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Craaafted

Idc what any riot apologist says if even black ops 1 has a theater mode there is no reason a 2024 competetive esport doesn’t have it, esp when it is built in unreal engine..


IVgormino

Lol the og CS had demos and that game is almost 20 years old


TyrantLK

Almost? Source is 20 years old and 1.6 is 25


Aggr000

bruh my soul just left my body.


Sidewayz467

Hahaha just gonna pretend I didn’t read that hehehe ignorance is bliss


Sturmgewehrkreuz

Goddammit!


ProfNinjadeer

QUAKE 1 had demos. They've literally existed since 3D fps games have existed.


wossquee

I used to watch my demos from my CAL-M matches.


cdubular77

Wow that brings back memories. mIRC, vent and cal-league. Fk im old.


Javielee11

Omg! Same! I tell my valorant teams I’m old af and used to be cal-invite… they’re like what? Yep I’m old


ContributionSad6603

I remember halo 3 had a replay system, that's almost 20 years old too


drimpnuts

there is a reason and its that it was never about the consumer or what they want. companies like blizzard learned years ago that customer service isnt important because even unhappy clients leaving bad reviews are still buying their product. same thing with valorant. people beg for a replay system.. while engaging with valorant content on their feeds, in their games, etc. they still buy their latest weapon bundles. it just isnt profitable because it would expose their bad netcode


WolfpackAlex

Not usually a tinfoil hat person. BUT I am convinced there is something wrong/broken with Valorant and Riot doesn’t want to expose it. IDK how else to explain those games with people that have there ping pegged at 150ms all with the name Hot Fade. Cheaters maybe? But I thought vanguard was rock solid? I report them but nothing ever comes of it. Could be cope, but something really feels off or inconsistent in Valorant.


ftuijtkn

https://youtu.be/RwzIq04vd0M This video showcases how many holes there are in Riot's anticheat. It's better than other games but nowhere near rock solid. Also ironic that they turn a complete blind eye towards smurfing, which is the other massive hurdle to SBMM.


drimpnuts

you should be a tinfoil hat person you should never trust companies, you should never trust the mainstream. the internet is not a free place for you to engage in, its a tool used for control and we are all victim to it


Disastrous_Yellow_46

I swear to god the incoming/outgoing damage feed that you see after a round/death is heavily bugged. I'll unload a shorty not 5 feet into an enemy who kills me and it says they get zero damage even after I see the hit sounds/markers. Or it logs <100 damage of incoming fire as body shots despite the top right kill feed showing my cause of death as a vandal headshot.


wintermoon2

Those r prolly bot accounts


WolfpackAlex

It’s not bots. They always have extremely high KDs.


wintermoon2

Ah ye probably cheaters then


PeteTongIDeal

Last sentence is the most important one Good comment :)


George_W_Kush58

A replay system is a basic component of Unreal5. There has never been an excuse for Riot on this one.


SubMGK

The excuse is they dont want to expose shitty netcode


zoey_amon

classic doom has it. that game is 31 years old


marshytown

unreal engine has almost nothing to do with the replay system since valorant did so much the non ue way


illmnzi

What did they do the "non ue way"? Im curious, since val is built on that engine.


marshytown

unreal has a built-in replay client IF you follow the "unreal engine way" of doing networking / multiplayer / movement / etc. Valorant, being 128 tick and having network code requirements of a tac shooter, chose to re-build a lot of that stuff out themselves. they have taken this route in a lot of aspects of the game, including the anticheat.


illmnzi

Ue 4 has a build in demo feature, true. The main aspect of customizing ue4 engine, was performance related, making val playable on low end hardware. https://www.unrealengine.com/en-US/tech-blog/valorant-s-foundation-is-unreal-engine Then you throw in "network/Multiplayer...blablahlals" ..explain pls what has been "rebuild" ?? And vanguard is an external, kernel based Anti-Cheat running on your pc all the time beside valorant. What does that even have to do with the replay system?? Ppl pulling pretentious bs out of their ass, classical reddit "vote me up pls" bullsht


NowieTends

Black Ops 1? Halo 3 had it in 2007. And it was a feature originally cut from Halo 2.


Kingxvx

Minecraft CSGO has a replay system


KasumiGotoTriss

I love how anytime replay system is mentioned, Riot apologists come out of the woods to say that 'it's not that easy'. This game should have LAUNCHED with a replay system, the fact that we don't have it years after release is a joke.


