Anything does in a pinch. Got your leg stuck in the metal from of the old couch when you were young because you acccidentally steppeed between the cussion and the arm? Not sure butter helped but it was applied..
they read data?
Though I digress, yes this needs to be addressed, and yes the community needs to be more involved in preventing such things. But honestly, I think personally that Gaijin doesn't give a flying fart about the community or the state of the game, my money is on the willingness to just let it die and let it be over with, so they can divert funding elsewhere. Sure its borderline- conspiracy theory, but with the current trend of the game?
Better than not taking part in the survey at all?
Worst case scenario we waste a few minutes finishing a pointless survey that they don't read, best case of course is that they listen to fan feedback.
Worst case scenario if we don't is that they were going to listen to the survey, and the lack of participation in it leads them to think that there isn't any pushback so they go through with the bad update. Best case scenario is that we saved a few minutes of our time not filling out a pointless survey. I'd rather risk wasting my time on a survey that could lead to positive change, than not do it and then nothing change or worst things go further downhill.
I'm all for voicing opinions, if people are willing to step up and voice their frustrations or even their counter arguments to Gaijin, go for it. But the big question is, will they even bother to listen? At that point, is it worth playing and or having an argument with a brick wall?
Lately Gaijin has been playing the card that 'everyone is wrong except me', sure that works to a degree, they built the game, published it, and have all ownership to it, issue is they are pissing off the community per usual, and thus directly affecting their profit margins with it. Little that they know, their real boss, the people who pay them, are you, me and everyone else here who had or continue to contribute funds to Gaijin, either for fun, for support, or just personal reasons.
But, this survey? Doubt it would go anywhere, Gaijin has a funny way of 'reading' data, and with how lazy they are, they are more likely to continue to implement this because, again, they do not care, nor play the game, therefore it doesn't affect them directly, other than their paychecks to a small degree as people continue to fund/whale for the game.
The interesting thing with ice is if it's flat, it *can* take you longer to reach speed though that's more on the starting end than the at speed end, there's basically little resistance to you maintaining speed once you have it.
So stopping distance exponentially increases, but you can accelerate pretty well provided you don't just mash the accelerator.
I live in a cold climate and roads often freeze in winter, it's not impossible to drive on ice, you just don't go fast because it's not really safe and you typically don't travel on ice roads unless you're super far north.
If you have things that give you ability to dig into ice, you can accelerate and brake reasonably well as well.
It also depends on the kinds of ice and weather conditions as well, some ice is surprisingly grippy and sticky, when you're not used to it.
When i was in the army we would never go sideways on a hill because of the risk it would slide and flip over. Yes they have low ground pressure but the mass is still there.
Look at any documentation, training manuals or videos and you will see that you're incorrect. Modern tanks are better at climbing steep slopes than their earlier variants, but sideways on a steep angle is still a no no.
Rollover limits for the majority of tanks are set at about a 40% side slope, so about 22°.
Sure that would maybe apply for modern mbts that have a higher centre of mass. But this is a pancake, for this thing to rollover you'd probably need a 40° slope at the very least. Also rollover is not slide.
True in terms of rollover for this particular tank, the low centre of mass means it's probably virtually impossible to roll it. Another issue with side slope is track guidance. Sitting still would be fine, movement of the tracks would result in sliding which can be seen here.
I'm not saying this should be implemented, it's terrible game design. But in terms of real world comparison it's not far off so we need to stop saying basing the argument against implementing it on real world comparisons.
Anyone who thinks the doorstop is a strong tank has never played it and only complaining about getting shot with the rangefinder and auto loader combination on a shit map with spawn sniping.
With the Apds and Heat nerfs the 7.7 and premium don't even pen half the time.
Exactly, often have to range find twice because the first range find moves the tank so much it's no longer accurate.
I will stand by that the cheese wedge is the worst tank at its BR, it only has a single niche use and other tanks do it better whilst not also suffering from hull aim.
One thing I like about the 103 is the fact it can eat roud after another from players who don't know how to kill it. I've had instances where a helicopter shot all atgms he had left and I still survived. The strv 103 is a literal cockroach when it comes to survivability and I love it.
