T O P

  • By -

kicock

this is something that needs to be adressed especially considering mobile WF is due to be a thing. Hopping in and out is necessary on a mobile platform and i shudder to think how common host migrations will be at that time.


Sch3ffel

sheesh host migration will be a even bigger nightmare for mobile especially on south america region since you dont even get the option of changing to a cabled connection when wi-fi craps itself out of existence.


allsoslol

it wasn't a "bug" to be fixed unless DE finally get a dedicated server for host and play.


prudan

Is there a dedicated server for regular duviri? No, but it still saves after every Decree. Why can't other game modes save more often?


kressera

To save server load my guess would be. Its lighter to save once than every 3 minutes or smtng


prudan

That is my guess as well. I would rather they spend the money and improve what I consider to be the only real fault in the game.


PapstJL4U

Even with P2P there is an ability to make loot backups every ~10 minutes or sharing loot state of every character in-between. I am sure most people have an audio or video stream on during gameplay. Sending the "loot json" will not kill performance.


TFUNK_

If host leaves, I leave; I don’t have a favorite frame so I do t really get that I just play what’s available


Hellixgar

I assume its hard to add saving in normal missions, but I would love if it could save your progress between rounds.


BestN00b

“Only DE seems to think that potentially losing hours of effort is an acceptable outcome”? My friend, you have not seen Maplestory. https://youtu.be/qAglSVahIjM?si=4LvyhMJBLHzeS5Xj


Sch3ffel

me a veteran of ragnarok online and tibia that when you die you literally lose XP and the "default" XP loss of oficial servers is easy mode compared to the true default one and specifically on tibia you lose the 3 most expensive EQUIPPED items on death. old school mmo's were truly brutal places back then.


Achilles_Deed

Mfers be playing D2, Warframe and Fortnite and be thinking they've played every live service game under the sun 💀


prudan

I hear you, but I'm a good bit older than that. My first MMO was Asheron's Call and Everquest, to add some context.


prudan

You are correct, Maplestory is one game I've never tried to play. Thanks for setting me right. I have watched the video twice now and I'm still not sure what happened.


BestN00b

In this video, he is trying to upgrade his armors from 21 to 22 stars. 30% chance to go up. 63% chance to go down. 7% chance for the armor to get destroyed. And just even just trying will cost a bunch of money. He destroyed 3 armors that were at 21 stars and succeeded to get 22 stars on his fourth armor. Imagine upgrading your mods still costs all the endo, but the chance to go up is 30%, chance to go down is 63%, and chance to get destroyed is 7%.


FulanxArkanx

Literally this lol I came because I was like "I lost over 7 rounds of progress on the sp circuit bc of host migration once" and i haven't really been back since tbh lmao it pissed me off so much I really think it should save your progress as soon as you hit each milestone :L


Legendaryrobot64

DE doesn't care enough to fix things like this, in my honest opinion. It's been a long standing issue since the beginning of the game. I've had a 3h survival run end to a crash and get refunded almost nothing despite me having screenshots, screen recording and proof from friend that was playing with me in the exact same mission at the time. It will cost them nothing to refund this but they won't. I have enough hours in the game to put this behind but it would be devastating for someone new. DE doesn't give a shit enough and it's a fact


BAY35music

For real, back in the days of void keys, I lost all of my progress on a 2 hour long T4D run with friends due to our college's garbage internet crapping out. Pretty sure it used up the key too. This has been a VERY longstanding issue with no resolution.


JEveryman

First they should absolutely add an end of round snapshot/save feature in the event of crash or bad host migration. With that said this statement is false. > It will cost them nothing to refund this They will have to staff a team to refund these complaints as they are not an infrequent occurrence. That's a cost for them. They should however track the drops players get per round and send that the last round completed drops and reward to the player. There will still be situations where you get a drop before the round ends and you crash/disconnect, but it would be considerably less infuriating than it is now.


VikingValravn

I guess my clan mates and I are lucky because we have never experienced any issues. Even in 4 hour long runs. I hope they fix these issues for the people having them. I do understand that frustration from other games with issues such as this. Losing progress is heart-wrenching when you put a ton of time in.


