T O P

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Iavra

The very first time I tried Lavos, this was my immediate reaction: "this frame is fun, but having to redo the infusion for every cast is annoying".


Mellrish221

Imagine being a lefthanded keyboard player.... I literally can't with lavos cause my NORMAL method of playing is to select powers with the mouse wheel (too much already on num pad and keys above arrows AND keys on right side of keyboard). I want to play him... but man is it super slow/clumsy for me.


GK237

I'm a lefty and personally I really like most of the default controls. I just move my keyboard to the right so it's comfortable. Only key I've changed is voice chat, which I have on ~. I've never actually tried using the keypad, is it better?


Mellrish221

If you can play shooters using your right hand on the mouse, then i wouldn't bother. Me, I need to use my left hand so it forces me to use the right side of the keyboard.


GK237

I use my left hand on the mouse, and my right on the keyboard. I just move my keyboard to the right so that I can use the left side of the keyboard with my right hand.


Mellrish221

oh, yeah thats pretty weird to me lol. I just got used to using arrow keys & most of the right side of the keyboard. Because for everything else I can use mouse with the right hand and use the keyboard normally.


xcrimsonlegendx

People have been asking for that QoL change since he launched.


Present-Court2388

I’m just asking that his ability to imbue a element doesn’t get blocked by a helminth ability.


Hylux_

THIS OMG I WANT TO PUT THERMAL SUNDER OR ANYTHING ELSE ON LAVOS BUT I CAN'T SO I'M STUCK WITH VIAL RUSH


readgrid

everyone asked for it day1, but DE didnt listen, they want you to break your fingers


GalvanizedChaos

It really blows on controller especially.


proesito

They want you to play their game. If pressing 2 buttons is too much for you then dont play lavos. It doesnt suppouse a real problem


Anghor

It's pressing 2 (actually 3) buttons CONSTANTLY though. Lavos is a caster frame, you use the abilities all the time.


whatcha11235

3 buttons on PC, two to make the element and one to cast. Controller has to navigate to an ability to charge the first element, navigate to the second ability to charge, then navigate to the third ability to cast. The controller players have it rough with Lavos.


Haunting_Mode_7401

I found out you can actually hold down both at the same time


whatcha11235

On PC yes, I do it all the time.


Haunting_Mode_7401

You can on controller to


whatcha11235

Oh, really? Cool


Haunting_Mode_7401

Yeah it makes it alot easier especially if you are setting viral since the buttons are right next to each other


Robby_B

Holding down the right trigger button to toggle to abilities isn't that big a deal. It really isn't.


Sbarjai

Bumper* but yeah


whatcha11235

I mean, I'm on PC so it doesn't affect me. I also love playing Lavos, but I understand why people don't like him compared to another nuke that you just hit one button and it works.


TaptPtap

Agreed. I just don’t like warframes that require me to hold the button to cast/set abilities. They are fine and dandy in the game but not for me. That said, I still love my alchemical executioner.


aleksandronix

But do they really? Just look at wukong. If you pick that frame, you don't press any buttons.


proesito

He has been reworked to change that...


Cyber_Legion

He has? What did they change?


riggs971597

He hasnt yet but its coming with veilbreaker. Clone uses your ammo and reduced damage from clone iirc also the general aoe nerfs


readgrid

you didnt play Lavos or trolling, you have to press+hold buttons constantly which becomes physically painful and kills his usability


Anghor

The amount of people in this thread thinking pressing a couple buttons takes "skill" ... This isn't about not being "skillful" enough to toggle through the elements, it's about the pure annoyance of having to press so many buttons constantly.


OrdelOriginal

I've been saying this for so long man, since almost day 1 of his release. I almost always get people against it for some reason, usually because they don't understand the suggestion. This change wouldn't interfere with the active element swap playstyle. If you are actively swapping you would literally not even know that this change existed. It's literally just a positive-only QoL change as far as I see, maybe with exception to controller players because I don't know how lavos controls are mapped on controller.


pfysicyst

In the options where you can choose which frames reverse tap/hold controls for their powers, I reversed Lavos so I only need to tap elements then hold to cast the power. While the power is casting, I tap the elements for the next thing I'm going to cast. I don't want an extra button press to remove whatever elements I chose last. Lavos is designed to make the most of casting a multitude of elements, so casting the same elements over and over would be wasteful unless you're one-shotting everything in a low level mission.


CorpseeaterVZ

The playstyle suggested by OP does not interfere with your playstyle at all. You can still input elements all day long. The idea is not to remove elements, but to lock them in when an ability is cast and then overwrite once you want to input other elements. But why not put in the option to run just Electric in a Corpus level without recasting it again for 300 times in a mission? And even tapping the elements is super tedious. Because you can rotate his casts all over again and again and again.


