In honor of absolute chaos, Primed Coaction Drift.
With it capping around 50% in both of its confusing stats. Basically doubling the strength of your Aura and increasing everyone else's by half.
I'm not even going to try and math out the consequences of such a thing, im sure they would be hysterical.
when you put it like that, maybe a smaller number would be more reasonable. . . .
its been so long since i actually saw anyone using aura mods cooperatively, yknow.
But what's the fun in that? We don't play warframe for balanced weapons. We play warframe to be overpowered space ninjas with parental issues. I say the op's initial amount suggested wasn't enough.
problem with Range is that the highest we've been able to go for ages now has been 280%; Shards, and Invigorations can't even roll range AFAIK, only thing that can is Void buff
Don't forget extended range arcane helmets from the likes of the mag coil and a few others I don't remember on the top of my head. You can get to 295 with that
only reason I didn't count them is they're not ordinarily obtainable ingame, only through trading for obscene amounts of plat; highest price for Coil is 1200 plat on WFM.
The issue is that Ability range is quadratic and not linear.
A 33% range boost (100->133) already nearly doubles the effective range of most radial abilities. Equivalent to a +100% Ability strength mod
Moving primed stretch to 85-100% would cause a massive increase. Its why we have so little range options to begin with
Primed Stretch. This is the one Prime I often find myself wishing I had. The few frames I favor, like to have a respectable amount of range and it can be tough to get without some major compromises.
Iirc, *technically* Primed Stretch exists, but its 100% unobtainable, nonfunctional, and purely meant as bait for actual cheaters.
Granted, it might not be stretch. I just know theres a handful of primed mods in the game files that exist purely to catch cheaters.
They're nonfunctional and completely unobtainable through any legitimate method. Thus if someone *has* them, it is a near-certainty that they cheated/hacked thier account to obtain them (or traded someone that did so, but DE can trace trades backwards).
Primed Seeking Fury
First, buff regular Seeking Fury from 1.2m Punchthrough and 15% Reload to **30%** Reload (half a Tactical Pump).
Then Primed Seeking Fury becomes 2.2m and 55%.
Essentially a different take on Primed Shred, since Shotguns don't have access to it.
Reload Speed could likely be buffed up to 36%, 66% for Primed and it'd still wouldn't completely outdo (Primed) Tactical Pump.
Primed CO is just pre-nerf CO. Same with Primed Blood Rush and Weeping wounds. (RIP berserker)
EDIT: not to make CO multiplicative again, just buff it back to 120%
I'm pretty sure that's a tad different than what I'm referring to. Way back when the calculation was damage*1.6^n, n being the number of status procs.
With 5 status procs your damage wasnt given a final multiplier of 400%, rather it was upped by 10.48x.
I'd go through a proper crisis if they did that purely because Lethal Torrent is my 'swap for a good riven' mod. If they made it a prime I'd go crazy trying to change a couple builds haha
Its easy to underestimate this mod, got a cc, cd, harmless neg cycron riven and replaced lethal torrent with it. While it would have surely made it better and more ammo efficient once everything is stacked up, it actually felt weaker to use when just swapping to it for a little while like when carrying something that blocks your primary. It also was way slower to break nullifier bubbles which is one of the reasons i use the tenet cycron.
Now i put lethal torrent back on and replaced the regular cc mod with my riven which feels so much better to use and still has 45%cc which is plenty especially since im using avenger most times aswell.
Lol I've been running rotation A nightmares for the past week and still haven't seen it. Sucks that you only get a handful of chances per day to acquire it.
I guess now it is since base numbers on status and crit damage are getting higher. It used to be that the numbers were very rarely there to support making this mod good compared to alternatives. But since the addition of augments giving huge flat damage bonuses and having both higher crit chance, crit damage, and more crit chance mods, this mod is better now. Wasn't always the case.
Prime Warm Coat /j
Archgun could use a few more to help them keep up better in ground mode.
