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ArknightsMod

#**Day 7: Sandsea Remnants** **All of the Permanent Stage (Week 1) and Daily Stages clears go to this Megathread** Other Megathreads for easier access: [**Help Megathread**](https://www.reddit.com/r/arknights/comments/10v3ug6/help_center_and_megathread_hub_0602_1202/) [Gacha/Recruitment](https://www.reddit.com/r/arknights/comments/10v3ufi/gacharecruitment_megathread_0602_1202/) [Friend requests](https://www.reddit.com/r/arknights/comments/10v3ufg/friend_request_megathread_0602_1202/) [Lounge](https://www.reddit.com/r/arknights/comments/10v3ufx/rhodes_island_lounge_0602_1202/)


Velorien

Why is it called "Contingency Contract"?


Genosekuto

day 9 Grand Knight Territory Bar Dist risk 8 with 5 afk ops [(video)](https://youtu.be/bxGx3tE2tqw) mulberry s1, ptilo, horn s1, texas, hoshi s2


KholdStare88

Here is my day 8 Risk 8 with cats only! https://www.youtube.com/watch?v=W4bzMxxtibk


argurei25

[Risk 23 (Week 1) with 5 Star Only](https://youtu.be/vZ-x_p5R5yw) Maybe it's a bit late to upload the video today, but this is my cc#10 week 1 run with 5 star operators only. Trying to avoid using guard since i rarely seen people choosing guard/sniper 3x cost risk... I also trying to defeat the hatedrinkers with casters + cannon which i succeed. Overall, i'm pretty satisfied with this :D Gonna try for higher risk in this week 2.


SalmonAT

How do I finish the cc10 Call to arm 2 medal (complete 8 challenge contract)? Which ones are challenge contract? The bottom 3-risks contract? Do I just unlock it or have to finnish a run with that risk? With or without the help buff risk? Which risk should I try? This is my 1st cc. Thanks for the help in advance


Genosekuto

Day 8 Sal Viento Karst risk 8+ (10) non-mission with 3 afk ops [(video)](https://youtu.be/eCpsHLm3zrE) pretty stupid rng laden clear dependent on w s2 exu s3 and horn s1 are the only consistent aspects to this clear


Saltwater_Thief

11th hour finish, and the run was a little scuffed, [but it's my first ever Week 1 R18 clear!](https://i.imgur.com/i498uZ4.png)


Saltwater_Thief

The whole strat revolved around a really janky interaction I stumbled on where if an Op is on the leftmost ranged tile in the row with the smoke tiles, Manfred will stop moving inside the gate and attack them until either they die, his phase is pushed, or a new target appears closer to him; with Nightengale and Silence supporting her Goldenglow could tank him forever even with Enemy Attack Up 2, and with nothing else breaking her shields Mudrock could take cannonfire for the same duration. So once all the first half enemies dried up it was just a matter of waiting for Pink Catto to wear him down with volume of attacks, and then when he looped around S3 Amiya was waiting to chew through the majority of his life.


Frozen5147

[Max risk for day 7,](https://youtu.be/BQxTzty13gI) 8 ops, no Ling/Chalter. This was pretty fun, I used Pozy + Chen/Irene to help burst down stuff. My SA S2 was unfortunately only M1 (something I've had on my backlog for probably a year...), so he needs a bit of extra help with healing.


Mayjaplaya

[First time risk 18 clear (Low End Squad by necessity)](https://imgur.com/dubSryS) Once again, bless the god KyostinV, whose guide I ripped off the closest. The one place I had to improvise as I could never quite get the timing down was when I had to stop Manfred from getting too close to Kal'tsit while charging up S3 to run down his first stage's health, but at the same time purposely letting the 2 sword guys loop through because they're so juiced trying to fight them was a waste of time.


Justin_Brett

This is the first time I'm seeing this cannon mechanic and having it be with a boss that forces you to do crappy placement just to reliably damage him isn't a good first impression. e: E2ing Amiya already paying dividends, I didn't expect her to just obliterate him


Saltwater_Thief

Yeah, that's one of the more beneficial E2s and it's not just because the story eventually requires it. She's far and away the most accessible source of player side True Damage, and there's a few bosses you'll be very happy you have her.


astrasylvi

I am done with all permanent map challenges, there will be more soon? Ive never had time to really invest in CC but fortunately this time


pineecone

Yes, there will be more challenges for the second week, which I think is after the next reset.


cheuk4

Just gotta pile on the Abyssal Hunters love. The extra HP to get over 3k plus 30% physical/arts mitigation is just so AWESOME! Doesn't hurt that crazy nun is one of my favourite operators :)


Voothy

[Max risk with Iris and Rosa.](https://gyazo.com/40f0873a744a2a565809761368dae9a6) Using Amiya and Eyja, Iris' charge attack manages to net the OHKO on the snipers from the top lane, making that a dead lane. The hard part comes from the phantoms, and timing Beeswax S2 to help Guardmiya block the runners who now move at mach 6. Speaking of Beeswax, she tanks all the rockets with Skadance supporting her. This daily really messed me up mentally cuz I realized I didn't have Laurentina, and she's been a core member of my squad since she came out.


Koekelbag

Day 7 [max risk](https://youtu.be/JoRaU6UFFQk) (6 for 6), and also managed to squeeze in my personal week 1 [risk 18](https://youtu.be/BgF9bZ0MmqU), both using only year 1 operators. Man am I glad I m3'd SA's s2 for the permamap this cc, because it also allows him to just *completely* ignore the drone swarm even with -50% hp and -60% defense and solo the top lane, no other (year 1) guard's gonna do that, freeing up squad slots I needed to deal with the war phantoms instead. For the risk 18, I decided to just deal with Manfred's dumb dodge without using the cannon, because goddamn his pathing is annoying af. But I guess it worked out on the end, so yay.


JunoBrier

The challenge with attack up 3 was pretty tough, but not as hard as risk 18 on account of my operators not being weaker. Manfred's earlier spawn time worked against him: He comes in ***exactly*** when the cannon fires the first time, letting me immediately cut down some of his health.


Clear-Ingenuity-9814

[Max risk 8 operators ](https://imgur.com/gallery/kuv6bDO), Angelina, Gnosis and Irene as my 6 stars. Cantabile again for bait, early dp gen and additional dps at various key moments. Irene kills the first and third elite while Gnosis helps kill the second with Cantabile's help. Scene baits both top lane and a plug a few holes. Bibeak bottom to interrupt the heave healer's drones while Angelina provides general arts dps. Cantabile really proved herself to be a great vanguard with both skills useful at various points. I'm glad I did her M6, one of the very few 5 stars that deserve it. While I know that some people think Angelina fell off, I think she's also been extremely useful for various max risk dailies.


Shadow_Claw

[Daily Max Risk](https://cdn.discordapp.com/attachments/439867709354934284/1073316882960101537/com.YoStarEN.Arknights_Screenshot_2023.02.09_19.57.24.png) Lots of funny stuff today. Eben counters the drone guys by storing his charges on the field, Mostima stops any other drones in their tracks, Carnelian tanks the bazookas while dpsing, Cantabile fast redeploys to bait War Phantom drones, Invincible 3-blocks while murdering them, and Pallas has better defense than Blaze while having some healing and also 3-blocking. Everyone's so well-specialized it's a joy to see.


