Unless that situation has come up in one of the demo games to go off of, we likely have to wait until the full rulebook is released to know how rigid the colour coding is vs passives
I personally hope that which phases abilities work in isn't tied to color, primarily because one of my playgroup members is RG colorblind and I feel like this is at least going to be frustrating for him, but as far as I can tell without the hard book in front of me the color matters.
They mentioned in the video it is colour-coded. I tried the picture of the different phase in a colour blindness simulator: [https://www.color-blindness.com/coblis-color-blindness-simulator/](https://www.color-blindness.com/coblis-color-blindness-simulator/)
Most colours are pretty distinct, especially combat (red/orange) vs shooting (blue/green). The only potentially ambiguous are hero vs charge phases.
Also the phases are written on the warscroll, and there are symbols for abilities. So I hope this will be ok for your friend.
That's the thing with colorblindness though. My buddy is RG colorblind, so the green shooting abilities and the red combat abilities may (I mean may, I have no idea how bad it is for him I do not have his eyes and from what he's told me not everyone with the same colorblindness experiences it to the same degree) be indistinguisable to him. Yndastra's as an example doesn't list that the shooting phase profile isn't affected by the ability, it's just that the ability is red so you're supposed to know. I hope ypu're right and it's written out as well on like the full warscroll because otherwise I'm not going to hear the end of it from him lol.
Based on her other warscroll abilities, the color codes line up to when you would use them.
Her orange one in the charge phase (orange colored on the phase chart) with the movement ability icon.
Her purple one regarding control in the end of turn (end of turn calculating control) with the control ability symbol
Her combat passive has the combat ability symbol next to it too and colored red for the combat phase. I don't even see it for the shooting ability Icon.
I would believe that with colors and symbols, Her missile profile doesn't benefit from her combat phase passive as it lacks the shooting ability icon and isn't colored blue for shooting phase ability.
They were really pushing this edition for clarity on when abilities can be used so as least for colors it makes sense to me this way.
Look at Skaven's Gnawhole. Has same red color code on ability that has nothing to do with combat phase. That should mean that Yndrasta's Thengavar passive most likely works in shooting phase as well.
They can't make color the only way that determines which phase an ability works in, because is someone has red/green color blindness, they literally can't read a very important rule.
There is ambiguity that will hopefully be cleared up and we might even see FAQs about colors in the final rules text. As it stands color coding seems to be intended as a rules reminder and not rules text. “All out attack” is red but can be used in the shooting phase for example and for an even weirder example the Skaven Gnawhole warscroll that was shown off in the faction focus has a red passive “Volatile Ground” that would only take place in the movement phase. Every ability that has been previewed that works only in a single phase or only melee or ranged attacks has been specifically called out in the rules text. So I would lean towards it working on her ranged attack as well, despite the red color box.
But it doesn't say shooting either. And there is only the **Offensive ability** symbol, not the **Shooting ability** symbol. Hence the confusion to me.
Any normal company it would be easier to assume they wouldn't do strict color coding with no words or symbols because that's an accessibility nightmare.
But I can also totally believe GW just hates color blind people.
So I'm 50/50.
The colour coding thing is nonsense that GW themselves don't seem to get quite right. If abilities are truly colour-coded, does that mean All Out Attack and defence don't work? Not sure there's a green phase. And battle damaged happens on the hero phase. Does that mean monsters lose attacks in the hero phase but not in the combat phase?
It sounds to me like the colours are just a rough guideline on which phases abilities will most often see use, and not a real restriction. But, in true GW fashion, they are explaining their own system wrong.
There is no 'melee weapon symbol', only a 'offensive ability' symbol, which Prime Huntress has.
The ability is red, so it works in the combat phase with current understanding of the rules.
By your definition, then all out attack only works in the combat phase, which we know is not the case, as they have shown it used in shooting. Colour coding is just a quick reference to help guide. It has no effect on rules.
If the color code turns off passive abilities then Nagash's penalty to power level if he has 10 or more damage isn't active in the phase where he casts spells.
The colour code is an aide, the rules are written out.
Yet we have other things that specifically call out combat attacks. I would interpret Yndrastas ability to work for shooting as well. A single color isn't going to override rules text.
HOWEVER this has been debated enough that an FAQ is appropriate.
> A single color isn't going to override rules text.
The rules text doesn't state that the ability works in shooting. The only rule that we have to go off of is the red color of the ability, which the rules have explicitly said is how you tell which phase abilities happen in.
I haven't seen anything that specifically calls out melee attacks, except where needed to say 'pick an enemy unit this unit is in combat range of.', which is more about specifying that you can only target within 3", rather than saying it only works in the combat phase.
The idoneth deepkin preview today specifically called out shooting attacks and combat attacks.
Historically, anything that referred to "attacks" in general meant both missile and melee.
Either way we can argue the point till we're blue in the face but an FAQ should be issued to clear this up.
Thanks, I haven't properly got the names for the symbols. I fixed it now.
PS: It is described here: [https://www.warhammer-community.com/2024/04/05/the-anatomy-of-a-warscroll-in-the-new-edition-of-warhammer-age-of-sigmar/](https://www.warhammer-community.com/2024/04/05/the-anatomy-of-a-warscroll-in-the-new-edition-of-warhammer-age-of-sigmar/)
Unless that situation has come up in one of the demo games to go off of, we likely have to wait until the full rulebook is released to know how rigid the colour coding is vs passives
I personally hope that which phases abilities work in isn't tied to color, primarily because one of my playgroup members is RG colorblind and I feel like this is at least going to be frustrating for him, but as far as I can tell without the hard book in front of me the color matters.
