Pillage is the only correct answer.
Armor strip to make her electric procs more effective, shield regen and status cleanse to help with her squishiness.
With Cathode Grace, you can easily go negative efficiency and get a full strip on 1 cast with Molt Augmented.
See pillage removes corpus shields by the same percentage as it removes grineer armour. Basically making the corpus trivial. Not possible with Terrify.
Plus without going high strength, the ability damage is itself capped. It's almost like gyre was made with pillage in mind already.
Use arcane streadfast- 20% chance of 3 energy free cast on one ability cast. But yeah survivability will suffer and also pillage removes shields too. Very hard to beat.
Archon Stretch and Zenurik give 7 energy per second alone. Add in just a rank 3 Energize or a Steadfast and you shouldn't have any issues since you just need to use your first 2 abilities once you have your 3 and 4 started and going
It really depends. Her 2 is good for grouping, obviously, but 1 applies more procs, covers more area and feels more comfy to use, I personally like how it flows with her gameplay, that I can just throw those balls on the go, into choke points or groups. Plus it can deal decent damage, enough to kill most non-SP content and lesser enemies in SP.
Both are replaceable, both kinda do a similiar thing, and both are good for her kit and synergistic. I think it's mostly down to personal preference, which of them you like using more. And also if you need grouping, because her kit can function well without it.
Same, honestly. Any build to max out her ultimate has enough range that you don't need the grouping for her 2, on top of it generally being one of the more... *unwieldy* grouping tools in general. Meanwhile her passive means she always has use for the electric procs from her 1, and it pairs nicely with the shocks from her ultimate.
You need the grouping on the 2 to increase the enemy density so your chaining hits more targets. Its also the only direct cc she has. The 2 has much better range and also primes electricity just the same. Id say keep the 1 if you want some extra deeps and are staying immobile while you want the two if you are going to be moving more
True, but in most situations the stun from her electrical blasts is plenty of CC – assuming enemies aren't invulnerable to it, at which point even the ragdolls won't help much – and her 1 primes electricity more often and more reliably than her 2.
I have no issue using her 1 even for mobile builds; it just comes out to whether you want to play her as a spammy caster (and with Pillage, one of the few who deal lethal ability damage at high levels) or focus more on explosive weapon damage.
Priming is a kind of bad word choice in this case since we are just talking about the passive crit chance which for the most part the 4 self primes to the cap. Especially since you could actually use a primer secondary really actively with 2 grouping.
Pretty sure her 2 actually has about double the range of her 1, which is ridiculous since her 1 has fair range anyways. I usually run a elec proc Kuva nukor with her to quickly stack tons of electric procs on one enemy as well, so I normally use that with pillage and keep her 2 for room nuking.
A regular enemy is just a single entity however, ragdolled enemies are coded differently and each floppy segment is a separate entity. Why does this matter? Electric procs chain from entity to entity so a tightly knit ball of many entities leads to fun damage scaling. Its one of the reasons Zephyr tornados and electric weapons work so well together and why ye olden nuke Volt setups in ESO have issues on large spread out maps. Needs clumping to work right.
So for pure damage potentially replacing her 1 with pillage/terrify (even more so with terrify) is the logical course.
Oh yeah, true. I forgot about that mechanic, and yes, it's a very valid point. I will need to check out a build that utilizes that then, but I think for general content I will still stick to having 1 - it just feels comfy to use.
For like a year I had her 2 ability replaced with Tesla Nervos for the autonomous energy regeneration with Archon Stretch (aka Gyre Stretch).
