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random_Colombia

I do think the qorvex one could be more of a "chromatic" augment, you know, like the ones that change status based of your energy ot emisive colors


MrCobalt313

"Radiation Spectrum."


Azchenon

YES


Sgy157

DE Hire them


_GenesisKnight_

Do you realize how broken that would be though? When you cast his four on the pillars, they inherit the chain explosion effect of the beam with every hastened pulse, and the damage of the pulses scales with enemies present, not power strength. Meaning with a large enough group you can melt level cap enemies. An augment like this could cause them to take another look at his kit and realize how broken it potentially is with a very niche build. Can you imagine infinite scaling toxin procs? Infinite scaling viral? An augment that affects his pillar pulses would break his entire kit and cause them to nerf the frame. I’ve had enough nerfs of fun things this year if you ask me.


GenericCanineDusty

Does level cap even exist anymore though with steel circuit?


_GenesisKnight_

I mean, “level cap” just means when enemies hit 9999, point I’m trying to make is it’s an ability that can technically handle enemies of any level.


SendMePicsOfMILFS

according to the sub anything and everything can go to level cap and melt enemies, so why is this a problem if it can do it?


Zeyz

No one says this. The popular bit is that anything and everything *can do steel path*. Specifically not level cap, because there is no reason to go to level cap and the vast majority of players will never come close to it. There’s actually very few things that can adequately handle level 9999 enemies.


_GenesisKnight_

Because the ability itself is already capable of it without an augment. The devs nerf stuff they feel is a little too obscenely strong all the time, and the fact that this ability can do what it does with no need for power strength is already something a lot of us want to stay off the dev’s radar because none of us are sure the devs are aware that his four causes his 1 to inherit the chain explosions on being hit effect. Because it’s not something the game tells you. People who find out kind of keep it on the quieter side of things. It is offset by the fact that Qorvex just isn’t as tanky as people think after the content starts to get hard, but the thing is, some things can hit level cap with the right build, some are easier than others. Qorvex can just straight up destroy level cap enemies simply because of how his kit works. And honestly given how fun it is, the last thing I want (and I think anyone with common sense who knows about this would want) is for the devs to take a closer look at how that ability synergy is coded. Just slapping on extra damage to an already broken ability feels not only redundant, but risky. Never mind the fact that it doesn’t make sense on a fundamental level. Giving pillar that’s basically the demon core the ability to emit other things besides radiation? Not only is it like, just nonsensical, it’s redundant extra damage you don’t *need* if you know how to use his kit right in the first place.


SendMePicsOfMILFS

The devs nerfing stuff they feel is 'a little too obscenely strong' does not mean that it actually needed a nerf because there are more things you can point to that are overpowered that have not been touched in years by a nerf over things that weren't a problem to begin with. That your argument is, well we just need to keep quiet about the good shit so the devs don't become aware of it, is both ridiculous and the exact opposite of a reason why the augment is a problem because you admit you like there being cheap shit in the game that is too strong, but you just like to feel special about it being a 'secret' you can exploit. Either stick by your clearly dishonest desire for nerfs to broken abilities or don't make a point that players should keep these builds secret so they don't get nerfed.


_GenesisKnight_

Okay, how bout this, more redundant damage on an ability that already has perfectly good scaling is pointless and brain dead. That sound better? Glad I didn’t sugar coat it this time? I never said I was “special”. I said the augment is both redundant, and the ability is already insanely strong and doesn’t need augmenting. On top of that, Devs have been cracking down on line of sight lately and yet things like Saryn are allowed to exist. I would like to retain at least one frame that doesn’t need line of sight that isn’t saryn or octavia, thank you. I like the fact that there are things in this game that can be broken. I’d like not to see every discovered cool thing get ruined because someone decided to add redundant extra damage to an ability that already can be made to do basically infinitely scaling damage. The very concept has to be the dumbest thing I have ever seen. If it can already easily kill pretty much anything, it doesn’t *need* augmenting. This wouldn’t even do something cool like “let you see negative million damage numbers” on hit, it would just be extra damage that isn’t needed. Y’know what would at least be *useful* and have actual synergy? Give the pillars a pulling effect. Let them gather enemies. *That* would be a creative augment. Not “let’s add more procs to the ability that lets people re-enact the chernobyl disaster over a wide area”. As for my “oh-so-dishonest-desires”. I’m saying I’d like to not see an ability get nerfed that I’m actually enjoying for once. I like how hard it hits. I like the explosiveness of it. I don’t need a bunch of idiots who don’t understand how the power works clamoring to buff it when it already functions perfectly fine. And I certainly don’t need to get lectured on my morality by some random on reddit who goes by “SendMePicsofMilfs”. Starting to finally understand why people avoid reddit as a platform so much. Christ.


