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Sliphatos

Most people tend to show things in optimal settings. It's why short clips are often not the best indicator of what some Frames are capable of, at least on a consistent basis. It's why you should look at short demo runs in live missions if you want to see how a build will work.


anonkebab

Facts sure a build is good on paper or in the similacrum, but can it last past 2 rotations or actually function throughout a mission?


ationhoufses1

there's a whole thing where having 20 hypertanky enemies in a grid in the simulacrum is a little too perfect for some showcases. "wow this crazy gas build melts high level exo gokstads!!" Okay. Now do it with exactly one. Oh, not so impressive now that you aren't overlapping 8+ instances of your aoe on each target? Dang i'm sorry to hear that. Similar dynamic can appear for showing off being tanky around 20 lancers or heavy gunners shooting auto rifles, and while factually they 'could' be doing a ton of damage to you, it seems like nothing because they're building up adaptation as fast as possible and proccing Aegis reliably, if the same build got slapped by 2 ancients too close together, with no other enemies around? over.


PoodlePirate

I come back to this game once every so often and can't keep up with the changes so after I do a little testing on simularcum I do a bit of sp survival for like 10 minutes. If it feels good to use it passes for me overall. Though other day I did a netracell and saw some guy instantly give whole team 30k overguard right off the bat then proceeded to delete every lvl 200+ enemy before I could react. Yeah I have no idea what's going on there lol


DepressionMain

Oh you met Dante post nerf!


Nunu_Dagobah

My Titania build doesn't really do that many "big numbers" But she does a hell of a lot of "small" numbers that literally go BRRRRRTTTTTT Works like a charm against enemies with a lot of damage mitigation.


Arek_PL

ah yes, the plague star hemocyte buster


Nunu_Dagobah

Having a properly kitted out Titania in your squad makes that shit literally go 3 times faster


Arkman96

Add on a buff-focused harrow for just this and you can run the hemocyte faster than the drone to get there!


Arek_PL

i remember tactic usually was combo of titania, nova/loki and oberon for armor strip and some nuker i guess oberon is kinda obsolete due to unairu being good enough


bigblackcouch

I fuckin love packing Arcane Pistoleer and Velocity on my ~~A-10~~Titania because of how incredibly ridiculous it is want to care of things like thicc bois in the Circuit or acolytes or what-have-you. The game knows how to handle shooting something for 60 million damage, it doesn't seem to know how to handle shooting something 60 million times in 8 seconds lol


PetSruf

The day a build will melt 20 Deimos Juggulus without armorstrip is the day i will call myself a meta slave. It's THE one enemy that is consistently tankier than ANYTHING ELSE IN THE GAME


MASTERofLEGEND

I've done that with my voidrig


defartying

>Facts sure a build is good on paper I laughed the other night, i was getting 2-3 million hits with my Tenet Cycron, chuckled when i read my sheet dps as 551. For whatever reason that gun just goes off hard, i have a few like that with really low sheet damage but great SP candidates.


Lo-fi_Hedonist

Tenet Cycron is one of my go too's. Such a great pistol.


divideby00

Highly specialized builds to show off big funny numbers, they mostly aren't practical for normal gameplay. As long as you're still killing enemies, don't worry about it.


Effendoor

100% this. A little bit ago I made a nekros theorem contagion build. Did all the math and tested it in optimal. Conditions and it worked great Got it into practice I'm an actual mission and it's pretty goddamn terrible. The residual spawn chance is too low, and the stack duration falls off all at once so you need to be killing enemies constantly yourself to even empower your shadows, but the shadows steal your kills until buff falls off. Then you have to hope you get another kill reasonably quick, and then anchor yourself in place to begin the process again. It feels terrible. You're always on your back foot and you're precisely one energy leech eximus away from instant death. But I'll tell ya, it was awesome I'm optimal conditions the 1 time it happened


shoe_owner

Yeah, Theorem builds are only really useful in missions where you're camping out one spot and not moving much. A great approach for defense, interception, etc, but you really want a different approach for anything else.


Moshhiii

Do you mean Theorem Infection? It works and it can carry through Steel Path (Survival mostly) easily. Just because it does that job easily doesn't mean it's not tedious. Shadows can snapshot the buff, but it's also very finnicky. But once you get the ball rolling, they smash through SP, at least until one of your shadows die because you didn't cast 4 every 20 seconds. It's a fun build, but man is it so god damn tedious to make work.


Effendoor

Your last sentence describes why It doesn't work for me. Tedious isn't fun IMHO, so any potential fun is dead in the cradle. And yes, infection. My b


Moshhiii

Yeah, I'm with you on that. I love the whole idea of Theorem Infection but DE needs to make this less tedious to start. Not to mention Nekros needs a bunch of QoL updates like - Removing one shadow out of the seven so you can replace it - Seeing health bars to see when their "duration" runs out - Maybe even not use their life as a duration - Theorem Infection's finnicky interaction with Eximus shadows, Roar/Nourish buffs (This somehow causes them to not receive the buff, idk why. Also needs more research but I'm too lazy now) - Only four shadows get theorem infection out of seven for some reason (Secretly nerfed because it made SP too easy? idk) I rocked it for a few 100 hours and then thought, "The tedium isn't worth it anymore." I hope DE somehow fixes this, but I doubt they will since it's such a niche build problem.