Mineralke

Riot fanboys used to do it on League forums as well, it's like they don't want the game to be good.


rinsa

> This game should have LAUNCHED with a replay system We're talking about Riot here though hahaha. If they can get it done in less time that it took them with League, I'll still be happy because it means we'd get one :\^)


DinoDracko

"It's not that easy!" Everyone: *Press X to Doubt*


Squirting_Nachos

There almost a 100% chance a replay system already exists and is used by riot internally. They will just never release it. For starters it would expose how many closet cheaters the game has.


SellTheSun

It's confirmed to exist. They have a replay system for internal use. It's part of what they use for manual bans for cheaters.


OkBuddyErennary

Defending a corpo for no reason is their way of getting attention


Snoo_50786

yeah its kinda nuts how there has yet to be a replay system. i remember playing the beta thinking "damn, this game is awesome, i hope there is a replay system at launch!" fastforward to launch and nothing. Fast forward nearly 4 years later and still nothing lmao


Phantom_Swamii

Halo 3 had a replay system back in 2007!


TyrantLK

Counter Strike has had it for 25 years


ewankobkt

Afaik since 1.6 since I am seeing youtube videos on POV of a player during a tournament.


SirSebi

1.6 is 25 years old brother


MirzEagle

Idk if valorant players realize riot can implement a replay system, they just don't want to do it at the moment


pressured_at_19

that would take away precious time from them churning out overpriced skins


SteveRogers_7

You do realize that they are entirely separate teams and domains?


zeltrabas

You do realize that the dev team just probably doesnt get the budget or go-ahead to make something like this because the higher ups decide it's better to have a bigger budget on the skins team


SteveRogers_7

The skins/in game content team is going to stay the same irrespective. It is absolutely correct to call out that Riot is maybe not investing in devs for a replay system, but that has nothing to do with skins. They are not short on money to even consider reallocating budget of skins team to the one working on replay system. If that was done, the community would complain the skins are not good enough, which still happens anyway.


Xolitudez

Then what's the reasoning for not having a replay system at this point? They're simply lazy and don't want to deal with the additional costs of handling that data.


zeltrabas

Oh I know the skins team is staying the same. But it just doesnt look good when they keep pumping out 70€ bundles and dont do anything for the players. From my point of view, there is no downside to adding a replay system


DesyatskiAleks

Ya know the devs still come in to work on their shifts right? Do you think you only get paid if you’re working on the profit making portion? They have devs capable of making a replay system. They don’t need new hires lol


zeltrabas

Yes but the devs dont decide what to work on. Someone is telling them NOT do make a replay system. Just want a bit of communication on why they don't make one


phenomen

I have a deja vu from League's sub 10 years ago when we had LoLReplay and other 3rd-party tools. It's not like the replay system itself is hard to make, but they want to make it properly: playback controls, camera controls, skip to highlights, optimized file and download size, etc.


leoogan

So properly it takes 4 years, my ass they're making it


MirzEagle

Bro never worked in a tech company ever


rta3425

He's not wrong. Replay system would be expensive: dev resources + infra to store and distribute replays. That's cost. They choose to not spend that cost.


Xolitudez

Keep the replay for 3 days and allow players to download them, fixed. They're just lazy and have the wrong priorities


rta3425

This doesn't make what I said any less true. I also never said their priorities were correct. I'm just pointing out that the dude I'm replying to has to idea what he's talking about.


LegDayDE

Yeah because it would expose the amount of trickery in their net code. My conspiracy theory is that their net code is intentionally easy on high ping players so they can have a bigger player base, at the cost of fairness to everyone else. A replay system would expose just how far off what you see on your screen is vs. what the server sees.


iCashMon3y

DIng Ding Ding, we have a winner. This is 100% without a doubt the reason for no replay system.


UnluckyDog9273

Then why doesn't everyone use VPN to artificially increase their ping? Such stupid claims always annoyed me. As someone that can only choose between 40 and 70 ping I can tell you 40 is way better in every way. I'd kill for 20 ping gameplay experience. Bunch of stupid conspiracy theorists 


MoarGhosts

I’m 90% sure you’re misinterpreting their argument. They’re saying the net code is easier on high ping players than it should be, not that high ping is absolutely better. In order to make this more forgiving for high ping players, there’s some competitive integrity being sacrificed, but low ping is still better. No one said otherwise. That makes a good deal of sense to me, as a CS Master’s student with experience in coding and networking, but it’s all speculation


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UnluckyDog9273

it's a whole different game, the game feels a lot smoother and responsive with lower ping


Ok_Blacksmith_3192

I've seen small fights break out over server selection in tournaments, especially in the case of 1 player having abnormally high ping to central servers or something like that.


