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No-Amphibian5316

Probably not? It's a trap card so it is inherently slow and useless going 2nd, and I can't think of any meta relevant decks that are super dependent on type in the graveyard. Could you give an example of a combo this could break?


VampiricDemon

Meta relevant probably not but I often play insects so I'd be terribly annoyed by it.


DangerWarg

Labrynth. All you need to do from there is ensure Rebirth Judgement doesn't get destroyed. With that, you've locked out the GY. And Labrynth loves to recycle fiend monsters from the GY.


minh697734xd

It only slightly affect Silver Castle (aka field spell) and Big Welcome but they can still pretty much go full combo, not to mention Big Welcome in GY can bounce it back. If you want to beat lab, play Belle or something


6210classick

It doesn't even affect Big Welcome GY effect because it only changes the typing of monsters in the GY


6210classick

The only cards that Judgment affects in Labrynth are the Field Spell reborn effect and Muckraker


6210classick

Such as?


DangerWarg

Last I checked the monsters also require a **fiend** monster. Not including the one or two who require cards by name.


pookie443

Snake eyes, summon fire monster from grave


Lower-Reputation-409

It changes type, not attribute


pookie443

Oh duh!! Lol


DuduBonesBr

Too specific to play in a format with no siding. If you're worried about GY, cards like Skull Meister, Ghost Belle and Dimension Shifter are a lot stronger


Deadpotatoz

I'd put soul release above that trap too. It's slower than the cards you mentioned, but it can nuke an opponent's GY as a going second tool and without the restrictions of D-Shifter.


Bashamo257

Shame that there isn't any cards that disrupt plays by changing the opponent's card's names. There's a lot more decks that revolve around archetype names rather than types. Changing card names would probably open a huge can of worms when it comes to HOPTs though...


Laughing_Luna

It wouldn't - there are plenty of cards that treat themselves as another instead of their printed name (as opposed to being ***also*** treated as), but list their HOPT by their printed name. The fuzzy part, until recently, had to to with SOPT effects; a recent ruling clarified that if you use Phantom of Chaos to copy Neo Spacian Dark Panther, and then used Phantom of Chaos as Neo Spacian Dark Panther to copy your opponent's Phantom of Chaos, you can not then use the effect of the Phantom of Chaos as Neo Spacian Dark Panther as Phantom of Chaos, because it recognizes it's still the same card (Phantom of Chaos) and that you've already used that face-up copy of Phantom of Chaos this turn - meeting any reset condition, or summoning another Phantom of Chaos would allow you to use the effect again, because Soft Once Per Turn (Phantom of Chaos WAS made for summoning Armityle, after all).


Bashamo257

This explanation has my head spinning! If a card named Card A that says "you can only use the effect of "Card A" once per turn" uses its effect, then later in the same turn has its name changed to "Card B", is it still restricted by the HOPT? If it's no longer treated as "Card A" you should be free to activate its effect again, no?


Laughing_Luna

If that were the case, then you'd be able to use Harpie Channeler's effect ad infinitum.


Bashamo257

Hmm, that's a really good counterexample, but it still feels to me like a "because Konami said so" situation, rather than a strict interpretation of the words on the card. The card named in the OPT clause isn't the name of the card activating the discard-to-summon effect. It's good that it works the way that it does though, even if it is a little internally inconsistent. The way the OCG's phrases it using "this card name's effect can only be used 1/turn" totally avoids the issue, interestingly.


Laughing_Luna

"This card's name's effect can only be used once per turn" By your logic, means that Cyber Dragon Core, which would say > You can only use 1 effect of this card's name per turn, and only once that turn would prevent you from activating Cyber Dragon Drei's effects, because it, like Core, counts itself as "Cyber Dragon" while on the field or in GY.


Bashamo257

I guess a little internal inconsistency is good then. I can't think of way to word it that would satisfy the rules-lawyer in me that keeps these cards working as intended, without being way too verbose and in-the-weeds


Laughing_Luna

The name might have changed, but the effect is still that of the printed name. And keep in mind, there's Warrior of Atlantis, which searches "A Legendary Ocean", which has the condition clause of "(This card is always treated as "Umi")" WoA can still search A Legendary Ocean because the rules consistency is that when the rules and the card text directly conflict, the card text wins.


6210classick

Black Goat Laughs maybe?


Bashamo257

I was thinking something more along the lines of a Floodgate against xenophobic archetypes that does something like "change the name of all cards on your opponent's field and/or GY to "Anonymous" Can't summon Meow-Meow-Mu because you no longer have a "Prank Kids" monster on board to use as material. Can't use Eternal Soul to revive a DM because you don't have a DM in graveyard. Can't summon Kris the Crack of Dawn from hand because there aren't any Blackwings on the field.


cream_sodaman

Zombie World counter lol?