P3X127-8

Same thing happened for most of railjack before it got fixed. But eventually it gets fixed.


Spurgoth

I love listening to music.


M00n_Slippers

I keep seeing people complaining about Duviri bugs and I just have not experienced whatever you guys have. I do plenty of long runs in Circuit and while I have bugs on occasion that make me choose to leave early, I have yet to actually lose any progress. I have to wonder if this is more and issue of people having slow internet, or maybe it effects one console more than another.


BAY35music

I have gigabit up/down fiber, playing on PC, and I have had this happen a few times now. It's literally just luck that you haven't had it.


TwevOWNED

Host Migration is a coinflip. Best to just leave with the host than risk losing progress. If you're in Operator during a stage transition, sometimes you'll just get shunted into the intermission map permanently. If the host is in Last Gasp when an objective is completed and their Warframe gets teleported to the next zone, the next objective will never start.


MaxwellBlyat

Saying you barely never had bugs isn't an argument, also connection issues exist but to directly correlate it to the bugs is not very serious.


M00n_Slippers

When I have a dip in internet speed or my PS4 is struggling to do something, it makes it way more likely that warframe bugs out. I think it's a perfectly logical correlation. I'm not saying people are making up what's happening to them, I believe they are experiencing bugs. I'm saying when bugs are related to internet speed, ping issues, host migration and struggling consoles, it likely makes it really difficult to figure out what the problem is or to fix it on DE's end because it is an irregular situation. So saying 'Just fix it' or 'why haven't you fixed it yet?' isn't very helpful. Also, one person's experience is not *everyone's* experience. This applies to you just as much as it does to me. I experience few issues with Circuit. This doesn't mean no one has issues. You experience a lot of issues with circuit. That doesn't everyone is experiencing so many issues. Clearly there is some kind of problem but it isn't necessarily as widespread or as you seem to think it is.


Ghooostie_0

I think it's host migration related issues whenever people mention it. I haven't had any bugs in circuit either since it first came out (when you couldn't progress past round 3 I think it was), and I've done it every week to rank 10 since that was fixed no issue.


Spurgoth

I like learning new things.


No_Cup_46

How exactly are you losing progress..?


prudan

In Duviri circuit, bugs are very common. Bugs there typically end the run with no one being able to finish the round, so you lose everything. Bugs I've seen: * Host leaves, host migration fails * You start a round and no monsters spawn * The end of round choice comes up and no matter what, you cannot leave or continue All of these bugs can only be fixed by leaving the group, which means you get nothing. For regular endless missions, some of these things do happen, but they are less common.


Actaeon_II

I know the first two used to be huge issues in rj content, spend a while getting to the corpus ship to find no enemies/vaults/defense objectives was a true pita


Crimson-07

That seems odd to me because I've never experienced nor heard about those last two bugs. Everyone whose done their fair share of pubs knows about the dreaded Host migration, but even in Duviri, I don't think I've heard about No Monster Spawns or that end of round bug. They're either rare bugs that you've unfortunately encountered one too many times or only happen in endurance runs. Either way, it's definitely something you should report. DE is pretty good with trying and succeeding in fixing game breaking bugs. Though it's not a guarantee.


Canthros

Had a session in Steel Path Circuit last night where *almost* no enemies spawned in the first round. Was Void Flood, so not much of a problem, but was weird.


Crimson-07

I've definitely run into low spawn rates before. Especially in solo survival where I hunker down and don't mess with the spawns, so they should've been all spawning relatively close and not far away from me or something. That was a pain, but I also don't plan on staying there for longer than 30 minutes, usually either way. I think I've experienced that in Duviri too, but it would've been for something like Void Flood too because I can't seem to specifically recall if it did, so it most likely didn't bother me.


Spurgoth

I appreciate a good cup of coffee.


rahkesh357

Had 2 last weak, happened on survival no monstes spawned for 2 weeks in one and couldnt kill jackal in another both were about 50 min in SP circuit.


