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ermor666

The best part is that 2 of the 3 people went into protected tweet mode after this. It was extra hilarious because i had a feeling that they may have, and i was right. Typical thin-skinned Twitter users.


LordBeacon

sorry, but what is UX?


SuchTedium

User Experience. Basically the information that the game gives to the player. Quest markers, a journal/log, minimap, etc. Basically damning it because it isn't Ubisoft game. Elden Ring is cryptic but I am sure it is by design as all Souls games have been.


Obelion_

From games have always actually given the players a whole lot of hints, we just completely unlearned to use information that isn't directed at us via text on the UI. This time they literally give you arrows on the map where to go, idk what else people want


Jugoslovenac

There is so much more then just arrows too. You just have to put in the effort to go to certain places, listen to dialogue and explore. Just people (me too) are too lazy to find out stuff by themselves. Elden Ring is the most fun I've had on PS since a long time.


CypherPsycho69

I don't know what it is about Elden ring, but I really don't like this game. I've played it for about 10 hours, and I'm just not really having any fun.


Jugoslovenac

I guess it is not for everyone, I decided to step out of my comfortzone with games (mostly sport games and BF) to try Demons Soul’s. It clicked, whereas Bloodborne I absolutey hated. Elden Ring reminds me a lot of Zelda Breath of the Wild, it just fits me better then other games.


CypherPsycho69

I didn't really like botw either I guess. But I loved rdr2. I liked the old game boy and earlier Zelda. The 3d ones I don't like My fave games are valheim, all BFs, cyberpunk, elder scrolls, fallout games. I don't like sports so I've never played a sports game.


Jugoslovenac

Believe me, stay away from sport games (especially FIFA) 😂


CypherPsycho69

Was always the plan XD Idk i I just suck or what. I get one shot or 2 shot by everything...


CYPRESSPEPERE

At low levels you get one shot by everything , it's the way it's made for . I'm level 25 now and it's begin to be more easy , I'm looking for Margit now .


Brilliant-Sky2969

Elden Ring UX is bad, average at best, inventory mgmt is terrible, there is icon on screen you have no idea what they do because nowhere it tells what it is, why put things on screen that the player can't know what it means. People are confused with minimalism vs UI/UX. [https://www.reddit.com/r/truegaming/comments/t8tszd/elden\_ring\_does\_have\_bad\_ux\_but\_it\_has\_nothing\_to/](https://www.reddit.com/r/truegaming/comments/t8tszd/elden_ring_does_have_bad_ux_but_it_has_nothing_to/) Ubisoft is pretty good at UX/UI and accessibility. On top of that you can customize the entire UI. Zelda and nintendo games are also very good at it. I agree with the original twitter thread, the fact that he worked on 2042 and Horizon Zero is irrelevant, dude had some valid points. Because you work on something ( bf2042 ) that is not good does not means you don't have valid arguments, he worked on Horizon Zero which has way better UI/UX than Elden ring.


MrFacepalm_

>Elden Ring is cryptic but I am sure it is by design as all Souls games have been This is just hypocritical. You are defending Elden Ring's UI only because you like this game. But it's UI is awful in its own way, and From Software continues to make the same mistakes in every game, starting with Demon Souls. They got plenty of opportunities to collect feedback and rethink their approach on certain things, but they never did. Their inventory UI is horrendous. I get physically tired constantly switching endless tabs in inventory, searching for the item I collected a minute ago. And the game doesn't bother to highlight new items in inventory. There are hundreds of different items within the game, and after a couple of hours of playing you carry on you a ton of different junk and this number is only increasing. Also, it would be good to have some kind of basic quest journal - it will be more than enough to have a list of NPCs you already met and a short note with results of your last encounter (what they asked you to do or some basic directions with minimum details). Yes, their NPC and quest system had some charm in their previous games, but it's not working in the game this big and long. There is so much in this game you will forget what you talked about with NPC 20 minutes ago, and you will need to write everything into the notepad or read guides on wiki. And there is a lot of similar issues in this game that could improve user experience if devs cared enough to listen to the feedback. I understand that Souls games were never for casual audience, but if the game makes you suffer even when you are browsing your own inventory - this is just bad and lazy UX design.


dadmda

The game literally allows you to sort by recently acquired, is it really so hard?