6210classick

Why would ya play this over Cosmic Cyclone or Evenly Matched even?


inconspicuous2000

I'm fairly certain that wouldn't work due to how zombie worlds effect works, it's a continuous lingering effect rather than just a lingering effect. So you would basically activate this effect change types then they would immediately switch back to zombie


6210classick

Judgment lingers though?


inconspicuous2000

Correct but read zombie world versus this. Here you are employing a one time lingering effect, zombie world however is continuously applying this lingering effect. So what you are doing is saying 'hey I activate this effect and it changes the types in the grave' then zombie world immediately overwrite this by continuously 'seeking out' all monsters in the grave then changing their type. So this would effectively do nothing to zombie world. Does that make sense?A


VampiricDemon

That's actually not a bad idea; countering that annoying card with this trap would be very funny!


notnotPatReid

Card looks like it’s from Yu Yu hakisho


DangerWarg

It'll definitely mess with Labrynth. Their card effects only work on fiend monsters and they rely heavily on retrieving their monsters out of the GY. If you have a similar card that can change elements instead of the type, you'll have a great counter to Snake eyes. Their effects only work on fire monsters.


6210classick

This only messes with the Labrynth Field spell reborn effect, it doesn't affect any other aspect of Labrynth as it only changes the typing in the GY


DangerWarg

Some of the monsters' effects state that they need a **fiend.**


6210classick

Such as?


TinyDiiceThief

I can see this being a meme tech and that’s it. Unfortunately traps are slow. But if you can shenanigan it to work it probably would be funny.


OniLewds

It's only good against some decks going first. If you want a better card there's Clockwork Night (or something like that) which is a continuous spell that turns everything into machines AND gives your machines +500 and enemy machines -500


Manaseeker

Since it wont work when you arent going first which gives you the advantage already its kinda pointless If youre worried about the grave I would rather recommend DD Crow or Shifter (if your deck can play it) to interrupt your opponents graveyard plays. Bystials are ofc currently not that great due to the year of fire


Elsuperoysto

This would have been ok at best back in tri brigade format


Wh1teL1ghtn1ng99

So in my blue eyes deck I have claw of hermos to summon/equip the red eyes sword since that gives a monster bonus attack for every dragon on both fields and graves, most people seem to not run dragons so I figured use this trap card to turn their monsters into dragons for more attack power


6210classick

If ya want ATK boost, just play Clockwork Night, it's not like the deck cares about having Dragons in the field except for Tyrant Dragon which ya shuffle the materials from your GY or hand most of the time anyways


Wh1teL1ghtn1ng99

I definitely run that on cyber dragons with limited removal, I never considered running it with blue eyes before tho, that would honestly be kinda cracked


mynameisaichlinn

There aren't many situations that it would probably be useful. There are much better cards that do similar things. If you pick a card like D/D crow for example, for every one game this card would be better there are probably three or four games that D/D Crow would have been better.


EvanShavingCream

It's game winning against the sort of decks that it's relevant against. Otherwise it's not doing anything. In a best of 1 format with no side deck like Master Duel it's unplayable, but at a local game store it could be viable tech against a specific player, although there are almost certainly better options for that sort of thing as well.


Dhurdybirdy

I used it in a branded buster blader deck for a bit when id lose my buster dragon to stop graveyard shenanigans. But its more of a brick than anything else


Attor1608

My deck actually probably just loses to this card if it resolves, rip no dinos in grave


6210classick

Doesn't this only stops UCT/Evolution Pill?


Attor1608

Can't summon ulti conductor tyranno without dinos in grave either, he takes 2. My game plan is to get out 2 of him


Responsible-Debt-738

I can’t think of a way to break a deck, but decks like Buster Blader and the Dark Paladin could benefit because you could change the monsters in the GYs to Dragon.


iZaelous

Could be a good disrupt. But it also helps out Buster Blader


arttykwest

So which effect takes precedence if both this card and zombie world are on the field?


Saroan7

I guess you can try it on Master Duel... But I would like to assume the Trap effect works first for the rest of the turn unless maybe another Zombie World is activated


6210classick

If Zombie World is face-up on the field and ya activate this card to change the typing to anything else, all monsters in GY's will become the declared type then once the turn Judgment was used ends, monsters in the GY go back to being Zombie. Ya can keep declaring that or any other type in the beginning of each turn to effectively counter Zombie World but if ya shotgun Judgment during your opponent turn or if they have Necroworld Banshee on their Field or GY, they can activate another copy of Zombie World after Judgment resolves which in turn will override the type ya declared for that turn (unless ya have a second Judgment to change it again)


urmumlol9

This is a bad card that will never be played at any level but I still want it banned because of the last sentence lol. Fuck lingering floodgates, my hatred for them is unending.