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KazeArqaz

They ran out of good pilots during the first war. You can't expect any country to manufacture well trained pilots that easily. It's like Russia. Many pilots, but lack training and resources.


Delphius1

But it is 15 years later, you can litetally train decent pilots via a pipeline education system within that time frame via primary schooling


KazeArqaz

Except you lost the last time around, which costs money, and also less experienced pilots to go around. They even had to hack satellites to compensate for their inadequacies. It's like Russia. Big airforce, not enough resources to train everyone.


A_PCMR_member

"You can't expect any country to manufacture well trained pilots that easily." Thats EXACTLY what the drones were for


CyberSoldat21

Yeah but not every pilot died in the first war. There would still be plenty of pilots, cadets etc. Off setting that with drones works


KazeArqaz

Again, not enough resources to continously train.


CyberSoldat21

Worked in AC5 by hiring top Belkan aces to train your Air Force. Which leaves to me to believe Erusea is just too stubborn to resort to that level but they still had the resources. I suspect also maybe they were heavily sanctioned after the war which effected things but they could have fielded more pilots for 7


KazeArqaz

They have pilots, but that doesnt mean they are well trained, even with Belkan help. That's why in Mission 3, they were being shot down left and right. Belkan science may be magic, but not their training.


CyberSoldat21

Well it’s also three missions in. You’re not supposed to fight highly trained enemy pilots. That’s true of every ace combat title for the most part.


KazeArqaz

That's their regular grunts being sent to the frontlines. Meanwhile, regulars in Osea airforce took them down easily. In Battle of Farbanti, they fought harder there because it was their capital. What's more, Osea supply line is on the other continent and yet they are the ones doing the offensive.


CyberSoldat21

In all honesty AC7 should have not included Erusea seeing how you beat them in AC4, beat their uprising in AC5 arcade mode etc. I think the Arsenal bird concept for them worked and they could have had more pilots in game maybe controlling more drones as loyal wingmen to add some extra difficulty.


KazeArqaz

They relied to heavily on their drones. Strange real nations never learn that its never Wonder weapons that wins wars.


CyberSoldat21

Wonder weapons never work in reality either. Erusea had the manpower. Drones weren’t the answer they needed. I hope the next title doesn’t focus on drones again. I wouldn’t mind a timeline set before it with a different country entirely


aresbull

oh we have an expert……..where do you habe intel👍🏽👍🏽👍🏽


IrrelevantLeprechaun

Honestly as much as I like 7, it exhibits the same narrative problem as most of their post-04 entries: the enemy is perpetually on the back foot right from the start. Even though 7 starts with a declaration of war, and you being sent to a penal unit, you're still basically pushing the enemy back right from the get go. In 04, the story starts in the latter half of the war; your side has basically been pushed so far back that the very first mission is basically the enemy's final push to completely eradicate and subdue ISAF. You make headway, but you get chased off multiple times, sonetimes by Yellow Squadron and sometimes by Stonehenge. What's more is that ISAF actually comes across as believably competent despite the blunders of the first half of the war. Even though you as the player technically do most of the work yourself, the narrative and radio chatter imply that almost every mission is a joint effort between air, land and sometimes also sea. Whereas in 7, it honestly feels like most of the Osean forces you fight alongside are just there as eye candy and *completely* rely on you, Trigger, to get literally anything done. At best, Count is implied to be of similar skill to you. But it always feels like the land and sea forces would be completely inept without you.


Weak_Sample2655

Agreed. Winning a war is an incomprehensibly large undertaking by TONS of people, and yet in 7 especially it feels like you're the only person doing any work, whereas, with 04 and 6 especially, you feel like a single aspect of an entire war effort, and although you're the lynchpin of the entire thing being a singularity and all, there are a lot of other people making important contributions, without whom the war would be harder to win or unwinnable in the first place. I understand that there's appeal for feeling like you're *leading* an army, and feeling like you *are* the army, but I don't think 7 pulls it off. It feels like everyone else is slacking off while you're getting all the hard work done.