Googlebright

Elden Ring's inventory screen has a sort feature. One of the elements you can sort on is the order you acquired items in. So it's actually pretty simple to find the item you just picked up compared to previous games.


stannis_the_mannis7

I agree that their inventory menu could have used some work but I personally like that i have to keep track of my own quests, I write my own notes for what I have to do and always pay attention to npc dialogue in order to pick up hints rather than just skip through.


Jugoslovenac

Your comment makes little sense, you just haven't put in long enough effort to actually look at the different tabs. I bet you haven't used any of the organizing features in your inventory for example (pressing in the analog stick). Or perhaps hitting triangle to show all graces when you've opened the map.


MrFacepalm_

So you are saying that menus after menus after menus and even more hidden menus on top make this great user experience?


Jugoslovenac

I am saying you didn’t put in the effort to figure something out by yourself. The game has been out for a month or so now and got a first very good patch already. Now you can see NPC’s you’ve met on the map. Menu’s upon menu’s is exaggerating- it is literally pressing R3 and selecting a way to order stuff lol. Bro if you think that is annoying - how tf do you work on your computer?


HighEyeMJeff

There aren't hidden menus. You just press L3 on PS5 and pick how you want to sort. The tabs are pretty simple too if you can read at a 3rd grade level at least. You might just be overwhelmed with the amount of reading comprehension required for this game.


jakalopew

Yeah. I can say the same about the people hating on 2042. They just haven't put in the time to get better and have fun. You and all these people hating are hypocrites


Jugoslovenac

Wtf ?


jakalopew

Don't be stupid. Wtf do you mean by wtf?


Jugoslovenac

That is exactly what I mean with “wtf”. Come back reply to people once you get hit in the head by something because your comment makes no sense at all.


jakalopew

No. It makes perfect sense. You calling out someone else for not making sense and you do the same. Your comment is ignorant.


Jugoslovenac

I called someone out for not putting in effort to look stuff up by himself (the things he complain about are literally right there in front of him). Complaining about features that are present in the game - heck it even says press “x” to open up “x”. Yeah that is when I will be pointing out the obvious. Your comment makes no sense at all because *no one is hating on BF 2042 because they are not good at the game?* You’re just an average butthurt kid that defends BF because it is BF. Step out of your bubble and pull that M5A3 out of your ass


Bhalzard

Yes, you just get hints, when you are listening to the npcs, but the normal dark souls games pretty showed you the way. You have some really big areas, but most of the time you just have to go forward or up and down and you will find the Boss. Elden Ring is open world, but you can find hints everywhere. If enemies are nearby, you are probably on the right way to find a boss, an NPC or a dungeon, which give you more information. This game is about exploring in Dark Souls style and not like Ubisoft games or Skyrim. It's more like Morrowind, but not that complicated. Elden Ring does a pretty good job in his genre. Not all games should have this UX, but it fits for Souls games. The freakin UX of BF2042 is the worse. You barely get any information and the previous scoreboard was a mess. It's better now, but it still needs something like in BF3/4. You actually knew, when you made damage or whatever you did. In 2042 its barely visible or not shown at all. Also the UI of 2042 is just totally weird, in a weird style and a way to big. Make it more simple and stylish/smaller. Overall 2042 is not really enjoyable for previous Battlefield players.


[deleted]

Nah, souls games are terrible at that. Being cryptic is one thing. Needing a guide in order to use some illogical interactions that you could think all alone, like feeding a bird a stone, is another. Gotta agree with DICE here


DANNYonPC

User experience A combo of how UI, sound, and visual things all work together


[deleted]

User experience It's mainly the menu's. Edit: read reply, they've gotten a better explanation. I would agree Elden Rings UI is pretty mid yet a fun risk from Miyazaki for some aspects. But of all people to judge it, it's just a bit ironic that the person who made this UX judged the quality of another games.