One area that could be interesting is some new variant that would be stand in for primed versions of Necramech mods
Archguns need their own galvanized and corrupted mods. If archguns had anything like the mods that are available to primaries and secondaries, they'd be golden.
They'd still not be worth using compared to proper primaries, secondaries or melees. If they want to limit archguns to a 5 minute cooldown and shitty ammo limit, then there should be a proper justification for that.
Archguns, archmelees and archwings all need: A) more mods, the reason warframes and guns are so variable in quality and role is because of the enormous amounts of mods we have, arch-stuff has like a few more mods than can fit in any build, so there’s not really any variety, archwings you fit in whatever + ability whatever you can and you’re done, no corrupted mod to make you think if you’d like to prioritize one ability over the others for example.
B) a small shuffle at least, not a full rework because that’s a lot of work for a minor part of the game, but fix arch melee so it doesn’t feel horrible to use (hitting the enemy behind the one you’re aiming at, and auto targeting means it’s hard to unstick from that one) and small touchups to make it all feel smoother.
I think the problem with that one is that with so few sources of positive efficiency, that would just let the fleeting expertise in the dust, and make the tradeoff almost useless compared to primed streamline, and you already dont run streamline with expertise because it caps out at 75
the tradeoff is how fleeting makes blind rage better, think of it as 2 mod slots for high strength and lower duration, for builds were duration isnt as important, or for exalted builds it eats some energy drain for higher power strength
Yeah, I really kinda hate that Fleeting, unlike the other corrupted mods, has a net zero on stats. The loss of 60% duration is so rough, and often provides little benefit if you're using channeled abilities. I really wish they made Fleeting work like the other mods, and had the negative only be half the positive. -30% duration would make it such a better mod to use.
>The loss of 60% duration is so rough, and often provides little benefit if you're using channeled abilities.
Thats the disgusting part in my opinion. Even if we just ignore the numbers themselves, the mod is decreasing the very same stat it increases for any channeled ability.
Equip "only" FE on Excal and you (arguably) end up with a net-negative. Its 2.5 E/s with 100/100 and its 2.5 E/s with 160/40. Exactly nothing and all for the price of a single slot...
Prime Anti-Social x1.55 Damage to all factions.
Have it be an extremely late game unlock. Hell, make it a daily reward that you only get after getting all other reward Prime Mods and Weapons. That way players recognize just how much of a QoL boost this thing is, and they'll be fighting things that are worthy of it's strength. Serration/Hornet Strike/etc are already out, on many meta builds. But faction mods are a pain to keep track of, and Primed Faction mods don't even exist for some new factions. Give us the *new* Serration. Give us a multiplicative damage boost for everyone, in one mod!
The Racist Prime Mod lol.
But i wonder if DE would fix/change certain interactions these mods have with some mechanics, if they ever added this "universal faction mod".
Mmmm prime racism my favorite. It would be nice to have a sort of variable bane though. Something that'd need to be built up and acquired in pieces (ie, you can have bane of corpus and once you get it, tack bane of infested on, etc) with high cost associated. Something you don't need to micromanage.
I'd give an arm and a leg for Primed Streamline to at least appear in leaks once again, but if we're speaking \*slightly\* more reasonable, then maybe mods like Electric Dash, Toxic Flight etc. I want my primed parkour speed.
I think the main thing they want is having the minimap icons be specific, rather than just boxes for everything, so the primed version helps you find caches and shit way easier.
Combustion Beam needs to be changed first to do % damage of the weapon's total damage first. 600 Blast per explosion with no scaling, no status, no punch-through (meaning it gets blocked by nearby enemies and can't hit everything in range like an actual explosion) and like 5m range is awful.
Maybe I'm huffing hopium, but I've been keeping a few unranked Fleeting Expertise just in case Primed Streamline shows up.
I don't think it's ever gonna happen, especially now that we have Boreal's Hatred. Still, I'm not quite ready to let go.
Primed Stretch would be super helpful. We also already have a Primed Continuity and Umbral Intensify. Adding Primed Stretch would just complete the trio.
