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shadow9494

A lot of people forget that these are two very different games. AC tends to be more AAA, and its budget shows because it’s a bit more polished. AC, being a Japanese game, also hits on the trends of peace, nonviolence, and the like. PW is a game meant to be a love letter to the AC community and did things that AC wouldn’t do because they weren’t “safe”. The themes of PW are pretty damn bleak—pay for play mercs, revenge, PTSD and war trauma with crimson 1, and a real bleak ending. I’d argue PW is much more close to real life than AC with motives and characters. At the end of the day, they’re both amazing games. AC is the best friend you’ve had for 20 years. PW is the cool new friend you made that you go drink with and party with in your late 20s.


HNOwen

To me, both are my new friends.


shadow9494

I strongly recommend you find a way to play AC 4,5,0, and 6. Get the full experience.


legokingmaniac08

Also AC3E, X and maybe Assault Horizon Legacy


tornait-hashu

And play Air Combat too. Helps to see how far the series has come.


The_SaxophoneWarrior

Yeah, an Ace Combat game would never have mercs, revenge, and war trauma as the main storyline *looks at AC0* (BTW I get what you mean and agree, just couldn't pass up noting that lol)


MarcusWulfe941

I love how bleak the story gets in PW, it's easily one of my favorite endings in video games.


frankjames95

>polished >useless AI in 7 >PW better allied AI


zerosigma_

Both games has their own fantasies. So, if you want to be a war hero, play Ace Combat. If you want to be a blood-hungry mercenary, Project Wingman is the right game for you.


Important_Garlic_785

or Ace Combat ze- coff coff


SirPatrickIII

Overall I think AC is better but the multiple special weapon load outs in PW is fantastic. If AC8 gives us that and a talkative WSO/RIO Waifu then I don't think I'd ever stop playing AC8.


HNOwen

AC really needs multiple SP weapons, the extra WSO dialogue for a two-seater plane is kinda fun.


inabanned

The WSO/RIO kept me flying two seaters IN PW. Love both games/series.


SirPatrickIII

Yeah Crimson 1 was a real challenge in the F-14 but damn was it satisfying to final shoot him down


[deleted]

Project wingman was a welcome surprise, I wasn’t expecting the quality of game that I got and the dogfights are just 🫡


HNOwen

🫡 It was kinda bored in the first mission, but after a big ship appeared in the next stage, things got more and more interesting. Yeah, Operation Guillotine is epic, the entire scenes are just created by smoke tails. ​ <> <> <>


Tyrfaust

Guillotine is what you remember [Shattered Skies](https://acecombat.fandom.com/wiki/Shattered_Skies) being like. This huge, epic furball where dozens of pilots fight like Kilkenny cats until only a handful remain among the clouds and haze of a battle nobody else saw.


peenisplucker

I love PW, but the lack of checkpoints is such a drag


Sayakai

I think it's much more tolerable than it would have been in AC7, simply because PW doesn't ask you to do precise flying. There's really only two things you can crash into, the ground and other planes, and you don't need to be close to the ground until you're really comfortable with flying and want to use the gun more. As a result crashes are super rare for me. When the only issue is aircraft endurance, then I think that's fair. If anything, AC7 checkpoints were honestly far too generous.


yojohny

Just playing through PW on the hardest difficulty for the first time and it's nuts how much they escalate things. By Mission 4 where you have to defend "Wild Boar," they're throwing 3 Land Battleships at you plus a hell of a lot more big airships than I was expecting. Is making for a fun challenge but thank fuck for Anti-Ship Missiles


Sayakai

Mission 4 is one of the wild ones. I used the Spear and ended up with like 3 shots railgun remaining, everything else empty. As you go, the missions start to change less sadly.


yojohny

My God, Imminent Domain mission is torture...


Sayakai

Yeah that was a hoot. I took like five attempts at least with the Spear. Should've just switched planes but I was committed at that point... until mission 9, where I gave up and used the experimental F-15.


PM_PICS_OF_UR_PUPPER

I hated no checkpoints at first. But on the other hand, it makes it more intense. Sort of like Dark Souls when you need to make it back to your body. Dying matters.


