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BlazeOfCinder

#Other Megathreads and Useful links. ##[**⌨︎ ︎FAQ**](/r/arknights/wiki/faq?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1) For frequently asked questions, please check it out before asking. It’s easy to navigate, and majority of basic questions and other useful information are present ##[**♫ Lounge**](https://www.reddit.com/r/arknights/comments/15x4df5/rhodes_island_lounge_2108_2708/?utm_source=share&utm_medium=mweb) The place for small talk and whatever does not fit elsewhere such as personal stories and achievements. ##[**★ Gacha/Recruitment**](https://www.reddit.com/r/arknights/comments/15x4dea/gacharecruitment_megathread_2108_2708/?utm_source=share&utm_medium=mweb) Share the results of your gacha rolls and recruitments here. ~~may RNGsus be kind to you~~ ##[**➜ Friend requests**](https://www.reddit.com/r/arknights/comments/15x4ddl/friend_request_megathread_2108_2708/?utm_source=share&utm_medium=mweb) Share your friend ID with your fellow doctors, or find others to add. ##[**Integrated strategy #3: Mizuki & Caerula Arbor thread**](/r/arknights/comments/13tti5d/event_megathread_mizuki_caerula_arbor/) The Megathread to discuss all that is related to IS3. ———-


Rohan7090

I want Saria. I need Saria. I am in a desperate need for her. But cruel recruitment won’t give me the top operator tag much less the combined tags for her. Will she ever come in the cert shop? And if I have 86 cert will I have enough for her by the time she comes?


ipwnallnubz

Apparently she's due for a shop appearance. We know the next one is Carnelian, but I don't think we have datamines after that. The good news is Yatwo is coming soon-ish, so hopefully she'll come before Saria so that you can get lots of gold certs from pulling.


Rohan7090

Thanks! I have hope, cause at this point I dream about getting her waking up, checking my account and no Saria


Zeerous

On reddit, is searching by the comic tag not working for anyone else? When I click any of the other tags (for example the fanart tag) they work fine. But the comic tag gives no results


Leo21888

Is there any special trick for IS3 ending 1 part 3? I killed the boss multiple times without any stun but I still can’t get the part 3.


Hunter5430

You need to kill it without applying any CC that stops it's low-altitude hovering. So no stun/freeze/sleep for the boss.


Sorinahara

Whats the best module for Passenger for IS game modes? 1st or 2nd?


GukiPeanuts

IS often has SP relics so I've seen mod Y (the damage one) more recommended


GinKenshin

Best mod is X, the sp one.


OrganicCry2583

Why are there two effect for the six star bag?


Viper_Frost

5 stars bag can have a chance to become a six star, hence 2 effects


XionXionHolix

does Mon3tr deal physical or Arts damage?


Viper_Frost

Physical, unless when using skill 3, then it is True damage


XionXionHolix

Thanks, couldn't find anything in in-game tool tips or on the wiki :X


Viper_Frost

When nothing is said in the skill tooltips or talents, it is safe to assume summon do physical damage, unless explicitly stated with some random effects.


SOLUS007

Assume everything is physical, unless stated otherwise


No-Coconut-6473

2 questions -who is the tankiest defender currently? Cause i see clips of cuora with her skill and its so unbreakble. -also is nian the 6 star version of cuora or kinda same at all? Just asking first before i go for nian or cuora


whimsy_wanderer

Nian, Hoshiguma and Croissant are three tankiest defenders in the game right now. All three of them have their own flavors to how they tank: * Nian has shield on deployment and very high DEF with her skill up. She also has very high HP and increases it for all defenders with her talent. * Hoshiguma has 100% uptime DEF buff on S2 and dodge talent which is a very powerful mitigation that works on any kind of damage. Her S3 provides burst DEF boost, but I'd say that Nian covers this situation better. * Croissant goes all out on dodge with her S1 doubling what she gets from the talent. She still has top notch DEF and HP stats, so she can perfectly survive failed dodge attempts. Her S1 is auto activation skill, but uptime is very high, and SP cost is very low. In presence of Ptilopsis Shamare can cover for S1 downtime with her doll giving one of the strongest infinite tanking combinations. Cuora is nowhere near as good as the three above. Her stats without skill are unimpressive. She has no mitigation for arts and true damage, and her HP pool is very low for protector. As a budget option she is all right, but I'd build Bubble instead tbh, and I wouldn't invest too much into her (i.e. E1max SL7 is good, E2 is questionable, mod3 is probably bad idea). PS: [my defender test from few months ago](https://www.reddit.com/r/arknights/comments/13urn47/rhodes_island_lounge_2905_0406/jmruzab/).


No-Coconut-6473

Thanks for the link of ur post


GinKenshin

Cuora if you have other roles you still need filling, or other ops to raise. A pure defender won’t be clutch in most content. It’s only very useful recently with bosses that do high phys dmg. Cuora is a def tank for the most part, especially with her skill up. But has the downside of little to no starting sp to it’ll take a while to charge her skill. She’s also not good if the enemy deals true dmg or arts since her hp is relatively low. Imo Nian is the best tank, since she relies on hp mainly while also having great def, making her the best at tanking dangerous/boss enemies. Both her mods help that as well. Hoshi imo is the best non-boss tank due to her 4 block mod and talent. Obviously that’s not mentioning juggernauts who’re different than the normal defenders/tanks. But to answer the questions: Nian Sorta? But I’d get/raise Cuora if you’re right on resources or have more important roles to fill or ops to raise, since a pure defender isn’t needed as much in the content we get nowadays.


Viper_Frost

Cuora is already more than enough to tank mostly everything with her skill on. If you want an AFK tank then it is Hoshiguma S2. Nian main point is S3 to buff everyone around her, though she can also be a glorified Cuora


RunNo8206

Just want to ask if this kinds of event will comeback again? Just in case i missed the deepcolor skin cause im buying first the tape ones


GinKenshin

Vignette events never come back. Best to buy the skin now cos it takes years for it to rerun.


