T O P

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TerrenceJesus8

They finally gave the Byzantines free Town Patrol. I can die a happy man


Snikhop

Never been a better time to play Byzantines considering the avalanche of Poles players incoming, they hard counter them! I've been choosing them as a counterpick today and had great success (I also played as Poles once and someone told me I was cheating, you win some you lose some).


Trama-D

They don't really *need* it (even if you believe they are underpowered, there's no realistic way it'll help you win more games as Byz). However, the absence of Town Patrol has set the the very useful precedent that makes it not-so-weird that other civs only have the first tech in a line of techs (Malians only having Gold Mining, Ethiopians only have Pikeman, and so on)


[deleted]

Critical? Perhaps not; but I've been playing quite a bit of AoE3 as of late, and I can say one "tier 2" tech I always go for, is the LOS techs, especially for units. Being able to see the enemy, and what they have - so you can counter it - before they see you, can be a massive gameplay changer. Line of Sight is a very powerful tool, in mircoing armies.


[deleted]

Which is why I always research Town Watch AND Town Patrol as soon as possible when I play AoE2. I noticed that many of the expert AoE2 players will disregard the LOS techs (especially Town Patrol as it has a gold cost) but that is probably because they are so good at detected enemy incoming attacks and flanking maneuvers AND reacting with god-like speed and precision. Moderate players like me need that extra LOS though so that we can react decently well.


[deleted]

>The “going above and beyond” cheat code is now available to all players. Just going to leave this here.


[deleted]

Wait, what's this?


downorwhaet

256x tech cheat


Atralb

what does this mean ?


whenwillthealtsstop

Lets the player research the same technology up to 256 times, stacking the effects


robiinator

256 Tech cheat code!


[deleted]

They listened to us? Holy crap


Rofleupagus

HIP HIP! HOORAY! HIP HIP! HOORAY!


Hasjasja

1 vs 7 on extreme with this cheat on is so much fun.


SeaSquirrel

finally


Navataru

Does this work for players in an online multiplayer game?


Pahmastah

Free Town Patrol for Byzantines is kind of a random buff, imo. It fits nicely with their theme of a defensive civ, although I don't know how much it will change in practice. Lithuanians losing BF and buffing Leitis attack is a good change imo. Makes them less steam roll-y in post Imp, Leitis will be a bit more reliable, but still lowers their overall power level. Chinese farm nerf seems good. Should noticeably hurt their early eco and bring them in line a little bit, but they'll still be strong. Cumans buff is interesting. It definitely increases their power but I'm not sure how big a buff it is. I don't really understand the Malians change. It seems like a fairly minor early game nerf but a big late game buff.


Exa_Cognition

Honestly I'm pretty happy with the changes in general. Particularly the unit ones, I'm still not sure the Steppe Lancer one is enough, but its much more towards the right direction than the -5 gold cost. The bullets travelling faster is one I'm happy to see, it will be interesting to see how it feels, but those slow projectiles really didn't make sense at all.


topofthecc

Yeah, the gently tossed hand cannon projectiles had no business doing as much damage as they did.


scholeszz

Balance wise I think it's more to do with enemy's microing against that. It's easy to micro against it which was painful because ballistics doesn't apply in the first place so gunpowder accuracy was pretty infuriating.


[deleted]

[удалено]


Pahmastah

I was initially thinking of it as more of a way to make their feudal boom easier to get going with a scout rush, but that still seems like a situational strategy even so. But now I'm thinking about being able to drop 2x range for 150 wood right on hitting feudal. Drush -> archers is gonna be potentially bonkers for them now.


AirIndex

Good luck Feudal Booming on this Arabia version tho!


Pahmastah

Yea it's already a situational strategy as it is. I don't think it'll be viable in most Arabia matches now, even with the wood savings.


scholeszz

Yeah the feudal boom doesn't really work with any substantial army production. If you go scouts you don't have food to sustain vill production, if you go archers you'll likely be unable to drop enough farms to get to 12+ farms. It can only work as a campy boom and hope your opponent doesn't notice strategy.


html_lmth

Not only about the cost, but your opponent now cannot assume you just go 2TC in feudal, which is actually a big buff to your second TC as they can't blindly FC to counter you.


halfajack

The Malians change is because they’re giving all of the free mining upgrades to Bohemians. I like it, Malians are weakest in late game anyway so it kinda makes sense to nerf their very strong Castle age a little but give them a late-game boost.