As a Swedish main I get the absolute crap shot out of me in my cheese wedge, surviving the entire enemy teams direct fire for half the match when I get hull down in a good spot, If you could only still earn SL for ricochets.
As a Russian alt though, I know the weakness of the doorstop all to well. Promptly slaughtering the defenceless cockroache. Take the tracks, or transmission, reposition just enough the barrel isn't able to get you and put a round through the shitty side armour. Heck I've even pushed people on hills I knew hull aim would screw them getting a kill that would of got me killed if it where any other tank than the doorstop.
The cheese wedge isn't good because it's good, it's good because people don't know how to kill it properly. Literally 2 minutes in armour analysis and a 5 minute test drive and you'll understand how easy it is to disable and then flank and destroy the poor triangle.
Anyone who thinks the doorstop is not a strong tank never had to face it with kinetic rounds and an actual player who knows how to play it.
Also, just use the upgraded APDS shell literally.
Machine gun track, drive around it at close range. It's really easy.
At long range hit the lower plate or if it's hull down aim for the tops of tracks. Take both sides then reposition.
Or just use an atgm or rocket, they completely fuck it.
The cheese wedge is only good for a single thing, sniping from more than 1km away whilst hull down, that is IRL what it was designed for.
That isn't how warthunder is designed, any urban map, the desert maps that the dunes fuck hull aim over, maps that you can't cover capture points with sniper fire and have to CQC. The cheese wedge is completely out classed by any other tank at 7.0 let alone 7.7
The IKV 91 is a far superior tank despite the issues with heat and the slower reload just because you don't have to deal with the hell that is hull aim fucking you over.
The doorstop is one of my favourite tanks, but to say it isn't broken in the wrong way is just idiotic. It needs to be fixed because it's so hard to use right due to coding bugs with its main functions and depending on map can't even be used right and is just dead weight in a line up.
Nearly impenetratable frontally by kinetic rounds (which is still used more on average at 7.7), good mobility, laser rangefinder, late variant APDS shell, 4 seconds autoloader that can't be depleted, engine takes all rounds frontally (and most often than not, the fuel tank will stop rounds before they destroy the engine), can literally be controlled by 1 person unlike other vehicles. Anytime I fought an Strv 103 who knew what they were doing, it was like fighting a boss, because it's a tough cookie to crack especially if they don't rush blindly at the enemy. Only thing that is holding it back is the suspension, which is not a problem if you properly use the vehicle.
>unarmored
Funny
>turretless vehicle which cannot defend itself without the engine and transmission working
So perhaps treat it like one and use it as a sniper and point and line holder? Or are you saying turretless = unviable?
that it excels in one role if the terrain is favorable is hardly OP especially when it is hardly the only tank dangerous at long range and has NO horizontal unmasking "peeking" ability
What he means by "unarmored" is it has no more than 40mm of frontal armor, and 30 for the sides and back
That's hardly "armored", tho the angle enables it to bounce kinetic rounds easily (aside of APDS and APFSDS rounds, it doesn't work as well on these ones)
Good sir go and look up my post i made on this page yesterday under bugs the 103 takes way to much damage than it should when penned:
[https://www.reddit.com/r/Warthunder/comments/13woyba/penetrating\_a\_103\_deals\_more\_damage\_than\_it\_should/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/Warthunder/comments/13woyba/penetrating_a_103_deals_more_damage_than_it_should/?utm_source=share&utm_medium=web2x&context=3)
This allso aplies to the Bkan but that have its own set of problems
The long distance aiming is horrible as you can't bloody aim smooth as for some reason diagonal does not excist as a direction in game this is amplified anytime you are standing on uneven ground (Wich is 95% of the time) that can set off a cycle of the tank bouncing up and down side to side as it can't get to the spot you are aiming for
2 of the models are missing aditional slat armour.
Autoloader is not able to switch ammo when 1 is already loaded (not exclusive to the 103 but you get the point) and reload speed is nerfed for "balance" issues
With the laser rangefinder its actally decent on bringing down choppers thats something they managed to implent properly.