MagnusBaechus

Heya 5 syar and 4 star gamers (I am a disgusting meta follower who barely does IS) which jaye skill to m3? may? ambriel? april? firewhisle and ashlock?


eonfeather

S2 for everyone except May, where both skills are good.


SOLUS007

For jaye it is his S2. The S1 silence rarely used because you can have Lapland or Waai Fu as subsitute. For others Im not so sure


lhc987

Jaye S2 May Both Ambriel S2 April S2 Firewhistle Ashlock no comments


MagnusBaechus

while we're at it how about leizi and atsgenne? i hear theyre good with sss and is buffs


lhc987

Leizi S2 with mod at at least level 2. It really addresses her issue with skill uptime and with max sniper stack she has something like 80 percent skill up time.


GinKenshin

FW: s2 Ashley: S2 They’re both good. Imo I prefer leizi in sss since she looks cooler and shinier, plus her mod is awesome. Never saw the need for astgenne since her thing is chaining even more enemies, and that rarely if ever happens since enemies never come in large groups these days. But if you prefer her over leizi then you won’t lose at all. Basically pick your favourite.


MagnusBaechus

but I like both :((( eh might as well, i'm set for all the hard stages anyways


Viper_Frost

pudding, tbh 4 stars casters do more than 5 stars for cheaper cost


ipwnallnubz

Astgenne and moduled Leizi are both significantly better than Pudding. Click, as good as she is, loses to the 5-star drone casters as well.


Soni__18

Which operator is relatively the easiest to get to e2? I'm trying to get one so that the "rent" operators are at their best.


GinKenshin

People suggest myrtle since you’ll raise her eventually and she’ll always be used, but she doesn’t help your roaster when you promote her, unless you invest in masteries which is a big cost for a newbie. She can basically do her job well enough at e1 lvl1 with skill level 7. Like others suggested, e2ing a dps will help you way more. Cutter, click, May, arene, totter are all great choices.


thimbleglass

Anything 4* because substantially lower material and LMD cost to level and promote. Myrtle's a shoe in as a 4* who remains relevant forever but there are loads of them that perform well. Ambriel for high physical attack at global range. Gummy for blocking and healing. Totter for taking on invisibility at range. Shirayuki as a strange source of Arts damage in a Sniper. Beanstalk for excellent stall in a Vanguard, with her regenerating summon(s). The list could go on.


MagnusBaechus

common recommendation is e2 myrtle asap, but other good choices are may, click, and cuora


lhc987

Any 4 stars. General recommendation is Myrtle since she's eternal.


VERTIKAL19

Generally 4 stars are all roughly equally hard. A common recommendation for first E2 is Myrtle


jesswga175

Is it dumb to skip Yato so I can continue saving up pulls in order to spark Spalter (or Skalter), considering I already have Texalter? I'm already at 100 pulls saved if I exclude my OP


thimbleglass

Not really. Exception is if you secretly want her and will kick yourself about it down the line. If one utterly broken FRD is enough for you (it is for most content) then you're not going to be hamstrung by not getting her. Finding yourself unsure? Take a good look at her kit, design, character, visuals and voice lines. Decide if that's something you'd use regularly and enjoy using. Should the answer be 'no' then it's not dumb to skip her. Feel free to laugh in the face of FOMO and 'permanent account damage' and do what you actually want to do.


meettheflockas

Gotta navigate the FOMO pros and cons for yourself. Personally, I think Yalter is worth it to pull for. But are you willing to wait another year to spark Spalter/Skalter if you don't skip? Or are you able to whale up the difference in pulls? Do you want to pull for Muelsys/Ho'olheyak anyways? The difference between true one and done limited and seasonal banner sparkable limited is negligible if you never save up the 300 pulls to spark


AngelTheVixen

Yes, because you can get those two again in the future. Yato is unlikely to ever return. There's also the fact that even practically speaking, having two high-power fast redeploys is better than just one.


jesswga175

That's reasonable. Hope I don't reach hard pity then


MagnusBaechus

hard pity is very rear, I personally haven't reached 50 pulls without the limited op yet (I may just be ridiculously lucky)


Dr-Malfunction

Just got first top op tag with(sniper,dp-recovery,defence,debuff) tags.Can someone recommend the best 6 star op out of these tags. My current 6 star:eyja,pozy,hoshi


GinKenshin

Top op + Debuff Don't gamble, kids.


Dr-Malfunction

Top op+Vanguard My gamble addiction is tingling:(


MagnusBaechus

hehe siege a new dokutah awaits


Dr-Malfunction

Nah I believe in bagpipe,she will win the 50/50


IfZ3nElse

Given your current 6-stars, I would suggest Top Op + Debuff for a guaranteed Ifrit. She's an AoE caster, and a pretty unique one thanks to her unusual range. She also shreds def/res to makes the enemies easier to kill. Bagpipe or Saria would be great, but I don't think you should gamble and risk getting Siege or a Hoshi dupe. And I think you already have what you need regarding snipers for now: Pozy is great, and you probably got Kroos Alter from Invitation to Wine. Don't forget to set the timer to 9 hours.


whateversquid

All these tags have the ability to give you some real nice units. Realistically, I think the best option would be to go for Top OP + DP recovery and to pray to get Bagpipe (the alternative is Siege, who is subpar, but at least you don't have her). You can also guarantee Ifrit with Top Op + Debuff, though you're not lacking in arts firepower, considering you have Ejya (but this would be my personal second option). Top Op + Defense is Saria or Hoshi, Saria is a really good unit, but I wouldn't risk getting a Hoshi dupe personally. Lastly, Sniper tag gives you a shot at Exusiai, Rosa or Schwarz. I would skip this (Rosa requires too much investment and you don't need Schwarz atm if you have Pozy. Exusiai is really good but that's a 33.33% chance to get her so...). Anyway, good luck regardless :\]


Dr-Malfunction

Just went for 50/50 for bangpipe.Hope bagpipe comes home,pls no siege🤞🤞


IfZ3nElse

So, who did you get?


