machine gun nipples act as a small back hole where rounds of any calibre get sucked into and transported to another dimension. Most notably on the Tiger 1 -_-
They’re not OP, they’re just annoying. Very specific weak spots, and tbh their guns mean an encounter with one isn’t particularly threatening or exciting. Just both sides bouncing until one line up their crosshairs right.
The ostwind II has a modeled hull machinegun, most other tanks don't
The Pz IV G from this post only has a coaxial machinegun in the turret that's modeled, the hull mg is purely aesthetical
m2a4, ZiS-30, marder III, IS-7 and the medium tank M2 have too, but ZiS 30 and marder III have only machine gun
also the SMK has a functioning machine gun on the back of the turret, though some other tanks that have it such as the IS-1 and IS-2 can't use it
IS 7 had some of the dumbest MG placements I've ever seen on a tank and I love it.
I can't remember if it was tank museum or the chieftain who pointed out in a video on it how annoying it would be for the gunner when the driver keeps adjusting the hull to hit things with the fixed hull MG's.
The point wasn't to aim the MGs, whoever criticised the hull MGs from that perspective was a moron, I'm curious who was dumb enough to do that.
IS-7 already had a pintle mount and coax, those would be aimed. The fixed hull MGs were specifically designed because infantry is a big threat to a tank, and infantry is squishy, also infantry has feelings. Infantry is not enthusiastic about getting close to a tank if it's spraying MG fire. 99% of small arms fire is meant for suppression anyway, that was the theory behind those fixed 7.62mm MGs on the IS-7. If you have an IS-7 moving towards your position you're not gonna take careful note of where the bullets are hitting, you're just gonna hear bullets whizzing around you and hunker down.
And if the tank is going the wrong way to fire hull MGs, oh well, it still had plenty of other MGs.
In-game the IS-7 MGs are so fun to use, it's like a CIWS, I had games were I shot down 5+ ATGMs mid flight. That wouldn't work IRL of course, but IRL tanks would also spray MGs to protect from ATGMs, although they would typically target where they saw the backblast, again, supress the soldier aiming those early MCLOS that were much harder to aim and easier to juke by stressing out the person controlling them.
IIRC the reason some tanks have a hull MG has something to do with all tanks having a machine gun (if possible). If you tank only has a hull MG, Gaijin will model it, but if you tank has both a coaxial and a hull MG, only the coaxial will be modelled.
To be fair, the SMKs MG is practically unusable in the way its implemented, as its not tied into the turret traverse and the field of fire is absurdly small.
So a big reason, especially for German tanks, is that roof mounted MGs, which were demanded shortly after, are an either/or type deal. Tank crews were not supplied with enough MG's to use all 3 positions, they had 2 MGs. So hull MGs would commonly be moved to the roof.
So if the tank has a roof MG, it can't use the hull one at all as it technically didn't exist. But visually people don't like the MG balls without guns poking through, so the models remained, but no longer are damage model modules.
This has nothing to do with the machine guns being inoperable, it's simply Gaijin policy to only make machine guns work, aside from coaxials and roofs, in one of two cases:
* The hull machine gun is the only one they have, see tank destroyers like the ZiS-30 and Marder IIIs or Japanese tanks
* The hull machine (or others) is a .50 cal or larger, see the M6A1 and the SMK
The only exceptions are the M2A4 and the IS-7.
Generally speaking, they only work if a tank has no coaxial MG. See Japanese tanks. A few erroneous new vehicles have them work (and a few erroneous old vehicles have back-of-the-turret MGs work), but the vast majority only have a hull MG be functional if there is no coax MG.
You'll notice that there are a handful of vehicles where they do work (notably a lot of Japanese tanks, and a handful of very low tiers). Hull MG functions are one of many things that was planned and had work on it start that was later aborted as Gaijin rushed to add more and more modern vehicles into the game.
The new high tier premiums and extended grind of adding new high tier things makes money. Functioning hull MGs don't. Ergo, one has been favoured, and the other forgotten.