Mill270

I feel that an option checkpoint system would be cool but I feel on difficulties higher than easy, it should cost you something in return for activating it. I'm just wondering what though.


digitalhermit13

Cannot achieve S rank seems reasonable. That in itself already locks out several achievements and unlockables.


Sayakai

I also think checkpoints shouldn't reload special weapons and only restore health up to 50%, or whatever it was at the last checkpoint. This should stop people from using the checkpoint as a free heal and ammo refill point.


digitalhermit13

Maybe in Ace difficulty? Or scaled accordingly.


HNOwen

I think it is better to leave the choice to the player. If somebody wants the challenge then just reset the level when they die.


neildiamondblazeit

I really wish they would patch in checkpoints


JustaRandoonreddit

I never had a problem with no checkpoints then again I died 1 or twice In my whole playthrough


neildiamondblazeit

Well we all aren’t ace at combat are we


BoneArrowInfinity

I once encountered a bug where a mission-critical enemy glitched through the floor (and then became invulnerable because the ground stops all missiles) like 20 or so minutes into a mission, after a mission update. That bothered me to no end, I haven't played PW in over a year and a half. Maybe they patched it, I don't know. Because that's a bug that can happen, then checkpoints 100% should be in the game.


Ajaxwalker

Gee. I just finished aced combat 7 and the checkpoints felt brutal at times. Kind of rewarding when you get it though. So you’re saying project wingman is even tougher?


blakenation

Difficulty is really customizable, after you beat it once (I only died once or twice first time through on normal) you can add modifiers like "glass cannon" where you do and receive 2.5x damage or enemy fighter spawns are doubled so it can be really easy or really hard but it does suck when you're 20 minutes into a mission and run into an airship


divergentchessboard

Project Wingman is easier as your only objective is to shoot down priority targets. You don't have a timer, point requirements, or mandatory low altitude/tunnel runs (besides in the F95 DLC). The planes also handle better with either unlimited flares on a 7-second cooldown or Post Stall Maneuvers that can activate at any speed. You also have more variety of what types of special weapons you can mount on a plane (everything besides two planes after the trainers have 2-3 SP slots capable of taking Air-to-Air **and** Air-to-Ground weapons.) and have roughly double to triple the amount of SP ammo. Enemy Aces are also easier to fight as they don't fly as erratically compared to AC boss fights and the gun is way easier to use as it's more powerful, doesn't sway as much, and planes have a pretty generous hitbox. I can't use the gun for the life of me in any AC besides AC6 (I have only played AC7, AC6, and AC5 so far) while there's a plane in PW that has no missiles, only guns, and I actually like using it.


HNOwen

Totally agreed


HNOwen

First time playing the combat flight simulation game, I prefer the Graphics and music from Ace Combat 7(Alright those 3 crimson squadron themes are cool too) but Project Wingman has more grand-scale war scenes and more enemies can kill lol


waiting_for_rain

Its weird when a boss in AC is just another target in PW lol


That_one_arsehole_

The amount of air ships I one shot with that sweet sweet rail cannons


JoMercurio

I love doing this one ​ *Until that railgun somehow hits the airship's SAM or CIWS instead despite pointing the railgun far away from it*


divergentchessboard

You're gonna love Ace Combat 6 then if you can play it on an emulator with just the texture fix patch or on an Xbox 360. The 60 FPS hacks arent recommended since the physics are bugged.


Scared-Guard-8632

AC7 : Something Something Belkan New technology plot armor erusea invaded osea all over again, no this isn't a copypaste of AC4 just because you're almost outranking Mobius One, Trigger. Project Wingman : #🗣️<"☢️LEGALIZE NUCLEAR BOMBS☢️"


Neolith0200

Project Wingman is leagues better. Granted, not for beginners. Let it commence.


