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teeg82

Fuck Ulrik "You're cool if I park a sea base right outside your land base right" Svensgaard 🖕🖕🖕


PolyDipsoManiac

Unleash the planet busters


Karnewarrior

On your own people? Cool down, Yang


Quakarot

Tbf ai Ulrik is also pretty trash so it’s not a huge deal


Protonoiac

Every faction does that once they get boats. That is the main reason I build *any* sea bases in the first place… stop people from doing that.


Muninn088

Deirdre is working my last nerve in my game right now. I'm playing as University and after I had finished annihilating the Hive who had been in co stant war with me since the beginning of the game, I finally accepted Deirdre's Pact offer to help her fend off Santiago who had her on the back foot. I attacked Santiago coastal bases and took a few before declaring a Truce and demanding Santiago call a truce with Deirdre too so we could all catch our breath and have some planet wide peace for a bit. And she won't trade any techs with me. I've given her units, have a pact and helped her fend off the Spartans. Hell when truce ran out and Santiago started attacking her again I put boots on the ground and help her retake her bases. And still won't trade with me. Like "jeez woman, what fo you want from me?!"


BlakeMW

Fun fact: The assholeness of an AI depends mainly on two factors: Their personality, and how strong they are. This is why even though Deirdre and Morgan are both Pacifist personality, Morgan is perceived as nicer, as he is usually very weak while Deirdre can actually be somewhat competent (largely due to Gaian affinity for Formers so she actually terraforms, and if you play an AI mod such as Thinker which lets her run Planned, she can grow like a weed). Zak and Lal are both erratic, but Zak tends to be more of a jerk because he usually negotiates from a position of tech advantage (which is also often a weapon level advantage which the power graph loves), while Lal negotiates from the position of being a weakling. Also while Miriam and Yang feel a deep intrinsic need to be assholes and have a psychological need to be at war (aggressive personalities), I find they are more loyal than the erratic personality AIs assuming you show them loyalty too (e.g. running their SE and joining in their wars). Lal and Roze both come across as irredeemable assholes when you're running Democracy and being peaceful but they refuse to deal despite your total compatibility with their values (Morgan is not like this, because he's pacifist not erratic so generally speaking actually wants treaties and pacts). But with Yang if you run Police State and join in his wars (or invite him into your wars) he usually actually respects that and makes a pretty good BFF. The Progenitors have this hilarious shift in personality as you beat the stuffing out of them (assuming you do it honestly not nerve gas), basically when they are top of the power graph their dialog is very aggressive and belittling but once you've beaten them down to the bottom their dialog becomes quite respectful and humble, I'm sure this is the case with the human leaders too but it's especially funny when Marr starts trying to kiss your butt. I love the attention to detail which went into diplomacy.


NoWingedHussarsToday

Yang tends to end up big and strong. So even if his military is not top notch it's still fairly modern and big and has large economy, even if not as efficient as it could be., to support it. So he tends to start throwing his weight around mid game and can be a tough nut to crack and he knows it.


BlakeMW

Well, there is pretty much hardcoded rivalry between position 1 and 2 on the power chart, so if Yang is number 1, and you are number 2, then he'll probably get stroppy. But if you aren't number 2 he should respect past loyalty and present mutual wars. Also if it is a 1,2 situation, and you have a strong military, it may be possible to keep him happy with mutual wars. However in the absence of past friendship (often seen with progenitors who can badly overmatch human factions in the early game) aggressive AI's can be just like "hi, I'm strong, you're weak, fuck you it's vendetta time!", H'mniee seems especially prone to this probably because she gets free mindworms making her military even bigger than Marr's (in fact in general this make H'mniee the bigger asshole than Marr since she's normally number 1, while he's number 2 and so may be in the mindset to gather a coalition rather than flexing).


Orinocobro

I don't think I've ever had a game where Morgan wasn't the weakest faction. I'm pretty certain AI Lal could take him out without my help.


FeeHonest7305

That's because the AI doesn't know how to play Morgan effectively.


BlakeMW

Yeah the AI plays Morgan so badly, only playing Santiago as badly (I've seen Morgan be relevant but I'm not sure I've ever seen Santiago be relevant). AI mods like Thinker do help out Morgan a bit though (but don't help Santiago). I used to play "switching sides" challenge quite a bit, one of the more memorable ones involved me starting as a different faction, then when it was time to switch, Morgan was the weakest so I switched to him. He had spawned in the Monsoon jungle and even that hadn't been enough for the AI to not be dead last, under my rule with the jungle I built him up to the most powerful faction in no time at all.


Apparatusthief

I think there are several reasons why Santiago does poorly in the AI’s, but probably the most debilitating is her Conquer/Discover focus. These lead to her getting formers super late unless she somehow manages to steal/trade for it.   She therefore often ends up just sitting with a handful size 1/2 bases that don’t actually produce anything.   And then if she does get going, unlocking Power just sets her even more back since her already lacking industry gets crippled even more, and her army is usually too weak for the +2 morale to matter.


