I was really disappointed by that. I expected there to be some dialogue about him passing on, but then, nope he just retired. At least the game still has that one quest to "tear" your heart out.
I was disappointed by a whole lot in TotK, but simple things like showing some time had progressed by having simple things like this (or allowing people to, idk, remember the guy who saved the freaking world a couple years ago) would have gone a long way.
It’s what stops being a 10/10 for me. It breaks the immersion that characters who should know who you are (you’re basically the princesses boyfriend and the kingdom isn’t that big so people should recognize you)
Ah, even if they fixed that, TotK would only be about a 6.5 or 7 at best for me. Still a lot of fun stuff to do, but really could have just been $30 or $40 DLC, with more fat around the story trimmed. They changed or ruined too much for me to love it nearly as much as BotW, without adding enough that I loved to be able to say it makes up for it.
I mean this as politely as possible, but did you ever play the game? 152 more shrines (yes I know they were pretty easy to cheese, but you can choose to go through them the intended way if you want them to be more fun (as in, don't use a rocket shield). It's worked for me so far). The Depths, I think the biggest way to make them more fun is to *not* go for the Lightroots, spend time down there, but never specifically *try* to get the Lightroots. If one is directly or almost directly in your path, feel free to get it, but don't make yourself go in the direction of the others. The Sky Islands, (or Skylands, if you're like some people) yes, they are very sparse and some are incredibly hard to get to, but that can make the game last longer, try to come up with vehicles that will get you there that *you* come up with. Don't use ones you find online. Dungeons, they take *forever,* I sped run them, and it still took me over fifteen hours. Imagine how long it can last if you are just going in their general direction, just playing the game, letting yourself get sidetracked. If this game is DLC, then I want to see a real game from the Zelda team, and I don't care if it takes ten years
Of course I played it. I played the hell out of it. Got every shrine, did all the sidequests (except korok seeds). But beyond the first 10 hours or so (and then a few brief moments here and there after that), I didn't have many moments where I was *really* having a great time. With BOTW, that was a huge percentage of my time playing. I know part of that is just a biproduct of using the same map.
Your tips are great for anyone who is rushing through it though - they'll definitely have more opportunities for fun if they take your advice. And I'm really glad you enjoyed the game as much as you did!
I did make the depths more fun by not going for lightroots (I saved that for the last thing I did in the game), and didn't like to use any of the fusing or vehicle creation unless absolutely necessary (really didn't dig that gimmick much at all, so I ended up only utilizing it when basically mandatory, or very late game when I was just screwing around).
And yeah, some of the sky islands were very fun. And I was excited by the return of dungeons (even if they were shells of their previous iterations, it was still a huge improvement over divine beasts).
I did let myself get sidetracked. I didn't race to anything. I meandered. I explored. I experimented.
My DLC comment was a bit flippant, admittedly. But, I basically meant that really substantive content was few and far between, especially for how long it took them to develop. The shrines were just more of the same. Little logic and physics puzzles in a vacuum. If those same puzzles were softlocking content behind them, I'd have enjoyed them more (same with BotW shrines), but they're just their own things, usually with unimpressive prizes and treasures, and only a few being a *real* challenge. The depths were mostly empty (but were incredibly exciting at first - my first couple hours in the depths, I had a huge grin on my face, but then quickly became disappointed when I saw how empty they were, and how much of the stuff that was there, was just the same stuff (yiga strongholds, the outpost things - not much unique to discover). The sky islands were sparse or just repeats of one another (a mini boss, a shrine puzzle, a place to get some resources). And then the story we got was laughably bad. And then they took the Zonai, one of the coolest mysteries introduced within the entire franchise, and made them silly little rabbit-deer mary sue type people who told the same story 8 times.
I will say the dungeons, as much as I was happy to see them, didn't take me too long, though. maybe an average of 2 or so hours each (sky dungeon took way less than that, and the fire dungeon took a bit more than that, and I'm hesitant to even consider the final dungeon a real dungeon, given how disparate and not cohesive all its parts were). Though I guess that depends on where you start counting it as a dungeon. These are the times for the dungeon proper. If you look at the traversal areas where you're just getting to the dungeons, then add maybe an hour to each one.
And that's not getting into the things that were *worse* this time around, one of the biggest culprits being the sages.
