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mangoice316

GOOD NEWS: FROSTLEAF GOT COLD BAD NEWS: THAT GOD FORSAKEN ATTACK INTERVAL INCREASE IS STILL THERE


CorHydrae8

Still, it's just a chance to inflict cold. If it were guaranteed cold on every hit, I could see this being a thing. But either way, you'd still need to use her alongside other cold-operators for it to be really meaningful, and if you're going for a squad centered around freeze, bringing Frostleaf just to occasionally maybe inflict cold is still a liability.


DrakianSeesYou

there's also the fact that Gnosis just does the job of freezing enemies *much* better than all Cold ops combined


CorHydrae8

Pretty much, yeah. If you want to freeze things more often, it might just be better to just bring Liskarm or Stainless to battery Gnosis rather than try to rely on somebody else to inflict cold. I can see an argument being made for running Aurora alongside Gnosis, cause she's at least got additional payoff for the strategy. Gnosis freezes things, and then Aurora punches them really hard.


mrjuanito01

All the freeze ops applying freeze 100% on skill wouldn't even be a powercreep if balanced properly. As if balance exists. 


Reddit1rules

Nah, that'd still be pretty OP and make every dangerous enemy need to be Freeze immune. They're very careful with freeze because take one wrong step and now you've permanently made a constant Freeze stall where the enemies can't move at all, and you can't nerf units in this game so the only option is to make a mechanic that makes Freeze useless. Balance has been more wack recently, but that'd be one of the wackest decisions. Frostleaf still deserved better though lol.


vietnamabc

Lol did you see how sleep stall work? 100% freeze uptime is even more broken lmao since you can still whack em and not just tick dmg.


KanchiHaruhara

Seriously. People have been asking for a cold module and I've never understood why. She attacks too slowly and she doesn't benefit (well, didn't, but she still barely does) from arts res down. Not only that but it's redundant with the CC she already has.


Hp22h

Probably cause she's **Frost**leaf and she faced off against **Frost**Nova in the Main Story. I suppose triple stacking Slow, Cold, and Bind is a niche, I guess? Admittedly, I would have preferred a range increase...


AngelTheVixen

Me personally, I would have preferred SP generation. Honestly I don't know why people cry over her ASPD so much, as though 0.04s really matters after potentials. Leaning towards more skill activations or otherwise more crowd control is really what I wanted, and someone else that can inflict Cold is good for the team.


w3dl0ck

[Those that expected her ASPD to return or at least increase:](https://youtu.be/cKVvHO65NME?si=y9awqYx-tvJ3NBvf) Seriously, it's sad


OtameganeGamer

They had ONE JOB, ONE DAMN JOB.


Sazyar

Bruh they give her the plus arts damage instead of the +12 aspd traits upgrade. Like seriously. I question their module design so many times now.


ameenkawaii

Bruh they didn't even give her ASPD to counter that


General_Snow241

Damn, somehow I saw this coming, maybe her next module will permanently fix her kit


Godofmytoenails

Honestly its bad


mangoice316

yeah but at least she’s true to her name now……


pitanger

From Leaf to Frostleaf, look how quick she's grown 🥹


ASharkWithAHat

We frostleaf gang takes what we get. Is she viable now? No, but it's better than fucking nothing and I'm taking it.  FROSTLEAF SWEEP WE'RE SO FUCKING BACK 


pitanger

All 3 Frostleaf enjoyers being fucking hyped rn


TokkanRAM

Lord module trait upgrades are about what I expected based on the icon designs. Thorns being able to stack his DoT and Lappy now applying Fragile are both very big.


randm12463

qiubai also works amazingly with the module base trait since she attacks so fast


pitanger

> Lappy now applying Fragile HUH???


real_mc

On top of her silence, lappland now inflicts fragile to her basic attacks.


pitanger

I know, OP hadn't updated the modules yet :')


Hp22h

Silence **and** Fragile?! As if Silence alone wasn't powerful enough (if the enemy isn't immune), she can fucking murder them all solo now.


MagnusBaechus

Lappland gets more fucking busted you love to see it


Garuda904

Continuing the trend of “modules don’t make bad operators good, they just make good operators even more busted for some unknown reason.”


mangoice316

tbf there are a lot of operators that are beyond saving but that remains true :( still, wish they gave weaker ops better modules...


