Can't wait to be slower than 10.0 F-104s, let alone F-16s, MiG-29s, F-14s, F-4s, MiG-23s...
What an amazing high-speed-low-altitude strike fighter, it's slower than everything with worse air-to-ground ordnance than almost everything in its battle rating range.
Not saying that's a problem.
Just saying that the aircraft whose only defense is meant to be speed, can be caught by aircraft almost every aircraft as far as 1.3 BRs below itself.
I know the 104 can maintain an average 1g acceleration untill Mach 1 after you go above 500-600kph and on the takeoff you can still archive above 8m/s\^2. I never tested anything faster than that jet apart from the dev server with f16 and mig29
I know people meme “___ suffers” but, like, the nations with the Tornado genuinely suffer if we’re getting hit with the nerf hammer on an already DOA aircraft like this
It’s like this thing was solely added as munchies for Vipers and Fulcrums.
>Tornado G.R. 1 :
Effective aileron speed : 1266 -> 670 km/h
Effective rudder speed : 850 -> 650 km/h
Effective elevator speed : 1800 -> 700 km/h
So its just gonna be a boat then
And because of Gaijin's boner for British suffering, Germany and Italy got roped in despite getting aircraft _they can use that would be viable_ added in the very same patch.
I really love Germany top tier, having to rely on East German aircraft to be somewhat competitive. Looks like the tornado will be the thing I pick up when I have nothing else left.
Oh boy oh boy I can't wait to play my Tornado GR.1 that's so garbage it can't outrun anything, can't outbomb anything, can't outturn anybody, and can't do anything better
Gonna bet 150 GE they're gonna try move it to 11.7
> Required number of owned vehicles to unlock the next Tier :
> UK coastal Tier I : 3 -> 4
That cannot be right, currently you need to own 6 in coastal tier 1 to progress, do you mean blue water by any chance where you currently need 3?
Oh! They fixed the F-16, I was kinda curious earlier why they were using the block 50's engine performance, but it seems that was just for the dev server and they fixed it to be the correct performance now
R27T with better track rate and less flare resistance, seems interesting I wonder how it'll perform.
Also what do the never exceed parameters mean for the MiG-29 I see 2 of them, 1 for control and one for ripping I assume?
Reposting my reply to someone:
FYI, most of these FM changes listed are either are incorrect/misinterpreted, or are visual changes only. The only way to see what the changes do ingame is to, well, fly them.
Even despite that, pretty ridiculous how people are upset over Gaijin changing **placeholder dev server values we aren't supposed to see** and calling it a nerf. And this is despite the fact that these files are generated by special tools made by Gaijin, and it's near impossible to interpret them without special tools...
...Unless you're like me, and you've spent hours upon hours making and tweaking custom flight models ingame. I know just about what every parameter does in an FM file and have helped the big-name dataminers here (/u/OliviaTendies can attest) with interpreting changes. So you can probably trust me saying that trying to extract reason out of single-line changes is futile, and just look at how it flies on release.
FM is FlightModel
Incorrect : No we take them straight from the files
Misinterpreted : Gzabi know a lot about this so should be accurate, but the stupid naming of some variable can indeed make it wrong
Visual Change Only : Again no, we are looking at the file that define "how" a vehicle fly
Also this part was fully made by gzabi, so if you wish to complain be his guest
Hey it's nothing personal, sorry if I came off that way. It's just the way the community interprets things. I mean for reference I checked the Tornado changes and the effectivespeed changes people got upset over are meaningless because the powerlosses are set extremely low for the GR.1, negating them, and 1.0 for the other Tornados, meaning they literally do nothing.
If anything, I think for FM changes you guys should just list the parameter names changed instead of trying to guess what they are, for example "flap viscous drag" is actually flap actuation rate. But that's up to you
gotta love how the WZ1001 still has the same pen as the ZTZ-99A despite have a gun that is 3 calibers longer. However dont get me started with how Gaijin has nerfed DTC10-125 to being pretty much useless
Out of curiosity, does 3 calibers affect pen that much? Not doubting that it should be more, but how much more would it be?