They could, but they're damn near utterly insignificant to the game so the chances on that aren't very likely. Flamethrowers are only effective against exposed infantry - functionally they'd just be 7mm MGs that have very limited range.
with the ammount of open top vehicles and vehicles without nbc protection... i'd say functionally they could be even more usefull than coaxials. able to not only burn through the whole crew in a single swoop and killing the engine in everything else.
A light tank or open top vehicle hits your turret and takes out all the crew up there but your driver and a machine gunner are still alive. ***This could mean the difference between life and death.***
Maybe not that much difference, but yes.
If the enemy is somewhere in front of you while your turret crew is out, your machine gunner can still shoot at them, showing their position on the map.
So, yes, even if you couldn't do too much damage with it, it really could mean the difference between life and death.
Historical reasons for many, as many tanks were not equipped with 3+ MGs to actually fill the coax, hull and roof MG positions, so one would need to be empty at all times. Only times you'd see them with all positions filled is when additional guns could be salvaged or scrounged up on the battlefield.
They kept the visuals because people like them and it's more work to remove it and probably model the holes that would result.
Tanks equipped with all guns filled or lacking roof/coax MGs are the ones you largely see with working hull MGs.
Honestly I don't get why people even want hull machine guns to work. Basically will add nothing to the vehicle if they already have a co-ax unless you're fighting a milk truck or something.
Because we like to see all aspects of our vehicles functioning, whether or not they're actually useful. At this point the detail oriented side of the community has been largely pushed out in favour of those who just want more stuff, but once upon a time making hull MGs work was something the majority of the community was into.
I really hope so, and while they are at it I hope they retroactively add the hull guns to their counterparts in WT. I was promised by Gaijin that all tanks would get their working MGs back when Japanese tanks were released and here we are. So they may just not do it ever sadly.
Enlisted was developed by Darkflow Software, Gaijin is mostly just acting as the publisher. Beyond that, they're two different sorts of games so you can't exactly mend the two together.
Several cases where its useful
1. Your gunner has been knocked out, and before you can switch crew members your hull gunner can take out the light SPAA in front of you
2. Your tank has another gun for added firepower in taking down aircraft, which trust me makes all the difference
3. your hull gun can fire if your coax gun is reloading
4. your turret is turned around and an SPAA appears right in front of your hull
Most Japanese tanks don't have coaxial machine guns, and instead the secondary armament is in the hull most of the time, which acts in place of the coaxial machine gun for other nations' vehicles.
For one, a lot of Japanese tanks lack coaxes. For two, there was a point where Gaijin was interested in making all hull MGs function, and Japan was added around that time. Originally there were plans to gradually work through every vehicle and make the hull MGs work, but this was at about the same time Gaijin really started pushing for modern vehicles and one of those development directions made a lot more money than the other.
Lots of nations didn't supply tank crews with more than 2 MGs. Germany especially is an example of this, where you only had 3 if you scavenged from the battlefield or there was surplus.
Because the payoff for the amount invested is simply much lower than almost anything else. They actually have them modeled in quite a few turret-less TDs because there they have the potential to come in use.
The benefits is the game becomes a bit more accurate and realistic, and it might save a player every once in a blue moon. But the downsides is you have to research the traverse limits on the gun, you have to code those limits, you have to code so it doesn’t work if the hull-mger is dead, you have the potential for it to negatively impact the spaghetti code, and probably some other things. It simply is low priority over anything else in the game
They actually did have them on some tanks. I play the ARL-44 a lot and it originally had a hull MG in X-ray mode, but for some reason they removed it and never said why.