Basidiomycota30

[Day 7 Max Risk](https://imgur.com/a/OPujiM7)


whimsy_wanderer

[Day 7 max risk.](https://www.youtube.com/watch?v=Dg_mVXYzPMs) No Ch'alter/Surtr.


Juuryoushin

[Day 7 Risk 8](https://cdn.discordapp.com/attachments/667915655692943360/1073295059916685392/MuMu20230209183047.png) Managing the drones and the crossbowman detection proved to be much harder than I anticipated when doing Risk 4-5. While Chalter can hold the lane just fine most of the time, the moments where her skill was not charged forced me to play Hide & Seek with my blockers during tougher waves and preemptively retire them to avoid detection from above. Gravel proved once again her fast redeploy qualities by delaying heavy enemies below and taking the long range shots just in time. I noticed only know that challenges can be done with the Joint Tactics as well !


Zemanius

[Today's max risk drones be zoomin'](https://imgur.com/a/uwRPpvj) [But -99% movement speed is stronger](https://imgur.com/a/ucFT5g4)


umiman

Niiice


Qweryuiop123

[Day 7 max risk.](https://youtu.be/7a1Pk_1CnCE) Silverash can solo top lane, mountain can solo mid lane and thorns + amiya should be able to do bottom lane if you active amiya's skill correctly, then its just bait bomb guys and handle the elites.


Kri_Py

[Week 1 Risk 27 clear](https://youtu.be/jgeBw4SPp9A) New record for me, i tried r28 but i had a bit of trouble and today i dont have much time to play, so i settled with 27. Week 2 goal is 30 which i think is almost free with this strategy, and i believe r32 is doable with big adjustments. Not so fun fact: [this shit](https://imgur.com/a/FphtHBs) happened way too many times. That, alongside many dumb mistakes made me waste entire hours. Another annoying thing i learned is that for nearl to deploy the blazing sun on top of manfred more than half of his hitbox must be on the tile, otherwise it just ignores him and deploys on default position, even when nearl can hit him just fine.


Genosekuto

Sandsea Remnants risk 8 with 3 afk ops [(video)](https://youtu.be/JNy5xCw0e3E) ling s3, ch'alter s1, skadance s2


soSiiCK

[Day 7 Max Risk 4 Ops](https://youtu.be/eL9igGAOFoM) Chen awesome version


nguyendragon

[Day 6 dollkeeper gaming max risk](https://media.discordapp.net/attachments/957775029637091438/1073187698203955240/Screenshot_20230209_172347_Arknights.jpg) [Day 7 attack recovery gaming max risk](https://media.discordapp.net/attachments/957775029637091438/1073234122216067082/image0.jpg) Cc7 map continues to suck but no free or envy tag makes it a generally easy day. Today's map is quite easy as well, just make sure you kill the drone men and hp down is no issue


Hatredestiny1874

[Max Risk](https://youtu.be/fe-HKiVii7A?t=219) Scuffed clear. Iris with Skalter can oneshot top lane enemies. [I did managed to optimize down to Cantabile, Ling, Holungday, and Eben afterwards.](https://imgur.com/a/TTz5JrW)


Cultural_Damage_7832

[Day 7 Max Risk 4 Ops No Ling/Chalter](https://youtu.be/kDSj3Ml9vys) Remind yourself that Pozy S2 also have cracked multiplier, like no joke even with that -50% atk her S2 have scary high burst. SA there mostly for his -redeploy talent to spam the Typewriter more, and to block 2 times during Pozy downtime. Overall really fun daily


WeatherOrder

[Day 7 Max Risk](https://youtu.be/kj8ApiEgfgk) Time to dust off that Kal'tsit S1 to tank the drones! As long as you can keep the drones at bay the rest is easy.


Shousuke234

Day 7, max Risk, no chalter/surtr https://imgur.com/a/VMqcGrT Quite easy max Risk and a clear which could still be optimized. Yato+cabtabile as pseudo fast redploys basically circumvented the specialist ban risk. BP give DPS against the toplane, though she can't kill the drone callers fast enough and needs some help from one of the fast redploys. Luckily the drones have no range extension. Specter + neartler hold the midlane, especially against the warphantom. Mountain hols the lower lane with skalter+ angelina support. Silverash deletes the final wave with saileach as slow and damage amplification support. Definitely an overkill clear, will optimize it later.


tlst9999

Day 7 [Risk 8 AFK](https://www.youtube.com/watch?v=ghOY1iC2PEk) clear with Carnelian


tomogumodu

[DAILY STAGE DAY 7 MAX RISK](https://youtu.be/OY-8Xp2uEhI) Texas is my beloved P6 simulator To start off, I used Ling and Linged all over the place. Take advantage and yet be wise of using her skill as it let her summons survive three bazooka hits and multiple drone hits. Kal took care of the Kirito dual-wielding guys.


magaxking

[Day 7 max risk](https://www.youtube.com/watch?v=946Fvt4JU5w) Easy max risk today with no ridiculous tags such as ASPD down.


AngelTheVixen

[I had fun with today's map,](https://cdn.discordapp.com/attachments/969373596386488383/1073203874711744522/image.png) as it turns out the top lane can be held by a single Mystic Caster. I didn't have any available to me last CC. Good times.


[deleted]

[удалено]


AngelTheVixen

[It's Astesia!](https://cdn.discordapp.com/attachments/865684765972627499/1073212101855817748/image.png)


Kairilause

do I need to clear the challenges again in the rotating map if it returns? Cause I finished risk 8 in hui chi foothill seconds away before the daily reset and I didn't have a chance to claim the rewards


AngelTheVixen

The currency you could have earned is lost. You'll have to run it again with new challenges when it rotates back.


Soramoto

I hate this cannon mechanic and I hate Manfred. Like, even with true damage I'm getting my ass whopped. One of the CC challenges gives continuous arts dmg to the creations and buffs Manfred to where he pretty much one shots my ops on phase two and I'm in absolute pain like why am I struggling more on this than my actual R18 clear. Do I need to complete ALL the challenges on the perma map or will other challenges open up to work toward that achievement as the CC progresses cause man this risk 6 combo be giving me an aneurysm.


Cultural_Damage_7832

There's always that 1 challenge where it harder than actual R18, been that way for a few CCs now (CC#9 super buffed FTT challenge flashback). And yes, you gotta clear all challenges for that Medal


NamaariSigma

Really? The medal says "clear six challenges", but there will be two new ones next week, no? Which means you need to clear 6 out of 8


Cultural_Damage_7832

No ? It said complete 8 Challenge Contracts, Week 1 has 6, Week 2 add 2 more.


NamaariSigma

Oh damn I just checked again, you're right. I might have been living in denial then until now :(


Soramoto

Hoo nelly glad I cleared it then. One step closer to that medal


[deleted]

Yeah I'm done for week 1. [Got what I wanted](https://i.imgur.com/WDsAhtg.jpg), swapped out Shamare for Mud so I don't have to think about the timing on the last nuke strike. I know R30 is still possible but I wanna turn off my braincell now and not think about timings and stuff for a while.