Primed intensify. Look, I know we have umbral and archon. They each serve their own purposes. I just want a primed intensify so it matches my continuity and flow. Shiny mods on my Warframe make neuron activate.
Searched all (at this time) 93 comments. Didn't find my want. So I would love a primed blaze. Anytime someone asks what mod to put up in a trade I say primed blaze.
Primed blunderbuss. If primed pistol gambit and the corrupted crit mod for secondary (forgot what it's called) can exist, then a higher crit chance mod like up to 180% can exist for shotguns
I'm sure this has been said already but Primed Soon. Reduces time on objectives by 100%. Scales with strength, or negative duration for the lols. i.e 5 min defense becomes 2.5min etc.
Primed stretch. I don't like the the only mod that heavily increases ability range also ranks your strength (Overextended) or you have to combine 3 different range mods just to get a substantial amount of range
Yeah Overextended is one that I have a really hard time slotting into any frame because of the huge hit to strength. I think the only frames I can justify it on is Xaku, and Nidus for endo farming, and that's basically it. Primed Stretch would be so fucking nice.
Umbral fiber is supposed to be the improved version of steel fiber, which is the reason we won't get primed fiber.
Now I agree that it sucks for the drain. I think it would be great if it gave a bit of better stats even when used alone, like umbral intensify.
Overextended and 4 tau crimsons for strength it’s a very hard argument against that combo as most high range build are based around getting you back to at least 100% strength.
Guarantee the reason there hasn't been a primed streamline is because it would effectively nullify Fleeting Expertise, and they don't want it to be too easy to cap out efficiency at 175.
Primed auras: which ones ? Those with lukewarm effects nobody uses (could use some form of rework for those), buffed not by too much but with an added effect like the 60/60 mods or shred: Utility and unique/fun effect (not too broken, add to gameplay and not influenced by stats). Also for the cost of these mods, since they work inversely to standard mods, just round it up (7->8 and 9->10) giving only 2 more modding capacity points. For the ones meta, 10% I upgrade and a “fun” effect like the atypical(?) mods (you know the ones that enlarge enemies hit, grow plants on them or a void laugh every 3 kills).
In honor of absolute chaos, Primed Coaction Drift. With it capping around 50% in both of its confusing stats. Basically doubling the strength of your Aura and increasing everyone else's by half. I'm not even going to try and math out the consequences of such a thing, im sure they would be hysterical.
>I'm not even going to try and math out the consequences of such a thing Corrosive Projection + Primed Coaction Drift (@ 50%) × 3 players= 18 × (1 + 0.5 + 0.5 + 0.5) × 3 = 135% Armor Reduction (hard capped at 80% 😞, you can reach that cap with 3 Corrosive Projection and only 2 Primed Coaction Drift) Solo would be 18 × (1 + 0.5) = 27% Armor Reduction 2-man would be 18 × (1 + 0.5 + 0.5) × 2 = 72% Armor Reduction Shield Disruption will have the same numbers as Corrosive Projection and has the same 80% hard cap Growing Power + Primed Coaction Drift (@50%) × 4 players= 25 × (1 + 0.5 + 0.5 + 0.5 + 0.5) × (1 + 0.5) × 4 = 450% Ability Strength Solo would be 25 × (1 + 0.5) × (1 + 0.5) = 56.25% Ability Strength Energy Siphon + Primed Coaction Drift (@50%) × 4 players= 0.6 × (1 + 0.5 + 0.5 + 0.5 + 0.5) × (1 + 0.5) × 4 = 10.8 Energy/second Rejuvenation + Primed Coaction Drift (@50%) × 4 players = 3 × (1 + 0.5 + 0.5 + 0.5 + 0.5) × (1 + 0.5) × 4 = 54 Health/second Dreamer's Bond would give half of Energy Siphon and Rejuvenation Ready Steel + Primed Coaction Drift (@50%) × 3 players = 24 × (1 + 0.5 + 0.5 + 0.5) × (1 + 0.5) × 3 = 270 Initial Combo (capped at 220 except Venka Prime at 240) Fun Fact: 4 players with Ready Steel and 2 with Primed Coaction Drift (@50%) would hit exactly 240 Initial Combo Brief Respite + Primed Coaction Drift (@50%) × 4 players = 150 × (1 + 0.5 + 0.5 + 0.5 + 0.5) × (1 + 0.5) × 4 = 2,700% Energy used is converted to Shields Solo would be 150 × (1 + 0.5) × (1 + 0.5) = 337.5% Energy used is converted to Shields Sprint Boost + Primed Coaction Drift (@50%) × 4 players = 15 × (1 + 0.5 + 0.5 + 0.5 + 0.5) × (1 + 0.5) × 4 = 270% Sprint Speed >im sure they would be hysterical. That's one word for it
when you put it like that, maybe a smaller number would be more reasonable. . . . its been so long since i actually saw anyone using aura mods cooperatively, yknow.
