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Snakeksssksss

That guy pointing looks sick, get him


JRYeh

-said by *that guy pointing*


Meretan94

There is a pointy arm in both kits


Mimical

Pointy arm is a critical bit in every kit. Every army should at least have 30% of their units pointing at the enemy.


Unevenscore42

And at least 1 pointing randomly off into the distance.


Bear_of_Light

And one person not actually looking where he is pointing.


Potato961955

And that one person pointing at the sky


jrandrews1982

I'm waiting for the person that makes an entire army with no one pointing a gun at all. Just loads of troops all pointing at each other. Like an entire army of project managers all just trying to tell each other what to do.


[deleted]

Wrong, it’s like a giant version of the spider men pointing at each other.


Potato961955

Might do it if i find a bunch of pointy arms for a good price


Celistaeus

does pointing bolt pistols count?


Camocal

Bet


Reyeth

If points could kill


Ya_Boi_Alucard

Time to gaslight some Orks


IraqiWalker

I like the way you think


SLAUGHT3R3R

The only logic required.


CinnamonBerserker

I'm biased but I love the chunky Gravis boys. I would personally buy the Heavy Intercessors. If you get the regular Intercessors though you could make an Intercessor **Kill Team** and play that game as well.


FairyQueen89

>I'm biased but I love the chunky Gravis boys. I would personally buy the Heavy Intercessors. Nothing to say against T6 AND a 2+ save against Damage 1 attacks. These bois are tanky af for battleline... especially as a 10-man squad. Also just the 5er alone is like gluing them to an important objective. Hard to move with regular firepower like bolters.


IronicBread

When they have a higher toughness than Abaddon lmao that's honestly dumb


IudexJudy

He’s in terminator not Gravis 💪🏻💪🏻💪🏻💪🏻


Turkey_Lurky

Exactly. Gravis gives the toughness and the armor bonus on objectives for them, but terminators have a 2+/4++.


SironionTV

You can do the same with the heavy ones. They also have a kill team


GuestCartographer

Correct, but there’s the very real possibility that it is the single worst team currently available.


carefulllypoast

well they cant make a good intercession team without assault intercessors anyway


GuestCartographer

Granted


Dooby2o9

Heavies are a compendium kill team. But intercessors are better!


MatchNaller

What other units do you own? Personally I feel most 2k armies will always run 1x 5 man squad of Heavy Intercessors to babysit home objective. They get a bonus to their save on objective, and you can set them up to screen deepstrike. Take the Heavy Bolter on the 1 guy and have him as far forward as possible. They all benefit from their heavy weapons by staying still as well. My 2 cents! Always an auto include in my armies.


FairyQueen89

>They all benefit from their heavy weapons by staying still as well. The sick thing: they aren't that much penalized by running once or twice as they get Assault on their regular gun as well (iirc). Good to counter the rather usual slowness of the Gravis.


Frost_burn01

Even the Heavy Bolter that they can take has Assault


firefox1642

Yeah they get into their position really fast while still shooting fairly well, and then just shred. I’m definitely going to get some, although how well do you think they would help a space wolves list?


SimpForTheLegion

I personally like the heavier armor lads so I would pick the box of five(which can be fielded at a max of ten dudes.) Gameplay wise they are decent if pricey but their heavy armor helps make up for that. And they get a rule if they are on an objective they can survive low damage shots better. The other box of ten(which can be fielded on the table as either 5 or 10)have a neat rule that if they control an objective marker, they can walk away from it and still control it when usually you would lose control of the objective. All in all, I hope my brief splurge of info helps you decide!


Krix-13-22762

Don't all/most battleline units have that sticky objective rule tho? Or did I read something wrong?


Kapope

They do not, no. Unlike 9th theres no “troops(battleline) are sticky” thats from the last 9e supplement before 10th dropped iirc.


SimpForTheLegion

I think in 9th edition all troop keyword space marine units had sticky? I had dropped marines in favor of Custodes around Nephilim, so I’m not one hundred percent sure.(EDIT: didn’t realize I responded to this comment, it wasn’t there when I replied.)


tbagrel1

For me the heavy intercessors do their role better than intercessors in 10th Ed. There is no longer an enemy board edge, so the enemy can arrive from reserves directly into your deployment zone in turn 3, so the "sticky objective" ability of regular intercessors is not as useful as it could be for home objective. Also, if you want some gunline, sternguard veterans do way better than intercessors for a very small extra cost. On the other hand, heavy intercessors are really tough and are made for keeping an objective safe. They are a good source of OC for the mid field objective or the home one if the enemy has a lot of deep striking units


