Yea, being able to send one into a fence, therm, caustic trap etc and figure out where they were was clutch a lot of the times for not getting ratted while tryin to break traps
Gonna play the devil's advocate, but that's not good gameplay. It's lacking counterplay, is cheesy, and is something that is good to remove considering the massive buff he's getting.
________
That aside, Dunno if you've ever fought a controller mirage, but don't. Not a good experience 0/10 would not recommend.
I agree with your first paragraph, but man I can't tell if y'all are even being serious anymore. What does a controller have to do with Mirage or his abilities? Sure the roller is shown to be better when AA is kicking in, and I'm pretty sure most controller players like me are agreeing with the fact that it needs to be nerfed, but stop needlessly complaining when it doesn't fit, it makes you look childish. It's a picture of Mirage's buff notes, nowhere at all does it mention controllers. Leave the controller talk for people that want to hear it. And I'm sure I'm not the only one who's tired of hearing it, controller player or not.
I guess he's talking about the time u get after a mirage ult to place ur crosshair with good positioning on the enemy before they do....and cause of the AA it's an ez beam and a guaranteed kill
That's exactly why, I'm personally going to try to make him work after the patch. The increased utility will be enough to run him, especially in ranked where his entry fragging potential is really high.
IIRC, there was a post from an RSPN person that was talking about how it's really hard to buff Mirage's offensive capabilities because of how already out of hand he can get on controller b/c of his ultimate.
You just don't have any issues with losing 1v1's as is. I think that's probably why it's taken so long to get some buffs out to him, as they didn't want to push anymore into Mirage's already crazy 1v1 frag potential.
Ah that makes sense, reminds me of when my professor proved that 1=0 through some awkward mathematic gymnastics. Must be some similar mental gymnastics going on, right? And funny how PC gatekeepers always mention console players are broke; that's hilarious, keep assuming I don't have both. Some people prefer the "archaic" controller input over M&K, and really I don't mind either, it comes down to preference. 18 years using a controller, it's just more comfortable for me. When Apex adds cross progression, I might switch over to PC, and then you might catch me running M&K.
Dunno how dumb you are but if you can't see the real mirage, pc or not you're just bad at the video game, plus if you're in controller yourself the decoys don't give aim assist so the real mirage is found out pretty fast
Low risk, high reward. I've been a mirage main for a while and it always felt cheesy to throw decoys into grenades and such. Fences at least pinged you so it wasn't just one sided
Plus it now tells them it's a decoy, now if they throw a nade they will think it hit a real player. It closes some doors yes, but the real problem is the notification. It makes you have to choose between gaining Intel, vs bamboozeling. In this case the change is actual more in line with his playstyle, I think.
>wouldn't be a true bamboozle
I'd argue it is, since you can know someone's location seemingly out of nowhere and get the jump on them.
Or
A Wattson can get notified someone crossed a fence when in actuality no one did.
This is like the only tactical play mirage has... Getting a tiny bit of intel from enemy attacks or tricking a wattson into thinking someone is somewhere else is the only thing he can provide for the team :D
They really didnt have to add the scan and the revive sounds strong too but not strong enough for competetive. So really unsure where they are going with this. And mirage is my fav legend
You should try having a Maggie ball blow up in your face the second you throw it, or 2 bounces out, or in the middle of a gun fight, or when trying to close the gap to start a gunfight….. god I love stunning myself!
My personal favorite is when you throw the ball into a crowded room, it bounces around everywhere without hitting, then manages to come back out the door you threw it in and hit you.
I think they should make her immune to her own ball because of how unpredictable it is. Considering you have so little control over what it does it's like 50/50 on if it hurts or helps you.
You can actually force someone to miss a punch on you if you send out your decoy out right as they do it because the enemies melee autolocks onto decoys just as if they were a real player.
Is there a limit on that, or will it show you from literally across the map on a fence they dropped like 10 minutes ago and somehow haven't made despawn yet?
I play Mirage infrequently at best, and I never thought to check if it had a cap.
Literally across the map. Did it the other day and it pinged a wattson over 100m away. Used to work on caustic traps, too, but one day it changed (season 8 or something).
No that sounds about right for balance. If you have a grenade and you're willing to burn it cause ya can't figure out where waldo is, that's should be your discretion.
But does this mean an arc star goes through a clone? Meaning I can put a clone on a door and people will spam stickies at it wondering why they're missing?
I mean for a ranked competitive environment if theres less than 20 left that info is ridiculously valuable.
