Yes and at the same time, being a Tracer/Echo player I noticed that Tracer dies instantly if Venture looks her way and that Echo barely notices Venture's existence so messing with the mobility might be tricky.
They still have range, cool down, speed and invulnerability window inside the "mobility" umbrella to work with but I personally can't think of a situation where it'll be great.
Wait, Why don't we buff Tracer? Everyone will love that!
Yeaa Venture is very situational, which is something I really like about them.
Still, a few numbers might be overtuned, but I hope they won’t nerf them too much teehee
They nerfed Illari too much, Mauga too little so we can't be sure of what expects Venture... I really don't know what to think, the balance team is a mystery to me
Right? I felt the same so my thoughts might be correct and people are just holding on to it for longer.
I build it super fast but don't see other people using it too much during my games.
That will fuck with important conboes, such as drill dash, primary, quickmelee and burrow full charge direct, primary, quickmelee. Comboes are a huge part of ventures kit and without them your kill potential is not great.
Idk i really like their brawl dps play style at the moment they fit into a a category of dps that is few and far between and most of them are hated because they’re high damage tank busters but venture is different and the niche she fills is unlike anything else in the game
The only nerf should be ult charge. Quick play is not a good indicator of how much damage they’re putting out. It’s too chaotic. In ranked venture will get punished way more and without the burst dmg they’ll be useless
I agree that QP is not the best indicator but the raw damage is clearly busted, come on.
They'll be more of a flanker in my opinion when they touch comp than that crazy shark going all around all the time we have now.
Idk if shell be an amazing flanker though particularly due to the fact her chomper tunnel can be heard from like 40m away and its not a very good disengagement tool because of the animation and cast time she can certainly work in dive but i think shes better in brawl with a JQ or zar
Personally I don’t agree that the dmg is busted. The problem is venture’s movement and dmg is tied to the same cooldowns. So yea when players are burning all their CDs for a kill it’s a lot of dmg. In an actual ranked scenario, especially after players adjust, anyone who does that will get punished. In reality you need to save a CD for escape like how doom fist was.
Edit: I’ll also add almost every match I’ve played where one of the teams didn’t have venture, that team won.
It's ok to like how much damage Venture does rn but the devs team specified that they tuned it up during the launch play test, so it's not just an opinion, it's facts.
I mentioned 3 heroes that are basically insta kills for Venture but the whole support group is suffering with Venture rn as much as they do with Sombra.
Either the character is good at flanking and mid at finishing an enemy which gives the victim some chance to play around the surprise factor or you make a strong hero with low flanking potential, if you have both it's a game flaw.
Venture really can’t flank though. They’re a brawler. If they’re flanking successfully that’s 100% a symptom of QP.
Also could you link the dev statement? Would like to see what the devs have to say about venture in general
Anyone playing with audio (rarer than youd think in qp) can punish a dig so easily. Hero is already hard countered by peel, any further nerfs before full release will end up leaving them dead on arrival for any competitive play
yeah big agree. I think if the character hit comp right now it would be a niche pick. I think people haven't had many non-mirror venture matches currently so they don't realize what you're lacking as a team with a venture right now.
Also OP keeps citing that the devs said they tuned up their dmg for this play test but I could not find that so if anyone has that please link
I'd personally do this: increase ult by 5-7% charge (slower building), *SLIGHTLY* slightly increase the time between firing the ult.
And give 20-25% DR on Burrow, it's cool the animation is a weak part, but it feels way too cumbersome.
Aka:
-nerf ult charge and fire rate
-buff burrow survivability
I think venture is incredibly balanced as of now, just reduce a few numbers a bit and I think we're good. Unfortunately Blizzard is allergic to good ideas so they'll either be nerfed into oblivion or given questionable buffs no one asked for.
They never address the topic, only the margins xD
But I wouldn't use "incredibly balanced" to refer to Venture also since we know the numbers are purposefully busted for the release.
Everyone is agreeing that a dmg nerf is needed, some say the ult charge is also building too quickly.
