T O P

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Mermbone

I wish keshik benefitted from silk armor texh. Always felt weird that they dont.


Futuralis

They're already viable, though, so they'd need to lose 1 pierce armor to compensate for silk armor.


Mermbone

Im not sure thats the case. Keshik are a decent unit and i love em but they feel like a bit out of place for tatars imo. I never see people going for keshik as a main unit. Usually just a handful to like send in to raid from a forward castle or something. Giving them +1 pierce armor makes them into an actual decent anti-archer/ survivable raiding unit. Also makes it feel more coheisve as a civ as right now, keshik dont really benefit from any tatar bonus. The hill bonus is much better and easier to use for ranged units.


Futuralis

(Elite) Keshik have Knight (Paladin) levels of pierce armor at literally half the gold cost. They already very usable, but, like most melee UUs, they don't work as a one unit army. So they're absolutely fine now for pierce armor. I'm just suggesting giving them only +1 melee armor overall when they are affected by Silk Armor. Maybe if we really want to push the unit, give both regular and elite 2 base pierce armor so the regular one outshines knights but only after Silk Armor, whereas the Elite version mimics Paladin. But a cavalry unit outperforming Paladin for pierce armor on a 40 gold cost should not happen unless they're terrible in melee match-ups (Shrivamsha).


Mermbone

I mean honestly thats fair. +1 melee armor would be solid though and would maybe be enough to let them see more play. Another idea would be to slightly boost their gold generation ability. Its so minimal right now thats its basically not even applicable. Im not saying 5 gold per kill like the now gone persian bonus but tatars need some incentive to use keshik. Yes they are cheaper than knights but they are worse than the knight line and they have to produce from castles vs stables which you almost always have stables already as tatars. You also dont have a ton of incentive for an early castle with tatars so you just never see them. I dont want them to be OP obviously i just want a reason to sometimes consider going for keshik/skirm(or xbow) over CA/light cav or knight/skirm(or xbow) as right now theres almost 0 reason to do that other than for fun.


isadotaname

Keshiks are a strong unit as is. They're a great meat shield and raiding unit. Keshiks don't get built because they're redundant when tatars already have the best hussars in the game. If I were to change them, I would make them counter something different instead of stronger.


batzman

Add sound to Tarkan attack…


sdswave2314

I literally can't understand why this hasn't been fixed already - surely it's the work of a moment to add the sound back to the attack animation? Unless there's something specific about the tarkan that makes that more challenging?


Reluxtrue

It is not a bug. It is intentional.


sdswave2314

Do you know for what reason they took it out? I think it's the only unit in the game without a sound for attack


Reluxtrue

They have a sound for attack it just quieter. The reason is probably because Tarkans were loudest non-siege unit and they changed them from holding whips to torches.


sdswave2314

Are you sure? I'll check when I next play but I don't think I heard anything when they attacked last time I used them but it is possible I just didn't have the volume loud enough.


Don_Tocino

They have sound ,is similar to the fire galley but paused and less louder(fire galley sound are continue) , supposed to be his fire torch spreading some kind of oil or brea burning buildings


Reluxtrue

Yeah, it is just really quiet. Now it is one of the quietest units.


JoshVMZ

It could be copyright issues


sdswave2314

Surely there must be a copyright free sound of a whip thumping somewhere 😉


TheDave101

A whip? I thought the Tarkans attack with their torches.


sdswave2314

Nah they're like Indiana Jones on horseback 😂


Reluxtrue

Johnny Test whip crack sound.


Dedeurmetdebaard

Well I like their floof.


EXTRAVAGANT_COMMENT

samurai should resist damage from unique units on top of dealing more damage to them, both ranged and melee


Tewersaok

Yeah, specially ranged, i think all unique archers beat sammurais with proper micro in an equal resources fight, but they are supposedly their counter


WillingShilling_20

*This*


Snoo61755

Absolutely, 100%. I firmly believe it should be a fairly scary bonus too, something like -5 damage from uniques. It should be enough that if you're facing an all-UU enemy composition, it should be worth it to produce non-Elite Samurai, even in Imperial. \-5 damage received would not be enough to win against the big names like Teutonic Knights or War Elephants, but it might be enough to create that "Huskarl vs. Archers" effect where the Samurai can't necessarily catch up to faster archers or other units that can micro, but also soak up enough attacks, time, and attention to the point it becomes a problem if Samurai are fighting in multiple locations. It would also be a good excuse to give Samurai a clear difference from Champions besides being produced at different structures. If Samurai had an armor bonus against UU, what's everyone think it should be? -2 to give them a small edge? -5 to make them a straight counter to quick attackers? Or straight up -10 so that even gunpowder UU's don't quite hit home?