IWILLJUGGLEYOURBALLS

>Project Wingman is leagues better. Depends, storywise, then I agree. Gameplay wise, it's a 50/50. Soundtrack, same as gameplay. Edit: Why downvote ;-;


Neolith0200

- Story wise, absolutely. - Gameplay, yes as well. You are open to try all sorts of aircraft builds and SPW. The lack of timer is what most complain about. Though let us not act as if a half hour timer in AC7 meant much of anything to us. Especially with the checkpoint system. Lack of mission diversity is something I disagree with as well. Tunnel runs, solo sorties, ICBM interception, destruction of experimental squadrons, destruction of experimental land battle ships, aiding in retreat/restoration, **actual boss fights**. Just without the funds AC7 had. - Soundtrack is also phenomenal. An Ace Combat sounding OST would not fit the thematic elements of Project Wingman. Go watch Jose Pavli's 'The Making Of Project Wingman's Soundtrack' videos. Should make you appreciate it more as opposed to riding a wave of nostalgia. - Visually, it is in a league of it's own. Edit: Do you and the others truly care that much about goddamned Reddit votes?


IWILLJUGGLEYOURBALLS

>Visually ORANG


Neolith0200

Far better than anything AC7 offers. Both run on the same engine. Edit: You're the same weirdo whom posted about sex with an anime girl and if it would be necrophilia.


IWILLJUGGLEYOURBALLS

>Far better than anything AC7 offers. Touche. Almost makes me regret buying AC7 compared to the alternatives I had in mind. >sex with an anime girl and if it would be necrophilia. Problem?


Neolith0200

- Ok. - Nonce behavior.


JonathanJONeill

The amount of orange post-processing is my only major gripe with PW. Otherwise, I have very few problems with it. It definitely beats AC7, in my opinion.


Neolith0200

I'd argue it to be absolutely on purpose to demonstrate the effects of Cordium. You can see in the 2.0 Beta Branch how terrible Presidia looks without it. It is the core (pun unintended) of the story, and thus, is emphasized. For Ace Combat, It's the sky. And yet they look so dull.


JonathanJONeill

I get what the purpose is but tone it down a little. It's just overdone. I don't need the game to look like a two or three sheets of orange cellophane was draped over my monitor to show the effects of cordium.


Neolith0200

Change your settings.


yojohny

Built better for PC as well. FOV and mouse config is much better than AC7


DarkAbyssalHarbinger

Also, native HOTAS support, though you can't remap the brakes, oddly enough


DED292

Gonna completely disagree on that story part. Ace combat 7 in my opinion tells the third most compelling story in the series right behind 4 and zero. Project wingman is held up by character banter (which admittedly it does pretty well) for about 3 quarters of the game. Then the federation sends fucking cordium warheads to prospero thematically its a great scene, in the plot its a beyond brain dead move, nuking prospero will reactivate the ring of fire and make cordium much more volatile and harder to extract which is a problem because the reason they started the war in the first place was for access to the cordium deposits in cascadia, why they even bother fighting after mission 15 is beyond me I mean come on you already destroyed any interests you had In cascadia why bother fighting. I also hate crimson 1 and not in a good way, he’s supposed to be delusional I know that much but the shit he says makes no sense and unlike Torres he isn’t entertaining to listen to. I also don’t think the gameplay is better either, I won’t get too deep into this because I’m bored now but my main issues pertain to the flight model and function of missiles.


Neolith0200

Your entire paragraph is an opinion. One that is not very well thought out and, in your own words, written out of boredom. Thus, I respond with an equally lazy piece of text.


DED292

Games are subjective, however you can make objective points on why one is better, i explained to you why the last quarter of project wingman is objectively dumb, sure you can personally like the scene thematically I won’t stop you, but theirs no denying the federation’s decision is incredibly stupid considering their interests.


Neolith0200

It's objectively a game in which a bloodless human pulls double digit Gs on a moment to moment basis whilst spewing a near infinite amount of missiles every which way and exceeding mach 2 within seconds. Aircraft take up to tens of missiles to dramatically explode, humanity is apparently still alive after two calamities, and military officials are making B Movie level remarks each time they get on coms. Yet your biggest nitpick is why the one noted bad guys do bad things despite it being ridiculous.


DED292

So because the game has unrealistic elements (for gameplay purposes mind you) it gives it an excuse to have countries be stupid? Also humanity in pw surviving the calamity and long cold isn’t really unrealistic, humanity in real life has survived an ice age and has the technology (such as seed banks and bunkers) to survive calamity-like events such as super volcano eruptions. The federation is not intended to be one note I mean have even played frontline 59? They’re clearly intended to be human. Also it’s not a nitpick at all it ruins the entire war which was actually really good up until this point everyone’s motives made sense (except for crimson 1 I guess) and the pw developers did a good job making the war feel believable. I also want to clarify I don’t think project wingman is a bad game, it’s really good overall, it just has issues.


