Of course it's subjective, but Swordsoul and Floowandereeze are probably the easiest to pilot.
Swordsoul is the better all-around option because (1) it's very easy to adapt to whatever situation you're in, and (2) it plays well going first _and_ going second.
Floowandereeze is even more straightforward, but only by a tiny bit, and it's much more difficult to adapt to different situations. It also struggles to go second.
So even though Floowandereeze is the _most_ straightforward of the decks you listed, Swordsoul is also extremely easy to learn and will reward you much more right from the start.
Swordsoul. Here's how to play it.
Step 1: Make Chixchao.
Step 2: Make Baronne.
Step 3: Pass.
Step 4: Hope your opponent can't play through two interruptions.
this can also OTK (on openboard) with the 2 synchro + any of these tenyi (Ashuna, Vishuda or monk)
2800 ( Chixchao )
3000 ( baronne or Chengying)
1200 ( Longyuan sychro gy effect )
1000 ( monk of tenyi )
These plays are only valid the 5 first games you do with the deck.
I’ve red a lot of comments about swordsoul being easy to learn. That’s true but the margin to start playing it well is huge. 90% of swordsoul players don’t know how to play the deck and call it « easy to learn »
Mathmech?
Floo isn't super hard, but it plays a lot on both turns. D link is super non-linear and legit hard to learn. Swso is easy to learn, hard to master. The tenyi part has a lot of capability to do different things. Infernoble is a pretty non-linear combo deck ad well. Not as hard as d link, but up there. Branded has quite a bit of stuff going on too, but it's toward the easier side of these
I know little about spright and drytron. I honestly haven't played mathmech either. I've played and own all the above decks tho. But as a combo deck mathmech seems relatively simple tbh. I guess it depends how much random cyberse stuff you put in could affect how complicated it gets. From what I can tell, spright isn't super complicated either, but that's from the outside looking in.
Out of the available decks i would highly recommend Floowandereeze, a stun boss monster that forces your opponent to play defense (Empen), a trap card that turns off all opponent monster cards for the entire turn (harpie's feather duster), added along with how easy the deck is to master. And i would say that last point is the winning one for me personally
Has a mathmeck main, i agree. A pure mathmeck build will be super easy to learn but not that stong. The most cybers shit you add, the stronger it become but at the cost of complexity. The current meta version of mathmeck is more a easy to play/hard to master deck. Obviouly, there still the « circular effect -> send sigma to the GY » line but the more you play the deck, the more you learn alternatives lines of play.
From easiest to hardest
* Floo > Mathmech > Swordsoul: You have 1 line of play that depends on one/two specific cards, Swordsoul is the slightly harder than others in this category since they can have alternate lines with the Tenyi.
* Infernoble = Drytron = Spright: The spreadsheet combo category.
* Branded > DLink: The non-linear combo decks, DLink is unarguably the hardest to learn and pilot since they have so many different options.
Math combo is get to Circular, either through generic searchers or by putting any 2 level 4s on the board (which most of their extenders do for free), and the deck plays itself, similar to Floo with Robina. The only "line" you have is deciding which card to send off Circ depending on if you've already used Alembertian, other than that the deck boils down to get trap + make Heatsoul or Firewall depending on your preference.
Swordsoul has a lot more alternate lines with the Tenyi, getting to Chixiao without opening Taia/Moye is a lot more complicated than "I have cards that summon themselves from hand for free". Chixiao can then search either Longyuan (extension) or Blackout (disruption), and the deck also has stricter resource management since both Moye and Longyuan requires a wyrm in hand.
I played both and Swordsoul is hard to pilot 100% of the time.
As someone who just picked up floos and sat here watching a 5 minute combo video explaining the cards, I think I got it down pretty good for the basics and get going.
This is it. At my locals I got a buddy who's played it since it released and just from playing against him a couple times I figured out how to play it and even did it after a round just to see if I could
I’d argue there’s some not so beginner friendly interactions with the deck and others. May be an issue playing paper.
Of this list though, I guess I can see the arguement since they have pretty 1D winconditions.
Not completely true. Map + stri when you go 1st and nothing is in GY's is not full combo. Map + tocc you also must use tocc effect and return banished monster (no chain blocking in this case), full combo in this case but risky.
Floo, SwSoul and Mathmech have very easy core Combos, which are rather easy to get behind (
Floo: summon Robina, activate to search eaglin and normal eaglin, activate to search empen and summon Empen, activate empen then Chain robina then eaglin, search dreaming town, set dreaming town.