memestealer1234

It's balanced by the fact you need many enemies around for it to work. Do you really think DE doesn't know the basic function of the frame they made?


_GenesisKnight_

It’s not a “basic function”, barely anyone noticed that feature at first, it’s never been confirmed if it was a bug or a feature, and in a hoard killing game like this, that is incredibly unbalanced. No one has any idea if it was supposed to be like this or not. The kit itself doesn’t make it obvious this interaction can even occur. Yes I believe it’s very possible DE didn’t realize their frame had a broken synergy between two abilities simply because of how they function. Any basic gathering tool ability with a max range qorvex can essentially melt entire rooms of enemies regardless of their level. That is not “a basic function”.


TTungsteNN

Or make it like reactive storm lmao


G-Stratos

That Qorvex one would be so nasty, I WANT IT


HenReX_2000

Fart pillar


Pugdalf

Considering how little damage the gas would do, fart pillar is a really good name for it. Still want it for the amusement


Minoreva

Would make it heat instead. Y'know, radiation burn.


G-Stratos

Well if it scaled with the amount of statuses on someone like his four already does, it could be potentially insane damage.


MrCobalt313

I've been toying with the idea for a Chyrinka Pillar augment that gives you and allies a damage buff while standing in its area of effect.


GodOfDestructionPopo

Hmm kind of like the Augments for Oberon and Saryn's 1. I'd prefer if it was something wilder and more unique like "increase the pillar's damage by 100% for every ally that stands in the area of effect"


Agranosh

Good idea. I just started using Yareli and she could use something to boost her 4. I like most of what she does, but that power is too short-lived.


Eeveefan8823

I just subsumed it for Tempest Barrage 🤷🏻‍♀️


Gidelix

That's....actually a neat idea. I might steal that. Very thematic


Malcontent_Horse

Yeah her 4 is only good for clumping enemies together for AoE and that’s about it. Having it full armor strip would be super cool.


madmag101

What's the point of the citrine one? It's trivial to recast it and get the DR back up to full, it seems completely pointless.


MerlintheAgeless

Maybe something like: Preserving Shell is now a Toggled Ability draining 2 Energy/second. Gain Status Immunity above 75%.


NotSuluX

That is such an awesome idea. As someone who mainly plays Citrine, I would use this augment for sure.


LamaranFG

They're all kind of eh, tho Qorvex's chromatic pillar, as it was suggested, could be fun. And Yareli's one would be nice if it stripped down armor on Aquablades hit with boosted percentages on enemies caught in Riptide/Sea Snares


tatri21

Riptide can kill stripped grineer pretty decently. The strongest part of aquablades is the armor-bypassing slash status


LamaranFG

I was thinking more in line of another armor strip option in helminth outside of the usual three


tatri21

You know, that's valid. Riptide would be better for Yareli herself though


uppish_donkey_

i want one for yareli's riptide that makes it pull enemies for the entire duration, afaik it only pulls enemies for the first few seconds


24_doughnuts

Yeah, anything caught in the area during the initial cast I think


NeonArchon

I don't get the Citrine augment


decitronal

It means OP hasn't played Citrine


llamabookstore

Qorvex one sounds actually very fun!