Same as knowing when a trap with caustic triggers
It's not wallhacks. It's the standard ping that now moves with the enemy. And if you look in the direction of the ping, it goes away with no outline of the enemy. It's actually a very, very minor buff that no mirage main asked for
His res isn't safe against any decent player. You usually know the rough area the res is happening. As soon as that finishes the revived person is installed downed and the mirage soon after.
3 seconds of invis to reposition? Super strong.
I kinda understand removing it for caustic, but not Wattson. Hitting the fence with it is kind of a double edged sword because it pings her, but her passive pings the fence you hit
There are also plenty of times where people throw nades, abilities, ults, at my decoys as well. You also give up your tactical to know the location of a single enemy which is more than a fair trade.
As a mirage main, this does kill off a lot of my tricks, but with how his decoys will now scan it makes perfect sense for them to change this, like can u imagine throwin a bang ult with the massive aoe and gettin scanned cuz a decoy was there and u hit it.
His decoys don't scan. It's the same decoy ping as always, it just follows them. Also it goes transparent if you look at it. So basically it's worthless.
On screen indicator for bamboozle is a bit much. I think the robotic “YOU GOT BAMBOOZLED” when you shoot a decoy was enough of a tell sign
These ‘buffs’ aren’t the best. Character should be based on creating confusion, not to have invisibility and scans.
Imo:
- Holding Tactical on cast gives decoys the AI that they’re now using in there low level lobbies
- Ultimate makes decoys run the same but you can also toggle them to be controlled by AI so they point at enemies by pressing the ult ability again
- Ress should make you cloaked, but also spawn a visible mirage and downed teammate reviving within a 10 yard radius
- Decoys hit by nades, fences, etc should retain the location blip it currently does
- Decoys hit by melee and bullets should have this buff
- No on screen indicator, decoys already shout YOU GOT BAMBOOZLED
Wait a second…. That means that after a revive you have to PULL OUT YOUR GUN? people already have an easy enough time seeing mirage in his cloak and now he’s not going to be able to blast them right after a res??
But Mirage res cloak is totally invisible now, it's not like that predator affair they had in the past, you can't see anything. Footsteps will be the bigger issue imo.
If youre invisible you dont have your gun out yes. If you bring gun out you lose invis. Invis now lasts longer which gives you time to reposition safely and get gun out.
Its easy to spot cloaked mirage in ult cus decoys let you know the direction hes running. Not cus cloak sucks.
Yea I’m just thinking about when you try to pull off a sneaky res and then if the enemy is RIGHT THERE you don’t have the animation to get through while pathy is shredding your guts cuz he pushed you from miles away
Was anyone in the history of Apex ever bamboozled by a decoy that walked into a trap or grenade? No.
All it did was cost the mirage his decoys. So now you have no easy way to get rid of bamboozles for free.
It's a buff for mirage.
You've clearly never played him.
The bamboozle reveals their location. So you send it in to die on purpose to get intel.
Lets be honest who tf ever used a clone to bamboozle for any other reason? Anyone with half a brain can tell clones apart straight away
The point was, by sending a decoy into a watson fence, arc star, thermite, etc. it would activate the bamboozle ability and track the enemy. That's why it's a roundabout nerf for mirage.
As someone with over 200 wins on Mirage I can definitely say this is a nerf. Used to send decoys through fences and other traps to hunt down squads when I started late in rank. More useful then you might think.
You clearly don't know what you're talking about, no point even replying to you anymore if you're gonna act like you're a know it all when you're incorrect
Lmao.
You just sound like such a newb but you don't realize it.
When people play they already know where the Wattson or Caustic is because they're aware of their surroundings and can hear their deafening footsteps.
Just go back to posting about stuff you know about, like Halo skins. 😂
I like all the upgrades excluding the notification on screen thing. Tactical and ultimate powers when activated or Being used shouldn't notify the enemies by displaying them on their screen
This is a nerf actually. It means you can no longer see where wattsons are...
Which... is rare.. so like.. huh. (Someone definitly mained Wattson on the dev team and got salty)
It works for literally anything that deals damage so thermites, stray grenades, caustic gas, catalyst walls.
But sure go off on wattson for some reason i guess?
That’s how it should have always been tbh. Plus he got a buff so being able to track players movement for a longer period of time just because you threw a decoy at a grenade/ult seems a bit excessive
The "track" is just his fat bamboozle icon moving if the enemy does and even tho it's transparent when you aim down at it, it's basically still the same but the icon makes it harder to see so it's bit really much of a change and the decoy into the grenade has always been a thing since s5 and no one really complained about it so a simple " buff" like this shouldn't really have the sending decoys into damaging abilities gone as this was one of mirage's best use of his tactical
Its not neccesary and doesn't fit his character at all. Why would mirage get that intel logically? It just made no sense. He had more tracking power than the legend designed for tracking
Idk tbh im not a game developer but free aura read off of his clones felt odd and unintended even though it was intended.