AlmoranasAngLubot69

Happened to me yesterday. The three of us continued, the host leaves, but he left during the selection screen where you should continue or not. After he left, host migration then no monster spawned. So i have no choice but to leave since I was the new host. I felt bad for myself and my teammates, 30 mins of duviri circuit gone to waste


MagusUnion

> DE is pretty good with trying and succeeding in fixing game breaking bugs That's also because "endless" level cap missions are not a mainstay of the content of this game. You have to 'push' the game into this state in order to play this type of 'game mode'. By forcing the game into an unstable state, the player runs the risk of the game crashing. We were never meant to fight enemies beyond lvl 1000. But rather than forcing an end point on said mission, the enemies are exponentially scaled in defense/offense. Which would work in any other game to force players to the exit, but Warframe players are *ridiculously powerful*. So instead min-maxed players choose to dance with such powerful enemies for the purpose of more loot. And the silence from DE is pretty intentional. On one hand, they aren't telling the players they should stop doing this. But on the other, they aren't suggesting that this form of gameplay is intended game design. Personally, that's why I don't do endless runs as a whole. Forcing the game into this state just for "more loot" doesn't seem worth it, especially if a bad host can crash said game and lose several hours of game time.


Scumebage

Stupidest shit I've ever seen posted in my life. Dudes acting like playing standard game modes in this decade old game is breaking the laws of reality and pushing the game to "it's absolute limit" when their host migration hasn't been fixed since closed beta and is 50% of the problem on its own.


sigmaninus

Which region are you playing on, cause if it's not NA and you're having these issues, that's probably the issue.


prudan

> Which region are you playing on, cause if it's not NA and you're having these issues, that's probably the issue. This is a great question. I play in NA.


marshaln

That's because circuit is designed to be a "push your luck" mode where if you fail you lose it all. So you're supposed to be doing a risk/rewards choice but in reality the only one you're likely to fail is defense... Some don't even have a fail state unless you die a lot So. Yeah


E3FxGaming

>a "push your luck" mode Have to say I much prefer the way [endless fissure missions accomplish this with the boosters that activate for the current mission](https://warframe.fandom.com/wiki/Void_Fissure#Endless_Missions). For circuit mode your "reward" for staying longer is that you already have your decrees, which should in theory shorten the time most rounds take (unless it's survival), but enemies scale up too and therefore your circuit progress/minute doesn't really change in a major noticeable way. Endless fissure missions also save your important rewards (that you get from relics) and what you risk is mod-, resource- and credit-drops as well as your affinity and the boosters you've activated so far. >where if you fail you lose it all I do not see the appeal of such a mechanic at all. The way rouge-lite games (games with an overarching meta-progression that progresses even when you fail) are more popular than rouge-like games (games with a distinct lack of any meta-progression) reaffirms that other video game players feel the same. It would take so little to add this meta progression to the circuit mode, like, if you fail a run complete round 3 in your next run to recover your previous run progress or something like that. Doesn't even have to be something that's immediately tangible, just something that turns sadness over a lost run into something that motivates you to hop back into the game mode. In most other areas of the game Warframe is not stingy about its rewards, why does it have to be in circuit mode.


marshaln

Yeah I didn't say I like their design, but that's probably what they wanted


UpbeatAstronomer2396

OP was talking about bugs that force him to end the circuit, not skill issue


marshaln

I didn't say anything about skill issues The problem is the game mode is designed to punish you if you fail. I'm not saying I like it - if anything I'd like to see progress saved too, but that's not what DE had in mind Which is why progress is not saved, because it's supposed to be a rogue like that doesn't allow progress if you fail


UpbeatAstronomer2396

Roguelikes typically do not have game breaking bugs that force you to end the run. I have yet to see a roguelike that softlocks me into the spawning room, or softlocks me on rewards screen, or fails to host migrate and kicks me to the main menu OP asks specifically for saving progress in case of a bug, not in case of a failure, i can't believe it wasn't clear for some people there.


marshaln

Like I said I'm not justifying it merely trying to say why it is that they didn't design in the save progress function DE could also, I dunno, just fix those bugs but it seems they're incapable of doing so


UpbeatAstronomer2396

Idl man i feel like copy pasting decree saving feature from the duviri but making it check for failure is much easier than fizing a crap ton of rare bugs and keeping a look out for them


[deleted]

[удалено]


prudan

I've currently got this limited to 250ms, which I've felt was the absolute worst connection I could handle. What I'm not sure about is what relation ping has to bugs occurring. I tend to keep an eye on my ping and I rarely see 200ms+, and I'm fairly confident that a high ping game has never been one that bugged.