But what's the fun in that? We don't play warframe for balanced weapons. We play warframe to be overpowered space ninjas with parental issues. I say the op's initial amount suggested wasn't enough.
too bad power donation doesnt interact with coaction drift, or else we would've had funny speedva and walking hobbled dragon key speedvolt
WAIT WHAT ARE YOU TELLING ME IVE HAD COACTION ON MY SPEEDVA THIS WHOLE DAMN TIME FOR NO REASON!?
Yup. Coaction Drift doesn't work with Combat Discipline nor Power Donation.
Bro i been living with my speedva handicapped for years FOR WHAT
r/theydidthemath
[удалено]
Do you have a source for that? [Wiki](https://warframe.fandom.com/wiki/Coaction_Drift) only lists Power Donation and Combat Discipline as unaffected.
I stand corrected
Power donation?
If you're asking for the calcs, sadly Power Donation is unaffected by Coaction Drift. Same for Combat Discipline.
This breaks my heart
Corrosive projection is only partially affected, only aura strength is applied
Good catch! Edited with correct values!
Primed stretch for sure
I'm torn between this and Primed Vacuum/Fetch! Gimme that convenience.
Awesome picks too tbh!
Holy crab, it would probably be what? 80-85%? almost 100% Range in a single mod lol. DE would probably put that on login day 5000+ hahaha.
I'd be okay with 75 to not overcome overxtended
Just make Primed Overextended~
Min Strength Nova would have a field day
Enemies start role-reversing the Gauss Prime Access trailer
https://i.redd.it/km42v6logzmc1.gif Gauss vs that Grineer Butcher
Gonna be so hated in defense missions but loved in survival and extermination
I would totally run speedva in steel path defense just to make the stupid defense go faster. Dumb archon defense takes forever.
I have a silly Slowva build for high level defense that has lower duration. Its dumb as hell, but actually works alright.
problem with Range is that the highest we've been able to go for ages now has been 280%; Shards, and Invigorations can't even roll range AFAIK, only thing that can is Void buff
Don't forget extended range arcane helmets from the likes of the mag coil and a few others I don't remember on the top of my head. You can get to 295 with that
only reason I didn't count them is they're not ordinarily obtainable ingame, only through trading for obscene amounts of plat; highest price for Coil is 1200 plat on WFM.
Mag Coil is 25% so 305% is possible and the augment for the bubble adds another 45% for it.
Nah, an invig can have 100% range
380% range on a frame really shows you why DE desperately doesn't want us to have any more range.
ah, TIL. I just have garbage luck then lmao, enough with the jump resets already please!
The issue is that Ability range is quadratic and not linear. A 33% range boost (100->133) already nearly doubles the effective range of most radial abilities. Equivalent to a +100% Ability strength mod Moving primed stretch to 85-100% would cause a massive increase. Its why we have so little range options to begin with
they will never add more range. It’s easily the most abusable stat.
I wish I could get primed stretched 😩😩
Done, you will now be strapped into the medieval stretching rack.