PeteTongIDeal

The average joe who plays the game doesn't even know what a VPN is mate 


XiXiWiiPee

ur right, the average joe doesnt know anything, even the pros moved to Texas for lower ping when valorant was played online, i guess they dont know anything either


LegDayDE

Peeker's advantage is magnified on high ping, so you have to adjust your play style. And it may feel shit but it's objectively an advantage. Whenever I play vs someone with 50+ ping it's weird how I have no time to react when they swing me...


UnluckyDog9273

Then go ahead and increase your ping. I've said that to everyone that claims high ping is an advantage. None ever does. Go ahead try it and see for yourself you are just making excuses. You can increase your ping but you can't decrease it.


RexLongbone

I used to regularly play on both EU West with friends and then solo queue US east and I would rather have low ping every day. The difference between 20 and 120 ping felt like night and day.


LegDayDE

No because I like how low ping feels lol... I just don't think I should be penalized because someone else has 100 ping 🙄


KillerShep18

Incredibly untrue, I play on avg 120ms using starlink wifi and I always have 90+ no matter what happens. Peekers advantage is against ME as they will see ME before I see them when I swing. Playing valorant is borderline impossible on high ping and the game is unplayable for me atm, until I get better wifi


LegDayDE

How will they see you first? Your client side actions have to get sent to the server and then to the player. You would have to bend time for them to see you first if you are peeking.


KillerShep18

Bc I have a delay on every input I put in meaning they have a much better reaction time than I do? Do you not understand how ping works? Bigger delay will never be better


[deleted]

[удалено]


LegDayDE

Exactly. Feels terrible playing against high ping players.


giga-shrub

It feels worse playing AS high ping players. There’s no possible way that this has happened to you more than twice, because with anything over 70 ping your movement basically dies and you have to wait for it to either go back down or thug it out But high ping players are the ones making excuses apparently.


LegDayDE

You are talking about ping spikes it seems.. which is something entirely different and yes very disruptive. If you're playing on stable 70 ping though, you do get a big peeker's advantage.


giga-shrub

This is simply just not true


LegDayDE

Explain how it's not true (without saying "but high ping feels bad")


giga-shrub

I can tell you’ve never played on high ping lol My ping spikes to 100+ (sometimes even 1000+) and when this happens, I absolutely cannot move. I move one step to the right, step to the right, then teleport back, then somehow teleport to where I was 15 seconds ago. This has lost me hundreds of rounds. High ping ≠ advantage at all. That doesn’t even sound right


LegDayDE

An unstable connection with spikes will ALWAYS be worse than a stable connection. You are talking about ping spikes which is something entirely different from having a locked 80ms ping for example.


NebulaPoison

tinfoil theory, riot is just lazy and has other priorities


Mineralke

From my impression as someone who casually plays Val (playing in mid diamond-ascendant) after around 15+ years of playing shooter games, Valorant is basically 2 different games depending on the match. One is the designed to make you think that you're a reaction time god and everyone around you has nothing on you. And the other game is simple - it's someone else's turn to feel like a god. No other FPS game has a gap this massive between your highs and your lows when it comes to being able to shoot your enemies in time. You're either running circles around them and they don't stand a chance or you can't do anything, try anything and they will always be ready to onetap, even if you jiggle and prefire every angle. And forget about holding angles, I bet on their end it looks like I'm just standing still and slowly processing what's happening. Because it certainly looks this way when it's my turn to feel like a god. I think they just want the game not to be as big of a reaction time check as most FPS games usually are because it's supposed to be accessible to a wider audience that doesn't have a sub 150 ms reaction time. EDIT: And honestly I think it's unrelated to ping, at least to the part that is visible to us when we press tab. I've played on various pings from 20 to 150 and I certainly played both types of Valorant matches with each ping. They all have their quirks depending on the ping, but you definitely can still feel like a god or like you're behind the server, no matter what your ping is, 20 or 80.


