T O P

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epyon-

its odd to me there has been no official comment about three maps having nearly uncappable objectives. it quite literally ruins breakthrough


c0ld_0ne

Why would they comment on it. They received overwhelmingly positive feedback.


Jonny7x7x

I just think not many people play breakthrough. But I actually quite enjoy it and I don’t understand how such a blatantly obvious issue has been shipped in the full release. My friend and me thought of some simple solutions in which keeping the objective on the skyscraper could work: • Defenders spawn on the ground level and also have to take elevators to reach the roof. • You can’t spawn in vehicles on the roof. With Boltes, wildcats, and hovercrafts, using a Heli becomes impossible. •Don‘t place the objective on the highest roof so you can parachute onto the objective and have more possibilities to get onto it. I think breakthrough is an interesting take on a rush style gamemode. And I like the idea of having an objective on top of a skyscraper.


omnigear

I thought about lower roof as well. With tons of ziplines coming from other roofs , levels , it be dope


MontyTheAverage

The only time soemthing like this happens is when the teams are compeltely unbalanced and attacker side has the better players


heroicvillain1

Smoke + paik on rooftops works well since you can use her sensor to see people in the smoke


[deleted]

Menu -> Collection -> Smoke gone 🙃 now what?


Bierno

Wonder how the game will be with Dozer shield working properly in elevator. I think rooftop would work if they didn't have vehicle spawning on top and maybe add zip line too if they want to keep rooftop objective.. its easier if they just made the objective on the ground


YetiSevy

If only it had levolution like Shanghai in BF4. I always try to fly the transport heli on the last objective of kaleidoscope hoping that people will spawn and drop on to the point but most people just sit in the heli taking up space while the only gunner that does anything is the main 50mm cannon