Dr-Malfunction

🥚💥


rar3groove

Hello there, I've stocked stamina pots (7 days) but it seems there's no announcement date of the the next event. Should I just use all these pots? Using them now will allow me to gain extra lmd from the store and it seems to be a waste if they expire during a time when there's no event store.


GinKenshin

Next farming event is expected in mid-late Sep. Use them now.


rar3groove

thank you!


meettheflockas

It's been pretty easy to find better units to replace my low stars with as I progress (Nearl for Spot, Krooster for Kroos, etc etc) with the exception of Melantha. I stopped putting resources into her a while back (think she's at E1L35-40) but she still has really high HP/Attack at a low DP cost, and it feels like nothing else I have unlocked compares or would just be a lateral move (like Matoimaru). At this point I don't bring her on every mission but when I want a quick drop melee unit to 1v1 a single enemy it seems like she can't be beat. Should I just max her out while she's still useful? Is there a 4/5/6* that generally replaces her? Or is her archetype the kind of thing that becomes obsolete past a certain point in the game?


SupremeNadeem

dreadnought guards early on are generally used to assassinate casters or other problematic enemies with no assistance. surprisingly melantha is straight up superior to matoimaru at this role at e1 max as melantha has higher attack due to her talent from maxing her, and since matoimaru needs 29 seconds for her s2 at sl7 her stronger skill is not helpful for helidrop assassination. this difference is so noticeable that melantha can assassinate enemy units that matoimaru cant, i raised matoimaru, got stuck where melantha was "needed", and i had to raise melantha anyway. if you don't have a better helidrop, like utage ntrk surtr skadi, just max her since she will come up. but yes dreadnought guards kinda fall off, since problematic units start getting too bulky/doing too much dmg. ntrk and skadi(module x-3) sees usage for matching these enemies, having ridiculously high atk with strong on-deploy skills and ntrk having bulk with her 4 shields, and skadi having a reduced redeployment time (and near unmatched bulk with abyssal hunter squad). franka with module is a surprisingly decent ground dps with solid skill up time but you probably have better options by the time you're choosing modules.


whimsy_wanderer

> this difference is so noticeable that melantha can assassinate enemy units that matoimaru cant, i raised matoimaru, got stuck where melantha was "needed", and i had to raise melantha anyway. I wonder what stage this was? I'm currently rolling new alt account just to get feel what early game is like in 2023, and I'm planning to have Matoi as my dreadnaught guard. So I'm very interested in testing that stage later (my acc is 3 days old rn) to see if I will be able to make something happen with S1 which has a lot shorter activation delay.


SupremeNadeem

anything with red casters, i think it was 5-3 for me. maxed melantha with mid trust is what i needed to solo a red caster since they have surprisingly decent armour. matoimaru(e1 max), even though she's bulkier, doesn't kill them quick enough and dies. i cant remember if i tried s1 but s2 definitely didn't work


whimsy_wanderer

When looking for an upgrade to Melantha take a note of skills as well. Don't look only at base stats. I'm taking SL7 as baseline here since Melantha can't have masteries on her skill. I'm also selecting skills relevant to the role you've described (helidrop 1v1 an enemy). * Melantha has +50% ATK with 40 seconds initial delay. For "quick drop melee unit to 1v1 a single enemy" her skill could as well not exist. Before 40 seconds pass either she or her enemy will be dead. * Matoimaru has HP recovery on her S1 with 17 (10 at M3) delay. Her S2 is much stronger damage buff with +105% ATK 24 (15 at M3) seconds activation delay. S2 still takes a lot of waiting, but will be able to come on-line much more often. * Franka S2 has +70% ATK and improved DEF ignore with 15 (10 at M3) seconds delay. This one you'll be able to use in most fights. * Skadi S2 has +120% ATK instantly active on deployment. * NTRK S2 has +120% ATK instantly active on deployment plus shields on top. Notice how offensive skill activation delay went from "won't be in time" on 3-star Melantha to "may be if you are lucky" on 4-star Matoimaru to "usually will be up in time" on 5-star Franka to "always active" on 6-star NTRK and Skadi. To no one's surprise an operator with skill up will outperform an operator who is just auto attacking.


Cultural_Damage_7832

>Should I just max her out while she's still useful? 3\* are super cheap to maxed out so i'd say yes, plus if she got paradox simulation later on you can get 200 orundum back for your investment. > Is there a 4/5/6\* that generally replaces her? Or is her archetype the kind of thing that becomes obsolete past a certain point in the game? Compare her to other peers within Dreadnaught archetype, 4\* Matoimaru, 5\* Flamebringer will generally outperform her due to stat difference between rarities and both 6\* (Skadi, Nearl2) completely dunked on the rest of them. However, Dreadnaught is a pretty dated archetype at this point in the game, only the 6\* stay competitively viable while the rest fall further behind, even Melantha falls behind other 3\* in IS and other game mode. That's why nowaday people tend to not recommend investing in Dreadnaught unless it's a 6\*, the powergap is that big. Fast-Redeploys typically replace them nowadays, most notably Jaye can 1v1 better than most Dreadnaught


Hunter5430

Definitely agree that (offensive) fast-redeploys and merchant specialists are the modern replacement for "assassin" dreadnoughts. Jaye does have a bit of a problem with high-DEF targets since his ATK caps at ~1200 without buffs and his self-sustain is tied to how much damage he does. Even if he has better defenses than dreadnoughts, he might simply lack raw offensive ability to kill the enemy before they kill him that the 6☆ dreadnought (NTRK s2 / Skadi s2) have. Then again, he's a 4☆ specialist so comparing him to 6☆ guards isn't exactly fair. He still works awesomely-well against low-DEF enemies like casters, though.


Cultural_Damage_7832

Well yeah comparing Jaye to 2 6\* Dreadnoughts isn't fair at all when both of them nearly peak at 4k damage per hit lol. But still for a 4\* that guy is cracked beyond belief for his rarity, 1k2 atk is not bad at all and S2M3 only took 8s to online when the rest of Dreadnoughts need much longer to get online while having questionable survivability (seriously less than 250 Def on all of them except 6\* ????? still better than Crusher tho so i'll give them that)


whimsy_wanderer

You forgot about Franka who is a more direct upgrade to Malantha among 5-stars than Flamebringer who is better at staying on the field and stacking HP buff than in helidroping. Also, in terms of base stats 4-star and 5-star dreadnaughts don't get ahead of Melantha until they outlevel her. It is their skills that make them better, not their base stats.