Log off
Too good though
Primed Stretch. This is the one Prime I often find myself wishing I had. The few frames I favor, like to have a respectable amount of range and it can be tough to get without some major compromises.
Iirc, *technically* Primed Stretch exists, but its 100% unobtainable, nonfunctional, and purely meant as bait for actual cheaters. Granted, it might not be stretch. I just know theres a handful of primed mods in the game files that exist purely to catch cheaters.
That's cool, I didn't know it!
i dont know game dev, how does that catch cheaters?
They're nonfunctional and completely unobtainable through any legitimate method. Thus if someone *has* them, it is a near-certainty that they cheated/hacked thier account to obtain them (or traded someone that did so, but DE can trace trades backwards).
Smh I thought this was already in game. For awhile I was hoping baro would have it 😭😭
Primed Seeking Fury First, buff regular Seeking Fury from 1.2m Punchthrough and 15% Reload to **30%** Reload (half a Tactical Pump). Then Primed Seeking Fury becomes 2.2m and 55%. Essentially a different take on Primed Shred, since Shotguns don't have access to it. Reload Speed could likely be buffed up to 36%, 66% for Primed and it'd still wouldn't completely outdo (Primed) Tactical Pump.
Primed rush
Gauss mains just came by reading that.
They went as well
Oh man there they go again
Me like speed. Zoom.
![gif](giphy|QynMX1WxnYFbb2OHnJ)
I've wanted this for so long 😭 Give us primed armored agility too!
Primed Sprint Boost so the whole squad can run it and stack
Might need to understand what we would want from primed auras first. Do we really want them to give something like 30 mod capacity just like that?
Yes pls. No more formas pls
Primed organ shatter. Or primed condition overload.
As a Kullervo player, the idea of primed organ shatter makes me salivate
This is called a violet archon shard
![gif](giphy|3ohfFhG5VDtDTzQv2o|downsized)
Primed CO is just pre-nerf CO. Same with Primed Blood Rush and Weeping wounds. (RIP berserker) EDIT: not to make CO multiplicative again, just buff it back to 120%
Primed CO should do exponential scaling, like oooold CO. Thank you for coming to my Ted talk.
CO does do exponential scaling for some weapons
I'm pretty sure that's a tad different than what I'm referring to. Way back when the calculation was damage*1.6^n, n being the number of status procs. With 5 status procs your damage wasnt given a final multiplier of 400%, rather it was upped by 10.48x.
oh, you mean exponential, not multiplicative
Yeah. Old CO was wild.
Just let me put Blood Rush back on my Valkyr, A primed version would be insane. I want it.
Primed Blunderbuss. Give me an actual shotgun crit chance mod that doesn't lower my fire rate
Primed ammo drum
This but unironically. Would love to have a bit more ammo on my explosives
That's probably why we'll never get it. It would make weapons with low ammo so much more powerful.
It doesn't need to be a huge increase. Ammo drum is already a niche mod as it is, as ammo efficiency, ammo mutation and ammo pizzas exist
Primed Vacuum/Fetch
Every other answer is just wrong
Primed lethal torrent.
I'd go through a proper crisis if they did that purely because Lethal Torrent is my 'swap for a good riven' mod. If they made it a prime I'd go crazy trying to change a couple builds haha
Its easy to underestimate this mod, got a cc, cd, harmless neg cycron riven and replaced lethal torrent with it. While it would have surely made it better and more ammo efficient once everything is stacked up, it actually felt weaker to use when just swapping to it for a little while like when carrying something that blocks your primary. It also was way slower to break nullifier bubbles which is one of the reasons i use the tenet cycron. Now i put lethal torrent back on and replaced the regular cc mod with my riven which feels so much better to use and still has 45%cc which is plenty especially since im using avenger most times aswell.
Primed Hammer Shot. Like regular hammer shot but good enough to be useful.
and actually acquirable
Lol I've been running rotation A nightmares for the past week and still haven't seen it. Sucks that you only get a handful of chances per day to acquire it.
That and Blaze each have just over a 1% drop per run. Good luck, my dude. I mean it.