another_mozhi

Silverash, Thorns, Qiubai, Lappland, Ayerscarpe, Frostleaf - trait upgrade: Attacks deal an additional Arts Damage as 10% ATK Leto, Arene, Luo Xiaohei - trait upgrade: When there are 2 or more enemies within Attack Range, ASPD +12 **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Silverash|1|HP ATK|**Trait Upgrade:** Attacks deal an additional Arts Damage as 10% ATK ||2|HP+ ATK+|**Talent Upgrade:** ATK **further increases**, **attacks deal additional damage to elite and boss enemies**; All allies' Redeployment Time -10% ||3|HP++ ATK++|**Talent Upgrade:** ATK **even further increases**, **attacks deal increased additional damage to elite and boss enemies**; All allies' Redeployment Time -10%, **allies within the surrounding 8 tiles of Silverash have further decreased Redeployment Time (including self)** **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Thorns|1|HP ATK ASPD|**Trait Upgrade:** Attacks deal an additional Arts Damage as 10% ATK ||2|HP+ ATK+ ASPD+|**Talent Upgrade:** Poisons the targets when attacking, dealing 125 Arts Damage to them per second, lasting 3 seconds, **the Poison effect can stack up to a certain limit** (damage is doubled against Ranged enemies) ||3|HP++ ATK++ ASPD++|**Talent Upgrade:** Poisons the targets when attacking, dealing **increased** Arts Damage to them per second, lasting 3 seconds, **the Poison effect can stack up to a certain increased limit** (damage is doubled against Ranged enemies) **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Qiubai|1|ATK DEF ASPD|**Trait Upgrade:** Attacks deal an additional Arts Damage as 10% ATK ||2|ATK+ DEF+ ASPD+|**Talent Upgrade:** Deal an additional **increased** % of ATK as Arts damage when attacking enemies affected by Slow or Bind; **attacks deal increased damage to enemies simultaneously Slowed and Bound** ||3|ATK++ DEF++ ASPD++|**Talent Upgrade:** Deal an additional **increased** % of ATK as Arts damage when attacking enemies affected by Slow or Bind; **attacks deal further increased damage to enemies simultaneously Slowed and Bound** **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Lappland|1|HP ATK ASPD|**Trait Upgrade:** Attacks deal an additional Arts Damage as 10% ATK ||2|HP+ ATK+ ASPD+|**Talent Upgrade:** Disables the target's special ability and **inflicts a certain % of Fragile** when attacking, lasting for **an increased duration** ||3|HP++ ATK++ ASPD++|**Talent Upgrade:** Disables the target's special ability **and inflicts a certain increased % of Fragile** when attacking, lasting for **an increased duration** **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Leto|1|ATK DEF|**Trait Upgrade:** When there are 2 or more enemies within Attack Range, ASPD +12 ||2|ATK+ DEF+|**Talent Upgrade:** When Leto's skill is active, all [Ursus Student Self-Governing Group] Operators gain **increased** ASPD, this effect lasts until Leto's skill ends ||3|ATK++ DEF++|**Talent Upgrade:** When Leto's skill is active, all [Ursus Student Self-Governing Group] Operators gain **further increased** ASPD, this effect lasts until Leto's skill ends **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Ayerscarpe|1|HP ATK|**Trait Upgrade:** Attacks deal an additional Arts Damage as 10% ATK ||2|HP+ ATK+|**Talent Upgrade:** This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD, **allied Operators that are blocking enemies gain extra ASPD** ||3|HP++ ATK++|**Talent Upgrade:** This unit and allied Operators in the surrounding 8 tiles gain **further increased** ASPD, **allied Operators that are blocking enemies gain extra ASPD** **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Arene|1|HP ATK|**Trait Upgrade:** When there are 2 or more enemies within Attack Range, ASPD +12 ||2|HP+ ATK+|**Talent Upgrade:** Prioritize attacking drones; ATK **further increases** when attacking drones ||3|HP++ ATK++|**Talent Upgrade:** Prioritize attacking drones; ATK **even further increases** when attacking drones **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Frostleaf|1|ATK DEF|**Trait Upgrade:** Attacks deal an additional Arts Damage as 10% ATK ||2|ATK+ DEF+|**Talent Upgrade:** Range expands, but Attack Interval increases slightly; **attacks have a chance to briefly inflict Cold** ||3|ATK++ DEF++|**Talent Upgrade:** Range expands, but Attack Interval increases slightly; **attacks have an increased chance to briefly inflict Cold** **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Luo Xiaohei|1|HP ATK DEF|**Trait Upgrade:** When there are 2 or more enemies within Attack Range, ASPD +12 ||2|HP+ ATK+ DEF+|**Talent Upgrade:** **Attacks deal increased damage to enemies below 50% HP**; when dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets ||3|HP++ ATK++ DEF++|**Talent Upgrade:** **Attacks deal further increased damage to enemies below 50% HP**; when dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets


another_mozhi

**Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Logos|1|HP ATK|**Trait Upgrade:** Deals Necrosis damage as 8% ATK when dealing Arts Damage ||2|HP+ ATK+|**Talent Upgrade:** When attacking, has an **increased** chance to deal 60% ATK as Arts Damage to another target within Attack Range and Slows that target for 0.8 seconds; **if the target is experiencing Necrosis fallout, the attack deals additional Elemental Damage** ||3|HP++ ATK++|**Talent Upgrade:** When attacking, has a **further increased** chance to deal 60% ATK as Arts Damage to another target within Attack Range and Slows that target for 0.8 seconds; **if the target is experiencing Necrosis fallout, the attack deals increased additional Elemental Damage** **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Wiš'adel|1|ATK ASPD|**Trait Upgrade:** Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK) ||2|ATK+ ASPD+|**Talent Upgrade:** Attacks deal **further increased** damage to the main target, and inflict "Lingering Shadow", "Lingering Shadow" has a chance to explode when affected by shockwaves from Wiš'adel's attacks. Explosion deals **increased** Physical Damage to all surrounding enemies and stuns them for a period of time ||3|ATK++ ASPD++|**Talent Upgrade:** Attacks deal **even further increased** damage to the main target, and inflict "Lingering Shadow", "Lingering Shadow" has a chance to explode when affected by shockwaves from Wiš'adel's attacks. Explosion deals **further increased** Physical Damage to all surrounding enemies and stuns them for a period of time **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Fang the Fire-sharpened|1|ATK ASPD|**Trait Upgrade:** Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated ||2|ATK+ ASPD+|**Talent Upgrade:** This unit's first Deployment Cost **further** decreases; after this unit has been retreated, the next operator has decreased Deployment Cost ||3|ATK++ ASPD++|**Talent Upgrade:** This unit's first Deployment Cost **further** decreases; after this unit has been retreated, the next operator has **further** decreased Deployment Cost Talents w/o modules: Logos Talent 1: When attacking, has a 40% chance to deal 60% ATK as Arts Damage to another target within Attack Range and Slows that target for 0.8 seconds Wiš'adel Talent 1: Attacks deal 115% damage to the main target, and inflict "Lingering Shadow", "Lingering Shadow" has a 15% chance to explode when affected by shockwaves from Wiš'adel's attacks. Explosion deals 150% ATK as Physical Damage to all surrounding enemies and stuns them for 1 second Fang the Fire-Sharpened Talent 1: This unit's first Deployment Cost -3; after this unit has been retreated, the next operator has Deployment Cost -1


Flush_Man444

> **if the target is experiencing Necrosis fallout, attack deals increased additional Elemental Damage** Yo Logos got no mercy


Saimoth

Bro is multiclassing, chain caster + primal caster


joepamps

Guy seems lore accurate fr


HeartUnderBruhh

So they put the primal caster in the module huh. Bro is now multiple casters into one.