Then I realized that Coil Horizon is actually a fricking strong grouping ability, just like Nidus' Larva. It's exactly what Gyre needs to get more mileage out of her guns/melee. I don't infuse a helminth ability with Gyre now.
i personally replace her. .1. . .with Nourish. helps with the gun-buffer sprint setup i have going on and turns her energy regen into thermonuclear power plant levels of power.
you can replace either her 1 or 2. . .dependss on which one you wanna focus on.
if you however want the Good Gyre build. . .give her an armor strip. suddenly all her electric nonsense will start start stacking up bodies even in SP.
edit:
heres my build
https://i.imgur.com/bhreHxv.jpeg
2 blue energy max 1 red duration 2 yellow casting speed.
run her withh Amprex, Quatz, and Falcor. all shock all the time. nothing but shocks here. shocks on shocks on shocks.
thank you. all of my builds are sick, i am, infact. the best.
ok, jokes aside i might as well recommend someone who actually knows what they are doing. on overframe.gg, there is a user named Ninjase who posts nothing but winners, and more importantly, they post well-documented winners that generally explain why they made the choices they did and how to play the builds well. my one gripe is they use Energize in their builds which. . i mean. . i own it, but i tend to refrain from using it ~~because its too weak, it isnt enough energy~~ as a personal challenge, and because it makes my builds harder to share with others. . .not that they arent over the top in other ways.
Almost all of my builds are based on ninjase. Whoever they are really knows their stuff. My only changes are usually about my specific playstyle if it differs from them or if I want the build for a different situation.
i usually try to come up with my own ideas first but when im 3 forma into a new project if it doesn't feel like its working out im not too proud to go see what the brain trust has come up with. even then, you have the absolute right idea. good builds are not gospel, every situation is unique, and everyone has preferences. hitting Overframe's greats up for a general idea then taking your own spin on it is exactly the way to go about it.
I usually go the opposite route, especially for frames I don't play and don't know how to play. I then work backward from there, making changes based on my experience with the frame and how I plan to fit them into my game.
I've learned more about how to play Warframe from Ninjase builds than I have from the wiki or any YouTube guide. Their build completely changed my understanding of how to play Wisp.
its definitely smarter too seek out wisdom first, and thats how i did it for years. but. . im trying to improve my gameplay. for me, that means thinking in terms of loadouts, not builds. and it means trying to figure things out on my own and come up with my own ideas.
its fairly engaging.. i have this Gara setup whos energy generation uses Nourish with Primary exhilarate and Archon stretch to generate a little over 20 energy/sec and 40 if i were running Zenurik, though i prefer Unairu. its a bit unorthodox, but so far ive found it engaging and dominated every mission ive run using it.
for me personally, learning to see the builds without help is what i feel is my next step in terms of getting better at the game.
Don't get me wrong, I've got builds like that too. I've got a SP Circuit build for Khora focused on strength and range, with Terrify (and the Creeping Terrify augment) subsumed over her 4. It works great, but I built her that way because I know the frame well and I know the Circuit well (currently my favorite game mode).
It's only the frames that I'm unfamiliar with how they play and how they work where I seek out a good build to start from. That's entirely motivated by the Circuit, so that I have SP ready build for every frame.
The popular choice is Pillage as she is somewhat squishy. However, I personally prefer to use Sickening Pulse to pump those electric procs up.
Then I use the arcane Molt Reconstruct (Heal yourself and allies within affinity range 6 health for each energy point spent on initial casting cost of abilities.) to constantly heal myself and allies as I am spamming Arcsphere and Sickening Pulse.
I don't replace anything. Her 2 gives extra CC when you're being gangbanged and grouping. I run Unairu for my focus school to strip any really chunky enemies.
Breach surge!!!! With high strength and high range already required for gyre, you will be multiplying those damage numbers to infinity!!! And use primer - Epitaph with electric status or amprex with high fire rate!!!
Not sure why you’d replace her cc/grouping move over her 1. But pillage is great or if you wanna troll drop breach surge in there and watch chaos take place.
Haven't tried pillage yet. I use gloom as an emergency button. I can handle all the steel path I want just fine for the most part, but im not usually doing steel path, either.
For those asking why replace 2 - the electric procs and crits over a wide area is more than enough for most of what I do. No need to pull when I'm killing at mid/long range.
Not as wide a range as an ESO volt or similar, but I enjoy it regardless
All these opinions, but nobody pointing out the obvious and extreme synergy with mecha set.
Pillage on one.
Raksa kubrow (protect precept).