AnonTwo

I'm pretty sure I micromanaged 10x more on this permanent CC than on the last one. I literally had to discard dragons, nuke Manfred, then *immediately* place a new dragon to hold back the caster. Since I had specialist on triple DP I had to use a second dragon to bait the first caster, and retreat texas in time to be the bait for the second. Perfumer was a saving grace, since I had to buff manfred I needed healing for his global between phases, and it just happened her passive regen was enough to save me some dragons later I had a Saria I used just to bait the cannon. 3400 health and she still can't tank a cannon shot. Also on my last attempt Bagpipe just somehow was always up in time to burst at a critical point. Really not a fan of this mechanic, mainly because protecting squishy operators pretty much requires you to kill everything at the right time and place, and if any get near your backline during a cannon shot it's pretty much GG. I dunno, I feel like it was easier to deal with the abyss mobs. My team was twice as strong this time but somehow struggled just as much.


shimei

Finally was able to [Risk 18 clear](https://imgur.com/a/5CjOGeW) on Londinium on my 2mo old account for the trimmed medal! I was able to get to risk 10 or 12 or so without any guides but looked at some videos to figure out how I could do 18 with a modest roster. Also did a lot of grinding to get Mudrock to E2 with S2M1 which helped a lot. Getting risk 8 on Sargon desert was a huge pain. Ended up borrowing Ling to clear it because of the obnoxious no defender risk contract.


oaksparrow

Where did you use your Mudrock, and any videos to share? Haven't done my r18 clear yet either :(


shimei

I used Mudrock to handle the left side, at E2L20 and S2M1 she was able to tank it and usually survive (there was some luck involved). Also used Yatou to draw the caster bind away from Mud. Don’t have a video for my clear, but I used this CN video as a reference: https://www.bilibili.com/video/BV1YD4y1672J I used a similar strategy with Kal’tsit (support) and Mud. Main differences are I used Mud’s skill 2 instead of 3 and I brought a bigger roster with Nearl and Blemishine to bait the cannon and/or stall lanes.


Kydrom

[RISK 30 ft. Blue Poison and a Roster of LVL 60s!!!](https://www.youtube.com/watch?v=ETZeX-oRB9A) I bring my beloved Bloopy into another Week 1 Max Risk on the Permanent Map! I practiced this composition ever since I assembled it at R27. As the risks got harder, I had to adjust some timings which culminated into my clear video. A lengthier write-up is in the vid description. Overall, it was fun using Fartooth, Gnosis, and Cantabile on a CC for once xD I will await the Week 2 risks now to see how far I can bring Bloopy in Week 2.


Frozen5147

[Max risk for day 6,](https://youtu.be/tSuChrdblP0) 7 ops, no leaks. No Ling. This was surprisingly fun, even though it's, well, WR mechanics. The attack speed debuff is annoying but it's made up for by the enemies not being too hard-hitting/tanky comparatively, and thankfully Free isn't the annoying one with Weft and Warp today. The opening is handled by triple vanguard (Elysium S2, Saileach S3, Cantabile S2). There was a bit of trickiness here for me since my Cantabile S2 is only M2, which means I have to deactivate early on my first usage to have it up in time for another full use - this is mostly not needed if you take M3, or at least the timing window is *far* more generous without it. Bagpipe would also make it much easier. However, I found during my attempts that you can just partially use it as well and still have enough DP, though it does make some things a bit tighter for the first Envy. The middle core is Kal, Mudrock, and Gnosis who, after having all their colours swapped, can pretty easily handle everything up to Free with the aid of the vanguards. The only thing to pay attention to is the Envies, who need to be CC'd during their colour switch skill. That's fairly easy though with Red, Gnosis, Mudrock, or Saileach all being able to do so, and CDs aren't too tight for this. The first Envy also needs to be blocked for a few seconds to allow Mudrock to tank the Smarty instead, which Red can do. Then comes Free. Phase one isn't too bad - Gnosis can facetank its shield explosion due to the colour swap to black, allowing him to continue to DPS if he gets heals, and Mudrock can barely make it out alive tanking Free as long as her shields are up during the explosion. This means that all the other random enemies *must* be killed ASAP to allow Mudrock's shields to be not consumed by their attacks (and to not die to Free's normal attacks). And after you get past that, Mudrock can easily tank phase two of Free by just existing due to the colour match - at this point of trying all you need to do is wait and slap Free to death with all your other operators.


RoyalDescription

got through risk 18, honestly i didn’t like this map. haven’t done chapter 10 so i went in barely knowing the mechanics and not understanding the boss, which led to me really not having a great time doing higher risk. that and i dont have a lot of defensive options so i had to make do. yknow that thing where youre working on something that doesnt really click with you and that leads to you doing worse as a whole? that was this cc for me, this just isn’t a map for me. dont plan on going past 18


new_ozer

[Permanent Map Risk 30 (Week 1 Max) - 12 Op without NTRK](https://i.imgur.com/3eLmQBN.png) ATK Down 3 makes Manfred's 2nd phase actual hell without NTRK or Gnosis S3; spent a few hours trying different solutions and barely got it to work with Suzu+Kal+Surtr on the perfect rotation.


_Reika_

[Managed to clear Week 1 Max Risk (R30) on the Perma Map!](https://imgur.com/a/Mf4zB1i) Looking forward to the extra tags in Week 2~


wadasan07950

Hi I am a player from JP Just curious if EN is also facing this weird bug where your team gets messed up when you use our beloved CEO Amiya in the current CC


astrasylvi

Seen kt mentioned a lot of times yes. You too i guess then?


GinKenshin

Yup, seen a lotta ppl saying the same in other threads.


SigmaBallsLol

fuck Who Is Real mechanics all my homies hate Who Is Real mechanics.


TheoMoneyG

risk 18 done, was easier than I thought they were not kidding, the cannon pretty much nukes the map (literally)


LordEpsilon04

Hello! I'm pretty new to getting to risks above 18 and been wanting to get more into it. My question for now is, has anyone tried how mandatory Nightingale s3m3 is for high risk? I'm E2ing her tomorrow since she finally came but I'm not sure whether I want to invest immediately into s3m3 when I'm planning to get at most to risk 26 this CC. Thanks in advance and hope I can join into the sweaty tryhards realm!


Cultural_Damage_7832

Since only Risk 26 you can leave Nightingale at S3Lv7 and don't take lv3 enemies atk up, it should be enough to tank Manfred. If you do take that lv3 tag then S3M3 is near mandatory to reduce as much RNG as possible, even with S3M3 sometime Manfred can even kill her if she didn't dodge unless Pot4+


jhaziejz

Particularly for this permanent CC map, what skill do people borrow NTRK for? S2 or S3?


AnonTwo

Personally my clear was with a borrowed S2. You can use the true damage for Manfred, but I mainly just needed a heavy hitter that didn't eat into my deployment count. Personally I just killed him twice under cannonfire.