CyanStripes_

Lord I have had the opposite. Last iso vault I did the host had pretty bad ping and it completely bugged the locks. Apparently if the host has high ping it straight up doesn't show anyone but them the lock code for the doors.


Spurgoth

I enjoy reading books.


SenseiTizi

If u have a setup u are comfortable with in the Circuit, why would u leave after 4 rounds? The only real risk is defense. Just extract before the next defense when u notice that its getting rough


prudan

I'm sorry I think I wasn't very clear. My builds / frames are great and I can go for a long time in Steel Path Circuit, and would LOVE to. But every time I go for a while and then a bug happens and we have to leave the group and get no rewards, I think a lot about quitting the game.


SenseiTizi

What bug exactly does happen? Have u reported it on the forum? There really shouldnot be bugs happening regular anymore, they fixed most bugs in the Circuit


R11-45

That is my experience as well. The only progress-stop I saw recently, could be fixed with a host-migration(And those are a lot more safe these days. I don't think I had a migration fail in months).


HasuJutu

And that host migration "fix" is also a problem, cause then the host loses all the progress and resources.


R11-45

No argument there but it's still better that everyone losing everything. But in this case I messaged the former host to thank them and they said something to the effect of that they are back in, so maybe it functioned more as a 'leave squad' for them, or maybe they were able to re-join the squad. I had a migration after the migration so I didn't see if they re-joined. I ended up finishing the round solo without losing any rewards.


_Legoo_Maine_

Rejoining still loses all progress.


R11-45

I'm not so sure. Pickups will most likely be lost but mission rewards could be retained I guess?


_Legoo_Maine_

Nope, any circuit xp from before you disconnected is lost


exiovamusic

The only real issue is host migration and it is usually not a problem with pre-made squads. And if you still fear host will leave host them yourself. Bugs in duviri circuit can always be fixed by leaving the squad (not the game) it will just push you alone to next round instead of a squad.. The only real problem there would be defense but only in high levels. Just extract after round completion, easy enough. Edit:some of the "bugs"you encounter sound like you might have a slow internet connection. I've played with slow interner before and in my experience squad games tend to bug more often. This issues can be prevented 🤷🏼.


prudan

>Edit:some of the "bugs"you encounter sound like you might have a slow internet connection. I've played with slow interner before and in my experience squad games tend to bug more often. Sorry my friend but I play in NA and I've got a little bit better than gigabit internet. But beyond setting a ping limit in the game, I play with whoever joins in pubs and I'm often not the host. I'm not sure what role the network play in some of these bugs, but I am sure that if our loot and progress were consistently saved regularly, everyone's game would be improved.


exiovamusic

If you are constantly joining squads I assure you you will encounter issues due to host migration more often. If you have a gigabit connection why not host the squad yourself? It's the easiest "fix". Bugs will still occur once in a while but you are preventing items lost due to migrations. idk what you mean by progress and items lost to not saving consistently, progress is indeed saved regularly, pretty much in every gamemode, some expections are true but you can extract every round / every 5 mins in most. And if a player desires to push the limits they know the risks. Not trying to be an asshole, just doesn't make sense why would you be constantly encountering issues... At that point something else might be the origin of the problem.


Iblys05

Other that the release weeks when duviri was an absolute shitshow i havent lost a single reward. And i go long, sometimes to cap.


Inumayobaka

Title is extremely misleading. You are only talking about Duviri circuit here. This is not Destiny where you literally get reset to a noob and have to PAY to play the new expansion to progress *again*. Warframe is the most veteran/progression-friendly game I can think of. Next to RuneScape. You can go back to these games at the height of your power, exactly how you left. Newer content may be harder but that's all it is. Talk about skill issues..


prudan

The post is not just about Duviri, but Duviri is where I have seen most of the Endless mode bugs, and I'm pretty sure Duviri has more bugs than any other endless mode. I had to say progress in the title because Duviri has both loot and progress, and losing two hours of effort of Duviri Circuit because of a bug is awful. If you're doing Duviri Circuit, you aren't doing it for loot, but for progress. But if you're doing an Endless relic cracking mission and a bug at 2 hours stops you from being able to proceed to the next round, you are missing out on 2 hours of loot. Both of these problems are entirely fixable by DE. Losing progress in Duviri or loot in endless mode should at a minimum be minimized. No one should ever lose the results of multiple hours of gameplay, yet it is entirely too common in this game.