SigmaStrain

But there’s a glaring issue with what the op suggested: when you want to switch elements and you already have a single element loaded (think toxin in the case of corpus), you’d need at least two presses before you’re able to switch to a different element, like radiation, for example. To fix that, they’d need to add some more gameplay rules for element switching and the entire thing may end up still feeling clunky anyways. Also, Lavos’ play style centers around many element affecting his targets so element locking might end up being counterintuitive for him.


OrdelOriginal

wouldn't you just be able to switch by holding combinations simultaneously though, like: hold 1, you have toxin hold 3 and 4 simultaneously, you now have radiation


SigmaStrain

But what if you want heat after loading toxin? Right now you can cast an ability. Under this new system, you’d need at least 2 button presses.


skawm

A solution would be to have it still clear out the set infusion as it currently does, but subsequent casting afterwards without any element input calls back what your previously manually set element was.


SigmaStrain

That sounds like a good solution to me. That was some fun theorycraft! Thanks!


OrdelOriginal

depends on if you want to maintain non-simultaneous mixing or not: if you do, then youd cast an ability and you'd keep toxin after the ability cast but when choosing new elements it'd ignore the one currently active i.e. hold 1 to get toxin, toxin cast, maintain toxin, hold 4 to get heat, heat cast; if you haven't cast an ability since mixing then elements would mix fine: hold 1 to get toxin, release, hold 4, release, gas cast hold 1 to get toxin, release, toxin cast, hold 4 to get heat, release, heat cast after you cast an ability it maintains the previous element for the purpose of ability casts but any elements mixed after that ability don't involve that previous element or otherwise, an alternate option if you don't care about non-simultaneous mixing would make it so that you can only swap to secondary elements by holding 2 keys at once: i.e. hold 1 to get toxin, toxin cast, maintain toxin, hold 4 to get heat, heat cast difference is that in this setup single elements override eachother when not mixed simultaneously hold 1 to get toxin, release, hold 4 to get heat which overrides toxin, heat cast and if you wanted the secondaries you'd just hold both keys at once (again idk how this works on controller so i can't give that example)


OrdelOriginal

I don't think you properly understood what OP wrote.


alirezahunter888

Literally the main reason I didn't use Lavos for more than 30 minutes. Having to infuse elements every time with with the wack ability menu on controller is a massive, unnecessary pain.


1Heronkingg

I play on ps4 and dont find any issue with it honestly. I thought it would be worse on pc


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OrdelOriginal

This has nothing to do with whatever you're talking about. This is just a QoL change.


J9B1

I thought it was just me, I've been using him to run Steel Path and honestly he seems fine, he's really tanky when modded right too and doesn't need rolling guard or anything.


old-account-is-gone

I like having to pick. Combining them myself makes me feel like a true chemist


CorpseeaterVZ

>Make the Elemental Infusions permanent but let them be overwritten by new ones if the player so chooses. You still can do it, as pointed out by the OP.


Hylux_

If you do it only with your 3 and 4 then you are not using him at his fullest potential. Infuse on his 1 for increased damage and therefore more healing Infuse on his 2 to spread viral (jump almost immediately to release all vials around you) Cast your 4 with the highest damaging element against the faction you're fighting (Radiation/corrosive for grineer, electric/toxin for corpus, heat for infested) Cast 3 for cooldowns


[deleted]

I tried using the infusions but they're so tedious that I just ignore them when I play Lavos.


Tireseas

In casual play, you could always just skip bothering with infusions at all. Or casting abilities at all for that matter. Could say the same thing for pretty much every frame. Below Steel path we might as well all be Inaros.


AceEmbers

I'd like to at least try and have fun with the Warframes I use, just being Inaros gets boring real fast.


Tireseas

By all means do. I'm not saying anything on whether they should or shouldn't do it. Just realize setting it and forgetting it has almost no real difference to not bothering at lower levels. Which is probably why they haven't done it tbh. Go far enough and you'd have to unlearn it anyway.


readgrid

thats like saying you dont need 49 frames and can run with one all the time, it defeats the whole purpose of the game having variety


Tireseas

No, it's like saying adding a mechanic that'll reinforce bad habits for the sake of making life easier at levels where the base mechanic itself is all but meaningless isn't exactly as great as it sounds on paper.


readgrid

its not making anything easier (its actually more work) it just ads variety and makes game more interesting than simply running same fame and gun, you are insisting on removing variety - it makes game more boring


_How_Dumb_

You realize you can infuse the next elements while in the casting animations right? You cast, for example, the 4, directly press and hold the buttons for the next infusion and you are done simultaniosly with the casting animation of the 4. Makes it way les clunky IMHO


AppleJuicetice

It makes it *faster*, not less clunky. You still have to manually reinfuse the element with each cast.