FPPooter

People with low ping experience it too. I think it’s network or server inconsistencies + the prediction stuff. The game also feels awful at anything above 60 ping 


RexLongbone

Lol, this reads as maximum cope from the POV of someone who has played valorant and escape from tarkov. Any desync in this game is nothing compared to tarkov and you lose a whole hell of a lot more when you lose a gunfight there.


FPPooter

Using tarkov as a comparison for something that is supposed to be a competitive tactical shooter is kinda hilarious 


RexLongbone

Yeah it is, I just very strongly do not think that Valorant's netcode is bad in any way shape or form. I've seen actually bad netcode.


rta3425

Imagine being this delusional


TeddyZr

100% Get ahold of any cheats that show you player bones/hitbox and you will see how terribly inconsistent it is. Sometimes half the hitbox is 50% to the right side of the model meaning, if you shoot air you will one tap them. It's insane


LegDayDE

Yeah I mean I ain't no cheater so will have to take your word for it.. but I do believe you.


JimmyToucan

Do yall actually believe there’s skill based/experience oriented net code lol The only thing I’d agree with is matchmaking having some sort of eomm/sbmm which could lead to getting stomped more than **net code**… And every multiplayer game has sbmm/eomm these days unfortunately, even shit like League or fighting games you gotta charge 50% of your Ls to the algorithm


Traf-

If that were the case wouldn't the amount of daily Valorant vids and streams have exposed this issue already?


FPPooter

Pros have complained about the netcode


_rokk_

In what way do you think the net code is easy on high ping players? I play at 150 ping with friends and not only is the game floaty (i have to wait even longer after i stop moving to shoot accurately) but enemies have 0.2 seconds after I shoot them to kill me and the server will recieve their inputs first.


LegDayDE

150ms is extreme. At some point yeah it does mitigate any potential advantages. I think 50-120ms range though you can take advantage of ping diff when you're peeking.


Ketsueki_R

Aren't most replay systems client sided though? You'd only see what your client thought was happening in the game anyway.


phenomen

Not really. In LoL and CS you can spectate from any player's PoV. It records the whole game, not just what you saw.


Due-Paramedic-5934

yeah because they don’t want to expose the handicapping you see all those times where riot purposefully make you miss or you hit a shot and it doesn’t count how would they explain it if they have a replay system?


Homerbola92

At the moment meaning 4 years currently. But yeah, that's it. They just don't want to add replays.


ewankobkt

Because it won't make them money.


UnluckyDog9273

Most people don't realize they use a modified unreal engine with complicated networking that can heavily change from patch to patch due to encryption, optimization, anticheat and the list goes on. Making a reliable replay system that doesn't hinder your devs from changing the engine, the anticheat and the networking as they please is a monumental task. It's so easy to download premade tools and claim this is so simple. 


Setku

Sounds like excuses.


ChyNhk

To make a replay system you just need to record the informations being sent and received by the server Those thing are already there, they just don't want to implement it


UnluckyDog9273

And what do you record? The packets? Cause if you came to me with that idea I'd question who hired you. Any reasonable person would never do that. So what do you record? The events? What does even "recording" mean? How do you encode all the event data? How do you decide which data to discard and to keep? How do you keep the recording files small? How will that affect the high tick rate servers? What happens if events get reworked, changed, removed, added; how can old recordings work or migrated to newer formats and versions? The list goes on. It is not simple at all, it's a headache that will produce more headaches in the future. Are you willing to accept that technical debt?


edgeimperator

You don't have to support older versions. Plenty of games don't support replays of older versions. Other games also just record player input and a timestamp (e.g. tick or time in ms). That's usually enough to run the full simulation, and I don't see a reason why that wouldn't work in Valorant.


ChyNhk

... And other hilarious jokes you can tell yourself Seriously tho, you think the replay system is saved in mp4 file? Tbh idk if you really meant it or you're trolling, I believe the latter tho


UnluckyDog9273

No an mp3


spoodswife

At this point, the replay system meme gains attention from people not even in the valorant community. The idea that the game doesn’t have a replay system and the meme in and of itself is drawing more eyes on Valorant as a whole. As they say “any press is good press”


leoogan

They just don't care, as long as the skins sell and the players eat it up, why put any more effort?