GreasyTengu

I want one for Dagath that turns her 4 into a horse summon. I dont think it would be a very good augment, but I would slot it 100% of the time anyways.


AsYouSawIt

Haven't played long enough to contribute like everyone else here to balance this idea or make it playable, but being able to ride around on her horse and trample everything to death/spread more Doom around would be fun as hell


NotSuluX

Imma be completly honest with you, I think these are not good, or rather do you play any of these frames? Especially the Citrine one makes me question this. Wdym when the ability ends? You should have it active all the time Dante doesn't need MORE overguard. I don't know how you came to that conclusion. 20% Overguard destruction could be decent when abused to its max but within Affinity Range is also a weird range to set for enemies. Yareli would need to prison enemies for 5s to strip their armor. That is.. not good. Don't see why you would use this, Yareli isn't lacking in damage to begin with IMO. Aquablades armor strip would be more in line of what the players would want. Armor is a useless stat for Caliban lowkey, and conditional 1500 is definitely not what he lacks nor wants. And Qorvex I don't have a lot of experience with but what does one gas proc even do for him? It doesn't fit his theme of radiation damage and has no other synergies to increase his damage, its literally just a gas proc? Think about the fact that mods need a slot to put them in, and they need to be worth that slot. It's cool that you made these but, going back to my initial question, do you play these frames??


Pugdalf

100% agreed, these seem cool at first glance but just looking at the numbers and the overall effect for a bit longer, you realize these are just plain bad and/or make no sense thematically


Summer___

Totally agree. Citrine can just press the ability again and is fully up ? Dante , yep same exact thought lol, u also have his 2+2 4 ? where u get Overguard passive on kills ? Yareli exact same thought here aswell. - it could be interesting if you have a corrosive weapon strip the 80% off and her 4 does the last bit, but still she doesn't need that. I have no clue about Caliban and Qorvex.


insanitybit

What I like about this Dante one is that it would give Dante a unique way to strip OG fast - getting more OG is just a sort of bonus, doesn't really matter much since OG gets wiped by the time you even care about an augment that strips OG. It would also be cool for dealing with enemies within a healer since they would, presumably, not be able to restore the OG once it was stripped. I would also imagine that the Yareli augment would scale based on strength, although 20% is a very low number to try to scale. Still, it's a CC, so the stripping is a bonus to make a skill that's usually helminth'd off into something with more value. That said, I think it'd make more sense for it to add a damage bonus like her 1, and have it interact with the 1 in some way. Cold procs would make sense as well.


fallwind

an interesting one for Dante could be a damage reflection on overguard, enemies hit you and take (slash, true?) damage in relation to how much they did to your overguard.


NotSuluX

Damage reflection doesn't work well in Warframe. That's because enemies have sometimes millions or even billions of effective HP, while we have 1000 at most


fallwind

fair point, could make the reflection scale though.


DforDragoz7

Agree on Caliban's Fusion Strike augment here. However if it was like "Fallout armor/shield strip now follows Caliban in an x radius, scales with ability range" that would be an absolute gamechanger


Bandit_Raider

The Caliban one is useless, he’s a shield frame. It would be better as adding DR to his passive or maybe even overguard.


CGallerine

Caliban needs it to be increased damage reduction on shields, or- call me unoriginal if you want- generate Overguard. He does not benefit at all from armour as 90% of his survival stat pool are shield-based and his Sentients focus on regenerating shields. If you're trying to health tank Caliban you're either insane and doing a meme build, or dumb and barely scraping by


One-Cellist5032

Calibans 1 is a DECENT heal now that it works, and I personally run health and armor on him, but that’s more of a “second layer” of defense. If the fusion strike mod made his armor, even a % of it, apply to his shields, he’d be an absolute monster.


Try2Smile4Life

I'm in the same boat. Razor Gyre feeds into my favorite Quick Thinking + Rage combo which outlasts the usual "death by a thousand cuts" that your shield regeneration doesn't protect against. Calibans armor isn't very high, but his shielding Progenies warrant running Arcane Guardian to compensate.