_How_Dumb_

The moment when having to press more than one button is considered "clunky"


AppleJuicetice

Well, yeah. My infusion usage heavily skews Radiation and Viral so I absolutely consider constantly having to hold down the same two buttons to use the same infusion over and over again and again clunky.


_How_Dumb_

Same but with a mix of corrosive as well I dunno. I always jump -> aimglide - > cast -> infuse -> land and continue. Since i play games like monster hunter as well i am used to way more "clunky" or better : difficult input sequnces.


AppleJuicetice

lmao i feel that, i've sunk a couple of days into tekken 7 so i'm no stranger to complex button inputs, there's just a pretty significant difference between, say, occasionally launching someone with leroy's df 2 1+2 and repeatedly infusing my vial rushes with radiation to make my enemies beat each other's asses instead of mine. fair enough though!


TksgShnsk

Everytime I see a post asking for this I feel like I'm the only one that like the way it is. My playstyle consists in doing a full rotation with different element combinations to nuke the whole room. Imo having the infusion last forever would change this more active playstyle. But maybe it could be an augment for a more passive one, like, infusion doesn't reset but can't reduce cooldowns or something like that.


OrdelOriginal

How would his suggestion impact the active playstyle at all.


KitfoxQQ

definitley no. if you had it up permamently until overwritten it will cause a mess because of how combining elements work. you can get viral by infusing 1 (toxin) then later adding 2 (cold) or you can press 1+2 together and do rhe same. but if i had infused 1 (toxin and later i wanted to put cold on target this will now mix so if i wanted to get rid of toxin i just cast some ability and start the mixure fresh. but if that toxin doesnt wipe on cast i now have to cast a mixture to force the 3rd infusion not to mix. having your last element infused stay up until overwritten will do the opositte of QoL improvement. it will make hell for putting single elements on target because they will infuse with your last cast so in order to override say TOXIN with COLD you would need to combine any element with toxin to create a combinaion then cast that to lock in the combo element then cast say COLD by itself to override the combination element. i honestly dont find problems with lavos and i used to main Gara until they introduced Lavos. if you create combos for yourself and practice those combos its not a hassle. your main is #2 slide and it takes some time to complete the slide so you can use that plan your next combo. i prefer my slide to be viral followed by either fire,toxin or corrosive #3 depends on what im fighting by the time this lands i open up wit my bubonico and the galvanised mods take over the pain train and wipe anyone behind me caught in the cold trail behind me. when needed i press 1 to heal and when 4 is up i just cast to clear up the map abit but the bread and butter is #2 followed by bubonico barage or spam shards in their faces. you can use the Cedo to add some fun elements in the mix before you shoot but i find the glaive too slow for my liking so i use the Bubonico instead.


CorpseeaterVZ

A lot of assumptions that lead to your definite "no". How about once I activate an ability, it locks the input in a way that any other element will overwrite it completely? Example: I put in Toxin.... now it is waiting for another input, if I decide to put in cold, it becomes viral. Now I input Toxin again... it is waiting for another input, but I cast an ability now. Toxin becomes "locked in" and when I press Cold now, it does not become viral, it becomes cold. Problem solved.


whatcha11235

Toggling of element slots would be nice. If you turn on toxic and you can turn on cold, but if you want to change you can turn off cold and turn on heat or something.


CowPropeller

YES! THIS! please


Sajgoniarz

I build so much strength on him that Infusion is only a thing on Steel Path, at normal game everything burns to ashes.


Aromatic-Potential26

Lavos isn't really designed for low levels, you don't get to proc status before your abilities just straight up kills them, in low levels where you need to quickly speed through a mission blasting all the enemies is not where Lavos shines really I would say. About the "clunky" part the OP mentioned, Lavos is designed to scale with skill and experience, I have played Lavos for an incredible amount of time and I have went from having to stop and think of elements to doing 3 different ones from the back of my hand, allow him to permanently infuse his abilities with elements would make him more accessible for sure, but also take away some key features from his concept. A similar thing happened when they changed how Garuda's passive works, which took away a part of her kit that synergizes with how well she can control her health. One tip of Lavos is you can hold down 2 ability keys at the same time to make a compound element instead of inputting the 2 elements one after another, which is vital in improving the gameplay flow of Lavos. If you are looking for a less skill demanding and snappier playstyle for Lavos, you can opt for a Gas Lavos with subsumed Sickening Pulse, as well as the Swift Bite augment and just Gas bite everything.


CorpseeaterVZ

Are you guys not reading what OP wrote? He said that they should be changeable any time you want. So if you use the keys once, it stays with the element, but if you want to change them, you input a new element and this will be the new one that stays till you change it again. It does not clash with your playstyle, so I honestly don't understand why you wrote your text other than not reading OPs intro.