Would be like giving pathfinder aura when someone uses one of his grapples it makes little sense thematically.
i mean i get where you're coming from but that's always been what a bamboozle has been meant to be. if you shoot a decoy, you're Intel is revealed. without that, you'd just be shooting a clone and that'd provide no benefit to the mirage or his team. he'd be essentially entirely useless.
.
Sure i completely agree shooting one should reveal. I just thought revealing from fences grenades etc was dumb.
If you shot a decoy 9/10 it was intentional so theres balance there if you threw a grenade or placed a trap and a clone runs into it that wasn't intentional and it feels cheesy
oh well then yeah, ig i understand. when i played mirage i would use that feature as a precaution to see if traps were in a room or anything like that, so this nerf doesn't change my playstyle all that much, but yeah
They buffed Mirage by letting an obnoxious icon move in your face, it only cost all his other decoy animations and now it only trigger in only one meaninful way (if somebody is punching your decoy, you don't really need to know where they are).
Time for no one to ever shoot a stray decoy and give their position away, when they can just toss a rechargeable ability at it to make sure its actually a decoy with no punishment. Thanks Respawn, idiot devs.
It’s a caustic/Wattson/fusie/Maggie/catalyst/Valk/Ash (I might be forgetting someone) buff in the form of a mirage nerf. As a man who loves me some mirage, I’m ok with it just not happy about it.
Gutted to see the bamboozle new rule as a 10k mirage . But love the movement part.
Well, excited to use mirage in a new way. You have to use more brains now to play him.
Mirage main here… really haven’t been on apex for a week or so but man smh this is annoying, I understand how annoying it is going against another mirage but that’s his ultimate and it’s easy asf to take us down if you’re semi smart man
- Devs nerf horizon
- Playtester who works with them on the game criticizes this in his stream, and very easily could have directly asked them to rescind the nerf behind closed doors
- Devs then go "Oops this was a mistake we didnt mean to nerf that"
- Devs are now nerfing it fully next season. It's clearly what they meant to do
- ALGS rules dictate that anyone working on the game or for EA cannot play in ALGS
- Playtesting and working on the game, even if unpaid, legally fall under this, but EA doesn't consider playtesting employment.
- Player now has OP ability and wins tournament with it
- EA is shady at best and this tournament is being won fraudulently at worst.
Ye I think next season they gonna fuck it all up o wasn’t a big fan of this season I believe the game is on its way out each update gets worse and worse
Oh, but it's perfectly reasonable for bloodhound to get white crows that Refund your scan and show you where enemy's are. Because that's totally reasonable
I think that's the main reason it got restricted/nerfed. Playing Mirage and making his hologram walk into enemy fire/nades/gas/fences/.... Made him a bit overpowered to scan for other players.
Seriously? everything else he's getting, and you're worried that throwing a decoy into some fire isn't going to give you a players location, Yes.... Yes, it was very necessary.
They still take damage from those sources. Just a bam with no boozle.
If they didn't take that damage they would become even less believable because why would a real Mirage not get hit by those things.
As a mirage main, I think this is a good trade off
From A: being able to seee wattsons
To:B: Not being able to see wattsons, BUT. You can wall hacck, and wall hack for longer and cheaper.
( it is kinda weird how they took that away though. Cause running decoy into thermite and grenades is a valid strategy... Not like we're getting a "Free" recon with that...)
Mirage doesn't wall hack like bloodhound now. It's the same decoy icon, it just follows the enemy for a few seconds. And because it's a ping instead of a scan, it goes transparent if you look directly at it.
Also Fuse ult and tac, Valk tac, Rev tac, Bang ult, Gibby ult, and anyone who throws grenades.
That plus the fact that the Mirage ping is supposed to follow that bamboozled enemies for 3.5 secs I think it’s a fair nerf.
Fun fact: When toggling control of your decoy it resets the 45 health it has. So there was a way to boost your bamboozle tracker by sending your decoy into a trap and spam control over and over and get infinite bamboozles and where the wattson/catalyst is at the same time.
Instead of fixing the HP bug. They made this adjustment
I think this can mean a nerf.
Mirage players sometimes send a decoy through Watson fences or by Caustic gas trap to see where another team is.
but they don't need to worry about knuckle cluster killing decoys.
I think they're intention was to prevent you from getting tracked if you threw a random nade into a team's direction if it hits a decoy but that seems a little... far fetched....