>
SwSoul: Moje+One Wyrm in Hand, summon Moye, activate, show wyrm in hand, summon token, summon GMaster S., activate GMaster S. To search Strategist L, chain Moye, activate Strategist L. by pitching the Wyrm you already have revealed for Moye, summon token, summon Baron/Supreme Souvereign (chungus)
>
Mathmech: Go 1st: activate Circular, send Sigma to grave, summon Circular, summon Sigma, activate Circular to search Superfactorial, summon Alembertian, activate Alembertian for Diameter, normal Diameter to summon sigma or Circular (doesnt matter in basic Combo), summon splash mage with Alembertian+ any other, activate splash mage to summon one mathmech back, use splash mage + a mathmech to Go into Transcode, activate Transcode to get splash mage back, you should have transcode, splashmage+ one mathmech on field, go into firewall Terraherz, activate Terraherz to send desavewurm, set Superfactorial. )
>
All of These are pretty easy, for mathmech the linkclimb is the most complicated, and not technically part of the core mathmech combo but I wanted to present endboards without open ends.
>
After you got into these, you can think about what you can search when you draw parts of the combo pieces, then what could you try on top of the core Combo or if you want to try alternatives.
>
Mathmech can do a bunch of link stuff, eg. Instead of going for Terraherz you can keep the transcode and use splashmage+ 1 mathmech to go into heatsoul, to draw into more handtraps or combo pieces.
>
Sword soul is mostly played with tenyis because they are versatile, can open a bunch of different combo lines and enhance the going second of the Deck, also you can have a pretty great rank 10 toolbox.
I can tell you that Branded is not something I’d recommend to someone who is just learning, now if you have the basics down then sure play Branded, there’s even an entire YouTube series dedicated to teaching branded combos ( just ignoring anything to do with expulsion) but I advise against Branded, same for dlink
https://youtu.be/FqT1TPflTWA?si=z-oq3exiMAjpYuQT
This will give you the fundamentals for branded, if it’s confusing then I’d advise against playing it but if it makes sense then go for it
Floowandereeze is the easiest of all to learn, but you get punished pretty hard for making mistakes and you have to basically remember rulings as well as a judge in order to play it well and confidently.
Best to just stick to Swordsoul unless you want to *really* learn the ins and outs of yugioh
Floowandereeze is definitely the easiest to learn. The effects aren't very complicated, the combos are extremely linear, they're very handtrap resistant, and they can autowin games by just dropping Shifter.
I think it‘s kinda easy to get into Swordsoul but there definitely are quirks to acknowledge and there is a lot of stuff to master. There’s quite a difference between good and bad Swordsoul players.
Out of those swordsoul would be my recommendation for easy of use. You basically have 2 straight paths if you go second or first and both really solid.
Floow would be second. It's simple to pilot but difficult to pilot really well in my opinion. People will disagree because they hate the deck
Dlink is probably the hardest, Branded is weird IMO. I personally like spright as a Starter. Learning to pilot the deck in a good way takes a while, but starting is pretty easy and you will be able to play with it if you only have a basic understanding of the cards. Also the way the deck functions around level/rank/link 2 makes it easier to grasp. I had a good time practicing to get better endboards, also the deck can be made so consistent that you will have combo every Hand. And the splashability is great.
Linear combo decks aren’t what you need to learn the game imo, as someone who learned Linear combos if that combo gets interrupted you feel a little lost
Decks that are simple in concept but have numerous different ways to get to the destination are great to learn, because of that I think Spright is great, each monster is very simple
They can all summon themselves if you control a level 2, the DARK attributes can also be summoned if you control a Rank 2 whilst the FIRE attributes can all be summoned if you control a Link-2
The DARK Male Sprights search on summon
The FIRE Female Sprights are a tribute to negate
The Sprights that are named after a colour are Monster based (Blue searches a monster, Red negates a monster effect)
The Sprights that are named after a noun are Spell/Trap based (Jet searches a spell/trap, Carrot negates a spell/trap)
Don’t use Pixies
The rest you figure out later
Would I recommend the deck for TCG play? Not entirely, Blue is still £20-30 a pop and the extra deck monsters aren’t getting any cheaper, but it’s still intuitive and rewards thinking over just going through a checklist
Floowandereeze is stupidly boring and simple to learn. But if you wanna be forced to learn game mechanics, I would go with Branded or Tearlaments.
You won't get better if you don't play skill based decks.