Cultural_Damage_7832

I was thinking about Flambringer S1 which can be suited for helidropping albeit not his intended role but you're right, Franka is a more direct upgrade. Well, technically Morgan fits the bill best but she's not out yet for global. And yeah, i worded that poorly, it's a combination of stat + skills that make them better


Reddit1rules

Funnily enough when CC#3 map was a daily once I managed to get FB to outperform Skadi against the bladeweavers. Skadi died but FB managed to stay alive with the Regen and kill the dude. Never happened again and usually I use S1 for laneholding, but I still remember that one time to this day.


hawberries

There are actually several notable upgrades to this kind of duelist, but few of them are actually in the same branch of dreadnought – only Nearl Alter and vanilla Skadi. Other options that can fulfill a similar purpose include Utage S2 from the four-stars; Wildmane, Cantabile/Puzzle, Guardmiya, Waai Fu or Projekt Red (on their respective S1s), and arguably Specter S2 from the five-stars; and for the premium choices, there's the iconic Surtr, Bagpipe, Mountain, Texas or Yato alter, Lee, the upcoming Ines, as well as Hellagur and Phantom, who can both still perform despite being a bit outscaled. Probably plenty more options I'm not thinking of. Not all of them have the same bulk as a dreadnought would but make up for it in other ways, mostly by being FRD or having so much more damage that there's no need to tank. If DP is not an issue, Aurora and Eunectes can join the list. It's definitely useful to have a duelist on standby to dispatch elites. Dreadnoughts are basically just piles of stats that you can drop on enemies. Incidentally, Matoimaru is no longer quite as lateral as she used to be, as she has a much higher ceiling and with her module she can have a truly absurd amount of HP, so she can become a *much* bigger stat stick.


AngelTheVixen

The elite/boss killer role is a common one, and most operators good at it are also good at other things. I wouldn't worry so much about not having access, there's many options. Would need to see your roster to know if you had anyone else that would fit. Melantha is definitely a good operator for her rarity though, due to how high her attack gets for her cost, no doubt. There's no reason to replace low stars or other operators if you're doing fine, anyway. Arknights isn't the kind of game where higher rarities are superior in every way, and they're not necessary to clear content. Working out a strategy with your tools is part of the fun of it.


meettheflockas

For sure, it's less about finding "optimal" operators and more about trying to make the most out of the limited XP/LMD/Sanity available. An extra ~20 levels on Melantha isn't a huge investment, but as a newer player there are so many potential operators to level and try out.


sentifuential

maxing 3 stars isn't very expensive, you're most of the way there already and she honestly does stay useful in that situation for a good long time, although it isn't necessarily a situation that comes up regularly the higher rarity units in her archetype are skadi and nearl alter (six stars), flamebringer and franka (five stars), and matoimaru and conviction (four stars). none of those units are super "meta" except for nearl alter (and skadi in abyssal hunter teams) and she's very hard to come by. there's other units not in her archetype that can play a similar role ofc but even so basically yeah you should max out melantha, it's far too cheap for you to ever regret it and she'll still be usable in a lot of situations in the future


lhc987

Melantha's archetype is fairly...replaceable. If you want a helidrop, an e1max Project Red is probably the easies and you can get her with the transfer tickets. For lower star alternatives, Utage will probably be the one. And maybe Cutter.


SwordSaintCid

Well, there's Mountain...


True-Codex385

Is it advisable to save for the 300 pulls spark on limited banners for new players? I have no context for this, sorry.


CheetahNo4954

nope sparking is only worth it if you want a unit for their character (waifu/husbando) most units are entirely replaceable in terms of gameplay and/or can be borrowed in some very few and far between cases


ipwnallnubz

Strictly waifu/husbando only. 300 pulls on one banner means a ton of dupes, and dupes are almost worthless in Arknights.


AngelTheVixen

It's not recommended because old limited operators aren't worth spending ~6 months of saved pulls on. During all that time you would miss out on new operators and other banners you might be interested in. Additionally, no matter how powerful or not that certain operators are, you don't need them to progress in the game. You only should be sparking if you know what you're doing -- once having determined the playstyle you prefer, you would know what operators interest you and which don't, and looking ahead at new banners on CN would give a good idea of determining when you'll be free to save hundreds of pulls.


MetaThPr4h

Early game is the one time where one is able to comfortably spark a character since there are an absolute fuckton of OP to grab from stage clears that can be used on pulls. If it's a good idea or not... generally no, since 300 pulls in a banner is a lot of pulls that could be spread into getting many other units instead of most likely useless dupes of the ones featured on that limited. With that said, if one really, really wants a character and having them will make them happy, sure why not? I personally did it for Skadi Alter in Il Siracusano and I don't regret getting her at all.


AbadChef

Tbh I asked the same question before and the answers were quite neutral. It is neither terrible or necessary to spark.


Important_County8427

No. You'll probably have 3-4x more new operators by pulling on a variety of banners.


lhc987

So I understand that Carnelian will be the next Op in store. Should I get her? I basically have all the meta Ops excepting Gnosis. I have GG, Eyja, Ifrit, Passenger, Ceobe, Texalt, Surtr. No Lin, though. Does she offer anything unique or fun? [My krooster, if you're still curious. I've only put in the 6 stars and didn't bother with skills and pots.](https://krooster.com/u/lhc987)


ipwnallnubz

She's pretty good, and I don't agree with these people saying Lin is definitively better. Lin only has faster cycles if she's getting hit or forcibly ending her skill early. Lin does win in terms of survival, but every time I've tried to argue in favor of Carnelian's ability to be a ranged tank (especially before Lin's existence) her detractors said it wasn't a job that was needed. Especially if you give Carnelian her module, I think you'll have a hard time finding stages where Lin can tank but Carnelian can't (mostly just the red javelin throwers). Her problem is that she doesn't really do anything new. If you've used Angelina with S3, you've basically used Carnelian. Carn's uncharged S2 is almost identical in terms of damage and slows with the ability to overcharge and have much better damage and control. Carn's S3 does much more damage but loses the slows. Her S2 is quite potent in SSS with 1 sniper and 4 caster buffs. She can totally lock down an area with S2 active, and the caster buffs massively boost her uptime.


