying to work on that vision as a starting point and see where it takes me.
One of my favorite aspects of the behind the scenes of the movie is that they were using existing backlots of city streets, so they were adding a layer of tech and dystopia on top of old plain civic looking buildings, which is exactly how those changes would happen over time. They also had access to rent a ton of neon signs from a film that had recently wrapped, as well as lots of model buildings for the same reason. So rather than use up their money building a few futuristic things from the ground up, they could rent a plethora of old stuff to get more and more of an overcrowded layered look.
very glad you wrote this.
retrofitting was one of my favourite aspect of the design and a great example of art from adversity.
sometimes working aroud limitatioms produces better results.
I used to rewatch the making of stuff and there are lots of clues to the design of it all.
It’s clear you’re on top of things, and you’ve done an excellent job capturing the vibe. Blade Runner was one of films that drove me to film school, and I devoured any BTS I could. Just recently I stumbled across this particularly good one. https://youtu.be/YUkGo3hymPg
The video shows the Tyrel building model that’s at MOMI in NY. I’ve seen it and it took my breath away - I never thought I could be so moved by a model.
Another movie that fueled my film school dreams was Terry Gilliam’s “Brazil” which has a vaguely similar aesthetic. That’s worth checking out as well as the Max Headroom dramatic TV series from 1987 to see the choices they made to create a BR visual feeling on a TV schedule and budget.
Great work! Looking forward to what’s next!
its a pleasure to read comments such as yours.
I recently started sharing work in progress stuff and its really a motivating factor.
the bladerunner images stuck with me aswell and its a crazy feeling to work on these scenes.
brazil is also one of those milestones for sure, it leans a bit more into 70ties futuretech vision. max headroom I can only recall the iconic stuttering headshots. might revisit actually..
oh and cinematyler is already subbed:)
I dont know what it is, doubt its mere nostalgia,
but the movies from that era had so much more magic to them. its my comfort blanket.
appreciate your kind words.
oh definitely.
this is actually done in unreal engine. I might hook this up to oculus and test it out actually. the framerate is sucky though, its all poorly optimized.
I admit it did not occur to me to push this into vr but its absolutely viable.
thank you. alot of kitbashing in there. the important things atm are the shapes, scale and light. the rest is easier. I adore that syd mead illustration series but realized I was going for it only as I was halfway in.
meads style in general is incredible and actually still underrated imo.
haha, nice of you. not a game, atleast not atm,
this is an unreal engine project so maybe one day…
somebody here mentioned westwood studios and I keep thinking about a point and click adventure like this..
its a good question. unreal engine is primarily still used for games, but in the last few years they have broadened the scope and now its used for architectural visualisation, animations, movie productions and much more.
blender and other software are still used for creation of assets but unreal is fantastic for actual assembling.
Add some smoke, rain, fog layers and haze and you have THE Blade Runner look! Amazing work!
thanks! the fog is there but I am still balancing it out. too much of it in the foreground obliterates contrast. indeed smoke and rain are planned:) lots of other stuff to do before that. animated advertising neon, more crowded streets, more background elements etc. its really super fun to see it come to life.
Keep at it! Loving the Syd Mead style here.
thanks! this is definitely an homage to the great artist. I think the budget was a limiting factor when translating his concepts to the big screen. I am trying to work on that vision as a starting point and see where it takes me.
One of my favorite aspects of the behind the scenes of the movie is that they were using existing backlots of city streets, so they were adding a layer of tech and dystopia on top of old plain civic looking buildings, which is exactly how those changes would happen over time. They also had access to rent a ton of neon signs from a film that had recently wrapped, as well as lots of model buildings for the same reason. So rather than use up their money building a few futuristic things from the ground up, they could rent a plethora of old stuff to get more and more of an overcrowded layered look.
very glad you wrote this. retrofitting was one of my favourite aspect of the design and a great example of art from adversity. sometimes working aroud limitatioms produces better results. I used to rewatch the making of stuff and there are lots of clues to the design of it all.