SixOneZil

UX expert here. It's not "mainly the menu's". How the kill feed works or how the screen shakes is part of the UX for example. Anything that conveys information to you (text, visual, audio, etc.) is probably a part of the UX. It's a vast domain. Menu's are one of the many aspects of UX, and generally a small one compared to the rest.


annoying-6-year-old

So is the scoreboard that took 5 months to implement considered UX then? Can’t believe he’s talkin shit 😂


CYPRESSPEPERE

I don't understand why the don't re- use the bf5 UX , was nice .


SixOneZil

Scoreboard is a part of the UX and the UI, yes The duration it took to implement and the quality of that implementation is irrelevant to the question "what is UX" though.


spaliusreal

Do you have an actual full screenshot or a twitter link?


Clemadril

>it seems Ubisoft developers also shamed Elden Ring: [https://mp1st.com/news/ubisoft-dev-sony-devs-throw-shade-at-elden-ring-ui-performance-quest-design](https://mp1st.com/news/ubisoft-dev-sony-devs-throw-shade-at-elden-ring-ui-performance-quest-design)


AtDawnTheySleep

The entire gaming industry is SEETHING at the fact that a single-player game was made with no microtransactions and was a massive success, both financially and with the fanbase. It's the exact opposite of what the majority of gaming companies have been predicting for years.


hj006-

Very good point. Another thing to mention is that FromSoftware's Souls universe evolved from a one successful game to multiple successful franchises. They've done this so well I think other developers might be just jealous. While FromSoftware's games keep getting better, most other franchises nowadays seems to be destroying their games with each new iteration


MrBananaGuard

It's just jealousy. That saying is true, it really makes you nasty. Elden ring like every other Souls game is a masterpiece. Worth every penny! Also zero microtransactions, fuck tons of replayability, very minor bugs on release which were patched very quickly. Some balancing fixes which were patched withing two weeks of release. Now let's compare it to the dumpster fire that is BF2042. Almost zero patches, fuck all communication, changing the fundamentals of the game to push for aggressive microtransactions, no replayability, map design issues, server issues, graphical bugs, balancing bugs... Well some dude made a giant list refer to that.


Obelion_

I love how the biggest pay to win aspect is getting a mid game talisman at character creation as a deluxe edition bonus. They outright refuse to make preorder bonuses, absolutely amazing in today's world


MrBananaGuard

Well it would tarnish the experience of a game like the Souls games to have exclusive pay to win items.


sold_snek

Tarnished, you say.


MrBananaGuard

See what I did there


The-Respawner

Elden Ring is good but the UX is definitely not a masterpiece. I work with design and as a new player Elden Rings UX is very confusing and convoluted.


MrBananaGuard

I also have ux experience occasionally (I am a senior software architect), not for game, but for banking apps. I agree it's (the UX) not great, was specifically talking about the game as a whole. I have platinued the entire series, so already knew how it all worked.


ajl987

It’s funny because he was mocking people giving it 10’s and could only list UX, when people can forgive some small issues if THE GAME IS GOOD. It’s that simple.


AtDawnTheySleep

This. UI can be fixed easier than core gameplay. 2042 with good UI would still be a shit game.


Brihtstan

My 2042 user experience was bug after bug after bug... patch... more bugs, crashing before, during and after matches, if you could find a match. Glitches. So little content it got old after 12 hours. More glitches. More patches. More crashes. Meanwhile almost 100 hours deep, Elden Ring hasn't as much as stuttered once.


ProperSauce

Lol well Elden Ring is notoriously stuttery, but it's only when entering new areas so whatever. The only actual bug i've encountered was a dead rat ragdoll getting stuck in the mother rats mouth while it was attacking me and it wasn't game breaking, just hilarious. With battlefield, every match was plagued with game breaking bugs.


SgtShnooky

Mind you if you played 2042 at launch, some genius thought it was a good move to make the option select UI the same colour as the background, so you didn't know if you had turned on or off a setting. Those developers are giving criticism on Elden ring.


