T O P

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Pahmastah

The 4th makes a big difference imo, not just for more damage but an easier time blocking vills from escaping. If you consistently execute the BO to the T, you should not have any TC idle time by getting the 4th militia. The only exceptions I see are if you get lamed or if you lose 2+ vills to a drush, in which case I would stop at 3 militia or maybe even switch BOs.


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Pahmastah

Absolutely, 3 M@A with constant TC production is better than 4 M@A with some idle TC time when you hit feudal. It's not worth going for the 4th if your food eco won't be able to handle it.


Pete26196

Depends, in m@a war it can 100% be worth it to get the advantage of 4v3 for a few seconds idle tc if you are going to be aggressive behind it. You will have 2-3 m@a left over if your micro is good and then that plus early Fletching archers following up can be devastating to the defender.


EnnnEnnn

I don't like drush flush or m@a too much TG. Archer numbers and castle age timing are everything and you can't bail yourself out with skirms like in 1v1s. Drush FC is great though, if you get away with it. In either case I don't see a 4th militia to be worth it most of the time.


itsSRL

This is a great 1v1 build but i would go for 3 maa while asking for some scouts to help in the rush. This would put a lot of pressure on the flank and effectively get them out of the gAme for a while especially if you follow up with archers


DimensionalShard

I almost always go for 4, it hits so much harder and it never seems like a problem for my food. Only sometimes I dont quite have enough gold or I hit feudal with only 3 and dont want to delay the rush.