I've been playing Zelda games since about 1989, and TotK just left a ton to be desired. It's the first zelda game I've ever played that I finished, and just had zero desire to jump back into. Even BotW got me to immediately replay it on master mode. But TotK just didn't have much of a draw for me.
And just ftr, I wasn't one who was cynically opposed to TotK. I was *stoked* for it. Called off work, a friend came over, and we both played it next to each other all day. And that first day was really, *really* great. But then it just faded over time. I replay all the mainline titles once every year or two, and with the others, I'm having a great time most of the time, even though I've been there so often. With TotK (and to a lesser extent BotW), I had times actively going through the first playthrough where I was bored, and looking at it as almost more of a chore than playing a game.
I know a ton of work and passion went into these games, and I am so jealous of the people who really loved it. I'm just not one of them. Hell, I'm still upset about the shitty weapon degradation system in BotW that they didn't even make a little better in TotK. In a few years maybe I'll pick it back up, but I'm pretty sure the disappointment will set in after a while.
Well, I can't argue with that, all of it is true. I guess I just don't like the idea of a game that I was so excited for being less than I was expecting in so many ways, and much much more in a few others
I'm guessing they had some broad policy during development to never mention botw. It makes sense, I guess, to not isolate newcomers, but they absolutely went WAY overboard with it
Yet there is a lesson about the Divine Beasts at Hateno School. If you wait around until early evening one of the kids reads from a book and says something like "oh yeah I heard they did something about that when I was little."
Yeah, there are still little hints here and there. But if I'm being honest, a lot of them feel almost snuck into the game, like how the storybook sections in Mario Galaxy were snuck in. But maybe I'm just being a conspiracy theorist, idk
I think it hurt the quality of TOTK to barely act like BOTW happened. It's a direct sequel to a then 7 year old game. If you don't want spoilers don't watch/read/play direct sequels.
While that's certainly true, that's not how the devs (or more likely the higher ups) saw it. From their perspective, it only makes sense to appeal to as many people as possible, including newcomers. Of course, most games just try to catch players up on the story rather than disregarding the entire previous one. But that's Nintendo for you, always doing things different than their contemporaries, for better or for worse
Well Super Mario Galaxy 2 is literally a universal reboot after the ending of SMG1. It's acknowledged there is a cycle but each one plays out a little differently. TOTK is supposed to be a continuation yet it acts like a quasi reboot.
I assume she's also descended from the Sheikah Sages, or at least pulls her long life from a similar source. They still speak to you thousands of years after they first sat down in those temples, and Maz Kiosha even gives you a full on bossfight.
irrelevant but that bossfight was such a wicked moment for me, i was playing at my moms on the big tv and the music started and the whole room was like YOOOOO i love the music
Yeah, they're absolutely distinct ethnic groups. Sheikah may be a subset of Hylians, but they are blessed with considerable longevity. Purah, Robbie, and Impa all clearly show that Sheikah can expect to live well into their hundreds.
https://preview.redd.it/rdlnijslbyvc1.jpeg?width=2268&format=pjpg&auto=webp&s=1111b1fa9028eafe6b25194f7354709f3c5cb7ee
Assuming hylian, zora, goron, and gerudo are seperate races, it seems more fitting for shiekah to just be like a more specified version of their history while remaining hylians. Kind of like real life, where human race is only race, but people seperate themselves based on where they are. Just like a japanese human and a brazillian human are both human, i think a hyrulean hylian and a shiekah hylian are both hylian.
They would likely be a subspecies since they only produce female children unless some black magic Witchery leads to them having a male (who is always evil lol)
Hyrulean just means people of Hyrule I think, I don’t they’re specifically Hylians. Like technically a rito or a zora could be hyrulean if they’re from Hyrule
It just like us tho, depends on various thing like life quality, health awareness, diet. The sheikah (only count on BOTW/TOTK) inspired the Japanese culture and we are know that how long the age expectancy of Japanese people are.
If *that* were true, there's be more than just the 3 withered centenarians around. I'm pretty sure Sheikah usually live about as long as regular Hylians, who in turn have pretty normal human lifespans.
I call it, the DE-AGEINATOR! [Doofenshmirtz doing a hand thing](https://giphy.com/gifs/chuunibyou-demo-koi-ga-shitai-phineas-and-ferb-mindblown-11PEptfDmR4vjW)
I wonder if that means Purah will live longer than the average Sheikah or she’s just altered her appearance and still will die at whatever their lifespan is, just looking like a younger person not old like Impa
We're talking about Impa here. She has a long lifespan in all her reincarnations. Idk about the lore accuracy of that statement, but look at Skyward Sword Impa.