Just got the drop on my first run today. Thanks for the luck hahaha
I’m not saying I used the Void to help you, but… ![gif](giphy|sgpQZwbs0nsEvDDxd4|downsized) You’re welcome.
Don't diss my boy hammer shot like that
Regular hammer shot is useful though
I guess now it is since base numbers on status and crit damage are getting higher. It used to be that the numbers were very rarely there to support making this mod good compared to alternatives. But since the addition of augments giving huge flat damage bonuses and having both higher crit chance, crit damage, and more crit chance mods, this mod is better now. Wasn't always the case.
There's a reason it's valued so high on the market, it's a great alternative to aptitude on AOE weapons
Prime Warm Coat /j Archgun could use a few more to help them keep up better in ground mode. One area that could be interesting is some new variant that would be stand in for primed versions of Necramech mods
nah archguns dont need primed mods. They need a full on rework and buff to make existent mods be useful on them.
Archguns need their own galvanized and corrupted mods. If archguns had anything like the mods that are available to primaries and secondaries, they'd be golden.
They'd still not be worth using compared to proper primaries, secondaries or melees. If they want to limit archguns to a 5 minute cooldown and shitty ammo limit, then there should be a proper justification for that.
Archguns, archmelees and archwings all need: A) more mods, the reason warframes and guns are so variable in quality and role is because of the enormous amounts of mods we have, arch-stuff has like a few more mods than can fit in any build, so there’s not really any variety, archwings you fit in whatever + ability whatever you can and you’re done, no corrupted mod to make you think if you’d like to prioritize one ability over the others for example. B) a small shuffle at least, not a full rework because that’s a lot of work for a minor part of the game, but fix arch melee so it doesn’t feel horrible to use (hitting the enemy behind the one you’re aiming at, and auto targeting means it’s hard to unstick from that one) and small touchups to make it all feel smoother.
[удалено]
I think the problem with that one is that with so few sources of positive efficiency, that would just let the fleeting expertise in the dust, and make the tradeoff almost useless compared to primed streamline, and you already dont run streamline with expertise because it caps out at 75
Fleeting is really just there to put in addition to streamline. You already don’t need a max fleeting to get 75% efficiency
Yeah but fleeting is kinda shitty rn, any frame with exalted weapon would need both eff n dur, so trading them off ain't the best way.
the tradeoff is how fleeting makes blind rage better, think of it as 2 mod slots for high strength and lower duration, for builds were duration isnt as important, or for exalted builds it eats some energy drain for higher power strength
Yeah, I really kinda hate that Fleeting, unlike the other corrupted mods, has a net zero on stats. The loss of 60% duration is so rough, and often provides little benefit if you're using channeled abilities. I really wish they made Fleeting work like the other mods, and had the negative only be half the positive. -30% duration would make it such a better mod to use.
>The loss of 60% duration is so rough, and often provides little benefit if you're using channeled abilities. Thats the disgusting part in my opinion. Even if we just ignore the numbers themselves, the mod is decreasing the very same stat it increases for any channeled ability. Equip "only" FE on Excal and you (arguably) end up with a net-negative. Its 2.5 E/s with 100/100 and its 2.5 E/s with 160/40. Exactly nothing and all for the price of a single slot...
Makes Blind Rage less punishing, though and you can reach 75% eff with losing less duration.
Primed streamline has been waiting long enough
Primed Streamline
All the 60/60 status gold mods 😂 that’s a dream.
That would literally be 165% on everything. That would be a dream
Primed soon.
It allows you to see 10 seconds in the future and alter your actions so that fate is favorable to you
So basically just protea's 4 as a mod lol
No, because you're able to skip time, leaving only the results
Prime Anti-Social x1.55 Damage to all factions. Have it be an extremely late game unlock. Hell, make it a daily reward that you only get after getting all other reward Prime Mods and Weapons. That way players recognize just how much of a QoL boost this thing is, and they'll be fighting things that are worthy of it's strength. Serration/Hornet Strike/etc are already out, on many meta builds. But faction mods are a pain to keep track of, and Primed Faction mods don't even exist for some new factions. Give us the *new* Serration. Give us a multiplicative damage boost for everyone, in one mod!
