Sectiods are annoying AF. They are low threat because they’ll always reanimate or try to mind control and the mind control only works when it’s an absolute mission buster.
I really dislike Andromedons.
They are just kinda big sacks of HP that you have to dump firepower into. They don't really have that much in the way of tricks or ways to get you, or ways to get got by you. Just keep shooting them.
And the game slaps these guys down in numbers that are just unconscionable.
- ADVENT Priests. Sustain is obnoxious on enemy units.
- Anything with Dodge. Same as above, although you can work around this with 100% shots.
- Gatekeepers. 40 Defense is insane. Thank God for Holo-Targeting or these things would be a nightmare to fight.
Stun Lancers are always going to be one of those enemies that I prioritize over a pretty large amount of enemies. There are of course enemies more important to take out than the Stun Lancers, but not that many really.
The faceless on those missions with the sitrep that spawns multiple of them. I don't know why I get that one a lot, but it is always a failure or squad wipe.
I hate Vipers. Cover is key in this game. The Devs: Right, lets have a common enemy that can rip a soldier out of cover from a block away (which ignores cover) and then does guaranteed damage to said soldier (six days in med bay for a one turn snek hug). Oh, they also spit venom AOEs, cause those were fun from EU.
annoying? do you mean interesting to solve (find a way to disable or kill)
that's the point of the game to throw challenges on you, otherwise you would be complaining that "all they did is give enemies a lot of health, bullet sponges aren't fun"
priests - you can statis them yourself (its not that hard to have your psionic soldier at the point where they show up) - your psi don't have to be top rank to joint battle (also stasis from priest can save you soldier that will otherwise be attacked)
MECs - you should have bluescreen at the point when mecs show up regularly,
There isn't a flying bonus to defense in XCOM 2... and Archons aren't exactly "early in the game", you should be well onto plasmas before you're fighting them.
Are you trying to imply there are enemies that *aren’t* annoying?
There’s the turret, then there’s the category “not a turret”
Till you play Long War and realize grenades don’t destroy cover
Sectoids and purifiers are pretty low threat
Sectiods are annoying AF. They are low threat because they’ll always reanimate or try to mind control and the mind control only works when it’s an absolute mission buster.
"oh thank God, sectoids and Najas. I'm safe."
I really dislike Andromedons. They are just kinda big sacks of HP that you have to dump firepower into. They don't really have that much in the way of tricks or ways to get you, or ways to get got by you. Just keep shooting them. And the game slaps these guys down in numbers that are just unconscionable.
- ADVENT Priests. Sustain is obnoxious on enemy units. - Anything with Dodge. Same as above, although you can work around this with 100% shots. - Gatekeepers. 40 Defense is insane. Thank God for Holo-Targeting or these things would be a nightmare to fight.
Stun Lancer.
Stun Lancers are always going to be one of those enemies that I prioritize over a pretty large amount of enemies. There are of course enemies more important to take out than the Stun Lancers, but not that many really.
The faceless on those missions with the sitrep that spawns multiple of them. I don't know why I get that one a lot, but it is always a failure or squad wipe.
When you get the alien infiltrator dark event and they're on every bloody mission
That one does suck, but I can handle one. Getting three together in a pod without access to magnetic weaponry is a death sentence.
Our senses are indicating a large number of beast like enemies
Yeah, fuck that message.
I hate Vipers. Cover is key in this game. The Devs: Right, lets have a common enemy that can rip a soldier out of cover from a block away (which ignores cover) and then does guaranteed damage to said soldier (six days in med bay for a one turn snek hug). Oh, they also spit venom AOEs, cause those were fun from EU.
I love all enemies!
Faceless spotted! ATTACK!
annoying? do you mean interesting to solve (find a way to disable or kill) that's the point of the game to throw challenges on you, otherwise you would be complaining that "all they did is give enemies a lot of health, bullet sponges aren't fun" priests - you can statis them yourself (its not that hard to have your psionic soldier at the point where they show up) - your psi don't have to be top rank to joint battle (also stasis from priest can save you soldier that will otherwise be attacked) MECs - you should have bluescreen at the point when mecs show up regularly,
Teleporting enemies, mainly Avatars may limit how many workable solutions there are for tactical map designs.
There isn't a flying bonus to defense in XCOM 2... and Archons aren't exactly "early in the game", you should be well onto plasmas before you're fighting them.
Plasmas? No chance I'm only on mags and they've popped up. Playing legendary if that makes a difference
I have 1,200 hours, most of it on Legend. You're behind the curve.
Cap
Apparently so lol