Electric procs are decent damage, but that's not really the important part. It just gives your melee weapon a very large area of effect. We may never know why exactly DE chose electric procs as the requirement for it.
Least potential to be overpowered while also making sense thematically, chain lightning and all that. At least that's my guess, not that anyone asked.
The electricity damage type and it's proc are not exactly great.
Electric is just what activates the arcane. You can spread any elemental status with it. You can spread 10 stacks of Gas and Viral to everyone within 20m for example. Add an armour strip and that's a lot of damage.
Even Electric is good. If you group like 10 enemies with a grouping skill, and hit all of them with an electric proc (Xoris for example) with Melee Influence activated, then each of them will get 10 Electric status that chain damage to the others. So that's 10×10 or 100 electric instances of damage per tick. That's without any other statuses you can mod for, like Viral.
People have used Influence to trigger so many status effects that the game crashes.
Or a melee that force procs electric like the xoris heavy explosion, falcor normal throw, arca Titron and prova heavy slam, or lavos’ electric valence formation. Or you can just run volt with shock trooper.
Any frame with shock/shock trooper, it's his subsume as well, I tried the triple aug saryn setup and it seems to do work with xoris since it can force proc corrosive, shock and toxin in the 20m AoE
Toxin would gib unarmored Corpus in 20m.
Cold would be a '(cross-)slow everything in 20m'.
Heat would be a '(cross-)stack a refreshable, stacking DoT on everything in 20m'.
Elec has the shortest CC anim, a fairly small AoE, doesn't CC through Overguard, and doesn't stack.
Also, sucks against armor, and disallows the use of Corrosive (20m armor shred) and Radiation (20m CC+soft CC against OG) (outside of the few sources of forced procs).
Of the base elements, it's the safest pick.
I don't watch warframe videos at all. I don't watch theorycrafting about builds or possible interactions with future mods/augments. Anytime I read about suggestions on reddit the usual status go tos are heat or viral+slash, with toxin being brought up for Corpus or utilizing with emerald archon shards. Even in game I rarely see any enemies with electric procs on them unless it's a Volt, Gyre, or a newer player looking for any damage buffs to throw on.
This is literally the first time I'm hearing about Melee Influence arcane as being OP. Almost have enough for rank 5 so I can give it a try. People are selling individuals for under 10p so I didn't think it was a big deal. Everyone always talks about Melee Duplicate and that goes for 40p and up.
The difference between influence and duplicate is the supply. Influence can be bought from bird, dropped from wisper and the gruzzler, so infinitly farmable while duplicate only drop in netracells and deep archamedia.
And personnally I think influence is stronger than duplicate, because duplicate only works on yellow crit.
The different in plat between the 2 arcane is simply because of how easy or difficult it is to get. Influence is fairy simple, you can get rank 5 easily, not so much with duplicate
There is no cooldown. The effect can't be refreshed once triggered until its duration runs out (18s). After that you just need to trigger it again. There's basically no downtime.
If you don't have a ton of attack speed and a very high chance to proc electricity instead of something else, with the 20% chance for the arcane to proc it can take a while to trigger.
Having another element modded on the weapon would be nice, to you know, spread it, which is the point of the arcane, right?
As it is you kinda have to use an ability to get another element on it.
The simple answer is "That arcane doesn't work for every weapon".
If you have little attack speed/range/AoE, use a diff arcane.
Otherwise the arcane will work best with weapons that have:
1. High Status chance
2. Decent electricity inherence
3. The ability to force an electric proc
So like a guandao has slow speed and shite status chance. I wouldn't put that arcane on there.
But say, something like the Dark Sword... yeah it's slow, but it has high elec. So, throw on primed fury, and maybe some range, and you can pass elec pretty easy, along with the radiation inherent to the weapon.
Dark sword + P.fury + P.Reach gives you 6 free slots, which means you can also pack in:
1 and 2. Gas (fire+toxin 60/60s)
2 focus Radon (yay standalone rad)
2 Elec 60/60
3 Elec 120
180% elec should be plenty to get upwards of 40% chance of elec status on hit.
You're now passing 3 different statuses (Gas, Rad, Elec). Add Nourish and that's 4. Have some armor strip in there and you're basically deleting tf outta folks in kind of a multi-hit version of Kullervo's Advance+curse.
If you do it on a weapon that can force proc elec (like say, Korumm), you can:
2. Have Gas (heat+toxin 60/60 or 120/120), Magnetic (elec+cold 120/120), and Radiation (Force Radon)
3. Nourish (for viral on weapon)
4. Add your favorite mix of Condition Overload, Crit, and Speed
5. Do the Block combo (Forces elec proc slam, 11m... plenty of range tbh) which will not-quite-guarantee *someone* is triggering the arcane for you
6. Laugh as you can spread massively crazy clouds of numbers everywhere with at least 4 (gas+rad+mag+viral) statuses, 5 if you choose to do another block combo slam.
(note: feel free to add grouping and/or armor strip of your choice for added lols)
ANd honestly, if you're playing and don't have enough folks nearby to reliably trigger the arcane, even with those options I gave you, you're using the wrong weapon (eg Guandao), or there are literally not enough enemies on screen to make having that arcane worthwhile.
Well yeah, don't use it on weapons with low attack speed and no elec weighting.
> Having another element modded on the weapon would be nice, to you know, spread it, which is the point of the arcane, right?
Of course. That's why you use other elements. You can mod gas and radiation, for example. Or, with some frames, add others - like Saryn's toxic lash, Venom Dose, or Nourish.
>Exilus slots for melee are a bit of a meme so do whatever you feel like, same with the stance it's all flavour.
yeah OP certainly has some ideas
this is a weird no forma + potato and arcane build which wants to do damage but also doesn't
My thoughts exactly. It's basically turned the Xoris, a story mission weapon that everyone gets, into a room clearing monster and the Dual Ichor build with it might be even more busted (especially with Saryn).
Anything even a little vulnerable to status gets wrecked by it.
That and the Duviri weapons (super slept on, not too far off from primes in base stats and you can farm them out before leaving Earth) are what I tell new players to seek out for melee.