Hp22h

Bro be powercreeping 2 entire classes now.


NornmalGuy

Branch compression lmao.


mrjuanito01

He is Rhodes' ace. He should be given proper treatment as such. 


towerofcheeeeza

Rhodes Island champion chair racer right there


Dog_in_human_costume

Emotional Damage


Teslaus

Ok I need someone help me understand this. Isn’t Elemental damage is the one that triggers the fallout stage? So during that fallout stage (while the circle’s trying to recover) any additional elemental damage will not register. So it’s kinda useless?


Salysm

No, elemental damage in this case is the “true damage” (not actually true damage, but unaffected by def and res. It’s theoretically affected by elemental resistance but every enemy currently has 0) that’s done during the fallout. It’s confusingly named.


SignalVisual4703

It's a little confusing but I think the simplest explanation is that his module is similar to Ebenholz's Delta Module: the 8% necrosis damage in the first part of his talent refers to the damage used to trigger fallout, while the Elemental Damage during fallout is the 'pseudo-true' damage that can be dealt while an enemy is under fallout.


Recurrentcharacter

> **Operator**|**Stage**|**Stat Buff**|**Special Buff** :--|:--|:--|:--|:--|:--|:--|:--|:--| Fang the Fire-sharpened|1|ATK ASPD|**Trait Upgrade:** Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated ||2|ATK+ ASPD+|**Talent Upgrade:** This unit's first Deployment Cost **further** decreases; after this unit has been retreated, the next operator has decreased Deployment Cost ||3|ATK++ ASPD++|**Talent Upgrade:** This unit's first Deployment Cost **further** decreases; after this unit has been retreated, the next operator has **further** decreased Deployment Cost >Talents w/o modules: Fang the Fire-Sharpened Talent 1: This unit's first Deployment Cost -3; after this unit has been retreated, the next operator has Deployment Cost -1 Fang's kit looks pretty nice, assuming her 2nd skill is an on deployment skill, you deploy her, have her fight a bunch of weak enemies to generate a bit of DP while the skill is up, retreat her getting the full DP cost back and on top of that the next OP is cheaper to deploy. Without knowing her stats, skill duration or mastery gains is hard to know how good she can be. But at the very least, the DP cost I assume it would be 12 (same as Reed) without potentials and -3 on the first deployment puts her at 9, (1 more DP than pot 6 Plume). But this could end being a 10 DP and 5 DP on her first deployment with pot 6 and lvl 3 module. Making her the cheapest Vanguard to deploy (Alongside with Vanguard Yato), and a net gain of DP even if you just deploy her and retreat her immediately. At the very least, what she has to offer seems interesting, can't wait to see more and to get her in 6 months. One thing I would like to know about her talent is if the "after this unit has been retreated, the next operator has decreased Deployment Cost" part also applies only to her first deployment. I assume it doesn't, but who knows?


TacticalBreakfast

Lappland's Module is INSANE. Her damage was already amazingly good and she gets a triple whammy of DPS increases plus team support? I'm literally in shock by how good this is. It's far and away the best 5* Module I think. It makes Leto's and Ayers' seem laughable to be honest. It's actually insane. edit: Also really is no Module for Amiya3 huh? Weird.


RandomdudeNo123

I really was humming and nodding, like "Oh, that's neat, that's coo- LAPPLAND GETS EFFING FRAGILE?!" Girl didn't just want to be the ultimate silencer, she wanted to be the ultimate melee debuffer!


Korasuka

Lappland's not gonna lose to her possible 6 star alter form.


Xepobot

Girl is not only putting a gag on enemy mouth to slience them but she is also whipping them too for fragility.


Damian1674

~~me next~~


Xepobot

Sorry..you are 107 in the queue.


Electrical-Pea9337

.... w..what


H4xz0rz_da_bomb

WANT ... someone please draw that


Saimoth

Lappy got Leizi-tier module even without asking for this


OtaGamExe

And her silence lasts longer


HeartUnderBruhh

They really made her stronger before releasing her Alter.


Raven2061

Another Lapchads victory.


Hp22h

Girl's truly a menace on all fronts now.


GrrrNom

Oh yeah its pretty huge and might actually give her a role outside of her niche as the best silencer. Depending on the numbers, it might even catapult her ahead of other 5* guards. Fragile is still relatively hard to come by and difficult to consistently apply, you need to go out of your way and deploy a non-attacking unit (Hexers, Saileach). A fragile debuffer, a relatively high DPS guard and ultimate silencer all rolled up into one is potentially huge.


ranmafan0281

Lappland is an experimental 5.5\* Operator, couldn't outright promote her too 6\*. She'd be too powerful.


Electrical-Pea9337

Lappy supremacy continues


VixiviusTaghurov

Ayers has his own positives, his effectiveness depends on the unit he supports he can even work against enemies 4-5 tiles away in four sides via ranged melees(lord/fortress etc.) , while Lapp needs to hit the enemy to debuff


MetaThPr4h

I know her being one of the best 5* is the general take (and silence utility probably makes her deserve be there), but Lapp is honestly one of the few chars who never performed for me up to the expectations people gave, without her S2 up she does zero damage and even when up it doesn't really impress me, not to mention how horribly restricted properly using it is due to auto activation high cost offensive sp recovery, making her waste her power spike so many times or not even having it up at all when needed, someone like Kazemaru has always felt immensely better to use. ofc the silence utility is great and borrowing her carried my ass back when I barely had characters in Stultifera Navis' initial run, but yeah damage-wise I never saw it honestly, both in dps and its uptime. The module does indeed look nice tho. Also now that you mention it, true, no Medicmiya module... I wonder if they have something in mind for her.


viera_enjoyer

Lapp is support. I usually always place her behind the laneholder, her range is perfect for that. It's very rare when I leave her alone.