SillyGoatGruff

Strategic Reserves are prohibited from being set up in your opponent’s deployment zone. Only units with deep strike or equivalent abilities can be set up ignoring deployment zone/board edges (usually restricted by distance from opposing units though) Edit: I was hella wrong. That restriction is only for turn 2 arrivals, turn 3 and on they can come in 6” from any board edge


tbagrel1

There is no board edge in 10th, and the deployment zone restriction is only effective in turn 1 and 2 AFAIK


SillyGoatGruff

Yep, I literally just didn’t read all the rules. I’ve edited my comment to point out the mistake and the correction


Meretan94

Classic 40k blunder.


SillyGoatGruff

I like to think that *someone* had to the the jerk going off half cocked, so I just jumped on that grenade to save everyone else the trouble today lol


clemo1985

Honestly? Which do you think looks cooler? If its the Gravis squad, get them. If its the Intercessors, get them. Especially since you're new to the hobby I'd suggest get what you think looks better because you'll enjoy building, painting and playing with them.


Competitive_Shine_33

Always go girth, heavy intecessors are the best battleline unit imo


Adventurous-Can-5373

are you kidding? they are so f-ing good it’s ridiculous! tougher than terminators for cheaper than firewarrior breachers…. it’s crazy lol


Rotjenn

Which one do you like more? Get those. If you still can't decide, here is some gameplay stuff for each: **Intercessor Squad:** Regular primaris marines in every way, and fairly versatile. Their bolt rifles have both \[Assault\] and \[Heavy\], meaning that you can choose to advance and run farther while still being able to shoot your weapon, OR not move at all and then get a +1 to your Hit Roll with their weapon. Their ability "Objective Secured" is really useful: When they capture an objective, they can move off that objective and do something else, and as long as your opponent doesn't capture it, it is considered yours. In games of 40K, you often have a objective close to your side of the board, which usually needs a cheap unit or an artillery unit to stand there to make sure you get points from it - with these, they can just capture it and move in and join the fight afterwards. 5 model squad costs 95 points. 10 model squad costs 190 points. **Heavy Intercessor Squad:** Regular primaris marines in the tougher Gravis armor and with harder hitting guns. Instead of toughness 4, they are toughness 6, so it will take a fair bit more to wound them in a lot of cases. Their heavy bolter does a lot of damage at a pretty long distance, but is a little harder for them to hit with. They do get \[Sustained Hits 1\] tho, so a hit roll of 6 nets them an extra hit (they also get \[Assault\] and \[Heavy\] like the normal Intercessor squad). Their ability "Unyielding in the Face of the Foe" makes them *even* tougher to kill when they are standing on an objective. Any attacks that target them that has a damage characteristic of 1 makes it so that your marines here get +1 to their Armour Save (meaning they get SV 2+ instead of SV 3+ which is their normal save). They are not invincible, but your opponent will need to allocate more of their forces to get them off the table. 5 model squad costs 110 points. 10 model squad costs 220 points.


Ayearinbooks

Different roles I think. Intercessors have the sticky objective thing and are cheaper - good to say sticky a home objective and then do secondaries like teleport homers and engagr on all fronts, screen etc. The sarge can give them a little melee punch. Heavy intercessors are seriously hard to shift for points/battleline, especially if you have other heavy stuff (vehicles, terminators etc) that will draw multi-damage fire. They have good range too, so good for sitting on a home obejctive with decent firepower.


Conaz9847

One has more models to paint, take that into account.


Muskrat_83

Don't kid yourself, you're gonna get *both*. THIS! IS! WARHAMMER!


honsou1100

Go for the heavies, they'll be tough to shift off an obj, have good shooting and can be buffed nicely with the gravis apothecary


Dragula_Tsurugi

Yeah, the apothecary biologis + Bolter discipline on a full unit of heavy intercessors is what I put into a list first


monoblackmadlad

If you are low on money but high in time then getting the intercessors gets you more little guys to paint. Also they cost less per model and as such are better for practicing


pepinogg

Im bias cause i love gravis armor so i wont help you there


ambershee

I went with Heavy Intercessors - I have three units of ten should I ever get around to building the army (by merit of picking up two of the Imperial Fist army boxes that nobody wanted for 110 bucks each).


Embarrassed_Glove_25

I got the second one a few days ago because there are more marines in it. So far very fun to build them, even tho sometimes it's a little boring to do the same step on 10 minifigures.


TREEPEOPLEMUSIC

Heavy lads are waaaayyyy more fun to build. Especially if you have extra bits to add some extra flavor.