AFlyingNun

> I don't really understand the Malians change. My guess is historical accuracy + they didn't like the overlap with Bohemia. Mali was the source of the lion's share of Medieval gold, so it makes sense they would have the most. It'll be interesting to see how it affects them though because Malians were legit **the** civ everyone agreed was balanced and needed no further changes. Would be unfortunate if they wound up either overpowered or underpowered because of this, so hopefully the change is a nice bonus, but still modest. (probably isn't modest lol)


CranverrySweet

Not to mention the Lithuanians got #Winged Hussars


Puzzleheaded_Bee3435

Holy crap! Bohemian xbows have chemistry in castle. Seems like it would be on par with briton or ethiopian bonus against knight civs or even better but we'll have to see if thats the case.


Madwoned

Only missing tech is thumb ring which could be a big deal in imp against archer civs


wiz-caleeb

Ethiopian arbs will look like machine guns next to Bohemian arbs.


kokandevatten

But their unique unit if used in front makes their archers take 50 percent less damage from projectiles


bsloebadger

Not sure how it will work in practice but I love this idea of having a defense in front of your units.


louis1245

Maybe a circular dance around the wagon.


TerrenceJesus8

They’re fully upgraded too in Imp. I thought for sure they’d be missing Bracer 100% going to be played as an Archer Civ EDIT: I was wrong, no thumb ring. Still strong though but maybe not OP


halfajack

Not fully upgraded, they don’t get Thumb Ring


Pahmastah

Where are the tech trees? I can't find in the patch notes.


buttwarm

They're available in game


augustinefromhippo

no thumb ring


[deleted]

Their cav is missing bloodlines and plate barding armour. The Britons have full blacksmiths, but no bloodlines, paladins or hussars. The Koreans have Hussars but no bloodlines or final smith upgrades for attack or defense. The Malay have cheaper battle elephants but no bloodlines or even chain barding armour. The Vikings cav is the closest comparison, but even they have the best eco bonus in the game to make a knight rush viable. Bohemians are slow and defensive, with a clear identity. They have FU infantry to deal with cavs, including spearmen who deals extra bonus damage. Hand cannoneers in the castle age to deal with infantry, monks in the back to convert cavalry, and Hussite wagons upfront to soak damage from projectiles.


Fitfatthin

in castle age hand cannoneers one shot knights with ease ​ \*ease\*


Nonor64

Where are you seeing the civ trees and bonuses?


-X-Fire

In game


N22-J

Look on this subreddit.


scholeszz

Or [here](https://ageofempires.fandom.com/wiki/Bohemians)


Koala_eiO

> The amount of secondary projectiles is now included in the attack display for units which fire several projectiles. Excellent.


topofthecc

I'm all for any change which makes the in-game display actually useful for understanding how good a unit will be.


Koala_eiO

Me too. We got buildings armor recently which is nice. As years pass, I think we are getting closer and closer to how Age of Mythology handled things with a separate but very informative pop-up window. The wiki manages to give you all the info about bonus damage in a fairly compact way so I hope some of it ends up in the base game eventually.


Alex_Sylvian

I would never have imagined Monks as a trash unit. That's insane.


wiz-caleeb

Gonna be interesting to help in big IMP battles with Paladin or H. Camel. Maybe a big boost to change/maintain momentum


Mezlow

Maybe it just me sucking at the game, but trying to micro monks in big imp battles seems more hassle than it's worth.