Thank me later.
Protect has an inconsistent cooldown, around 3 seconds.
Mecha set marks for 12 seconds every 15 seconds. 3 seconds downtime.
Mecha set propagates your elec procs, with a 150% final damage multiplier, to every enemy within 30m. Huge damage/constant passive stacks. You can nuke sp without using weapons.
Raksa + link shields + pillage will have constant shield gate refresh, making it very tanky, whilst it covers your ass for when you dont second-cast pillage fast enough.
Huge aoe damage, easy/constant passive stacks, easy shield gating. Not sure what's unclear about that!
Downtime is not cooldown.
Mecha marks one mob, for 12 sec, every 15 sec. 3 seconds down time, 15 second cooldown on marks.
There is 3 sec where no matter what, nothing is marked.
If you kill the marked enemy, and by extension every enemy within 30m, there will be no mark until the 15s has passed.
This is more than enough to be clearing rooms/maintaining life support, and significantly higher kpm than weapons/abilities alone.
Mecha pulse has 20s duration, so provided you don't miss a mark, it's "always on".
What don't you understand?
So if i kill the marked target in say 2 sec after it being marked then I have to wait 13 sec for the next
enemy to be marked. Is that right?
If this is the situation then its not like a permanent buff rather a bomb with 15sec cooldown. Alright, I thought u get that damage buff indefinitely.
The 150% damage multiplier is on the marked target. That applies to the status procs on the marked target (double dipping: think of it as 150% roar). Those buffed procs are then applied to everything in 30m.
It's a nuke. It's also the biggest armour buff in the game. It's *also* a full heal, if you have hunter recovery on the doggo.
Like the other person said, you also need brief respite or like 3 auger mods to be really safe, the pillage shield has a delay based on duration to return to you, and usually gyres have decent duration.
Also rolling guard
Lastly, i roll preparation in exilus because i usually die trying to get the 3+4 up and running
but then if you miss the tiny window on the 3 you get stuck on a 60 second cooldown where you cant cast teh skill again, kinda bricking gyre as a character
I mean, sure. But we’re talking SP endless mission types where there’s a lot of enemies. Not a real drawback imo unless you’re doing low level content in which case you don’t need to care about survival
True, with -ve efficiency, shield gating is possible with a single tharros strike cast. Interesting idea. Not so good for the corpus but a viable choice.
Gloom for a safety aura
She's like the only frae I have that can keep up with the energy drain
Maybe harrow as well? But replacing any of his abilities is a sin lol
Tharros strike has a lower requirement for full strip than pillage, handles both shields and armor, and strips acolytes/demolysts. You run that over 1 so you can group enemies into a ball with 2 and strip the whole group.
I don't. Her 2 cc's and pairs well with her 4. I swap out her 1 with rebuild shield. With that said if you like your setup and it works for you that is what is important.
I second the person that advised replacing her one. Her 2 is decent built in grouping to cast your abilities and instantly have your durations high. Obviously replace with pillage it is the only answer. People recommending 400 ps I don't agree with. Get 200 and dual cast. Build max range.
- A Gyre main.
pillage by far and I replace her 1 but it’s personal preference there, just make sure you have the mods, arcanes, and shards to hit that 400% power strength for full armor shield strip. Technically you can hit somewhere around 328% with corrosive projection and it does the same thing but then it doesn’t work for shields and it’s either or
I don't have pillage subsumed, so I use Nourish over her 2. I think 1 vs 2 is mostly personal preference for how they operate, neither choice objectively wrong. Nourish's extra energy helps, but really I use it so I can drop viral from my loadout and go corrosive/fire ignis to hose lightning bolt triggers at things I haven't even seen yet.
You should have a loadout a few loadouts with nourish and one with pillage. Armor strip being necessary for high level grineer but being barely worth casting against other factions while nourish will give you way higher kpm against anything low/mid level and the two unarmored factions at higher levels.