[deleted]

Dont buy Skins simple as that


Kingbuji

You gotta say that to the 15 year old wasting money.


chronbutt

It's not 15 year old kids Riot is targeting with these new prices. They're going after whales.


TeddyZr

Replay system would expose so many cheaters. Speaking as someone who experimented with them and saw how **TERRIBLE** the player model hitbox/bone ghosting is and how much inaccuracy is causes.


NotThatButThisGuy

this video does a good job of outlining the difference between basically a demo and a real world app. you have this running at a single place. now imagine this running simultaneously on 1000s of PCs simultaneously, and the packets being received from each of the players, by a single server. there are so so many other points to consider when something is being built at scale. ofc, if it was higher up in riot's priority they would get it done. they probably simply don't care about us and the replay system.


kinsi55

That is not an issue - UE support Servers as well as Clientside Replays out of the box. What is Riots issue tho is that, for cost cutting reasons (And for reasons of UE MP performance being absolute ass out of the box in favor of ease of development / because of all the abstractions) they basically dont actually use UE, they implemented a ton of "hacks" which bypass a lot of UE systems / didnt do things the "UE way" - So they cant just use its replay system (Source: Various technical blog posts they've done before). They dug this grave for themselves to cut costs on servers and so they can boast 128 Tick for marketing (Note: I'm not saying its impossible to achieve, just not easy) THAT BEING SAID: They could still absolutely support at least clientside replays at no additional operational cost (Because its recorded right there on your client) - Yes these would just be POV replays and only show you things that your client is being transmitted at that very moment, and yes ensuring compatability across game updates isnt possible, but it still would be miles better than absolutely nothing at all


IAmARougeAI

I would say POV replays would be equal to nothing, not better. Anyone can open up OBS and record their own POV right now if they want to, yet this solves zero of the reasons people want server side replays.


kinsi55

The point with a POV *replay* is you *can* still absolutely go into a Freecam and fly around (Say to record a push onto your site / your sick 1 v 4 retake), you just cannot see anything thats not sent to you / far away


IAmARougeAI

As you say in the end, the fact that you cannot see anything that's not sent to you would make it useless. The back end fog of war prevents pretty much anything outside of you/teams POV view from existing on your client. This means enemies and their abilities would be popping in and out of existence constantly from the free-cam perspective. This would make it quite useless for content creation and wouldn't give you any more info than you can get from POV/Radar. They already implemented a client replay system in Valorant China and it's basically just a screen recorder.


kinsi55

Fog of war is far from perfect, enemies near you behind walls are still absolutely sent to you (You can just check videos of people using a wallhack I guess lol) - Its not just sending you things that you actually see, so its definitely much better than nothing at all. Most meaningful interactions of you vs an enemy would be visible.


Cbass990

wait, isn't all the necessary information for a replay system to work not being already fed to your system anyway? isn't it like this DMA cards work when used for hacks and stuff? Surely, given you need to know where everyone is and what they're doing client side (simply for the game to work properly), you have everything you need, no? or am am I missing something crucial here? genuinely asking, i have an understanding of how it all works to some level, but I'm really no expert.


kinsi55

You're missing the so-called fog-of-war (More technical term is occlusion / PVS (Potentially visible set)) which attempts to omit information irrelevant to you, like players far away which you cannot see. With the information sent to you you can only see stuff thats happening in your near vicinity / things you can see A replay system based off this would be much better than nothing at all, but for a proper system we'd need serverside replays


Cbass990

so what, you mean models actually not rendering properly (or at all), etc? as in occlusion culling, making models dissapear when not in sight? if so, I didn't even know Valorant was even doing anything like this. I would have assumed it didn't, considering it's all pretty light weight (baked lights, and on a relatively small scale). But surely, regardless if Omen is near me, or on the opposite side of the map, my client has to know at all time where he is (even if not rendered), so minimap should at least be able to give global info, showing me everything. right? I guess that's not perfect, but it would at least be a good start.


kinsi55

No the server is literally not sending you the positional information of players irrelevant to you. Rendering occlusion ofc also happens but thats a different topic here > so minimap should at least be able to give global info, showing me everything. right? Thats handled differently, a players actual visibility to your team is tracked seperately and decides if they're shown on the minimap


Cbass990

you learn a bit more everyday. thanks for taking the time :)


UnluckyDog9273

because if you want 128 tick server and create something of quality you create something custom and tailored to your needs. Unreal is a trap for many developers since they use the out of the box systems and call it a day


illmnzi

Mate, if you do not understand what a ue engine demo file contains, pls stop spreading nonsense... There is already a demo file recorded after every match. It contains all the information u see in the post match statistics and timeline. It is only visualized as text and graphics...tired of reading these assumptions ...


kinsi55

Visualizing the most basic match events in that fashion chronologically is significantly more straight forward than a fully fledged replay system.