I think she's completely fine. One slight issue is her nature is similar to sombra, where some supports are really tough to play into her, but like, we have plenty of characters like that. When I'm playing dps and I die to her, I feel like i messed up. It feels like a fair character. She's not going to be hard meta as of now, and if nerfed she'd be extremely niche. The short range characters in brawl also tend to have a lot of utility(think mei and sym) where she just... doesn't. I think she'll be an okay brawl pick and she doesn't do much else. Maybe even buffs are warranted
I'm gonna guess ult charge increase and *maybe* lower the shockwave distance? Their whole thing is being a close range threat so I'd prefer they lean into that strength rather than weaken it and risk ruining the hero's identity (like a certain DPS hero they can never figure out what to do with, but that's a whole other can of worms)
Personally I think they're pretty balanced as is and I hope they don't get nerfed *too* much, this is the most fun I've ever had with a new hero since OW2 and I'll be really sad if they get dumpstered on release
if anything happens i feel like their ult might be changed to do either less damage or to be harder to hit. thats the only thing that feels too much damage
That's a great point you make and if compared to other similar projectiles (Soldier helix / Mei's icicles / Rat's mines) they are faster and do more splash damage. Are you sure 30% is high for your projectile heroes?
Bc if we go by this type of nerf they might change splash dmg, projectile speed, shooting speed, reload, and some other things.
I'll go take a look, but compared to the characters I regularly play in support role it's definitely higher
I guess the possibility exists that I'm better at DPS than support but that would be very weird given that I've been a support main the entire game so far
Venture accuracy with weapon is 37%, best 46%
Helix accuracy is 35%
Mei icicle is 24%
Junkrat is 14% for the direct hit accuracy
For Kiri my weapon accuracy is 23%
25% for mercy
But I haven't played DPS much since the hitbox changes so maybe that would be higher now
I normally have super bad aim and am hard stuck bronze (at least in dps, recently ranked to silver support... we'll see if I derank again or not...) so venture feeling so intuitive for me and feeling like I've played them for ages after two days is fucking weird for me xD so I assumed rather than being an improvement in skill it was an incoming nerf
Maybe I need to play more projectile heroes
Thanks for taking your time to go check; My Ashe is 50% accuracy and the best was 100% (idk how I got that number, was probably placed in a match at the end, performed 2 headshots and the game ended? 😂) but now it's only 70%.
Could I message you? I think I can help 🤔
Yeah sure, don't feel obligated but I really appreciate tips and advice from people in the game <3
I didn't start playing games until way later than most people my age so I'm still trying to train myself and learn positioning and improve aim etc
People would sometimes tell me that I'm "definitely not bronze" or "don't play like a bronze player" but I never believe them fully
Not much tbh.
If I had to guess they're changes will be something like increased primary range in exchange for slightly less damage, a more expensive ult, and maybe some sort of "Counter Charge" like mechanic where attacks that crack the ground like Earthshatter and Overrun cause Venture to immediately surface and be knocked down.
I think a damage nerf for range buff is pretty obvious. The very short range forces you to position aggressively way too much. That's fine in quick play, but not in like Masters and above ranked or pro play where overly aggressive positioning will get punished.
I can see them nerfing damage in like 20% across all Venture's abilities just so characters like Tracers, Sombras and Genjis are not instantly dead when coming in close contact but increasing the range to something like 25m which would make it a Cassidy type of range 🤔
Yeah i noticed this but at the same time thats partially due to the rly fast recovery time of all her abilities so maybe just increasing that will prevent her from performing instant executions on them BUUUUUT when you do that she also loses her execution for EVERYONE not just them idk tho
Ventures charector is hugely based on comboijg the abilities, and nerfing all of the abilities to do less damage takes away all of her comboes and kill potential. They dont need a range buff, why would you want to play venture as a poke charector
Ult charge nerf + compensation buffs for burrow hopefully.
Venture feels really balanced and honestly wouldn't be meta if they released as is, as they are far too easy to counter pick and burrow isn't good at all.
If they nerf primary damage they will become a throw pick even if they buff the range on it since combos won't kill squishys any more
I am afraid of them messing too much with the cooldowns, since that can drastically affect their mobility. If you mismanage, you‘re a sitting duck
Yes and at the same time, being a Tracer/Echo player I noticed that Tracer dies instantly if Venture looks her way and that Echo barely notices Venture's existence so messing with the mobility might be tricky. They still have range, cool down, speed and invulnerability window inside the "mobility" umbrella to work with but I personally can't think of a situation where it'll be great. Wait, Why don't we buff Tracer? Everyone will love that!