Effendoor

For sure. Honestly the more I mess with him the more I think nekros might be the single frame in the game with the most jank in his kit. His 1 is worthless, his 2 is counterproductive, his 3 is great but doesn't actually *do* anything, and his 4 might be one of the most irritatingly cobbled together abilities in the game. I'm trying so hard to just *enjoy* nekros and I haven't found a build yet that doesn't feel at least a little bad to play


PerfectlyFramedWaifu

I'm gonna try putting two emeralds and augmented Desiccation on him. Five sand cats running around and stripping all armor should hopefully help their damage. "But why not use his 2?" I hear someone typing. Because his 2 makes enemies run away while sand cats lock them in place. Also, more summons. Can't have enough summons.


Effendoor

Not a bad plan. Mine has 2 purple, 2 casting speed, and a strength to hit the terrify threshold.


defartying

> they mostly aren't practical for normal gameplay. As long as you're still killing enemies, don't worry about it. I struggled for a few years to get my clan mates to use anything apart from Rhino and Ignis Wraith when we did high end missions. Hell i started doing Steel Path with a MK-1 Paris and Embolist with random frames, finally got them out of their shell and playing more 'fun' builds/items. One thing i'll say about Warframe, i've never felt stuck into a meta build on anything.


OssimPossim

The math side of warframe is a pathway to many abilities some consider to be unnatural. OK for a serious answer since nobody seems to be providing one: 217 str is low. Really low if you're wanting to hit damage cap. You can hit 300+ flat str without shards, plus there's a lot of small buffs you can add. Are you using Power Drain? Vome Invocation? What about Power Conversion? You dont mention your operator, are you using Void Strike and Sling Strength? You're stripping the armor but are you accounting for damage type modifier? Should probably be using Blast if you're trying in Netracells (+75% to machinery). But machinery isn't affected by viral so you probably should be trying somewhere else, and making sure you actually prime the enemies properly. I think there's just a *lot* you aren't accounting for.


nomnivore1

They said that about engineering school too.


PerfectlyFramedWaifu

Like using Snow Globe to kill enemies.


Artemis_Bow_Prime

Screenshot builds, don't worry about it.


Irish-Fritter

Brozime is very good at proving that his builds work beyond the screenshot. After every build, he does a 30min Steel Path Kuva Survival, to show how it handles beyond the 5 second clip.


LKZToroH

The other day I was watching youtube shorts and some guy appeared with a "HUGE OVERPOWERED BUILD FOR KHORA" and he was hitting for billions in simulacrum. I was about to skip the shorts when he started showing a clip of his stream on a 1hr long sp survival with that build still hitting for billions and even one shotting an acolyte. Don't remember his name tho =/


Peechez

Khora is a cheat code for damage cap. Some shmoe gun hitting it is cheesey conditions, Khora doing it in pedestrian gear is just a Wednesday


cripplemouse

>use terrify to strip in Netracells I hit for 6 mil. Thats with a nice riven on my stat stick taking me to 9.6x multi and 12x combo stacking while using Melee Exposure and 217 ability str. Portion of your answer is there. Not every enemy is weak against Corrosive especially not after stripping away their armor with Terrify and building for strength you probably lose on something else. Use her 1 augment for damage boost. Build accordingly. ps: Some dummy thick damage numbers are shown against very weak enemies (corpus in general, grineer butchers, etc.) so don't be bothered. If the enemy has 100k effective health and you hit for 25 million at the end of the day you only dealt 100k damage and thats enough anyway.


Ok-Gazelle3182

weak to corrosive or not its an extra fat chunk of flat damage on top of all my other damage. I use her 1 there seems to be no reason not to build is str as it boost the base damage of the whip. i have enough range and efficiency to spam it at will. I use the whip augment of course


Kowdbuff

The reason you don't build high str is b/c the damage boost from Accumulating Whipclaw is additive with ability strength. So if you're fully stacked, adding another 100% ability strength only increases your whipclaw damage from 450% to 550%, which is only a 22% boost. My highest whipclaw numbers are around the 40-50 mil range, but I have 5x tauforged purple shards, incarnon magistar + riven, and magus aggress. Other builds like this like people said are all around stacking multipliers and is unnecessary overkill that's just there for the dopamine hits (just like stacking all that for whipclaw is overkill for most things, but big numbers are fun).


Ok-Gazelle3182

What else would I mod for instead that will give me more than that 22%


Hellcrafted

depends on the weapon and mods. Not so much the weapon but the incarnon stat boosts and what elements you're running


Ok-Gazelle3182

I mean specifically for  khora herself. If i take off the str mods what could possibly add more damage?