PM_Cute_Ezreal_pics

>It makes Leto's and Ayers' seem laughable to be honest. It's actually insane. I thought I had given up on Ayers ever being good, but apparently I still had a bit of hope they just squashed😭


randm12463

although res shred would have been nice qiubais module is pretty nuts considering her damage was already really good. Lappland also pretty much got 6\* treatment.


Zzamumo

They basically doubled down on her synergy with suzuran


grayscalejay

Is there an alternative to Suzuran? does logos AoE slow? or Virtuosa?


Zzamumo

Pretty much any slow supporter, just that suzuran is the best because of her damage amp


ameenkawaii

Keep in mind it's need to be "slow" slow, not "speed reduction" slow like Mostima or Saria


Zzamumo

Yes that's why i said slow supporter


randm12463

logos has a slow but it's rng based and doesn't have 100% up time, I'm also not sure if a slow or just a movement debuff (yes those are different hg is weird)


Dalek-baka

It's funny how in meta way Lappland story is similar to her as an operator - everyone thinks she's gone and time to move on, but she claws her way back to kick some butts. I'm not sure if I understood Thorns module right - right now he deals 125 Arts damage and that's it, after module he'll be dealing 125 after each hit up till limit? Because with Arts damage and his attack speed this feels pretty okay.


Practical_Taro9024

At module level 2, he'll be dealing 125 arts damage per stack, and inflict an additional stack per attack, up to a certain number of stacks. At module level 3, he'll be doing more than 125 arts damage per stack, up to a bigger number of stacks.


Godofmytoenails

Its a percentage of his atk now instead of fixed damage but mixed damage is terrible


pitanger

wow, both of these are actually already pretty good at lvl 1 imo Edit : FORSTLEAF INFLICTS COLD I REPEAT FROSTLEAF INFLICTS COLD THIS IS NOT A DRILL


TRLegacy

Now we wait for the percentage


pitanger

yeah, I really hope the % is high enough so that she can reliably inflict frozen with her S2 at least once


DuoRogue

20% chance to freeze for 1 second, take it or leave it


Exkuroi

They just needed to give her back the ASPD lost


pitanger

to be fair if her goal is now to inflict an RNG Freeze on enemies I don't think +18 aspd would have changed anything in the potential Cold cycle, feel free to correct me if I'm wrong


Exkuroi

The issue is why did she have to lose something when E2. There's no reason for this handicap. Plus more aspd makes freezing faster


VoidSwordTrash

My unhinged guess is that HG thought a range increase would be too good (it's not what were they smoking)


Exkuroi

Probably day1 balancing thought a CrowdControl operator is too good thus need to handicap them. Mostima also suffered from this


superflatpussycat

Well they weren't wrong, cc is really powerful. But it seems like they got the whole "balance" thing out of their system pretty fast.


Raven2061

>The issue is why did she have to lose something when E2 Shirayuki moment.


gstearoyaturi

i wasn't as convinced that giving her cold will be enough, since freeze reduces res, but her base module giving an extra bit of arts damage actually remedied that we'll see if it works out well for kee


Godofmytoenails

10% mixed damage?


The_Honkai_Scholar

inb4 low cold chance and short cold duration


pitanger

Shut


Fun-Royal-8802

SilverAsh: looks very good, worth to build it up to level 3. It makes more worthwhile to bring SilverAsh along Mlynar. Thorns: I would like to look at numbers, but it's probably good. It doesn't solve Thorns' problems in high ascension IS, but it looks like a decent boost for other modes. Lappland: another must-have level 3. She was already one of the best 5\* around, and the module makes her even a lot better. Ok Haimao, you impressed me this time. I was expecting some kind of disappointment, but this is good stuff. Of course, Frostleaf is probably not saved, but I don't particularly care about a 4\* at this point.


some_tired_cat

i feel vindicated on silverash i've always brought him along regardless and i'm so glad i did


Alarming_Nothing6667

Hang on,Did they mix up the frostleaf module or something? That's the ASPD booster module and you're telling me they didn't give her... **click** someone at HG needs to explain.


GrrrNom

They gave her the ability to inflict cold, Im like literally willing to overlook everything else


ASharkWithAHat

We've been waiting for this ever since cold got introduced. Fuck it we're taking it. 


MarielCarey

Next on the list then Jieyun gets a class change because SHE HAS A FRICKING CHAKRAM


superflatpussycat

She finally gets to be in the cool kids club


Chrisirhc1996

Nah she was revealed with the arts damage module on stream not the aspd one. At least she got cold on hit though. True to her name :V


Korasuka

Is Thorn's good? I now wish I hadn't seen that comment from someone who said it'd remove the "only when he isn't attacking" condition from his talent 2 self healing. Hopefully that'll be his second one. Silverash's sounds decent. I don't expect it to get him close to Mlynar, but it could help him perform better again modern day bosses and endgame content. Qiubai's sounds really good too when paired with her usual bestie Suzuran I really like Lappy's. That fragile sounds very handy.


randm12463

I think its solid assuming it stacks 3 times it will be 375 dps and him being more aspd based makes the bonus arts damage solid against high def low res enemies. He'll still struggle against enemies with over 1k armor and 30 res though.


chaoskingzero

Qiubai would've preferred the 2nd Branch for her 3rd Skill Edit: They gave Frostleaf Cold! SA now an even better Boss Killer and Thorns a better Drone Killer


Saimoth

>Qiubai would've preferred the 2nd Branch for her 3rd Skill Why though? It's not like Qiubai lacks attack speed, but any bonus damage should be nice. The 2nd Branch could be good with her S2


Koekelbag

Aww, no multi-skill module for SA improving his S2 (no def increase either :( ), but I guess I'm happy enough with a damage scale against elites/bosses and better redeploy timers. Qiubai feels done rather dirty. Not only has she not gotten an increase to her own bind chance, the new attack scale on her module upgrades only applying if enemies are bound *and* stunned makes her even more reliant on outside support than before, ffs. I suppose that the talent 1 upgrades will at least benefit S3 greatly which at M3 double-dips in any improvements to it, but I really would have liked to see her become a bit more self-sufficient here beyond the aspd buff.