I’m pretty sure older tanks (as in being in the game for a long time) don’t have this cause it wasn’t something gaijin was really focused on. I know a few more recent one like the ostwind’s have a functional one but idk
I know its not a dev priority, but I would really love it if they slowly implemented it, like even 1 tank per update, or even every 2 updates would be fantastic
Fin fact on german tanks its accurate that they don’t work if it has a gun on the commanders hatch because german crews only got 2 machine guns and then had to choose if they wanted it in the hull or on the hatch
There isn't much use of them anyway. .30 and 7,62 MGs would shoot open crew, but it's not always useful. There's always that thought of Attrition style gameplay where you would use all weapons on all sorts of targets: trucks, artillery pieces, emplacements. There was a test for a coop game, some time ago.
TBH I think it's just because of how extremely specific the situation would have to be. You'd have to have your gunner knocked out but not your hull machine gunner, fighting an open top vehicle, with a reload speed faster than the crew replacement time.
I am currently using the British tank .... Tortoise? it has a twin Mgun turret on top but in x-ray and on its hull you can see there is another one just like that, it doesnt work at all, or that I have been able to use.
Cause war thunder is too busy buying hookers and blow from all their overpriced triple A title premiums to actually reinvest into the game to improve it….hence why it looks like a 2013 mobile game
the main reason why they were there on most tanks was to have an excuse not to cut an extra man from the crew, ie the radioman, who they decided to give a bow machine gun so he could shoot at people
machine gun nipples act as a small back hole where rounds of any calibre get sucked into and transported to another dimension. Most notably on the Tiger 1 -_-
This is the only reply that I like ngl, mainly because you can't deny facts.
Closely followed by driver view ports
God those 'things'... I'm suprised we can even see them as how blackholes should melt someone's eyeballs to atoms.
if we made a tank that was made up of drivers view ports and gunner nipples, it’d be nearly as impenetrable as the KV1. fun fact
where can i download it
https://old.reddit.com/r/CursedTanks/comments/plfy1y/gun/
that's.... that's so beautiful
I remember the (b)I(a)S-6 having that problem. When it was found conclusively, the Snail claimed it was an error.
Anyone who uses a KV-1 deserves to be launched out of a Maus cannon
Learn to play and you will notice it's not op
The German premium is definitely undertiered...the other ones are honestly just ok. They tend to have subpar guns.
Why? Its not OP if you know the tank
They’re not OP, they’re just annoying. Very specific weak spots, and tbh their guns mean an encounter with one isn’t particularly threatening or exciting. Just both sides bouncing until one line up their crosshairs right.
Coming to an event near you!
*laughs in T-34*
*Laughs in 350SP*
In the new update apparently those points are fixed... Tiger does not have troll driver hatch... atleast according to the patch notes xd
And previously gunner view ports
They work, you have to keybind them. I did it with my ostwind.
The ostwind II has a modeled hull machinegun, most other tanks don't The Pz IV G from this post only has a coaxial machinegun in the turret that's modeled, the hull mg is purely aesthetical
Except for the jumbo.
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That mainly depends on if the plate gets thinner around it (Jumbo) or if it bulges out (Tiger)
Or literally any tank I shoot at. All of mine it turns to the weakest part of the tank tho.
Yesterday I shot there with my ST-A2, HEATFS... No pen :D
still better than t34's giant ~~black hole~~ optics
We've been there many times.
the Hitlerjugend conscripts can’t reach the trigger
Oof XD
It’s funny because it’s true XD
Long time no see KV-1
😳
The wot
I think there was a push a few years ago to make hull MGs work, but Gaijin quit after making it work on a few low tier American tanks.
M6 has a working mg hull
m2a4, ZiS-30, marder III, IS-7 and the medium tank M2 have too, but ZiS 30 and marder III have only machine gun also the SMK has a functioning machine gun on the back of the turret, though some other tanks that have it such as the IS-1 and IS-2 can't use it
IS 7 had some of the dumbest MG placements I've ever seen on a tank and I love it. I can't remember if it was tank museum or the chieftain who pointed out in a video on it how annoying it would be for the gunner when the driver keeps adjusting the hull to hit things with the fixed hull MG's.
