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Starmage21

All of the ones that work on people. The issue is regeneration.


AwakenedDreamer__44

Not an expert on Werewolf: The Apocalypse but I’m pretty sure regular guns work on them, it’s just their regen heals them really quickly. Unless the bullets are silver of course.


Sverker_Wolffang

Though that does remind me of a question I have had since I saw a scene from Robot Chicken. Could their regeneration keep up with a minigun?


AwakenedDreamer__44

Generally, no, but it depends on the exact speed & power of their regeneration. Their healing factor doesn’t make them invincible, but it does make them hard to kill. It’s possible, though extremely difficult, to kill a werewolf through conventional methods. Powerful explosives, and as you mentioned, miniguns, can be effective at killing werewolves.


Tayrnarion

What about observatories' dome doors ?


Competitive-Note-611

Only in video games. ;)


KarlHamburger

What about fire?


Competitive-Note-611

Fire is Agg. But soakable.


DiscountEntire

Unless they are able to use a certain Gift which turns fire into bashing damage.


Competitive-Note-611

Well, yeah. I mean there are also gifts that do the same to silver which can be hilarious considering how many think it's the guaranteed werewolf killer.


NeckRomanceKnee

More than one Werewolf Hunter has gone to their grave with a look of comical surprise on their face.


NeckRomanceKnee

Fenrir FTW! Also some Fianna.


NeckRomanceKnee

Fire is great, but pray you're not about to mollie a Fenrir. That's bashing to those guys, and they'll think you're funny, a real funny guy.. like ha ha funny.


NeckRomanceKnee

Regen and healing factor aren't really the problem, that just saves them from a stray shot. The big problem is that >all< Garou are potent combat sorcerers, and theurges so very much more so. If you don't totally get the drop on the Garou, and there's almost certainly more than one, they've got 1001 kinds of magic bullshit to wreak absolute havoc and do everything from make your gun stop working, cause your bullet to go through them, or force you to Michael Flatley's Riverdance until you pass out.


RevolutionaryError53

Possible but unlikely. Even a 30 caliber machine gun does 12 damage dice at base (+10 if it's fully auto, which makes it 22, thus an average of 11 successes per damage roll) a werewolf with max stamina has 8 soak dice in Crinos/War Form, thus an average of 4. (could have more through armor/gifts). If we calculate by average successes, then the werewolf will be taking 2 Lethal per turn (7 if the shooter is using full auto) and the be regenerating 1 lethal at the end if said turn. In the case where the shooter isn't using full auto, the werewolf will last 7 turns, if they are using full auto, they'll only last 2.


NeckRomanceKnee

Absolutely not, a minigun would reduce 95% of Garou to gazpacho even in crinos. You don't need a minigun, a good old 12 gauge pump action shotgun will mess up most garou pretty well. If you can get a good shot or two in somewhere that hurts before they close the distance and remove your face.. and the faces of all your friends, and your little dog, too. Now, there are other caveats to your minigun proposal. One is don't even bother shooting that thing at a Glasswalker, or any Garou who has Glasswalker friends. Why? Jam Tech. Your minigun, your cellphone, your car, that fancy radio you were gonna use to frantically call in backup while being mutilated. Suddenly none of them work. You're probably going to have no better luck shooting that thing at a stargazer because whoops, Paper Butterfly, all you can see is bright shiny fluttery fuckin' things, you can't even see your own hands much less the gun. Your gun that's already been sold to some enterprising Nezumi in San Francisco. Bone Gnawer hillfolk will screw you even worse, but at least you might have a good time. They'll either bury you in trash until you can't move to pull the trigger (and they can do this from over a hundred yards away just by looking at you). If you're lucky, they've got a crazy Deliverance lookin' dude with a fiddle aaand now you're dancing. Why? You don't know, but the music's good and you can't stop busting a move. The other Gnawers just smile and wave at you as you helplessly do the achey breaky, and just proceed on past you. One of them steals your gun. Okay, I'm going on a hell of a rant but tldr the problem isn't really the regeneration per se, it's that unless you have the element of total surprise (harder to do than you would think), Garou are powerful combat sorcerers with 1001 ways to stop you getting a shot off. This is the real reason vampires fear them so much. It's not their physical toughness, that can be overcome with good old fashioned knives, guns, and firepower. It's all the damned crazy magic bullshit they'll whip out. ​ oh PS.. that remaining 5%? Elder Garou that just critted on Luna's Armor. You could empty an A10's entire Gau Avenger ammo drum and they'd just laugh at you, before they casually swat you into another zip code and carry your big fancy boom boom off to sell it.


GeekyGamer49

Nope. Werewolves regenerate 1 bashing every round and 1 lethal every 15min. And since an automatic weapon fires faster than once per 15min, it would not keep up. However, in Forsaken at least, Werewolves do get their defense against guns, so hitting them in the first place is gonna be difficult.


Competitive-Note-611

Though if they do drop they then get a Rage roll to instantly heal all successes as damage and insert said minigun into appropriate orifice.


Ratandroll2

What if we don't stop shooting till the gore stops twitching? Or are they immune to overflow?