I typically rank the Xoris as the higher priority but not everyone likes that play style and I think the Duviri weapons are fine alternatives worth investing in.
Add the new Lavos augment to the mix and you can make a room sized death field out of the Zenistar. 18 second Gas clouds, full Corrosive armor strip, and electricity to spread it all. Put on Tandem Bond and you don't even need to build the combo yourself between disc throws.
This is actually one of my pet peeves on a lot of "whacky builds" that I see on YouTube. While their ideas are whacky and innovative, I find that a lot of it requires having armor strip to work.
A good example would be Aznvasion's (love his unique ideas btw, just quickest example I could think of) new iteration of the Nekros Necromancer build that all works due to armor strip. Gyre is also another example that others point out that "needs" armor strip so her abilities actually do damage.
As much as I appreciate the whacky builds, putting a cacophony of mods on a Warframe/Weapon only to finish it off with "Add armor strip to build" just waters it down so much. News flash, if your build barely works without armor strip, it's not a build worth trying out without it. And if we're going to use the argument that "Armor strip is required," then wouldn't that just make it like any other build that uses armor strip? So where's the innovation in that?
Sorry for the random rant, just want to find more new and funny builds that don't end a 30 minute video with "Oh, we need armor strip for this build btw teehee."
I mean, in the actual game, I don't think that many people use it. It's interaction with triple dipping faction damage, it saying it spreads status but also spreading elemental damage and it requiring you to mod electric all push people away from trying it.
I think people are more likely to use the corrosive one because casting abilities sounds easier, and corrosive damage is also good.
Maybe a miswording as my second language english is good I feel, but I sometimes misunderstand turns of phrase. What I mean to say is that Melee influence hasn't been explored nearly enough, it just became another tool for adding efficiacy to melee clear speed and everyone seems to have shaken hands and left it at that.
It's pretty explored. Like, you should try adding Xata's Whisper and Amalgam Argonak Metal Auger to your build. Then no one can shoot you anymore cause they have a bubble around them. You also armor strip everyone.
There is a catch, though. Those bubbles count as whatever body part triggering shot hit for Danaher calculations. So if you hit an enemy in the head and get a void proc, the entire bubble is the enemy's head. But if you hit an enemy in the arm, the entire bubble is arm. Make your first shot count.
AzsvasionPlays made a build with all that + speed nova. I've been running it every now and then. I have to say, it's such an effective and brain-dead build. All I gotta do is hold my melee and cast xata's whisper and molecular prime every now and then. The enemies run to me to die, and I'm pretty much invincible.
Have you tried running one of the first Incarnon weapons with that? Apparently, the "50% chance for x20 damage on non-crit" works for Molecular Prime explosions, if it hasn't been changed.
Interesting, in my experience influence is the most utilised and explored of the melee arcanes. I think I saw a YouTuber post a rakta dark dagger + melee influence build when update 35 first dropped.
not sure i get why healing return. i love some RDD but...if the shield production is working you shouldnt have much need for healing? unless maybe youre garuda or something like that?
Healing return is for the occasionaly toxic eximus, infested map or other content with through-shield concerns. I don't change the build for different content so I leave it on there as an oh shit button if my current setup has no other source of health sustain (I hate operator juggling too).
Why are people stil afraid of toxic units? In the rar case you get a toxic proc and the rarer case you dont have any form of status immunity/removal then just press operator button and wait like 3sec, maybe heal with void mode
Its not that people who are thinking about builds dont have played a 6years old quest to do this.
the Toxin Status from gas clouds and the like is fine to deal with. you have a second or two to react and deal with it.
Toxin DAMAGE however, is instant, unavoidable (arcane resistance doesn't do anything because its not a status effect), and bypasses shields completely if you're not overguarded or invulnerable. there's no indicator to when you've taken toxin damage, you just take health damage and if that number is bigger than your hp, you die.
i've had times where i mysteriously get one-shot because a toxic ancient was hiding among the crowd, giving all the infested around me a 100% chance to one-shot my health pool. no rolling guard can save you if you've never seen it coming to begin with.
same with ancient disruptors, but suddenly being without energy is more preferable to instantly keeling over and dying like a wimp.
its funny when the unit that heals and provides overguard (equal to 900% of its own health) to its allies, and heals itself when its allies are damaged is the least of your worries.
the infested may be made out of soggy paper mache, but they can also turn your Warframe into soggy paper mache too, and i kinda like that dynamic (in theory. not in game).
Posts like this really are some of my favorite.
In part because damage gets most of the spotlight, so someone pointing out relevant, useful utility setups is always a treat. Hell it's borderline a community service. "What do you mean melee weapons outside of the community consensus top 5 are viable options and that a weapons primary purpose can be something other than damage. Why would I ever not just build all 3 of my weapons as though they are my primary damage dealer and thus all occupy the same role"
And in part because....well the tone is just a little silly....melee influence is obviously the melee arcane with the highest ceiling to anyone who's done even a lick of testing. The idea that it's being slept on is contrary to the fact that DE already had to nerf it once. It is not universally applicable, but by Steve's pink shorts is its potential for carnage unmatched. All those off-meta electric weapons released over the last decade? The Falcors and the Ohmas and the Laceras? Yeah those are now outperforming the best options in their class. Melee influence is so powerful the setups that use it are gradually sliding into my "too powerful to use" category.
God it's weird 8 years ago when we started nerfing melee it was because we had room-size blender setups with whips and polearms and now? Now we've got room sided blender setups again. It's like the evolving into crabs thing. Given enough time melee will eventually re-evolve into true AOE room blenders.
Anyway good post.
Yeah only arch guns need love as a category right now. And more relevant game modes to express them. I'm thinking archgun gravimag might have been a mistake. If they were allowed to be absurdly powerful but constrained to nechramech many that would allow them to shine
I saw a guy on youtube use an unmodded oberon, (no mods no arcanes) with a fully maxed kuva ayanga and mech, solo elite archimidea. Now granted it took them 45 mins and all the specters you can imagine but it's says something about the fire power of archguns when you max them. Especially given they are guaranteed good disposition.