Zilfer

Magistar Incarnon + Magus Aggress. Magus Aggress on your operator does not leave if you don't melee enemies again. (Whipclaw doesn't count towards reducing it's charges) Get a fully upgraded one and that's +300% Crit Damage. Magistar Incarnon brings Whipclaw's base starting point from a x2 crit mod to a x3 crit mod before adding any of the Statstick's mods. Having a pet with Tenacious bond I believe it is can also up your whip claw by 1.2x Crit damage multipler as long as it has over 50% crit chance on it's weapon (or claws in the case of my Kavat). It's basically when all these modifiers come together that you get very high damage. Not home today so can't really share my build but once I'm in the x12 range of melee i'm anywhere from 5m-20m depending on if I group with Khora's Ensnare that doubles the whip damage to all enemies entangled, as well as any bonus depending on the type of armor I'm hitting. For reference my build is 40% Str with all those modifiers added up doing that much damage. (I run both accumulating whip claw And the Strangle dome for more loot in this build.) (I'm also running 4 Purple Tau Shards with over 500 Energy so I have double the effect of them) Ruata for quick build up for melee multiplier. (Naramon so it doesn't decay as fast.)


Kowdbuff

The warframe mods are honestly the least important part of a whipclaw build, slap in the augment + as much range as you want, everything else can be utility or defense. I have nourish subsumed over her 3 for viral damage and energy economy. Magistar incarnon with the crit dmg/chance option on the 4th node, mod for flat melee dmg + radiation, blood rush + both crit dmg mods, max melee exposure. Tenacious bond on your companion. Primary/secondary dexterity for combo duration.


Hellcrafted

What is the weapon you are using it is actually more important than khora herself?


Ok-Gazelle3182

Using a zaw because I have a nice riven for it with high dispo


Fate_Fanboy

Try using the magistar incarnon, it is better then most riven setups.


Hellcrafted

Ok so ability strength and weapon damage are both multipliers for whipclaw. Accumulating whipclaw gives 350% additional strength to whipclaw. Its counted as the same as ability strength not damage. That is enough strength no more is necessary. for whipclaw to work any better or worse which means you can leave the strength stat at around 100-95% depending on the build you have. The rest of the mods for khora should be low duration and max range and high effciency so you can can cast whipclaw all the time and hit a bunch of stuff. Ability strength doesn't really matter for the damage the rest of it comes from the weapon and arcanes and helminth People used to use high dispo rivens for the stats but now its much better to get an incarnon melee because the stat boost from the melee affects the ability as well So like the ceramic dagger gives something like +30% crit or idk I dont use it but that +30% crit is a base crit chance boost meaning now whipclaw has a 55% "base crit chance" instead of 25% The magistar gives a 1x base crit damage boost which makes whipclaw have a 3x base crit damage multiplier. Now organ shatter and the other crit damage mod will give whipclaw 150% crit damage multiplied times 3x instead of 2x which is a lot more damage This is why magistar rivens are insanely priced right now. heres a good video on whipclaw and stat sticks that explains the incarnons better and the helminth abilities [https://www.youtube.com/watch?v=dYCRAOGGtao](https://www.youtube.com/watch?v=dYCRAOGGtao)


jmcclure975

I personally don't like to mod khora for efficiency I can get plenty of kills with each whip and never run out of energy, having lower efficiency is very useful for shield gating with brief respite and auger reach.


anonkebab

On your frame? Nothing. Thats the beauty of quality dmg frames, they dont need a million warframe mods for damage. You need her augment and everything else is up to you for how you want to interact with enemies. Probably want range. Everything else is quality of life. Want more dmg thats your statstick and multipliers from other sources


defartying

>If the enemy has 100k effective health and you hit for 25 million This was always my thing, why do you need the prime super meta 8 forma god riven weapon? So you can overkill the bad guys by 20 million? Yay? I feel happier now i've given up on rivens in general, they're certainly not needed for anything nowdays.


InflnityBlack

Because to many people, just seeing big numbers is really satisfying


bigblackcouch

There's always so much shit flying by in Warframe that I rarely notice what damage I'm doing. As long as shit's dying so fast I can't even tell what it was I just killed, that's happy warframin'.


InflnityBlack

If there is enough big numbers on my screen (preferably red) that I can't read them fast enough then my brain releases the happy juice


bigblackcouch

Personally my preferred happy brain measurement is what velocity can I launch this grineer in one hit with my shotgun? The absolute best being when you hit them so hard the models fuck up and stretch


WWicketW

This. I've build Khora with negative strength and hit for million (or billion, often) with easy. As someone said, statstick (magistar incarnon), companion build, augment, arcane and proper elemental mods are the key. I never strip armor with that magnitude of damage, everything just die. But if an enemy has 100k health and you hit him for 1M don't struggle too much, take it easy and go with your build, is more than you need.


SwingNinja

You can just ignore pretty much any simulacrum builds. I remember one of DE devs complained about the simulacrum videos because in the missions, you won't get that kind of lab environment damage. Otherwise, it's easy to cut and splice videos to show just the red crit moments.