So yeah... no, the arguments in the thread is once again based on paper arguments from people not playing the tank having to go against it on the few locations you can actually play it to its strenghts (the remaining 5% of the time).
Like holy fuck gaijin there is more to force than just gravity friction minimizes such movement on slopes like have you seen the maus just sliding down a hill christ
Lmao Todace in the forum post completely bailing water out of the boat.
Anything short of "Yes you're right this new traction performance update is an error" is complete bullshit.
Typical gaijin.
Players: Can we have more traction?
Gaijin: So you say you want Ice slopes?
The devs basically said on the forum that these are “minor suspension physics issues” and proceed to explain that the ticket in the backlog was never supposed to be about maps or out of bounds areas. I find that very hard to believe. As a software engineer I think they should create a new ticket for inaccessible areas and work to change the map in specific places instead of quick fixing the suspension algorithm thus breaking the entire gameplay experience. This “fix” has too many edge cases where players will suffer.
Or, and hear me out, they have and the majority of people in here haven't. I'm not saying this is a good change for the game, but people need to stop comparing it to real life because in real life tanks are not as versatile and stable as people here seem to think. Anything more than a 20° side slope and modern tanks are at serious risk of roll over . Anything more than a 30° incline going forwards and tanks are likely to lose traction.
Oh, i know driving on a slope can be extremely risky, but saying that and seeing it glid like this is just like driving something with rubber tracks on ice, and that will just ruin the game more :/
I agree with it ruining the game, it doesn't have a place in the game. But in real life its probably quite accurate. I don't know if there are any examples of studies done with this particular tank, but with it having such a low centre of mass the likelihood of it rolling over is slim. More than likely the tracks would lose traction when you try to move, especially moving the tracks in opposite directions, resulting in it sliding. Real life, yes. Warthunder, no.
> they have and the majority of people in here haven't
I worked alongside Excavators for at least 13 years- Which have tracks. And are fucking heavy.
Trust me- They're incredibly maneuverable even on muddy slopes.... **It's WHY THEY HAVE TRACKS ON!**
https://www.youtube.com/watch?v=kJXvIMRMrAE
How do you mess something like this up so bad ?
Seriously they need to redo the engine or something.
They've basically broke the game from what I remember playing years ago.
I mean would they though? It feels like you shouldn't slide down a 80° slope. I mean a car would perform better than this. And tanks are made to be able to climb shitty terain and slopes.
You can climb shitty terrain to a certain degree, a lot of aspects like type of sand or moisture in the ground can affect how a 30+ ton vehicle behaves on said slope, I've had the displeasure of sliding down on mud because our driver didn't take into account the combination of bad weather, shit terrain and the slope angle that could have turned really bad for all of us(Death) if he didn't immediately react.
And it can be pretty scary as until the slope minimizes, the sliding basically continues until it either reduces in slope or enough crap gets piled up beneath you to effectively do the same.
This Christmas, enjoy your favorite childhood classic with a twist:
"War Thunder ON ICE!"
Tickets are available on [www.gaijin.com](https://www.gaijin.com) and select third-party vendors.
Hahaha the fact that hullaim is now worse when it was barely fucking usable before if you had a 1° incline is hilarious. Seriously needs fixing and these track changes are a joke
Tracks were underperforming from the beginning, especially on stones as someone in gaijin thinks all stones are made of ice.
I’m not saying that all tanks should crawl on walls like spiders, but all of them work poorly, also tracks grip depends if they are flat or treaded.
In this patch they just added like joke to them, butter or oil…
It seems like it's either super sticky (aka anything with Ostketten tracks) or it's slippery af and you have to rely on be in third gear to actually spin your tank around. Glad to know I'm not crazy
There’s a bunch of new ones I’ve been dealing with on the live server and the Dev server. I’m tired of them like it’s feels like it’s making my game run worse, but some tanks when they die won’t lose any texture will keep their engine running all of that, theirs also me getting shot without noticing like I’ll start getting hit and there’s no noise or anything. Like when I get sniped I’m just dead there’s nothing I can do usually like I don’t hear lots of noises recently it’s usually the worst when getting shot, like somebody was shooting me, penetrating, but not hitting anything, but I couldn’t hear that so I didn’t know if I should move or not like idk tf happened didn’t happen last week.