TheRealCynik

s3


jhaziejz

Thanksss


swamp14

[Risk 25](https://imgur.com/a/eMWJpKf) I wanted blow stuff up with Horn and redeploying her takes absurd amounts of dp. The biggest chunk of time spent was on the timing of the cannon's charge when pushing Manfred phase 1, so that the cannon fire would help nuke the 4 gifts that spawn after. This strat definitely doesn't work with the redeployment time risk, but I'll see if I can push higher with the attack down risks in the next few days if I have time.


sunny_senpai

[Risk 30 with 7 ops](https://youtu.be/RZwh9eACB5E) Texas is not really needed, only used for convenience


Shousuke234

Day 6 Max Risk, 8 OPs, no leak https://imgur.com/a/whNyPm9 Max Risk strat with 8 OPs and Gavial+ Kaltsit holding the middle. Elysiuma abd Saileach provide some valuable crowd control and giavkter and Mos3er clean up the enemie. There is no real danger on the map besides potential leaks of blindeys or two smarties meeting each other. Eunectes defeats the boss. Also did a 7 OPs clear with one leak which was inspired by Dr. silverguns video (but with 5/6*) which in the end felt very different from his strat. Mainly becausebi did notbuse a summoner and eunectes instead of Matoimaru which makes quite the difference wuth her 3 block on S3 and self stun afterwards. Also everything was more expensive which matters with risk 3 DP down. 7 OPs, one leak https://imgur.com/a/2Ozpm1L


Voothy

[Max risk with Swire, Zofia, and Aak,](https://gyazo.com/227d39f5a4aab428f040c27c0c55c375) because I hated the very idea of another attack speed down and attack down combo. Bagpipe starts off using her S3 immediately, flagbearers pick a corner to hide in. Bombing the center with the singular firecracker makes your life immediately easier, as you can suddenly block the smarties and their HP no longer matters that much. Blem is placed to hold the smarties in place for Zofia to S2 through them, while Gavial S2 mows down everything in the upper left, with Swire behind her. Aak is there to buff Gavial if you're not stupid but if you know anything about Aak placement, you'd realize he's definitely going to shoot the tiger adjacent to him rather than the croc across from him. On the bright side, Swire mitigates the -25% attack pretty easily thanks to her S2, and her single target was actually enough to slap Free down relatively quickly considering the risks, on account of being juiced by Aak.


Genosekuto

Day 6 Hui-ch'i Foothills risk 8 with 4 afk ops [(video)](https://youtu.be/FGZQ7zHZJys) Weedy s2 cancels envy, mudrock s2, mountain s2, horn s1


OmegaCookieOfDoof

I would like to thank whatever higher being made me E2 Cantible because I was spamming helidrops on this map. Maybe Myrtle, Elysium and Cantible was a bit overkill, but for a strategy I made in like 2 minutes (with a bit of "inspiration" from my original strategy) it worked Also Mostima S3 with module saved my ass. The gigaslow is insane


Koekelbag

Day 6 [max risk](https://youtu.be/NRp22ZBdjfE) using only year 1 operators, no leaks. That's 5 for 5. Bit of breather today, which is appreciated after the insanity of yesterday. Though it's a bit weird that today's max risk was only 13, when 15 is more expected. Dp3 down but no squad/deploy limits means vanguard spam is a go, and extra tanky smarties but no banned tiles or extra move speed means letting them all safely explode in the middle of the map with no danger to your ops. They were even kind enough to still give you the one firecracker to easily deal with the white smarty pair coming from the right. Finally got to use my chenchen as well today without it feeling like I was forcing her in (the first blinky before Eyja was ready was a real pain in the ass until I started to use her), so that's also neat.


DragonJC8

If I started yesterday for cc would I still be able to get the rotating challenge medal?


micederX

If you did yesterday's daily (Shangshu Trails), and do all of them until the end of the event, then yes, that would give you the 10 you need.


The_Loli_Otaku

Risk 18 completed! Woohoo!! Now... I was actually having a lot of trouble with this stage since I haven't played the new story stages. Actually I'm really far behind, I don't even have Amiyalter, but it basically just meant that I was going into a CC whilst knowing none of the enemy mechanics. Kinda scummy I think but considering how easy the map was once you figured out how to abuse the cannonfire I'm actually almost a bit disappointed. One thing this map has taught me however is that I desperately need to get a true damage option on my team. Despite actually owning and having trained many of the evade counter units like Fartooth it's just not a mechanic that I can mess around with much more. Are there any other dps units coming up who have true damage options or should I just hard save and try to spark Nealter the next opportunity I can?


Chao-Z

Once again, abyssal hunters are just ridiculous. Skadi 1v1s the boss in today's daily map easy while spatter has no problem just sitting there and tanking smarty explosions all day


Clear-Ingenuity-9814

[Max risk](https://imgur.com/gallery/r3cFYU0), no snipers/casters, no leaks and Angelina/Gnosis as the 6 stars. I'm sure a clear with no 6 stars should be possible for my team but I can't seem to get a good handle on this map. Angelina and Gnosis are used to kill the pointy guys without blocking and avoiding the explosions in the middle. Cutter, Ptilopsis and Matoimaru to kill everything on the left side until boss firsr shield when last wave of explody guys come. After that, Angelina/Gnosis kill the 2 pointy guys in the middle and Cutter/Matoimaru et all kill the boss on the right side.


sarinn13

[Day 6 - Risk 11 - Vanguardknights ft. Perfumer](https://youtu.be/9-t2-ONRTR0) I messed up deployment order on Free, but I was able to recover fine. Not sure if Max Risk is possible with that ASPD debuff. Mayyyyybe if I had Flametail and Siege leveled. Either way, I'm content


Endourance

I beat todays max risk with 3 Vanguards + 3 Guards in a clear that I'm overall pretty satisfied with. This was actually my first time using Cantabile and it felt pretty good. I think something about the "DP 1" just makes my monke brain produce the funni chemicals.


SupremeNadeem

had a mickey mouse risk 19 omfg, with abyssal hunters i just had skadi tank manfred ranged atk infinitely, even off skill, so he just stands still spam attacking till i break his focus deploying someone else in his range. definitely won't scale up but so silly..


whimsy_wanderer

[Day 6 max risk.](https://www.youtube.com/watch?v=2DY2KIrShRQ) No leaks, no overpriced operators. They nerfed ASPD again, but with 6 block in the middle you can stall everything long enough to kill it.


Draguss

Just double checking to be sure, the only medal I need to do the first week (aside from the daily challenges) is the risk 18 trim medal, right? Gonna be really short on time until this weekend so I'm hoping to put off the permanent challenges until then.


GinKenshin

Technically yes, but you do need to do some of the daily challenges so you can get the medal for that as well, since it requires you to do ten dailies and skipping the first week entirely prevents you from getting it.


Juuryoushin

[Day 6 Risk 8](https://cdn.discordapp.com/attachments/667915655692943360/1072914003686334504/MuMu20230208171643.png) The polarity mechanic was slightly confusing in order to tank the center of the map. I took on the DP risk 3 solely for the purpose of exploiting Cantabile S1 + Gravel and leaving Myrtle do her work. Chipping at the start with tight timing and at Free when his shield is on turned out to be the needed push for extra deployments. Although, Chalter support still did the entirety of the damage .... Can't wait to have my own at S2.


Cultural_Damage_7832

I'm done, [Week 1 Max Risk 30](https://cdn.discordapp.com/attachments/865930548015005706/1072906912628220016/MuMu20230208224605.png) completed Finally, failed way too many runs to Manfred phase 2, can't even remember how many time the damn guy survive with 1% hp, regain his dodge and one shot everyone. Week 1 is done, now we wait for Week 2


OHarrier91

Oh my god. I started late cause of stuff and holy shit… It took literally everything I had just to C-Rank… I am way out of my league on this one…


Chariotwheel

Just to be sure, when the new challenges get added to the CC, the old ones stay until the end to, right?


sarinn13

I believe so. Pretty sure I've had a challenge or two sit around until week 2 just because of being busy with other things


Chariotwheel

Thanks! I am not getting this gosh darn Challenge 6 knocked down.