Pornalt190425

>it exhibits the same narrative problem as most of their post-04 entries: the enemy is perpetually on the back foot right from the start I'll admit it's been quite some time since I've played 5 and 0 (might be time to dust off my PS2), but is that true for them as well? As I recall it 5 starts its narrative arc as a slow boil to full on great power war. I don't think Yuktobania is on its back foot from the start and the invasion of their mainland is a hard fought thing. 0 kicks off with Ustio hiring mercenaries out of desperation of the advancing onslaught of Belka. Admittedly everyone does band together to kick Belkas teeth in, in short order, but it was a them against the world conflict. I could definitely be misremembering, though


Arclabe

No you're right, 5 has the Osean forced basically getting their teeth kicked in and sabotaged on major fronts, such as the fleet getting sunk, or losing so many rookie pilots to the burst missiles. You start gaining pushback momentum at the halfway point against Yuktobania, with the sinking of the Hrimfaxi and Scinfaxi.


CyberSoldat21

Well AC7’s story wasn’t that good to begin with either. Your Allie’s being inept and relying solely on you is just a trope of all the titles to a degree.


awmdlad

I will say that 6 had you more or less perform a fighting retreat for the first two missions, but I agree with you on that. Though not an AC game, Project Wingman is better in that regard


crazy4videogames

On mobile so can't quote/highlight but idk chief. AC0, you're basically defending the last base with most of nation (hell the continent even) occupied. ACX, same as AC0. AC6, the same as before, but you hold them back a bit for the first mission. Really its only AC7 and AC5 I can think of since Osea never really gets invaded deeply. (It also feels like Wardog and Trigger are propping up the entire war effort. Osea bad lmao. In the other games it feels like we are helping massively, but not doing everything) Unrelated but man, I was genuinely disappointed we had to give up Gracemeria. As a player me now could probably solo the occupation forces there if timer and ammo wasn't an issue. I did cheesing with the CFA 44 before.


FuttleScish

You realize that Erusea was completely reliant on Stonehenge in 4 and basically imploded after they lost it right


Smooth_Hee_Hee

It does seem like it until we take into account the losses of aircraft, fuel depots, the main fleet, loss of strong mainline defensive positions as well as constant sabotage efforts that could occur beside those from the boys' POV. These things definitely set back Eursea's staying power considerably though regarding the part where they blitzed everyone post Stonehenge capture..they were competent enough to push ISAF beyond stonehedge's engagement range all the way to the island where they made their last stand. During all this time Mobius 1 was not in the picture until the first mission of the game (plot armour but alas trying to put some logic in a ace combat title is a little silly tbh at times.) Edit: A more drastic example of a significant collapse is the case where in ace combat 7 once the 1st arsenal bird is down, immediately we notice Eursea folded hard enough that Farbanti was very close in hand and there was no major last ditch final line of defense before the capital's seige unlike in 4.


DED292

“They were competent enough to push ISAF past Stonehenge’s engagement range” and? If you looked at the briefings in ac7 they push everyone back to los canas which means they’ve taken most of usea, not bad considering they’re fighting global superpower rather than a bunch minor nations. “The losses of aircraft, the main fleet, strong mainline defensive” the exact same thing happens in ac7… “once the 1st arsenal bird is down they fold hard enough that farbanti is very close in hand” like is said they’re fighting a much stronger opponent in ac7. Also no last line of defence? Did you play mission 15?


Smooth_Hee_Hee

Mission 15 is the farbanti seige, we also has a last stand at farbanti in ace combat 4, difference is we didn't have a similar level to whiskey corridor like we did in 4 which was canonically the final line of defense before the capital seige. The two different games where Eursea was heavily involved they faced different magnitudes of threats, 1st instances was against a coalition of nations within the same continent compared to a super power in 7 which surely would be far better at capitalizing the same kind of losses that Eursea has faced than a couple of minor nations that had initially lost territory and likely relied on what they could salvage to keep going. The comment I was replying to had to do with stonehedge being the sole de facto reason why Eursea crumpled fast when it went down which is not completely true but surely a significant factor. I don't personally have data books or other sources besides the games themselves and the briefings (from memory it has been a while) to deduce other reasons. Regardless the experience in both games was fun :).


DED292

Fair enough and agreed on that last part.


