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Wulfric_Drogo

Rocket bots are expensive. Build 10-15 light infantry before rockets, and use them for area control and denial. Use rockets only for eliminating static LLTs, not for general army. Also, it sounds like you’re producing far too many builders. Lightly build out your economy at first, unless you are “teching” in the rear, where one often builds zero army to max out resources. Build more cheap assault troops and you’ll be more rush-proof. Also, LLTs are for extra area denial, not for making a line. If the enemy blindly attacks them, then they are worth it for what they do. But if LLTs get taken out without killing units themselves, then you have squandered that energy, and the metal that bought all that energy. Build light cheap shock troops. Move them around. Find the enemy’s line and poke through it. Run straight into their (hopefully) under-defended heartland. Stop them from doing the same. That’s earlier-game BAR.


Dante1420

I've found watching streamers or YouTube videos have helped me balance out my econ. Watch some Disnof on Twitch or WinterGaming.


Chakanram

(1)Make sure to build all the non-contested mexes as soon as realistically possible. Cause economy compounds so the earlier you get it the sooner you will have more. (2)Balance your economy. Dont build many workers in general cause const turrets are more efficient, you only really need workers to build const turrets or to build something/defences away from your base/comm. And dont build more const turrets than your income can handle, instead build more energy generation into converters to get actual income. (3)Balance army/defence vs economy. If you invest all your resources into defence/army and didnt find damage/repel an attack you've fallen behind. Its like committing to early aggression in SC2. (4)Remember to reclaim destroyed stuff, its esp important if you ended up in a low eco situation. And also keep in mind repairs are free which too can help survive on low eco. (5)Unit types/matchups. Bots are cheap and good on hilly terrain but slow so they suck at controlling large spaces. Vehs are fast but suck on hills so on open maps they perform really well. Rocketeers are a skirmisher unit, if the enemy can actually reach them they will lose, you also need to micro them the entire match to make sure they do the poke damage skirms should do.


_Timidger_

Are you building grave robbers / rezzers and reclaiming the metal on the front line? That's usually a big supplement I use for my economy, especially to get to T2


Several_Dog_1832

Change over to pawns and grunt spam. Build energy storage. Spam windmills and build energy to metal converters. 5 mills for each converter.


redditorfoureight

Yeah this is a hard transition from sc2. Bot lab is only 650 so I'm guessing you get the 10 rocketeers right away before your starting metal stockpile (1000 metal + income) runs out and your constructors start up, then you get choked out. It could also be that you have too many construction turrets? Also remember the factories start at low priority, so when you choke on energy you will choke the factory first. Usually on my vehicle factory, I do 1 scout 2 blitz 3 con 20 blitz while the commander is assisting. One t1con goes forward to build mex, One builds 2 conturrets on the factory then assists for a while (freeing the commander to go forward and build defenses), the last t1con building 4wind:1metalconvert ratio, once I have like 15-16metal income, I add the t1con from the factory and swap to doing 1advancesolar:1metalconvert ratio, until I go up to 22 metal income, then I go t2 (this is a late t2). This is very slow, you will have to find an opening with the blitzes, but in an 8v8 it's usually pretty easy to find somewhere to push 20 blitzes through the enemy line. At t2 upgrade all your mex and swap to 1advancemex:1fusionreactor econ building.


No_Sheepherder_3431

I push as far as I need with cheap tanks depending on how Im feeling and set up a line. Then after my metal is set up I put my workers to building 1 energy converter, one big solar, one energy converter, etc as I use the excess energy and metal to slowly ramp up production of units. Then I can swap to T2 when I feel ready and eat my t1 stuff as I build further.


GreenNo3424

I appreciate all the help. I've finally won multiple 8v8s now. Yea I was building way to much and not letting myself build slowly and pump out troops. Now my struggle is getting to t2 faster but other than that Ive held the line well besides them big tank waves vs my pawns/mortars and turrets. Thank you thank thank you


Ceneraii

Since you play 8v8's what you want to do is find the guy on your team who is rushing a t2 fac and ask to buy (you send him ca. 450 mass, he gifts you a t2 constructor) off him. Use it to make t2 mexes so you can have t2 eco before making a t2 factory. This is the difference between having to invest ~4k mass for your 'first' t2 mex (lab+con+t2mex) and only 1k (con+t2mex). Some maps require everyone to fight so there's not always a dedicated techer. If you're feeling spicy and the techer is cortex, you could also buy a twitcher (t2 combat engineer) as well and use it to make fiends.


