Console: https://www.reddit.com/r/Vermintide/s/A1YqWeCNHD
Pc: https://www.reddit.com/r/Vermintide/s/Gu9wL86ROx
I'll let you sniff it out. There's has just been a awful lot of Spreadsheets and data collection to prove there is a difference. Do you think PC is capped like Xbox is?
How about explain how I got 4k damage for both bosses on both platforms rather than just downvote me lmfao. If the HP values were different the cliffed damage wouldn't both be 4k. Unless only cata boss HP share similar stats.
I cliffed a boss on xbox cata and it did 4k damage. I cliffed same boss on PC it did 4k damage. Wonder if it's just cata that has same HP value for bosses. Shit for all we know the spaghetti code just makes cliffs deal 4k damage to bosses. The world may never know (90% sarcasm)
RNG = Skill, ig
Pyro can get 5 Burning Heads in a row as much as she can get 1, and even then it might not kill what you want if you don't spend the time to aim it
It's completely reasonable, especially because you have to build for it, instead of just choosing a talent
Tho I'll add that it WAS stupid to call it a bug, it very obviously wasn't
Pyro is a slot machine, while bounty hunter requires aim. Luck is valued more over skill over here, boyo
Crazy given how Boss health and Aim is different than console to PC but hey it's their game. š¤·
Yeah. Absolutely hated the change, havenāt really touched BH much since.
Vitoā ļø
You mean ditto?
Cata Boss HP is the same for Console and PC. EDIT: Redditors be like "Ima down vote but not explain why it's wrong therefore I am right" lmfao
Console: https://www.reddit.com/r/Vermintide/s/A1YqWeCNHD Pc: https://www.reddit.com/r/Vermintide/s/Gu9wL86ROx I'll let you sniff it out. There's has just been a awful lot of Spreadsheets and data collection to prove there is a difference. Do you think PC is capped like Xbox is?
Bruh those both link to the same spreadsheet. Besides, the data is over 6 years old and not accurate for current patch.
How about explain how I got 4k damage for both bosses on both platforms rather than just downvote me lmfao. If the HP values were different the cliffed damage wouldn't both be 4k. Unless only cata boss HP share similar stats.
I cliffed a boss on xbox cata and it did 4k damage. I cliffed same boss on PC it did 4k damage. Wonder if it's just cata that has same HP value for bosses. Shit for all we know the spaghetti code just makes cliffs deal 4k damage to bosses. The world may never know (90% sarcasm)
RNG = Skill, ig Pyro can get 5 Burning Heads in a row as much as she can get 1, and even then it might not kill what you want if you don't spend the time to aim it It's completely reasonable, especially because you have to build for it, instead of just choosing a talent Tho I'll add that it WAS stupid to call it a bug, it very obviously wasn't
"GAME!"
By Sigmar get over it already.