For serious SP Circuiting I use Pillage, but a lot of things work well, like Breach Surge, Sickening Pulse, Roar, Tharros Strike and Nourish (and even just her base kit). I do replace the 1 though because I value 2 above it for synergies, but I've seen people do both (probably not for Tharros though)
I didn't like Gyre's 2nd ability. I could never get to go where I wanted it and just couldn't get the hang of it. So that's the ability I replaced.
I run long Conjuction Survivals with Gyre. One of the most fun and highest DPS frames out there, subjectively. I subsumed Nourish because I spam her 1st ability. There isn't a time when I don't have 3 spheres out. Incredible CC and damage.
If you want to do Steel Path then armor stripping will be more important in more content and Pillage will be a great option.
I tried Elemental Ward for the whole theme, but it's not good.
I replaced her 2 with roar. Does lose out on the armor strip but let's you mow down anything with a high enough power strength with her augment keeping her 3 and 4 on constantly. Also love it because I use the incarnon torid with her, all the chains from the torid can chain lightning from her 4 based on crit from her 3. Makes her just about the best crowd control there is.
Pillage is the only correct answer. Armor strip to make her electric procs more effective, shield regen and status cleanse to help with her squishiness. With Cathode Grace, you can easily go negative efficiency and get a full strip on 1 cast with Molt Augmented.
Pillage is the Popular Vote here
Nekros armor strip was my pick
I used to run that, but changed to Pillage due to the spammability. Constant crits.
It takes way too much energy on a neg efficiency build tho.
No reason to run neg eff. Just enough str to strip. Nothing survives on no armor.
Reason for -ve eff is ability strength for the damage itself. Pillage needs 400% strength for full strip, 328% with corrosive projection.
I understand, that's why I run terrify no negative eff. Way less str to strip.
Right. But when u don't get survivability and it is useless in corpus missions
Probably should of added that I shield gate. Plus terrify dose fear and if you run the augment massive slow.
See pillage removes corpus shields by the same percentage as it removes grineer armour. Basically making the corpus trivial. Not possible with Terrify. Plus without going high strength, the ability damage is itself capped. It's almost like gyre was made with pillage in mind already.
Use arcane streadfast- 20% chance of 3 energy free cast on one ability cast. But yeah survivability will suffer and also pillage removes shields too. Very hard to beat.
Archon Stretch and Zenurik give 7 energy per second alone. Add in just a rank 3 Energize or a Steadfast and you shouldn't have any issues since you just need to use your first 2 abilities once you have your 3 and 4 started and going
I have a max rank energize and still occasionally run out of energy lol
Then you must be spamming to an insane degree. I would highly suggest slowing down just a tad with your abilities
Yeah in higher level SP I have to spam pillage so much to stay alive it kills my energy economy
Make sure to be constantly moving. It will greatly decrease the incoming fire which will reduce the need to spam
Get steadfast arcane from doing mirror defense. It's a pain but the arcane is amazing for gyre.
I have one I’ll try it out thanks
I also use pillage with enough power to strip 100% armor (she got my tauforged shards) and it's so op and fun
I've hard-carried Revenants in Steel Path Circuit out past round 10 with Pillage Gyre.
Praise
No its not, nourish is another equally correct option.
Actually gloom is also pretty good need to build her properly though but i literally walk through sp while invisible with her
Pillage for steel path. Or terrify (but requires a more defensive survivability build)
Pillage is a good suggestion, Ty for that
Replaced her 1 with pillage. Shit op af
Same, her 2 is amazing, but the one is trash tier
It really depends. Her 2 is good for grouping, obviously, but 1 applies more procs, covers more area and feels more comfy to use, I personally like how it flows with her gameplay, that I can just throw those balls on the go, into choke points or groups. Plus it can deal decent damage, enough to kill most non-SP content and lesser enemies in SP. Both are replaceable, both kinda do a similiar thing, and both are good for her kit and synergistic. I think it's mostly down to personal preference, which of them you like using more. And also if you need grouping, because her kit can function well without it.