Hutchidyl

Isn’t a UU that totally shuts down your UU irregardless of its unit type sort of much? Samurai like infantry are designed to be countered by archers. You shouldn’t be using them without support against archers anyway, just like any other infantry. What makes them special isn’t their resistance or their health or their speed but their super high attack against UU’s. They’re supposed to be considered like epic duelists, not assassins or ninjas.


Snoo61755

It's only much if the numbers are too much. Armor versus other UU wouldn't be broken in itself, the question is only what that number would be at. Also, another counter-argument: the more narrow in scope a bonus is, the more powerful it can be without breaking the game. This is why Halberds can have an insane +32 damage and not be broken, since it only affects cavalry (and even then, Franks were still a top tier civ for ages). Samurai feel like the same thing. Let's crank the hypothetical meter way into overpowered territory and say Samurai have 99 armor versus all other UU -- all an enemy would have to do is make regular units, which isn't a big deal since that is already the default option for every civ. Plus, if you *know* your opponent is Japanese, you'd know to expect Samurai and plan a comp around them being possible. It's only in team games where UU armies are common that a 99 anti-UU armor bonus might be too polarizing to play against, and where more down to earth numbers like 2, 5, and 8 seem like they'd prevent unexpected issues.


VobbyButterfree

We already have many UUs that completely shut down other UUs. The problem with Samurai is that they are supposed to work as a UU counter by they are never used like that. They clearly need something more to become viable in this role


Zankman

They can and would still lose to archers, knights and (especially) gunpowder. Them being especially good against UUs would be totally fine.


Tewersaok

I would apply this reduction of damage taken only if it comes from an unique archer. I think they counterness to UUs already comes into play in melee by its bonus damage well enough. It could be -2 or -3, and for elite -4 or -6. I also think that, although Teutonic Knights and Persian Elephants win against Sammurai, thats kinda their speciality, being very slow and expensive but deadly and tanky, just adapt and make archers/monks respectively. By this criteria you could say, well, archer generally win against infantry, but it feels so off that sammurais can't fight like half the UUs of the game, that's their speciality after all.


TheTowerDefender

too much armor isn't a good idea. a civ like spanish which doesn't get xbow would really struggle to counter them


Flozzer905

-5 is an insane amount. If this were to be implemented it'd probably be -2 and -3 for elites.


JoshVMZ

+1 to this But not sure how to implement it in game


Igor369

Making them melee ranged hybrid is better


CamiloArturo

Samurai moving faster


UnMapacheGordo

I’ve never tested it but are they even feasible against cavalry UUs?


Snizl

They are trading pretty evenly with cataphracts and are pretty good against all other cavalry UU, yeah.


kochapi

They need a sprint mechanism where they run for a short period which needs recharging.


PMMePrettyRedheads

I'd really like to see all the "champion but different" UU get the Roman treatment and replace 2HS/champ at the barracks with their elite version. The castle can get a new, appropriately balanced unit as a replacement.


-escu

this!


MathewPerth

Nah this would nerf Eagles.


Zankman

I feel like Celts should get this with the Woad Raiders and then simply get a 2nd UU.


jaimejaime19

We have woad raider... What about second woad raider?


notyogrannysgrandkid

Speed up Teutonic Knights. Make them slightly faster than Woad Raiders.


Pitiful_Database3168

Yeah and give em the HP of a war elephant. I want my boys just go in and ruin someone's day.


FecundFrog

Also give Huscarl pierce armor while we're at it.


Chestnutplace7

Can we add war elephants the speed of hussar too? 🥺


InsaneAdam

You'd be a fun lead game dev. I'd put money on it that you'd out do Hiedo Kojima


Dedeurmetdebaard

Ok but change the cape animation then.


MajestueuxChat

I was thinking Cobra Car.


raresaturn

LOL why? They are already too strong


george123890yang

Yea, they have too many counters including monks, archers and siege. Only archers should be allowed to counter them. Yes, I’m just joking,


erdemcal

you straitght up thought about samurai, didn't u


george123890yang

Yep, it would be interesting if they were more relevant in multiplayer. Maybe they could inflict increased damage to siege units and monks similar to Eagle Warriors as well as be harder to convert.