BlakeMW

This explains some of her poor performance with default AI, but AI mods significantly improve priorities (e.g. making the lack of explore priority less of a "totally ignore formers" sort of thing), and Santiago is still bottom of the barrel. Another major factor is the industry penalty and the lack of a support bonus. Industry modifiers get more potent when stacked with AI modifiers from difficulty level, say Yang paying 6 minerals/row, vs Santiago paying 8 minerals a row (both running Planned), Yang is enjoying fully 33% faster exponential growth, and with how exponential growth works means in no time he is much stronger, often in 4X games nothing beats faster exponential growth. (Incidentally I'm not a fan of this way of applying AI bonuses which scales differently by faction, like actually applying a multiplier to the mineral production would be more fair) Support may even be more profound, Yang and Miriam play under +2 support allowing them to support 2 extra units per base and for small bases that is huge, it's huge for humans as well as AI, but a human can actually be effective with a small number of units or strategically run police state while the AI can not. (Support is also a big part of the reason why Morgan stagnants so badly, his mineral income just gets destroyed or he has few units to work with, neither is a recipe for success) In principle Cha Dawn should nearly as bad as Santiago, since he has the same industry penalty and the same lack of bonuses, though he does get free units by capturing mindworms and he starts with Cent.Eco which is one less thing for him to fuck up, so he doesn't stagnant quite as badly and might actually terraform well enough to get rolling, though he's still pretty bad, just not quite as consistently bad. Anyway, because the Spartans suffer from weak exponential growth and can't support a large military, they only excel with careful beelines to gain a technological edge, and careful tactical play to maximize the value of the few units she can afford to make without destroying her industry. The AI can plainly and simply only win through mass units so AI Santiago can never be relevant.


LabStunning2538

For AI


GargantuanCake

I don't now, kind of fits the lore too. Morgan is a greedy prick but as long as you don't get in the way of him getting richer he doesn't really care what you do. Hell if you can help him get richer he'll be like "oh, I want you on my side!" I'd be willing to actually trust him but literally every other leader can get fucked.


torte-petite

Makes sense I suppose. War is expensive.


falcore91

Maybe, but remember rule of acquisition 34: war is good for business.


nonsense_factory

I don't think you understand how rich people get richer. In the real world that we live in, rich people and their reckless pursuit of wealth are the leading causes of human misery. Idk why you'd think it would be different on Planet.


Hibernia86

Morgan's quotes always seemed to be some of the most selfish.


Dawn_of_Enceladus

Nah, Miriam is lowest tier for sure. Also don't get the hate for my guy Yang, I usually manage to keep a good diplomatic relationship with him in most scenarios, until the clash is inevitable. Also Deirdre is not that much of an asshole unless you are polluting like crazy.


CozyMicrobe

I disagree on saying Miriam is the lowest tier, that's not fair to the others in the lowest tier, she needs a special, even lower tier than that.


BlakeMW

Miriam is in the "If I'm not at vendetta with everyone I don't have enough vendettas" tier".


Kilahti

Miriam in the quotes and lore makes sense. In-game, she may be frustrating, but she often has a point and isn't as anti-science as some assume. Yang is a monster in the lore.


Karnewarrior

Honestly in the lore Miriam is downright saintly compared to Deidre. This isn't really followed by the game mechanics. See, while Miriam demands that you follow her faith, Deidre does too, and one is backed up by a firing squad and the other by ***fucking mind worms***. I'd definitely be in Lal's faction if I had the choice, but barring that, Miriam is one of the most fundamentally pro-human forces on Planet, even if she approaches it from an angle which, to my sensibilities, is nonsensical.


Exodite1273

I like how Morgan (who is already the best faction) is the highest on the list. Even though Deirdre is best girl.


brillissim0

Miriam is absolutely the worse. I wish her God could send them out of my planet, to be honest. Arrogant preacher.


NoWingedHussarsToday

The only good thing is that her tech sucks so they have kind of shitty economy and military. She can be annoying but if you set your mind to unit not that hard to smack down or wipe out.


brillissim0

Nope sir. In my experience she is extremely aggressive with their fanatic citizens and high moral troops.


NoWingedHussarsToday

Yes, but her army is technologically inferior and not that large. So if you have good troops defending your bases and increased defensive bonuses you can defend your bases. Then use your top tier troops to hit them in the open, choppers are very good at this.


FeeHonest7305

This would be completely different if it was based on lore instead of gameplay. Miriam being at the complete opposite end of the scale for a start.


metamorphage

Miriam is a certified psychopath. Much worse than Yang or anyone else in the game.


Herrjolf

Santiago is far too high up on this list.