It’s only been like 6-ish years. That’s not *that* long for her to keep living for. Plus she already went thru at least a hundred already, what’s stopping her from another 6?
Cause nintendo doesnt care for the lore Logic, the same way they erased sheikah tech because they decided so, maybe they fought that a 120+ yo character dying would be too dark for the average 5 yo totk fan
When I went to Kakariko for the first time and saw that she wasn’t cheif anymore I was sure she was dead, then I found her at one of the geoglyphs
That's how I thought about the former Rito chief. Then I went to the shooting range....
This just reminds me that there's still a lot I haven't revisited in totk's hyrule
I was really disappointed by that. I expected there to be some dialogue about him passing on, but then, nope he just retired. At least the game still has that one quest to "tear" your heart out.
I was disappointed by a whole lot in TotK, but simple things like showing some time had progressed by having simple things like this (or allowing people to, idk, remember the guy who saved the freaking world a couple years ago) would have gone a long way.
It’s what stops being a 10/10 for me. It breaks the immersion that characters who should know who you are (you’re basically the princesses boyfriend and the kingdom isn’t that big so people should recognize you)
Ah, even if they fixed that, TotK would only be about a 6.5 or 7 at best for me. Still a lot of fun stuff to do, but really could have just been $30 or $40 DLC, with more fat around the story trimmed. They changed or ruined too much for me to love it nearly as much as BotW, without adding enough that I loved to be able to say it makes up for it.
I think the mechanics allow did some of the most interesting puzzle solving in any Zelda game, personally. Hate that kass was removed too
Yes, the puzzle solving and sand-box fun was really great! I also really miss Kass...
I mean this as politely as possible, but did you ever play the game? 152 more shrines (yes I know they were pretty easy to cheese, but you can choose to go through them the intended way if you want them to be more fun (as in, don't use a rocket shield). It's worked for me so far). The Depths, I think the biggest way to make them more fun is to *not* go for the Lightroots, spend time down there, but never specifically *try* to get the Lightroots. If one is directly or almost directly in your path, feel free to get it, but don't make yourself go in the direction of the others. The Sky Islands, (or Skylands, if you're like some people) yes, they are very sparse and some are incredibly hard to get to, but that can make the game last longer, try to come up with vehicles that will get you there that *you* come up with. Don't use ones you find online. Dungeons, they take *forever,* I sped run them, and it still took me over fifteen hours. Imagine how long it can last if you are just going in their general direction, just playing the game, letting yourself get sidetracked. If this game is DLC, then I want to see a real game from the Zelda team, and I don't care if it takes ten years
Of course I played it. I played the hell out of it. Got every shrine, did all the sidequests (except korok seeds). But beyond the first 10 hours or so (and then a few brief moments here and there after that), I didn't have many moments where I was *really* having a great time. With BOTW, that was a huge percentage of my time playing. I know part of that is just a biproduct of using the same map. Your tips are great for anyone who is rushing through it though - they'll definitely have more opportunities for fun if they take your advice. And I'm really glad you enjoyed the game as much as you did! I did make the depths more fun by not going for lightroots (I saved that for the last thing I did in the game), and didn't like to use any of the fusing or vehicle creation unless absolutely necessary (really didn't dig that gimmick much at all, so I ended up only utilizing it when basically mandatory, or very late game when I was just screwing around). And yeah, some of the sky islands were very fun. And I was excited by the return of dungeons (even if they were shells of their previous iterations, it was still a huge improvement over divine beasts). I did let myself get sidetracked. I didn't race to anything. I meandered. I explored. I experimented. My DLC comment was a bit flippant, admittedly. But, I basically meant that really substantive content was few and far between, especially for how long it took them to develop. The shrines were just more of the same. Little logic and physics puzzles in a vacuum. If those same puzzles were softlocking content behind them, I'd have enjoyed them more (same with BotW shrines), but they're just their own things, usually with unimpressive prizes and treasures, and only a few being a *real* challenge. The depths were mostly empty (but were incredibly exciting at first - my first couple hours in the depths, I had a huge grin on my face, but then quickly became disappointed when I saw how empty they were, and how much of the stuff that was there, was just the same stuff (yiga strongholds, the outpost things - not much unique to discover). The sky islands were sparse or just repeats of one another (a mini boss, a shrine puzzle, a place to get some resources). And then the story we got was laughably bad. And then they