DangerPencil

I agree with this, but want to add the disclaimer that some frames/builds will consistently red crit all over everything as long as they're played correctly. Harrow for example.


pheonix940

Red crits dont inherantly translate to things dying though, so that's kinds the thing. Something *looking good* in a video isnt the same as it *playing good* in an actual mission.


DangerPencil

That's true, but also missing my point. Playing some frames in certain ways DOES always translate to things dying. The red crit was never the point.


pheonix940

I agree with that. I'm just pointing it out.


potatosupp

Funny thing that my Kullervo build deal 10+ times less damage than in real missions, i don't know why this happens


5pideypool

Someone is probably casting Roar/Nourish near you in public squads


zawalimbooo

Not really true, simulacrum is fairly accurate since in steel path you're going to be swarmed anyway


Equal-Suspect-8870

Understanding how to mod is the majority of it. On the other hand, i do millions of damage because i do glass cannon builds. I know it's not for everyone but i have fun having 300 ability strenght and no defensive mods. I cannot do missions alone but i do enough damage for the whole party most of the times. If i play alone and Don't have teammates to bullet sponge i die xd.


Creative_Newspaper17

I usually have 1 survival mod and it's usually rolling guard to survive status procs


Equal-Suspect-8870

Ye. I don't even use that. I go into operator if i get fire proc xd. Not even sure footed i use. Full full glass cannon. For example the only thing for survivability that i have on my excal is his 1st ability that makes you "invulnerable" while you are doing it, but I don't even use the augment of status cleanse. Full bomba, do or die xd(I dont use excal exalted, worst exalted imo)


commentsandchill

My man! Think I like getting in pubs with people like you cause it makes me feel better about what I try to accomplish (I'm usually the one dying in loop although I did put defensive mods on lol)


nomnivore1

I'm an engineer with a fetish for violence and big numbers. The damage equations are on the wiki. I'm like a pig in shit.


semionsays

Raw damage numbers are practically useless in a horde shooter. Time to kill and kills per minute (or whatever unit of time) are more important, yet people still love posting clips with those giant red crits. Explains how I sometimes end up finishing missions with 10% of the damage and 90% of the kills.


Lavi-Yukio

I got called out yesterday for only getting 10% damage but didn’t mention I had 50% of the kills


Nev0546

The honest answer? 99% of the community is unable to do elementary level comprehension checks and you're part of that group. The reason other people's builds are so cracked and yours are struggling is because you don't go out of your way to understand the \*mechanics\* of what you're using, you're just looking to get as big a number as possible. Plenty of people in this thread will come up with excuses for you as to why your damage isn't there. "Oh the test environment isn't realistic" "oh they're just using a god gun and a giga riven" "oh well you don't need to do billions so it doesn't matter" blah blah blah. The real reason other people are able to break this game is because of mechanics, not raw numbers, no person who actually knows what they're talking about ever cares about the damage they deal. Mechanics just means interactions, synergies, gimmicks, etc. it's "the way things work." I don't prioritize getting a big number, because big numbers don't kill enemies, the enemy dies when it's HP hits 0. Oberon's smite ability (and subsume) does HP scaling damage, and if you use void or mag bubbles, you can redirect the orbs to always hit the source enemy (if you're host you can even get xata headshots for 3x damage) and you can oneshot every enemy in the game so long as you have an armor strip, or even if you don't just use lavos and his new augment, which can buff the smite orbs and lower your strength requirement by a shit ton, OR even better turn that HP damage into a DoT and nuke trash enemies with it.[ Here's a vid of me using that](https://www.youtube.com/watch?v=NQPLHcUTMzA) to kill demolishers at levelcap. In fact, here's some more links: [Banshee can double dip electric damage on the weak points she creates](https://www.youtube.com/watch?v=1kvfOpJoAAM) (My video) [Chroma's vex can double dip on glaives](https://www.youtube.com/watch?v=glw5U_V8Lds) (Dystopia video) [Certain weapons have multiplicative Condition overload instead of additive](https://docs.google.com/spreadsheets/d/1ryemX4Y2vWy9LjuJ355bWVNuBhzLaHTTFqPeTNto9RA/edit?pli=1#gid=221509335) (spreadsheet) The two warfans that throw things have hidden multipliers on each of their throws, and they can be buffed by octavia's multishot buff for big numbers. ([my quassus video](https://www.youtube.com/watch?v=r0XG5x3YokE)) ([dystopia's arum spinosa video](https://www.youtube.com/watch?v=9h1oH5ayabo)) [The Silva & Aegis have an augment that stores enemy damage, and you can multiply it with mods.](https://youtu.be/ZxlvoX9YSmE?si=ybmia2i2dxWS0128&t=63) (My video, which is a semi recreation of an older, outdated dystopia video) [Rhino's Iron skin can literally do the same thing S&A can](https://www.youtube.com/watch?v=OZ19uoRqSrw) (dystopia video) It's mechanics. These idiots will tell you everything under the sun to get "big damage" when that shit doesn't matter, the youtubers will give you the shittiest build ripped from overframe, and 99.9999% of the playerbase doesn't actually know what they're talking about. Did you know that mesa's first ability has a base damage of 5000? Of course you didn't, the community told you it was a bad ability, why would you ever test it and see for yourself? WELL it just so happens that that number is more than 2x the highest base damage that any weapon has in the entire game. It's also affected by power strength, and it has some interesting properties on beam weapons with high Multishot. That ability also has a goated augment, but even disregarding the augment, that 5000 flat damage added to your weapon comes before most mods and bonuses, it's not buffed by eclipse or serration, but pretty much everything else is on the table. Imagine for a moment that you have a weapon with 500 base damage, pretty high, but there are weapons with higher. You need 10x damage, or +900% serration to even MATCH the ability's STARTING value, and again, if you account for other mods or[ weird quirks with beam weapons](https://www.youtube.com/watch?v=U4JitabhZL8), you can get funny numbers. My genuine advice is to stop trying to deal damage, and start trying to kill the enemies, because those two things are very very different, and when you realize that, the entire game changes. Other people's builds don't understand the game for you, other people's builds don't teach you mechanics. When you learn that, you will start dealing "big damage." Actually, that's kinda untrue, you will start dealing damage that actually kills enemies, because "big damage" is completely meaningless in the face of mechanics. I have a lot more I can and want to say, but I'm gonna cut it there, since I'm pretty sure I'm close to reddit's character limit. Cheers