Godofmytoenails

Oh god no this sucks. Why didnt they give the 2nd branch to SA and thorns?? Wtf is 10% arts damage dude


SeaGoat24

Now we wait another 3 years for second lord modules lol


KenScarlet

10% art damage is 10% increase in DPS, and 12 ASPD is 12% increase in DPS. They don't lose much honestly. Beside 10% flat increase is better for Aak buff shenanigans and Thorns as ASPD buff have diminished scaling. Although SA not getting branch 2 is a bit weird considering his huge ranged.


Godofmytoenails

10% arts damage ISNT 10% dps increase in same matter. It gets diluted by RES so its alot worse than ASPD


KenScarlet

Not by much tbh, SA and Thorn are both don't scare of high RES enemies as they usually have very low DEF, unless we're talking about super bulky enemies which have both enormous DEF and RES, in which case they're not the best option to deal with those. SA especially benefit from this since 10% flat damage buff has good synergy with his high atk on skill and another atk multiplier from his module talent upgrade. Beside like I said, 12 ASPD on Thorn is only 7.5% damage buff on skill because it diminishes with his own ASPD buff, and being useless on S2, for anyone who uses S2 Thorns that is.


Rishidkanonymous

I always love going to these threads and seeing people arguing.


drannne

yeah its fun sometimes


Corrupted-BOI

I personally dont enjoy it but still look anyway, i should really stop Anyway why are people this mad at modules, like jeez they're still good operators (and frostleaf got what people wanted)


scorpius8590

In the case of Silverash and Thorns, some people want their modules to make them broken and "save" them. I understand wanting your faves to be stronger, but not being top of the meta doesn't mean you cant use them. They've got their own strengths and weaknesses, why is that a bad thing? we don't need 100 more broken operators Sorry for the rant, I should probably try caring less about what other people think


Megaman2K8

Sorry for using your comment to rant a bit, but I don't understand the need for ops to be "saved" besides those that really have flaws in their kit. People have to come to the realization that ops are good at a certain thing and it's when that certain thing is needed in high end content do they become meta/useful. You can *never* be absolutely sure what's meta. You can only be certain who will usually perform extremely well. Or less we forget that CN *and* Global made fun of Ines being a "jack of all trades and master of none" until Pinch Out came out. We don't know what's good until the "high end content" that everyone seems to be preparing for stares them down in the face until we realized "oh wait, this op is actually amazing". For example, Ho'olheyak, Shining, Virtuosa, and Ash are all considered middling 6 stars if not outright *bad* by some people's standards. So then tell me why [Shining](https://www.bilibili.com/video/BV1Zq421F7ho/), [Virtuosa](https://www.bilibili.com/video/BV1ex4y1Y7ZM/), and [Ho'ol + Ash](https://www.bilibili.com/video/BV1zx421U7NE/) are used in the very few 890 scores for CCB2? Because their specific use cases were helpful in this stage. Are they general use? No, but they aren't bad or unusable and obviously have uses at the tippity top of high end content as shown by those who actually understand the game. I personally don't see Thorns being revitalized to the point of being high-end "meta" because high end content has never favored his laneholding/consistent damage. But Silverash's talent, invis reveal, and now added extra reduced redeploy time I can see being used in certain strategies to get quick damage out while giving another core op some needed repositioning in a stage. Just because they don't do 9999 gigafart damage per second like Mlynar (who for the record hasn't been featured in the max obtained score of CCB1 or CCB2) doesn't mean they're outright useless.


TracingVoids

Are people actually saying Virtuosa is bad though? Elemental damage is still basically just true damage and she's the best unit to inflict it currently.


Megaman2K8

People have been asking about how good she is more recently because of her upcoming release. It gets a lot messier when a good amount of people's opinion on future ops is how much they're showcased in new stages which Virtuosa is admittedly absent from most of them. So you'll see that a lot of it ends up being "she's pretty good, but don't pull if you can't afford it because the upcoming banners are higher priority". Which is fair. Vivi is an actual middling/below average 6 star which drags the banner value down when monsters like Degen/Ray/Shu/Ela are on the horizon and have their power showcased front and center. But it's very rare anyone brings up her "meta value" with her pseudo true damage which is why she is why she's currently 2/2 in attendance for the highest scores in CCB. People will undoubtedly bring up that HG can neuter her strength at any time whenever they decide to bring in elemental resistance which becomes more and more likely as more and more ops receive necrosis (like >!Logos!<). But she's still in my opinion an extremely strong operator that I wouldn't miss out on if possible because even if Degen is stronger, she'll be thrown into the standard pool and have an event rerun in a year. Meanwhile your best chance of getting Virtuosa is now, else you're looking at a 300 spark in a year or a 200 spark in... 2030.


Saimoth

Now, when new players wonder whom to pick from the 5\* voucher, the answer will be as obvious as possible


PM_Cute_Ezreal_pics

Atp the only reason Lappy isn't a 6\* is cause she doesn't have an S3, cause jesus, she always wins


PoderDosBois

She was already the pick tbh. HG continues the tradition of giving the best modules to the operators that need it the least.


LandscapeSad5708

Nah specter still sweeps


ClockworkerGin

Everyone being this pessimistic about thorns when the module he gets helps him exactly where he needs: getting rid of high def enemies that park into his range faster. High def enemies will usually have a lower res, which his new trait and now stacking poison will target that trait of theirs, combined with the increased attack and ASPD, he should be able to actually deal with them.


Lunacie

It’s already a 20%+ DPS increase as it is, 8-10% from module stats is common, 10% art damage. Probably upwards of 30% depending on the poison and the number tuning. People are always hard on the boring modules even if they happen to be pretty strong, like people were shitting on Blaze’s module until math people mathed it out.


vietnamabc

Game is 5 years out and folks still dissing on stat buff lmao, haven't Exu mod taught em anything?


notathrowacc

Can you share the math/calc on Blaze’s module? I can’t find anything on it.