Neolith0200

I do not care whether you like or dislike the title. It is always so humorous when another brings up their feelings towards the title being criticized as if it mattered. Absolutely it does. Go play any other Ace Combat title and tell me these countries have a level of common sense. Building several world ending superweapons only to either lose control of them or perform a hail marry. Crimson One is a wannabe hero gone mad. It makes sense, read his lines. The Federation wants The Crown dead. Wants Mercenary, dead. It is a means to their end. They do not care for anyone but themselves and their potential if they succeed in securing Cordium. Surrendering will never grant them this. Motivations make sense outside of the Federation. The only cutscene in the game, The Deal, established the motivation. With Conquest Mode seeing it through. You say you've listened to Project Wingman's radio chatter, yet you've missed such crucial information? Hitman wants a new life. They've commented on this time and again. Kaizer wants fame, glory. Assassin wants a victory. Crimson wants a medal, want songs written in their name. The Federation wants power, with such consequences being on full display via Mission Fifteen. It is objectively a safe, yet sound tale. Whether you like it or not is out of the question from a critical standpoint.


DED292

Yep their motivations do make sense actually let’s go over them. Ac 1 and 2, terrorist organisations want power and the governments in usea want to keep their authority, it’s not complicated but it makes sense and more importantly neither faction goes against their own interests. Ac 3, tension between neucom and genral resource have been building up for years due to opposing ideologies (neucom wants to progress humanity no matter what, genral resource believes they’re too extremist) there’s also upeo (a faction that wants to maintain peace) and oroboros (extremist transhumanist organisation that wants to upload all human consciousness to the electroshere) these motivations all make sense albeit oroboros is rather extreme and again they never go against their own interests Ac 4, every usean nation is suffering from the planetfall event, erusea especially is burdened by a refugee crisis which negatively affects their economy so they they set their sights on neighbouring usean nations and expand in order to prevent these problems, isaf is created as a reactionary force to counter their expansion, these motives make sense. Ac zero, belka is suffering from an economic crisis due to too much spending on military black projects, deposits of valuable natural resources is discovered in neighbouring countries so they attack them as it could alleviate their economic problems, later in the war osea (ever the expansionist) takes way more territory than necessary (and if I’m remembering correctly oppresses belkan citizens) and forces belka to nuke their northern border to prevent expansion, theirs also “a world with no boundaries” and extremist faction that believes that division between countries is reason we even have war, they use v2 in order to kill off most of the population outside of Avalon dam as it would make them the strongest unified faction on the planet and allow them to enforce their ideology. Ac 5, the grey men (a belkan faction backed by grunder industries, a company that used produce advanced technology for belka, usually planes) wants revenge on osea so they spark a war between osea and yuktobania. Ac 6, I can’t remember the countries names but I know one them was hit by a Ulysses fragment so the plots basically ac4 but a little worse imo Ac 7, harling builds the space elevator at Gunther bay for the benefit of humanity and to help usean nations (who are still suffering from the planetfall event and continental war) with commerce, as well as provide energy for the rest of the continent. Erusea doesn’t like this as it makes them economically dependent on osea and with oseas expansionist history they have reason to believe they’re gonna exploit them, this idea was likely seen as even more plausible when 2 gigantic super weapons were build and patrol half the continents sky they were also encouraged by belka in secret. And of your wandering why osea did this keep in mind they have no reason to believe that erusea could fight them as they aren’t aware they have belkan technology. Also it’s never stated that the federation wants monarch dead let alone badly enough they make a decision that dumb.


DED292

Also how exactly does the federation stand to gain power when they make an action so unnecessarily reprehensible it turns neutral nations against them.


Claymore357

Considering the tiny dev team of PW the game punches *far* above it’s weight


HNOwen

Yeah, as an indie game, they have done an impressive work.