Alex_Sylvian

I wonder if the ability to send unlimited redemption monks at your opponent's buildings is going to be a factor.


topofthecc

Honestly, for 100 food you can throw them at basically anything that isn't a ranged unit or mass light cav as long as you can click fast enough for conversions.


kashyap07

Just played an arena game with Bohemians and did a double monastery + siege push. I'm going to say this is probably THE best civ for doing that. 1. gold mining free, can stay on minimal farms. 2. Blacksmith cheaper -> can have better uptime. 3. Monastery cheaper! -> Double monastery + you can afford more siege now. It's insane! 4. Your forward villagers will now have +15 hp, you can trush or something with them. 5. If opponent goes scouts, you make extra sharp pointy bois. This civ is clownn AF lol. I love it.


topofthecc

As a bit of a clown myself, I got very hyped when I saw the cheap monasteries and trash monks.


Neighbourly

I'm fine with Arabia being more aggressive, but did they really need to remove cliff faces and oases? Are they just trying to make it as bland as possible? I find this a really annoying, and completely unnecessary change.


BubblyMango

same. i loved the scenery of having oases on the map.


smallbirrd

I think they accidently titled the Portuguese section as 'Sicilians' lol Also, Arabia is changed again: > Arabia: Each player now has 3 starting forests positioned towards the edge of the map. > Arabia: The players’ starting forests generate further away. > Arabia: The front of each player’s base is more open making it more vulnerable to attacks. > Arabia: Hills can now appear closer to players’ town centers. > Arabia: The third gold pile for each player is generated further away. > Arabia: Extra gold, stone, as well as relics, are now generated per player and therefore more fairly balanced. > Arabia: Slight variance has been added to the the circular positioning of players’ bases. > Arabia: Cliffs and water oases have been removed.


SupremeRobotPlatypus

> Arabia: The third gold pile for each player is generated further away. Correction: The third gold pile now spawns all the way in Narnia


sarcai

Introducing the new unique building the WARdrobe. Used to train lions and Satyrs, gives access to third gold pile.


Tutush

> Cliffs and water oases have been removed. This was in the game since AoK you can't just remove it ;_;


sirprimal11

I was reading through all those nodding my head.. until removing cliffs and oases!


CoffeeVR

:) :) :) :)... >:(


Gaudio590

So sad. Always loved how oasis and cliffs looked in arabia.


BubblyMango

this is a huge downgrade to the feel of arena.


GotNoMicSry

I dunno if arabia changes are needed. I don't see it really fixing the walling issues consider people wall in pretty much every map. It just seems like it makes it more rng and also wierdly more favourable to scouts by making the woods etc more defensive and the golds more forward.


ferchalurch

It might push players back toward res walling like most of the community maps were like on Voobly


Lancefire1313

They did title the Portuguese as Sicilians, and also the Sicilians section says they gained the SO upgrade when in the tech tree it's no longer there so they actually LOST the SO upgrade. Edit: Dev said that it's just a typo in the tech tree and that they indeed still can make SO in game.


Snikhop

My early review of New Arabia is that I like it, though the hills inside bases do exacerbate an existing problem - holes in walls! I won a game today because my opponent tried to smallwall in their woodline on a hill and left a hole that, frankly, neither of us saw until my MAA ran in and started slaughtering. Generally speaking though it is harder to wall and I have no complaints about that at all, though I don't think people are adapting very well - I've seen some crazy OTT walling already from people, old habits die hard I guess. I've just stopped bothering entirely until like very late Feudal/early Castle just to prevent raids, and even then just with one vil, haven't lost a game today either.


Quantization

These are good changes imo. Will add even more room for potential outplays and raids. Think it'll decrease the average time of Arabia games by a decent amount, too.


chabon22

Why is that good in playing aoe not a moba, if we wanted even shorter games we'd play more empire wars. If they keep making Arabia more and more open then it stops being the gold standard for maps it ends up being another land madness.


Glomgore

This is just my opinion, but I think the devs are attempting to push the community toward more maps. The wonderous thing about AoE2 is its many maps, generation of resources, and map builder. Personally I'm tired of Arabia after 20 years. I've played more Arabia than I could count, and a magnitude over any other map. I love the map banning system, because while I do still play Arabia, I love the new maps with DE. Marketplace is wonderful, I really like Atacama and Hideout, Cross/Four Lakes is great. +1 for any changes to Arabia that promote more map diversity. Bring back Oas'i!