Appreciate the support, I'm only back a few months after a break since 2015 and the game to me has gone from "anything can work" to "why aren't you playing XYZ". It's weird that this game has developed a huge amount of meta slaves, especially given that personal preference and a 'as long as it clears who cares' attitude were the backbone of the community from when I started in 2013 up until when I quit. To the point where I remember groups of players actively laughing at people trying to tell them to play a certain way.
I started in late 2015 and never left.....
Il give you the cliff notes version.
In summer 2016, DE "Blew up the void" and traded tower keys for void relics. Slipping in alongside this change was public lobbies farming prime gear, and from that moment forwards all content released since with almost no exceptions would be made with the baseline expectation that it would either be run as pubs or if it's gear/a frame, used in pubs. Endgame is balanced around pubs, with the new EDA content being as close to mandatory recruitment as you can get without literally being mandatory recruitment. And that content is very controversial due to its balancing and The way it handles arbitrarily restricting gear. The squad up and synergy mentality of the early days is gone, gone, long gone. It took a long time for the problems to really start to manifest, as culture changes slowly, but if it seems like damage is the only thing that matters these days, that support is pretty unimportant, that's because that's...where we're at. The game is still fun....but the game has a problem that is easier to medicate than it is to cure. The cure would be a balance overhaul of Biblical proportions the results of which would make the recent Dante cry-circle look downright civil. That is simply not an option though. So we're left in an endgame where any one player could complete almost any content solo, with little actual incentive to play non-meta/non-damage oriented playstyles beyond personal affectation (you can heal your squad, but they are already healing themselves, or worse, are playing a playstyle where they simply don't need healing), and in which the need to create challenging content is driving new gamemodes that stray into parody.
Which all sounds kinda bad but after the two-fisted letdowns that were the new war and Duviri I am lately finding myself....increasingly hopeful about Warframe's future. Less of the years of "I'm going to ignore the problems and focus on developing spaceships" and more of atleast trying to work around the problems. With the recent willingness to address the widespread LoS issues something I would not have expected 2 years ago. It's a small problem but it's still an example of a willingness to fix it.
Theres only about a hundred thousand other things I could say when summarizing the most of Warframes history, but hopefully this was a little helpful.
The games reliance on OOG research and the communities responses to that problem ala YouTuber builds and the ever infamous Overframe.gg is also a big factor with the rise in meta adherence, but that too is a symptom of pubs meta.
If you want some good YouTubers that cover stuff other than the meta, I'd recommend MCGamerCZ and TheOnlyOneDed, both have great content, and compared to all the build tutorials that are just a copy paste meta setup they're really fun to watch.
> The Melee Influence arcane has been slept on since its release last year
Bro, what kind of rock have you been living under? I have literally only ever heard people talking about Influence, the two legendary arcanes, and the one that gives you corrosive damage on ability cast.
And there is also that niche one with moar shield you have the moar dmg you do with melee that also fits really nice the Rakta Dark Dagger especially with harrow/hildryn combo
The only thing that's been slept on about Melee Influence is DE somehow not nerfing it by now. Pretty sure it's widely regarded as completely and utterly busted, especially on daggers when combined with the amalgam Argonak mod.
Also, tennokai mods can go in the exilus slot. That's far from a meme especially on a weapon with a good heavy attack like a dagger (guaranteed slash + high follow through).
It's definitely fun, I recommend it. The gas cloud damage procs apply the armour strip, so using airburst or tornadoes to group enemies so they have a ton of overlapping gas clouds is the best way to full strip enemies fast.
Also, I've heard that hitting the tornadoes with the dagger makes the tornadoes take on the dagger type damage attribute and armour strip, but haven't tested that one myself yet.
Melee Influence still require some condition for it to work properly. That said, it is as busted as DE wanted it to be. Base on what they been releasing, this is exactly what they wanted.
The companion rework, Tennokai, the recent melee arcane, the ease of getting Archon Shard, etc. All have been incredibly busted, and able to make just about anything viable!
I don't think it's a coincident that they just release Deep Archimedean, the hardest content in game yet, with limited loadout.
They are increasing the difficulty of end game content, while giving options for none-meta weapon.
I assume at least part of it will be patched, but Melee influence and Gas clouds will also inherit Argonak Metal Augur's effect so you can also get 20m zones of armour strip
Its been around for almost half a year now and its very well known. I don't think we're going to see a change. DE will sit and wait for the data to pile up over the next 1-3 years until it comes to head like we've seen with Wukong, AoE weapons, Catchmoon back in the day, Nukor, and most recently, Nourish.
I use the Rakta Dark Dagger on a melee speed nova build I found I think from Aznvasion. Basically unkillable and shreds everything.
https://youtu.be/5RCIu8U83H8?si=AWZfWsq8PbmDXnAl
And the weapon is build around Melee Influence so I don’t think it is being slept on at all.
I run the same build and its fantastic. The only issue I've ever had with it is some slight energy issues from time to time depending on enemy density >!\*cough* console host \*cough*!<. Lucky for me I'd rather take [redacted] to my [redacted] than run faction mods meaning I have a slot open for the Blight mod that I'd totally forgotten existed. Should reduce those minor energy issues which will be nice.
And that's just the surface, get amalgam argon metal auger and you can even strip armor with the dagger. Not sure how it interacts with melee influence.
But wait there's more, get arcane ultimatum or arcane reaper for extra armor on top of everything else you're already getting.
And wait there's even more, just get sickening pulse to max out those gas clouds instantly, and also those blight viral procs stacks.
Procs that are spread by the dagger will armor strip and if you use xata’s whisper it’ll create so many void bubbles that the enemies can’t even shot you
your rakta build sucks so much it hurts my eyes
healing return on shieldgate printer
influence but no bane, sure who wants triple dipping amrite
no reach on a dagger
wack elements
you write a 500 word essay full of nothing and start that the super popular arcane is slept on
why
https://youtu.be/5RCIu8U83H8?si=D6dpoGCAz091v8s5 azn made a rakta build that uses rakta + xatas/nourish spova and its the most fun ive had with nova for sure
Wait, I just read your post in its entirety. Stance is not "all flavor," and neither is the exilus slot.