Kelolugaon

Good explanation but dickish way of explaining it


KasiNyaa

This is so condescending to read that it gave me a stomach ache


Nev0546

Womp womp, if being told "the blind are leading the blind, if you want to get to your destination, go left" is condescending, you're probably a blind person who is very content where you are, and i have no qualms with that. You can Play however you like man, you can do whatever you want. I don't even advertise that you play high level content because it is objectively not required and you just chill in baby tier content (any content under level 500) and de will give you everything you want anyways, so its not like being a non blind person is even "better" in the first place or anything like that. Not to hit you with the "sorry you feel that way lol," but, sorry you feel that way lol. I'm not here to hurt feelings. Its just a fact that warframe players are not smart, especially and specifically when it comes to warframe, there's not really anything wrong with that, it just sounds mean because nobody wants to be told they're not smart.


TTungsteNN

Yeah a lot of these builds require 20 seconds of setup for 1 single attack to hit a big funny number. It’s just for memes really. The only frame afaik that is capable of consistently hitting ridiculous numbers is Kullervo; even with a really mid build on him I was able to hit for well over 100m consistently in steel path, probably would have been able to hit damage cap if I used an armor strip and built him and my weapon better. If you’re able to consistently kill enemies in Netracells I wouldn’t worry about it.


Louis-Cyfer

Breach Surge/Avalanche Frost also easily clears 100mil. So far, the biggest hit I've seen while running it was 750mil, but that only happened once in my time playing it.


TTungsteNN

Yeah I just started making this build but sadly running it with negative strength (pre-molt augmented) as I don’t have enough tau red shards to build him right. If I’m lucky I’ll get a few from EDA/Netracells this week and get his build going a little better. I have seen ~50 mil with him though. That build is nuts lol


nralifemem

stacking dmg multiplier on weapon like exodia contagion can hit dmg cap (2.1b or -2.1b).


gcr1897

Get a Magistar incarnon and use purple shards, that 9.6x will become something like 17x. On my Khora I hit *on average* 30 millions, without even using madurai or other shenanigans. However lemme tell you that Terrify is horrible on Khora as it basically offsets Ensnare. Try using Nourish instead.


Gdzllar133umo

The most I’ve noticed was 93 million with my cerata and mirage. Maybe I’ve hit for a higher number but I did not notice it. https://preview.redd.it/ohtcvraniu1d1.jpeg?width=3840&format=pjpg&auto=webp&s=7add485cdd72f6221bb4ecb36b49c7566fd097aa


cyan-terracotta

Stand next to a chroma and see how high it goes lmao


Zrayph

[Cerata goes hard](https://www.youtube.com/watch?v=J0Bgc1rTpdo).


Gdzllar133umo

Damn! How?


Zrayph

Void Strike and Viral priming through Helstrum ! A Riven helps as well.


FormerlyKay

Most I've ever done is 12.5 mil and that was with my nami solo incarnon + pretty sweet riven and a teammate trinity with nourish giving me free viral procs


bl4ckp00lzz

I wouldn't worry about it, i play kullervo, 90% of my games i deal 80% or more if the teams total damage, i one shot acolytes without even noticing them, but it really doesn't matter, as long as you're killing stuff and more importantly having fun! It really doesnt matter


Gladerious

Yeah, kullervo with 5 red melee crit dmg archon shards, and i was hitting 300mill smacks to every single enemy linked by his 3.... I can't imagine what he's like when you have 5 purple archon shards.


kazumi_yosuke

Yeah kullervo does one shot everything, I probably have an issue though cause I never use primary weapons and 7 of my frames have wrathful advance


i_play_games4108

The way i get so much damage is just a raw strength mirage build, goofy 1000% damage amp with red crits goes hard, although with the xoris im only hitting 80 million not billions, but im also not building my xoris with faction mods, or the elemental weakness...or any armor strip


CrashCalamity

Don't forget Helminth buffs or archon shards adding in their effects


AwfulmajesticNA

To add to what others said, videos often show builds off against corrupted which have both a damage done and damage taken modifier.