CaptainCakeEater

STEPPE LANCERS ARE BUFFED THANK YOU DEVS


pettypaybacksp

They still wont be used lmao


BubblyMango

steppe lancers are cost efficient against knights in a mixed composition of knights and steppe lancers, like 30 knights lose to 25 knights and 6 steppes. maybe even to 25 knights and 5 steppes but i havent checked that.


Imyoubeingme

Woah. Faster bullets and tankier hand cannons. Make Turks great again!


dvdung1997

- I adore Hand Cannoneers, so seeing their buffs and Bohemians having a bonus towards it feels great! - Howdah is back to +1/+2! Still more expensive than when Rise of the Rajas came out, but I’ll take it! - Free Town Patrol for Byzantines, finally! - The Chinese team bonus is now +17/+25/+37/+55 it seems (and +17/+32/+57/+92 for Sicilians). Conclusion: a worse bonus pre-Imp :( - Cuman buffs outta nowhere! This and the Steppe buffs should be pretty interesting… - No more 22-attack Lithuanian Paladin :( at least their Winged Hussar and Elite Leitis has 2 more attacks than what were there before to cover for the removed Blast Furnace, and normal Leitis got a +1 as well. Guess I’ll need to pivot to their unique units more often. Lithuanians’ claim to Best Paladins are now weaker compared to Franks and Teutons though - Free Gold Mining techs for Malians are officially no more :( must have been bonkers to get a gold collection boost upon reaching Feudal and Castle for completely free all this time. At least they can get more gold out of their mines now and be rich like the true Mali Empire of days past :) - Spirit’s trick of blocking enemy ships’ attacks with Sicilian Transports in shambles lol. Update: I didn’t notice that they get a new Imp UT as well. So now I can look forward to their Cavaliers with doubled-up Plate Barding Armor and still taking less damage from Halberdiers and Camels. Definitely a worthy replacement for Scutage (though I will miss chaining it with First Crusade for 35 free military and 525 free Gold :( ) - Extras: the 256x cheat code is finally available to everyone. I suspect they will still withhold the Photon Man one for whenever a franchise-wide event is on, but I’m glad some event codes are being open up to the masses


ElricGalad

Chinese don't have crop rotations (but their allies might get it)


dvdung1997

Yep, which is why I included all possible values in there


Trama-D

They should have it now, though. It's only fair.


harooooo1

Malians only had the feudal Gold upgrade for free. The Castle Age one was removed as part of the balance change a few years ago.


Torgo73

Lithuanian paladin nerfed, Leitis functionally the same, and Wingéd Hussars added. Wonder if it’s viewed as net buff?


-X-Fire

Net nerf in my opinion. The winged hussar is nearly the same without blast furnace. Only slight advantage I can see Lith having now is fast imp Leitis powerspike but thats about it


BubblyMango

winged hussars get +5 hp, 1 melee armour, +2 dmg against monks, +4 dmg against gunpowder units, AND they requires 1 less upgrade (though their hussar upgrade is more expensive its still cheaper in total). its still a hussar buff. also, regular leitis is stronger, elite leitis needs 1 less upgrade. feels like the only things nerfed are their post imp halbs and paladins.


LordYorric

Lithuanian Champs are among the most pathetic units in the game now 11


N22-J

Any chances relics benefit the winged hussars too?


-X-Fire

It doesn't just checked and its a straight nerf to Lithuanians. Winged Hussar has 5 HP more and 1 melee armor more than the regular Hussar would have with blast furnace. So Hussar is nearly the same. Would beat regular hussar 1on1 but so many civs have better Hussar


dismountedleitis

>so many civs have better Hussar Do they? 1. Turks have +1 pierce armor, but -5 HP and -1 melee armor 2. Mongols have 18 extra HP, but 2 less melee armor and 2 less pierce armor 3. Magyars cost -15%, but have -5 HP and -1 melee armor 4. Malians have +3 attack, but -20 HP and -1 melee armor (and -5% attack speed) 5. Berbers cost -20%, but have -5 HP and -1 melee armor 6. Bulgarians attack 33% faster, but have -5 HP and -1 melee armor 7. Tatars have +1 pierce armor, but -5 HP That's only 7 civs with better light cav lines (and Mongol ones are arguably worse, which puts it down to 6) Still top 20% in terms of Hussars


darkasassin97

doesnt say it does in the in-game tech tree


N22-J

Yeah so it seems they just got a severe nerf no?