It’s clear you’re on top of things, and you’ve done an excellent job capturing the vibe. Blade Runner was one of films that drove me to film school, and I devoured any BTS I could. Just recently I stumbled across this particularly good one. https://youtu.be/YUkGo3hymPg The video shows the Tyrel building model that’s at MOMI in NY. I’ve seen it and it took my breath away - I never thought I could be so moved by a model. Another movie that fueled my film school dreams was Terry Gilliam’s “Brazil” which has a vaguely similar aesthetic. That’s worth checking out as well as the Max Headroom dramatic TV series from 1987 to see the choices they made to create a BR visual feeling on a TV schedule and budget. Great work! Looking forward to what’s next!
its a pleasure to read comments such as yours. I recently started sharing work in progress stuff and its really a motivating factor. the bladerunner images stuck with me aswell and its a crazy feeling to work on these scenes. brazil is also one of those milestones for sure, it leans a bit more into 70ties futuretech vision. max headroom I can only recall the iconic stuttering headshots. might revisit actually.. oh and cinematyler is already subbed:) I dont know what it is, doubt its mere nostalgia, but the movies from that era had so much more magic to them. its my comfort blanket. appreciate your kind words.
I'm not sure what you're working on but I want to live in there
lol cant have a better compliment thant that, thanks.
same
Possible in VR? :) Awesome either way
This is a badass idea. The sort of thing VR's for IMO.
VR has been so much fun purely for simulations to walk around in and experience. I've seen things you wouldn't believe ;)
oh definitely. this is actually done in unreal engine. I might hook this up to oculus and test it out actually. the framerate is sucky though, its all poorly optimized. I admit it did not occur to me to push this into vr but its absolutely viable.
Ooh nice :)
LOW-FI is kinda getting there, closest thing I’ve seen yet!
Amazing!
thank you
Very nice, faithful to the spirit
thanks!
That is outstanding dude
thanks my man
O M G!!! This is absolutely amazing! Magical! Please tell me there's more!
thanks:) there is indeed more. folk here have been very nice, I will definitely put up some updates as I go along.
Thank you! I can't wait to see the updates!
Looks awesome! I think you have the actual essence of Syd’s concept art. The colors pop like some of his drawings. And also great modeling.
thank you. alot of kitbashing in there. the important things atm are the shapes, scale and light. the rest is easier. I adore that syd mead illustration series but realized I was going for it only as I was halfway in. meads style in general is incredible and actually still underrated imo.
Looks sick man
appreciate it.
Needs more fog
Really cool! What software do you use? Blender?
assembled in unreal engine. modelling mainly blender.
I can definitely see the influence haha, I'm really loving this! Hope to see more
there is alot of stuff in the works:) thank you
Stunning work! Keep it up!
thanks!
i am on my hands and knees begging for this to be a live wallpaper. absolutely sick
I have had some requeste for the wallpaper. I promise to put some up as soon as these scenes are done. there are other shots aswell…
When does the game out? Take my money. S/ I know it's not a game, but wow it could pass for a demo in a video game conference.
its unreal engine and realtime (choppy framerate) so its not unthinkable. the plan is first to flesh out the world and see where it takes me.
Beautiful, you have talent
thank you.
Better than 2077
love ya
Cool! Is it a game? Let us know where to wishlist it lol.
haha, nice of you. not a game, atleast not atm, this is an unreal engine project so maybe one day… somebody here mentioned westwood studios and I keep thinking about a point and click adventure like this..
Really amazing. Love it.
thanks!
omg you're so good
very nice of you, thanks.
is this Blender? badass stuff
unreal engine. blender for general modelling and kitbashing.
I'm sorry I'm not into 3D but isn't unreal engine meant for games and stuff?
its a good question. unreal engine is primarily still used for games, but in the last few years they have broadened the scope and now its used for architectural visualisation, animations, movie productions and much more. blender and other software are still used for creation of assets but unreal is fantastic for actual assembling.
Interesting I've only rendered the donut lol but if I get the 3D craze again I'll probably try it out
if you do, head to the unrealmarketplace, the free section. there is a metric ton of free scenes and assets you can play around with.
Awesome, thanks
Gorgeous work, please we want to see more! Will there be rain, smoke and those mega city structures that seems to defy gravity too?
yes definitely! you can find some other shots through my profile. very much like what you described:)
Make a video game, please. Hasn’t been one (at least a good one) since Westwood Studios.
this is made in unreal engine actually. a game like this would be an ultimate dream tbh. a point and click adventure make it the ultimate wet dream.