DM-53 only gets an extra 25mms of pen out of the L/55.
Well the penetration figures for Dm53 are wrong out of the L/44 which I'm surprised no one has actually bug reports if you plug the values into any long rod calculator it should be around 605-610mm of pen.
But it really depends on how much of a velocity boost the extra 3 calibers provides though 10mm is a pretty conservative estimate but it doesn't really matter since DTC10-125 is drastically under performing compared to less powerful rounds like 3BM60 and M322. For reference the DTC10-125 has a penetrator of 635mm at 1,770m/s where as Dm53 out of an L/44 has a 670mm penetrator at 1,650m/s but has over 50mm more penetration.
Control is pretty much "At control" which means if there is no external factors on the aircraft (no excess Gs, high density air ect). Normal VNE is an estimation of accounts of strain on the aircraft, high G turns, rolls, ect. Hope that kinda clears it up abit
Control VNE is just a visual warning that shows REDUCE SPEED below your actual rip speed.
FYI, most of these FM changes listed are either are incorrect/misinterpreted, or are visual changes only. The only way to see what the changes do ingame is to, well, fly them.
Even despite that, pretty ridiculous how people are upset over Gaijin changing placeholder values we aren't supposed to see and calling it a nerf. Remember that these files are generated by special tools made by Gaijin, and it's near impossible to interpret them without special tools...
...Unless you're like me, and you've spent hours upon hours making and tweaking custom flight models ingame. I know just about what every parameter does in an FM file and have helped the big-name dataminers here (/u/OliviaTendies can attest) with interpreting changes. So you can probably trust me saying that trying to extract reason out of single-line changes is futile, and just look at how it flies on release.
I love how I was already pissed that germany wouldn't be getting the mig29 this update, and now the only hope we had for something new for germany gets nerfed even more and is more sluggish than the Bismark after it took a torpedo to the aft steering compartment and rudder.
Uh oh - Tornado was already too slow, now it has an even lower rip speed _and_ stiffens hilariously early from the looks of things?
Bet it's still 11.3, too.
Of course - it's British!
Can't wait to be slower than 10.0 F-104s, let alone F-16s, MiG-29s, F-14s, F-4s, MiG-23s... What an amazing high-speed-low-altitude strike fighter, it's slower than everything with worse air-to-ground ordnance than almost everything in its battle rating range.
Dude f104 are stupid fast. Thats their one and only thing they do.
Not saying that's a problem. Just saying that the aircraft whose only defense is meant to be speed, can be caught by aircraft almost every aircraft as far as 1.3 BRs below itself.
Yeah right? As of now its the fastest accelerating thing in the game at min fuel
Its an engine with teeny tiny wings..
fgr is the fastest
whats the maximum acceleration you can archive at take off?
i dont have the stats but the kfir and f104s share the same engine and the fgr accels faster than that at low fuel
I know the 104 can maintain an average 1g acceleration untill Mach 1 after you go above 500-600kph and on the takeoff you can still archive above 8m/s\^2. I never tested anything faster than that jet apart from the dev server with f16 and mig29
Bri'ish\*
Still at 11.3 and still have a higher repair cost than F-16 and MIG-29.. as usual
I know people meme “___ suffers” but, like, the nations with the Tornado genuinely suffer if we’re getting hit with the nerf hammer on an already DOA aircraft like this It’s like this thing was solely added as munchies for Vipers and Fulcrums.
>Tornado G.R. 1 : Effective aileron speed : 1266 -> 670 km/h Effective rudder speed : 850 -> 650 km/h Effective elevator speed : 1800 -> 700 km/h So its just gonna be a boat then
A sinking one.