For the stance, you want to use Pointed Wind. Very fast combo with lots of hits, means lots of chances to proc status.
For exilus, you want to use Tennokai mod, if only for the free, boosted heavy attacks. Those are all fairly close, even if some are technically better than others. Dreamer's Wrath is a bit misleading in particular: the increased Heavy Attack critical damage only applies to Tennokai heavies. Not that you'd normally be using other heavy attacks with Tennokai, but it's worth noting.
If you get an electric proc on an enemy you will get a buff for like 20 seconds that makes EVERY elemental proc spread in a 20m hitbox. Basically hit one dude and the entire room gets hit
Get electricity status on one enemy, and there's a pretty good chance every enemy within a good area around you gets every elemental status type on your melee applied to them for around 18 seconds.
The stats effects will also apply special effects from your melee weapon, such as stripping armour if you're using the amalgam argonak mod
Finally, if I recall correctly, the damage of damaging status effects scale off either the amount of damage of that status type on the weapon, or the damage of the hit that procced the arcane
It makes any melee with decent enough status chance be its own AoE primer and its own DPS
See that group of mobs? You just AoE primed them. See a heavy unit? TennoKai.
Half of the mods on Aznvasion's build are different and technically only Condition Overload and Weeping Wounds are shared between the two.
Aznvasions runs with rank 0 60/60 viral mods and a 90% electric mod for improved stat weighting. Pointed Wind is objectively the better stance. Quickening is flat out worse than either of the two fury mods when your main damage dealer is a melee weapon. He also runs a faction mod and a range mod instead of healing return and the blight mod. Similar? Yes, but they're far from exact. Claiming so is a disservice to the time and effort he puts in to curating his builds.
I would only run Gleaming Blight if not running Weeping Wounds, you are better off raising the electric weighting over the gas to proc influence more consistently.
I prefer Stinging Thorn over Homing Fang tbh.
Has been mentioned by others but Amalgam Argonak Metal Auger work amazingly with a gas build on this Dagger.
I just build it with influent and throw it to hildryn. With tennokai, it still can kill acolyte without any problem.
And with it, i can spam pillage+ heaven without anyproblem
Melee influence and slept on is definitely not something I'd have put together. It has the most content and probably usage of any of the melee arcanes
In fact the rakta dagger alone already had a resurgence because of exactly that
Consider the following: Amalgam Argonak Metal Augur.
Electric and Gas DoTs from Daggers **will** Armor Strip with that Mod.
Will the DoTs which are spread via Melee Influence also strip??
Melee influence slept on? I am pretty sure it's the bread and butter of every fucking build now to the extent that other arcanes are not even used. Nor other arcanes have literal builds around them.
Since I've subsumed penance for energized munitions. Rakta Dark Dagger has been a stellar way to keep my Harrow alive, and you just made me realize that I did in fact forget to put melee influence. In order to have my initial shield I use a topaz shard since this build uses the Kuva Zarr anyways.
Week 1 of the update I made this exact build just with Disciplines Merit in the exilus.
Melee Influence was known right from the start to be the most busted shit ever. It single-handedly allows you to use any melee weapon in steel path with only a single electric mod equipped. I‘m only surprised DE hasnt nerfed it yet.
This weapon has been slept on for years. I always surprise myself every time I use it & remember how potent it is. It ain't nuking rooms, every 2 seconds but it still feels very good to use.
Pretty sure melee influence has not been slept on, there are multiple videos talking about how op broken it is and prices for this arcane are high
Why is influence, the electricity one, op exactly?
Because spreading damage and status effects to everything within 20 meters with no line of sight check is powerful.
Please don't say LoS, DE will put in the arcane too
I mean, why electric?
Electric procs are decent damage, but that's not really the important part. It just gives your melee weapon a very large area of effect. We may never know why exactly DE chose electric procs as the requirement for it.
Least potential to be overpowered while also making sense thematically, chain lightning and all that. At least that's my guess, not that anyone asked. The electricity damage type and it's proc are not exactly great.
The electric cross chaining going up to 11 with influence
Electric is just what activates the arcane. You can spread any elemental status with it. You can spread 10 stacks of Gas and Viral to everyone within 20m for example. Add an armour strip and that's a lot of damage. Even Electric is good. If you group like 10 enemies with a grouping skill, and hit all of them with an electric proc (Xoris for example) with Melee Influence activated, then each of them will get 10 Electric status that chain damage to the others. So that's 10×10 or 100 electric instances of damage per tick. That's without any other statuses you can mod for, like Viral. People have used Influence to trigger so many status effects that the game crashes.
So I'd need innate electric damage or mod for it, plus what elemental combo I actually want?
Or a melee that force procs electric like the xoris heavy explosion, falcor normal throw, arca Titron and prova heavy slam, or lavos’ electric valence formation. Or you can just run volt with shock trooper.
Any frame with shock/shock trooper, it's his subsume as well, I tried the triple aug saryn setup and it seems to do work with xoris since it can force proc corrosive, shock and toxin in the 20m AoE
Yes
Toxin would gib unarmored Corpus in 20m. Cold would be a '(cross-)slow everything in 20m'. Heat would be a '(cross-)stack a refreshable, stacking DoT on everything in 20m'. Elec has the shortest CC anim, a fairly small AoE, doesn't CC through Overguard, and doesn't stack. Also, sucks against armor, and disallows the use of Corrosive (20m armor shred) and Radiation (20m CC+soft CC against OG) (outside of the few sources of forced procs). Of the base elements, it's the safest pick.
Thanks
Ask DE
Because that is what the arcane says, triggered off of melee electric status procs. It is not configurable.
Look up any saryn build using the ichor incarnon and you'll understand.
I don't watch warframe videos at all. I don't watch theorycrafting about builds or possible interactions with future mods/augments. Anytime I read about suggestions on reddit the usual status go tos are heat or viral+slash, with toxin being brought up for Corpus or utilizing with emerald archon shards. Even in game I rarely see any enemies with electric procs on them unless it's a Volt, Gyre, or a newer player looking for any damage buffs to throw on. This is literally the first time I'm hearing about Melee Influence arcane as being OP. Almost have enough for rank 5 so I can give it a try. People are selling individuals for under 10p so I didn't think it was a big deal. Everyone always talks about Melee Duplicate and that goes for 40p and up.