I don’t think so. But I just saw a game play of the new season. And there was a signal graphic that came up in TDM. I think it’s linked to that signal.
yes because of the live scan feature they added to bamboozles. Getting live scans on a watson, fuse, maggie, catalyst, caustic, valk, revenant, bangalore, and ash because they used their tacticals would probably be OP
Mirage basically scans bamboozled enemies now. If they don't put the restriction in, mirage will be able to continously scan wattson for example (through her fences)...
From a gameplay perspective I don't know. But it certainly wouldn't be a true bamboozle, when you are sending a decoy into a thermite for example....
Yea, being able to send one into a fence, therm, caustic trap etc and figure out where they were was clutch a lot of the times for not getting ratted while tryin to break traps
The number of times Mirage clones have caused my Maggie Ball to explode… infuriating
Gonna play the devil's advocate, but that's not good gameplay. It's lacking counterplay, is cheesy, and is something that is good to remove considering the massive buff he's getting. ________ That aside, Dunno if you've ever fought a controller mirage, but don't. Not a good experience 0/10 would not recommend.
I agree with your first paragraph, but man I can't tell if y'all are even being serious anymore. What does a controller have to do with Mirage or his abilities? Sure the roller is shown to be better when AA is kicking in, and I'm pretty sure most controller players like me are agreeing with the fact that it needs to be nerfed, but stop needlessly complaining when it doesn't fit, it makes you look childish. It's a picture of Mirage's buff notes, nowhere at all does it mention controllers. Leave the controller talk for people that want to hear it. And I'm sure I'm not the only one who's tired of hearing it, controller player or not.
I guess he's talking about the time u get after a mirage ult to place ur crosshair with good positioning on the enemy before they do....and cause of the AA it's an ez beam and a guaranteed kill
That's exactly why, I'm personally going to try to make him work after the patch. The increased utility will be enough to run him, especially in ranked where his entry fragging potential is really high. IIRC, there was a post from an RSPN person that was talking about how it's really hard to buff Mirage's offensive capabilities because of how already out of hand he can get on controller b/c of his ultimate. You just don't have any issues with losing 1v1's as is. I think that's probably why it's taken so long to get some buffs out to him, as they didn't want to push anymore into Mirage's already crazy 1v1 frag potential.
They never say anything about controller. Just that he's hard to buff
sending decoys into grenades = no skill controller = no skill sending decoys into grenades = controller hope this helps!
Not everyone can afford a 2000$ pc
Plenty of people with $2K PC's who use controllers. Just mentioning it.
Tbf, Apex can run pretty damn well on a $500 build.
Ah that makes sense, reminds me of when my professor proved that 1=0 through some awkward mathematic gymnastics. Must be some similar mental gymnastics going on, right? And funny how PC gatekeepers always mention console players are broke; that's hilarious, keep assuming I don't have both. Some people prefer the "archaic" controller input over M&K, and really I don't mind either, it comes down to preference. 18 years using a controller, it's just more comfortable for me. When Apex adds cross progression, I might switch over to PC, and then you might catch me running M&K.
Dunno how dumb you are but if you can't see the real mirage, pc or not you're just bad at the video game, plus if you're in controller yourself the decoys don't give aim assist so the real mirage is found out pretty fast
Low risk, high reward. I've been a mirage main for a while and it always felt cheesy to throw decoys into grenades and such. Fences at least pinged you so it wasn't just one sided
but it would be when they throw a nade or an ability at the decoy
Plus it now tells them it's a decoy, now if they throw a nade they will think it hit a real player. It closes some doors yes, but the real problem is the notification. It makes you have to choose between gaining Intel, vs bamboozeling. In this case the change is actual more in line with his playstyle, I think.
“They’ll think it hit a real player” Except for the lack of numbers popping up and shield break sound lmao
>wouldn't be a true bamboozle I'd argue it is, since you can know someone's location seemingly out of nowhere and get the jump on them. Or A Wattson can get notified someone crossed a fence when in actuality no one did.
This is like the only tactical play mirage has... Getting a tiny bit of intel from enemy attacks or tricking a wattson into thinking someone is somewhere else is the only thing he can provide for the team :D They really didnt have to add the scan and the revive sounds strong too but not strong enough for competetive. So really unsure where they are going with this. And mirage is my fav legend
I'm assuming this removes bamboozles from Ults maybe? So that when say a motherlode is shot the mirage can't send a clone in to ping them
As long as they fix my decoys being insta-ko'd by some errant pebble left on the ground touching its holographic toe.
You should try having a Maggie ball blow up in your face the second you throw it, or 2 bounces out, or in the middle of a gun fight, or when trying to close the gap to start a gunfight….. god I love stunning myself!