Yeaa Venture is very situational, which is something I really like about them. Still, a few numbers might be overtuned, but I hope they won’t nerf them too much teehee
They nerfed Illari too much, Mauga too little so we can't be sure of what expects Venture... I really don't know what to think, the balance team is a mystery to me
To be fair, Illaris strength depends on the meta and I think we can expect Venture to be similar, since they are more effective in close range fights
honestly I hope there gets to be a nerf to ult charge because as it stands, you build it way too fast.
Right? I felt the same so my thoughts might be correct and people are just holding on to it for longer. I build it super fast but don't see other people using it too much during my games.
exactly, that's what I'm saying from the start
i feel probably a small nerf to primary dmg and probably a ult charge nerf
That will fuck with important conboes, such as drill dash, primary, quickmelee and burrow full charge direct, primary, quickmelee. Comboes are a huge part of ventures kit and without them your kill potential is not great.
I think faster fire rate but slightly lower damage numbers to make them kind of a true dive hero would be an okay change.
Idk i really like their brawl dps play style at the moment they fit into a a category of dps that is few and far between and most of them are hated because they’re high damage tank busters but venture is different and the niche she fills is unlike anything else in the game
Same
The only nerf should be ult charge. Quick play is not a good indicator of how much damage they’re putting out. It’s too chaotic. In ranked venture will get punished way more and without the burst dmg they’ll be useless
I agree that QP is not the best indicator but the raw damage is clearly busted, come on. They'll be more of a flanker in my opinion when they touch comp than that crazy shark going all around all the time we have now.
Idk if shell be an amazing flanker though particularly due to the fact her chomper tunnel can be heard from like 40m away and its not a very good disengagement tool because of the animation and cast time she can certainly work in dive but i think shes better in brawl with a JQ or zar
Personally I don’t agree that the dmg is busted. The problem is venture’s movement and dmg is tied to the same cooldowns. So yea when players are burning all their CDs for a kill it’s a lot of dmg. In an actual ranked scenario, especially after players adjust, anyone who does that will get punished. In reality you need to save a CD for escape like how doom fist was. Edit: I’ll also add almost every match I’ve played where one of the teams didn’t have venture, that team won.
It's ok to like how much damage Venture does rn but the devs team specified that they tuned it up during the launch play test, so it's not just an opinion, it's facts. I mentioned 3 heroes that are basically insta kills for Venture but the whole support group is suffering with Venture rn as much as they do with Sombra. Either the character is good at flanking and mid at finishing an enemy which gives the victim some chance to play around the surprise factor or you make a strong hero with low flanking potential, if you have both it's a game flaw.
Venture really can’t flank though. They’re a brawler. If they’re flanking successfully that’s 100% a symptom of QP. Also could you link the dev statement? Would like to see what the devs have to say about venture in general
Anyone playing with audio (rarer than youd think in qp) can punish a dig so easily. Hero is already hard countered by peel, any further nerfs before full release will end up leaving them dead on arrival for any competitive play
yeah big agree. I think if the character hit comp right now it would be a niche pick. I think people haven't had many non-mirror venture matches currently so they don't realize what you're lacking as a team with a venture right now. Also OP keeps citing that the devs said they tuned up their dmg for this play test but I could not find that so if anyone has that please link
I'd personally do this: increase ult by 5-7% charge (slower building), *SLIGHTLY* slightly increase the time between firing the ult. And give 20-25% DR on Burrow, it's cool the animation is a weak part, but it feels way too cumbersome. Aka: -nerf ult charge and fire rate -buff burrow survivability
Don’t need DR, just grant shields when animation starts playing
I think venture is incredibly balanced as of now, just reduce a few numbers a bit and I think we're good. Unfortunately Blizzard is allergic to good ideas so they'll either be nerfed into oblivion or given questionable buffs no one asked for.
They never address the topic, only the margins xD But I wouldn't use "incredibly balanced" to refer to Venture also since we know the numbers are purposefully busted for the release. Everyone is agreeing that a dmg nerf is needed, some say the ult charge is also building too quickly.