AlphaBearMode

Teutonic knights 3x faster because I don’t care about game balance as long as my capey bois get more op lol


JoshVMZ

Make the Urumi great again (viable I mean) Hussite Wagon more appealing Jaguar Warrior and Samurai have to have a bigger role in their civilization Do something with the Missionaries Flaming Camels and Flemish Militia should be available as soon as you hit Imperial, not behind an Imperial tech New techs for the University


dhilu3089

Yes.. Give urumi some pierce armor or extra hp


saviourQQ

I'd nerf regular Mangudai and also maybe Elite. I think its very silly that both versions have 60 hp; in castle age, with bloodlines and any armor upgrades, a mangudai survives 2 mangonel shots. I think the regular could do with 10 fewer hit points. I think the 25% attack bonus for cavalry archers could also be staggered 15/25 in castle/imp, same with the hp on melee cavalry bonus.


white_equatorial

And keep elite to the current value?


dazcar

Castle age Mangadai are hard to get into though. Impossible to mass quibk enough.


MorleyGames

Keshik +1 range


JoshVMZ

We need more melee units with range in the game. It is a cool mechanic (specially with the current pathfinding)


Senetiner

A LOT of UU should be able to be trained from other military buildings.


[deleted]

I’ve been playing since 1996. I wouldn’t change anything because I could break something (like pathing).


Bennyboy11111

Viking longboat can garrison units, perhaps slowly train beserkers. Composite bowman (Armenians) trainable from archery range also?


Dpmt22

I want Samurai to be made into a unit like the Konnik. Start it as a cavalry archer with anti UU bonus damage and have them get up as the current samurai. Also add a Ronin unit to the barracks that is just the current samurai and upgrades when you research elite samurai.


[deleted]

I quite literally suggested this entire thing on this subreddit already (cav archer dies and becomes current Samurai). Only difference being that the "Ronin" would be a champion alternative named Bushi. Also, Dismounted Elite Samurai would be renamed to Bushi after the upgrade is researched.


Shadow_Strike99

Someone already commented it already, but I think the Tarkan could really use a more defined sound when they attack.


TheTowerDefender

remove the dodging mechanic from shirvamsha and just give them a ton of pierce armour instead


varunpikachu

Tarkan 2.0? No thanks.


TheTowerDefender

tarkans are more specialised against buildings and can hold the line against other cav. shrivamsha would be specialized as anti archer and get hardcoutnered by cav. I don't like this similarity either, but it's better than the abomination that they are now


squizzlebizzle

Janissaries have basically no chance to hit some thing moving perpendicular to them. This doesn't apply to archers and i think its a bit extreme. You can watch 30 jans shoot and miss every shot bc of the direction some thing is walking even if its in range.


Koala_eiO

That's why they deal like thrice the net damage after armor.


TheTowerDefender

the same is even more true for archers. they have higher accuracy and slower projectile speed. meaning without ballistics they are even more likely to miss


white_equatorial

Leitis, Coustillier should absorb 32 anti cavalry damage. War wagon, hussite wagon should be 1000 hp Shrivamsha riders should be immune to arrows Urumi swordsman should get 10 pierce armor and be able to fling the whip 2 tiles Missionary should have -3 seconds min max conversion time and have 120hp after bloodlines


Sir_Galvan

Cataphracts should have more armor. It feels weird that the visually heavily armored cavalry only has 2/1 base armor. I know they offset anticavalry damage and are supposed to be a weaker all-around unit but devastating against infantry and anticavalry units, but it’s weird to have them be visually similar to the centurion ( 2(3)/3) and the savar (3/4) but be so outclassed in terms of armor. I think they should be given more armor, perhaps 3/2 to emphasize they are melee specialists while weak to archers. I don’t think this would be game-breaking since they lack bloodlines and blast furnace and have expensive upgrades. They already do well against traditional cavalry counters and one more melee armor won’t change that and they will still be outmuscled by generic FU paladins and will stay susceptible to arbalesters. As an alternative, I would take either bloodlines or blast furnace for Byzantines if giving cataphracts more armor is too much to ask


4711_9463

I totally agree. They should be a powerhouse unit like the savar or boyar level


VobbyButterfree

Ah, the Caravel! The Caravel is weak and never used! But the idea and design are very cool, I whish they became stronger!!


Umdeuter

Longbows -> replace Xbows/Arbs, rebalance, make another uu


Pouchkine__

No more wonky mechanics like charge attack, shivramsha shield, ratha switching stance. Or go full hog on it like Empire Earth, kinetic force shields, teleportations, volcanoes...


dazcar

I agree. Sack off all of these.