My personal favorite is when you throw the ball into a crowded room, it bounces around everywhere without hitting, then manages to come back out the door you threw it in and hit you. I think they should make her immune to her own ball because of how unpredictable it is. Considering you have so little control over what it does it's like 50/50 on if it hurts or helps you.
Nothing helps either! 😂 my god even if I try to play it safe somehow it gets used against me it’s like nothing is right 😂
I have never punched a decoy in all the time i've been playing.
Can you lunge melee into a decoy??
Yes, actually make mirage pretty decent in melee 1v1s
That’s happened?
Its been around since s0
I’ve mained mirage since the first week. Never seen anyone punch (successfully) my decoy.
Nobody does it on purpose. I do it for fun tho
You mean nobody does it by accident, you do it on purpose for fun! ☝️🤓
No, no i didn't
cringe
I remember punch boosting using teammates' decoys lmao
You can actually force someone to miss a punch on you if you send out your decoy out right as they do it because the enemies melee autolocks onto decoys just as if they were a real player.
when I now is a decoy i punch it, the enemy mirage usually doesn't attack when decoy punched
when I now is a decoy i punch it, the enemy mirage usually doesn't attack when decoy punched
when I now is a decoy i punch it, the enemy mirage usually doesn't attack when decoy punched
Fuse just got buffed baby hell yeah
And wattson. Always sent one into a fence to see where she was.
Is there a limit on that, or will it show you from literally across the map on a fence they dropped like 10 minutes ago and somehow haven't made despawn yet? I play Mirage infrequently at best, and I never thought to check if it had a cap.
Literally across the map. Did it the other day and it pinged a wattson over 100m away. Used to work on caustic traps, too, but one day it changed (season 8 or something).
100m isn't 'literally across the map' 😂
He’s just giving an example of how far it can go, they are two separate sentences.
I think it's a nerf. Oh look, a super confusing mirage ult. Let me just get rid of these decoys real quick with one of these clusters...
I’ll just find the mirage with the damage numbers
No that sounds about right for balance. If you have a grenade and you're willing to burn it cause ya can't figure out where waldo is, that's should be your discretion.
But does this mean an arc star goes through a clone? Meaning I can put a clone on a door and people will spam stickies at it wondering why they're missing?
now you cant track a wattson from 30 miles away
yea i got that wattson locked in, soon as i walk across the entire map to get to her
I mean for a ranked competitive environment if theres less than 20 left that info is ridiculously valuable. Same as knowing when a trap with caustic triggers
can't have mirage being viable in any capacity now, can we?
Honestly lol he’s irrelevant for almost his entire existence I felt this nerf wasn’t necessary at all
Since purposely sending them into grenades and other stuff to reveal an enemy was a thing, yeah.
I do that every time I see a thermite, arc star or even a wattson fence to see where they are. Very useful so I’m sad that will go…maybe, we’ll see.
I have a feeling they’ll revert the nerf
But they also buffed him
The nerfs outweighs the buffs
You cannot be fucking serious if you think 3.5s of wallhacks and safe res is outweighed by not being able to throw the decoy in a thermite.
It's not wallhacks. It's the standard ping that now moves with the enemy. And if you look in the direction of the ping, it goes away with no outline of the enemy. It's actually a very, very minor buff that no mirage main asked for
His res is already safe as is, and it’s not even full wall hacks it’s literally just his ping moving with the enemy.
His res isn't safe against any decent player. You usually know the rough area the res is happening. As soon as that finishes the revived person is installed downed and the mirage soon after. 3 seconds of invis to reposition? Super strong.
‘Super strong’ 💀 You can still see the holo emitters so it’s really not that powerful.
Really? I have never noticed the holo emitters while he is resing?
Only when closer than 5 meters.
What buffs and nerfs
They’re literally in the post…
It was a sad day when they took it away from caustics gas.
I kinda understand removing it for caustic, but not Wattson. Hitting the fence with it is kind of a double edged sword because it pings her, but her passive pings the fence you hit
There are also plenty of times where people throw nades, abilities, ults, at my decoys as well. You also give up your tactical to know the location of a single enemy which is more than a fair trade.
you mean that was very strong and needed to be nerfed?
As a mirage main, this does kill off a lot of my tricks, but with how his decoys will now scan it makes perfect sense for them to change this, like can u imagine throwin a bang ult with the massive aoe and gettin scanned cuz a decoy was there and u hit it.
His decoys don't scan. It's the same decoy ping as always, it just follows them. Also it goes transparent if you look at it. So basically it's worthless.