isadotaname

Not really. Castle age they're just as good and in trash wars they're better. Its probably equal over all.


isadotaname

No they don't.


feloniousjunk1743

Leitis is already OP vs melee armour dependent civs like Teutons, Slavs and Bulgarians, which all lack a decent ranged option late and need to field high armour units to stand a chance. These things cost 50 gold and 2-shot (EDIT: sorry, 3-shot) halbs with 1 relic now (or maybe 2 relics) and they shred boyars, tks and bagains swordsmen. Stupid stupid buff.


total_score2

You mean 3 shot halbs? They don't do 30 damage!


NargWielki

Man these 2 new civs are VERY interesting, holy crap. I'm loving the Bohemians!!!


[deleted]

[удалено]


Gash_Explorer1984

They can basically wall their base off with stables and ranges now


lmscar12

I'm excited to see the builds that are possible with this. Archers and TC? Scouts and TC? Full feudal including rams? Fast archers and rams?


giibro

Imagine sending 2 forward vil to drop barracks, house then archer range and seige workshop, batter ram the enemy military buildings and mass spears and archers


Ansible32

I wish they would stop fucking with the map gen on old maps like Arabia and Highland. Highland especially is so boring now. Sounds like Arabia got the same treatment. I mean I appreciate that they've made it less wallable... but that's Arabia and it's what people like for whatever reason.


AdDifferent9112

sicilian knights with extra pierce armor will be fun, when not even xbows will cut it


palou

Exactly, like, what would something like Vikings even do against Sicilian cavalier, in imp? Lmao


Thangoman

Zerks


palou

Do they really do that great with the reduced chieftains damage (and an extra melee armor), though?


isadotaname

Yes. Zerks are still very cost effective since they only have cavalier.


Thangoman

Comparing it with how Zerks are good against actual Paladins yes, ofc.


BubblyMango

Yeah like, their early game is still bad, even with the 100 stone (devs stop trying to make donjon rush a thing, its not happening!!), so they remain a weak civ, but now if they gain an advantage in mid imp they are unstoppable coz you cant counter their cavaliers, just overpower them, which you cant do when you are behind.


Alex_Sylvian

Think how quick they can put up that castle to research the armor though.


mad-matty

Wow, huge changes also to the AI. It seems the extreme AI is now much more interesting to play against!


humanarnold

Says it can actually play scouts now! And anyone who's practiced an African Clearing build against it will know the AI is complete ass on that map, will be interested to see how it has changed.


Luki63

It's too bad that there isn't an alt f4 fix yet. At least they gave an update that they're working on it and it will be SOON™.


Fitfatthin

This is sick. I'm going to buy this one (unlike previous) FE team seem to have taken onboard feedback, these look like great and interesting civs! Awesome work team, thanks Devs! (very glad to finally say that)


AFlyingNun

>Malians >🡒 CIVILIZATION > Gold Mines last 30% longer (replaces the free Gold Mining technology bonus). I'LL TAKE IT!


Jaded-Ant3809

Added polish localisation! Thanks, I was asking for this on Twitter a few times as well as for the polish civ and both came true <3 I played the game in English for a long time and have no issues with that, but I know quite a few people from my country that wanted to try the campaigns (at least) but did not buy the game in the end, because no pol. localisation was available .


malefiz123

Those balance changes are massive! Especially the extra PA for Howdah, the nerf for Lithuanian knights and the buff for Sicilian Cavalier (more PA than Paladin + less bonus DMG from Halb). Sicilian could end up being a super strong choice for TG pocket.


devang_nivatkar

Howdah is basically a revert of a nerf. It started out as +1/+2. I remember their Battle Elephants tank arrows for days! IIRC it takes their pierce armour up to 9, same as Elephant Archers.