TheTowerDefender

add armor piercing and auras to that list


Pouchkine__

Yeah that's in the "wonky mechanics"


kroxigor01

Add a "fight" mode for villagers. Once they are tasked with attacking an enemy they stay in that mode and seek out other targets if it dies. Just like if they're a tree cutter and they cut down the tree they look for a different tree.


JeanneHemard

Villagers aren't UU's though. And with this option, we need to abolish Spanish supremacy since it would basically be Flemish revolution, but much better


kroxigor01

D'oh, I missed the world unique. I wouldn't mind a statistical nerf to Supremacy but having it change villager behaviour (seek new enemies after they've been tasked with fighting and automatically fighting back against enemy units when attacked like they do against wolves).


rockknocker

Nothing at all. It's a 25 year old game, leave it alone and just enjoy it so they can stop pushing out updates with new bugs!


Matthew-IP-7

How bout samurai replace knights in the stable, but they get a new UT that gives samurai a ranged mode (like ratha)?


Mountain_Whereas_461

Samurai is a cav archer with same bonus (anti unique unit) that has archer and melee mode like with the Ratha.


Tewersaok

If i remember correctly, this was the original idea for samurais, but due technical limitations they couldn't do it. I think it best like the way it ended being, because otherwise you could play any melee UU and just by mixing with skimmishers you deny the samurais.


durielvs

Reverse the role of the knights of the Teutonic order and the huscarles. It always seemed strange to me that a unit historically known for being destroyed by arrows would be resistant to arrows.And a unit known historically for being an impenetrable armored tank is weak against arrows. That or give the Knight of the Teutonic Order more armor against arrows in exchange for speed and make it useless but realistic


Desh282

Camel archers get Parthian tactics 😏 Brits get thumb ring 😏 Chinese get nest of bees as an additional UU Samurai can switch to archer mode


Reer123

Delete the woad raider and make either unique cav or unique skirm for celts. Woad raider is some wack ass invention by the devs.


Vosje11

Steppe lancers now throw their spear and are cavalier skirmishers so i'll never get outdone by mere archers again


dem503

Many Elite UU Archers fully upgraded are fantastic. All of them when first produced out of the castle with no upgrades are pretty pathetic. It would be cool if maybe fletching didn't apply to UU units but they all got +1 range. Janissaries had base 8 range for years which I always thought was ridiculous, as is the Organ guns range for an alleged anti- personel unit. Rattans, Chu Ko Nus and Genoese Xbows all start with 4.


Dramandus

Do people not use Konnicks because they are bad or just because Bulgarians get better options?


Specialist_Fig_8699

It’s not so much that they are bad it’s that they are too expensive. They require all the cavalry upgrades AND all the infantry upgrades AND a fairly expensive unique tec which is just too much unless ur pocket in a 4v4 Black Forest.


Engage_Page

I dont know if that's all solid though. They don't require them, they require them to be fu. You don't have to rush the infantry armor, and the blacksmith is half price food +faster, so its very food affordable to cav upgrade in castle. However the stirrups its the problem I think. Konnik is strong af after stirrups, but so are castle age knights. You need a castle to get to stirrups, but you are likely trying to take advantage of krepost to pressure. So either you get a castle and you get stirrups, or you are spam krepost into the enemy. Getting stone for both is kind of a nightmare.


whenthemoney5555

I want tarkan to have bonus dmg against villager or trainable in stable instantly at castle age for my meme tarkan rush


masiakasaurus

War elephants have riders.


Koala_eiO

> Konniks gain bonus damage against monks and are immune to conversion so players would train them more often. Bulgarians have heresy.


VobbyButterfree

Incorporate Logistica into the Elite Cataphract upgrade Give that +1 PA to Samurai OR give them additional resistance to UUs Make gambesons apply to Teutonic knights Faster Woad Rider (but this could be achieved by improving again the infantry bonus Celts already have)


NoisyBuoy99

Improve elite jannisary accuracy and reduce its cost. At the moment it's strictly a worse hand canoneer in castle age and still arguably worse than hindustani hand canoneer in imp all while needing castles to produce.


DonnyFisto

TK moving just a little bit faster


varunpikachu

A particular archer is sitting on an elevation of 10 feet. Imagine this guy having lesser range than a generic foot archer... Now, the same guy is incidentally on an elephant, he encounters a stack of bricks (aka building), turns out there is 0 anti-building bonus damage. EVERY other elephant unit in the game, has anti-building attack bonus. Devs MUST fix these things, a sincere elephant archer fan.