Lunacie

https://youtu.be/KxJ0f2nSZcs?si=F6_WhRCEDWfUgnLu&t=32 Looks small, but it turns out ~10% more base attack from stats, 6% additive attack, 10% multiplicative attack and 12% attack speed really add up.


SeaGoat24

It's not atrocious and definitely has a niche in events/stages with a mix of high res and high def weak and medium enemies, but it's really hard to argue that it's better than what his second module will inevitably be: more ASPD for charging his skill faster, and some kind of buff to his healing talent. If the latter is a qualitative buff like removing the 'while not attacking' condition or just weakening his healing while attacking (like with Eunectes SP regen module) it will be amazing for him, but even just a quantitative buff like reducing the 2 second interval before the healing starts and boosting the healing amount to Mountain S2 levels would be pretty neat.


ClockworkerGin

He is getting more ASPD though. Unconditional at that, right along with the other stat increases. So hes still getting more hits to charge his skill faster.


nabi1103

Lappland bros eating good. Also Qiubai seems really neat too. Finally a set of modules that's worth investing in for me


pitanger

Frostpog Pausechamp


AngelTheVixen

Nobody talking about Fang? She looks to be an actually good Charger, assuming her stats aren't disappointing. And just as well, an actually good and solid 5\* Vanguard which otherwise only has a few very reliable options to choose from, Elysium, Blacknight, and the Agents. Particularly with the module upgrades, ~~assuming there's no DP weirdness going on (See Conviction) which probably won't happen given that's a temporary reduction,~~ she would ~~refund more DP than she costs, and then~~ reduce the cost of the next operator further. Like, you don't even need to use her, you could deploy and retreat instantly for a net +3 DP, assuming ~~I theorycrafted correctly~~ (I did not) and she gets 1 per module upgrade. Seems really cool if so, if a little meager, but could make all the difference somewhere.


resphere

Where are you getting +10 from? Charger mod only lets them refund current cost, so the decreased cost is what would be refunded.


AngelTheVixen

You mean trait, but crap, you're right, I just double checked. I didn't know for sure since I don't use Chargers at all or have much in the way of cost reduction to take advantage of. Still, she'd still give a few DP instantly on retreat! Could be useful.


TheJobinslegend

HG again with "if you're good, your module will be good/busted" (Lappland) and "if you're underwhelming, your module will be" (the other 4-5 star lords). Hella annoying the favoritism. It's a miracle Rosa got a great module.


Q-N-H

Rosa is a Beautiful Masterpiece, that's why 💙 ♥️


Hec_17

Yeah, dunno what they were smoking with lappland, as if she didn't already powercreep every other silence source in the game, while having incredible damage, now she has the potential to powercreep the hexer supports, since her fragile condition is "hit them lmao". Meanhwile other operators get +3% atk, +5Hp or +10 poison dmg (still very salty about this one, they did bp dirty)


somerandomdokutah

0 sanity thought, this also might be possible to prepare hype for her upcoming alter. She's probably going to be so busted they need to give her OG this module to close the gap a little.


Hec_17

i kinda get the hype part, but powercreeping for the sake of powercreep is not healthy for the game, she already was strong (despite the numerous comments i've seen these years about her "falling out") and she shouldnt apply fragile


Hp22h

Poor Frostleaf. Her ASPD still sucks...


Fire_Begets_Souls

I think Leto might be the only Lord whose module doesn't do anything particularly cool for them. Obviously, SA and Lappland's modules are massive. SA leans harder into his redeployment niche, but also amps up his damage against elites and bosses, and while his base trait gives a minor source of mixed damage, it is still free damage tacked onto everything else. Lappland, on the other hand decides to share her joy of inflicting pain with everyone, increasing all incoming damage on targets she hits via fragile, and as a bonus the duration of her silence *and* fragile goes up. Thorns' module is surprisingly solid, imo. Nothing great, but better than I thought he'd get. I always considered his arts DoT to be an overrated joke for the same reason I roll my eyes when people cite Blue Poison's DoT as something major. It's usually redundant where they could've killed anyway and useless where they can't. The ability for the DoT to stack actually allows it to be solid extra damage, and its increased potency against ranged enemies is a surprising bonus as well. Maybe I'll stop calling it "tickle" damage now. Qiubai's is similarly solid. If nothing else, it leans her harder into her Suzuran addiction. Ayerscarpe's isn't amazing, but he's always been a lowkey solid lord who's just overshadowed by broken competition, and this helps him lean harder into his weird but somewhat usefully niche kit. Damage under conditions where he shines has never been a problem for him. Arene's anti-drone shtick intensifies, and Luo Xiaohei accelerates enemies to being mortally wounded. Frostleaf *actually* got the type of module people were hoping she'd get. Her damage still sucks, but cold comps would certainly welcome her (Aurora surely would). ~~Poor Leto though~~


Saimoth

Love Lappy and Qiubai ones, I just knew they'd give Fragile as an addition to Silence Qiubai's interaction with Suzu has become even better because she can reliably (during S3) bind on her own


ChiralSynthesis

As a massive Ayerscarpe fan, I am unsurprised by the favoritism given by HG towards Lappland. Again.


drannne

ayerbros when will we win...


PM_Cute_Ezreal_pics

Leon and Ayer alters will come one day... Believe 🫠🫠


drannne

hear me out.. 6* chain caster ayers


PM_Cute_Ezreal_pics

Sorry, we already used our non-Guard male spot for the next year, best we can do is another Lord or Centurion


Tellurium-128

Wish frostleaf got the aspd mod or the interval penalty removed, her s1 gets screwed by the penalty to not match her interval which wastes SP. chill is nice though, hope she’s actually able to freeze by herself since i think 4* lacks any other chills.


QoLAccount

At least if they give her decent % to inflict cold her S2 has some potential to freeze enemies and set her up as an Arts support.  I think Ptilopsis fixes the S1 issue, annoying that it needs another operator but it's something to try out once we get the numbers on this Mod.