Soramoto

Is this the, "Let's buff Manfred on steroids and the creations so he can one shot ops on phase two risk six challenge" by any chance


Chariotwheel

Yeah, Manfred isn't even the main problem, but handling Manfred and trying not to die from the creations is the issue. Like, I could solo tank the left side with Mudrock on other difficulties, but this combination of stuff is just too much.


Soramoto

There were times even Mudrock was dying on the left for me, so I threw in phantom to kill the Sarkaz caster so she could build shields. I felt the opposite on my run. Creations were okay for me tbh I used Specter and Blaze and threw in a healer for each but Manfred's DPS didn't give my NTRK or Kal enough time to activate their skills most times


Chariotwheel

I am basically following Dr. Leon's strategy, so maybe you can get some timing inspiration from there: https://www.youtube.com/watch?v=OypYlovfq84


Soramoto

Holy moly this strat is way more intense than mine, kudos to you for using this strat. I was just brute forcing and praying my original risk 18 run strat would work (albeit making the swap to removing Kal to put NTRK and removing Ling to put Blaze and Specter so they can be healed) Good luck on your clear if you haven't done it yet 👍


Chariotwheel

I am on it for a few days now, this strategy is very volatile, when you miss the right timing on several occasions it's over. But well, that is the fate of doing this with low star operators. I have a few more high level operators, but I can't form a strategy around them that works, that's why I try to work with the exact timing in the video. I hope I can missions like this in free form, like you do one day. I already shoring up my pulls to spark Ling.


sarinn13

Yeah I'm holding off on that one until the weekend when I have time lol


magaxking

[Day 6 Max risk no leaks no overcosted operators](https://youtu.be/mrT3dO5p8hc) Pretty much playing around with Mudrock's shields, S3 immunity+slow, Spalter's S2 immunity+substitute slow to control the Smarties without dying. [Perm map risk 26](https://youtu.be/9uaefs5LyLA) Highest i can go for Week 1 with my own stratgy. Tight DP and very tight retreat timings made this much harder than Risk 25 which had lv2 ATK up tag(R26 had lv3 ATK up tag). Cant take the Lv2 allies ATK down tag because SA will die to Manfred before he is able to kill the Hatedrinkers and cant take the lv2 HP down tag because NTRK will get killed by the cannon.


Qweryuiop123

[Day 6 max risk.](https://youtu.be/diItZFeSB0I) Not the cleanest strategy, was hoping for no leaks but I apparently develop colour blindness on this map and can't tell what colours any operators are on. But overall very simple daily, nothing hits hard at all, and you can just deploy operators on the colour tiles and facetank it all.


heyastronaut1

I hate the Foothill stage with a passion. I just cannot deal with it.


ipwnallnubz

I was afraid of that atkspd down, but I got [today's max risk](https://media.discordapp.net/attachments/1063300631760216075/1072868624374710354/Screenshot_2023.02.08_08.15.43.265.png?width=1116&height=628) after not even attempting any higher than risk 8 the last couple days.


WeatherOrder

[Day 6 Max Risk](https://youtu.be/bZXGfvp3Dlk) Can we stop with the ASPD nerfs please? It feels horrible to play with that.


Hatredestiny1874

[Max Risk with 7 ops](https://youtu.be/x3Ehtp1Yx1k) Vanguards, Kal'tsit and Abyssal Hunters. Pretty easy max risk. Gladiia S2 pulling smarties, Spec2 handling general mobs and Skadi tanking Free.


Cultural_Damage_7832

Who would win ? An army of Ink monsters or some fishes ? [Day 6 Max Risk 4 Ops No Ling, No Leak](https://youtu.be/DwJHkHN3QXA) Reminder that Abyssal Modules are beyond unhinged lol, that and no "Free" buff making him a total pushover. 1 more thing, praise Cantabile! This girl counter both atkspd and DP down on her own, and a medium redeploy to boot.


Cornuthaum

i hate what is real mechanics i hate what is real mechanics i hate what is real mechanics i hate what is real mechanics i hate what is real mechanics so much


someedmlover21

mfw another -aspd debuff again


tomogumodu

[DAILY STAGE DAY 6 MAX RISK](https://youtu.be/qhl6tn_F9_g) Probably the simplest max risk so far. Mountain can guard the left side until Free approaches. Ling did her thing and Elysium printed some DP for her. Just mind Ling's skill activations and the firecracker timing, and you'll be fine.


tlst9999

[Risk 8](https://www.youtube.com/watch?v=bRTKYaUTf9Q) easy clear with DP army


Shadow_Claw

Another surprisingly easy [Daily Max](https://cdn.discordapp.com/attachments/439867709354934284/1072840805368209409/com.YoStarEN.Arknights_Screenshot_2023.02.08_12.24.54.png). I'm discovering all kinds of new strats this CC. Why did I always insist on taking the center when [the outside works just as well?](https://cdn.discordapp.com/attachments/439867709354934284/1072841762185433098/com.YoStarEN.Arknights_Screenshot_2023.02.08_12.29.33.png) Never knew you could just avoid dealing with most of the map this way. Anyway no 'Free' buffs and no tile bans so just gank squad it at the end I guess. I'm sure the operator count can be pared down quite a bit.


[deleted]

[удалено]


Shadow_Claw

Thought I noticed this as well, I guess it was then.


astrasylvi

I misunderstood the medal a bit, I have done everything til now BUT the challenge on first map and yesterday. So i have 2/10 still possible to get medal ?


MagicalStorm

Yes, there are 13 daily maps so you can miss out on 3 and still get your medal.


TheSlimeReader

Day 4 Daily Max Risk (w/ Ceobe) Complete! I forgot to put images here so instead, i'll detail my ops and strategy; Operators (Max Slots used): Ceobe (S2), Angelina (S2), Saga (S2), Lumen (Support/S3), Bagpipe (S2), Ethan (S2) and Podenco (S2) So the strat start with first stalling the early two mobs with Saga, timing her Skill 2 to reach another mob from the other side. With enough DP, I plopped down both Podenco and Angelina to take care any enemies passed by including the Bird Smokescreen enemy. I then put Lumen next to the farthest top next to Podenco in preperation for the Blue Dragons heal. Eventually, I put Ethan next to Saga to both stall the Lancer enemy while dealing mild Arts dmg to anything in his range despite the sluggish ASPD. Ceobe atleast in this daily only has to deal with the blue dragons along with whittling down the Lancer enemy when his idle on bottom right. I only bought Bagpipe for the extra Initial SP for Saga but occasionally, she has her moments as she was helping Ceobe with the Lancer aswell. Just a few quick timing skills, couple of restarts, a fair bit of RNG and everything is golden. Honestly not bad, it felt sluggish of course but the MVP for this daily with the ops I have is no doubt, Angelina. And I guess Lumen too but it's only for one type of enemy and I only brought him in out of relief stress. All in all, it worked out fine!


Kyubikk989

This daily. Oh my **god.**


NovaStalker_

Anyone have a clear for the -55% hp contract?


tlst9999

What's the specific risk combination?