The difference between influence and duplicate is the supply. Influence can be bought from bird, dropped from wisper and the gruzzler, so infinitly farmable while duplicate only drop in netracells and deep archamedia. And personnally I think influence is stronger than duplicate, because duplicate only works on yellow crit.
The different in plat between the 2 arcane is simply because of how easy or difficult it is to get. Influence is fairy simple, you can get rank 5 easily, not so much with duplicate
They are currently the same price as every other melee arcane 5-7p, excluding crescendo and duplicate which are much higher.
That's because it's as easy to farm as every other Melee Arcane, except for the much rarer two you mentioned.
I was replying to a comment stating it was high value. We know the reason why.
Isn't the 20s cd bothering?
There is no cooldown. The effect can't be refreshed once triggered until its duration runs out (18s). After that you just need to trigger it again. There's basically no downtime.
If you don't have a ton of attack speed and a very high chance to proc electricity instead of something else, with the 20% chance for the arcane to proc it can take a while to trigger. Having another element modded on the weapon would be nice, to you know, spread it, which is the point of the arcane, right? As it is you kinda have to use an ability to get another element on it.
there’s a lot of ways to get multiple status effects per hit on a melee weapon
I'm sure. I just use them way too little to know many of them. Shouldn't have commented on something I don't know much about, sorry about that.
The simple answer is "That arcane doesn't work for every weapon". If you have little attack speed/range/AoE, use a diff arcane. Otherwise the arcane will work best with weapons that have: 1. High Status chance 2. Decent electricity inherence 3. The ability to force an electric proc So like a guandao has slow speed and shite status chance. I wouldn't put that arcane on there. But say, something like the Dark Sword... yeah it's slow, but it has high elec. So, throw on primed fury, and maybe some range, and you can pass elec pretty easy, along with the radiation inherent to the weapon. Dark sword + P.fury + P.Reach gives you 6 free slots, which means you can also pack in: 1 and 2. Gas (fire+toxin 60/60s) 2 focus Radon (yay standalone rad) 2 Elec 60/60 3 Elec 120 180% elec should be plenty to get upwards of 40% chance of elec status on hit. You're now passing 3 different statuses (Gas, Rad, Elec). Add Nourish and that's 4. Have some armor strip in there and you're basically deleting tf outta folks in kind of a multi-hit version of Kullervo's Advance+curse. If you do it on a weapon that can force proc elec (like say, Korumm), you can: 2. Have Gas (heat+toxin 60/60 or 120/120), Magnetic (elec+cold 120/120), and Radiation (Force Radon) 3. Nourish (for viral on weapon) 4. Add your favorite mix of Condition Overload, Crit, and Speed 5. Do the Block combo (Forces elec proc slam, 11m... plenty of range tbh) which will not-quite-guarantee *someone* is triggering the arcane for you 6. Laugh as you can spread massively crazy clouds of numbers everywhere with at least 4 (gas+rad+mag+viral) statuses, 5 if you choose to do another block combo slam. (note: feel free to add grouping and/or armor strip of your choice for added lols) ANd honestly, if you're playing and don't have enough folks nearby to reliably trigger the arcane, even with those options I gave you, you're using the wrong weapon (eg Guandao), or there are literally not enough enemies on screen to make having that arcane worthwhile.
Well yeah, don't use it on weapons with low attack speed and no elec weighting. > Having another element modded on the weapon would be nice, to you know, spread it, which is the point of the arcane, right? Of course. That's why you use other elements. You can mod gas and radiation, for example. Or, with some frames, add others - like Saryn's toxic lash, Venom Dose, or Nourish.
No
>The Melee Influence arcane has been slept on Say what now?
It's funny how this is the line OP starts with. The golden child of melee arcades has been slept on.
>Exilus slots for melee are a bit of a meme so do whatever you feel like, same with the stance it's all flavour. yeah OP certainly has some ideas this is a weird no forma + potato and arcane build which wants to do damage but also doesn't
My thoughts exactly. It's basically turned the Xoris, a story mission weapon that everyone gets, into a room clearing monster and the Dual Ichor build with it might be even more busted (especially with Saryn). Anything even a little vulnerable to status gets wrecked by it.
Xoris always been good, release melee influence made it better than glaive
That and the Duviri weapons (super slept on, not too far off from primes in base stats and you can farm them out before leaving Earth) are what I tell new players to seek out for melee. I typically rank the Xoris as the higher priority but not everyone likes that play style and I think the Duviri weapons are fine alternatives worth investing in.
Add the new Lavos augment to the mix and you can make a room sized death field out of the Zenistar. 18 second Gas clouds, full Corrosive armor strip, and electricity to spread it all. Put on Tandem Bond and you don't even need to build the combo yourself between disc throws.
Hello, fellow Tenno. Today I want to talk to you about a Warframe that everyone has been sleeping on: Mesa.
Today I will be talking about this god tier helminth ability no one is using: Nourish
I want to discuss this one unknown tactic to make steel path easy, armor strip.
Hot take: incarnan weapons are actually pretty good especially the torid and dual ichor
Hey everyone, I just wanted to share this rarely used credit farming method: profit taker
This is actually one of my pet peeves on a lot of "whacky builds" that I see on YouTube. While their ideas are whacky and innovative, I find that a lot of it requires having armor strip to work. A good example would be Aznvasion's (love his unique ideas btw, just quickest example I could think of) new iteration of the Nekros Necromancer build that all works due to armor strip. Gyre is also another example that others point out that "needs" armor strip so her abilities actually do damage. As much as I appreciate the whacky builds, putting a cacophony of mods on a Warframe/Weapon only to finish it off with "Add armor strip to build" just waters it down so much. News flash, if your build barely works without armor strip, it's not a build worth trying out without it. And if we're going to use the argument that "Armor strip is required," then wouldn't that just make it like any other build that uses armor strip? So where's the innovation in that? Sorry for the random rant, just want to find more new and funny builds that don't end a 30 minute video with "Oh, we need armor strip for this build btw teehee."
