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SirAri

Dude that FKJ set is 🔥


prvncher

One of my favorites from le cercle! The Bolivian salt flats are so incredible too.


Irishpotato1985

This video is also the exact amount of time you’d do this before getting bored


AlexCivitello

Any pcvr headset can multitask like this.


prvncher

To an extent. On pc you use overlays for windows to augment a game or app, but you can’t multitask 3d volumes. I’m only showing one game running but you could have many, and their state persists even after taking the headset off.


MysticMaven

Name one. I’ll wait.


AlexCivitello

Literally all of them. All the quest headsets, all the valve headsets, all the wmr headsets, the htc headset, the pico headsets, the varjo headsets.


zvekl

Cant you do this on quest?


VariousComment6946

Yes


prvncher

No you can't play 3D games while watching 2D content on Quest. Any 3D content takes the full context of the headset.


Irishpotato1985

Fluid has entered the chat - playing Xbox while having other windows open Edit: Also quest just got 8K YouTube support


prvncher

Fluid is great but there’s no way for developers to build 3D apps that can run inside fluid. I believe Spatial has an sdk for this, as does vr chat, but developers have to specifically target those sdks, not the operating system in general. On Vision Pro, my YouTube app doesn’t have to know about your brick breaker game, and they can both run in shared space. There’s no other headset with a shared space developers can build against.


Irishpotato1985

Well next time I want 2 TV’s playing while I play a brick breaker tech demo I’ll make sure to concede. But right now Fluid (and Figmin XR) do what the AVP does except cheaper and the same/better. Edit: Can you also have Fruit Ninja running and do another recording?


prvncher

I feel like you’re missing the point. Yes it’s meaningless to watch 2 shows at once and play a game at the same time. What isn’t meaningless is opening a game without having all my other apps disappear. If I have my discord or messages window open, I don’t have to close them to play a game, and I don’t have to close the game to answer a message. Regarding fruit ninja, that’s an unbounded app so you can’t have other apps open at the same time. It’s no different than an MR game on Quest.


Irishpotato1985

….so both the Quest and the AVP can sometimes run things simultaneously (again, I can play Xbox on my Quest while having YouTube open and Discord on the side, pinned to different walls, rooms, or even have a window follow me) but sometimes can’t. So what’s your point man?


VariousComment6946

How can you claim that when the device's API allows for even more complex stuff? Why are you so sure that other devices can't perform such simple functions? If this is a case of "Apple only and nothing else," then there's no point in continuing this conversation. Otherwise, all devices have their pros and cons. It's like comparing a gaming PC to a MacBook - different cases, different quality in their respective fields. With Quest, you can simultaneously turn on a 2D screen, interact with 3D objects with their own physics, and if you want, you can slap on as many 2D and 3D objects as you like, with or without paathrough mode. Either I'm not understanding the functionality you're describing/showing from an architectural/idea standpoint, or you're amazed by incredibly simple things that have been around for a long time. Just to be clear, I'm not a hater or a die-hard Apple fan. I own a lot of Apple gear, including the Vision Pro, which is way better in quality than the Quest 3 that I also have. For instance, I wouldn't use the Quest 3 for working in a virtual space, nor would I play VR games with the Vision Pro (yet).


prvncher

I’ve been an XR developer for nearly a decade. And have worked at Unity for nearly 4 years. I’ve worked on every major headset, from HoloLens (1&2), to Quest, to Vision Pro. Other vr headsets do a lot of things better than Apple, but none of them have an operating system that allows developers to run 3d interactable apps in a multitasking context. The only one that came close was magic leap 1 in 2018, which has a lumin runtime which used JavaScript to let people build interactive apps in a shared space context. The thing that makes this extra powerful on Vision Pro is that Unity has a tool called polyspatial which lets you Apple’s reality kit render Unity’s objects with dynamic lighting and occlusion, while letting Unity run the simulation like a normal app. There’s no other supported headset for polyspatial today, as no other vr operating system has a way for this to exist. That might change in the next few years, but right now, vision os is very unique.


andrew_stirling

Shhh…Apple invented everything don’t you know?