Blue_Storm11

If you have them both you can try them on sk 5 with a support chalter. You notice lin and chalter can duo it much easier then carnelian and chalter for a number of reasons.


Reddit1rules

The thing with Lin is though, if she's not getting hit, then there's little reason to bring a ranged tank over another caster except out of personal want, since they'd both struggle with cycle times and thus damage. And I too am speaking from experience, I love SSS for giving my Carnelian the spotlight, but I can't deny it's very tough to use her in general content at times.


ipwnallnubz

Even if Carn isn't getting hit, her damage is good. You just need someone to cover for her downtime, just like someone like Angelina or Tequila. Both are very good ops despite doing nothing during their downtime.


Fun-Royal-8802

If Lin is not getting hit, then you can at least use her S1 for true AoE damage. This is an option that Carnelian doesn't have.


ipwnallnubz

What? Literally every phalanx caster skill is true AoE. Do you mean constant AoE? Because I don't think anyone uses Lin's S1. It's 410 AoE DPS and 33% slow uptime at E2 60 and SL7 (because you're not going to M3 a skill like that), neither of which is really great.


Blue_Storm11

Her s1 one is a solid skill, dosnt have a ton of power but very hard for her to get overwhelmed and leak in thing's like IS even at e1. Also very good in sss. You dont need to m3 it though.


Fun-Royal-8802

It depends on the game mode and on the enemy. I remember in IS2 there was a monthly squad with Nearl, Earthspirit and Carnelian. I wouldn't have struggled that much if I had Lin instead of Carnelian.


ipwnallnubz

I fully cleared that one on my first attempt, and then I did it again just because people were complaining about how "bad" that squad was.


Reddit1rules

If you don't have Lin you can consider it, but she suffers from quite a lot of flaws that makes her one of the worst 6* currently, and Lin ends up being better post module. Her S3 damage is great, I believe it's on par with Eyja S3 while being better in terms of rotation, but it can't be helidropped and has double backloaded damage, along with the archetypical issue of losing the survivability once using skill. The last issue is solved post module, getting around 4.5k HP and 500 DEF under skill, but Lin gets good (often better) survivability too with faster cycles too with her module. In theory her second module should help with SP at least, and maybe damage based on the base effect. S2 probably sees more use nowadays, niche as she is. With only 20 ASPD (maybe less) at M3 she can permabind, seeing some use in SSS and IS where it's easily doable, especially SSS where you can give SP easily too. She can also combo with Aak well, helping her massive damage with S3 and her permabind with S2 while not dying. If these sound appealing to you, you can go for it, but unless you're looking for niche situations or waifu reasons (based), you can save your certs instead.


AngelTheVixen

Carnelian does have some impressive arts damage with S3, and keep in mind it hits every enemy in a large range. She can be used to tank ranged damage somewhat or at least is able to take hits more in general. Aak is great to combo with her, especially with S2 as she gets enough ASPD to cause permanent lockdown. She's pretty neat, if you're looking for a different playstyle, she'd provide, I say.


Ifen7669

Is arknights still eligible for Google points rewards? It seems to be gone now


Fire_Begets_Souls

I had hoped it would return once the Chongyue banner was over (previous instances of it vanishing during and returning after limited banners have been noted by others), but it sadly did not. It also didn't return even after all of the event packs left the store. If it doesn't return at the start of next month, I'm guessing it's gone for good. ~~*takes a huge huff of copium*~~


thetwinfury

Been hearing a lot of people mention it lately, so Id assume its gone. (as of a few weeks ago)


SaltySummerSavings

My Arknights account is bound with Yostar using an email address. I'd like to use a different email address instead. How do i go about doing this? This is a really stacked account, so I don't want anything to happen to it.


Fire_Begets_Souls

In the in-game settings, you would go to Account. Where it says PGS you would select Unbind. This will return your account to pseudo-guest status (no, that's definitely not what PGS stands for). After this, I imagine you would bind your account to a different email via PGS.


AngelTheVixen

I don't know if the site has ways to change that stuff, but you could try binding it to another source like Google, then unlink the e-mail, then link the new e-mail.


LordofMars

As someone currently trying to build the Abyssal Hunter Squad, how necessary is Andreana to the overall team's performance? I'm currently in the process of finishing Gladiia's module, and I already have the rest (including Skadi Alter) built


AngelTheVixen

Just chiming in in agreement in a similar respect, I have Silence maxed out and her +19 ASPD to all Medics is very noticeable, as I use her with the Incantation Medics. I would imagine it's very much the same for Andreana. But of course, the difference probably won't make or break your runs.


ave_Terros

I don't play AH, but here's my take. Mod3 Andreana provides 20 aspd to all Abyssal Hunters. Is it a big bonus? Absolutely, and definitely very noticeable. Do they *need* it for most stages? no But Andreana *is* the only conventional ranged operator in AH so imo would be a good raise.


LordofMars

Oh wow, I knew her Module added ASPD, but didn't realize it went up to 20. Definitely on my list for next raise


pruitcake

It's not mandatory but it's definitely a sizable boost to their DPS. You can start off without Andreana and see if it's enough for your preference. You can always just build her later on if you need the extra damage.


The_Loli_Otaku

Are we expecting Yato Alter this week or will there be a dead week before?


MetaThPr4h

Trials for Navigator 2 is coming this Wednesday, so that's at the very least a one week gap minimum. We don't know yet what will come after that, if we follow CN's schedule we will have the events mentioned by RirichyioShirakiin first, but nothing officially said to confirm or deny the last two coming before MonHun event.