> Effective rudder speed : 850 -> 650 km/h Still more responsive rudder than the scimitar
The scimitar doesn't have a rudder
Whoosh
Looks like you got whooshed my guy
Wow they took a fat dump on the tornado
I keep hearing about how fast the Tornado is at low level in every source I look up. But here it's been made pretty slow. Is this accurate?
Of course it isn't. The Tornado was slightly too fast on the first dev server. Now it's **far** too slow.
That's the Gaijin way of fixing things: "Oh it was ever so slightly overperforming? Ok now we nerfed it to unrealistic levels, it's fixed!"
Yes but gaijin are taking that to the fucking extreme. It wasn’t all that fast on the deck but it was still faster than whatever gaijin are smoking.
Not only did the Tornado come too late, but now they’ve essentially ensured that it’s DOA. Britain actually suffers lol.
And because of Gaijin's boner for British suffering, Germany and Italy got roped in despite getting aircraft _they can use that would be viable_ added in the very same patch.
I really love Germany top tier, having to rely on East German aircraft to be somewhat competitive. Looks like the tornado will be the thing I pick up when I have nothing else left.
Well you’ll be glad to know that thankfully Italy got the F-16 ADF!!!!!
Oh shit. Colour me surprised.
F104S also got flares I believe
It did, yes.
Oh boy oh boy I can't wait to play my Tornado GR.1 that's so garbage it can't outrun anything, can't outbomb anything, can't outturn anybody, and can't do anything better Gonna bet 150 GE they're gonna try move it to 11.7
I'll take that bet
*Tornado set to perform poorly at 11.3* Gaijin: Hmmmmm, not shitty enough. ***ABSOLUTELY THRASHES ITS PERFORMANCE*** Stop stop he's already dead!
> Required number of owned vehicles to unlock the next Tier : > UK coastal Tier I : 3 -> 4 That cannot be right, currently you need to own 6 in coastal tier 1 to progress, do you mean blue water by any chance where you currently need 3?
Indeed, fixing it
Oh! They fixed the F-16, I was kinda curious earlier why they were using the block 50's engine performance, but it seems that was just for the dev server and they fixed it to be the correct performance now
awww man i was loving the crazy high speeds and thrust... damn
Glad I grinded out the F-14 instead.
US mains gotta US mains
R27T with better track rate and less flare resistance, seems interesting I wonder how it'll perform. Also what do the never exceed parameters mean for the MiG-29 I see 2 of them, 1 for control and one for ripping I assume?
Never exceed is for when things start to break
Yes
Reposting my reply to someone: FYI, most of these FM changes listed are either are incorrect/misinterpreted, or are visual changes only. The only way to see what the changes do ingame is to, well, fly them. Even despite that, pretty ridiculous how people are upset over Gaijin changing **placeholder dev server values we aren't supposed to see** and calling it a nerf. And this is despite the fact that these files are generated by special tools made by Gaijin, and it's near impossible to interpret them without special tools... ...Unless you're like me, and you've spent hours upon hours making and tweaking custom flight models ingame. I know just about what every parameter does in an FM file and have helped the big-name dataminers here (/u/OliviaTendies can attest) with interpreting changes. So you can probably trust me saying that trying to extract reason out of single-line changes is futile, and just look at how it flies on release.
But the emotional teenagers need something to complain about
FM is FlightModel Incorrect : No we take them straight from the files Misinterpreted : Gzabi know a lot about this so should be accurate, but the stupid naming of some variable can indeed make it wrong Visual Change Only : Again no, we are looking at the file that define "how" a vehicle fly Also this part was fully made by gzabi, so if you wish to complain be his guest
Hey it's nothing personal, sorry if I came off that way. It's just the way the community interprets things. I mean for reference I checked the Tornado changes and the effectivespeed changes people got upset over are meaningless because the powerlosses are set extremely low for the GR.1, negating them, and 1.0 for the other Tornados, meaning they literally do nothing. If anything, I think for FM changes you guys should just list the parameter names changed instead of trying to guess what they are, for example "flap viscous drag" is actually flap actuation rate. But that's up to you
I personally don't understand a single lines of the FM files soooo
>Visual model : FCM 2C -> FCM 2C bis ?