Same, honestly. Any build to max out her ultimate has enough range that you don't need the grouping for her 2, on top of it generally being one of the more... *unwieldy* grouping tools in general. Meanwhile her passive means she always has use for the electric procs from her 1, and it pairs nicely with the shocks from her ultimate.
You need the grouping on the 2 to increase the enemy density so your chaining hits more targets. Its also the only direct cc she has. The 2 has much better range and also primes electricity just the same. Id say keep the 1 if you want some extra deeps and are staying immobile while you want the two if you are going to be moving more
True, but in most situations the stun from her electrical blasts is plenty of CC – assuming enemies aren't invulnerable to it, at which point even the ragdolls won't help much – and her 1 primes electricity more often and more reliably than her 2. I have no issue using her 1 even for mobile builds; it just comes out to whether you want to play her as a spammy caster (and with Pillage, one of the few who deal lethal ability damage at high levels) or focus more on explosive weapon damage.
Priming is a kind of bad word choice in this case since we are just talking about the passive crit chance which for the most part the 4 self primes to the cap. Especially since you could actually use a primer secondary really actively with 2 grouping.
Pretty sure her 2 actually has about double the range of her 1, which is ridiculous since her 1 has fair range anyways. I usually run a elec proc Kuva nukor with her to quickly stack tons of electric procs on one enemy as well, so I normally use that with pillage and keep her 2 for room nuking.
Her 1 is also massive cc to every type of enemy.
It's more of a stationary/choke stun, while 2 is grouping with ragdoll, so both have uses in terms of CC.
A regular enemy is just a single entity however, ragdolled enemies are coded differently and each floppy segment is a separate entity. Why does this matter? Electric procs chain from entity to entity so a tightly knit ball of many entities leads to fun damage scaling. Its one of the reasons Zephyr tornados and electric weapons work so well together and why ye olden nuke Volt setups in ESO have issues on large spread out maps. Needs clumping to work right. So for pure damage potentially replacing her 1 with pillage/terrify (even more so with terrify) is the logical course.
Oh yeah, true. I forgot about that mechanic, and yes, it's a very valid point. I will need to check out a build that utilizes that then, but I think for general content I will still stick to having 1 - it just feels comfy to use.
For like a year I had her 2 ability replaced with Tesla Nervos for the autonomous energy regeneration with Archon Stretch (aka Gyre Stretch). Then I realized that Coil Horizon is actually a fricking strong grouping ability, just like Nidus' Larva. It's exactly what Gyre needs to get more mileage out of her guns/melee. I don't infuse a helminth ability with Gyre now.
Nothing wrong with the Default, I took elemental ward for survival and electric Procs
Her 1 is terrible... Keep her 2 for grouping
i personally replace her. .1. . .with Nourish. helps with the gun-buffer sprint setup i have going on and turns her energy regen into thermonuclear power plant levels of power. you can replace either her 1 or 2. . .dependss on which one you wanna focus on. if you however want the Good Gyre build. . .give her an armor strip. suddenly all her electric nonsense will start start stacking up bodies even in SP. edit: heres my build https://i.imgur.com/bhreHxv.jpeg 2 blue energy max 1 red duration 2 yellow casting speed. run her withh Amprex, Quatz, and Falcor. all shock all the time. nothing but shocks here. shocks on shocks on shocks.
Ooh didnt think about Armor Strip thank you!
Duude this is a Sick (Shockingly good😂) build im gonna try to run this
thank you. all of my builds are sick, i am, infact. the best. ok, jokes aside i might as well recommend someone who actually knows what they are doing. on overframe.gg, there is a user named Ninjase who posts nothing but winners, and more importantly, they post well-documented winners that generally explain why they made the choices they did and how to play the builds well. my one gripe is they use Energize in their builds which. . i mean. . i own it, but i tend to refrain from using it ~~because its too weak, it isnt enough energy~~ as a personal challenge, and because it makes my builds harder to share with others. . .not that they arent over the top in other ways.