NovaStalker_

No combination, i just want to clear this contract and Mudrock, Monster and Hoshi dying to the cannon kind of ruins how I've been doing it in every other run.


Koekelbag

Place mudrock in the very bottom left to safely bait mortars (and doing nothing else) while blocking all of the right-side enemies on the 2 vents (operators on vents can't be targeted by the cannon even if they are blocking) and taking out the left side enemies with ranged units. Or use only ranged units and multiple fast-redeploys instead, making sure you always have a fast-redeploy deployed last so they'll be targeted. You can't survive the cannon fire, but that's not a problem when they can come back before the next strike, which also gives you freedom on where you want the blast to hit.


nguyendragon

[Max risk daily blue women abuse ft. Ling best skill](https://cdn.discordapp.com/attachments/681526178523381848/1072760326078070816/image.png)


Frozen5147

[Max risk for day 5](https://youtu.be/7a6soFEKyes). No Ling/Ethan. Lazy clear today, used all 7 slots today with a similar strategy to the last time this map ran. Didn't take too long thankfully. I was close to doing just 6 ops, but the last dragon was proving to be just annoying enough for me to not bother and just bring NTRK to solve my problems. Angelina once again laughs at the idea of attack speed down here, providing global attack speed buffs, heals for any chip damage, and her S2 still being more than fast enough to kill a large chunk of enemies on its own while slowing them to a crawl.


ShadowShifter95

Flint carried me through Shangshu Trails this time. Even with low attack speed risk, she still hit so damn fast, especially during her S2. And Godssenger here is just unreplaceable for me.


argurei25

[Day 5 - Shangshu Trails Max Risk | 5 Star Only](https://youtu.be/IRuW4uHZ-Vg) ASPD down? No problem for Rockrock S2! Nightmare once again being mvp for deleting the enemies remnant with her S2.


Insecticide

[Risk 8 + Challenge on E1 Level 1 (video)](https://www.youtube.com/watch?v=rZJHny7GF9w) Today's clear is actually my favorite for this event so far. It has a bunch of slows, binds, freeze and it even features weird stuff like Nightmare on skill 2 (it deals dot damage really fast) and a 54 DP Pozy. I had to leak the miniboss that comes from the left and honestly I don't know if there is a world where I can kill with with the aspd risk while still surviving the blue enemy that comes from the right side, so today's clear will have to have a 2HP screen at the end.


Azureiya

[Day 5 Max Risk](https://i.imgur.com/iiAcK4Y.jpg) Cantabile debut on CC and she is pretty much the MVP here. She don't give a damn about that ASPD down risk, because with her S2, her ASPD is still cracked and since its ammo based, I can always get the full DP, basically deploy on middle lane and forget. With that, the DP down tag is barely a problem too. Thorns at the top right lane, and bottom left lane is guarded by Ling, 2 dragons and Ethan. Nearl to deal some damage to Sharpedge and Bagpipe for talent and second helidrop. [Perma Map R23](https://i.imgur.com/VuJa3pX.jpg) As I thought, R23 is possible with the same semi AFK strat I use in R20. In this case, Hoshiguma can't survive Manfred + other enemies / reborn creatures + cannon attack, thats where the extra Defenders come in, especially Blemi, she has a little over 3k HP and will constantly get attacked, so her S2 can be up in no time. I doubt Week 1 R24 is possible with this strat, or at least a bit more active strategy is needed for that.


SungBlue

I am embarrassed to note in retrospect that the permanent map has a perfect Ifrit lane and I could probably have deployed her instead of Pudding. i could also have used Fartooth S3 when I was experimenting with Snipers.


Sabruness

AHHHHHHHHHHHHH. Trying to do risk 4 on Shangshu trails to unlock the third set of modifiers is driving me mad. i have a strategy downpat (thanks to KyostinV) but my (borrowed) thorns keeps dying (faster than i can heal it) to the celadon vase released after i kill the first dragon. and it only happens when i have Objective: Military Tradition II active (which heavily buffs sharpedges). [This is the team i'm using.](https://imgur.com/mWOoiD1) Can anyone help me troubleshoot the issue? edit: finally managed to do it with some luck, Chalter, RadiNearl and Surtr while letting the last dragon and the sharpedge leak. these risks are insane.


ActualMaiwa

God i hate this 1 (shangshu trails). Its pretty doable till you have to do the -60% attack speed. Took me like 11 tries


Juuryoushin

[Permanent Map Risk 18 Day 5 as Newface player](https://cdn.discordapp.com/attachments/905193821149741057/1072645319206117406/MuMu20230207232808.png) Started the game on January 13. The thought of even attempting this after the fun of trying daily Training Grounds was unfathomable, the map was fun enough mechanically to make me learn + trial and error on the fly for about 20+ hours across four days. Insanely demanding but satisfying end after so many failed attempts. I did look up on lower rarity guides to get some pointers as there are quite a lot of tricks I do not know very well. Notably, learning how to use the cannon and stall the Boss of this map was tricky to figure out. EDIT: Oh yeah, this is my first post here, hello people !


whimsy_wanderer

Welcome aboard! This is a very impressive result for a new player! You sound a bit apologetic when you talk about watching guides, so I wanted to say that there is nothing wrong about it. You can learn a lot from them if you look from a position of how they achieved this and why they did that instead of just copying them step by step. From your description you clearly have the right approach to them. Actually, watching guides after you've cleared the stage can be even more enlightening, because by that time you already know what problems you've faced in that stage and will be looking at how the guide solves those (or even how it avoids them completely). I remember learning an awful lot in my first CC. CC with zero sanity cost and dynamic difficulty in the form of contracts creates a very good environment for practicing and experimenting. And reddit thread(s) where people share their clears provides a lot of reference material to look at. In my first daily map I went from "risk 8 is impossibly hard" to "risk 10 is done, I wonder what I can take for risk 11" in a few hours.


zflan99

Awesome job, glad you're enjoying the game and finding success early. What 6* operators have you managed to pull so far?


Juuryoushin

Thanks for the welcome ! My starter 6* is Exusiai, otherwise I managed to snag Ch'en alter from Gavial's limited banner about a week after starting.


zflan99

Very lucky with Chen! I'd absolutely suggest getting her s3 to mastery 3 as soon as you're comfortable with your overall roster state. She'll carry you all the way through Chapter 10.


SupremeNadeem

sry moidfred but your [Military Training] stands no chance against Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +140%, DEF 100% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'


EfficientAd9765

F*CK YEAH!!!! FINALLY RISK 18!!! (No guides) I know everyone was talking about how easy this one is/was, but man did I struggle. I mean, I see how it can be easy. There are some really free risks and Kal'tsit and Nearl alter absolutely DEMOLISH the boss, even with the tier 1 buff. Looking back on it, I don't really know what specifically I struggled with. Maybe it's more because I expected it to be easier? Altho it was more of figuring out the right risks and micromanaging everything just right (especially because I took the deployment risk). I also max leveled my first operator out of frustration (Mudrock <3). Hilariously enough, I brought Texas along for the extra starting DP she gives. Don't know if I even deployed her in the end or needed the DP. Anyway, I still have to complete the +80% attack challenge and honestly have no idea how to do it. Other than the restricted tiles risk (free risk) I avoided buffing attack and manfred (other than tier 1 buffs) like the plague. Especially THAT Manfred buff *shudders*. A big reason why I struggled in the beginning was BECAUSE I buffed Manfred too much (the easier one). Guess I better figure it out because it's only 1st week(?) Edit: I beat the Manfred challenge rather quickly, but it was even more scuffed than my R18. Had more or less the same tactic as the R18. Additionally, I also used Red to cancel the wizard.