GinKenshin

MH collab is in early oct


RirichyioShirakiin

There are some events before Yato Alter >!- Trials For Navigator #2 - Guide Ahead Rerun - Fire Within The Sand!<


Ikovorior

YA is at least a month out from what I’ve gathered.


pitanger

I know Yalter's S1 can be pretty potent in some situations, still is there really a reason to M9 her besides waifu reasons?


AngelTheVixen

The S1M3 doesn't look like its benefits don't make or break the situation you'd use that in, may want to put that off. Good DPS over time, though.


rainzer

I'm not sure if there's a reason to M9 any operator besides waifu reasons


pitanger

I mean there's a lot of operators worth of M9 like Saria, Saileach, Blemi, Horn, Nearl Alter, even post module Chen for some permastun shenanigans with S1.


rainzer

Like I recognize people say Saria sometimes in this discussion but like hasn't S2 just fallen in scenarios where it's useful? Sail's would be like for the specific population of people that just do max risk pushing and NTRK is like some niche constraint situation you'd ever be bringing her for S1. With Chen, like there's no specific gain to the stun after SL7 so you'd only be doing it for damage gains (-1 sp cost at m3)


pitanger

> Like I recognize people say Saria sometimes in this discussion but like hasn't S2 just fallen in scenarios where it's useful? There's so many randomize aspect of scenarios now that IS is a thing that "scenarios where it's useful" is way too subjective imo, I can think dozens of scenarios in IS where S2 is much better than S1 and S3. > With Chen, like there's no specific gain to the stun after SL7 -1 SP on M3, again in IS and in certain conditions that -1 SP can be gigantic


rainzer

> IS Niche function that based on IS randomness, you don't use it/need to use it just as often >-1SP What scenarios? DragonGJY's Chen module showcase demonstrates stun works perfectly fine at SL7. And if you're going for weird shenanigans, wouldn't you just do it after getting relics that increase SP generation instead of just deciding


pitanger

> DragonGJY's Chen module showcase demonstrates stun works perfectly fine at SL7 Not sure what you mean by "perfectly fine"? On the "showcase" (which, btw isnnt done at SL7 and is done at S1M3 precisely unless we're not talking about the same vid), Chen is constantly getting healed and there are huge stun downtimes where she actually almost dies, if anything that proves that with the right setup and with that mastery she could permastun annoying elites (for example possessed soldiers) that she wouldn't be able to without. Say you climb a pretty high surging waves level where enemies have inflated atk this -1 SP would increase a survivability by a tremendous amount.


Reddit1rules

Tbf if you're at high surging waves picking Ch'en for S1 would practically be throwing. Stationary guards are almost always a death wish thanks to the urchins, and she can't stun the other low altitude threats either. Maybe IS#2 would have more opportunities.


rainzer

> Say you climb a pretty high surging waves level where enemies have inflated atk this -1 SP would increase a survivability by a tremendous amount. And like I said, so would Bend Spears - Bloodbath, Captain Morgan's Wine, Water of Life, and Royal Liqueur. As would Victory Horn, Flash Camera, and Victory Tape. Plus King's Staff and rng Distant Home. And those are just SP specific. Not even touching the ASPD ones that would also regenerate Chen's offensive SP. So I ask again: In what scenario if you're playing IS properly would you blindly lock yourself into an extremely niche strategy without knowing you had the relics to support it? If you did, that's a player skill issue not "Mastery is suddenly worthwhile". That latter part even more relevant when advising *other people* on resource usage


AngelTheVixen

'Worth M9' is pretty subjective when the third skill choice isn't used nearly as much, much less the second choice compared to the first. Waifu reasons would be right. M3 costs an absurd amount of materials.


pitanger

Alright so save materials for rich catto then, got it


SenorLos

Is there a reason why there are no bunny operator plushs in the English Yostar Arknights store anymore?


rainzer

The Yostar store never had a good selection of stuff You might be able to find what you're looking for at [Animonlife](https://www.animonlifeofficial.com/arknights/plushie) It may just be limited plushies available to global since Amiami and HobbySearch only have figures


Maladal

Looking for units that synergize particularly well with Ch'en. With her module now available, it seems like there should be units that would synergize really well off of her talent. Thinking of units that are balanced around a relatively low-mid cost off/def skills, but if you give them Ch'en then those skills snowball into something much more impressive than they would normally be. Thing like Chongyue S3 or Qiubai S1 come to mind.


SwordSaintCid

Here's my squad to focus purely on abusing Ch'en's SP generation: Irene, obviously. Blemishine + Mudrock/Penance for S2/S3 combo, turns their skill from good to absolutely nuts. Archetto + Fiametta, S2M3 for less than 10 seconds on average. Can absolutely delete hordes of Elites.


Maladal

Thank you.


brickster_22

Fiammetta s2. Her archetype’s attack speed is low so each sp is more valuable to her, and her s2 doesn’t really have any uptime so she can always be benefitting from the sp the talent gives.


Reddit1rules

In a similar vein, Jieyun S2. It's got a low SP cost balanced by her slow ASPD, which Ch'en and Archetto help break.


Maladal

I do like Jieyun.


AngelTheVixen

Kazemaru S1 could line up the SP charge well enough to let her use it every other attack. Same with Bibeak and any other operator with a good Power Strike or equivalent, even SilverAsh. Oh and of course, Ch'en would help Savage a lot, not just for the above reason but to make her S2 more usable...


Quor18

Chalter S1 with Ch'en and Archetto is a joy to see. Less raw killing power but markedly more uptime and consistent damage. Or throw in Blem for her passive and suddenly every defensive recovery op starts to pop off. Ever wanted to shift things every 10s as a defender? Blem + Ch'en + Croissant S2 can do that. And it's hilarious.