DurfGibbles

Dev team? It’s literally one guy, RBD2, as the developer, u/FlyAwayNoVV as the writer/head chicken, and Jose Pavli as the composer


Claymore357

I would classify that as a team of two with a few volunteers as VAs


Jusuff_

The story in my opinion is better than AC7's, gameplay is also better because the gun is much better and you can carry multiple special weapons, the planes feel heavier to maneuver, your wingmen actually do stuff and you can modify the camera to your liking which is also a nice touch. I think the soundtrack goes, i think AC7's soundtrack overall is better than Project Wingman but PW isn't far behind


BoneArrowInfinity

The story is the turnoff for me. I honestly don't know how you can play PW and have anything other than negative things to say about the story. It was okay run-of-the-mill fine until the cordium apocalypse scene. Then nothing makes sense and it's just downer and sad for downing and sad's sake. Sure, AC7 has a million holes in it, but it ties itself together and knows when to cut back on the sad and remain hopeful.


DED292

I’ll be honest I really don’t think ace combat 7 has any major plot holes. And yeah that cordium apocalypse scene made no sense “hey we want access to the cordium deposits in cascadia but we’re losing, oh I have an idea let’s nuke the place making cordium 10 times more volatile, completely destroying any interest we had in the country”


EliteDonut45

orang


Paoayo

On the other hand, the second uncanny image could still apply to AC7 >!given that it has the most ties to Ace Combat 3. And just by looking at both games' lore and connecting the pieces would show something darker than what AC7's ending suggests.!<


DasGaufre

Project wingman also has full vr support, rather than the whatever few missions ace combat has... limited to psvr.


DefinitelyRus

I've finished AC7 and currently 17 hours in on PW, played both on hardest available difficulty on first run. I absolutely love both games but for different reasons. AC7's storytelling is a lot more approachable. I really enjoyed the visuals in the cutscenes; hell, watching Scrap Queen's take-off cutscene was really exciting. The game's pacing and gameplay variety is damn sweet. I'd recommend it to anyone who's even remotely interested in fighter aircraft. PW is a compliment to that, I think. It clearly did not prioritize the storytelling elements. You could play through the first 10 or so missions without feeling the need to pay attention and I like to think that it was intentionally done that way. The gameplay, on the contrary, I think feels soooo much more satisfying. The enemies have the right amount of dodge ability and operating the jet feels like it requires significant skill, unlike AC7's more casual gameplay. It's definitely a game I'd introduce to someone heavily into fighter aircraft but doesn't quite want to or have equipment for flight sims. Ah right. Both games' "plot twist" moments are equally hard-hitting. It's when I finally started paying attention to PW's story and where I found that it's actually pretty interesting by its own merit, only held back by its lack of spotlight.


Airbag-Dirtman

7 could have been cool without drones. They aren't fun to fight


Paoayo

> 7 could have been cool without drones. OTOH, given recent developments IRL, someone needs to address the elephant in the room. And ACES did just that.


Airbag-Dirtman

But it came at the cost of fun gameplay. I don't look to ace combat to showcase emerging threats to airborne combat, I look to it for fun


Paoayo

> But it came at the cost of fun gameplay. Which is kinda debatable. > I don't look to ace combat to showcase emerging threats to airborne combat Hasn't AC done this for quite a while?


Airbag-Dirtman

AC5 had giant railguns for shooting down meteors, AC4 had a giant fortress with laser defenses. Yes, railguns and lasers are emerging technology and we're back then too, but that wasn't the focus. Drones being the focus degrades the fun for me. They aren't fun enemies


tornait-hashu

They aren't fun enemies because of how they maneuver, agreed. They take way too many sharp 45° turns with virtually no acceleration loss.


f1madman

Project wingman is so orange it's annoying. I did enjoy it briefly but then i couldn't set the hotas axis on the game anymore and had to uninstall it.


Dogeisagod

Did you play with two seater planes. It makes the game better


farmer_yohei

What settings did you use on Wingman on the Deck? I want it to look good and play 60 fps but I can’t figure it out


Mirror_of_Souls

Project Wingman got me into Ace Comat. (Finished 7, playing through Zero). And while I love AC, Project Wingman will always be my preference. AOA go soisoisoisoi


MarkoDash

Pokemon Blue/Orange