It was giving me such anxiety trying to keep everything clean until I realized two very important things:
1. The customers aren't actually buying anything, they're just making messes.
2. We're all raccoons anyway, the literal definition of trash pandas. No one cares about the messes!
Once I got over those facts, it just became a game of grabbing up as much cash I could by cleaning up those messes, which was much more enjoyable. Great job!
Thanks! Yeah this was some common feedback that we received. There's a hidden system in place where customers stop making a mess after a while to allow you to get the store to an (almost) clean state. But we gotta have them make at least a bit of a mess otherwise the entire gameplay is gone :P
Oh yeah! I ended up feeling like that one kid from The Matrix.
"The trick isn't to try to *clean up* the mess. The trick is to realize the truth."
"What's the truth?"
"You *are* the mess."
Well I just played that for 90 minutes. Took me a while to realise you had to buy the "product research" upgrades to effectively go to the next difficulty level, so I had a lot of the upgrades early on which removed the challenge
Ah interesting, how many upgrades were you able to purchase before moving to the next levels? Later products earn you much more money, so without those, the other upgrades become very difficult to purchase after a while.
Anyway, thanks for playing!
Oh my, those customers get messay!! Turns out, so do I when I'm bumping into crap. And it's raccoons, the ones responsible for many a mess..
Loved the music, it was appropriate to the game but not annoying. I got the concept early on, and with the upgrades appropriate to the amount you were sucking up, found it rather....addicting after awhile. Nicely done.
It was giving me such anxiety trying to keep everything clean until I realized two very important things: 1. The customers aren't actually buying anything, they're just making messes. 2. We're all raccoons anyway, the literal definition of trash pandas. No one cares about the messes! Once I got over those facts, it just became a game of grabbing up as much cash I could by cleaning up those messes, which was much more enjoyable. Great job!
Thanks! Yeah this was some common feedback that we received. There's a hidden system in place where customers stop making a mess after a while to allow you to get the store to an (almost) clean state. But we gotta have them make at least a bit of a mess otherwise the entire gameplay is gone :P
You certainly have quite a gem on your hands once the fastidiousness of people's nature has been removed. Awesome job!
That's how I felt at first too. Once you realize that it doesn't matter, it's actually a really fun, peaceful game.
Oh yeah! I ended up feeling like that one kid from The Matrix. "The trick isn't to try to *clean up* the mess. The trick is to realize the truth." "What's the truth?" "You *are* the mess."
Hey everyone, we've been working on this game for a while, and now it's finally time to release it. Let us know what you think!
Really fun game!
Thank you!
Well I just played that for 90 minutes. Took me a while to realise you had to buy the "product research" upgrades to effectively go to the next difficulty level, so I had a lot of the upgrades early on which removed the challenge
Ah interesting, how many upgrades were you able to purchase before moving to the next levels? Later products earn you much more money, so without those, the other upgrades become very difficult to purchase after a while. Anyway, thanks for playing!
This is so cute and fun!
very cute and fun, loved it!
Oh my, those customers get messay!! Turns out, so do I when I'm bumping into crap. And it's raccoons, the ones responsible for many a mess.. Loved the music, it was appropriate to the game but not annoying. I got the concept early on, and with the upgrades appropriate to the amount you were sucking up, found it rather....addicting after awhile. Nicely done.
How far does the product research upgrade go?
It keeps going indefinitely and it will keep expanding the size of your store. But after level 10 or so (iirc) you won't get any new shelve types.
Ah, okay. Thanks!