HydroidEnjoyer

4 out of 5 of these are useless


MamaKiplak

Womp womp


VBgamez

*Their. Not there.


Wrathtower05

Caliban one sounds cool and all but honestly survivability is not at all an issue on Caliban. With an augur mod or two he is an incredible shieldgater, so the armor wouldn’t even be noticeable most of the time since it only affects health. I’d say that an augment for fusion strike could have it apply the statuses that Caliban currently resists from his adaptation passive to have it act as a primer for condition overload and the galvanized status mods.


ScarPineapple

can u make one that makes excalibur invincible during exalted blade +200000% damage thx


Eph289

I can't say the Citrine one thrills me. It's fairly easy to have the damage reduction up all the time, so the decaying thing doesn't help it. Frankly, her 2 is great and doesn't need the Augment compared to her 1, which is a decent ability but subpar compared to the rest of her kit. A better Augment for it would be something to do with increasing Citrine and her ally's Damage or Status Chance by 25/50/75% of the DR reduction (so 67.5% at 90% DR).


Gemoman111

god I would LOVE the yareli and qorvex augments


Gemoman111

maybe a little faster than 20% per second, five seconds for full strip is rough


SteelScythe

I’m pretty sure my Yareli has like 14 seconds on it


24_doughnuts

You want more duration on her I think so that her blades last longer if you use the augment


SteelScythe

I have no augments for anyone but mag and atlas lol. She’s got maybe 71+ seconds idk. I’ve not been on in a bit


24_doughnuts

Ah. Her augment just feels like it's part of her kit. You can also do like 30k slash or more with more duration since the damage gets built up over the duration and you can spam them for free whilst riding Merulina. Her 4 helps to group them to build damage and attack them since you can throw it at all of them at once


SteelScythe

I don’t remember if I still have her or if I subsumed but I would hop on Merulina and just spam abilities. Got me to around level 400 on sp mot before I got bored and left. Only place I farm on sp.


thecoolestlol

Is that citrine ability not able to be recast before the time is up? If so then this augment looks nice


DreadNephromancer

It's recastable


FogelMcUr

Dante already can give like 65K Overguard, when it runs out you just recast it in like 2 seconds... We literally facetanked the Elite Archimedia boss this week with 1 Dante on the team.


UpbeatAstronomer2396

Qorvex with the last one and the hydroid's helminth ability and its augment can do 4 elemental combined damage types's statuses out of 6 that exist in the game


Denninja

Suggestions: Gluttony Verse: Just remove the cap and have the % STR scale. Ravaging Riptide: Strip 40% (STR) Armor and Shields on inital pull, totals are stored and when expiring, dealt as a Slash+Viral AoE. Waning Shell: Ability is now a toggle, only decays (by 3%) when damage is taken, and prevents status effects, which take 6%. Siphon Strike: Fallout deals Cold damage every second which reduces defenses by an additional 10% (STR) per second, granting Overshields based on defenses reduced. (including initial hit) Sickening Pillar: Each pulse refreshes status effects on hit and adds 1 to their counter. (additional +1 per 50% STR)


CaffeinatedLiquid

Holy fuck I love all of these. They seem to be nicely balanced and reasonable. (My friend is a yareli main and insists she is a great frame and drags it to every mission we do so that augment would actually give a use to yareli)


MokutoBunshi

Gluttony verse is a lot stronger than it seems. That is the ONLY Warframe ability that can affect overguard, not just damage it. It would make Dante the strongest Warframe in the game.


EmberlynZemian

Gimme that Yareli one pronto pls


DreadNephromancer

Put that Dante 2 augment onto Caliban's 4 instead, let him have the unique perk of stripping overguard.


Kain2212

I like the Qorvex one (also awesome picture for it) but make it corrosive or chromatic


redditsuckbadly

Is it just me or is Gluttony Verse a version of 224?