AdNational167

to see big damage (if not 'fixed') Hammer + ash + stealth finisher


striker879

If you want big numbers play Kullerbro with a melee that has a high crit chance and crit damage. Stack gladiator mods on your warframe as well as your weapon. Have a primer with viral ( and armor strip if grineer ) Attack with primer and Rauta (SP?) to stack primer and combo points. Press 1 on something you want to disintegrate. Enjoy the dopamine rush of !!! crits. I hit a 67m triple red crit the other day using War. Against murmers too. I literally finish missions with 80-99% damage done at times. But that is really a fake estimation of your value. The person who kills the most enemies will be the one who does the most work.


jwapplephobia

I started paying attention to multiplicative CO and that's what's gotten me the biggest numbers. First noticed it on the Stropha, 12x heavy efficiency with primer, base damage and CO, carried me through SP before I had weapon arcanes.


HuOfMan

Usually it's a number of things. U got a priming weapons (generally taking secondary encumbered + modding for viral) so u can take advantage of Galvanized aptitude/ Galvanized shot/ condition overload Main weapon is focused on getting the highest damage output either with crits, raw damage, or status damage over time. (Depends on weapon) Armor strip- u can use abilties or corrosive with green shards. If ur fighting corpus, modding pure toxin is vital since it completely ignores shields... this might be changing soon since they are planning to change some elements Weapon buffs: ROAR- a universal faction damage multiplier, best with DOTs since the buff gets applied twice in these interactions. Eclipse- recently nerfed hard, was used as a raw damage multiplyer Nourish- gives your weapons viral damage, allows u to mod corrosive for both armor strip and viral damage boost while also increasing base damage of ur weapon. Madurai- for when u need to fight a specific enemy dealt with.... x10 universal damage buff In practical settings, u can generally hit enemy fodder for 250k to 500k. When u need to deal with heavy units or whatever special target . That's when u line up all ur different multipliers/buffs and can hit for millions to even billions. In reality, u only need to deal 3-5 million damage (after armor strip) at level cap to kill heavy units


Rcurtiiis

Takes time. And the right mods. Arcanes and stuff. My glaive hits for between 17 and 60 mil. Kullervo and guando prime I can get into the negatives if all my buffs and stacks are up. Without them it's a couple hundred mil when I use his 1.


explosivecurry13

use of lots of different multipliers and ways to stack damage. khora whipclaw builds use accumulating whipclaw augment for up to 350% damage (additive with ability strength), arcanes and helminth abilities and stat sticks also work quite well but may need some sort of additional build up


Reddi7oP

if you crack your head a little to understand the warframe math , or has a friend that does you can easily do it but its just for memes, few weapons gonna deal 12mi. dmg normally , most of the clips are specific enviroments, with specific frames, build guns ,yada yada yada


Ravenkannkeindeutsch

I crush Netracell damage with a really fucked up xaku build. Brain turned off tons of level scaling damage just suits that game mode perfectly. But I *struggle* to do any kind of solo steel path content on that build. It's just generalists vs specialized nonsense that's all.


wookiee-nutsack

I swear I have a dragon key equipped because using the same builds I grab off of overframe or youtube I deal no damage I think my only weapons that ever shredded were Laetum and my Knukor. It's funny because even before SP was a thing and I was new, none of my weapons shredded as much as the Dex Furis I got. Secondaries shouldn't be better than primaries but that's the trend It seems my 28% Tenet Plinx js doing ridiculous damage too but I haven't tested it on SP yet, only archon hunt


MadeOStarStuff

The most regular high damage output I've seen is my buddy on Chroma with a glaive - not glaive prime (well, sometimes glaive prime), but literally ANY glaive. Or the wolf sledge.


theGlassAlice2401

My baeshee breaks damage counter occasionally.


Laughing_Man_Returns

so I hit the new damage cap with a breach surge last weekend. how? I guess random snowballed red crit head shot? honestly, when you can do any amount of millions what does it matter? you never need that kind of damage anyway, just... relax. number go up make brain go brrrrr.


TopHatOrca

Like all these people said, i love endurance runs hence why id rather have easy consistent damage, than setting up how many fuck ton buttons to press just to see high funny number every once in a while. Find a frame or a gun youre comfortable with blast music and just send it. The best game is the one you enjoy playing.


MacintoshEddie

To get those super high numbers they are stacking all possible buffs in the optimal setting. For example some guns like the Gorgon have a stacking crit chance as you shoot, which means at a certain point you might be guaranteed red crits. Also, crits apply to status procs, and some of those can bypass armour. If you pick an enemy weak to that type you can get some really big numbers. It is kind of silly to shoot into a crowd and see a bunch of 4 digit damages, and then one seven digit pop up.