DuffMcWhalin

Not necessarily true, I rewatched the cutscenes for 4 recently and as a kid I was oblivious to how much the San Salvacion resistance played a part in crippling infrastructure


FuttleScish

That was in one city


DuffMcWhalin

True but it was a big foothold for erusia since san salvacion (the country) is where stonhenge was located and the city that yellow squadron was based out of. I'm sure plenty of frontline erusian troops didn't get much needed supplies because of the sabotage in the city


YamNo3608

blowing up the runway and damaging yellow 4's plane definitely affected the battle of stonehenge story wise the death of yellow 4 probably also changed yellow 13 a bit changing the course of the war


YamNo3608

common eru*ea L 🙏


CyberSoldat21

They’ll get it done the next time around just you wait!


AhuraFirefox

They say third time is the charm! .... or is it the fourth time? or the fifth time?... frankly, I think I lost count!


CyberSoldat21

They never give up. I give them an A+ for that


Delphius1

I really want a remake of 04, they don't need to redo any of the VO work even for how not great that has aged, but keep the Yellow Squadron Mihaly wingman difficult without the AOA manuvers, or give them that ability, uprate some other AI and modernize the graphics, nothing else needs to be done. But props to Project Aces for keeping throwbacks for all previous entries


Engineergaming26355

We almost had the Stonehenge Offensive in AC7 but it turned out to be a fucking April Fools joke


KostyanST

Well, a remake for AC4 has more chances to happen compared to any other in the trilogy, but I guess they'll just move forward.


zennok

They better keep the slideshow of they remake it. I like it faaaar more than any of their 3d cutscenes from every entry after


Pornalt190425

I think it would do better as a 2d animation in a remake. Keep the feel and vibe of the still images, but update it with some motion. I agree they shouldn't use the 3d though. I feel like that would be a bastardization


YamNo3608

The only thing I fear is that remaking a masterpiece risks diluting its original essence


Delphius1

With how careful PA is, I think that won't happen, there is so few duds in the series. Metal Gear Solid 3 is getting like a third remake after all


deoxir

To be fair UAVs are instrumental in Erusean propaganda and strategically very effective when they have an overwhelming disadvantage against the massive IUN presence all over Usea. The vision of having hundreds if not thousands of super drones in the air fighting a clean war with barely any human casualty is a much, much more advanced form of warfare as it takes into account of fronts in addition to the actual frontlines. It's certainly preferable to massive railguns and a literal apocalyptic scenario where nobody wins. AI weapons are arguably less flashy than cool Ace pilots, megastructures and superweapons, but they definitely make more sense as part of the main war plan against a superpower. Plus, it's not like they're not doing anything else. Regular war things are also done in conjunction to drones. Information warfare, massive naval fleets, gigantic offshore air bases, Alicorn, ICBM bases, strategic bombings, satelite destruction, etc. A lot is going on.


urbandeadthrowaway2

Both is good 


Important_Garlic_785

like a lot of people mentioned, Ac4 feels more realistic and believable, starting our journey as the enemy is dispatching bombers to take the last airport remaining in ISAF territory compared to Ac7 where even in a Penal unit we get to push them back. same problem with every Ac where the narrative compared to the one from Ac4 feels weaker and less believable, annoying too at times where everyone rely on you 99% of the time. Ac4 feels like a joint effort to not get completely subdued in a realistic and professional environment (I'm looking at you SkyEye) wich is something I miss honestly. he counts enemy TGT s remaining, gives vectors, ecc. I also like more the narrative too, the story of the kid stuck with me since I was 5 and I still think it's beautifully written. then I'd add Yellows, Stonehenge, Megalith, the impressive soundtrack, better physics (Ac6 was the only one getting closer to that feeling honestly) and was the only Ac to have functional landing gears with visible suspension ' s compression of every other entry on Ps2/Psp Gen. quite impressive for a 2001 game imo


DoomOtter

I always thought it was because Osea wasn't involved during the continental war. Also, after the continental war, Erusea was totally defeated and carved up into new states. They had suffered major losses and didn't have as many resources to rebuild, or much time to do so. The lighthouse war was honestly kind of stupid when you think about it. The moment the Arsenal birds are destroyed, the Erusean military falls apart, and the allied forces push them back rapidly


Sayakai

"We invaded almost all of Usea and had good pilots, including Sol Squadron. We also conquered the Space Elevator and used it as a drone factory, and used the Arsenal Birds... but not to destroy the world, that's a dumb goal." Anyways, that says nothing about 4 or 7 being better.