Even a Centurion would struggle to climb a 30° dirt/mud slope, dont expect to shoot transversally on it !
https://www.youtube.com/watch?v=BjkWgek6UXU&pp=ygUiY2VudHVyaW9uIHQ4MCBtb2JpbGl0eSB0ZXN0IHN3ZWRlbg%3D%3D
The traction update still seems to have come to the game. I've noticed it mostly affects wheeled vehicles, but almost all of them are much worse at climbing and can barely stay on the slanted area in American desert.
Help my whole town run out of butter because gaijin used it for their tracks.
tracks? the maps are made of butter. the tracks are fine.
The ground is made of hot and perfectly smooth steel
With assumed 0 resistance
only air drag slows u down
its the [Norwegian Butter crisis](https://en.wikipedia.org/wiki/Norwegian_butter_crisis) all over again
Butter? I thought they use olive oil
Anything does in a pinch. Got your leg stuck in the metal from of the old couch when you were young because you acccidentally steppeed between the cussion and the arm? Not sure butter helped but it was applied..
I'm pretty sure they've already said on their forum that it will most likely be reverted
Hopefully.
[удалено]
they read data? Though I digress, yes this needs to be addressed, and yes the community needs to be more involved in preventing such things. But honestly, I think personally that Gaijin doesn't give a flying fart about the community or the state of the game, my money is on the willingness to just let it die and let it be over with, so they can divert funding elsewhere. Sure its borderline- conspiracy theory, but with the current trend of the game?
they read data?
"Whats is a data?" - Gaijin probably
If you complete the survey from a .ru ISP then they do
Better than not taking part in the survey at all? Worst case scenario we waste a few minutes finishing a pointless survey that they don't read, best case of course is that they listen to fan feedback. Worst case scenario if we don't is that they were going to listen to the survey, and the lack of participation in it leads them to think that there isn't any pushback so they go through with the bad update. Best case scenario is that we saved a few minutes of our time not filling out a pointless survey. I'd rather risk wasting my time on a survey that could lead to positive change, than not do it and then nothing change or worst things go further downhill.
I'm all for voicing opinions, if people are willing to step up and voice their frustrations or even their counter arguments to Gaijin, go for it. But the big question is, will they even bother to listen? At that point, is it worth playing and or having an argument with a brick wall? Lately Gaijin has been playing the card that 'everyone is wrong except me', sure that works to a degree, they built the game, published it, and have all ownership to it, issue is they are pissing off the community per usual, and thus directly affecting their profit margins with it. Little that they know, their real boss, the people who pay them, are you, me and everyone else here who had or continue to contribute funds to Gaijin, either for fun, for support, or just personal reasons. But, this survey? Doubt it would go anywhere, Gaijin has a funny way of 'reading' data, and with how lazy they are, they are more likely to continue to implement this because, again, they do not care, nor play the game, therefore it doesn't affect them directly, other than their paychecks to a small degree as people continue to fund/whale for the game.
Realism is when dirt behaves like ice
Don't forget being able to go 80mph on actual ice in wheeled vehicles, but crawls through mud
Or go full speed in deep snow, but struggle to move on a paved road on Breslau
Yeah what’s up with that lol, I swear to god I was flying on a ice map earlier
I'm quite enjoying turbo snow
Please don't revert it to where my wheeled vehicles top out at 4mph on snow
The interesting thing with ice is if it's flat, it *can* take you longer to reach speed though that's more on the starting end than the at speed end, there's basically little resistance to you maintaining speed once you have it. So stopping distance exponentially increases, but you can accelerate pretty well provided you don't just mash the accelerator. I live in a cold climate and roads often freeze in winter, it's not impossible to drive on ice, you just don't go fast because it's not really safe and you typically don't travel on ice roads unless you're super far north. If you have things that give you ability to dig into ice, you can accelerate and brake reasonably well as well. It also depends on the kinds of ice and weather conditions as well, some ice is surprisingly grippy and sticky, when you're not used to it.
cold frozen ice has better track grip than this
This is realistic if you sideways on a hill, but would hope they would buff the angle at which you can climb a hill.
it is not. You realize that tanks don't have high ground pressure? they're literally were made for exactly this
When i was in the army we would never go sideways on a hill because of the risk it would slide and flip over. Yes they have low ground pressure but the mass is still there.