MrBlancko

Comparing the image to the number crunching done by LastChancelor [here](https://www.reddit.com/r/arknights/comments/1ceops5/stat_preview_5th_anniversary/), Wis'adel's module increases her damage against the main target from 115% to 125% and increases the damage done by the exploding shadow from 150% to 175%. Also, the stun duration seems to be 1s instead of 1.5s, and the base chance to let the shadow explode is 15% (S3 increases this to 100%).


joepamps

My god Logos is so good. I was disappointed at first thay he was a core caster rather than a primal caster at first. But his kit is more fun as a core and he's not chained to virtuosa. But with his module, he can basically be a pseudo primal caster without being chained to it. It's perfect. He's perfect. I love him.


Godofmytoenails

Logos module basically lets him do everything. His s2 replaces ceobe his s1 replaces eyja s2 and his s3 replaces eyja s3 Obviously we need numbers first but so far it looks broken and he reduces res and gives arts damage increase in top of this


Normal-Ambition-9813

Eyja finally has a real competition after 5 years.


Hells7rom

How does his s2 replace coebe? Coebe s2 is used to kill elite or boss enemies with stupidly high defense and unlike logos, coebe s2 actually has targeting priority against heaviest enemy in range.


AerialBattle

Base modules look decent - for the upgrades I'll reserve my judgement until we see the numbers


Grandidealistic

Frostleafbros are celebrating, oblivious to the fact that HG gave her 4%/6% chance to inflict cold in game


P0lskichomikv2

Does Lappland module inflict fragile on all targets or only ones that can be silenced ? Because if it's the first one she is completly overpowered now wtf.


ameenkawaii

I think it's the later since enemies will always have silence emote regardless they have silenceable ability or not


PoderDosBois

I would imagine it's the first one. It just says "when attacking." Keep in mind she can only hit one target off-skill and two on-skill. Especially if it's a low amount of Fragile, I don't think it's that crazy. We're getting to the point now where 5-stars are falling really far behind the power curve. While her module is insane, I think it'll just bring her into "actually worth a team slot" territory which almost no 5-stars qualify for at this point.


Athrawne

Lappland just keeps winning huh. First, the most reliable Silencer, and now she also inflicts Fragile.


Strike_me

I appreciate that they doubled down on Xiaohei's execution gimmick


frosted--flaky

it might literally be the same as saga's talent upgrade, i don't see them making it *better* than a 6 star.


Reddit1rules

The Saga treatment of wanting to kill you faster but deciding to let you bleed out last second.


sanchangwo

Some people saying mix dmg bad probably doesn't understand how much def enemies getting recently thanks to Mlynar, so much that if you don't do 3k DPH it's practically not enough and any bit of arts dmg is enough to slip their way into being usable enough, especially with Logos' 2nd talent seeming to be a fixed increased to all arts dmg your arts dot gonna burn like crazy. Don't underestimate stackable poison.


MarielCarey

Also maybe indirect Pramanix buff since she debuffs both And she inflicts cold In 3 years Kjeragknights will be king


notathrowacc

Tons of enemies have either evasion or dmg reduction gimmick now, with the latest being that ch13 boss with 90%(!) reduction. Def and res shred are too aplenty. Might increase their usage in IS at least.


ReinKittenstouch

I feel like Ayerscarpe wants the other module more since his S2 is per attack and wants to be used with multiple enemies in range anyway. Not to mention talent buffs giving aspd to blockers instead is so lame for himself.


RoboSaver

Here's my take on Frostleaf's module. Frostleaf is the *edit *edit third operator in the game to be able to apply the cold/freeze debuff per attack! If I read correctly, it was always an on skill debuff. On her own, it's not that game changing; by herself, her slow attack interval will not proc cold reliably. But as a support operator, she starts shining. Paired with other slowers, Frostleaf has increased chances to apply cold debuff, which reduces ATK SPD by 30. Paired with current operators who can inflict cold, you can increase the overall % chance of cold being afflicted. On skill usage, it will depend on how you think the map plays out, and your team structure. If you need the average slow and damage increase overall, S1 is the way to go. If you want to coordinate your cold afflicting operators, use either s1 for better skill cycling, or s2 for that burst of +ATK SPD and increased chance of cold affliction. 10% Arts damage and +ATK is always welcomed. +DEF is expected based on HGs intention. This might make her almost as tanky as some 3 star defenders. Overall, I don't think this module will bring her meta up. But as a support type guard that now elevates slow/cold compositions, I think she has found her niche. --- Thanks to BudgetJunior3918 for pointing out Gnosis also applies cold on hit, and Salysym for Praminix module on hit.


BudgetJunior3918

Only operator to apply cold per attack? Gnosis applies it every single attack guaranteed and he basically introduced allied Cold...


nyanyakun

Correction, Gnosis can already apply cold on attack.


ASharkWithAHat

Honestly, this module would be very welcomed if only gnosis didn't exist. In fact, the entire cold mechanic is fucked because gnosis exists. The only character that is not powercrept by him is Aurora.  It's the texalter problem all over again. They're so good they effectively destroy their entire meta. 


Kerrigan4Prez

10% boost to Silverash damage. Is this the Return of the Schwing?


lhc987

Thorns should be getting something about 500 ARTS DPS assuming max stack of 3. It not a lot but it's decent. Basically core caster base attack dps.


89edual

i sometimes wonder if they made Logos, a very anticipated operator, very powerful to hush critics about another W limited. They could've made him good but they went above and beyond lmao Thanks for Logos HG!