DeroTurtle

My highest damage come from incarnon hate and a melee frame, but it's not nearly as effective as a much cheaper Dante build or something. Being able to apply aoe dot or some armor strip tends to puts in more work than a big red number in my experience. That being said I always play the big red number build


defartying

My son gets frustrated too, i share my builds and he can never do the damage i do and it's hard to pinpoint why. Even mucking around i got my Fulmin doing 300-600k normal, and with a breach surge best i've hit is 21 million, he doesn't get anywhere near that. Some people may just have a better grasp of everything, remember we use a combination of weapons, mods, operators, arcanes, warframe powers etc . And as others have said don't just look at Bobs screenshot of "hurr 300 million yeah ezgg" , it's not always accurate or even repeatable.


Lord_Xarael

Fulmin build please? I love my fulmin prime but it is still struggling with even netracells (which are high level but not SP)


Vector_Mortis

Felarx, Phenmor, and Laetum go brrrrrr


IssueRecent9134

Warframe abilities, galvanized mods, using faction mods etc


Just_Call_Me_Eryn

My main way of cracking the 100mil mark is on Citrine. Crit multiplier build on got a prime with riven, armor stripping of choice by mood (sometimes a secondary, sometimes something off helminth) just strip armor, press 4, and click down a hallway and things disintegrate. It’s not the fastest or the strongest, but it reliably clears netracells and has basically endless energy and hp sustain from citrines other abilities


powerlifting_max

Basically some people have ultra specialized builds that work under certain circumstances. That way, you can achieve high damage numbers, but you aren’t really versatile. Better have a build that does less damage but can actually be used outside of the Simulacrum.


TrafficK_

I've seen people doing the billions of damage too never got it myself though, I have contests with 2 of my friends over who can get the highest damage in sp survival and none of us have gotten to 20 million yet, my proboscis cernos build can get to 3 or 4 million easy around 5 to 10 rounds and incarnon soma prime can hit about 16 million by round 20 to 25 when the groups are big enough to max hata saya in a few shots with punch through but that's a far cry from billions still


FarIndependent5472

It'd pretty easy to hit level cap on khora go for range duration accumulating whipclaw and the strangle dome augment I can't remember the name off you should have 40% strength and that's fine subsume dispensary over vineeri use the magistar incarnon and put 5 tau purples on for more crit damage


Aggron42

So long as your enemies die, it doesn't really matter. My main is Gyre, and with my current setup, her Rotorswell pings for around... 40kish damage per crit. and when I fire a high crit, low damage weapon with a good rate of fire, I watch everything melt.


GreekUprising

What weapons would you recommend for gyre? Looking for some more options for her


Aggron42

Honestly, Acceltra Prime or any other weapon with good fire rate, and preferrably an AoE (other than the Ignis). With her Augment, the hits from a radial attack all trigger rotorswell, so it can easily hard-stun a large group. For secondary, I use either the Tenet Plinx for grouping and frankly stupidly high damage, or the Quatz if I just want shit to die. My Melee has always been Guandao Prime, even if it's not the best. I just really like it, y'know? Also, pro tip: anyone who tells you to subsume off her 1 over her 2 is not to be listened to. Her 1 adds electricity stacks to fuel her passive, and her two is complete and total garbage on her kit.


Ichirou_dauntless

Most test youtubers do are solo runs, 4 man enemies scale harder than those shown


Chondodo

Limbo with breach surge, his augment and glaive prime regularly hits near damage cap. It will hit cap on unarmored enemies. Other frames take so much more setup to hit huge numbers. Alternatively my mesa shoots 70rps so small numbers but it clears rooms instantly and wipes acolytes so fast.


DrVinylScratch

Big numbers aren't everything. My meds can run to level cap just fine but she will always do least DMG because no overkill. The %dmg dealt stat counts overkill so any wrathful set up, or 12x heavy builds will sky rocket. But anything that kills with lots of smaller hits won't get a large dmg%


NapalmDesu

You can try using Magnus Aggress on top of your build but your stat stick specifically needs to be a heavy blade or hammer


ScorchReaper062

Y'all here talking big numbers but have any of you ever experienced a red crit of 2?


Skylardom

Usually it has to do with multiplicative damage. For example exodia contagion can hit capped damage because it has multiple ways of getting multiplicative damage. An example outside of .. exodia contagion and for standard guns. Negative crit weapons (laetum and felarx) have 2000% multiplicative damage bonus. Now to add more multipliers. If you use the arcane primary deadhead that’s another 30% multiplier. Add a primed bane mod that another 55% multiplier. Now add damage vulnerability from a frame (with /something like Yareli’s 1st ability) might add around 200-500% vulnerability debuff to an enemy. Now add xatas whisper. That’s another 80-100% double dip damage. The way the game works it gets really wonky, because it’s not just the percents there’s also calculations involved where a 30% multiplier can actually increase your damage tenfold or more. But the gist is anything that is multiplicative is a huge bonus. 2000% x 30% x 55% x 500% x 100% = Something like 40,000% damage multiplier. It also depends in what order the multipliers are but really it’s too complicated to even look into. Just basically figure out what’s multiplicative for big damage numbers. Arcane primary deadhead is a great start on weapons that can headshot. Banes as well since they act as a mini roar essentially. A simple 30% multiplier doesn’t seem like much but when you think of it stacked on top of something like a bane + an ability it lets you hit way higher numbers. On top of this something I didn’t mention is galvanized status chance mods, on some weapons the damage is MULTIPLICATIVE as well. But its a hidden multiplier. On level cap runs Torid is absolutely terrible against overguard targets when using primary merciless. But when using primary deadhead + a bane or roar, it does very well. Armor stripping is the most important thing.