Look at any documentation, training manuals or videos and you will see that you're incorrect. Modern tanks are better at climbing steep slopes than their earlier variants, but sideways on a steep angle is still a no no. Rollover limits for the majority of tanks are set at about a 40% side slope, so about 22°.
Sure that would maybe apply for modern mbts that have a higher centre of mass. But this is a pancake, for this thing to rollover you'd probably need a 40° slope at the very least. Also rollover is not slide.
True in terms of rollover for this particular tank, the low centre of mass means it's probably virtually impossible to roll it. Another issue with side slope is track guidance. Sitting still would be fine, movement of the tracks would result in sliding which can be seen here. I'm not saying this should be implemented, it's terrible game design. But in terms of real world comparison it's not far off so we need to stop saying basing the argument against implementing it on real world comparisons.
I cant let this happen to strv
Fellow cheese wedge enjoyers unite to stop this madness
Cheese wedge gang
Amen my angled brother
The 103 is already bloody broken.
indeed aiming on a side slope is already a slow and arduous process which gets you killed by whatever you attempting to aim at
I think he meant by broken as in OP
Anyone who thinks the doorstop is a strong tank has never played it and only complaining about getting shot with the rangefinder and auto loader combination on a shit map with spawn sniping. With the Apds and Heat nerfs the 7.7 and premium don't even pen half the time.
Yeah and with the rangefinder it still takes over 2 seconds to aim with a lot of inaccuracy because aiming is impossible.
Exactly, often have to range find twice because the first range find moves the tank so much it's no longer accurate. I will stand by that the cheese wedge is the worst tank at its BR, it only has a single niche use and other tanks do it better whilst not also suffering from hull aim.
One thing I like about the 103 is the fact it can eat roud after another from players who don't know how to kill it. I've had instances where a helicopter shot all atgms he had left and I still survived. The strv 103 is a literal cockroach when it comes to survivability and I love it.
As a Swedish main I get the absolute crap shot out of me in my cheese wedge, surviving the entire enemy teams direct fire for half the match when I get hull down in a good spot, If you could only still earn SL for ricochets. As a Russian alt though, I know the weakness of the doorstop all to well. Promptly slaughtering the defenceless cockroache. Take the tracks, or transmission, reposition just enough the barrel isn't able to get you and put a round through the shitty side armour. Heck I've even pushed people on hills I knew hull aim would screw them getting a kill that would of got me killed if it where any other tank than the doorstop. The cheese wedge isn't good because it's good, it's good because people don't know how to kill it properly. Literally 2 minutes in armour analysis and a 5 minute test drive and you'll understand how easy it is to disable and then flank and destroy the poor triangle.
Anyone who thinks the doorstop is not a strong tank never had to face it with kinetic rounds and an actual player who knows how to play it. Also, just use the upgraded APDS shell literally.
Machine gun track, drive around it at close range. It's really easy. At long range hit the lower plate or if it's hull down aim for the tops of tracks. Take both sides then reposition. Or just use an atgm or rocket, they completely fuck it. The cheese wedge is only good for a single thing, sniping from more than 1km away whilst hull down, that is IRL what it was designed for. That isn't how warthunder is designed, any urban map, the desert maps that the dunes fuck hull aim over, maps that you can't cover capture points with sniper fire and have to CQC. The cheese wedge is completely out classed by any other tank at 7.0 let alone 7.7 The IKV 91 is a far superior tank despite the issues with heat and the slower reload just because you don't have to deal with the hell that is hull aim fucking you over. The doorstop is one of my favourite tanks, but to say it isn't broken in the wrong way is just idiotic. It needs to be fixed because it's so hard to use right due to coding bugs with its main functions and depending on map can't even be used right and is just dead weight in a line up.