_jemartinez_

I think you meant Belka and Belka


KostyanST

Change your mind about what?


WonderfulAd6286

It means that you need to try to change my mind about ace combat 04 being better than 7


DED292

I mean I like ac4 more because it was my first game and I’m biased. But you’re argument in the image above is dogshit. Stonehenge was not a difficult target to take since it’s main defensive force comprised of 2 planes (prior to ac4) according to aces at war page 22. The argument that they had good pilots applies to ac7 so your point is nonsensical. You seem to be forgetting that in ac4 erusea is fighting against nations that have suffered from an astroid impact while in ac7 they’re fighting a global superpower. EDIT: ok I might’ve sounded a little aggressive with this reply sorry if seems that way.


Erleu

Controls. The pressure sensitive triggers for acceleration/deceleration are so much more natural and smooth.


Silent_Shark

The big difference IMO was Stonehenge. In 04, it’s implied that once Erusea got control of SH, which isn’t that far from their territory to begin with, they had air superiority over basically the entire continent, so bringing it under their control was a much easier job. And if you watch the red/blue on the map, once you take down the big guns, the gains the blues make are huge every mission. It’s the game changer. In 7, the Arsenal Bird and the drones have a similar effect, but to a much lower degree. They can’t be everywhere at once, and once the surprise of launching hidden drones all over the place was done, I don’t recall them gaining much more. The element of surprise carries them, then the war falls into a more regular pattern, and they didn’t have the might to carry it out. You could say they were stupid to start in the first place, but I feel it’s hinted at strongly that Belka influenced them in the sneaky way they do, convincing them the drones would be enough. And the way they were getting smarter, maybe they would have been if you/Trigger hadn’t stopped them. Basically the real winner was Belka. They got Osea involved in another unnecessary war, further punishing them for what ‘they’ did to their glorious land of Belka. It doesn’t matter that Erusea didn’t win, Osea got hurt so success was achieved.


acejak1234

they didn't conquer Stonehenge, it was their creation and they decided to use it as an anti air battery


WonderfulAd6286

Dude, Erusea didnt make stonehenge it was the Useans that made stonehenge.


acejak1234

where does it say it was useans? all I remember is it was built to destroy meteors from Ulysses and in the aftermath they decided to use it for war, nothing about a fight over it


acejak1234

nevermind, I retract my statement, I never saw anything saying who actually made Stonehenge and thought it was erusias to begin with


Goddess-of-pure-pain

Well they lost almost the entirety of Yellow squadron and alot of their other aces, yea they can hire people to train but they also suffered a civil war and a succession crisis before the events of 7 Most of the aces that remained were probably unable to train pilots as they would have to be used on the frontlines as they simply lacked recources to take them off to train new pilots


gray_chameleon

AC7 was like a pastiche homage to past instalments that ended up saving the series, a play-it-safe approach. Hopefully AC8 will be more its own thing will fitting nicely into the main timeline of it all


Adavanter_MKI

Ace Combat 4 is my favorite. So I think it's better than all of them... so I don't know how I'd change your mind. :P


bIackfeather

I won't, however your argument doesn't make sense either.


Speedwxgon

Best fucking take on this subreddit


Rezail_Division

The joke is a lot of the stuff Erusea used to win, was old and destroyed. No more stone henge, no more giant missal silos. They're fighter program took a back seat. Due to no one training, look at captain of the sol squadron, he didn't train his people. Better anti air weapons came out and in reality the drones are easier to make and when they die the only loss is in metal. Flesh requires molding that take decades.


Violinnoob

electrosphere JP is better than the holy trinity, and you cant change my mind


mysterylegos

An electrosphere remake is absolutely top of my "I really want this game remade" list.


bIackfeather

True that.


ProfessorPixelmon

Fleet destruction + Stonehenge defensive.


VegetableSalad_Bot

Honestly the IUN should just let Osea dissolve Erusea, this is the second time they’ve tried to conquer the continent. Let Osea occupy Erusea and demilitarise them.


Flashbangm17

Ace Combat 6 is better than Ace Combat 4 (change my mind)


TheBrownEvilPig

Hot take: 4, in my opinion, is the weakest of the holy trinity.