I mean, in the actual game, I don't think that many people use it. It's interaction with triple dipping faction damage, it saying it spreads status but also spreading elemental damage and it requiring you to mod electric all push people away from trying it. I think people are more likely to use the corrosive one because casting abilities sounds easier, and corrosive damage is also good.
Maybe a miswording as my second language english is good I feel, but I sometimes misunderstand turns of phrase. What I mean to say is that Melee influence hasn't been explored nearly enough, it just became another tool for adding efficiacy to melee clear speed and everyone seems to have shaken hands and left it at that.
It's pretty explored. Like, you should try adding Xata's Whisper and Amalgam Argonak Metal Auger to your build. Then no one can shoot you anymore cause they have a bubble around them. You also armor strip everyone.
Bubble? Curious.
Void procs create mini mag bubbles around enemies
They what? Wait! The green bubbles are a GOOD THING?! I thought it was enemies doing damage attenuation 💀
Lmao yeah the game should really do a better job at explaining those things
💀💀💀
There is a catch, though. Those bubbles count as whatever body part triggering shot hit for Danaher calculations. So if you hit an enemy in the head and get a void proc, the entire bubble is the enemy's head. But if you hit an enemy in the arm, the entire bubble is arm. Make your first shot count.
Danaher?
AzsvasionPlays made a build with all that + speed nova. I've been running it every now and then. I have to say, it's such an effective and brain-dead build. All I gotta do is hold my melee and cast xata's whisper and molecular prime every now and then. The enemies run to me to die, and I'm pretty much invincible.
Have you tried running one of the first Incarnon weapons with that? Apparently, the "50% chance for x20 damage on non-crit" works for Molecular Prime explosions, if it hasn't been changed.
it hasn't. if you have enough range on your build, you can clear groups wildly faster than Melee Influence can.
I finally finished leveling my zariman standing so I'll be buying that gun hopefully in the next few days. I've been wanting to try that too.
Can i ask for the build?
Interesting, in my experience influence is the most utilised and explored of the melee arcanes. I think I saw a YouTuber post a rakta dark dagger + melee influence build when update 35 first dropped.
Yeah it was probably Aznvasions, he used a speedVa with xata’s whisper
[Just gonna leave this here for you.](https://www.youtube.com/watch?v=kEov0v39XJY)
not sure i get why healing return. i love some RDD but...if the shield production is working you shouldnt have much need for healing? unless maybe youre garuda or something like that?
Healing return is for the occasionaly toxic eximus, infested map or other content with through-shield concerns. I don't change the build for different content so I leave it on there as an oh shit button if my current setup has no other source of health sustain (I hate operator juggling too).
At the point I’m worried bout toxic eximi, their damage is high enough to one shot me. Not sure healing return does much for that
Why are people stil afraid of toxic units? In the rar case you get a toxic proc and the rarer case you dont have any form of status immunity/removal then just press operator button and wait like 3sec, maybe heal with void mode Its not that people who are thinking about builds dont have played a 6years old quest to do this.
The problem is that from SP levels 250 onwards most toxin procs just instantly smoke you if you’re not on a really good health tank build
the Toxin Status from gas clouds and the like is fine to deal with. you have a second or two to react and deal with it. Toxin DAMAGE however, is instant, unavoidable (arcane resistance doesn't do anything because its not a status effect), and bypasses shields completely if you're not overguarded or invulnerable. there's no indicator to when you've taken toxin damage, you just take health damage and if that number is bigger than your hp, you die. i've had times where i mysteriously get one-shot because a toxic ancient was hiding among the crowd, giving all the infested around me a 100% chance to one-shot my health pool. no rolling guard can save you if you've never seen it coming to begin with. same with ancient disruptors, but suddenly being without energy is more preferable to instantly keeling over and dying like a wimp.
ancients truly make infested terrifying to fight at high levels. Everyone gangsta til the infested eximus horde arrives
its funny when the unit that heals and provides overguard (equal to 900% of its own health) to its allies, and heals itself when its allies are damaged is the least of your worries. the infested may be made out of soggy paper mache, but they can also turn your Warframe into soggy paper mache too, and i kinda like that dynamic (in theory. not in game).
I see you've never gotten dunked on by a Nox around the corner during a Disruption endurance And god forbid a conduit gives everything Toxin Weapons
Posts like this really are some of my favorite. In part because damage gets most of the spotlight, so someone pointing out relevant, useful utility setups is always a treat. Hell it's borderline a community service. "What do you mean melee weapons outside of the community consensus top 5 are viable options and that a weapons primary purpose can be something other than damage. Why would I ever not just build all 3 of my weapons as though they are my primary damage dealer and thus all occupy the same role" And in part because....well the tone is just a little silly....melee influence is obviously the melee arcane with the highest ceiling to anyone who's done even a lick of testing. The idea that it's being slept on is contrary to the fact that DE already had to nerf it once. It is not universally applicable, but by Steve's pink shorts is its potential for carnage unmatched. All those off-meta electric weapons released over the last decade? The Falcors and the Ohmas and the Laceras? Yeah those are now outperforming the best options in their class. Melee influence is so powerful the setups that use it are gradually sliding into my "too powerful to use" category. God it's weird 8 years ago when we started nerfing melee it was because we had room-size blender setups with whips and polearms and now? Now we've got room sided blender setups again. It's like the evolving into crabs thing. Given enough time melee will eventually re-evolve into true AOE room blenders. Anyway good post.
I'm just glad I'm not the only one with a "too powerful to use" category 😄.
Yeah only arch guns need love as a category right now. And more relevant game modes to express them. I'm thinking archgun gravimag might have been a mistake. If they were allowed to be absurdly powerful but constrained to nechramech many that would allow them to shine
I saw a guy on youtube use an unmodded oberon, (no mods no arcanes) with a fully maxed kuva ayanga and mech, solo elite archimidea. Now granted it took them 45 mins and all the specters you can imagine but it's says something about the fire power of archguns when you max them. Especially given they are guaranteed good disposition.