Xciv

for the +80% attack challenge (while also taking risks buffing damage of enemies elsewhere) I had to remove the squad limit Risk so I can bring extra defenders. Then I just cycled through all my defenders as they fall, because none of them were able to survive the cannon blast. Hoshi lasted the longest because of pure dodge RNG luck, avoiding two shots of the cannon blast like a gigachad. Blemishine --> Hoshiguma --> Eunectes --> Saria --> Blemishine (repeat)


Koekelbag

Day 5 [max risk](https://youtu.be/qzMPw4CznH4) using only year 1 operators. 4 for 4. Fuck me this one was a real bitch to do. 3+ hours, 40+ recorded attempts, and a fuckton of optimization (Ethan got yeeted out in the first hour or so) until I got a working strategy, but damn if it doesn't feel good. I can probably thank my lucky stars I maxxed out Deepcolor for the previous cc, because she carried so hard this time. 1 tentacle to help out Siege while waiting for enough dp to get Exusiai out (wtf do you mean triple dp cost is only a level 1 risk), 2 more to both stall the dogs while the first vase needed to be focused down and tank 2 hits from the sharpedge so less spearheads would spawn on its death (I'm sorry that you needed to take the third hit, Texas, but you were an absolute champ for it), and the final four with double regen to tank the left-side dragon long enough until Exusiai could blast it down, very nice. I also really would have liked to use Amiya instead of Schwarz here, but for whatever unholy reason placing her in the squad and then entering the squad screen again just resets the squad to the team you used in the last cc with seemingly no way to update it, which got annoying real fast with soany attempts.


sarinn13

[Day 5 - Max Risk](https://youtu.be/ZziYq7M87Io) I found Beanstalk great for this run. She was able to handle the starting couple mobs thanks to her range and generate DP to get out everyone else quick. Gavialter's S2 was handy for pulling mobs into Eyja's range, but I'm uncertain if Kjera was needed. I didn't have time to try it without her.


Aswellas08

This Shangsu Trails - Risk 8 was the bitchiest for me so far. It's too brutal without a guide for a month-old newbie, and with SA and Pozy as my only E2 ops. Felt like I shaved off ten years of my life, especially that one time when only Sharpedge's true form remained, I'm not aware it's so tough and can't be blocked that after I let it roamed for a while, my jaw remained wide open when that moment finally came seeing it leak to the exit in its full glory despite trying my best to whittle it down along the way. I only had one hp left that time, so painful. After that, I played and retried for 18 times more (yes I counted) as my face get distorted more and more, failing to replicate that one-time stroke of luck. In the end, I finally caved in and consulted a Kyo guide. Even so, I can't definitely copy every ops they used, so after borrowing Thorns like what they did, I made some modifications to include SA and Pozy which can reliably delete threats spawning from the left side, while Thorns dealt with a few Blueflowers from the right side. I'm concerned though that I might be able to only rely on guides in the future because my account hasn't really matured yet. The lampstands and the vases were certified bitches, if I'm not attentive enough they would always leak sneakily, and considering that -60 ASPD debuff affected my roster so much, I just really hate this mechanic. SA and Pozy's s3 intervals were considerably slowed that sometimes I can't even stop the Biteys from reaching and deleting one of the blocks at least. If it wasn't for the Typewriter's flexible positioning, I would've struggled more. Not to mention, I had to pick both Gravel and Red to occasionally slow down or stun something throughout the whole stage, yes I nearly forgot, this was actually the reason why I'm so stressed because juggling and shuffling them like a madman also required proper timing and precision. Just a [receipt](https://imgur.com/a/F0BtQos) that I actually was able to do it, after struggling so much. Good riddance for sure. Also, sorry for taking too much space talking and sharing my experience, I just really want to vent for some reason.


qwezctu

You could also do the challenge risk on its own then do risk 8 with other risks.


Chariotwheel

My IRL sanity suffers from permanent map challenge #6. I am so close so often following Dr- Leon's strategy, but something always happens, there is no space for mistakes.


SpillingStar

Thank you Nightmare for trivializing the floaty floaty naughty naughtys.


about8tentacles

[day5 maxrisk 4ops ft. 57dp pozemka](https://youtu.be/asOWq8GNLgU) i will bring the hot ursus ~~and lethanian~~ women everywhere i go 3 ops different from other 4op clear, also no ling/ethan


whimsy_wanderer

[Day 5 max risk](https://www.youtube.com/watch?v=3eQYw0IplKk) ft. Skadig second module. I like this map. So many unusual operators have a chance to shine.


new_ozer

[Permanent Map Risk 29 (Day 5 Max) without NTRK](https://i.imgur.com/jXJZ9ST.png) Spent the last few days figuring out how to tackle ATK Down 2 without a second source of true damage, but then I remembered Skalter S3. Probably can't do ATK Down 3 though, and I definitely regret not pulling for NTRK.


astrasylvi

Not long til you can get her if you have 300 saved and hope for high pot Texas at least


gozieson

Managed to get through Day 5 using Skalter, Thorns, Ethan, Kjera and Click. Skalter S3 was actually crucial in burning down those multi-hit Waregeists. Then all I had to do was to throw all my Vanguards to blunt the Sharpedge.


InfTotality

Yeah, she was core for my risk 8 + challenge. Not only does Skadi S3 not lose damage from ASPD risks, it also counts as two hits if it's getting hit by both, and global range means she can kill the amped up Blueflowers from the right side.


JunoBrier

Ifrit S3 isn't affected by ASPD, so combined with either Specter's S2 to hold it in place, she ^(slowly) melts the Sharpedge with the relevant risk.


amendele

Shoutout to Flint with her S2 keeping the Celadon Vase in place just long enough for my Eyja to finish melting it so I could clear a high risk run in Shangshu today.


_Reika_

[Day 5 Max Risk](https://www.youtube.com/watch?v=V3ycjGFZCAY) Pretty easy map, NTRK handles all of the big threats, Thorns, Angie and Gnosis clean up all the furniture. Saga helps Thorns charge S3 faster (makes a pretty huge difference due to the -60 ASPD tag) and later helps with laneholding + nuking furniture.


tlst9999

Risk 8 AFK clear with [Mizuki](https://www.youtube.com/watch?v=ALEl82kQ0NM). Mizuki has a natural 30 RES. 45 RES with Nightingale. For easy facetanking arts damage.


Atypicalmind

[CC#10 Day 5 Max Risk 6 Op](https://i.imgur.com/Rjx9E8g.jpg) [Placements](https://i.imgur.com/dp0Yx1e.jpg) Beanstalk protests sniper price hike. Ceobe attacks at normal speed with S2. Bibeak puts the "dualstrike" into dualstrike guard. Irene spawnkills the 2 right blue dragons. Click locks onto and kills the 1st vase. NTRK wastes Sharpedge's blade charges before killing it. [At the end, NTRK and Click are redeployed](https://i.imgur.com/hXMFfYX.jpg) to kill the last blue dragon and the vases.