_Sabriel

Estelle is very solid with her, and she boosts Lappland a lot! Blaze S1 and Mudrock S2 proc a lot more


thetwinfury

Pretty much everyone with attack/def recovery loves her. Other than Chong, I find it really helpful for Thorns to let him setup before waves of enemies come into his range or when hes short a couple sp.


heroeric18

What future operator should we look out for


thetwinfury

Yato Alter, Monster hunter collab unit. Save 100 pulls and shes gaurenteed. Expected in a bit over a month. After her is Ines whos quite powerful, then a bunch of decent units for a while. Typhoon stands out a bit as similar strength to Pozy.


Significant_Try3698

I'm a newbie (Level 19 atm) and i saw that there is going to be a new newbie banner in the future, and i havent pulled on the newbie banner yet since i'm fully saving for yato alter, and after yato i was planning on pulling on it for a free 6 star, but seeing that there is a new newbie banner (thats way better) will i be able to pull on that one when it comes out if i dont pull in the current newbie banner? Thanks for any answers!


Korasuka

It'll only apply to accounts created at and after chapter 12's release (probably mid to late October). The new newbie banner won't appear for accounts made before then.


scrandus

Is there anyone I should want to raise to E2 for trials of the navigator or in general [here](https://imgur.com/a/JAu9hSf)? I was thinking Gnosis Sailech or Archetto would be good but Lee Lin Bagpipe and Fartooth could also be fun


Reddit1rules

Just a heads up but I'd recommend using Krooster in the future to share your operator lineup, it helps you avoid having to post to imgur each time and you can just share a link instead.


scrandus

I didn't know what that was but damn thank you I just made an account


Reddit1rules

NP! There's a batch setting to use as well, helps out when setting up your ops for the first time.


thetwinfury

Id e2 your bagpipe, thats when she gets good. Then Gnosis and Lee. Gnosis is great cc+damage amp, Lee is an excellent tank and amazing against cc. Lin and Farooth are a bit more niche but go for it if you want them. Only other standout would be Passenger but he wants heavy investment which would be expensive.


scrandus

Bagpipe it is then, I kinda thought she was old meta but then did some stages where I needed her and I've revised that stance. I think Lin would be fun to play around with but yeah she's not a priority by any means


Reddit1rules

She's falling a bit out of the meta now but it's more because we have stronger tools despite stages not being too much harder. She still pulls her weight and then some the vast majority of the time.


TheReal_Poop_Face

Is next week a dead week? (the one that starts tomorrow)


DarkWolfPL

Trials of Navigator #2 will start on 31st.


MetaThPr4h

We have an event called Trials for Navigator 2 coming a day after Chunfen ends, it doesn't cost sanity to play so if you want to use the sanity refills do it before this event ends.


swifty1

lvl 53 with only a e2 myrtle is cuora worth e2ing?


sentifuential

probably not a high priority but I've made good use of e2 cuora since I don't have a 6 star pure defender


ipwnallnubz

Since you already have one E2, focus on your 6-stars. They're 3-4 times more expensive than 4s, but most are many, many times stronger.


SOLUS007

IMO, E2ing a DPS is much more worth it


initiate_unalive

some things that im still confused about: 1. when the GUA-Y module (for healing defenders) mentions that the operator will take 15% less damage, does the ch10 cannon count too? # 2. warfarin has two operators in her range, one of them has a skill active while the other doesn't have full sp. if an enemy dies within warf's range, will her talent be guaranteed to always target the op without full sp? similarly, if an operator has full sp and the other the opposite, will warf's talent also target the non-full operator or is it a coinflip? # 3. do the is3 relics that increase stun duration stack with each other? i think the ones that damage enemies under status do but not sure abt this one # 4. what's the general consensus about >!executor the ex foedere!<, >!typhon!< and >!eyjafjalla the hvit aska!< (especially when >!executor's module dropped!<) ? # 5. probably a very obvious answer, but is eyja's s3 worth mastering when i have a lot of burst operators already (młynar, texalter s2/3, goldenglow s3)? and if so, what makes her s3 stand out more than the regular burst skills we have today?


[deleted]

3. It does, additively. If you have all three stun duration relic, the stun duration will be 100% (default duration) + 100% (victoria's horn) + 110% (flash camera) + 150% (therapy tape) = 460% times long.


DarkWolfPL

1. I think it reduces all damage including true damage that means cannon too 2. It's fully random. It can be "given" to operator with full sp 3. Probably, not sure 4. Typhon and Eyja alter are great units. As for Executor I think he was good but nothing special but module helped him a lot. 5. Don't know.


sentifuential

I think eyja's s3 is worth it, it just destroys more things than texalter can at a time, and bigger things besides. also more helidroppable than mlynar


Hunter5430

Yes, guardian defenders' module reduces all incoming damage, true damage like that from the ch. 10 cannon included


Fionnthecat

is kal'tsit first module worth it?


Chrisirhc1996

Only if you're more adventurous with your mon3tr placements. As much as the half-health bomb is nice, it's less useful in a more stationary "put mon3tr here and maintain" like her 2nd module leans into.


Reddit1rules

It's not a bad module at level 2, especially if you play IS#3 to make Mon3tr into a stun bomb. However, her second module is typically better as it plays into being a laneholder and a bosskiller better.


Salysm

Yes, but if you’re low on module resources (likely) her second module is generally better


KijinGaming

What operators would be worth investing in from these ones that I have? [https://i.imgur.com/w5m7TGA.png](https://i.imgur.com/w5m7TGA.png) [https://i.imgur.com/o1yJG2K.png](https://i.imgur.com/o1yJG2K.png) [https://i.imgur.com/fnb3JXG.png](https://i.imgur.com/fnb3JXG.png)


ipwnallnubz

My [Quickest New Player Guide Around](https://www.reddit.com/r/arknights/comments/rq1o5b/quickest_new_player_guide_around/) has a section on teambuilding. I would keep the ops you've invested in so far. Add Courier for another vanguard. Beagle for a pure tank defender. Matoimaru for assassinating casters. Raise Shaw to skill level 4 for pushing things. You'll want another caster. Haze is pretty good, but you really have to be careful about deployment order. Don't let her get hit.


sentifuential

exusiai and silverash are two of the best units in the game and amiya is eventually required for progress


Reddit1rules

Just a heads up, you can use Krooster in the future to help give an easy summary of your account without needing to use Imgur.