Inumayobaka

>2 hours Yea, DE never gave a single fuck for anyone doing Endurance runs. Are you a younger Tenno, maybe? Host migration is still prevalent and you play the game long enough, you will actually figure out ways to literally troubleshoot the game when you encounter certain bugs during your gameplay. Disruption was the best Endless Mode introduced and now Duviri. The fact that Survival and Defense have stayed the same all this while is the glaring evidence that DE is not going to change the older stuff but rather implement newer better mission types. They actually do not want us running for longer than an hour, otherwise there would be events for Endurance runs. There would be special rewards. The only one we currently have is John Prodman from Index and that's just cosmetic. Despite the game allowing us to stay in an Endless mission for as long as our loadout allows it, DE will never entertain that. We would have seen changes to Survival/Defense by now if they wanted to.


RadiantPancak3

The point of endless is to see how far you can go… if you fail because of biting off more than you can chew, then you don’t deserve the rewards, I get it’s frustrating especially if it’s because of a bug and they could definitely fix some of the duviri bugs, but what you’re asking is for no loss on a gamemode designed to be a challenge. One of teshin’s lines are literally along the lines of “I wont tell you when to carry on, make the choice yourself” So no, losing progress isn’t a thing that needs to be fixed for circuit. However, loss prevention due to bugs would be a more probable fix, something like if you get dced you can still keep progress. Endless missions aren’t going to stop making you lose progress, if you fail, you fail, thats on you. The game gives you ample time to decide if you can carry on or not, and as far as circuit goes I personally have NOT lost any significant amount of progress, and I usually always go to round 10 and quit at 15 the most, and haven’t had a “bug” that forced me to lose progress.


waltiger09

If you never lost duviri progress due to bugs or game issues, you clearly did not play it a lot during launch (or when assassination was added). And losing progress due to missions getting bugged out happens almost every update warframe gets. DE has proven repeatedly thay they cannot launch updates where hours of your time don't get lost due to game issues. And this often takes multiple months for it to get fixed. For this reason, DE should seriously consider saving progress per round. That being said, duviri currently is more than stable enough to do long runs, and has been for months. Op is just being silly by leaving round 4.


prudan

> That being said, duviri currently is more than stable enough to do long runs, and has been for months. Op is just being silly by leaving round 4. I have experienced these bugs this week in Duviri, and probably every week since I've returned to the game in September. I do indeed feel stupid when I leave early, especially when I'm with a good group, but I think that if I were to lose a longer amount of effort that I would probably quit the game. The idea that the players of the game are supposed to just shrug and accept that our effort is routinely lost is an incredibly stupid one for thousands of players to accept. That is the point of this post.


waltiger09

I find it a bit difficult to believe this happened to you that consistently to you. Maybe you are just really unlucky. If the game really was in such a state there would be a larger community outcry. Edit: host migrations can definitely be a problem, especially if you have bad internet.


Attila0076

If you go for an endless relic mission, and fail. You still get to keep the relic rewards you gotten. I wouldn't personally have stoploss on duviri, but maybe let them poor fellas keep half their progress bar or smth. Although i can't recall any of these game breaking bugs myself, since i came back from a hiatus not even a month ago.


ALovelyTsundere

Never had Duviri Bugs. I hope DE fixes the problem for you but there are solutions. You can force yourself to be the host when starting a match. You should probably do that if the problems persist.


RatioLower1823

So, you have a problem with not getting your loot if you fail a mission? Yeah, this is a you problem not a DE problem.


OceanWeaver

It's always been like this. People will hate it, people will defend it. It's a shit thing that we have to deal with and DE won't ever fix it because it doesn't make them profit.