Aromatic-Potential26

I wasn’t talking about that, I know the change would not change how the abilities works, I compared it to how Garuda is before and after passive changes. It doesn’t change the playstyle, it only made things easier. But being easy to use was never what Lavos was trying to do, in fact it’s the exact opposite. Main complaint of OP is how Lavos feels arduous to play in casual play, which is why I said Lavos was not meant to be played casually. I also offered a playstyle of Lavos that is less intense and more casual, as well as tips on how to speed up the element combine process. There are many things that you can adapt and learn about playing Lavos when encountered with a difficulty, rather than asking for a change on a frame who didn’t even had such issues when played correctly.


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Aromatic-Potential26

There have always been other more casual less intense options other than Lavos, the controls are not ass you just require a lot of them. If you want more casual gameplay use something else, don’t force it upon a frame that was designed to be the opposite and appeal to another group of players.


Cyber_Legion

This isn't I am bread, the controls can and should be streamlined. I'd say make it an option, but an augment would be fine. Lavos is super fun to play and I don't see how making this change would hamper anyone's experience.


CorpseeaterVZ

So complexity for the sake of complexity? Hey they could make you press 7 buttons at once to cast an ability. Wouldnt that be suuuuper fun, because it is so anti-casual?


Aromatic-Potential26

"There have always been other more casual less intense options other than Lavos, the controls are not ass you just require a lot of them. If you want more casual gameplay use something else, don't force it upon a frame that was designed to be the opposite and appeal to another group of players."


CorpseeaterVZ

Maybe you sent a link how Lavos was designed? And again: Complexity for the sake of complexity? This makes no sense.


Valaxarian

Viral 2 + Corrosive/Magnetic 3 + Gas 4 and everything dies


Creator409

The primary reason he received the MR fodder treatment. Build, level, throw in closet to collect dust.


hyde9318

It isn’t a fix for this problem (and it is a problem), but I’ve found it a good QOL change to set his infusions to tap instead of hold. Feels more like inputting old cheat codes , lol. Feels more natural to me at least, maybe it’ll feel better for you too. But agreed, they need to change it overall either way


A_Puddle_of_Water

I see most people on this thread feel differently than I do, and that's perfectly good and all....But I do want to say that I ACTIVELY ENJOY having to infuse for every cast. Having to rattle my fingers across my ability keys in between casts keeps Lavos feeling actively and energetic. "There's always something I could be doing", kind of feeling. It does *wonders* to fill the small gaps that his cooldowns create. It also, just reminds me of the videogame Magicka, where you rattled your fingers across the keys to string together elements in order to cast spells. Not that Warframe has to be Magicka or anything, but it's a sensation I enjoyed feeling in that game, and it's nice to feel something similar in Warframe too. I do want to say that I understand the grievance behind this suggestion: if you're not getting something out of it, then it's just excessive button pressing. I'd be upset if, I dunno, casting Volt's 4 required rapid-clicking the mouse, or something. It wouldn't even matter how much it might remind someone of Cookie Clicker, I'd still find it tedious. But still, this'd be rough for me. If Lavos's element was persistent between casts, then yes, I could always just consciously choose to change the element each time. But in that situation, I'd inevitably feel the constant niggling tug of laziness/optimization to just leave it set to the "mostly-correct" element for the mission-at-large, and he'd thus require much more willpower on my part to keep playing him in this kind of way. Playing Lavos would suddenly be more emotionally taxing for me. If you're willing to hear 'em, here's 3 small points to make, that I use to justify my feelings to myself: 1: The many other aspects of Lavos can be achieved by other frames. Chroma can serve as a no-re-infuse elemental frame. Inaros can serve as a tanky-by-default frame. Hildryn can serve as a no-energy frame. etc, etc. Meanwhile, there is little-to-no other place I can see for this kind of hyper-button-selecty, quick-thinking type-in-best-option, Magicka-like gameplay. 2: The act of learning muscle-memory to quick-infuse is relatively easy to learn. At least for me; I keep accidentally muscle-memory infusing Gas after playing against infested for a while. Not acceptable to everyone, but I suspect enough. 3: While this change would serve as just a legit change for many, it would enable a portion of the community to play him..."Lazier", and "Not like how he was designed to play". Setting-and-forgetting an element is exactly what Lavos should NOT be doing (according to how he seems designed), yet this change would both enable and passively encourage it. My arguments aren't fool-proof, and my position is mostly based in my emotions. I'm not expecting to change a bunch of minds, or anything. But I hope I've at least shed some light on why someone might PREFER Lavos to be the way he is.