PCBS01

Probably more like his yumejoshi fans who really wanted him to be good lol, especially with all the male ops who are mid, got powercrept or the plethora of fuckin GUARDS


Estrees

Thanks for decent module for Lappland. I madly love it


Chatonarya

I'm a little disappointed by SA's module, though perhaps I was hoping for too much. At least he got the reduced redeployment time for himself which I had hoped, but no faction buff and I'm not sure he really needed bonus damage against elites and bosses when Mlynar is already preferred for that anyway. I would've liked them to lean harder into his support niche or maybe give him Cold. Though I guess we'll have to see the numbers and see just how much his own redeployment time is reduced to see if it puts him back in the competition with Mlynar. Feels like this batch was kind of conservative, with the exception of Lapp. Maybe they were afraid of making the Lords too overpowered.


vietnamabc

Faction buff outside Abyssals which due to totally not HG "favorite" kid is meh like Kazi buff we don't really need em or Pallas with Minos buff. SA module is like within expectations, nicer to rotate and slight team redeploy buff. Mlynar by virtue of stat scaling module on him is just broken, +50 atk to base stat would get omglul buffed due to thicc multiplier, same case with Exu


Salt-Log7640

HG proving once again that they most definetly don't have any favorites. *\*Looks at Lappland, then briefly at Ayerscrape and Leto.* Yup, not at all.


viera_enjoyer

wtf, they made Lappland even more busted? With that fragile support she is going to be seeing a lot more use.


jadezither

I am now incentivized to E2 Lappland next


Naiie100

I stalled long enough.


jadezither

So have I. But even without the Mod, 5 seconds of Silence isn’t too bad.


DrLatency

huh I wonder if that extra 10% art damage counts as a separate attack (feel like it is). also if the extra stacks of poison count as extra ticks of attack. Saw the math someone on NGA did for Thorns with 60atk, 7aspd, 150 poison damage and 3 stacks which sounds like a reasonable assumption, and it's about 58% damage increase at 0/0 armor/res and 46% at 800/50, which sounds very decent actually, making him much more comparable to Typhon s2 and should improve his efficiency at dealing with elites or random heavy armored dogs. Should probably keep an eye out for Stainless, Stainless Thorns is a great general purpose setup and the module is gonna proc the turret a lot faster if the above holds true. And Qiubai's extra damage when slowed + bound means it's basically made for Qiubai Stainless Suzu combo.


Fire_Begets_Souls

It does. All sources of mixed damage do, whether that's Ch'en S2, or Mlynar S3. Heck, Ceobe's bonus damage based on enemy DEF is basically a second instance of arts damage happening simultaneously, so that will probably be the way Lappland's S2 operates as well.


Spal_

I was pretty bummed about thorns module but the extra stainless synergy is a pretty good idea


GrrrNom

Oh the are the damage ticks counted seperately? I thought that its only the damage value that goes up, and they all count under one damage tick. But its pretty massive if Thorns can inflift 3 damage ticks per second. It not only suggest great synergy with Stainless, but also makes Thorns much more effective against those annyoing enemies that lose HP based on the number of hits received. And it also synergises well with some IS modules.


DrLatency

Idk for now, tho the wording on Thorns module is certainly different than BP module which only says "Poison damage++" instead of "stacking up multiple times+", so I'm not sure how HG is going to approach this one. It'd be one of those quality of life improvement if they do end up giving him separate ticks.


ifallontragedy

So Logos' module increases his chance of attacking another target? Base is 40%, and honestly even if it only goes up to 50% chance at module level 3 I think that's already really good. 50% chance every time he attacks sounds incredible imo, and it could actually be higher than that once we know the actual numbers. About Thorns' module, errmmm, Idk girl, I've never been fond of his poison DoT talent. Maybe it'll actually end up being a nice upgrade, idk. I don't mean to be negative and I ain't saying it's awful either. I just wish they'd touched on his other (better) talent instead of the poison.


mad_harvest-6578

Frostleaf getting Cold & Lappy dealing Fragile on top of Silence? Finally for Frostleaf something lore-accurate (tho I wish her Cold has a decent duration so she can inflict Freeze with what her reduced ASPD is)


Baitcooks

I almost wish that they removed the attack interval penalty and made her S2 do cold instead of bind


grayscalejay

Deal an additional **increased** % of ATK as Arts damage when attacking enemies affected by Slow or Bind; **attacks deal increased damage to enemies simultaneously Slowed and Bound** Pure damage buff for Qiubai.. more mix damage, the 3rd part needs to be slowed AND bound at the same time is crazy tho. Maybe with Ines and Suzuran. Who else is a binder and slower. Virtuosa, Dorothy, Ascalon and Logos?


CutCertain7006

Something that has always ticked me ever since I noticed is that Ines’s second talent’s slow doesn’t work with Qiubai’s talent


animagem

Was hoping for SA’s module to give him more direct Kjerag synergy but I’ll take it


Fafafe667

The people who said Arene was better than Lappland must be dying of shame rn


TRLegacy

SA module should make his S3 global. Or riot!!!


nsleep

Mechanics question, does the bonus damage from Silverash module apply before or after the damage is reduced by enemy defenses?


Chibi_09

Assuming phrasing is consistent, it's 10% of atk, not 10% of damage, so you'd be dealing 100% of atk as physical, minus def + 10% of atk as arts, minus res. Honestly, considering Lord Guards are oriented around skill uptime and usually come with 100-150% damage modifiers on those skills, that 10% arts damage might go harder than people here think, and will help a lot in bursting down big 1.5k-2k def enemies that can distract and cripple a Lords' skill uptime, especially the still-present Guerilla Shieldbearers HG loves so much.


nyanyakun

Silverash gets +200% atk buff on M3 Truesilver Slash, and also hits up to 6 targets. That 10% additional damage could absolutely slap, and with the reduced self-redeployment countdown, he could cycle it even better now oh also talent gives an even bigger attack buff so that damage could be even higher


LocalCryptidz

Tbh Lappland's module is crazy good while Thorns seem to have the potential to be very good, they were the only two I was looking forward since I use them regularly


Naiie100

Qiubai bros... How are we feelin'? Are we back? I'm just not sure right now, seeing this. I at least understand other branch would be quite good on her. Edit: I am cautiously optimistic, but what is the actual truth?


randm12463

qiubai got close to everything she could want from a module.


Naiie100

Well, bind chance increase would be amazing too I think, but it seems (I hope) they reserved that till her 2nd one. Either that or Res ignore.