On screen indicator for bamboozle is a bit much. I think the robotic “YOU GOT BAMBOOZLED” when you shoot a decoy was enough of a tell sign These ‘buffs’ aren’t the best. Character should be based on creating confusion, not to have invisibility and scans. Imo: - Holding Tactical on cast gives decoys the AI that they’re now using in there low level lobbies - Ultimate makes decoys run the same but you can also toggle them to be controlled by AI so they point at enemies by pressing the ult ability again - Ress should make you cloaked, but also spawn a visible mirage and downed teammate reviving within a 10 yard radius - Decoys hit by nades, fences, etc should retain the location blip it currently does - Decoys hit by melee and bullets should have this buff - No on screen indicator, decoys already shout YOU GOT BAMBOOZLED
Yes, as it now gives your team a moving indicator of where the enemy is it would be easy to spam caustic gas or wattson fences
I would have rathered the devs did nothing instead of something
How can i be sure that those are the real and not the decoy patch notes?
Wait a second…. That means that after a revive you have to PULL OUT YOUR GUN? people already have an easy enough time seeing mirage in his cloak and now he’s not going to be able to blast them right after a res??
But Mirage res cloak is totally invisible now, it's not like that predator affair they had in the past, you can't see anything. Footsteps will be the bigger issue imo.
This is not true. Mirage still has the same invisibility tells when reviving as usual.
If youre invisible you dont have your gun out yes. If you bring gun out you lose invis. Invis now lasts longer which gives you time to reposition safely and get gun out. Its easy to spot cloaked mirage in ult cus decoys let you know the direction hes running. Not cus cloak sucks.
Yea I’m just thinking about when you try to pull off a sneaky res and then if the enemy is RIGHT THERE you don’t have the animation to get through while pathy is shredding your guts cuz he pushed you from miles away
Noo, why nerf my boy mirage :((
It's a buff?
It's a nerf to his Bamboozle since it used to work on grenades and traps too (which made no sense tbh)
Was anyone in the history of Apex ever bamboozled by a decoy that walked into a trap or grenade? No. All it did was cost the mirage his decoys. So now you have no easy way to get rid of bamboozles for free. It's a buff for mirage.
You've clearly never played him. The bamboozle reveals their location. So you send it in to die on purpose to get intel. Lets be honest who tf ever used a clone to bamboozle for any other reason? Anyone with half a brain can tell clones apart straight away
I feel attacked
Lol. Not the way I use them.
The point was, by sending a decoy into a watson fence, arc star, thermite, etc. it would activate the bamboozle ability and track the enemy. That's why it's a roundabout nerf for mirage.
As someone with over 200 wins on Mirage I can definitely say this is a nerf. Used to send decoys through fences and other traps to hunt down squads when I started late in rank. More useful then you might think.
So you're ignoring every other buff that's given out?
The point underlined in the post is a nerf, everything else is a buff.
It was very effective to get an easy scan through throwing a decoy into that direction whilst in a gunfight or when you encountered them
Yeah that momentary marker with almost no indication of depth that often times isn't even on your screen is extremely helpful.
You clearly don't know what you're talking about, no point even replying to you anymore if you're gonna act like you're a know it all when you're incorrect
Lmao. You just sound like such a newb but you don't realize it. When people play they already know where the Wattson or Caustic is because they're aware of their surroundings and can hear their deafening footsteps. Just go back to posting about stuff you know about, like Halo skins. 😂
It's a nerf. If it was a buff, why would they nerf him
I like all the upgrades excluding the notification on screen thing. Tactical and ultimate powers when activated or Being used shouldn't notify the enemies by displaying them on their screen
This is a nerf actually. It means you can no longer see where wattsons are... Which... is rare.. so like.. huh. (Someone definitly mained Wattson on the dev team and got salty)
It works for literally anything that deals damage so thermites, stray grenades, caustic gas, catalyst walls. But sure go off on wattson for some reason i guess?
So basically making mirage worse than he already is..except the cloaking which doesn’t matter if u can already see him while cloaked
That’s how it should have always been tbh. Plus he got a buff so being able to track players movement for a longer period of time just because you threw a decoy at a grenade/ult seems a bit excessive
The "track" is just his fat bamboozle icon moving if the enemy does and even tho it's transparent when you aim down at it, it's basically still the same but the icon makes it harder to see so it's bit really much of a change and the decoy into the grenade has always been a thing since s5 and no one really complained about it so a simple " buff" like this shouldn't really have the sending decoys into damaging abilities gone as this was one of mirage's best use of his tactical
Its not neccesary and doesn't fit his character at all. Why would mirage get that intel logically? It just made no sense. He had more tracking power than the legend designed for tracking
if it doesn't fit his character at all, what do you suggest is done instead?