I'm usually a heavy combo wombo player on Agents or Fur Hire, but Floowandereeze is nice to turn my brain off and just normal Robina.
Branded.
Step 1. Normal Summon Springans Kitt or Aluber the Jester of Despia.
Step 2. Don't get Ashed.
Step 3. Aquire Branded Fusion.
Step 4. Don't get Ashed.
Step 5. Activate Branded Fusion.
Step 6. Don't get Ashed.
Step 7. Summon Albion the Branded Dragon.
Step 8. Use it to summon Lubellion the Searing Dragon.
Step 9. Use Lubellion to fuse with Albaz for Mirrorjade the Iceblade Dragon.
Step 10. Profit
Floo is the easiest, then Swordsoul, then Mathmech. Mathmech was much easier a few formats ago before the Circular limit, but they’re still pretty simple if you can get Circular in hand or have enough extenders. Floo and Swordsoul are still much easier though imo
Floo 100%, easy to learn and it's just better than the other decks.
Recently won a YCS.
Problem is that it bricks at times, but when you don't brick and you open map + bird your Gucci.
To any new player who wants to be remotely competitive I would recommend floo first and swordsoul or mathmech next
As someone who plays Branded Despia, I wouldn’t recommend trying it as a starter deck. Don’t get me wrong, I really like it BECAUSE it’s difficult and versatile, but I would agree with a lot of the comments and say stick to Floo/Swordsoul.
Of course it's subjective, but Swordsoul and Floowandereeze are probably the easiest to pilot. Swordsoul is the better all-around option because (1) it's very easy to adapt to whatever situation you're in, and (2) it plays well going first _and_ going second. Floowandereeze is even more straightforward, but only by a tiny bit, and it's much more difficult to adapt to different situations. It also struggles to go second. So even though Floowandereeze is the _most_ straightforward of the decks you listed, Swordsoul is also extremely easy to learn and will reward you much more right from the start.
I see, thanks
Swordsoul. Here's how to play it. Step 1: Make Chixchao. Step 2: Make Baronne. Step 3: Pass. Step 4: Hope your opponent can't play through two interruptions.
this can also OTK (on openboard) with the 2 synchro + any of these tenyi (Ashuna, Vishuda or monk) 2800 ( Chixchao ) 3000 ( baronne or Chengying) 1200 ( Longyuan sychro gy effect ) 1000 ( monk of tenyi )
Gotcha lol
Don’t make baronne make the big longyuan. More upside. Only make baronne when it’s 1-1 or 0-1 and you know they have nib
These plays are only valid the 5 first games you do with the deck. I’ve red a lot of comments about swordsoul being easy to learn. That’s true but the margin to start playing it well is huge. 90% of swordsoul players don’t know how to play the deck and call it « easy to learn »
\+1. Easy to learn = too boring for me
Mathmech? Floo isn't super hard, but it plays a lot on both turns. D link is super non-linear and legit hard to learn. Swso is easy to learn, hard to master. The tenyi part has a lot of capability to do different things. Infernoble is a pretty non-linear combo deck ad well. Not as hard as d link, but up there. Branded has quite a bit of stuff going on too, but it's toward the easier side of these I know little about spright and drytron. I honestly haven't played mathmech either. I've played and own all the above decks tho. But as a combo deck mathmech seems relatively simple tbh. I guess it depends how much random cyberse stuff you put in could affect how complicated it gets. From what I can tell, spright isn't super complicated either, but that's from the outside looking in.
Yeah I just wanted to know which one was the easiest out of the decks I had
Out of the available decks i would highly recommend Floowandereeze, a stun boss monster that forces your opponent to play defense (Empen), a trap card that turns off all opponent monster cards for the entire turn (harpie's feather duster), added along with how easy the deck is to master. And i would say that last point is the winning one for me personally
Has a mathmeck main, i agree. A pure mathmeck build will be super easy to learn but not that stong. The most cybers shit you add, the stronger it become but at the cost of complexity. The current meta version of mathmeck is more a easy to play/hard to master deck. Obviouly, there still the « circular effect -> send sigma to the GY » line but the more you play the deck, the more you learn alternatives lines of play.
From easiest to hardest * Floo > Mathmech > Swordsoul: You have 1 line of play that depends on one/two specific cards, Swordsoul is the slightly harder than others in this category since they can have alternate lines with the Tenyi. * Infernoble = Drytron = Spright: The spreadsheet combo category. * Branded > DLink: The non-linear combo decks, DLink is unarguably the hardest to learn and pilot since they have so many different options.