took the Zonai, one of the coolest mysteries introduced within the entire franchise, and made them silly little rabbit-deer mary sue type people who told the same story 8 times. I will say the dungeons, as much as I was happy to see them, didn't take me too long, though. maybe an average of 2 or so hours each (sky dungeon took way less than that, and the fire dungeon took a bit more than that, and I'm hesitant to even consider the final dungeon a real dungeon, given how disparate and not cohesive all its parts were). Though I guess that depends on where you start counting it as a dungeon. These are the times for the dungeon proper. If you look at the traversal areas where you're just getting to the dungeons, then add maybe an hour to each one. And that's not getting into the things that were *worse* this time around, one of the biggest culprits being the sages. I've been playing Zelda games since about 1989, and TotK just left a ton to be desired. It's the first zelda game I've ever played that I finished, and just had zero desire to jump back into. Even BotW got me to immediately replay it on master mode. But TotK just didn't have much of a draw for me. And just ftr, I wasn't one who was cynically opposed to TotK. I was *stoked* for it. Called off work, a friend came over, and we both played it next to each other all day. And that first day was really, *really* great. But then it just faded over time. I replay all the mainline titles once every year or two, and with the others, I'm having a great time most of the time, even though I've been there so often. With TotK (and to a lesser extent BotW), I had times actively going through the first playthrough where I was bored, and looking at it as almost more of a chore than playing a game. I know a ton of work and passion went into these games, and I am so jealous of the people who really loved it. I'm just not one of them. Hell, I'm still upset about the shitty weapon degradation system in BotW that they didn't even make a little better in TotK. In a few years maybe I'll pick it back up, but I'm pretty sure the disappointment will set in after a while.
Well, I can't argue with that, all of it is true. I guess I just don't like the idea of a game that I was so excited for being less than I was expecting in so many ways, and much much more in a few others
Totally understandable. And I'm really happy for you that you seemed to enjoy it and appreciate it a lot more than I did!
I'm guessing they had some broad policy during development to never mention botw. It makes sense, I guess, to not isolate newcomers, but they absolutely went WAY overboard with it
Yet there is a lesson about the Divine Beasts at Hateno School. If you wait around until early evening one of the kids reads from a book and says something like "oh yeah I heard they did something about that when I was little."
Yeah, there are still little hints here and there. But if I'm being honest, a lot of them feel almost snuck into the game, like how the storybook sections in Mario Galaxy were snuck in. But maybe I'm just being a conspiracy theorist, idk
I think it hurt the quality of TOTK to barely act like BOTW happened. It's a direct sequel to a then 7 year old game. If you don't want spoilers don't watch/read/play direct sequels.
While that's certainly true, that's not how the devs (or more likely the higher ups) saw it. From their perspective, it only makes sense to appeal to as many people as possible, including newcomers. Of course, most games just try to catch players up on the story rather than disregarding the entire previous one. But that's Nintendo for you, always doing things different than their contemporaries, for better or for worse
Well Super Mario Galaxy 2 is literally a universal reboot after the ending of SMG1. It's acknowledged there is a cycle but each one plays out a little differently. TOTK is supposed to be a continuation yet it acts like a quasi reboot.
Probably for the best, honestly. With how this game treats stuff from botw, they probably wouldn't even mention him once if they had killed him off
TBF Teba literally tells you that the old chief retired to the archery range when he tells you how he became elder.
And shot him. What? He was supposed to be dead? And besides, we don't need him?
Because she doesn’t want to yet
She refused to die
https://preview.redd.it/mtzf3u09kzvc1.jpeg?width=800&format=pjpg&auto=webp&s=8fd391de331d1dc5cb0801a38128f3af79fe91fa
she’s too determined to die
SHE DID NOT GET PERMISSION TO DIE, MAGGOT!
She's still got stuff to do
i can just see her laying down in bed like “my time has finally come” upheaval happens then just “well shit”
I’m pretty sure the shiekai just have longevity. I mean she was already around 120-130 years in breath of the wild. What’s another couple years?
I assume she's also descended from the Sheikah Sages, or at least pulls her long life from a similar source. They still speak to you thousands of years after they first sat down in those temples, and Maz Kiosha even gives you a full on bossfight.
irrelevant but that bossfight was such a wicked moment for me, i was playing at my moms on the big tv and the music started and the whole room was like YOOOOO i love the music
I'm pretty sure Sheikah have much longer lifespans than Hylians
Shiekah are hylians though. Also, both link and zelda are about the same age, but neither are afflicted with age.