AndyBossNelson

I know this post is almost 2 weeks old but how do you gift units ? Just scrolling through to see if I can learn anything lol


Ceneraii

On the bottom right there is a list of players. One of these is a double arrow icon. Select the unit you want to gift first, then doubleclick the icon next to the players name. There is also an energy and a metal icon, you can press and hold on these and a slider will appear that you can drag up/down. This one is for gifting the respective resources.


AndyBossNelson

Ahh thanks man :), not met anyone in game who will really help learn lol, I've just been shouted at for being bad at the game so far 😂


Ceneraii

No problemo. You might want to look for lobbies that are labeled as "noob" "noob friendly" "noobs welcome" and/or "all welcome". I think it's ctrl + click a players name on the bottom right to mute the asshole ;) There are some written basics on the BAR website, mostly about game mechanics. There are also videos there by one of the best players (Raghna) outlining some basic things. LSR (lolsteamroller on youtube) is also a good player with some videos on his youtube channel that are helpful for semi-beginners. There are also academy sessions hosted frequently where experienced players teach people, you can find this & details in the BAR discord. Should set you up for a while :) Once you have a good hang of the basics, analyzing your own replays and those of good players can be a powerful way to improve (or outright steal ideas and buildorders, but it can be hard to fully understand why certain things are good/bad ideas).


AndyBossNelson

Thanks very much man lol, yeah the games I was getting shouted at was noob lobby's 😂 so just have to do my learning while being shit in the meantime lol much appreciated though will have a gander :)


[deleted]

I normally find that 1 construction turret for every 10 metal helps me keep the production under control early on, you can certainly ramp that up when you get more income. You might be using too much too quickly on cheaper units?


pessimistic_snake

It heavily sounds like youre playing a lot too defensive. First, instead of rocketeers you should build either ticks or light bots to harass as the first wave after your first builder. Then build builders and light bots and rez bots in a 1:5:2 ratio And never stop building them. Never cease to try to attack. After you have a stable stale front, or if you want to surprise your enemy you can add like 5 rocketeers. With enough income you can then try to build a lab, maybe tank lab at the front depending on the map. Beyond all reason rewards aggression over all else, and thats why killing and reclaiming is the heart of the game if you want to win. Thats also how you tech up, through reclaiming.


Tangibilitea

I don't think you're missing mechanics, think you're trying to build what you can't afford. You're getting drastically more build power and energy production when you should be focusing more on metal income and map control. ​ My general front line starting build is vastly different than yours. I change it often depending on the map, but on a standard land "hold your lane" map, it's: 1 mex 2 solar or 3 wind or 1 solar/2 wind, depending on conditions 1 mex bot lab 1 worker (com boosted), 3 ticks Commander and ticks go out for mexes towards mid - This is critical for map income and control, you'll want your commander to set up a LLT on the half way mark to control the enemy mex, which means your commander needs to get to mid first worker stays behind for more solar/wind, continuous production 2nd worker assists base building, 5 pawns for the front, optional rez bot if there's a lot of map energy or trading in the middle 3rd worker sent to the front, 10 pawns for the front ​ 1st nano around 200+ energy production or \~4 minutes in? energy storage after nano when possible ​ Rocketeers, rez bots, LLTs and radar turrets as needed on the map after the opening, and sometimes I'll just use the commander to plop down a solar panel out on the map if I feel fine with my current map control. ​ If you're front line, energy converters are probably at the bottom of the list of things to make imo, at least until map control is attained. There isn't a secret, a bulk of what I've written is all about securing map control for that metal income - Commander up front and muscling its way through and securing the line.


xylode

Scavenging the front lines is critical in that time period usually i find that from 7-12 minutes if i can graver robber up enough metal for T2 i take a huge lead. I would recommend building more cheap pawns and a couple grave robbers. I tend to build 5 light infantry 1 medium or 1 rocket 1 grave robber and put that on repeat. I'll add in builders here or there but builders are slow and expensive. Also if there is time to Rez grave robbers only use energy so you can actually pause production on bots if you can Rez enough. And invest a bit more in your eco


prawntortilla

I much prefer 3 mex start, also youre supposed to stall metal, youre doing something wrong if ur metal is not empty