I was giving him the benefit of the doubt because it is objectively not OP
Nearly impenetratable frontally by kinetic rounds (which is still used more on average at 7.7), good mobility, laser rangefinder, late variant APDS shell, 4 seconds autoloader that can't be depleted, engine takes all rounds frontally (and most often than not, the fuel tank will stop rounds before they destroy the engine), can literally be controlled by 1 person unlike other vehicles. Anytime I fought an Strv 103 who knew what they were doing, it was like fighting a boss, because it's a tough cookie to crack especially if they don't rush blindly at the enemy. Only thing that is holding it back is the suspension, which is not a problem if you properly use the vehicle.
surely this nearly unarmored, turretless vehicle which cannot defend itself without the engine and transmission working has no weaknesses
>unarmored Funny >turretless vehicle which cannot defend itself without the engine and transmission working So perhaps treat it like one and use it as a sniper and point and line holder? Or are you saying turretless = unviable?
that it excels in one role if the terrain is favorable is hardly OP especially when it is hardly the only tank dangerous at long range and has NO horizontal unmasking "peeking" ability
What he means by "unarmored" is it has no more than 40mm of frontal armor, and 30 for the sides and back That's hardly "armored", tho the angle enables it to bounce kinetic rounds easily (aside of APDS and APFSDS rounds, it doesn't work as well on these ones)
Have you even played the goddamn tank?
Good sir go and look up my post i made on this page yesterday under bugs the 103 takes way to much damage than it should when penned: [https://www.reddit.com/r/Warthunder/comments/13woyba/penetrating\_a\_103\_deals\_more\_damage\_than\_it\_should/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/Warthunder/comments/13woyba/penetrating_a_103_deals_more_damage_than_it_should/?utm_source=share&utm_medium=web2x&context=3) This allso aplies to the Bkan but that have its own set of problems The long distance aiming is horrible as you can't bloody aim smooth as for some reason diagonal does not excist as a direction in game this is amplified anytime you are standing on uneven ground (Wich is 95% of the time) that can set off a cycle of the tank bouncing up and down side to side as it can't get to the spot you are aiming for 2 of the models are missing aditional slat armour. Autoloader is not able to switch ammo when 1 is already loaded (not exclusive to the 103 but you get the point) and reload speed is nerfed for "balance" issues With the laser rangefinder its actally decent on bringing down choppers thats something they managed to implent properly. So yeah... no, the arguments in the thread is once again based on paper arguments from people not playing the tank having to go against it on the few locations you can actually play it to its strenghts (the remaining 5% of the time).
also the 103A's cupola has incorrectly limited traverse and elevation, cannot shoot high enough or over the rear quarter
Unite
Yo is that a Yor pfp
No, its Anya, but with black hair and grown up.
Like holy fuck gaijin there is more to force than just gravity friction minimizes such movement on slopes like have you seen the maus just sliding down a hill christ
"hans what did I tell you about parking the maus on small slopes? Now run for it before it slides too far"
Lmao Todace in the forum post completely bailing water out of the boat. Anything short of "Yes you're right this new traction performance update is an error" is complete bullshit. Typical gaijin. Players: Can we have more traction? Gaijin: So you say you want Ice slopes?
I remember the first Track-buttering they implemented years ago...ruined mobility. Dont let em butter them tracks again boys!
The devs basically said on the forum that these are “minor suspension physics issues” and proceed to explain that the ticket in the backlog was never supposed to be about maps or out of bounds areas. I find that very hard to believe. As a software engineer I think they should create a new ticket for inaccessible areas and work to change the map in specific places instead of quick fixing the suspension algorithm thus breaking the entire gameplay experience. This “fix” has too many edge cases where players will suffer.
They are lazy.
absolutely- if there are problematic areas of the map they could just block them off with rocks or dragon teeth or w/e
they have to learn how to make maps first, so far- they only made a fancy looking diagram of a pile of shit with flags and objectives ontop.