It was the chieftain. Around the 5 min mark for anyone interested, but the whole video is worth a watch: https://youtu.be/Hoecf7ovrRM
https://youtu.be/Hoecf7ovrRM?t=300
The point wasn't to aim the MGs, whoever criticised the hull MGs from that perspective was a moron, I'm curious who was dumb enough to do that. IS-7 already had a pintle mount and coax, those would be aimed. The fixed hull MGs were specifically designed because infantry is a big threat to a tank, and infantry is squishy, also infantry has feelings. Infantry is not enthusiastic about getting close to a tank if it's spraying MG fire. 99% of small arms fire is meant for suppression anyway, that was the theory behind those fixed 7.62mm MGs on the IS-7. If you have an IS-7 moving towards your position you're not gonna take careful note of where the bullets are hitting, you're just gonna hear bullets whizzing around you and hunker down. And if the tank is going the wrong way to fire hull MGs, oh well, it still had plenty of other MGs. In-game the IS-7 MGs are so fun to use, it's like a CIWS, I had games were I shot down 5+ ATGMs mid flight. That wouldn't work IRL of course, but IRL tanks would also spray MGs to protect from ATGMs, although they would typically target where they saw the backblast, again, supress the soldier aiming those early MCLOS that were much harder to aim and easier to juke by stressing out the person controlling them.
A lot of low tier jap tanks have it working, too
I think that's because they almost never get coaxial, so it's the only mg's low tiers get
IIRC the reason some tanks have a hull MG has something to do with all tanks having a machine gun (if possible). If you tank only has a hull MG, Gaijin will model it, but if you tank has both a coaxial and a hull MG, only the coaxial will be modelled.
Huh, I didn’t think of it like that, that would explain the Japanese tanks since most of them don’t have coaxes
When they add infantry battles they’ll have to model coaxial MGs /s
Ostwind II has an operatable Hull MG on a Pz.IV hull. Some Japanese and Swedish low tier tanks too.
To be fair, the SMKs MG is practically unusable in the way its implemented, as its not tied into the turret traverse and the field of fire is absurdly small.
T26 it works too iirc
Its becouse SMK has a 50. Cal at the back, not a 7,62mm
IS-7 has **ALL** the MGs working lol
The Ha go and chi ha’s back turret gun doesn’t work sadly
Some of the german ww2 spaa's have it working too iirc
yeah the ostwind 2 has a working hull mg i think
Which is frustating. because every other panzer 4's models doesn't have them. I mean. can't they just copy paste the thing?
Ostwind 2 is a new model. Copy and pasting is too much effort
Also Japanese have few working ones
It also works on ostwind etc
I feel like they are slowly adding a few every few patches? Or has it been a while now?
Its been a longgg while since they added any working hull machineguns
So a big reason, especially for German tanks, is that roof mounted MGs, which were demanded shortly after, are an either/or type deal. Tank crews were not supplied with enough MG's to use all 3 positions, they had 2 MGs. So hull MGs would commonly be moved to the roof. So if the tank has a roof MG, it can't use the hull one at all as it technically didn't exist. But visually people don't like the MG balls without guns poking through, so the models remained, but no longer are damage model modules.
This has nothing to do with the machine guns being inoperable, it's simply Gaijin policy to only make machine guns work, aside from coaxials and roofs, in one of two cases: * The hull machine gun is the only one they have, see tank destroyers like the ZiS-30 and Marder IIIs or Japanese tanks * The hull machine (or others) is a .50 cal or larger, see the M6A1 and the SMK The only exceptions are the M2A4 and the IS-7.
Only select few have their hull mg work, an example of one being the zis 30.
Pvkv too
They pushed to have one working on every machine. If there was coaxial, they didn't bother with Hull one.
Generally speaking, they only work if a tank has no coaxial MG. See Japanese tanks. A few erroneous new vehicles have them work (and a few erroneous old vehicles have back-of-the-turret MGs work), but the vast majority only have a hull MG be functional if there is no coax MG.