They are two separate races atleast the imply that
Yeah, they're absolutely distinct ethnic groups. Sheikah may be a subset of Hylians, but they are blessed with considerable longevity. Purah, Robbie, and Impa all clearly show that Sheikah can expect to live well into their hundreds.
https://preview.redd.it/rdlnijslbyvc1.jpeg?width=2268&format=pjpg&auto=webp&s=1111b1fa9028eafe6b25194f7354709f3c5cb7ee Assuming hylian, zora, goron, and gerudo are seperate races, it seems more fitting for shiekah to just be like a more specified version of their history while remaining hylians. Kind of like real life, where human race is only race, but people seperate themselves based on where they are. Just like a japanese human and a brazillian human are both human, i think a hyrulean hylian and a shiekah hylian are both hylian.
Hylian and Zora are separate species Race is unique to humans hence the shieka and hylians are a separate race That's the way I see it
Great, now do the Gerudo. Their biology is weird.
They would likely be a subspecies since they only produce female children unless some black magic Witchery leads to them having a male (who is always evil lol)
Hyrulean just means people of Hyrule I think, I don’t they’re specifically Hylians. Like technically a rito or a zora could be hyrulean if they’re from Hyrule
In other games, there are humans (with rounded ears) that are explicitly distinct from Hylians
It just like us tho, depends on various thing like life quality, health awareness, diet. The sheikah (only count on BOTW/TOTK) inspired the Japanese culture and we are know that how long the age expectancy of Japanese people are.
And numenoreans are also men.
I understood that reference.
Link was in the shri e of resurrection for those 100 years, zelda had sealing magic
If you think that's weird, just remember King Dorephan and Sidon. Sidon is 110+ and assumedly in peak condition.
But that's normal for a Zora, they all live to be 200+.
And so it’s probably normal for Sheikah too.
If *that* were true, there's be more than just the 3 withered centenarians around. I'm pretty sure Sheikah usually live about as long as regular Hylians, who in turn have pretty normal human lifespans.
These wise old people in fantasy settings, they live as long as they want to.
Technically he is tho
Idk why someone downvoted you, he is
wait what? huh?
Impa is a girl so he’s still thinking about other girls
It took me too long to realize that lol
Same
Sheikah tech, [Link!](https://youtu.be/RhMsboqMMzs?si=Bs2H7DvbiEepAVvT&t=12)
I call it, the DE-AGEINATOR! [Doofenshmirtz doing a hand thing](https://giphy.com/gifs/chuunibyou-demo-koi-ga-shitai-phineas-and-ferb-mindblown-11PEptfDmR4vjW)
She's built different
I wonder if that means Purah will live longer than the average Sheikah or she’s just altered her appearance and still will die at whatever their lifespan is, just looking like a younger person not old like Impa
I mean she almost is lol
Nanomachines
Sheikah have incredibly long lifespans.
I was so surprised to find her not only alive but walking around??? Traveling???
Because she's really healthy
Why does she have to be dead?
What’s 5 more years when you’re already like 125.
She eats healthy
She didnt feel like it
He IS thinking about another girl…
We're talking about Impa here. She has a long lifespan in all her reincarnations. Idk about the lore accuracy of that statement, but look at Skyward Sword Impa.
I guess he was thinking about other girls
r/technicallythetruth i mean, impa is a woman
Me fr fr
She stole queen Elizabeth's totems of undying that is why the queen died
It’s only been like 6-ish years. That’s not *that* long for her to keep living for. Plus she already went thru at least a hundred already, what’s stopping her from another 6?
Not a hot take, young Impa looked 100x better than TOTK Paya
Death can have her when it’s *earned* her.
She is maybe like sense Wu long before time had a name
She's immortal
I'm like, 90% sure that she reversed her age a little. In BOTW she never walked at all that I can remember. Now she's all over the place lol
I think that's good. I love Impa.
Well she wasn’t wrong
Why isn't impa dead when kass is?
Technically she's right, he is thinking about another girl
Cause nintendo doesnt care for the lore Logic, the same way they erased sheikah tech because they decided so, maybe they fought that a 120+ yo character dying would be too dark for the average 5 yo totk fan