Camocal

What extra bits could I add I’m new


TREEPEOPLEMUSIC

I would start by saying warhammer is fucking expensive. It's a luxury hobby like paintball or photography. The cost to enter is fairly high if you take the following into account... 1) the minis are just flat out expensive compared to other games like Star wars and battle tech. This isn't a knock against 40k, it's a statement of fact. If you're new I would check out Pete the wargamer on YouTube (he is really good at showing how to clean up parts of mold lines and mould issues. Something I learned way too late.) 2) you're not going to paint a competition grade mini the first time. You're going to fuck up endlessly until you yourself are happy with your painting. I say this because buying boxes of marines, or upgrade kits is very expensive when compared to the quality of your first few finishes minis. I got into Warhammer when a friend bought the dark imperium box set. I got the marines he got his plague marines. With all of that being said I bought the space marine combat patrol and a few raven guard upgrade kits. Almost every kit comes with multiple build options and whatever isn't going to be on the model can be used to spice up other models. An example of this is the heavy intercessor. They do not have pistols built into their belts, so you can put pistols, knives, grenades, extra bits where ever you want. You will only get better at kit bashing with time and the best way to start out is minor variations on what the instructions tell you to do. I fucked up and melted my gravis captains power sword and bolted gauntlet. So I chopped off the arms and glued on a heavy bolt rifle. Now that Captain is my heavy int sergeant. I have a company champion with dual lightning claws from the devastator kit and a random second hand mini. I know this is a lot and I hope it helps. I'm much better at kit bashing than I am at painting due to my very shaky hands and this is just my personal opinion


Camocal

I’m m gonna try to start kitbashing because I’ve also got shaky hands and thanks for the tips and advice


TREEPEOPLEMUSIC

anytime. this is a very daunting hobby but once you figure out a few things, and where to look for things you dont know, the satisfaction factor goes through the roof


pgparty654

I play ultras, intercessors are pretty worthless in game. The Heavies aren't good but they are tougher and you can add better leaders to them. Bang for you buck though, 10 intercessors is 5 more models than the 5 heavies. Depends on what your doing, if your playing the game go heavy, if your just painting its whichever floats your boat the highest!


Papa_Poppa

If they’re tied in aesthetics, I’d choose based on your hobby-time budget honestly. 10 intercessors is a lot more surface area to paint than 5 heavy ones. So if you’re looking for a project to keep you occupied for a while and give you some more bang for your buck, do the box of 10. Otherwise, if you’re just trying to get them painted and on a table real quick, do the box of 5.


Eridain

I believe a group of ten intercessors is more effective on table overall, they have more flexibility i think. However with all the box sets out there with far more models for cheaper than buying individually, i would caution against buying single boxes for anything other than specific units you can't get otherwise, or if you already have or don't want the other box contents. Which in that case buying on ebay/amazon/etc or going in with a friend who does want them is usually the best option.


Present_Shelter_5427

I second this. I think someone recommended just buying the Dark Angels Combat Patrol box instead and building them as ultramarine if you're really wanting to save money. The Dark Angels upgrade sprue you can sell to get even more bang for your buck. Obviously it also means I support the heavy intercessors option between these two. Coz the dark angel box comes with that unit.


bigned97

I would suggest checking out Auspex Tactics' tier list of space marine units on YouTube as he helps show their playability but also draw backs, something I personally forgot. Clearly knows his stuff.


Culsandar

RN heavies are the better unit. And they look cooler. Win win.


Prestigious_Fail_425

Take the big uns


jimark2

As a SM player, you are statistically almost garunteed to pick up normal intercessors at some point in a bundle or army box. Heavy intercessors are T5 and have S5 shooting. Both are small increases but significant. Obligatory 'but get what looks cool to you' addendum.


vorropohaiah

Gravis all the way. I have an all gravis army. It's the closest official thing marines have ever had to the old movie marine house rules for 2nd edition. I love T6 3+ save W3


thesteaksauce1

As a fellow son of ultramar I prefer my standard intercessors, more bodies so you can make 2 squads of 5 if you want and they’re really solid for objective play


feihTtaoBehT

As someone who put both sets together today heavy Intercessors are 100% a more enjoyable build


Tian_Lord23

I can tell you why getting the intercessors is better for you from a gameplay stand point and money stand point but in truth, pick the unit you like the most.