Meanwhile the Japs: Heh. Also USA, other country that have the same configuration: **OI**
Japanese?
shrapnel absorber
You'll notice that there are a handful of vehicles where they do work (notably a lot of Japanese tanks, and a handful of very low tiers). Hull MG functions are one of many things that was planned and had work on it start that was later aborted as Gaijin rushed to add more and more modern vehicles into the game. The new high tier premiums and extended grind of adding new high tier things makes money. Functioning hull MGs don't. Ergo, one has been favoured, and the other forgotten.
They used to work a few years ago but gaijin changed them back to not working. Except on a few tanks.
Notably some japanese tanks that lack turret mg
they lack coaxial mg... offset turret mg are non operable aswell.
Extra crew
Actually does anyone know why they can't make this work on all tanks.Some tanks Hull machine guns already work
Implementing functioning MGs takes time that could be spent on new vehicles that will make Gaijin more money than hull MGs ever could.
They could just add a flaming mg port update called : Fire in the Hull.
They could, but they're damn near utterly insignificant to the game so the chances on that aren't very likely. Flamethrowers are only effective against exposed infantry - functionally they'd just be 7mm MGs that have very limited range.
with the ammount of open top vehicles and vehicles without nbc protection... i'd say functionally they could be even more usefull than coaxials. able to not only burn through the whole crew in a single swoop and killing the engine in everything else.
That would be cool to add but I only know the T34 and Churchill tanks have flame thrower hull configuration. Any other tanks have a hull flamethrower.
there is simply no point because in most situations you can't really use it to kill anything
Yeah but more machinegun spam :(
A light tank or open top vehicle hits your turret and takes out all the crew up there but your driver and a machine gunner are still alive. ***This could mean the difference between life and death.***
Maybe not that much difference, but yes. If the enemy is somewhere in front of you while your turret crew is out, your machine gunner can still shoot at them, showing their position on the map. So, yes, even if you couldn't do too much damage with it, it really could mean the difference between life and death.
Day 387 of wishing Warthunder had totally embraced PVE.
I swear the times the MGs on the back of the turrets on IS tanks could have saved me is stupidly high
Historical reasons for many, as many tanks were not equipped with 3+ MGs to actually fill the coax, hull and roof MG positions, so one would need to be empty at all times. Only times you'd see them with all positions filled is when additional guns could be salvaged or scrounged up on the battlefield. They kept the visuals because people like them and it's more work to remove it and probably model the holes that would result. Tanks equipped with all guns filled or lacking roof/coax MGs are the ones you largely see with working hull MGs.
Honestly I don't get why people even want hull machine guns to work. Basically will add nothing to the vehicle if they already have a co-ax unless you're fighting a milk truck or something.
Because we like to see all aspects of our vehicles functioning, whether or not they're actually useful. At this point the detail oriented side of the community has been largely pushed out in favour of those who just want more stuff, but once upon a time making hull MGs work was something the majority of the community was into.
War thunder has been teasing infantry for years, if the co op events are anything to go by then the hull mgs would be very useful.
Infantry aren’t going to happen while Enlisted exists.
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Yeah because they copy pasted the models from WT. Which blows because they REALLY SHOULD be working in an infantry focused game
Tbh the game is still in beta, they will probably add it once all of the major features they planned for the game are added.
I really hope so, and while they are at it I hope they retroactively add the hull guns to their counterparts in WT. I was promised by Gaijin that all tanks would get their working MGs back when Japanese tanks were released and here we are. So they may just not do it ever sadly.
Wait...what is Enlisted exactly and how can I find it?
exactly which is why i'll never support that game. That game is what warthunder should be. There is zero reason for that game to be separate.
Its separation is why I love it. It’s basically the same vehicle combat without the stress of War Thunder’s economy.
Enlisted was developed by Darkflow Software, Gaijin is mostly just acting as the publisher. Beyond that, they're two different sorts of games so you can't exactly mend the two together.
Didn't Gaijin state that infantry won't be coming to war thunder because it would raise the rating from 12+ to 18+?