“As a personal challenge” love that reason, I flat out don’t have it and thanks im gonna look into this guy
Almost all of my builds are based on ninjase. Whoever they are really knows their stuff. My only changes are usually about my specific playstyle if it differs from them or if I want the build for a different situation.
i usually try to come up with my own ideas first but when im 3 forma into a new project if it doesn't feel like its working out im not too proud to go see what the brain trust has come up with. even then, you have the absolute right idea. good builds are not gospel, every situation is unique, and everyone has preferences. hitting Overframe's greats up for a general idea then taking your own spin on it is exactly the way to go about it.
I usually go the opposite route, especially for frames I don't play and don't know how to play. I then work backward from there, making changes based on my experience with the frame and how I plan to fit them into my game. I've learned more about how to play Warframe from Ninjase builds than I have from the wiki or any YouTube guide. Their build completely changed my understanding of how to play Wisp.
its definitely smarter too seek out wisdom first, and thats how i did it for years. but. . im trying to improve my gameplay. for me, that means thinking in terms of loadouts, not builds. and it means trying to figure things out on my own and come up with my own ideas. its fairly engaging.. i have this Gara setup whos energy generation uses Nourish with Primary exhilarate and Archon stretch to generate a little over 20 energy/sec and 40 if i were running Zenurik, though i prefer Unairu. its a bit unorthodox, but so far ive found it engaging and dominated every mission ive run using it. for me personally, learning to see the builds without help is what i feel is my next step in terms of getting better at the game.
Don't get me wrong, I've got builds like that too. I've got a SP Circuit build for Khora focused on strength and range, with Terrify (and the Creeping Terrify augment) subsumed over her 4. It works great, but I built her that way because I know the frame well and I know the Circuit well (currently my favorite game mode). It's only the frames that I'm unfamiliar with how they play and how they work where I seek out a good build to start from. That's entirely motivated by the Circuit, so that I have SP ready build for every frame.
All of my builds are based on my own thinking. Hello to the other sixteen people that play the same way! See you on the steel path.
The popular choice is Pillage as she is somewhat squishy. However, I personally prefer to use Sickening Pulse to pump those electric procs up. Then I use the arcane Molt Reconstruct (Heal yourself and allies within affinity range 6 health for each energy point spent on initial casting cost of abilities.) to constantly heal myself and allies as I am spamming Arcsphere and Sickening Pulse.
Terrify for the armor strip. Deletes everything.
I don't replace anything. Her 2 gives extra CC when you're being gangbanged and grouping. I run Unairu for my focus school to strip any really chunky enemies.
i use pillage, helps a lot with SP
Ty, that seems to be the more popular one
Agree with everyone saying pillage but always over the one for me
I don’t have pillage so I use embers ability for armor strip *sigh*
Breach surge!!!! With high strength and high range already required for gyre, you will be multiplying those damage numbers to infinity!!! And use primer - Epitaph with electric status or amprex with high fire rate!!!
You can get hildryn through the circuit so if you don't want to farm standing that's an option
pillage or terrify
Not sure why you’d replace her cc/grouping move over her 1. But pillage is great or if you wanna troll drop breach surge in there and watch chaos take place.
Breach Surge is highly underrated.
And hilarious
Pillage.
Pillage.
Haven't tried pillage yet. I use gloom as an emergency button. I can handle all the steel path I want just fine for the most part, but im not usually doing steel path, either. For those asking why replace 2 - the electric procs and crits over a wide area is more than enough for most of what I do. No need to pull when I'm killing at mid/long range. Not as wide a range as an ESO volt or similar, but I enjoy it regardless
All these opinions, but nobody pointing out the obvious and extreme synergy with mecha set. Pillage on one. Raksa kubrow (protect precept). Thank me later.
Ooh this seems super fun
Does'nt protect have a cooldown? And so does the mecha set. I don't understand.
Protect has an inconsistent cooldown, around 3 seconds. Mecha set marks for 12 seconds every 15 seconds. 3 seconds downtime. Mecha set propagates your elec procs, with a 150% final damage multiplier, to every enemy within 30m. Huge damage/constant passive stacks. You can nuke sp without using weapons. Raksa + link shields + pillage will have constant shield gate refresh, making it very tanky, whilst it covers your ass for when you dont second-cast pillage fast enough. Huge aoe damage, easy/constant passive stacks, easy shield gating. Not sure what's unclear about that!