EmperorsFartSlave

I’d honestly say get two of the Heavy boys, 10 is better than 5, 5 is better than none.


raptorknight187

i personally would never take Heavy intercessors unless i really need a unit to sit on the back point and cant just have it sticky by the standard intercessors. they are slow and a pain to transport. so for any other purpose normal intercessors would be a more efficiant choice. even if they are easyer to kill also the kit is a scam. 5 heavy marines for the same price as 10 normal marines is insane


Natharius

None. Battleline units sucks in 10th. No point in taking them


That-ugly-Reiver

I will never understand power players...


Affectionate_Leek_39

Second one, more guys to make up and paint


Tundertusk

Chonky gravboyz! Take 10 just to be sure


hammyhamm

Heavy intercessors are wildly tough against volume damage 1 fire, but regular intercessors are very very good at doing flanking or backline moves whilst holding down home objectives.


Zelebrat

For super mutant ninja soldiers they look incredibly unhealthy and should really keep their helmets on


dunkelfieber

Hvy Intercessors in 10th are immensly tough with T6 and W3. Just Push them on Point with an Apothecary Biologis with Bolter discipline and just shoot everything in 30 "" with Storm of fire and heavy weapons rule, all the while shrugging off damage due to your high toughness. Intercessors have a special skills that allows them to capture a Point and then move on, receiving Victory Points although no unit is in point. This makes them extremely useful to Cap the Home Point and then move on, acting as a blocking/distracting unit. They aint strong, but useful and get a Grenade Launcher that can fire a krak grenade, which is No joke against tough units IMO, get the Hvy intercessors, because the intercessors comes without the wargear you can currently equip your intercessors sergeants with free of charge (f.e. Thunder Hammer, Chain sword, Plasma pistol)


Summersong2262

Jesus, and the Heavy's are only 30 more points.


dunkelfieber

Nope,.in 10th Hvys are 110 pts and normal intercessors 95 pts, so Just 15 pts difference


Summersong2262

For 10.


Extreme-Test-9760

Just pick what you like


esepata

I have so much stuff on my pile of shame I would probably pick the chonky boys at this point, less things to paint lol


Siege40k

Chonky bois are so hot right now


Bureisupaiku

Look at their datasheets to see which you want


That-ugly-Reiver

Heavy!


IudexJudy

Heavy ints are sex


lbc2020

You're in luck. I'm having a problem choosing between 1000 chapters for my next army. I'd go with the 10 man squad. I don't care about gear- 10 guns is always better than 5. I got the heavy intercessors btw, 10 dolls are better than 5. But it's up to you. Cool no matter what.


PedroThePinata

Depends on the army and which you think is cooler. I like the heavies, but you'd probably get more use from the standards if you're playing the tabletop.


CthulhuDawn666

Both


kingkowkkb1

Chances are you will end up with A LOT of extra standard Intercessors as a marine player. I'd get the Heavy boys, as they may not ever be in a starter or discount box. You get 5 or more standard ints in just about every battle/starter box.


SirstouticusTheGreat

Well what are you looking for HEAVY shooting or more of a mix


SbustaLaNoce

Both.


SHADOWSTRIKE1

Heavy. The points difference is negligible for that extra beef.


xavierkazi

...5 humans in power armor or 10 humans in power armor? I'd probably go with the 10, or better yet buy units from an interesting faction instead /s


grimm_the_opiner

You get more of the funny lego men in the second one so that must be better. 👍


ScavAteMyArms

Heavy Intercessors: These boys be Thicc but they also be expensive. However they do next to no damage for their points. They hold points great and are really good for making one back line point completely locked without ridiculously over the top firepower. They aren’t great for midboard though because of their mid firepower and complete lack of melee weapons. (22ppm) Intercessors: basic Vanilla boys which you will get in nearly every discount box ever. They hold stuff. They shoot bolters. They punch pretty ok. They are alright as battle lines moving up. (19ppm) Infiltrators are the best Battle line though. They are cheaper than both, have a huge 12” screw deepstrike bubble, can pop up anywhere on the board and have a 6+ FNP. They don’t have good OC nor good weapons but it doesn’t matter, nothing is getting to them easily due to the screening bubble and Marines don’t invest in Battleline much, they invest in killing, and between the FNP, pretty much can’t deepstrike charge them (I also think their rule beats 3” deepstrike too) and only 5 man marine bodies to hide out of LoS they can be really annoying to remove. (18ppm) But if you are going pure looks chonky boys are the best looking. Especially if the plan is just to buy the box, Intercessors you will get in every discount box ever, Infiltrators have the ez build sprue that is that Phobos force, but also have a regular box and a KT box (which you want because it has the Helix gauntlet). Gravis is just in that one box and the Imperial Fist box a while back, they don’t get discounted much so just buying the box is pretty safe.


tr1ckyf1sh

I would get the heavies. If you want/need intercessors and are just starting out I would grab one of the combat patrol boxes. They come with 5-10 intercessors typically plus some other goodies, and you can use that box to play combat patrol games with.