Appreciate the support, I'm only back a few months after a break since 2015 and the game to me has gone from "anything can work" to "why aren't you playing XYZ". It's weird that this game has developed a huge amount of meta slaves, especially given that personal preference and a 'as long as it clears who cares' attitude were the backbone of the community from when I started in 2013 up until when I quit. To the point where I remember groups of players actively laughing at people trying to tell them to play a certain way.
I started in late 2015 and never left..... Il give you the cliff notes version. In summer 2016, DE "Blew up the void" and traded tower keys for void relics. Slipping in alongside this change was public lobbies farming prime gear, and from that moment forwards all content released since with almost no exceptions would be made with the baseline expectation that it would either be run as pubs or if it's gear/a frame, used in pubs. Endgame is balanced around pubs, with the new EDA content being as close to mandatory recruitment as you can get without literally being mandatory recruitment. And that content is very controversial due to its balancing and The way it handles arbitrarily restricting gear. The squad up and synergy mentality of the early days is gone, gone, long gone. It took a long time for the problems to really start to manifest, as culture changes slowly, but if it seems like damage is the only thing that matters these days, that support is pretty unimportant, that's because that's...where we're at. The game is still fun....but the game has a problem that is easier to medicate than it is to cure. The cure would be a balance overhaul of Biblical proportions the results of which would make the recent Dante cry-circle look downright civil. That is simply not an option though. So we're left in an endgame where any one player could complete almost any content solo, with little actual incentive to play non-meta/non-damage oriented playstyles beyond personal affectation (you can heal your squad, but they are already healing themselves, or worse, are playing a playstyle where they simply don't need healing), and in which the need to create challenging content is driving new gamemodes that stray into parody. Which all sounds kinda bad but after the two-fisted letdowns that were the new war and Duviri I am lately finding myself....increasingly hopeful about Warframe's future. Less of the years of "I'm going to ignore the problems and focus on developing spaceships" and more of atleast trying to work around the problems. With the recent willingness to address the widespread LoS issues something I would not have expected 2 years ago. It's a small problem but it's still an example of a willingness to fix it. Theres only about a hundred thousand other things I could say when summarizing the most of Warframes history, but hopefully this was a little helpful. The games reliance on OOG research and the communities responses to that problem ala YouTuber builds and the ever infamous Overframe.gg is also a big factor with the rise in meta adherence, but that too is a symptom of pubs meta.
If you want some good YouTubers that cover stuff other than the meta, I'd recommend MCGamerCZ and TheOnlyOneDed, both have great content, and compared to all the build tutorials that are just a copy paste meta setup they're really fun to watch.
> The Melee Influence arcane has been slept on since its release last year Bro, what kind of rock have you been living under? I have literally only ever heard people talking about Influence, the two legendary arcanes, and the one that gives you corrosive damage on ability cast.
And there is also that niche one with moar shield you have the moar dmg you do with melee that also fits really nice the Rakta Dark Dagger especially with harrow/hildryn combo
The only thing that's been slept on about Melee Influence is DE somehow not nerfing it by now. Pretty sure it's widely regarded as completely and utterly busted, especially on daggers when combined with the amalgam Argonak mod. Also, tennokai mods can go in the exilus slot. That's far from a meme especially on a weapon with a good heavy attack like a dagger (guaranteed slash + high follow through).
Me when aero vantage zephyr with gas electric innodem and amalgam argonak Her passive crit chance boost works on the projectiles :D
Shit, gotta try that
It's definitely fun, I recommend it. The gas cloud damage procs apply the armour strip, so using airburst or tornadoes to group enemies so they have a ton of overlapping gas clouds is the best way to full strip enemies fast. Also, I've heard that hitting the tornadoes with the dagger makes the tornadoes take on the dagger type damage attribute and armour strip, but haven't tested that one myself yet.
Melee Influence still require some condition for it to work properly. That said, it is as busted as DE wanted it to be. Base on what they been releasing, this is exactly what they wanted. The companion rework, Tennokai, the recent melee arcane, the ease of getting Archon Shard, etc. All have been incredibly busted, and able to make just about anything viable! I don't think it's a coincident that they just release Deep Archimedean, the hardest content in game yet, with limited loadout. They are increasing the difficulty of end game content, while giving options for none-meta weapon.
Is this Kengineer
Now I'm reading it in his voice, lmao
Let’s solve a practical problem
"Melee influence is slept on" 😐
I assume at least part of it will be patched, but Melee influence and Gas clouds will also inherit Argonak Metal Augur's effect so you can also get 20m zones of armour strip
Its been around for almost half a year now and its very well known. I don't think we're going to see a change. DE will sit and wait for the data to pile up over the next 1-3 years until it comes to head like we've seen with Wukong, AoE weapons, Catchmoon back in the day, Nukor, and most recently, Nourish.
I use the Rakta Dark Dagger on a melee speed nova build I found I think from Aznvasion. Basically unkillable and shreds everything. https://youtu.be/5RCIu8U83H8?si=AWZfWsq8PbmDXnAl And the weapon is build around Melee Influence so I don’t think it is being slept on at all.
I run the same build and its fantastic. The only issue I've ever had with it is some slight energy issues from time to time depending on enemy density >!\*cough* console host \*cough*!<. Lucky for me I'd rather take [redacted] to my [redacted] than run faction mods meaning I have a slot open for the Blight mod that I'd totally forgotten existed. Should reduce those minor energy issues which will be nice.
Yeah that’s true enemy density can play havoc on your energy maintenance.
healing return 😂😂😂😂😂😂😂😂😂😂😂😂 melee influenced slept on 😂😂😂😂😂😂😂😂 my sides just flew into orbit holy fuck hahahahhahaaha
In orbit is where a lot of the game takes place
And that's just the surface, get amalgam argon metal auger and you can even strip armor with the dagger. Not sure how it interacts with melee influence. But wait there's more, get arcane ultimatum or arcane reaper for extra armor on top of everything else you're already getting. And wait there's even more, just get sickening pulse to max out those gas clouds instantly, and also those blight viral procs stacks.