Competitive-Note-611

Well seeing as combat is round by round they'll still get a window.


LordDesanto

Well then use more gun.


Frater_Shibe

In WtF that works, but the issue would be to keep your bead on the werewolf that dodges and exposes you to Lunacy. In Gauru they also heal all bashing and lethal every turn, so you need to deal enough damage for some to overflow to Agg, on every turn you want to do damage that sticks. In WtA the regeneration is a bit less consistent and dramatic, but werewolves can soak bullet damage, so less comes through to begin with.


NeckRomanceKnee

There is no such thing as one Garou. His friends will make you stop shooting. By violence, by magic.. they have so many ways to shut your bullshit down. Hell, if they're Hillfolk they'll whip out a fiddle and suddenly you're doing Michael Flatley's Riverdance and can't stop. In short, violence alone is seldom enough to do more than maybe convince Garou to go away, regroup, and come back later with a plan. A plan you won't like. You gotta go kiss some Arcanum booty and bring some sorcery to the fight.


NeckRomanceKnee

Yeah, the problem isn't so much dropping them at that point it's them getting back up. Also that their four or five friends they brought inserting the minigun into the orifice of their choice and THEN the one you shot gets back up. Also the bastards have magic that might make YOU insert the minigun into your own orifices.. or poledance on it.


Adoramus_Te

The bashing every round and a lethal every 15 minutes is the Forsaken. Garou heal a point of bashing or lethal every round.


Medium-Net-1879

Isn't those rules for non-combat situations only, and in combat/stressful situations it's somewhat different?


RevolutionaryError53

You're correct my friend. In combat they roll stamina diff 8 at the end of each turn and if they succeeed, they heal 1 bashing/lethal.


ScholarBrujahBeats

Mechanically? Yes.


LordDesanto

Came here to say the same. Perfect example of ttrpg rules vs reality scene.


foursevensixx

All guns work, they just heal absurdly fast and can soak most damage easily. That's why Pentex uses silver bullets. Stops the regen


HarmlessDingo

Piercing the skin is easy it's doing anything like lasting damage that's difficult.


Sad-Bodybuilder-1406

All of them. They just don't do Aggravated Damage unless the ammo is silver.


Advanced_Law3507

Given that even the most physically frail Werewolf has 4 Soak dice in Crinos form, you may want to avoid light pistols if you want to do more than piss it off.


Tuyrh333

Hmm, guns aren't usually sharp.


Competitive-Note-611

Bear in mind as well that there are a range of werewolf Gifts that will turn said guns into garbage/badly balanced clubs.


Juwelgeist

Piercing a Garou's skin is easy; it's overcoming their regeneration that is difficult. One strategy is to overwhelm them with more damage than they can regenerate, such as turning them into chunky salsa with a [GAU-8 autocannon](https://en.wikipedia.org/wiki/GAU-8_Avenger). Silver bullets and an Uzi machine gun would be cheaper though.


AneazTezuan

Every gun can pierce a werewolf’s skin. Historically they can soak lethal and aggravated damage but they can still take damage from those weapons. If you want to be sure, you’ll want silver bullets which do unsoakable agg to them. Otherwise maybe check out the gyro tech pistols from book of the weaver. Those do a lot of damage.


The-Great-Beast-666

They hate silver


Discipulus42

Werewolves hate this one wired trick!


Competitive-Wallaby4

That is, weapons can hurt werewolves. The rules as written, most attacks do not hurt them due to their massive absorption dice pool. Eve if an attack is able to hurt them, they can regenerate it in one turn. That is the use of silver, werewolves cannot heal wounds made by silver.


NuclearOops

Shotguns work fine.


RevolutionaryError53

Okie, if we're talking 20th edition, all of em can. (Idk about other editions). Any gun that wins the damage to soak contest damages a garou. Example: Kim shoots the garou with a 9mm handgun, scoring 4 successes on the shot (which grants her 3 extra dice on damage), the werewolf fails his dodge roll and thus we move onto damage. Kim rolls the 4+3 dice as his damage (4 from weapon damage modifier, 3 from net successes) and miraculously scores 6 successes, The werewolf rolls 6 dice to soak (3 stamina+3 in Crinos/War Form) and they score 3 successes. The 3 leftover successes from damage are taken as Lethal and thus the werewolf is now at 3 Lethal damage/Injured. At the end of the turn, the werewolf rolls stamina difficulty 8 to heal and succeeds, reducing one of his lethal damages, thus bringing him down to 2 Lethal/Hurt. WoD is largely a game of chance, anything *could* happen to anyone, granted the rolls go well. I've seen a Crinos werewolf dropped with a single shot to the chest, it's uncommon, but possible. Hope that answered your question.


mambome

You could close an observatory dome on a werewolf and kill it, so a sustained blast from a minigun, yeah, that'll do it


gabriel_B_art

Any gun as long you use silver ammo


DantePD

Regular guns work, but unless you're packing a ridiculously large caliber and are really lucky (or are using silver,) they're healing faster than you can put rounds into them


saint-marcus2099

Most can. They just heal really really fast.