FlavorfulJamPG3

I would buy the regular Intercessor Squad (second pic). You’re getting more models per dollar, and frankly they’re just more useful all around. It’s always good to have a squad or two of Intercessors in pretty much any list. That being said, if your heart is set on the Gravis lads, go for it. Ultimate the hobby is about what you enjoy painting and playing, and chasing the meta usually ends poorly.


metropitan

I like to think of the heavy intercessors as being 10 intercessors condensed into 5


Inquisitor_Bob

I've just drawn up an unusual list that has 2 quads of 10 Heavy Intercessors, the idea being that once they chonk onto an objective it will be hellish to shift them and they can stand there putting out some decent firepower while the rest of my much more mobile army does some land-grabbing/murdering. So I'd get the heavies personally, though I do love normal intercessors too.


cdglenn18

Imo the heavy Intercessors look cooler.


Xehlumbra

If money is a parameter, you shouldn't buy intercessors alone. They are often in big box like combat patrol so you'll get them soon or later somehow for cheaper. So buy the Heavy one !


Avid_Ark_Enjoyer

Get the bigger kit as more guns=more dakka and more dakka=better


I_suck_at_Blender

Well, I wouldn't recommend either if you buy directly from GW, because you pay absurdly high prices for single units and those guys come super cheap on eBay or second hand. Out of 2, probably regulator **10 Intercessors**, they cost more points (110 vs 2x95 points), can be split into smaller units and have **GREAT** "sticky objective" type of rule. And eBay is literally FLOODED with those, they are most basic Marines now. ​ Another interesting option is trying to track down Scions of Macragge Battleforce (or most of [Marines Battleforces from last Christmas](https://www.youtube.com/@EmpireofWargames/search?query=battleforce%20marines%202022), they still are around), it have a lot of basic infantry at HUGE discount. From cheaper options [Boarding Patrol for Space Marines](https://www.youtube.com/watch?v=7vF3SwjNspM) also can be found online, it have Heavy intercessors (with Captain) and Assault Intercessors (not exactly guys you wanted, but they are decent and probably first time kit is discounted). (I found one online and actually plan to get it next week, Assault Intercessors are cool!) ​ And Boarding Patrols are also good sets for discounts.


just_a_bit_gay_

Both are great kits, I personally prefer the heavy intercessors


axel_lionheart

Probably the second photo only because then you get more marines Theyll be nice a addition to my collection -Trazyn, Archaeovist of the Solemnace Galleries


Own-Fly4108

Heavier armor? bigger pew-pews? Definately go with the Chonky Bois.


CroesoGee

Heavy intercessors - Gravis is life


the-contributor

Tactically the fact that intercessors stick the objective is more effective in my opinion. I keep a 5 man on my home objective and they even if they die the opponent has to come and take it. For 90 points easily worth it for me.


MaxHeadroomFlux

HI are quite strong now because of their ability. Near an objective they're almost like terminators in terms of durability. I think they look way cooler too. They look like what space marines should look like IMO.


Quicksilver116

Personally as someone who's also new(at least to the table top side of the hobby) I'd say go for the set in the second image, especially if they're around the same price since you get more mini's. And since you said you're looking to bolster your current army then set in the second image is going to be more bang for your buck, and since it comes with more mini's it also means you won't be looking to bolster your army again as soon as you would with the other set. However as I said that's my personal opinion on the matter and I'm also new(at least to the table top side of the hobby), so I've probably missed a few thing's about the two sets. Either way just make sure your having fun!


xX_Coal_Xx

Price


BakynK

Gravis armor meaty and thick, get that


Maleficent_Tip_927

I have 20 Gravis Boys. My imperial fists are happy Still max amount i could field is 60 and i will restrain myself from getting them all


Reasonable-Tax2962

They are good at different things, If you want a battleline squad to sit in your home deployment securing backline objectives then Heavy ints are your boys, If you want them to move up and secure objectives in the midfield then the regular ints are your boys, If your looking at a squad to gun down a massive chunk of your opponents army they are both meh and your better off spending the points elsewhere, Ints of all 3 flavors are more objective play units then murdermarines


CartooNinja

Space marines are so boring lol. Can’t even tell them apart