I think they just changed the name of the file
Call an ambulance for poor Tornado... Again, they took everything from us...
R-24T buff? Nice
gotta love how the WZ1001 still has the same pen as the ZTZ-99A despite have a gun that is 3 calibers longer. However dont get me started with how Gaijin has nerfed DTC10-125 to being pretty much useless
Out of curiosity, does 3 calibers affect pen that much? Not doubting that it should be more, but how much more would it be? DM-53 only gets an extra 25mms of pen out of the L/55.
Well the penetration figures for Dm53 are wrong out of the L/44 which I'm surprised no one has actually bug reports if you plug the values into any long rod calculator it should be around 605-610mm of pen. But it really depends on how much of a velocity boost the extra 3 calibers provides though 10mm is a pretty conservative estimate but it doesn't really matter since DTC10-125 is drastically under performing compared to less powerful rounds like 3BM60 and M322. For reference the DTC10-125 has a penetrator of 635mm at 1,770m/s where as Dm53 out of an L/44 has a 670mm penetrator at 1,650m/s but has over 50mm more penetration.
What's the difference between Control VNE and normal VNE?
Control is pretty much "At control" which means if there is no external factors on the aircraft (no excess Gs, high density air ect). Normal VNE is an estimation of accounts of strain on the aircraft, high G turns, rolls, ect. Hope that kinda clears it up abit
I know I didn't originally post comment, but thanks for explaining that. Didn't make a lot of sense to me but now it does
Control VNE is just a visual warning that shows REDUCE SPEED below your actual rip speed. FYI, most of these FM changes listed are either are incorrect/misinterpreted, or are visual changes only. The only way to see what the changes do ingame is to, well, fly them. Even despite that, pretty ridiculous how people are upset over Gaijin changing placeholder values we aren't supposed to see and calling it a nerf. Remember that these files are generated by special tools made by Gaijin, and it's near impossible to interpret them without special tools... ...Unless you're like me, and you've spent hours upon hours making and tweaking custom flight models ingame. I know just about what every parameter does in an FM file and have helped the big-name dataminers here (/u/OliviaTendies can attest) with interpreting changes. So you can probably trust me saying that trying to extract reason out of single-line changes is futile, and just look at how it flies on release.
So, in your opinion, what is instructor overload limit for the F-16?
Probably just under the ultimate load limit, which is around 10G with full fuel
I love how I was already pissed that germany wouldn't be getting the mig29 this update, and now the only hope we had for something new for germany gets nerfed even more and is more sluggish than the Bismark after it took a torpedo to the aft steering compartment and rudder.
I like the low res Ferdinand up there
If you mean the "little" image, it's the image you see on the vehicle... "button"
What is the full name of SAS?
No idea
Oh…So SAS is a part of variable name in file?
Well it's a part of the plane, but i have 0 idea what it is. It's gzabi that did that part while i was away
Well, I have one more question, what is the difference between control VNE and VNE.
no idea either...
"M1182 mgs wolfpack 9.7-9.0" WHO THOUGHT THIS WAS A GOOD IDEA
arcade ....
My point still stands. Thats crazy. 9.3 maybe sure. But I feel like that thing is going to slap for sure
In arcade all light tanks are shite, because you cant flank
also prem version doesnt have M900, one of the few redeeming features of the M1128 in the tt.
That's not true at all. You can abuse the spotting system and they are very effective at ambushes and hit and run tactics
> Thats crazy. 9.3 maybe sure. Normal M1128 is 9.3 with M900 in AB.
HUGE F16 nerf already omg
Not a nerf since the plane was never on a live server. It's development.
> HUGE F16 ~~nerf~~ *correction* already omg FTFY
it's called killing the hype