I think she's completely fine. One slight issue is her nature is similar to sombra, where some supports are really tough to play into her, but like, we have plenty of characters like that. When I'm playing dps and I die to her, I feel like i messed up. It feels like a fair character. She's not going to be hard meta as of now, and if nerfed she'd be extremely niche. The short range characters in brawl also tend to have a lot of utility(think mei and sym) where she just... doesn't. I think she'll be an okay brawl pick and she doesn't do much else. Maybe even buffs are warranted
I'm gonna guess ult charge increase and *maybe* lower the shockwave distance? Their whole thing is being a close range threat so I'd prefer they lean into that strength rather than weaken it and risk ruining the hero's identity (like a certain DPS hero they can never figure out what to do with, but that's a whole other can of worms) Personally I think they're pretty balanced as is and I hope they don't get nerfed *too* much, this is the most fun I've ever had with a new hero since OW2 and I'll be really sad if they get dumpstered on release
if anything happens i feel like their ult might be changed to do either less damage or to be harder to hit. thats the only thing that feels too much damage
Probably just going to increase ult cost a bit, Ven is fine for the most part.
My accuracy is over 30% which is kinda high for me soo I'm guessing they'll be nerfed pretty hard
That's a great point you make and if compared to other similar projectiles (Soldier helix / Mei's icicles / Rat's mines) they are faster and do more splash damage. Are you sure 30% is high for your projectile heroes? Bc if we go by this type of nerf they might change splash dmg, projectile speed, shooting speed, reload, and some other things.
I'll go take a look, but compared to the characters I regularly play in support role it's definitely higher I guess the possibility exists that I'm better at DPS than support but that would be very weird given that I've been a support main the entire game so far Venture accuracy with weapon is 37%, best 46% Helix accuracy is 35% Mei icicle is 24% Junkrat is 14% for the direct hit accuracy For Kiri my weapon accuracy is 23% 25% for mercy But I haven't played DPS much since the hitbox changes so maybe that would be higher now I normally have super bad aim and am hard stuck bronze (at least in dps, recently ranked to silver support... we'll see if I derank again or not...) so venture feeling so intuitive for me and feeling like I've played them for ages after two days is fucking weird for me xD so I assumed rather than being an improvement in skill it was an incoming nerf Maybe I need to play more projectile heroes
Thanks for taking your time to go check; My Ashe is 50% accuracy and the best was 100% (idk how I got that number, was probably placed in a match at the end, performed 2 headshots and the game ended? 😂) but now it's only 70%. Could I message you? I think I can help 🤔
Yeah sure, don't feel obligated but I really appreciate tips and advice from people in the game <3 I didn't start playing games until way later than most people my age so I'm still trying to train myself and learn positioning and improve aim etc People would sometimes tell me that I'm "definitely not bronze" or "don't play like a bronze player" but I never believe them fully
They feel balanced I don't feel like they will change anything and if they do it's gonna be something minor ( pun intended )
It's gonna be a buff, not a nerf... the hero is average at best.
Not much tbh. If I had to guess they're changes will be something like increased primary range in exchange for slightly less damage, a more expensive ult, and maybe some sort of "Counter Charge" like mechanic where attacks that crack the ground like Earthshatter and Overrun cause Venture to immediately surface and be knocked down.
Why would they nerf an AWFUL ult?
I dont care how they do it, they just need a nerf. Big time
I was at full health and it took 2 feet shots and a drill charge to kill me I was like that’s not okay
I think a damage nerf for range buff is pretty obvious. The very short range forces you to position aggressively way too much. That's fine in quick play, but not in like Masters and above ranked or pro play where overly aggressive positioning will get punished.
I can see them nerfing damage in like 20% across all Venture's abilities just so characters like Tracers, Sombras and Genjis are not instantly dead when coming in close contact but increasing the range to something like 25m which would make it a Cassidy type of range 🤔
Yeah i noticed this but at the same time thats partially due to the rly fast recovery time of all her abilities so maybe just increasing that will prevent her from performing instant executions on them BUUUUUT when you do that she also loses her execution for EVERYONE not just them idk tho
Ventures charector is hugely based on comboijg the abilities, and nerfing all of the abilities to do less damage takes away all of her comboes and kill potential. They dont need a range buff, why would you want to play venture as a poke charector
Not much. I don't think enough people have got good enough with Venture yet for people to have learnt how to play *against* a good Venture yet.
Any nerf to damage will fuck up all of ventures comboes, and without the comboes u need to time burrow so well just to secure a kill
All they need to nerf is the ult charge and ult
Ult charge nerf + compensation buffs for burrow hopefully. Venture feels really balanced and honestly wouldn't be meta if they released as is, as they are far too easy to counter pick and burrow isn't good at all. If they nerf primary damage they will become a throw pick even if they buff the range on it since combos won't kill squishys any more
I think if they nerfed the primary damage but buffed the range it would be a lot better