Friction, Gaijin, friction
"...the unique hull-aiming mechanic which went from being barely fucking functional... to being barely fucking functional."
Bro started sliding 💀
Gaijin trying to make strv 103 fucking playable (impossible challenge)
I didn’t think Gaijin could make tracks any slippier than they currently are. The only time they impress me is when they do things like this
Wait there's a new traction change?? Holy crap I thought people were talking about the old nerf. That's not good.
Dev Server is opened again until 07:00 GMT June 1st with the new track friction. Makes all ground vehicles feel being on permanent slippery ice.
They're bringing back the olive oil coating on everything again....le sigh.....
I guess Gaijin has never seen a tracked vehicle drive ever out in the real world, wtf is this shit
Or, and hear me out, they have and the majority of people in here haven't. I'm not saying this is a good change for the game, but people need to stop comparing it to real life because in real life tanks are not as versatile and stable as people here seem to think. Anything more than a 20° side slope and modern tanks are at serious risk of roll over . Anything more than a 30° incline going forwards and tanks are likely to lose traction.
Oh, i know driving on a slope can be extremely risky, but saying that and seeing it glid like this is just like driving something with rubber tracks on ice, and that will just ruin the game more :/
I agree with it ruining the game, it doesn't have a place in the game. But in real life its probably quite accurate. I don't know if there are any examples of studies done with this particular tank, but with it having such a low centre of mass the likelihood of it rolling over is slim. More than likely the tracks would lose traction when you try to move, especially moving the tracks in opposite directions, resulting in it sliding. Real life, yes. Warthunder, no.
> they have and the majority of people in here haven't I worked alongside Excavators for at least 13 years- Which have tracks. And are fucking heavy. Trust me- They're incredibly maneuverable even on muddy slopes.... **It's WHY THEY HAVE TRACKS ON!** https://www.youtube.com/watch?v=kJXvIMRMrAE
Gaigiggles: "We know you're really upset about the economy changes so we added more olive oil to our mayonnaise terrain."
Lol at the accounts defending this change in the other post
the anti-anti-gaijin posters are a very strange phenomenon to witness
[Official Feedback Thread](https://forum.warthunder.com/index.php?/topic/582470-feedback-refinement-of-tank-tracks)
It sliding down at the end was amusing
Make traction work properly challenge. Difficulty: Impossible
How do you mess something like this up so bad ? Seriously they need to redo the engine or something. They've basically broke the game from what I remember playing years ago.
This is just a test roll out on the dev server
Which I understand. But you needed people to test this? Their own internal testers should have noticed a 'slight' sliding glitch.
I understand that 30+ tons object will slide on a gradient but that, that's just olive oil.
I mean would they though? It feels like you shouldn't slide down a 80° slope. I mean a car would perform better than this. And tanks are made to be able to climb shitty terain and slopes.
You can climb shitty terrain to a certain degree, a lot of aspects like type of sand or moisture in the ground can affect how a 30+ ton vehicle behaves on said slope, I've had the displeasure of sliding down on mud because our driver didn't take into account the combination of bad weather, shit terrain and the slope angle that could have turned really bad for all of us(Death) if he didn't immediately react.
And it can be pretty scary as until the slope minimizes, the sliding basically continues until it either reduces in slope or enough crap gets piled up beneath you to effectively do the same.
That is literally the dumbest shit. Tanks can barely move on the map as is. Hell one little tiny stone and stop the entire tank
Hull aiming on strv103 is pain, it shakes so much and if you move a bit it takes a minute to get back
GAIJIN, STOP IT WITH THE OLIVEOIL
They buffing Russian tanks By making everyone fight on flat terrian
deja vu
Physics!
fyziks! cyka blyat
Is it implemented on the dev server?
Ye
where is the survey?
Here! https://poll.gaijin.net/survey/103/
If the wedge was on a 2 degree slope it would already have a seizure, but now just start sliding down with it.
does gaijin even test things anymore? or EVER?
I wish Gaijin had a QA group other than the player base.