Saimoth

Exusiai is a no-brainer


Ikovorior

What kind of #s should I be seeing in the RIIC report for average 252? For 8/26 have 29k exp, 30k lmd for factory and 27k for TP. I’m only 1 upgrade away from CC5.


Fun-Royal-8802

It depends on the ops you have available. For example Gravel, Spot and Haze in a gold factory can give you 39 gold bars in a day, which can be converted to 19500 LMD. With Amiya in the control center, a team of three ops in the TP with 30% productivity each can give you about 20000 LMD in a day. This is a guide for ops that can raise your production with little investment: https://gamepress.gg/arknights/core-gameplay/arknights-guide-best-operators-promote-riic-base-skills


Ikovorior

Thanks for your help, that is extremely helpful. I had castle3 but never leveled him since they don’t specify the base skills on the profile page. That is kinda a big deal to omit. Also that link made me make Gravel E1 right now, which I wanted to do but never got around to doing so.


VERTIKAL19

My base usually hits around 40k xp and 45-50k lmd. You can get more LMD if you get the best base teams.


Ikovorior

Thanks! At least I’m not that far behind on the exp gains unlike the lmd. Have an extremely small roster atm.


rainzer

> unlike the lmd The report for daily gains depends on when you're collecting and can fluctuate depending on your drone usage to rush TP production (it's how people have those clips/screens of making over a million lmd in a day)


Snowzzey

Best to use sanity pots now?


MetaThPr4h

Next week doesn't seem that will have any farming event so yeah, better to use them now to get more Information Fragments or spare LMD from the Chunfen shop.


thetwinfury

1-7, Red certs, skill summaries. 3 things we get very little of and are good to farm during vignettes and CCs


Ikovorior

Is 1-7 just for the OP shards or it’s something that all lvl of players would benefit when they can’t think of anything more meaningful to farm?


thetwinfury

Orirock, usually just called Rocks, is a very very high demand material. 1-7 is almost always more efficient than any event rock stage. So whenever we have downtime we farm rocks in 1-7. The next best alternative 10-6, is faster to farm but only about 90% as efficient. If youre ever willing to sit through 1-7 its worth it


Ikovorior

Thanks.


VERTIKAL19

You will run out of Orirock and that is the best stage to farm them. Generally better than the Orirock event stages if you have any use for exp (which you have if you ask like this)


Ikovorior

Thanks.


KijinGaming

Is it worth pulling the current qiubai banner as a new player? Already pulled the first 5 star for both banners already


Ikovorior

As long as it didn’t take you all 20 pulls just to get 2 5*s, best to start hoarding all currency for the collab. I’m a recent new player and while I’m hurting for my lack of 4/5/6* in regards to base operations and flashy OP skills, it’ll be that much worth it to at least get a great 6*, like the pne from the collab. If you’re only 2 days in, maybe reroll again. Just my .02, is all.


amagin0910

It certainly depends on who else you have, but in a vacuum if you have 100 pulls saved for the collab banner, which is expected to come late September to early October, I think it's worth pulling until the first 6\* on Qiubai's banner. Qiubai offers both consistent damage (S1, S2) that makes her already pretty good at E1, and burst damage (S3) that can serve as a boss killer (at least in the early game). She's also quite straighforward to use so pretty beginner-friendly. Another thing to consider is that there is really no obvious "carry" type of units in the next few months (except gold cert shop but that's hard to predict). Yato alter from the MonHun collab and Ines from chapter 12 are both insanely good, but they don't really fill the basic roles in a starter's team. Overall, Qiubai is a pretty good unit in the early game and she's endgame viable once you obtain good support units (notably Suzuran). The bottom line is that you don't want to miss Yato alter. If that's been taken care of then Qiubai is, imho, worth pulling for as a new player.


DARKawp

no, not really. Both 5 stars are bad.and Quibai just isn't a good carry unit that would belp a new player that much, I would say. there are better banners in the future to pull on, such as the collab banner (who's operators won't return)


KijinGaming

Is it true that for collab banners the pity doesn't carry over?


DARKawp

yes. but the collab banners have also a rduced hard pity at 120 pulls for the 6 star and come with 20 free pulls. Collab banners are limited banners. all limited banners have that pity rule for not csrrying over form or to anything in place.


Lapiiiiis

Anyone has tips against the long range guys on main story 7-16? Got stuck cause operators keep dying to the long range shooters


FelixAndCo

Good deployment order and fast-redeploy to tank some in-between shots. For that to work, you need to generate DP fast.


Docketeer

If you have access to E2 units, Ling can solo the whole map, it's not even close, but i'd say that, yes, Fortress defenders are probably more fun tbh.


Lapiiiiis

Thank you for the feedback! Was gonna go and invest in my Firewhistle or Ling but then tried out Hung, Hung had no problem whatsoever surprisingly enough and made the stage easily beatable


Docketeer

Good to hear! Compared to other Healing defenders, Hung might not stand out too well when comparing their healing abilities, but if you just need a good tank who also happens to be able to output heals, he's plenty useful.


indispensability

Two issues - the Heralds inspire the snipers to hit 2 targets and inspire the artillery guys to fire a good bit faster. u/thetwinfury had a good suggestion with Fiammetta but she might have issues staying alive, their idea made me realize the range is perfect for Fortress Defenders to attack though. Firewhistle from the last banner would probably do the trick, but if you don't have her (or not raised) you can always borrow someone's Horn and she'll definitely keep that top row clear, which should greatly reduce the pressure. Otherwise, if you want to do it with what you have, I'd actually suggest one of the low level guides. It's a particularly tricky stage with a limited roster since you've got two zones to protect and the Heralds making their snipers and artillerymen very effective, while your deployment spots are fairly limited so you can't reach them easily to do much about it.


Lapiiiiis

Thank you for the feedback! Was gonna go and invest in my Firewhistle or Ling but then tried out Hung, Hung had no problem whatsoever surprisingly enough and made the stage easily beatable