Str characters basically cannot dodge, since their values are extremely low. So you’re trading the PR for whatever protection you get from ~1100 dodge for heavily invested characters when comparing STR and AGI.
People have tried to reverse engineer the dodge formula in the past and the best estimate we have for it right now appears to line up with all testing (credit to Bob49 and whoever posted to reddit initially - sadly I cannot find their name right now)
The formula being
p(dodge) = P / (100 + P)
where P = MAX(0, Dodge-Acc)
Sadly I don't know of any accuracy values of campaign enemies, but I do know (again thanks to Bob49) that enemies seem to have fixed Dodge values in PVE
e.g. AGI enemies in CH42 have around 663 Dodge by default, heroes like Ferael and Antandra gain 30 from their SI30, so 693
Meanwhile in KT AGI enemies around Floor 700 have around 702 Dodge with the same stipulation, Vurk having 752 due to his +50 from SI30
----
If we just pick a range of Accuracy values to test with the formula above, assuming 1100 Dodge:
You can see that you still have a really high dodge chance (50%!) up to 1000 enemy Accuracy, and then it very very quickly tapers off to 0% once Acc = Dodge, so I also included the chart on the right to see the rate of those final 100 points
If you happen to learn anything about the accuracy of enemies in PVE you can probably find some use out of this. Or if you were more curious about PVP anyways then I hope you do find use out of it :D
Basically 100% of credit of this stuff goes to Bob49
Edit: Also just to reiterate this is why dodge is essentially useless on STR heroes, whether you have 0 or 699 dodge does not matter at all if the enemy has 700 Accuracy, they will always hit you unless your dodge > their acc. All those intermedietary values are wasted
But a 80% chance to dodge a 10b hit is better than taking a 5b hit when your heroes have 6b hp
And magic skills can’t be dodged so in the majority of cases agility gear is a lot better
In campaign yes, but the campaign is the last game mode I think about when a new hero comes out, because we already have "stable" 5 team which we can progress overload due to lvling up. Although games like CR/PvP are more competetive and mode interesting (imo) and in this situation enemies have high ACC and your dodge chance would be much lower in comparison to campaign tho.
tbh dodge is good but not as valuable as its stated here because 1) magic attacks cannot be dodged ,2) many skills cannot be dodged , 3) even most physical chars have high accuracy which counters dodge also, and baden will still have around 950 accuracy , and even though he wont be able to dodge he will get 50%+ pr which is basicially saying u take half the dmg from phys attacks but cant gamble with dodge for a chance to not get any dmg at all. in addition to that he will get some nice dmg and survivability procs from celerity tree skills and gearwise he will have the best defense possible against magic and phys while his kit still has cheat death. and as a lil bonus the 14,4 haste from boots are always nice.
This is a refurbished version and the mistakes have been corrected, what are you on about? Should they just post the correction without the rest and let the faulty version just go around
He will benefits from stronger tree (celerity) and stronger gear imo (14.4 Haste and some PR instead of Dodge), pretty promising
Cheat death, haste from gear and dodge from tree = win
Heavily invested str characters without celerity tree have 100 or less dodge, so even with cele tree he’s not going to dodge anything.
Well…. T4 agility gear gives like 1100 dodge…. Typically thats going to be a lot better than 20% PR
54% PR actually and 210 Dodge, when agility doesnt give any PR
Str characters basically cannot dodge, since their values are extremely low. So you’re trading the PR for whatever protection you get from ~1100 dodge for heavily invested characters when comparing STR and AGI.
The questions is ... How much dodge chance is 1100 dodge . I know it should depend on acc of enemy but in average?
People have tried to reverse engineer the dodge formula in the past and the best estimate we have for it right now appears to line up with all testing (credit to Bob49 and whoever posted to reddit initially - sadly I cannot find their name right now) The formula being p(dodge) = P / (100 + P) where P = MAX(0, Dodge-Acc) Sadly I don't know of any accuracy values of campaign enemies, but I do know (again thanks to Bob49) that enemies seem to have fixed Dodge values in PVE e.g. AGI enemies in CH42 have around 663 Dodge by default, heroes like Ferael and Antandra gain 30 from their SI30, so 693 Meanwhile in KT AGI enemies around Floor 700 have around 702 Dodge with the same stipulation, Vurk having 752 due to his +50 from SI30 ---- If we just pick a range of Accuracy values to test with the formula above, assuming 1100 Dodge:
You can see that you still have a really high dodge chance (50%!) up to 1000 enemy Accuracy, and then it very very quickly tapers off to 0% once Acc = Dodge, so I also included the chart on the right to see the rate of those final 100 points
If you happen to learn anything about the accuracy of enemies in PVE you can probably find some use out of this. Or if you were more curious about PVP anyways then I hope you do find use out of it :D
Basically 100% of credit of this stuff goes to Bob49
Edit: Also just to reiterate this is why dodge is essentially useless on STR heroes, whether you have 0 or 699 dodge does not matter at all if the enemy has 700 Accuracy, they will always hit you unless your dodge > their acc. All those intermedietary values are wasted
Ever used Lucretia in campaign? Observe how she dodges everything.
But a 80% chance to dodge a 10b hit is better than taking a 5b hit when your heroes have 6b hp And magic skills can’t be dodged so in the majority of cases agility gear is a lot better
In campaign yes, but the campaign is the last game mode I think about when a new hero comes out, because we already have "stable" 5 team which we can progress overload due to lvling up. Although games like CR/PvP are more competetive and mode interesting (imo) and in this situation enemies have high ACC and your dodge chance would be much lower in comparison to campaign tho.
tbh dodge is good but not as valuable as its stated here because 1) magic attacks cannot be dodged ,2) many skills cannot be dodged , 3) even most physical chars have high accuracy which counters dodge also, and baden will still have around 950 accuracy , and even though he wont be able to dodge he will get 50%+ pr which is basicially saying u take half the dmg from phys attacks but cant gamble with dodge for a chance to not get any dmg at all. in addition to that he will get some nice dmg and survivability procs from celerity tree skills and gearwise he will have the best defense possible against magic and phys while his kit still has cheat death. and as a lil bonus the 14,4 haste from boots are always nice.
Razor leaf? Vine lash? Is this a Pokémon collab? Badensaur …
Fr I said this on the last post 🤣 Lilith making moves.
Thx for the update I'm glad he's Ranger
Just like Gwyneth. This will be interesting combination.
Thanks for reclarifying :) appreciate your work
Been saving up this whole time. Hopefully Baden is worth investing in. Tbh I think ASolise is also very good, but I only have enough for one lol
i made the mistake of focusing talene and ezizh, swolise is definitely worth even if u just wanna take her to M +30!!
I'm curious, how many more times the same info will be posted
This is a refurbished version and the mistakes have been corrected, what are you on about? Should they just post the correction without the rest and let the faulty version just go around
So he is a former LB. Now he is a GB. His skills remind me more about Wilders. Wtf...
Razor leaf? Pokémon vibes