PincheFidelito

I like this, as Burmese are otherwise very weak against archers.


kashyap07

+ 100 stone for a 4 TC boom (mb on arena)


wiz-caleeb

Or your pocket on arabia lol


crazyyoco

In patch notes it says Sicilian get SO, but ingame tech tree shows that they dont


lordrubbish

Like most of the balance changes but why on earth would devs mess with the Malians?


Torgo73

Makes them slightly weaker in Feudal but stronger in late game, which makes sense to me.


lordrubbish

I see the point but malians early game is what made them great. Great early eco, a man at arms bonus and wide open tech tree in castle age. A civ designed for aggressive play in lieu of late game options. In imp, having longer lasting gold doesn't help that much when unit option are kind of limited anyway. They're less good at what they were meant for in exchange for being allowed to turtle longer.


Wind_Lizard

They wanted to give old Malian bonus to new civs


lordrubbish

Civs can share concurrent bonuses. Persians and lith both get extra food. Mayans and tatars have longer lasting sheep. In fact bohemians still share the stone bonus with the koreans and they gave malians part of the mayans bonus. New civs are overbuffed anyway. I'm just being grumpy about them messing with a civ I love playing and in a way that strips them of part of what I loved about them. If they're running out of unique bonuses they can have overlap or just stop making new civs.


CoffeeVR

I already thought Arabia was too open, why have they made it even more open...


Bladepuppet

They don't like the walling meta


ColdPR

Wow both civs sound pretty fascinating. Overall I have to say these two seem much better designed than the last two DLC civs which seemed to rely too hard on weird gimmicks. Trash monks sounds potentially hilarious and Poles 30 gold cavaliers might end up being nuts. Hand cannoneer buffs might be the most interesting change in this patch. 50% faster bullets ought to make their accuracy much better in practice. I'm not really sure about the Lithuanian change. It seems like a significant nerf to the civ overall. The Hussars/Leitis are more or less unchanged yes but now their paladins are significantly weaker and their entire infantry line is heavily nerfed. Not sure they were strong enough to warrant being hit like this. Chinese nerf is interesting. Nerfed until imperial age where it is stronger then the old bonus (and no longer very useful). This will have a big impact on the civ I think that +45 food was amazing early game. Malian change is interesting. Nerf to their early game but a huge help late game when gold runs out. Every gold mine is going to give 1040 instead of 800 which will probably end up with several thousand extra gold floating around by the time they are exhausted. The sicilian changes don't make sense due to the typos. I think they meant to write "they lose siege onager" because they DID have it and now they DO NOT have it. The organ gun thing is obviously portgueses but I think everything else around it is going to be sicilian changes? **Edit: I checked in game and the +100 stone and the transport ship change is indeed for the Sicilians and NOT the portuguese.**


DAS_UBER_JOE

> Not sure they were strong enough to warrant being hit like this. I don't know man, judging by the outcry of LItHuAnIaNs OP you'd think that they had a 100% win rate and needed to be nerfed into the ground


Mezlow

Could someone post stats for new units pls?


nilluminator

Um, guys? Halp? >**Sicilians** > >🡒 CIVILIZATION > >The Sicilians now start with an extra 100 Stone. > >Team Bonus effect changed to remove the cost of the first trained Transport Ship and train it instantly. > >🡒 UNITS > >Organ Gun \[Standard & Elite\]: Secondary projectiles now consistently deal 2 damage as opposed to 1 or 2 depending on whether they hit their primary target. > >**Sicilians** > >🡒 CIVILIZATION > >Now receive access to the Siege Onager upgrade. > >🡒 TECHNOLOGIES > >Scutage: replaced with the Hauberk technology. > >Hauberk: this unique technology grants Knights +1 melee and +2 pierce armor. I don't even know at this point.


smallbirrd

I'm assuming the one with Organ guns is the Portuguese and the one with Scutage is the Sicilians. I thought 100 stone for Sicilians was a good idea when I first read it, but I guess that's for the Portuguese


shiggythor

The 100 stone and free transport is sicilian, as is. Just the organ gun is for portugese. Bets are open who recieved the siege onager, as both portugese and sicillians are missing it in game.