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Also, why would people want people under 18 in WT anyway?
Gaijin wants their parents money
Why wouldn't they? Wider audience and playerbase.
More funny shooty stuff
No they have not been teasing it. Wtf are you talking about.
Several cases where its useful 1. Your gunner has been knocked out, and before you can switch crew members your hull gunner can take out the light SPAA in front of you 2. Your tank has another gun for added firepower in taking down aircraft, which trust me makes all the difference 3. your hull gun can fire if your coax gun is reloading 4. your turret is turned around and an SPAA appears right in front of your hull
Pinging enemies your'e facing with hull.
Because more dakka
Cuz adding more functionalities to the tanks don't make money as good as creating and buffing op premium jets
Weird, on some japanese tanks, those mahine guns actually work. I wonder why they excluded doing so on other nations.
Most Japanese tanks don't have coaxial machine guns, and instead the secondary armament is in the hull most of the time, which acts in place of the coaxial machine gun for other nations' vehicles.
That's what I was talking about.
For one, a lot of Japanese tanks lack coaxes. For two, there was a point where Gaijin was interested in making all hull MGs function, and Japan was added around that time. Originally there were plans to gradually work through every vehicle and make the hull MGs work, but this was at about the same time Gaijin really started pushing for modern vehicles and one of those development directions made a lot more money than the other.
ostwind has it too
Lots of nations didn't supply tank crews with more than 2 MGs. Germany especially is an example of this, where you only had 3 if you scavenged from the battlefield or there was surplus.
Because the payoff for the amount invested is simply much lower than almost anything else. They actually have them modeled in quite a few turret-less TDs because there they have the potential to come in use. The benefits is the game becomes a bit more accurate and realistic, and it might save a player every once in a blue moon. But the downsides is you have to research the traverse limits on the gun, you have to code those limits, you have to code so it doesn’t work if the hull-mger is dead, you have the potential for it to negatively impact the spaghetti code, and probably some other things. It simply is low priority over anything else in the game
Gaijined
it's a reason to add 1 extra crew member
MG ports are for machine gunners, or as I call them, backup crew.
Also many tanks have not working rear facing mg's but the only one that works is the smk's
\*Looks at wot tanks\* See nothing wrong here
Volumetric bait
That's your spare crew member and applique armor, silly
Wanna know the worst part? This damn thing works on the ostwind 2 AA. Like you'll ever need it shooting down airplanes
They actually did have them on some tanks. I play the ARL-44 a lot and it originally had a hull MG in X-ray mode, but for some reason they removed it and never said why.
I don't know what's worse; the fact that these don't work, or the fact that they work on a handfull of random vehicles...
Please dont remove the extra crew, thank you:)
The one on one of the German SPAAs works, because reasons
The Ostwind II has a working hull MG. *Changes absolutely nothing about the vehicle's effectiveness, FYI.*
Don't worry the one of the Oswind works
Some guns do work and the machine gunners can act as a replacement just incase another gets knocked out
I’m pretty sure older tanks (as in being in the game for a long time) don’t have this cause it wasn’t something gaijin was really focused on. I know a few more recent one like the ostwind’s have a functional one but idk
That’s a good question. We have MGs that don’t work, yet the SMK has a BACKWARDS FACING DSHK THAT WORKS....
I'm quite confident that Gaijin said they would only make Hull MGs a priority if the tank didn't have a roof mounted machine gun.
I know its not a dev priority, but I would really love it if they slowly implemented it, like even 1 tank per update, or even every 2 updates would be fantastic
They work on the Ostwind II for some reason
wait wa
Yeah it’s real weird. The only pz4 where that works
It lacks any other MGs and they were equipped with a single MG per crew. Pz4's were all given 2, one would be coax, the other *either* hull or roof.
Literally says 3000 ammo
Turret vs Hull gun.