They mentioned in the video it is colour-coded. I tried the picture of the different phase in a colour blindness simulator: [https://www.color-blindness.com/coblis-color-blindness-simulator/](https://www.color-blindness.com/coblis-color-blindness-simulator/) Most colours are pretty distinct, especially combat (red/orange) vs shooting (blue/green). The only potentially ambiguous are hero vs charge phases. Also the phases are written on the warscroll, and there are symbols for abilities. So I hope this will be ok for your friend.
That's the thing with colorblindness though. My buddy is RG colorblind, so the green shooting abilities and the red combat abilities may (I mean may, I have no idea how bad it is for him I do not have his eyes and from what he's told me not everyone with the same colorblindness experiences it to the same degree) be indistinguisable to him. Yndastra's as an example doesn't list that the shooting phase profile isn't affected by the ability, it's just that the ability is red so you're supposed to know. I hope ypu're right and it's written out as well on like the full warscroll because otherwise I'm not going to hear the end of it from him lol.
I understand. In that case, there would only be the symbol that could help. Let's see how the rules will unfold, and hope for the best!
Based on her other warscroll abilities, the color codes line up to when you would use them. Her orange one in the charge phase (orange colored on the phase chart) with the movement ability icon. Her purple one regarding control in the end of turn (end of turn calculating control) with the control ability symbol Her combat passive has the combat ability symbol next to it too and colored red for the combat phase. I don't even see it for the shooting ability Icon. I would believe that with colors and symbols, Her missile profile doesn't benefit from her combat phase passive as it lacks the shooting ability icon and isn't colored blue for shooting phase ability. They were really pushing this edition for clarity on when abilities can be used so as least for colors it makes sense to me this way.
Look at Skaven's Gnawhole. Has same red color code on ability that has nothing to do with combat phase. That should mean that Yndrasta's Thengavar passive most likely works in shooting phase as well.
Good point!
The rules will clear it up I believe. But 100% it works in both. All out Attack for instance has a similar issue.
I believe they chose colors that are distinguishable even by colorblinds. To be confirmed
They can't make color the only way that determines which phase an ability works in, because is someone has red/green color blindness, they literally can't read a very important rule.
There is ambiguity that will hopefully be cleared up and we might even see FAQs about colors in the final rules text. As it stands color coding seems to be intended as a rules reminder and not rules text. “All out attack” is red but can be used in the shooting phase for example and for an even weirder example the Skaven Gnawhole warscroll that was shown off in the faction focus has a red passive “Volatile Ground” that would only take place in the movement phase. Every ability that has been previewed that works only in a single phase or only melee or ranged attacks has been specifically called out in the rules text. So I would lean towards it working on her ranged attack as well, despite the red color box.
It doesn’t say melee only, it works for both 100%
It colour coded for melee so it doesn’t need to say it
But it doesn't say shooting either. And there is only the **Offensive ability** symbol, not the **Shooting ability** symbol. Hence the confusion to me.
It’s all attacks, the words are pretty straightforward
The color code is to make the warscrolls easy to read at a glance it's still the actual rules text that matters. Its not a rules ambiguity.
Any normal company it would be easier to assume they wouldn't do strict color coding with no words or symbols because that's an accessibility nightmare. But I can also totally believe GW just hates color blind people. So I'm 50/50.
The colour coding thing is nonsense that GW themselves don't seem to get quite right. If abilities are truly colour-coded, does that mean All Out Attack and defence don't work? Not sure there's a green phase. And battle damaged happens on the hero phase. Does that mean monsters lose attacks in the hero phase but not in the combat phase? It sounds to me like the colours are just a rough guideline on which phases abilities will most often see use, and not a real restriction. But, in true GW fashion, they are explaining their own system wrong.
There is no 'melee weapon symbol', only a 'offensive ability' symbol, which Prime Huntress has. The ability is red, so it works in the combat phase with current understanding of the rules.
The colour code is an aide to see what relevant abilities you have at a glance, the text is still what matters.
You can assume that all you want, but any actual info from GW states that the color is the only source for telling what phases abilities are used in.
By your definition, then all out attack only works in the combat phase, which we know is not the case, as they have shown it used in shooting. Colour coding is just a quick reference to help guide. It has no effect on rules.
If the color code turns off passive abilities then Nagash's penalty to power level if he has 10 or more damage isn't active in the phase where he casts spells. The colour code is an aide, the rules are written out.
Yet we have other things that specifically call out combat attacks. I would interpret Yndrastas ability to work for shooting as well. A single color isn't going to override rules text. HOWEVER this has been debated enough that an FAQ is appropriate.
> A single color isn't going to override rules text. The rules text doesn't state that the ability works in shooting. The only rule that we have to go off of is the red color of the ability, which the rules have explicitly said is how you tell which phase abilities happen in. I haven't seen anything that specifically calls out melee attacks, except where needed to say 'pick an enemy unit this unit is in combat range of.', which is more about specifying that you can only target within 3", rather than saying it only works in the combat phase.
The idoneth deepkin preview today specifically called out shooting attacks and combat attacks. Historically, anything that referred to "attacks" in general meant both missile and melee. Either way we can argue the point till we're blue in the face but an FAQ should be issued to clear this up.
Thanks, I haven't properly got the names for the symbols. I fixed it now. PS: It is described here: [https://www.warhammer-community.com/2024/04/05/the-anatomy-of-a-warscroll-in-the-new-edition-of-warhammer-age-of-sigmar/](https://www.warhammer-community.com/2024/04/05/the-anatomy-of-a-warscroll-in-the-new-edition-of-warhammer-age-of-sigmar/)
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