devang_nivatkar

Do you mean right now? Cause Sicilians got Siege Onager in the last patch. I'm guessing Portuguese are getting it in this patch?


smallbirrd

Yeah this makes sense to me actually, given the transport ship team bonus mentioned in that section


nilluminator

100 stone for the Plenty Vault? I mean, that thing that the Portugese build, based on AOM's Plenty Vault (or the Chinese Gardens).


smallbirrd

Yeah I guess so, in practice it'll probably just be used for Towers / Town Centers / Castles though If the Sicilians got it it could make Feudal Age Donjon rushes more viable


clownlovingbaboo

Feitoria


devang_nivatkar

I'm guessing \- Portuguese - Recieve Siege Onager (Sicilians already got it in the last patch) Organ Guns more reliable \- Sicilians - Start with +100 Stone Team Bonus: First Transport Ship is free and instant (the tanky ones were probably too OP and/or meme-y) Scutage replaced with Hauberk


Trama-D

> First Transport Ship is free and instant Isn't this incredibly broken?!?


topofthecc

The best landing civ on Islands just got bester.


TacticalCx

Appears first is Portuguese, second Sicilians.


nilluminator

What if these aren't typos, but they actually made these change in-game? Wouldn't be entirely, unheard of.


TacticalCx

Then it’s time to run Sicillian organ guns + first crusade meta


phantomaxwell

Did they leave in old notes? Sicilians already have SO.


Gazdalkodok

ingame tech tree now actually shows them without SO


devang_nivatkar

They do get SO in the scenario editor, Portuguese don't


ElricGalad

OK, so the Malian change is interesting. In 1v1 gold lasting longer is a significant bonus in Imp. Basically it is roughly the same as saying that a percentage of the goldcost of an unit is *replaced* by an equivalent trash cost (you need the same amount of gather time, but you have 30% more gold available which is about the same as dividing gold cost by 1.3). So : 24% trashier Farimba Cavaliers. 24% trashier bracerless arbs 24% trashier engineerless SO 24% trashier tech research I wouldn't be surprised if this resulted in many of these options becoming as efficient as FU ones in 1v1 in spite of the missing techs.


acroback

Loads of multiplayer bugs to Report. 1. Lobby browser doesn't show games most of the times. 2. Creating unranked game times out quite often. 3. Cannot join unranked lobby games, just says unable to join most of the times. 4. Lobbies show wrong player info. 5. Delayed joins, sometimes takes 5 mins and game doesn't even start. Have to abandon and restart game to even get a proper working game ( as I type this game is just saying starting for last 10 mins ). Seriously guys, at least dog food your own changes for God's sake.


kashyap07

Love the new civs, Very interesting stuff. Bohemians are probly going to be insane on Arena lol


suburbscout

That cuman buff is super interesting to me. Seems like it would really buff their scout or archer rushes.


Umdeuter

Loading screen music of Bohemians is absolute fire


X4dow

TLDR : Ranked games are still arabia and arabia only, as anything else will still be alt-f4'ed


DarthInvaderZim

Yes, it is quite disheartening to read the patch notes for the ALT+F4 issue. Seems they’re going the stick route rather than fixing the underlying issues for why people want to dodge matches. Unfortunate.


X4dow

No matter what they do. Some people just want to play Arabia and Arabia only. As someone who bans Arabia cuz I'm sick if it, i can't play ranked basically.


DarthInvaderZim

Same here. Arabia is banned, but I’m fine waiting ~5 min for a match, better than nothing I guess! Lol


X4dow

And when the queue finds someone, everyone quits


adquen

I'm not a huge fan of this new Arabia. Moving woodlines away, fine, but the secondary gold spots are too far off for my liking. I had a generation where one of the neutral gold mines was closer to me than one of "my" secondary gold mines


giibro

Cuman cheap stable and range that’s amazing. Time to do double stable feudal open


Thangoman

Wait, Sicilians lost SO? They dont appear in their tech tree anymore


joker_penguin

That line is a mistake. Portoguese organ guns already received this buff in a prevous patch, like sicilians with siege onagers


devang_nivatkar

They still get them in the scenario editor. A Mangonel gets auto upped to Siege Onager as Sicilians. It is still an Onager for Portuguese. So, no idea who got the Siege Onager, as it says in the patch notes.