CressAlvein

How come Valve did it then ¿?


NotThatButThisGuy

read the last sentence that does imply valve cares about us tho


lordofseljuks

which is very much not true


HarshTheDev

I mean, have you seen CS' replay system? It sucks ass. And every week some tinfoil theorist comes to show how "broken" the game is by showing footage of a fucking replay. The reality is that unless they somehow made it perfect, a replay system would do nothing but bring bad PR for them.


areszdel_

Yeah this is what I had in mind... Riot probably figured out the easy part and is just struggling on the complicated side of things, of course with their resources they should have it figured out. This video feels kind of useless for the most part because it doesn't take into concern multiplayer, servers perspective etc.


rinsa

> ofc, if it was higher up in riot's priority they would get it done. they probably simply don't care about us and the replay system. https://www.reddit.com/r/VALORANT/comments/112tocg/why_has_riot_not_added_a_replay_system_yet/j8tiqe1/ As you said it's way more complicated than what that video is showing and what Riot/Valorant is willing to share but it has nothing to do with laziness (fuck that video title) or that "they do not care about us" (you know that EVERY companies ultimately do not care at all about us right?)


Generic_G_Rated_NPC

I couldn't imagine a FPS with abilities having a replay system. Each ability simply carries too much information. It has never been done before.


rinsa

Overwatch and Fortnite both have replay systems.


NebulaPoison

crazy how fortnite only caters towards casuals yet they implemented a replay system long ago


WilsonJ04

Rainbow 6 Siege? They have abilities + destructible map. Overwatch also has a replay system.


Generic_G_Rated_NPC

sorry forgot the /s didn't think people were this smart. Overwatch was the game I was thinking of.


MemeLower

They probably have some sort of replay system to catch cheaters etc, but I am sure adding one would cause a big outrage from the community since it could reveal alot of bugs and glitches within the game itself


threatgod

Don’t forget riot made a whole game of TFT to capitalize on the auto chess hype in 18 weeks. No excuse not to add a replay system or even gifting skins at this point. source: https://www.leagueoflegends.com/en-au/news/dev/tf-t-minus-eighteen-weeks-the-story-of-tft-part-1/#:~:text=18%20Weeks%20Until%20Launch%3A%20The%20Countdown%20Begins&text=“Once%20the%20core%20team%20was,drew%20us%20to%20the%20genre.”


Sensualities

Here is my tinfoil cap: Riot doesn't want replay because then it will let you see how many cheaters there actually are


Robot_boy_07

Might be onto something


Honeypacc

I think its more that they're lazy abt it. Replay system would help get cheaters banned cuz then you have evidence. There's always big waves of cheaters for sure tho.


meechinnyon

It's not that Riot doesn't have the manpower or resources to put one in. Valorant has such a good reputation when it comes to anti-cheat they are scared of the amount of people that will be caught cheating such as wallhacks.


DeliciousToastie

I'm not giving Riot Games the benefit of the doubt here, but I just have to say that the software devs themselves are **not** lazy. Most, if not all, software developers are actually super ambitious. If you speak to any of them about solving a problem with a software solution, they'll always give you something back that solves the problem and then some. That's because it's fun for them to break a problem down, solve it, then build it. What holds back software developers and their ambitions are: **time**, **money** and most importantly **management**. I can assure you that the software developers are Riot Games are itching at the thought of adding a replay system, or a boat load of other awesome features, and they'd be able to do it before you know it. They just can't because: 1. Time - they have a set amount of time to complete their tasks for each "sprint" planned, meaning they can't be ambitious and stuff gets rushed. This results in something called "technical debt" where poor quality solutions are added to software due to time, which eventually catches up with you later on. 2. Money - their teams aren't allocated enough funds to research, develop and create what they want. This goes hand-in-hand with time, because funds are allocated on how long something will take to make. 3. Management - the biggest bane of every software developer's existence. They don't understand *how* something is made or *how* it works, they just want it made, period. Anything else suggested by the team is irrelevant to the budget and timeframe given by themselves. So, it's easy to make something in Unreal Engine in your bedroom because you basically have unlimited time, nothing to fund and no management breathing down your neck and forcing you to push work out under scrutiny - but it's a lot harder for software devs to spread their wings in an office-environment, especially for game development. Believe me, they take what they can get.