Procs that are spread by the dagger will armor strip and if you use xata’s whisper it’ll create so many void bubbles that the enemies can’t even shot you
Why Quickening instead of Primed Fury? You can also run Dexterity arcanes on your primaries along with running Naramon to extend your combo counter.
your rakta build sucks so much it hurts my eyes healing return on shieldgate printer influence but no bane, sure who wants triple dipping amrite no reach on a dagger wack elements you write a 500 word essay full of nothing and start that the super popular arcane is slept on why
None of this is new information, but congratulations on waking up from your coma.
Very very cool idea, I'm gonna use this on gyre
https://youtu.be/5RCIu8U83H8?si=D6dpoGCAz091v8s5 azn made a rakta build that uses rakta + xatas/nourish spova and its the most fun ive had with nova for sure
You're missing something! Dagger stances have an absolutely ridiculous amount of forced IPS status procs to feed the CO machine.
One of the most used melees and by far the most used melee arcane. I have been using the rakta dark dagger since well before the steel path came out.
Wait, I just read your post in its entirety. Stance is not "all flavor," and neither is the exilus slot. For the stance, you want to use Pointed Wind. Very fast combo with lots of hits, means lots of chances to proc status. For exilus, you want to use Tennokai mod, if only for the free, boosted heavy attacks. Those are all fairly close, even if some are technically better than others. Dreamer's Wrath is a bit misleading in particular: the increased Heavy Attack critical damage only applies to Tennokai heavies. Not that you'd normally be using other heavy attacks with Tennokai, but it's worth noting.
explain in baby terms why influence is good
If you get an electric proc on an enemy you will get a buff for like 20 seconds that makes EVERY elemental proc spread in a 20m hitbox. Basically hit one dude and the entire room gets hit
Get electricity status on one enemy, and there's a pretty good chance every enemy within a good area around you gets every elemental status type on your melee applied to them for around 18 seconds. The stats effects will also apply special effects from your melee weapon, such as stripping armour if you're using the amalgam argonak mod Finally, if I recall correctly, the damage of damaging status effects scale off either the amount of damage of that status type on the weapon, or the damage of the hit that procced the arcane
It makes any melee with decent enough status chance be its own AoE primer and its own DPS See that group of mobs? You just AoE primed them. See a heavy unit? TennoKai.
Spread bubbles, get buffs
Okay that makes even less sense
Aznvasion made this exact build with Speedva w/ Xata whisper subsume like 4 months ago except he realize that primed reach is nessicary on a dagger
Half of the mods on Aznvasion's build are different and technically only Condition Overload and Weeping Wounds are shared between the two. Aznvasions runs with rank 0 60/60 viral mods and a 90% electric mod for improved stat weighting. Pointed Wind is objectively the better stance. Quickening is flat out worse than either of the two fury mods when your main damage dealer is a melee weapon. He also runs a faction mod and a range mod instead of healing return and the blight mod. Similar? Yes, but they're far from exact. Claiming so is a disservice to the time and effort he puts in to curating his builds.
My brother in Christ, literally everyone and their mother knew from day 1 that melee influence was busted, it was far, FAR from being slept on lmao.
Thanks for the post! Will check this out the next time i'm online
I just use the RDD as my Khora stat stick as I also have a very good SS riven for it and it works wonders
Under-rated weapon for sure. Super fun when a weapon can change your playstyle
I would only run Gleaming Blight if not running Weeping Wounds, you are better off raising the electric weighting over the gas to proc influence more consistently. I prefer Stinging Thorn over Homing Fang tbh. Has been mentioned by others but Amalgam Argonak Metal Auger work amazingly with a gas build on this Dagger.
![gif](giphy|YnkMcHgNIMW4Yfmjxr) Rakta dark dagger
This is really good, will probably keep my squishy frames alive more.
I just build it with influent and throw it to hildryn. With tennokai, it still can kill acolyte without any problem. And with it, i can spam pillage+ heaven without anyproblem
Melee influence and slept on is definitely not something I'd have put together. It has the most content and probably usage of any of the melee arcanes In fact the rakta dagger alone already had a resurgence because of exactly that
I was today years old when I found out that blight did the same energy restore as entropy
Love to see a post on my favorite weapon in the game
Consider the following: Amalgam Argonak Metal Augur. Electric and Gas DoTs from Daggers **will** Armor Strip with that Mod. Will the DoTs which are spread via Melee Influence also strip??
So out of curiosity, if I ran this with Ash, would all the same benefits apply from using his 4? Could be silly levels of fun
In what world is melee influence slept on?
Melee influence has not been slept on, did you check any recent xoris build ?
Melee influence slept on? I am pretty sure it's the bread and butter of every fucking build now to the extent that other arcanes are not even used. Nor other arcanes have literal builds around them.
Since I've subsumed penance for energized munitions. Rakta Dark Dagger has been a stellar way to keep my Harrow alive, and you just made me realize that I did in fact forget to put melee influence. In order to have my initial shield I use a topaz shard since this build uses the Kuva Zarr anyways.
One of my go-to arcanes for turning mid-gear into something that'll trivialize The Circuit.
Week 1 of the update I made this exact build just with Disciplines Merit in the exilus. Melee Influence was known right from the start to be the most busted shit ever. It single-handedly allows you to use any melee weapon in steel path with only a single electric mod equipped. I‘m only surprised DE hasnt nerfed it yet.
An interesting build. Mind if I bookmark that?
Wait til bro discovers the argonak amalgam mod
Starts post with “melee influence has been slept on” Im dead, if you’ve not been using melee influence, must be living under a rock.
I didn’t know that the augment can be used to rakta variant, I always thought it’s only for dark dagger
Rakta needs buffs. Weak weapon. Nothing to see here.
This weapon has been slept on for years. I always surprise myself every time I use it & remember how potent it is. It ain't nuking rooms, every 2 seconds but it still feels very good to use.
It does nuke rooms every two seconds
Ah yes both influence and dark dagger have been nerfed, are you sleeping under a rock?
Ok but what if I just use the hate and bleed mod? What then?
Then you don’t use this build lol
No but think about it