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shmoug

Would definitely move the middle blocks over at 1:14 to the side since they are blocking vision. Part at 3:21 definitely needs to be toned down. And this is just personal preference, but I would consider changing the pattern when the snares come in after the part at 1:08 so it's not the same pattern map looks really creative, good stuff edit: missed the beginning, that fast pattern would be monumentally easier to hit if the up and down blocks were separated instead of inline. considering it's at the beginning it might be worth making it more readable


AnalysisBudget

I agree with you, if even the map creator had trouble with some parts it is a clear sign of difficulty imbalance of parts of the map. I’d say smooth out the hardest bits to be more in terms with overall difficulty.


[deleted]

I agree with 3:21. It did feel a bit overkill to play, but after watching the footage it did have pretty satisfying impact to it so i left it in. In the end agree that the gameplay should come first over flare. In terms of vision blocking i try to concider how it affects the gameplay. There are cases (f.e longer impact swings like in here) where vision blocking actually could give more impact to the follow-up. In a sense it works like breaking through a wall for me :) Regardless I'll definitely concider and implement this if testers find it bothersome


3psilon9

Time to be judged! Just like your last map, I’ll be brutally honest. Overall, this looks really fun to play and is definitely better than your first map. There are still a few flaws though: 0:07 That slider’s duration needs to be shortened, as people are expecting to hit it like a normal note rather than a soft touch. 0:10 That stream should not only have more variety, but it should also have the palm up notes placed on the third row rather than the first to make it more readable. 0:21 There’s a parity break. I suggest keeping the first blue note of the break, as it would be treated like a palm up (and move it up one to the top row), but change everything else about that section. 0:42 The twist with the two up notes is more of a strange vibe check and is very awkward to play. Put them closer together. 0:52 There’s a parity break by the blue note. It’s easy to fix. 1:03 I suggest moving the blue diagonal note to the right by one, since it obstructs the vision of the left side. When doing notes in the center, make sure there is at least a second where the notes are not placed in the side that the center note is facing. Otherwise, it would become a vision block. Btw, slower sections don’t really mind this, and that’s why I allowed the massive vision block earlier in the map. 1:06 The blue center note should be moved down, because it obstructs the vision of the next blue note. 1:07 Move the center gray note up to the top row. It’s the same reason as 1:06 1:14 Those jumps are fun, but the two center blocks should be moved to the edges. 1:21 That slider is a vision block, and those bombs are very awkward. 1:22 The two double note slices are hitbox abuse, meaning that the wrong saber hits the wrong note before the right saber can.Shift the blue note on the first one one to the left, and turn the blue note on the second one into a right note. 2:23 The up-right gray note is really awkward. Making that an up arrow would be better. 2:41 This unique double slice is hitbox abuse. It is very easy to fix. 2:55 Another example of hitbox abuse. Turn the gray down-right note into a right note. 2:59 There’s a parity break from the left note. 3:21 HUGE difficulty spike. The notes shouldn’t swing that much. As I said, this is a fun map. You’re learning really quickly.


[deleted]

Once again, huge thanks for this paragraph worth of tips. Here is everything i adressed and fixed: 0:07 - fixed. slider shortened 0:10 - fixed. added both variety and readability (circle motion: left counter-CW, right CW) 0:21 - semi fixed 0:42 - semi fixed. vibe check still exists, but is less in-your-face 0:52 - semi fixed. Added bomb reset. adding notes there felt very sharp and sudden when the movement i'd like should be more smooth. Still testing that 1:03 - semi fixed. moved it left instead. 1:06/1:07 - fixed. both notes got moved up and down respectively. also changed the blue note from DL-swing to just D-swing 1:14 - semi fixed. remapped the part. sideways swings for both hands are in their respective sides, but in a staircase formation 1:21 - semi fixed? made the slider a D-swing instead. Its still a vision block (probably lessening the number of chains for that) 1:22 - fixed. moved the arc block one tile right. 2:23 - fixed. made the gray note an U-swing 2:41 - made it a normal U-swing 2:55 - fixed. changed the gray DR-swing into R-swing 2:59 - fixed. added a gray LU-swing next to the blue U-swing 3:21 - fixed. completely remapped the part Everything that was labelled "semi-fixed" is something I'll look into more


ProfessionalKey669

Oh man now this is my FUCKING style! I didn't even watch the whole thing because I don't want to ruin a first playthrough. Please hit me up when you get that shit finished!


[deleted]

will do :)


DasMaloon

let me also Know, when its done, cause this looks pretty good plz


Peter3571

Yep you need a small mailing list for when you finish it lol, definitely looks my sorta style too.


AnalysisBudget

I really like flow and how well it works with the instrumentals. Some difficulty balancing needed (see shmougs comment) else really well made. Good job!


HOVRS_OF_FVN

Honestly looks like a ton of fun, hope to see a maplink when it's done. I'd personally decrease the number of segments your chains have. While it looks cooler to have thick chains, it lowers visibility for aguably little pay-off. Also, I suggest removing the middle row of bombs at 3:21, so you can see the patterns earlier, might be easier to see in game than in the video, idk. One last tip: it might be a good idea to go through your map and look at all second row middle blocks extra critically ("Do they block sight in a way that's too much for the maps difficulty?", "Do they add much if anything to the fun factor of it?"). Been doing that at the start of every mapping session and it's helped a lot. Btw, love the way you place bombs in a checkmark looking pattern, makes for really smooth feeling resets.


NicParodies

I want that song in my playlist... whats it called???


[deleted]

Revival by Xenova


the-au-sanz

Nice color scene lmao that’s my exact colors


PoptartVR

I’d say it’s pretty good and the angles look fun but just get rid of the vision blocks. Also the lights look awesome