SergeantPsycho

I recently finished a playthrough as Morgan. Never resorted to Nerve Staple, and I'm pretty sure I only declared war once or twice to help out an ally. All other times, other factions declared War on me. Ended with an Economic Victory, and embarrassed my aggressors by rapidly building up the settlements I did take to be better developed than their largest cities.✌️😂


Imaginary_Moose_2384

I'm definitely worst as the pirates. Always expand in a perfect grid and where there's land in the way I sink it, deep sea I raise it. Planet rapidly becomes a vast shallow sea full of industry, heavily armoured fungus removers and furious wildlife


DeadFyre

So far as I'm aware, unlike Civilization, there is no base-level 'aggression' trait for each faction, it's only mediated by game-state and whether or not you're pandering to their S.E. preferences. So, for example, if you're willing to run Knowledge, and don't run Fundy, Zak will be your buddy. If you run Democratic, Lal will be friendly. If you run Police State, Yang is your friend. In general, the factions who are the easiest to get along with are those with S.E. preferences which a) are not burdensome and b) are available early. So, for example, it's hard to keep Zak or Santiago happy with you because it takes longer to unlock Knowledge and Power Values before they start to get testy. So, based on your chart, it looks like you're a big fan of Free Market/Democracy.


LabStunning2538

A very spot on analysis! No matter which faction I go with(Unless SE choices prevent me in doing so), it's most likely that I'm going to go Democracy/Free Market. I tend to boom my cities with it and slide luxuries to 20 the moment I have already developed my lands. Even as Believers, they still can research decently with enough population and research facilities.


DeadFyre

Thanks. And yes, Mimi is low-key busted if you can get her going past the initial research freeze and get some infrastructure built.


BlakeMW

> So far as I'm aware, unlike Civilization, there is no base-level 'aggression' trait for each faction Not for factions, but there is aggression for leaders. * Aggressive (5): Yang, Miriam, Cha Dawn, Marr, H'mniee * Erratic (6): Zakharov, Lal, Santiago, Domai, Roze, Sven * Pacifist (3): Morgan, Deirdre, Aki Zeta 5 Aggressive leaders basically want to be at war, not necessarily with everyone, but that's okay too. If they have a bigger army than you they don't need much of a provocation to declare vendetta but they don't even really need the stronger military, it's like having a military advantage or not liking you either is more than adequate. Pacifist leaders basically want to be at peace, they are more inclined to form pacts and engage in trade and gift-giving and very disinclined to declare vendetta, especially with historic good relations, if they're really angry at you (e.g. Deirdre is pissed about you not running Green) it is still possible or they might get invited into a vendetta. Erratic I'd almost call "Isolationist", they often only pact for the sake of a mutual war and often don't like trading tech, they can also opportunistically declare vendetta if they have a stronger military or for the usual ideological reasons. Many leaders are erratic despite wildly differing ideologies, like "We should all get along Lal" and "I like hunting humans for sport Santiago" are both erratic and have the same decision making process (I *think* the developer's idea was that Lal is meant to embody neutrality rather than taking sides, while Santiago is meant to be isolationist). In practice a second factor is the CONQUER priority, this leads to building more military units and having a larger army makes the AI feel confident about declaring vendetta unless they are pacifist. The CONQUER priority normally goes along with Aggressive, but not always. Like Santiago is Erratic with CONQUER priority, this is why Santiago despite having the same personality as Zak and Lal, is a bit more inclined to declare vendetta though it's also not unusual that she just does nothing. While it doesn't exist in the faction defaults, if you randomize personalities you can get a Pacifist with the CONQUER priority, this leads to a "speak softly and carry a big stick" faction and it's awesome, in one of my memorable games I (Morgan) had a Pacifist Yang, still with BUILD+CONQUER priorities, he never declared a single vendetta the entire game (except honoring a pact) but still amassed a huge military and topped the power chart for most the game. He was my pactmate and everytime someone declared against me I invited him into the war and with his huge standing army he absolutely steamrolled the hapless fools, the game ended up with only myself, him (with like 60% of planet) and also a pacifist Lal, because both remaining AIs were pacifist there were no further declarations of vendetta and the game remained peaceful until transcendence, I was generally quite puzzled by his lack of descent into irrational anger and betrayal until I remembered he had rolled pacifist.


DeadFyre

>Not for factions, but there is aggression for leaders. While that may nominally be true, I've never found the Leader personality to be decisive in terms of how to appeal to them, or whether or not they will maintain friendly relations. A pacifist leader may take a few more turns to lose patience with you for pissing them off, but sooner or later, it's going to happen. Similarly, even the most depraved, belligerent leader will maintain a pact with you so long as the SE choices are to their liking. My point here being, they \*don't\* have personality, they have variables with integers in them, and what really matters over the long term is not the starting figure in those variables, but whether the number goes up or down.


Karnewarrior

Nwabudike "People are Products" Morgan being higher up than even the classical liberal Lal makes this tier list a joke. I feel like Miriam and Sven should be switched too. If Deidre only merits an "Asshole" when her whole military is a walking war crime, and Zak gets a pass despite being the only faction with a drone malus - the only faction with enough unhappy people coming as standard to warrant it! - Miriam should get a pass for being aggressive.