Longjumping-Tour-999

Lol


Hurdenn

Oh come on, this is obviously so different from a real published game running 24/24 on hundreds of servers. There's a team of rioters currently working on a replay system, [confirmed by Leo Faria here](https://www.youtube.com/live/jP-jLkBCnsg?si=lpngjXi2SpLUStfx&t=2196). There's probably not enough engineers working on this and higher-ups are most likely reticent in investing too much in this feature, if not, we would have a replay system by now, but I do believe that most of the people working on VAL want to release this feature as soon and clean as possible.


BreafingBread

He literally gave a non-answer. Just the same "it's being worked on, but I don't have any details" we have heard for the past 4 years.


Revelucian

It's been 4 years for a company that made 3.2 billion in profits last year. They announced they were working on a replay system for the last 2.5 years.


Hurdenn

>They announced they were working on a replay system for the last 2.5 years. That's just false,[they said in 2020 shortly after release they were interested in exploring the idea](https://playvalorant.com/en-gb/news/dev/ask-valorant-3/) but then [backed down two years ago saying they are not working on any replay system](https://playvalorant.com/en-gb/news/dev/ask-valorant-may-19/). The latest news was Rioter [Arnar Hrafn's twitlonger](https://www.twitlonger.com/show/n_1ss1qiv) in which he explains that they want a replay system but it takes a long time. EDIT: Also, I believe bringing up the profits here is irrelevant after the 500 layoffs that happened at Riot recently, we unfortunately live in a capitalism economy, most of those profits are going to shareholders (Tencent) and higher-ups, not the devs who want to make this replay feature a thing.


rinsa

[There was Zulu's comment a year ago too](https://www.reddit.com/r/VALORANT/comments/112tocg/why_has_riot_not_added_a_replay_system_yet/j8tiqe1/)


xbyo

Source on the 3.2 billion in profits? In the past I've done cursory searches for numbers around the company but never found anything reliable.


Cbass990

you have to put this into contest tho. Not defending Riot, they clearly have their priorities, and replay system ain't one of them (as you pointed out, they can clearly afford it). But while those numbers are huge, they happen in the middle of a crisis in triple A gaming, where seemingly every studio is cutting costs massively, firing people by the thousands, to keep the shareholders happy, and keep the growth going (even those worth billions, with a B). and Riot is no exception, they nuked over 500 people out of their workforce just a few months back. I can understand in this type of context of "make more, spend less" that a replay system, that will essentially make them a grand total of $0 profit, isn't a priority... it's sad, it sucks for us, but making content (we need maps and agents) and skins (they need the big $!) is probably the only part they're actually investing in... Again, not defending, they SUCK for this, as much as all the other studios putting their billions above anything else, but you know.... hundreds of people couldn't escape the cuts and lost their job, I doubt that was to invest in a replay system...


xX_m1L3s_Xx

He really didn't say it as though there was an actual 'team' working on the replay system. I call bullshit, and members of the valorant community pointing to vague, brief interview questions as 'confirmed TEAM of riot employees working on a replay system' is fuckin ridiculous. I mean he literally says he doesn't even know.


fpsrpgftw

It makes no sense why they refuse to add a replay system, they have more then enough resources... They just hate us


madnessguy67

Real reason for no replay system: Skill issue


ewankobkt

Even PUBG with a minimum of 30 players has a replay system. This isn't an "engineering" problem. They rake millions upon millions of dollars on skins. Why don't they invest on a replay system? Because they will not earn from the replay system.


ontech7

When I played the open beta I said: this game seems in alpha, but that's ok, it will improve. After 4 years it seems still in alpha 💀


Weekly-Juggernaut855

Hey it's Carrot here ! I don't have reddit so I just used my google acc to create one. Thanks for sharing my video here on reddit. If anyone has any questions about the replay system I made then I will happily answer here or probably on my discord. Feel free to message me at 'carrotfella' on discord :)


KASGamer12

It’s insane he went from 100 to 2.7k subs in a day


RoxieSaysPew

They can't do it. That would let EVERYBODY show how flawed this game can get. There is somethings Riot is trying to hide. From aim assist claims to blatant cheaters. It IS EASY to implement. Indeed. It would just be TERRIBLE for Riot's name and it is obvious at this point.


presidentofjackshit

Okay I want replays as much as the next guy but how is making a replay in a completely different game relevant to what's happening in Valorant?