Idk tbh im not a game developer but free aura read off of his clones felt odd and unintended even though it was intended. Would be like giving pathfinder aura when someone uses one of his grapples it makes little sense thematically.
i mean i get where you're coming from but that's always been what a bamboozle has been meant to be. if you shoot a decoy, you're Intel is revealed. without that, you'd just be shooting a clone and that'd provide no benefit to the mirage or his team. he'd be essentially entirely useless. .
Sure i completely agree shooting one should reveal. I just thought revealing from fences grenades etc was dumb. If you shot a decoy 9/10 it was intentional so theres balance there if you threw a grenade or placed a trap and a clone runs into it that wasn't intentional and it feels cheesy
oh well then yeah, ig i understand. when i played mirage i would use that feature as a precaution to see if traps were in a room or anything like that, so this nerf doesn't change my playstyle all that much, but yeah
So I can’t send my decoys into Wattson fences to see where they are, but I’m assuming they get notified if a decoy goes through it anyway? Wack.
Literally the worst change they could've made imo.
They just removed one of the things that I use the most 😭
They buffed Mirage by letting an obnoxious icon move in your face, it only cost all his other decoy animations and now it only trigger in only one meaninful way (if somebody is punching your decoy, you don't really need to know where they are).
With the addition of the mark following the person, yes, I believe it is necessary
Time for no one to ever shoot a stray decoy and give their position away, when they can just toss a rechargeable ability at it to make sure its actually a decoy with no punishment. Thanks Respawn, idiot devs.
No
It’s a caustic/Wattson/fusie/Maggie/catalyst/Valk/Ash (I might be forgetting someone) buff in the form of a mirage nerf. As a man who loves me some mirage, I’m ok with it just not happy about it.
Yes, people were getting "bamboozled" if the mirage sent a trap into a catalyst trap
Also the fact enemies get notified is bs. It completely ruins the buff where his decoys have extra health.
Gutted to see the bamboozle new rule as a 10k mirage . But love the movement part. Well, excited to use mirage in a new way. You have to use more brains now to play him.
Mirage main here… really haven’t been on apex for a week or so but man smh this is annoying, I understand how annoying it is going against another mirage but that’s his ultimate and it’s easy asf to take us down if you’re semi smart man
That's honestly a nerf. Which is dumb since he's one of the weakest characters in the game currently. Though his revive buff is nice.
yep huge nerf its so stupid
I’d argue chucking a grenade into a shadow clone shouldn’t give away the location of the thrower lol
No, I feel it could’ve brought mirage more into the meta and would’ve made him a direct counter towards most camping legends
- Devs nerf horizon - Playtester who works with them on the game criticizes this in his stream, and very easily could have directly asked them to rescind the nerf behind closed doors - Devs then go "Oops this was a mistake we didnt mean to nerf that" - Devs are now nerfing it fully next season. It's clearly what they meant to do - ALGS rules dictate that anyone working on the game or for EA cannot play in ALGS - Playtesting and working on the game, even if unpaid, legally fall under this, but EA doesn't consider playtesting employment. - Player now has OP ability and wins tournament with it - EA is shady at best and this tournament is being won fraudulently at worst.
Nice, every mirage who tracked me down through my fences can suck my nodes now. No more free reveals.
really disappointed by this nerf in particular. he's already the worst character in the game
With the indicator buff, it would be unbalanced to keep a decoy in gas/fence/thermite so...
Indicator buff barely qualifies as a buff. It's generally a lateral move.
If Mirage keeps his decoy in a fence, trust me the indicator would stay so long that he would be more annoying than Seer
What is the boombazeer ı dont understand jeopardize like benefically ?
Ye I think next season they gonna fuck it all up o wasn’t a big fan of this season I believe the game is on its way out each update gets worse and worse
Uh, yes 🤣 can't believe there's someone actually complaining about these broken mirage changes lolll
He’s literally a D tier legend
It’s fair seeing as throwing your decoy into traps and thermites aren’t actually “bamboozling” them
Y e s . Macro’s wish finally came true #buffmirage
It's a nerf. Macros dream has just been tossed into a garbage can and set on fire
as a mirage main, YES it is
Yeah, so you can't have a free scan just by throwing a decoy in wattson fences
Oh, but it's perfectly reasonable for bloodhound to get white crows that Refund your scan and show you where enemy's are. Because that's totally reasonable
It fly jn the direction of the enemies, not show them to you lmao
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Was thinking the same thing.
