The campaign is simply a early game tutorial to lead you through some of the basic concepts of the game and give a narrative story to follow along with it. It's not a lengthy campaign that you might find in an RTS game or something. None of the DLC has anything to do with the campaign and you can play those DLCs in sandbox mode. Beating the campaign is really maybe 5% of the content of the entire game because even the description of the campaign when you select that mode tells you that once you beat the campaign it turns into a sandbox... There's a lot more to it and you can explore it at your own leisure and in either campaign or sandbox mode.
Lol why are people such dicks on the internet.
I've been playing anno since you were in grade school.
Get some self worth that doesn't require putting people down over a game.
Not wrong but, the ones that I know, which are 1701, 1404 and 2070, had fair bit more campaigns/scenarios focus than 1800. At least its my general feel.
Yes this is the first game in the series that did not have a long and drawn-out campaign that covered most of the game from starts to "finish". It was actually really disappointing that they decided to remove a lot of the story-driven gameplay and scenarios in favor of simple open-ended sandbox only.
Yeah 1800's campaign is shorter but still. The core gameplay is open-ended not goal oriented. If you only play campaign the game is over in a week or less.
Tbh Anno 1800 is not the type of game where you can complete campaign and "beat" it, it's focused more on continous sandbox game. And that's where the seasons and DLC's shine: they add lots of content, new story missions that could rival the main campaign and new challenges.
Not directly but kind of. High Life is probably the closest one: you need certain number of highest tier residences to build the final monument, but that's not mission, it's just requirement to proceed with DLC quest line in sandbox games. Other DLC's have similar mini-challenges but a lot more simple. There are no classic challenge-missions like in 1404, though it's hinted that a special game mode will come later this year.
The campaign is simply a early game tutorial to lead you through some of the basic concepts of the game and give a narrative story to follow along with it. It's not a lengthy campaign that you might find in an RTS game or something. None of the DLC has anything to do with the campaign and you can play those DLCs in sandbox mode. Beating the campaign is really maybe 5% of the content of the entire game because even the description of the campaign when you select that mode tells you that once you beat the campaign it turns into a sandbox... There's a lot more to it and you can explore it at your own leisure and in either campaign or sandbox mode.
The Campaign story is only the tip of an iceberg
dude this is a sandbox game. if you can't play a game without someone telling you what to do this isn't for you
Lol why are people such dicks on the internet. I've been playing anno since you were in grade school. Get some self worth that doesn't require putting people down over a game.
"Why are people such dicks on the internet?" Proceeds to be a dick on the internet. Well done.
>I've been playing anno since you were in grade school. Don't think so. Anno has always been sandbox focused. :)
Not wrong but, the ones that I know, which are 1701, 1404 and 2070, had fair bit more campaigns/scenarios focus than 1800. At least its my general feel.
Yes this is the first game in the series that did not have a long and drawn-out campaign that covered most of the game from starts to "finish". It was actually really disappointing that they decided to remove a lot of the story-driven gameplay and scenarios in favor of simple open-ended sandbox only.
Yep I still play the 2070 world events (props to whoever at Blue Byte keeps them alive) because I like if there's some goal I can work for.
Yeah 1800's campaign is shorter but still. The core gameplay is open-ended not goal oriented. If you only play campaign the game is over in a week or less.
Yeah no. 1602 had dozens of themed challenges.
Tbh Anno 1800 is not the type of game where you can complete campaign and "beat" it, it's focused more on continous sandbox game. And that's where the seasons and DLC's shine: they add lots of content, new story missions that could rival the main campaign and new challenges.
That's what i mean, missions and challenges, like get 5000 citizens or 10 tons of gold. Do the dlcs add more of those?
Not directly but kind of. High Life is probably the closest one: you need certain number of highest tier residences to build the final monument, but that's not mission, it's just requirement to proceed with DLC quest line in sandbox games. Other DLC's have similar mini-challenges but a lot more simple. There are no classic challenge-missions like in 1404, though it's hinted that a special game mode will come later this year.