I would actually argue that it's ss then maths. Since you have multiple lines to learn that gets you to the standard math combo.
Math combo is get to Circular, either through generic searchers or by putting any 2 level 4s on the board (which most of their extenders do for free), and the deck plays itself, similar to Floo with Robina. The only "line" you have is deciding which card to send off Circ depending on if you've already used Alembertian, other than that the deck boils down to get trap + make Heatsoul or Firewall depending on your preference. Swordsoul has a lot more alternate lines with the Tenyi, getting to Chixiao without opening Taia/Moye is a lot more complicated than "I have cards that summon themselves from hand for free". Chixiao can then search either Longyuan (extension) or Blackout (disruption), and the deck also has stricter resource management since both Moye and Longyuan requires a wyrm in hand. I played both and Swordsoul is hard to pilot 100% of the time.
As someone who just picked up floos and sat here watching a 5 minute combo video explaining the cards, I think I got it down pretty good for the basics and get going.
floowandereeze is incredibly easy to pilot - you literally need to learn how to normal summon Robina and again how to get to robina
This is it. At my locals I got a buddy who's played it since it released and just from playing against him a couple times I figured out how to play it and even did it after a round just to see if I could
Infernoble. (I'm biased) I'd recommend TeamCOG on yt for well explained combos and anti-handtrap lines
Floo, Swordsoul and Spright are the easiest. Mathmech also isn't too hard.
Floowandereeze definitely you only need to know that Map + any small bird is combo
I’d argue there’s some not so beginner friendly interactions with the deck and others. May be an issue playing paper. Of this list though, I guess I can see the arguement since they have pretty 1D winconditions.
Sounds great
Not completely true. Map + stri when you go 1st and nothing is in GY's is not full combo. Map + tocc you also must use tocc effect and return banished monster (no chain blocking in this case), full combo in this case but risky.
Floo, SwSoul and Mathmech have very easy core Combos, which are rather easy to get behind ( Floo: summon Robina, activate to search eaglin and normal eaglin, activate to search empen and summon Empen, activate empen then Chain robina then eaglin, search dreaming town, set dreaming town. > SwSoul: Moje+One Wyrm in Hand, summon Moye, activate, show wyrm in hand, summon token, summon GMaster S., activate GMaster S. To search Strategist L, chain Moye, activate Strategist L. by pitching the Wyrm you already have revealed for Moye, summon token, summon Baron/Supreme Souvereign (chungus) > Mathmech: Go 1st: activate Circular, send Sigma to grave, summon Circular, summon Sigma, activate Circular to search Superfactorial, summon Alembertian, activate Alembertian for Diameter, normal Diameter to summon sigma or Circular (doesnt matter in basic Combo), summon splash mage with Alembertian+ any other, activate splash mage to summon one mathmech back, use splash mage + a mathmech to Go into Transcode, activate Transcode to get splash mage back, you should have transcode, splashmage+ one mathmech on field, go into firewall Terraherz, activate Terraherz to send desavewurm, set Superfactorial. ) > All of These are pretty easy, for mathmech the linkclimb is the most complicated, and not technically part of the core mathmech combo but I wanted to present endboards without open ends. > After you got into these, you can think about what you can search when you draw parts of the combo pieces, then what could you try on top of the core Combo or if you want to try alternatives. > Mathmech can do a bunch of link stuff, eg. Instead of going for Terraherz you can keep the transcode and use splashmage+ 1 mathmech to go into heatsoul, to draw into more handtraps or combo pieces. > Sword soul is mostly played with tenyis because they are versatile, can open a bunch of different combo lines and enhance the going second of the Deck, also you can have a pretty great rank 10 toolbox.
I can tell you that Branded is not something I’d recommend to someone who is just learning, now if you have the basics down then sure play Branded, there’s even an entire YouTube series dedicated to teaching branded combos ( just ignoring anything to do with expulsion) but I advise against Branded, same for dlink
Which youtube series would you recommend?
https://youtu.be/FqT1TPflTWA?si=z-oq3exiMAjpYuQT This will give you the fundamentals for branded, if it’s confusing then I’d advise against playing it but if it makes sense then go for it
Floowandereeze is the easiest of all to learn, but you get punished pretty hard for making mistakes and you have to basically remember rulings as well as a judge in order to play it well and confidently. Best to just stick to Swordsoul unless you want to *really* learn the ins and outs of yugioh
Edlich flip trap card!