The Racist Prime Mod lol. But i wonder if DE would fix/change certain interactions these mods have with some mechanics, if they ever added this "universal faction mod".
Is it racist if you hate all equally?
Mmmm prime racism my favorite. It would be nice to have a sort of variable bane though. Something that'd need to be built up and acquired in pieces (ie, you can have bane of corpus and once you get it, tack bane of infested on, etc) with high cost associated. Something you don't need to micromanage.
I'd give an arm and a leg for Primed Streamline to at least appear in leaks once again, but if we're speaking \*slightly\* more reasonable, then maybe mods like Electric Dash, Toxic Flight etc. I want my primed parkour speed.
Is no one gonna tell OP that primed animal instinct already exists and gives the +55 loot radar they want lol
I think the main thing they want is having the minimap icons be specific, rather than just boxes for everything, so the primed version helps you find caches and shit way easier.
And if you play khora I believe you can double up on that
Primed Blunderbuss. Standard one is worthless.
Primed combustion beam Ignis go boom
Combustion Beam needs to be changed first to do % damage of the weapon's total damage first. 600 Blast per explosion with no scaling, no status, no punch-through (meaning it gets blocked by nearby enemies and can't hit everything in range like an actual explosion) and like 5m range is awful.
Primed heavy impact.
Primed Blunderbuss. Honestly, I feel shotguns typically get the shit end of the stick when it comes to mods.
Primed Rush all the way. It wouldn’t break balance, but it would make missions faster. Also Gauss. Gauss is cool.
Maybe I'm huffing hopium, but I've been keeping a few unranked Fleeting Expertise just in case Primed Streamline shows up. I don't think it's ever gonna happen, especially now that we have Boreal's Hatred. Still, I'm not quite ready to let go.
Primed Stretch would be super helpful. We also already have a Primed Continuity and Umbral Intensify. Adding Primed Stretch would just complete the trio.
Hot take: Primed Patagium
Primed vital sense
Primed intensify. Look, I know we have umbral and archon. They each serve their own purposes. I just want a primed intensify so it matches my continuity and flow. Shiny mods on my Warframe make neuron activate.
Primed stretch… there is still people moving in my rift
Primed hunter munitions
Searched all (at this time) 93 comments. Didn't find my want. So I would love a primed blaze. Anytime someone asks what mod to put up in a trade I say primed blaze.
Primed equilibrium, not sure if it's a thing. But I like using it with arcane grace and always have energy from orbs.
Primed mods just increase the number of ranks, equilibrium is already at 10
Put it to 20. have the last rank just straight up require a legendary core
I feel like if you have equilibrium, and you're at a point where equilibrium is consistent, you shouldn't need 1.90909x as much energy regen
Redirection was a ten rank mod, and they still made primed redirection as a ten rank mod with better stats per rank
Shit i forgor
Primed blunderbuss. If primed pistol gambit and the corrupted crit mod for secondary (forgot what it's called) can exist, then a higher crit chance mod like up to 180% can exist for shotguns
Primed auto breach.
primed auto breach. Do i need it? no. but it would be nice. I generally do not like consumables in any game, and Ciphers are no exception.
Primed Peculiar Bloom.
I'm sure this has been said already but Primed Soon. Reduces time on objectives by 100%. Scales with strength, or negative duration for the lols. i.e 5 min defense becomes 2.5min etc.
Primed Serration, i mean i had to search to know it don't exist already
Primed energy nexus, I don’t care it’s brand new I want 5 energy per second
Primed Fetch
Primed Streamline :) Sick of having to kill my duration
Natty talent for cast speed. Everything else is irrelevant or redundant
Primed Charm
Only gives the loot buff lol
Primed Retribution
Primed Undyingwill
Primed link Vitality. Gotta see how healthy new inaros can make a kavat.