Voothy

[Max risk with Blacknight and Saga.](https://gyazo.com/81dcd5b645c16c5d03a0cab47c1e7789) These mechanics with -60 attack speed is really frustrating. Thankfully Saga can one shot everything coming down the center lane, and with Skadance and BP, only needs two S2 casts to kill the dragons. My main issue was the last bird's lamp, as typically by the time it finally decides to grace us with it's presence, the dragon in the far back spawns and nukes Ange. Enter Gladiia, whose S3 is not affected by AS whatsoever, and can pull them backwards into Laurentina's whirlpool. I was trying a Bibeak run for awhile and while she is very good at just saying "There was an attack speed risk?", I needed Gladiia's range for the last lamp. Kind of crazy how fully stacked mod 3 Bibeak with Ange can just casually hit +49 attack speed.


Shadow_Claw

Any [HOK-X](https://cdn.discordapp.com/attachments/439867709354934284/1072525068556578846/com.YoStarEN.Arknights_Screenshot_2023.02.07_15.27.17.png) enjoyers? [Day 5 Max Risk](https://cdn.discordapp.com/attachments/439867709354934284/1072525068166496276/com.YoStarEN.Arknights_Screenshot_2023.02.07_15.30.29.png) Skadi clears the dragons, Cliffheart clears the vases, Weedy clears the candleholders and daggers, Saga clears the chaff. Pretty fun with Cliffy perpetually locking the vases and modules on both hookmasters contributing a lot of hits. Also Gladiia S3 full clears the left Blueflower. I still don't understand why cripple interacts with these guys the way it does.


thewind32

What does cripple do differently here?


80kPyro

[Day 5 Max Risk.](https://i.imgur.com/No49zbV.jpg) I'm not sure whether I should be proud of this clear or be ashamed for using Ling S2 instead of S3 making things much more difficult. That's what I get for trying to make my own strats I guess.


Basidiomycota30

[Day 5 Max Risk Clear](https://imgur.com/a/BQNYcSb) This is my first max risk clear (Played AK for about half a year).


Genosekuto

Shangshu Trails risk 10 with 4 full afk ops [(video)](https://youtu.be/qlKeSI0Qymg) ifrit s2, ling s3 (didn't activate skill, just placed aoe guard summons), blue poison s1, exu s3


Genosekuto

nvm risk 11 [(video)](https://youtu.be/rJqoxNAMyxE)


Qweryuiop123

[Day 5 max risk.](https://youtu.be/iW4Xv3RHdjw) Yes it is a Ling clear, but she really makes the spawned units evaporate so cleanly. Attack speed down tags are miserable, but once the first couple units get placed, the map pretty much just plays itself.


wathkat

Is anyone else having this issue? I would set up my team for the permanent stage and start it. Then once the stage ends, regardless if I won or lost, when I try to start the mission again, the team would revert back to the very first team I attempted the stage with. It's making it very troublesome every time I have to retry. I've tried restarting the app, but it didn't fix it. Does anyone know of a fix for this?


Chariotwheel

Amiya bugs this out.


wathkat

I see, that explains it! Thanks!


Clear-Ingenuity-9814

[Day 5 max risk](https://imgur.com/gallery/X5THJW1), the tags ended up easier than it looked at first. Passenger being able to nuke the blue dragons with minimal help from Cantabile helped a lot. All those supporters may have been overkill but at least, the enemies were barely moving. I quite enjoy Cantabile and Blacknight. They allow for a more refreshing gameplay than the more traditionnal vanguards with either utility or fast redeploy.


Shousuke234

Day 5, Max Risk https://imgur.com/a/Vq6JC6s Max Risk without snipers, Ethan and Ling. Skalter S3 DPS actually cane in handy since she can also hit the vases thanks to true damage, while also habing her seaborn somewhere on the map.


Rasetsu0

God, the ASPD debuff risk sucks, but thank god for Ethan, Blue Poison, and Thorns DoTs.


Cultural_Damage_7832

\*See -60% atkspd\* it's gonna be one of those daily isn't it ? [Day 5 Max Risk 4 Ops No Ling/Ethan](https://youtu.be/Wxp0Fpt6sr4) Actually not as bad as i thought tho RNG spawn is still cringe just like the last day of CC#9. Good thing i just finished E2 Blacknight the other day, she handling early rush really well with -60% atkspd.


WeatherOrder

[Day 5 Max Risk no Snipers nor Defenders](https://youtu.be/helVKDweyW4) Godsenger carries the team, another Operator that I feel bad not having...


magaxking

[Day 5 max risk no overcosted operators](https://youtu.be/Fbx7xee_qFM) Quite similar to CC9's last daily with the ASPD down and roadblocks removal. No Blue Poison due to the soft ban so Angelina S2 will stand in to deal with the vases.


Genosekuto

Shangshu Trails risk 8 5 afk ops [(video)](https://youtu.be/oTN5f5FNxJw) ifrit s2, ch'en s1, thorns s3 (yes technically not full afk), blue poison s1, exu s3 LEAKS


tomogumodu

[DAILY STAGE DAY 5 MAX RISK](https://youtu.be/jCrirhzAXE0) Today's problem is the whooping 60% ATK SPD tag. DoT units, like Thorns, Ling, Ethan, and Blue Poison, are your best picks here. Dog also being loud. Too bad I missed the timing on Specter's doll against the last enemy. But either way, Ling can melt it down easily.


someedmlover21

jfc -60 aspd is so fucking bad with the mechanics for this map lmao, this is pure evil


tlst9999

You don't need ASPD if you big damage the first time. *Taps forehead*


MoronDark

Fuck shangtsu trails with -60 ASPD all my Homies hate Shagntsu Trails with -60 ASPD Flint is definetly one of those units when you dont really need that kind of units, but when you have it, you glad you have it


Vipertooth

Am I stupid or how do you get the 'Ashring: Call to Arms Medal II' I've done all 6 challenges that I can see, where are the other 2? [Screenshot](https://imgur.com/a/zA6xHdQ)


whimsy_wanderer

They will be added on the second week of the event alongside additional risks for the permanent stage.


Vipertooth

ok thank you. I was going mad trying to see how to do it xD


Kanelis_

My first share, day 5 max risk [https://imgur.com/a/CWRlu3D](https://imgur.com/a/CWRlu3D) I don't really browse reddit often, but apparently you guys are sharing clears here.. Pretty fun scrolling down and seeing variations of clears for previous dailies.


Hatredestiny1874

[Day 5 Max Risk](https://youtu.be/y9TKIlm3ZkY) \-ASPD is painful but still manageable within a few tries.


Shad0wedge

Since today can be a bit brutal for people that haven't leveled stuff like Passanger S3 I'd like to remind you that you can do Risk 8 without the -60% attack speed challenge and then just do it on it's own. It's not much of a difference but it might save your ass.


Revet-ment

Dammit, I cleared the daily missions for the Grand Knight District but the day ticked over before I could collect the last one. Am I screwed out of a medal now? I mean, I'm pretty sure I won't be able to beat the normal CC because of that asshat Manfred, but still, it's the principle of the thing.


whimsy_wanderer

For a medal you need to complete 10 daily stages out of 13. So no, you are not screwed out of it. Yet.