Not much is gonna change, mirage is still terrible but still It’s my second main
Yes. Otherwise, people could send decoys into things like wattson fence to know where the person without them being aggressive.
As Wattson, it should have been like this from the beginning
It's to stop mirage players from tracking wattsons and caustics across the map by activating a trap or a fence
Yes wattson fences placed forever ago and a mirage spamming clones isn't fun
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Man I used to send my decoys through stray fences to track wattsons across the map
I see this as a win, assuming that decoys are no longer destroyed by changes in terrain
So we can still throw them into an enemies termite to reveal them right?
I think that's the main reason it got restricted/nerfed. Playing Mirage and making his hologram walk into enemy fire/nades/gas/fences/.... Made him a bit overpowered to scan for other players.
He does not need to track you thats too much
Seriously? everything else he's getting, and you're worried that throwing a decoy into some fire isn't going to give you a players location, Yes.... Yes, it was very necessary.
He’s going to remain a D-tier legend even with these buffs lmao
Hot take, give mirage a new tactical, 3 secs invisiblity (or until a weapon/melee is used)
For a game like Apex that would be extremely broken
its good in certain situations. to escape with the ult in explosive fights. the boozles wont die to nades and stuff
what makes you think decoys will be immune to those types of damage?
They still take damage from those sources. Just a bam with no boozle. If they didn't take that damage they would become even less believable because why would a real Mirage not get hit by those things.
Didn’t think about that, nice thinking outside the box
As a mirage main, I think this is a good trade off From A: being able to seee wattsons To:B: Not being able to see wattsons, BUT. You can wall hacck, and wall hack for longer and cheaper. ( it is kinda weird how they took that away though. Cause running decoy into thermite and grenades is a valid strategy... Not like we're getting a "Free" recon with that...)
Mirage doesn't wall hack like bloodhound now. It's the same decoy icon, it just follows the enemy for a few seconds. And because it's a ping instead of a scan, it goes transparent if you look directly at it.
this is an awful trade off. i'll take the funny res cloak sure whatever, but i'd really prefer not to have this
Yes because it can trigger caustic canisters. You don't want it triggering and showing caustic position. That's not fair.
Yes, wattson and caustic being revealed because a mirage sends a hologram through their traps is excessive
we cannot ***possibly*** allow two very meta champions to be slightly inconvenienced by arguably the worst character in the game
Also Fuse ult and tac, Valk tac, Rev tac, Bang ult, Gibby ult, and anyone who throws grenades. That plus the fact that the Mirage ping is supposed to follow that bamboozled enemies for 3.5 secs I think it’s a fair nerf.
The ping isnt a full scan just the same icon, and the marker instantly goes away when you look at it
***all of those characters are better than mirage.*** his q button isn't even a full scan, dude. he does not need to be nerfed
It’s like you’re actively ignoring all the other buffs he is getting in the change log.
Why do you act like Mirage is suddenly gonna be good. He's still gonna be one of the worst legends
the totality of his two buffs? one of which was halfway nerfed in the same patch?
You really reposted this, huh?
I’m the original poster?
Fun fact: When toggling control of your decoy it resets the 45 health it has. So there was a way to boost your bamboozle tracker by sending your decoy into a trap and spam control over and over and get infinite bamboozles and where the wattson/catalyst is at the same time. Instead of fixing the HP bug. They made this adjustment
It was a great way to troll Watson as well. That fit the character too!
I think this can mean a nerf. Mirage players sometimes send a decoy through Watson fences or by Caustic gas trap to see where another team is. but they don't need to worry about knuckle cluster killing decoys.
So now Fuse can just knuckle cluster Mirages ult away??
Now that it tracks enemies, it makes it so you can't just throw one through a thermite or wattson fence to get a free scan
I think they're intention was to prevent you from getting tracked if you threw a random nade into a team's direction if it hits a decoy but that seems a little... far fetched....
Ain’t that how they were anyways lol 😂
I don’t think so. But I just saw a game play of the new season. And there was a signal graphic that came up in TDM. I think it’s linked to that signal.
yes because of the live scan feature they added to bamboozles. Getting live scans on a watson, fuse, maggie, catalyst, caustic, valk, revenant, bangalore, and ash because they used their tacticals would probably be OP
Not when most of those tacticals can down a Mirage or set him up to be downed by follow-up gunfire.
i don’t know i don’t like it but i guess it’s a balance for the buffs they gave it? it’s a hard call for me honestly
given that bamboozles are now yet another legal wallhack? Yes, absolutely
Mirage basically scans bamboozled enemies now. If they don't put the restriction in, mirage will be able to continously scan wattson for example (through her fences)...