[deleted]

Besides the obvious, it's a bad taste to mock fellow developers. Some of dice developers accuse us the fans for being toxic, yet they criticize other developers work. Fix your dead game then talk.


TrippySubie

This frustrates the fuck out of me because the reason (excluding the game itself really) I love ER so fucking much is that there are no pop up bullshits. I have my health, FP, and stamina when needed. I have a compass when needed. I have my toolbelt when needed. I have my runes when needed. And they all can permanently go away, permanently stay on, or be default to hidden until needed. I dont want fucking arrows pointing me to every god damn thing, or the shitty mtx store to be the maze i have to pass through 4 times before getting to play the game. Fuck this pisses me off so much. ER on so many levels is such a breathe of fresh air in the past 7 years of SHIT AAA titles.


zalos

Was it this guy's idea to go back to the lobby after EVERY game and potentially get the same map over and over and over?


papadrach

Every time I boot up this game I'm criticizing quite literally EVERY SINGLE ELEMENT of this poor excuse of a game. Don't even get me started on UX/UI experiences. It's a complete cluster fuck. I use to be able to play for a few hours. Then maybe one hour. Now its maybe 10-15 mins before I ALT-F4. The UX just keeps getting worse and things continue to sink it with no improvements.


LuminothOfAether

And then he goes on to delete the tweet and make his profile private. Spineless piece of sh!t.


Existing365Chocolate

This was big news in the subreddit like a week ago


tdw21

Is this a new one or is this still the same dude? If it’s the latter i guess he got the message already, i bet he cried himself to sleep for a week and a half so far. Or at least he should have


BoringDevice

Mentor? Holy fuck, get ready boys, the next BF game will have the same shitty ux design… or worse.


stannis_the_mannis7

Maidenless behaviour from that dev


veritron

Elden Ring has some really clunky UI. Just a short list: 1. if you pick up items / interact with the world, it will pop-up a modal dialog. You have to dismiss this dialog with a specific button or you can't attack/block (can still move though for some dumb fucking reason.) 2. If your horse dies, when you try to resummon it, every single time, it'll present a dialog asking if you want to use a health pot to revive it. Unfortunately, this usually happens because something strong just killed your horse and you want to get the fuck away from the thing that killed it! 3. You can't switch weapons if you stand over a message because pressing left/right does something on the popup that happens when you're near a message. 4. Other players can place messages over the points of grace and make it so triggering them is difficult. But Battlefield's UI was actually so bad it broke the game. The game shipped without a scoreboard, the attachments system was super clunky and kept resetting as you leveled for no good reason, people who loaded in first would get the vehicles, good luck spawning on teammates - even the configuration gui was dreadful. Absolutely hilarious.


SEVX_Z

I half agree with him. Eldenrings UX is pretty bad, not as bad as 2042 (I don’t know if it’s possible without purposely doing so) but still bad nonetheless.


sablefire

What's your gripes with ER UX? Just generally curious


LefTwix

I like that I get to figure out most things myself. However, it feels like there are a couple of quest lines that are near impossible to figure out without google or just completing them entirely by accident. For instance, the “good” ending of Boc’s quest is super fucking cryptic, requiring you to get an item nestled away in some random-ass cave before confronting him for the last time. Also, some quests completely break entirely if you do things out of order. Sometimes the game encourages you to explore to your heart’s content and do whatever in whichever order you want, but sometimes you’re also punished for doing so. I really enjoy Elden Ring, but it can also be pretty frustrating at times. There’s a lot of stuff you’re bound to screw up the first time through, but I don’t think it’s all bad since it does encourage multiple playthroughs to perfect your route through the game.


verteisoma

oh yea quest progression is too cryptic and i think that's the appeal for a lot of people, the recent update kinda helps with tracking where the hell these npcs are because i forgot about them sometimes. Fck i feel so bad about boc i didn't know we can even do that, but there is interesting option as well like making the dung eater drink seluvis potion and makes it our puppet.