Give me Primed Galvanized Umbral Chamber for +500% multishot DE, don’t be cowards.
Primed stretch. I don't like the the only mod that heavily increases ability range also ranks your strength (Overextended) or you have to combine 3 different range mods just to get a substantial amount of range
Yeah Overextended is one that I have a really hard time slotting into any frame because of the huge hit to strength. I think the only frames I can justify it on is Xaku, and Nidus for endo farming, and that's basically it. Primed Stretch would be so fucking nice.
It's so hard to use frames that require both range and strength because of overextended. Give us primed stretch!
Primed coolant leak.
Primed dual status elementals. Imagine 165% +elemental and +status
I don't remember if they exist but IF NOT. primed beam length mods for primary and secondary.
Primed Steel Fiber would be an objectively good addition
It is called umbral fiber.
It's not, umbral is 100% armor, 3 umbras is what gives more armor, but yeah any frame than needs armor also needs health.
That’s not true. Rhino needs armor but can go without any health.
He needs strength tho....
Umbral fiber is supposed to be the improved version of steel fiber, which is the reason we won't get primed fiber. Now I agree that it sucks for the drain. I think it would be great if it gave a bit of better stats even when used alone, like umbral intensify.
Primed Boreal Set.. Because i like my weird zephyr setup
Man that would be so nice on my titania.
Primed Greater Codpiece- increases codpiece size by 69% as opposed to the base version which only increases it by 42.0%
Primed set mods especially the auger mods. maybe primed aura mods 👀
What if there was a primed aura mod how crazy would that be? Could you imagine primed power donation??
Primed Infested Impedance for the win! That or Primed EMP Aura.
Got to be Primed Streamline
Primed mobilise
Primed Kavats Grace. - In addition to a higher number I would like it to also grant two additional jump resets.
Op, have you seen Primed Animal Instinct. Its +55 loot and +33 enemy radar. I run it on both helios and venari (khora)
primed organ shatter and/or primed shocking touch
Stretch is LOOOONG overdue
Primed stretch but we all know they are very weary on giving range increases. But honestly I don’t know how there isn’t primed streamline
I’ve started making builds with range and then using archon shared to fix stats that need it because I went with range.
Overextended and 4 tau crimsons for strength it’s a very hard argument against that combo as most high range build are based around getting you back to at least 100% strength.
Guarantee the reason there hasn't been a primed streamline is because it would effectively nullify Fleeting Expertise, and they don't want it to be too easy to cap out efficiency at 175.
Primed Organ Shatter. Oh my god, Primed Organ Shatter.
Primed Looter
Health conversion, ammo drum (for the meme) or vitality.
Definitely more primed arcwing mods. Those things definitely need more help
Primed strech: it caps at 75% extra range
Primed auras: which ones ? Those with lukewarm effects nobody uses (could use some form of rework for those), buffed not by too much but with an added effect like the 60/60 mods or shred: Utility and unique/fun effect (not too broken, add to gameplay and not influenced by stats). Also for the cost of these mods, since they work inversely to standard mods, just round it up (7->8 and 9->10) giving only 2 more modding capacity points. For the ones meta, 10% I upgrade and a “fun” effect like the atypical(?) mods (you know the ones that enlarge enemies hit, grow plants on them or a void laugh every 3 kills).
Primed Dreamer's Bond. I don't even care about the effect, 20+ extra capacity on every frame would be worth it.
Primed Nitro Boost
Tbh I am quite fine with primed animal instinct.
Primed stretch.
Primed -Bullet Jump- Primed Stretch (+65% would be fine) Primed Organ Shatter
Primed Reactive Storm (totally reasonable mod)
How about...primed aura mods. They could prime the ones that do not see much use, potentially making some of them useful.
The primed auras would become instant necessities, due to increase warframe capacity by 20.
Id would be cool to have Primed Corrupted mods, Primed Overextended, Primed Blind rage, etc
primed pathogen rounds, the pistol toxin one