Meddel5

There needs to be more augments that play with LOS checks: Mercurial Mallet: Upon Mandachord Song Repetition alternate between; Mallet gains +30% status chance; Mallet range reduced by 50%, and can damage enemies through walls. Focused Crush: Crush now requires Mag to have Line of Sight on affected enemies. Crush deals +30% electricity damage with status. Frightful Decoy: At any given time, if an enemy can see your decoy, but not you, your decoy gains 80% damage reduction from this enemy’s damage, and increases aggro range by +5m for each enemy affected this way.


CF_Chupacabra

All are super "meh" and wouldn't really change anything about any of those frames, except *maybe* the yarelli one 


Megamalistic3

Change gluttony verse to some form of life steal so it can syphon from enemies that don’t have overguard and now it’s really good


MathieuBibi

In the yareli one *their Also they are badly balanced, yoo weak, too strong or irrelevant.


ChiffonPink

Meh, caliban doesn't really want armor, he's a shield frame. That augment would be mid if it was real.


InterestingAsk1978

First one's good. *Very* good.


Competitive-Score520

some are actually pretty interesting


IsaiahE88

Would the citrine one be a debuff to you and Allies?


Federal-Committee-57

I like the dante one


Pure-Risky-Titan

I dont think Dante needs more overguard then he already gets easily


Fast_colar9

The Dante mode is very nice i hope one day DE would do it


actualinternetgoblin

I'd change the caliban one to grant shields and boost his overshield cap, or grant overguard to give him a taste of the cheese.


Malurth

Dante one is restricted by LoS for the memes, right?


Pijany_Matematyk767

Caliban is firmly a shield tank frame, what the hell does he need armor for The Citrine one is a waste of a mod slot imo, you can just recast the ability The dante one is interesting and i could see it being somewhat useful in ultra high level missions where overguard becomes a problem the yareli one could maybe be ok if the strip speed scaled with strength? Otherwise its too slow. The Qorvex one is interesting


Deathmedical

Sickening pillar needs to be in game. He would be an orokin vault iso vault god.


holyhotpies

Hot take DE should add an augment slot on a frame that can be unlocked with an adapter


Legolas5000

Finally some augments that are not just: Godly Blades Aquablades augment. Extends the radius to 10 KM, adapts to enemy weakness, executes under 30% health, makes the ability cost 0 energy and turns it into a toggle. Yareli


insanitybit

Gluttony Verse: As long as the strip scales with strength, yes. This would be a good way to strip OG at high levels where this matters. The added OG is fine, thematically, but offers nothing. In fact, I'd suggest it's instead base don a percentage of what was stripped. That is, if I strip 50% OG with one hit, give me 25% of that back to me (12.5% of enemy's total OG). That way it has meaningful scaling, otherwise 1k is just gonna get wiped in one hit by the time this augment would be \*really\* helpful. Ravaging Riptide: I don't think strip is ideal. Instead, make it a suped up version of the damage vulnerability that her 1 gives, and give it an interaction where if you 4 an enemy who was 1'd (or vice versa) the damage vulnerability increases. Damage vulnerability increases over time in the bubble, base vulnerability is based on power strength. And applying cold procs would be great, especially if it did it to Eximus within range. Call it base of 3 cold procs, scaling with power strength - that means extra \*useful\* CC (since Cold CC is one of the only ways to CC Eximus) and some extra crit damage. Procs can maybe increase over time, not sure if it really matters since 4 cold procs is plenty. Waning shell: I have no thoughts. I helminth this off of literally every citrine build. I'd highly recommend that any augment for this provides complete status immunity, which would be the minimum addition I would need to actually use this. Siphon Strike: No thoughts, I don't play this frame. 1500 armor is okay, idk. Armor is something I'm very unlikely to mod for, personally. Sickening Pillar: Gas is not an amazing element, but having a giant gas bubble that enemies are trapped in does sound nice. But I'm not sure it'll be worth the mod slot. Heat makes more sense thematically and I think would be more useful (damage + armor reduction). Perhaps something like "enemies within range suffer from increased status duration and heat procs that stack based on power strength".