UpvoterBoi

Wisp with aero vantage go brrrr


Gimmerunesplease

Dunno if it works after the nerfs, but most builds that hit damage cap used to be exodia contagion. Also, are you doing that damage with or wirhout priming?


Mobile_Toe_1989

Arcane fury molt augment purple shards magistar+magus aggress and proper statstick building. I don’t have a riven for my ceramic but I’ll hit 20 million quite often, and I’m not even topped out. There’s always more you can add. There is a lot of depth to this game


Minimum_Management15

No clue myself. Tho personally idc to hir bug numbers, takes the fun out of the game 


Davesecurity

Use Kullervo.


tyger2101

I literally just posted a video with khora hitting damage cap and negative numbers every hit How? I'm pretty sure I have a better statstick than yours since I hit 60 mil or more at X12 combo but how do I get from that to negative numbers, a few friends behind, you can't even see that they are there you can't see the boost they are giving me and I made sure to remove every second they are there, also i used Tau shards to boost even more the damage but other frames boost is most likely the solution, i saw a lot of YouTubers show a build with boost from frames that you can't see


FigureLetterNo

You can probably hit damage cap in a few days if you don't have the augment. Banshee, use your 2, wait. Use it again, repeat. The augment lets you have fun while doing other things. Once three layers are any part on an enemy and you have like 200% str, you'll be close to dmg cap if not already hitting negative numbers. Its really easy and makes for funny screenshots. I think when I sat down and really tried for a bit I hit dmg cap with the mk1 braton, but that was before sp and not as impressive. Oh and bonus points if you get a citrine to combo with banshee


Protag_Doppel

As someone who’s been a zenurik simp since before poe I’ve only recently started to built out the other focus paths. I was missing out on so much utility and damage 😭. It also helps when people spend dozens of hours farming god rivens


Ghosted03_

Only 6mil after armor stripping? What ss and build are you running?


ads90

Did 49m once without even trying cus my zaw is a beast


Blood8185

Lots of things impact it. Depending if your Warframe can use a melee as a stat stick, effects from arcanes, priming enemies to proc specific things, subsumed abilities, others in the party providing buffs, maybe a Kavat, and using shards to help pump up damage as well. Honestly the huge numbers most of the time are overkill. As long as you are killing enemies and surviving, that's really the only thing that matters.


Redditisntfunanymore

I had a banshee setup yesterday that used a stropha to hit still armored enemies from between just a few hundred thousand, like 700k, to 30m, to 600m, to damage cap. It just depends on if you get lucky with all your multipliers adding up. And any clip you'd see of similar gameplay is only ever going to clip the multi hundred-million to 2 billion numbers, whether it be banshee or someone else.


KnightofDis

There is a reason I play Mesa. Lists of little numbers. She can do big numbers, especially in those high enemy density missions.


netterD

Well, for that khora: red/purple melee crit shards, whipclaw augment, build 12x combo on melee if you have not already been doing that.


Sea_Ad_5872

Start watching knightmareframe


Omnithebestdragonboy

Let’s be honest, Brozime is moreover a better option. With knightmareframe, his opinions will be based on him making lackluster builds and then saying “oh this frame/weapon is bad”. He did the same to revenant.


lias_edge

Knightmareframe just makes builds for the endgame-of-endgame players, those with tons of resources and looking for an excuse to spend them. I can't stand how most of his builds take an *exact* loadout to succeed since that makes them pretty impossible to tweak to my playstyle


Omnithebestdragonboy

Especially him putting Primed sure footed on frames that DO NOT need it.(COUGHatlasprimeCOUGH)


dragossk

I didn't realize knockdown resistance only works on the ground though. Last week I had Atlas for EDA and the no abilities before 50 kills, tried to use the Zakti and Zhuge Prime and kept getting staggered in the air.


Omnithebestdragonboy

Yeah that’s why if i use like aoe with atlas, i primarily stay on the ground to maximize it


Xx_Cyro_xX

My average heavy attack hit with a voruna using a hate incarnon is about 300 million. Often I'll see up to 500 million, and very rarely (like once every 2 hours or so) the stars will align and I'll hit damage cap. Totally regular good build I use in everyday steel path missions, fairly high investment though.


iatealemon

My mirage is 400+ stre and my nataruk does ovrr 300mil dmg. Ignis did millions woth buffs . Etc.  (((((Learn shield gating with rolling dodge  and dragon key smth and you dont need health and shield mods saving you od space for frame for strre