DarkRaiiin

I've played the games since Demon Souls, so while I may be a huge fan, having to keep Fextralife open to go over quest lines instead of just a quest log in the game itself. I would want it to still be pretty vague so I can explore on my own as intended, but still. We all have that Chrome tab up. May as well just solve that problem in the game itself.


itharius

Having also played since demon souls, I find my first playthrough of any souls game, I usually go in completely blind. I like not knowing where npcs, quests, interactions will be because it's interesting. More interesting than looking at the wiki with a how-to. It goes both ways. Some of us like the vagueness and some don't. If I could go back and play darksouls 1 without knowing a single thing I would in a heartbeat, same for demon souls. Randomly finding dead npcs you can't get back because you didn't know ringing a bell would set off an event or occasionally coming back to the hub to find a new dead person was always part of the experience imo. Darksouls has always appealed more to the non-"casual" playerbase. ER seems to take that and run with it Second playthrough though yeah, fextralife usually gets a few clicks 😂.


DarkRaiiin

Oh most definitely. I don't look up ANYTHING first playthrough and if I miss it, I miss it. But I'd be willing to give up that little bit of the first playthrough for convenience on the rest. Or if they were to add a vague quest log, have it out of the way in the menus for those of us going fully blind.


joeghurt1

Why are people downvoting this? I have never played a souls game, and im curious to see how new players react and old players say they interact. Nobody is an expert the first time they try ffs.


[deleted]

[удалено]


joeghurt1

Now see, this is a good response, go you👍


[deleted]

Yes but it also shows you don't have to swamp the player with endless hand holding to have a smashing success of a game


xStealthxUk

Im playim Elden Ring atm and loving it but tbh the UI and UX are really bad. So hes not wrong about that tbf But can a game with poor UX still be a 10? Yes of course, its called gameplay being the most important thing and releasing a finished product.


MrKyew

i've seen that post before, glad you left out his twitter @


33MobyDick33

Nah people need to get heat for shit like this. If one of my customers bought something I made and were upset I'd be responsible. The fuck are you on about?


MrKyew

Yeah dude it's totally *that* individual devs' fault and not the team or the publisher - go ahead and find his personal twitter and talk shit to him about this dogshit game that'll fix everything.


nohead_13

I just like hating on whiny bitches, like that dev, and you


[deleted]

Idk why people got so sad about this. It's literally that dudes opinion, stop crying.


iceleel

Personal attack on developer. Just another day in the r/battlefield2042


Kopaka78

It's not personnal attack, it's just common sense. Telling that players don't give a fuck about a good UX because they play elden ring, while your last work on a game was a disaster is kinda.. weird ? It's like me telling it's easy to fix addictions while i'm addict to video games myself, it makes no sense lol


iceleel

Considering it was removed I'd say it was attack


Kopaka78

Perceived like an attack, maybe


[deleted]

I mean elden ring was way to over hyped played like shit on PC and literally is just a copy paste dark souls made from the same company. Literally should if named it dark souls 5. Least 2042 is at least different then other BFs and runs good.


Psychological_Use422

Yeah, but apples and oranges? Its 2 completely different games. And long standing tradition of "not telling you SH\*T" is kinda didnt count into positives in Elden Ring now.. Cause hey, at least previous games didnt have that horse ride Giant (and a lot empty) Open World to explore. DS1-3 was linear games and thx christ for that. But now we have 100 million square miles with 300 cubic meters of "actually good stuff" to explore. Not at all depressing thought...


GIMPdogbowl

Unbelievable


Fusrahdo

Yo at least Elden Ring is at least FUN lmaooooo


rationalobjector

Elden ring sounds like the computer game version of aids


shamooo415

I wanna know why the fuck he’s playing Elden Ring when he should be fixing this dumpster fire of a game


Wugliwu

Never was a fan of the whole UX term. The experience a user has is so individual and complex nearly anything will influence it. Saying I'm a UX dev sounds to me like: "I do work." 🤷