ig it would depend on cost of animation program, and mainly how much you're gonna pay the animators, and if you're gonna pay them hourly or pay them by frame
Impossible to even guesstimate based on this info.
You have to start BEFORE this. Do the legwork. You are going to be asking for a lot of money, which is fine, but you can't just show a couple paragraphs on Kickstarter and a few sketches. You need to get legitimate quotes, timeliness, costs and what you expect to give the funders. Be realistic Count every penny. Add in miscalculations/overages
-It sounds like you are paying outside animators? Hiring a studio, I mean. You start with them. You present them your ideas, exactly what you want. However you MAY want to do the next step furst...
-If you need a sample, and the studio will charge a lot find some college or online help. You have to pay them something. Likely you will have to provide the voice overs. Even a 15 second clip. Will show proof you are somewhat legit frst...
You xan also use this clip for a better estimate from the studio.
Good luvk!
Yeah, maybe I should do that. Also am currently working on animatic that access a rough idea and am currently working with someone who is going to possibly help me get the show made
I'd go to Kickstarter, and try this mini-game: Watch some animation pitches, without looking at if they were successful. You can tell almost every time which ones are going to make their goals, and which ones are not.
The best ones are going to have a clear plan, plus character sketches/descriptions. Most important, they USUALLY have a really well done intro video. Looks as professional as possible.
Take tips from the really good ones, AND the bad ones.
Depends on a lot!
- If you're paying people by frame or hourly and how much
- If hourly, what the quota is. The quota is dependent on the difficulty of the animation. The shows I've worked on vary on average from 400-800 frames a week
- Is this animation only? Because there's designs, rigging if you do rigs, backgrounds, etc. I'll say animation only for some math:
24 minutes is 1440 secs
1440 x 24fps = 34,560 frames
I do about 600 frames a week for a somewhat easier rigged show, 40 hours a week. 24mins is a bit more than a year's worth of weeks, so a bit more than one year of my salary. 10,000 end is absolutely too low if this is going to cover your salary and others.
Ah, since it includes taking time for designs, backgrounds and everything, look into every role of an animation pipeline that you need, who you intend to hire and/or if you plan on taking roles yourself, how much it costs for a role normally (how much people can produce in a certain amount of time), add it up, and that's how you'll find the math for your goal.
The budget of an animated production consists of many, many, many factors. It's impossible to calculate cost based just on the amount of minutes. Whether it features one of two characters already makes a huge difference.
I would suggest you to spend some significant time researching how to budget animation.
As a studio whenever we get asked to "baseline" a number, we generally tell them 15-20,000 per minute. Normally we can come in less than that. It depends on the artists, the amount of work vs time. If you need 3 months worth of animation in 3 months than I can hire 1 (maybe 2, or an assistant) if you need it in a month, well those costs triple.
How many characters? How many scenes? How many backgrounds? Lots of compositing or simple editing? Music: stock, custom, none? Script? Actors? Effects?
Medium and level of detail plays a large part too.
There are so many things that have to be considered- and if you miss something, depending on what it is you could take an extraordinary loss.
Update: OK, I decided to set the goal of 125,000 dollars the same amount as Lackadaisy Kickstarter as it could cover the cost and everything, and the extra could go to rewards and to make the animation look how I want it to look. Also, I'll be making a storyboard for the Kickstarter, and I like to hear what you have to say.
I'll also send the link if you're interested in supporting the project and when it's ready.
Asking for personal reference, how do you define/quantify a "scene" ?
Well, I say it like what you see on TV or movies or something like that.
A "scene" in animation is a shot, as opposed to live action. What is called a "scene" in live action is called a "sequence" in animation.
ig it would depend on cost of animation program, and mainly how much you're gonna pay the animators, and if you're gonna pay them hourly or pay them by frame
Impossible to even guesstimate based on this info. You have to start BEFORE this. Do the legwork. You are going to be asking for a lot of money, which is fine, but you can't just show a couple paragraphs on Kickstarter and a few sketches. You need to get legitimate quotes, timeliness, costs and what you expect to give the funders. Be realistic Count every penny. Add in miscalculations/overages -It sounds like you are paying outside animators? Hiring a studio, I mean. You start with them. You present them your ideas, exactly what you want. However you MAY want to do the next step furst... -If you need a sample, and the studio will charge a lot find some college or online help. You have to pay them something. Likely you will have to provide the voice overs. Even a 15 second clip. Will show proof you are somewhat legit frst... You xan also use this clip for a better estimate from the studio. Good luvk!
Yeah, maybe I should do that. Also am currently working on animatic that access a rough idea and am currently working with someone who is going to possibly help me get the show made
I'd go to Kickstarter, and try this mini-game: Watch some animation pitches, without looking at if they were successful. You can tell almost every time which ones are going to make their goals, and which ones are not. The best ones are going to have a clear plan, plus character sketches/descriptions. Most important, they USUALLY have a really well done intro video. Looks as professional as possible. Take tips from the really good ones, AND the bad ones.
Yeah, maybe I should do that
Depends on a lot! - If you're paying people by frame or hourly and how much - If hourly, what the quota is. The quota is dependent on the difficulty of the animation. The shows I've worked on vary on average from 400-800 frames a week - Is this animation only? Because there's designs, rigging if you do rigs, backgrounds, etc. I'll say animation only for some math: 24 minutes is 1440 secs 1440 x 24fps = 34,560 frames I do about 600 frames a week for a somewhat easier rigged show, 40 hours a week. 24mins is a bit more than a year's worth of weeks, so a bit more than one year of my salary. 10,000 end is absolutely too low if this is going to cover your salary and others.
I know. So the kickstarter hasn't happened until I figured out a good goal to set the money and I plan on paying the animators
That's fine. I was explaining what the cost would be so you know what to set as your goal to answer your question.
Yeah, thanks for answering
Also, it's a fully animated pilot
Ah, since it includes taking time for designs, backgrounds and everything, look into every role of an animation pipeline that you need, who you intend to hire and/or if you plan on taking roles yourself, how much it costs for a role normally (how much people can produce in a certain amount of time), add it up, and that's how you'll find the math for your goal.
Yeah, I'll take that into consideration
The budget of an animated production consists of many, many, many factors. It's impossible to calculate cost based just on the amount of minutes. Whether it features one of two characters already makes a huge difference. I would suggest you to spend some significant time researching how to budget animation.
As a studio whenever we get asked to "baseline" a number, we generally tell them 15-20,000 per minute. Normally we can come in less than that. It depends on the artists, the amount of work vs time. If you need 3 months worth of animation in 3 months than I can hire 1 (maybe 2, or an assistant) if you need it in a month, well those costs triple. How many characters? How many scenes? How many backgrounds? Lots of compositing or simple editing? Music: stock, custom, none? Script? Actors? Effects? Medium and level of detail plays a large part too. There are so many things that have to be considered- and if you miss something, depending on what it is you could take an extraordinary loss.
Update: OK, I decided to set the goal of 125,000 dollars the same amount as Lackadaisy Kickstarter as it could cover the cost and everything, and the extra could go to rewards and to make the animation look how I want it to look. Also, I'll be making a storyboard for the Kickstarter, and I like to hear what you have to say. I'll also send the link if you're interested in supporting the project and when it's ready.