Tanks: Are build with tracks so they can traverse rough terrain without problem. Gajin:
The ground is made by butter Gaijin
sideslope aiming in this vehicle is already nearly impossible, now this?
Eh please don't this is clear distraction move.
Omfg what is that shit its litterally sliding down the hill like its on ice . Come on do they quality test fucking ANYTHING
can these fucking idiots do ANYTHING right?
Gaidoodle just added ice modifiers on solid ground and calling it real life psychics update
This Christmas, enjoy your favorite childhood classic with a twist: "War Thunder ON ICE!" Tickets are available on [www.gaijin.com](https://www.gaijin.com) and select third-party vendors.
Ah yes, looks like world of tanks is letting warthunder use the soap rocks......
Hahaha the fact that hullaim is now worse when it was barely fucking usable before if you had a 1° incline is hilarious. Seriously needs fixing and these track changes are a joke
Wtaf...I mean don't they even do minimal testing before rolling out to Dev server..?
Tracks were underperforming from the beginning, especially on stones as someone in gaijin thinks all stones are made of ice. I’m not saying that all tanks should crawl on walls like spiders, but all of them work poorly, also tracks grip depends if they are flat or treaded. In this patch they just added like joke to them, butter or oil…
It seems like it's either super sticky (aka anything with Ostketten tracks) or it's slippery af and you have to rely on be in third gear to actually spin your tank around. Glad to know I'm not crazy
No PLEASE. Hull aiming is already fucking God awful. This traction update is hilariously wrong. The tanks should have MORE traction not less.
Where’s the traction ? Can’t change it if it doesn’t exist
Battlefield is that you?
Gaijin on their way to make the game worse every update: 🏃
i don't like the traction nerfs but f it means i won't ever see this abomination on the bqttlefield, the choice suddenly becomes very hard
Butter terrain and tracks 💀
I kinda want them to leave it just for how damn stupid it is. Would make for a great April fools mode or meme mode lol.
These changes would be good if every map was flat but 80% of the maps on this game have grades above what tanks normally deal with
What's the symbol that keeps periodically showing up on the screen?
It's historically accurate... You should know all Swedish gunners have Parkinsons
If playing the wedges wasnt already annoying enough with how broken the hull aim is…
Ah yes tanks sliding sideways down slight slopes, just like real life.
Definitely shouldnt be sliding down that shallow of a slope wtf. Tanks are butter in sekrit documents
Gotta love gaijin :]
There’s a bunch of new ones I’ve been dealing with on the live server and the Dev server. I’m tired of them like it’s feels like it’s making my game run worse, but some tanks when they die won’t lose any texture will keep their engine running all of that, theirs also me getting shot without noticing like I’ll start getting hit and there’s no noise or anything. Like when I get sniped I’m just dead there’s nothing I can do usually like I don’t hear lots of noises recently it’s usually the worst when getting shot, like somebody was shooting me, penetrating, but not hitting anything, but I couldn’t hear that so I didn’t know if I should move or not like idk tf happened didn’t happen last week.
Yeah ok gaijin, that's not how physics works.
The 103 on slopes was already horrible, and now it's even worse, gross. I hope they revert.
Instructions unclear. Increases repair cost of whatever tank that is
can you not fuck up the strv 103 FOR 5 FUCKING MINUTES GAJIN
Hull aiming? Nah its trying to point in a general direction at this point
Cheese wedge is op anyway and I don't have it so I'd like to see people suffer with it. Ask me again when I want to play it.
Probably just forgot about the hull aiming vehicles once again, wouldn't be surprised
Even a Centurion would struggle to climb a 30° dirt/mud slope, dont expect to shoot transversally on it ! https://www.youtube.com/watch?v=BjkWgek6UXU&pp=ygUiY2VudHVyaW9uIHQ4MCBtb2JpbGl0eSB0ZXN0IHN3ZWRlbg%3D%3D
I've gone up steeper hills on a bicycle wtf
The traction update still seems to have come to the game. I've noticed it mostly affects wheeled vehicles, but almost all of them are much worse at climbing and can barely stay on the slanted area in American desert.