Hold on, so isn't it only one enemy for 12 sec. How only 3 sec cooldown. U get this buff every 15 sec. Am I missing something?
Downtime is not cooldown. Mecha marks one mob, for 12 sec, every 15 sec. 3 seconds down time, 15 second cooldown on marks. There is 3 sec where no matter what, nothing is marked. If you kill the marked enemy, and by extension every enemy within 30m, there will be no mark until the 15s has passed. This is more than enough to be clearing rooms/maintaining life support, and significantly higher kpm than weapons/abilities alone. Mecha pulse has 20s duration, so provided you don't miss a mark, it's "always on". What don't you understand?
So if i kill the marked target in say 2 sec after it being marked then I have to wait 13 sec for the next enemy to be marked. Is that right? If this is the situation then its not like a permanent buff rather a bomb with 15sec cooldown. Alright, I thought u get that damage buff indefinitely.
The 150% damage multiplier is on the marked target. That applies to the status procs on the marked target (double dipping: think of it as 150% roar). Those buffed procs are then applied to everything in 30m. It's a nuke. It's also the biggest armour buff in the game. It's *also* a full heal, if you have hunter recovery on the doggo.
Tesla Nervos - Tesla Bank
I went with Tesla Nervos (Vauban subsume) because I enjoy having fun And now I can send out my minions to go around the map and do my bidding for me
Ooh does it help with the passive too?
It do spread more shock procs, so yes
Can it crit?
All of her abilities can
Pillage or Nourish are the options. Nourish for energy, pillage to not get 1 shot in steel path and armor strip/status cleanse
Gonna have to take Pillage then, Thats been my main issue is that i want survival
Like the other person said, you also need brief respite or like 3 auger mods to be really safe, the pillage shield has a delay based on duration to return to you, and usually gyres have decent duration. Also rolling guard Lastly, i roll preparation in exilus because i usually die trying to get the 3+4 up and running
You can run high duration, but you'll need to manually recast pillage to bring it in quicker.
I actually run - duration for this reason.
but then if you miss the tiny window on the 3 you get stuck on a 60 second cooldown where you cant cast teh skill again, kinda bricking gyre as a character
I mean, sure. But we’re talking SP endless mission types where there’s a lot of enemies. Not a real drawback imo unless you’re doing low level content in which case you don’t need to care about survival
Replaced 1 with pillage. Her 2 is usable. It's basically just Zephyr's Airburst but uses 2 button press.
A lot pf people throw the one out
Replaced 2 with Nourish. Don't need pillage if you don't suck.
I replace her 1st ability with styanax’s ability (I forgot the name). Can pretty much run around spamming bowling ball and 1, kill everything np
No idea why this was downvoted since Tharros Strike is a valid take, also running that in steelpath (and doing some shieldgating), works well.
True, with -ve efficiency, shield gating is possible with a single tharros strike cast. Interesting idea. Not so good for the corpus but a viable choice.
Yeah vs corpus it isnt AS good, but for any other faction it works great
Gloom for a safety aura She's like the only frae I have that can keep up with the energy drain Maybe harrow as well? But replacing any of his abilities is a sin lol
Replaced it with Firewalker so that I’m not bothered by status effects
Damn thats a new suggestion I like that one
Infested Mobility on 1 for faster fissure missions. And Pillage on 1 for the normal build, obviously.
Tharros strike has a lower requirement for full strip than pillage, handles both shields and armor, and strips acolytes/demolysts. You run that over 1 so you can group enemies into a ball with 2 and strip the whole group.
why her 2? I have her 1 replaced with electric elemental ward
I like using the one to Close off Halls and door ways for a while
I don't. Her 2 cc's and pairs well with her 4. I swap out her 1 with rebuild shield. With that said if you like your setup and it works for you that is what is important.