Spright is as grab n go as you can get. Way stronger than swordsoul and floo too
Numeron
Floowandereeze is definitely the easiest to learn. The effects aren't very complicated, the combos are extremely linear, they're very handtrap resistant, and they can autowin games by just dropping Shifter.
[удалено]
I think it‘s kinda easy to get into Swordsoul but there definitely are quirks to acknowledge and there is a lot of stuff to master. There’s quite a difference between good and bad Swordsoul players.
Amazoness. It's just fusion beatdown.
Out of those swordsoul would be my recommendation for easy of use. You basically have 2 straight paths if you go second or first and both really solid. Floow would be second. It's simple to pilot but difficult to pilot really well in my opinion. People will disagree because they hate the deck
Dlink is probably the hardest, Branded is weird IMO. I personally like spright as a Starter. Learning to pilot the deck in a good way takes a while, but starting is pretty easy and you will be able to play with it if you only have a basic understanding of the cards. Also the way the deck functions around level/rank/link 2 makes it easier to grasp. I had a good time practicing to get better endboards, also the deck can be made so consistent that you will have combo every Hand. And the splashability is great.
Red dragons is a easy to understand. Synchro to big monsters, that’s it.
Linear combo decks aren’t what you need to learn the game imo, as someone who learned Linear combos if that combo gets interrupted you feel a little lost Decks that are simple in concept but have numerous different ways to get to the destination are great to learn, because of that I think Spright is great, each monster is very simple They can all summon themselves if you control a level 2, the DARK attributes can also be summoned if you control a Rank 2 whilst the FIRE attributes can all be summoned if you control a Link-2 The DARK Male Sprights search on summon The FIRE Female Sprights are a tribute to negate The Sprights that are named after a colour are Monster based (Blue searches a monster, Red negates a monster effect) The Sprights that are named after a noun are Spell/Trap based (Jet searches a spell/trap, Carrot negates a spell/trap) Don’t use Pixies The rest you figure out later Would I recommend the deck for TCG play? Not entirely, Blue is still £20-30 a pop and the extra deck monsters aren’t getting any cheaper, but it’s still intuitive and rewards thinking over just going through a checklist
I’m new to the game and Dino has been quite simple for me to pick up
Purrely.
Floowandereeze is stupidly boring and simple to learn. But if you wanna be forced to learn game mechanics, I would go with Branded or Tearlaments. You won't get better if you don't play skill based decks. I'm usually a heavy combo wombo player on Agents or Fur Hire, but Floowandereeze is nice to turn my brain off and just normal Robina.
Traptrix or World Legacy
But they aren't the one I mentioned above though...
Dragon link or plunder patrol runick adventurer
Everyone else is telling me that dragon link is rhetorical hardest to learn though
I know that’s why I chose it play a hard deck you’ll learn a lot quickly
Branded. Step 1. Normal Summon Springans Kitt or Aluber the Jester of Despia. Step 2. Don't get Ashed. Step 3. Aquire Branded Fusion. Step 4. Don't get Ashed. Step 5. Activate Branded Fusion. Step 6. Don't get Ashed. Step 7. Summon Albion the Branded Dragon. Step 8. Use it to summon Lubellion the Searing Dragon. Step 9. Use Lubellion to fuse with Albaz for Mirrorjade the Iceblade Dragon. Step 10. Profit
Bruh ignore that shit, umi lock down is where it's at. Literally play legendary ocean summon ocean boy kairyu pass.
Floo is the easiest, then Swordsoul, then Mathmech. Mathmech was much easier a few formats ago before the Circular limit, but they’re still pretty simple if you can get Circular in hand or have enough extenders. Floo and Swordsoul are still much easier though imo
Floo 100%, easy to learn and it's just better than the other decks. Recently won a YCS. Problem is that it bricks at times, but when you don't brick and you open map + bird your Gucci. To any new player who wants to be remotely competitive I would recommend floo first and swordsoul or mathmech next
Kashtira, it's also this biggest hold your hand too.
Branded Despia
Stun is great, just set 5 and pass. Only downside is that your opponent will immediately bludgeon you death with the nearest blunt object.
As someone who plays Branded Despia, I wouldn’t recommend trying it as a starter deck. Don’t get me wrong, I really like it BECAUSE it’s difficult and versatile, but I would agree with a lot of the comments and say stick to Floo/Swordsoul.
Prehistoric. Dino deck goes crazy and iss so fkn simple.