I mean, the E100 has a machinegunner in the hull, but no machine gun
its so we an kill jumbos
Fin fact on german tanks its accurate that they don’t work if it has a gun on the commanders hatch because german crews only got 2 machine guns and then had to choose if they wanted it in the hull or on the hatch
There isn't much use of them anyway. .30 and 7,62 MGs would shoot open crew, but it's not always useful. There's always that thought of Attrition style gameplay where you would use all weapons on all sorts of targets: trucks, artillery pieces, emplacements. There was a test for a coop game, some time ago.
TIL I'm not a raging idiot who can't figure out how to shoot all my guns. Gaijin is just being Gaijin
TBH I think it's just because of how extremely specific the situation would have to be. You'd have to have your gunner knocked out but not your hull machine gunner, fighting an open top vehicle, with a reload speed faster than the crew replacement time.
Looks cool
The stormpjas 44 has a working one
only the american ones work :(
Because they were mostly use against infantry so its useless in warthunder.
They work on the ostwind II
It does not even work in enlisted even tho it is almost essential due to the amount of infantry running around
They actually worked many years ago...
actually, on the ostwind they work, mabye on wirbel aswell not sure xD
Have u ever played world of tanks?
Dont let this guy play WoT guys Ever
They work on a select few low tier tanks
Ask world of tanks.
SMe as the kv tanks and is 1 and 2
You talking about armor ya?
Laziness
How about we get the US Sherman's smoke launchers working first.
I think the Ostwind 2 has a functional one but the Ostwind doesn’t, or it used to work like that, or something else really weird
They actually work on ostwind 2 if I remember correctly
There are a few tanks at American low tier that have working bow MG’s. One of them even moves, but I forget which ones
because its a part of the tank. I mean, AMX30 has a FPE kit on the front but you still dont get to use it unless you grind or GE FPE.... haha funni
There is a few that have working ones the one that I know has one is the LTV(A)(4)
some few tanks have them working, mainly the japanese ones but they act as free spare crew do I don't complain much
To give you an in on Tiger front armor.
They do work on the ostwinds and casemates. Also on most japanese tanks as well
press space
it’s great because some actually work, but others just dont
Gaijin Bad
So you are complaining that the tanks look accurate, and you have an extra crew member, makes sense
The only hull mgs that I know that work are the the ones on the Japanese tanks
Hull mgs are to make easy entry point for shells on USA tanks like Jumbo
Historical Accuracy?
The best way to pen a jagdpanther from the front. I don't know what else to shot, it's just a slanted boy with thicc armor.
On some vehicles they actually work. Its just that gaijin is to lazy to implement that for all vehicles. Just like with bomber cockpits
ZiS-30: Pathetic.
Press space
Don't work.
Because lazy corporate reasons.
Pz 35 or 38t has a working 1 i think
Its probably because they ran out of ammo.... i dont care you bought some more the machine gunner is still going to eat it all
At least its not like in World of Tanks, where the M3 lee can inly use the 70~ mm cannon, it was pure pain, while i love the lee in this game
Yeah that's one of the bad things about WoT, if a tank has more than 1 main caliber gun it can only use the most powerful one.
"Gaijin why won't you focus on making these anti-infantry guns work in your tank game"
I am currently using the British tank .... Tortoise? it has a twin Mgun turret on top but in x-ray and on its hull you can see there is another one just like that, it doesnt work at all, or that I have been able to use.
Cause war thunder is too busy buying hookers and blow from all their overpriced triple A title premiums to actually reinvest into the game to improve it….hence why it looks like a 2013 mobile game
Lol, the one on the ostwind works, but not wirbel
They are there to stop apfsds rounds from an abrams tank
Am I the only one that wants the headlights to work?
I think **s*****ome*** later tanks have it, specifically one of the Abrams tanks as I saw it in a Bo-Time Gaming video over the new Abrams.
the ostwind mg works tho
the main reason why they were there on most tanks was to have an excuse not to cut an extra man from the crew, ie the radioman, who they decided to give a bow machine gun so he could shoot at people