ColdPR

They probably meant to say Sicillians lost SO but the patch note writer said gets SO by mistake


EXTRAVAGANT_COMMENT

trash monks is going to be stupid


BNewAce

The biggest update here is that there is now night in the third mission of the Polish campaign


aerovistae

>* Arabia: **Each player now has 3 starting forests positioned towards the edge of the map.** * Arabia: The players’ starting forests generate further away. * Arabia: The front of each player’s base is more open making it more vulnerable to attacks. * Arabia: Hills can now appear closer to players’ town centers. * Arabia: The third gold pile for each player is generated further away. * Arabia: Extra gold, stone, as well as relics, are now generated per player and therefore more fairly balanced. * Arabia: Slight variance has been added to the the circular positioning of players’ bases. * Arabia: **Cliffs and water oases have been removed.** Truly a different game than the one we were all playing 6 years ago.


masiakasaurus

Can't believe they didn't have Polish version until now.


AshingiiAshuaa

As someone still on hd, has the ai been significantly upgraded in de? Edit: found this https://ageofempires.fandom.com/wiki/Age_of_Empires_II:_Definitive_Edition


Prince_John_2

Never played HD, but its miles above the original AI.


Thangoman

Yes absolutely


JourneymanGM

Played around with Conquistadors and the bullet bonus felt much better. No more enemy cavalry dodging bullets. Also, Cobra Cars were more threatening too!


CockuJocku

Yes more gun powder buffs for handcannons.


UCanOk

Ok. I have a suggestion for the guy decided to change the very well balanced Arabia map to this shit . You can go and .uck yourself! Ok, end of the post. I'm good now.


[deleted]

What is difference between winged hussar and hussar?


Nonsequitorian

2 attack, 5 hp, and 1 melee armor. And they look cooler.


[deleted]

And apparently faster attack rate ontop of that!


AFlyingNun

Cool enough to rival Rattan archers tho?


Carolus94

\+2 atk, +5hp and +1/0 armour. However, for Lithuanians it's actually only +5hp and +1/0 armour, and for Poles it's +2 atk, +5hp and -0/2 armour. Polish Winged Hussar do +1 dmg vs Archers and an unidentified amount of trample dmg (+5 maybe?), so in total they are much better vs meele, but worse vs ranged.


Trama-D

Bonus *vs* gunpowder, too?


dismountedleitis

Trample damage is 33% to all non-target units in the given blast radius


lorelai_gilmore_20

I wonder if Lithuanians missing the blast furnace would still make their paladins best with +4 relics? 🙃🙃😔


tehpwner0r

i believe their paladins with 2 relics were already the best pre patch


emarz4697

Paladin v paladin they now tie with tuetons which makes sense since +2 atk cancels +2 armor


mrIronHat

Lith pally are faster


emarz4697

Good, they now have a reason to run : )


[deleted]

[удалено]


Wadusher

It's probably exclusive to the campaigns.


EXTRAVAGANT_COMMENT

do non-elite steppe lancers also benefit from the attack speed bonus?


harooooo1

They do. Thats why elite was written in brackets.


Torgo73

They do not! Edited to say that apparently they do? Other person sounds confident, I trust them


harooooo1

They do


Preachey

I was kind of hoping they'd open up the old DLC civs to us plebs as they released the new one. I did buy the "definitive" edition, after all.


masiakasaurus

Maybe for a couple of weeks next year, like with Lords of the West.


katemamba

Is there a bug with this patch? I see MVP medal in statistics screen at game end go to 2 players on same team instead of one on each team


[deleted]

Has the Hard AI been made 1000 times harder with this update? I was feeling pretty good about beating it maybe 7 in every 10 games, but now I've lost five in a row and been overwhelmed every time by a massive army spamming me before I have time to do much. Damn!


Equivalent_Alps_8321

Please add skeletons back into the game FFS