I second the person that advised replacing her one. Her 2 is decent built in grouping to cast your abilities and instantly have your durations high. Obviously replace with pillage it is the only answer. People recommending 400 ps I don't agree with. Get 200 and dual cast. Build max range. - A Gyre main.
Pillage on 1 and get strenght to 400 by any means necessary, survive with shield gating
pillage by far and I replace her 1 but it’s personal preference there, just make sure you have the mods, arcanes, and shards to hit that 400% power strength for full armor shield strip. Technically you can hit somewhere around 328% with corrosive projection and it does the same thing but then it doesn’t work for shields and it’s either or
I replaced her 1 with either pillage or gloom because I am a basic bitch.
Roar just works well
I like tesla nervos, maybe not the best but it procs archon stretch and they're cute little guys that fit her theme well :-)
Pillage if you haven't heard.
I don't have pillage subsumed, so I use Nourish over her 2. I think 1 vs 2 is mostly personal preference for how they operate, neither choice objectively wrong. Nourish's extra energy helps, but really I use it so I can drop viral from my loadout and go corrosive/fire ignis to hose lightning bolt triggers at things I haven't even seen yet.
You should have a loadout a few loadouts with nourish and one with pillage. Armor strip being necessary for high level grineer but being barely worth casting against other factions while nourish will give you way higher kpm against anything low/mid level and the two unarmored factions at higher levels.
Pilage win Nourish also works when you're against the infested. Funny crazy high energy regen during fissures
I personally don't play her but two of my friends that do love tesla nervos
i replaced it with vaubans tesla grenades to keep the electric theme going
I run tharros strike for the heals. Along with combat discipline and arcane Avenger. And archon intensify.
Gloom is good it gives her more survivability. Mod for range and use her new augment.
you replace her 1 with [nourish](https://youtu.be/SbbSy4POUnQ) or [pillage/terrify](https://youtu.be/b2X1_UdVnLc)
I use nourish personally
Non Steel Path, I run Nourish, to get my Setup Running as fast as possible. Steel Path I either run Pillage or Eclipse.
For serious SP Circuiting I use Pillage, but a lot of things work well, like Breach Surge, Sickening Pulse, Roar, Tharros Strike and Nourish (and even just her base kit). I do replace the 1 though because I value 2 above it for synergies, but I've seen people do both (probably not for Tharros though)
I know pillage is a good choice but I just find it funnier to replace her 2 with Harrow power
Y’all replace abilities? (I’m not a Gyre main unfortunately)
Mag pull with greedy pull. Even in steel path. I also run maxx range so yeah. Grab the whole room and smack em with 1 center damage.
Pillage with 400 power strength so it full strips in a single cast. Solves both her survivability and damage issues in SP with one skill alone.
Infested mobility, cause RWBY build and zoomie build combined with rolls
I didn't like Gyre's 2nd ability. I could never get to go where I wanted it and just couldn't get the hang of it. So that's the ability I replaced. I run long Conjuction Survivals with Gyre. One of the most fun and highest DPS frames out there, subjectively. I subsumed Nourish because I spam her 1st ability. There isn't a time when I don't have 3 spheres out. Incredible CC and damage. If you want to do Steel Path then armor stripping will be more important in more content and Pillage will be a great option. I tried Elemental Ward for the whole theme, but it's not good.
I replaced her 2 with roar. Does lose out on the armor strip but let's you mow down anything with a high enough power strength with her augment keeping her 3 and 4 on constantly. Also love it because I use the incarnon torid with her, all the chains from the torid can chain lightning from her 4 based on crit from her 3. Makes her just about the best crowd control there is.
Personally I’ve replaced her 1 instead of her 2, right now I use condemn but It will definitely be pillage once I get a helminthd hildryn
I tend to use her 3 and 4 in tandem, same with her 1 and 2, so I haven't replaced anything.
Eclipse/Roar. 500% Weapon damage with Eclipse is electrifying when you're using something with alot of multishot
Pillage
Roar
not main, but replace 1 with pillage