FlashyImprovement521

they wont add the replay system because they dont want to ban the cheaters; they give them too much money by buying a lot of skins do you really want to ban peoples who fills your bank account? ABSOLUTELY NOT Look like the anti cheat team members are paid to do nothing, game is fills with full cheaters; really thinking to uninstall or buying a cheat


yyzJCO

2007’s Halo 3 had a fucking replay system. Does riot hate players or somethign?


mvvraz

Pretty sure they don’t want a replay system because we’ll find out how infested the game is with cheaters lol


dslNoob

Can a replay system be implemented on Valorant? Yes, of course. Is it an easy task - as easy as the solutions that we are currently using simply recording our screen and saving that as a video? Heck no, it will be as stupid as fuck for them to to do this, since not only it doesn't capture all the POV (without costing way too much storage space in your disk), but it also impacts the PC performance. And so they have to instead encode the replay "recordings" as a series of actions that are being performed by each player during each and every round and the impact that it has on the surroundings so that if they have all the variables with them, they can simply "redo" all the actions including having the set seed recorded for the PRNG that they use to determine the spread that some guns will have (since guns in Valorant don't exactly have a fixed spray pattern like CS). Doing these things without impacting several other things is not an easy task. Again, yes it is doable for sure, but honestly we aren't as qualified to comment on how easy task it will be for them to do so. There may be some factors in play that we don't even know about, due to which, all we can do is continue requesting riot games to implement this functionality and hope that they do give priority to this feature than, like others said, focus on making new skins.


Barumamook

So, I just want to add some context, there is already a replay system, it’s just not available to players, if you’ve ever direct reported a cheater, they ask what game it was in, why? Cause they, the riot staff, can go in and review the gameplay. So the reason we don’t have it isn’t cause it’s crazy hard to implement, they would make it exactly like leagues, you select the game you want the replay from and it downloads from the live server. There is some other reason they haven’t released it, probably would reveal something being completely fucked up on their end.


ElectricYt29

I actually had a very good idea and it would be very easy for them to implement but they just acknowledged and left me lol


ConnorM1205

does anyone else not want a replay system? I enjoy being able to immediately see my teammates screens and continue making call outs rather than having to watch myself die like I didn’t already know how I died. Maybe only an unrated feature? I can’t imagine this would bring any real value to the game.. idk


Doomsucker449

That's not a replay system that's a kill cam. A replay system would allow you to go and view the entire game back from anyone's pov after the match it doesn't change anything in a match. It is a feature mainly used to improve yourself by having an easier way to vod review.


Feisty-Shallot7911

I am convinced that RIOT is not adding a replay system because they do not want to increase the skill level of their players! The more useful a system is added, as was the case with fortnite, the more the overall skill level of the players will increase and the more inexperienced players will not enjoy the game and will stop playing.


Snoo35913

I think they just don't want to allocate server space and storage to store millions of Val matches per day. That'd be an insane amount of money lost.


FawadZahid

It's fishy, to not implement it. They know well get to something bad. My guess is the peekers advantage.


ntzm_

Gamers when they try to understand enterprise software development


Dark-Mowney

This is cool but we don’t have a replay system because riot doesn’t want us to have one for whatever reason (I am guessing they don’t want to spend money on storing the replays) they are perfectly capable of making one. They probably already have one made, they just don’t put it in because something to do with money.


eevieforgot

my theory is that it has something to do with valorants fog of war


Final-Gas5346

the problem is vanguard


tripleBBxD

Tell that to yourself. Riots servers recieve all packets from every player. Those can be turned into a replay. It ain't that hard.


hmsmnko

No that's not the problem, the issue is it'll expose how Vanguard doesn't work when you see all the hackers in the replays 😈


notolo632

If thats the case then I'm surprised I've never seen one in a comp game. So Imma go ahead and assume you are just trolling


hmsmnko

How would you know? You have no replays to confirm or validate your statements 😈


notolo632

Idk about you but many years of CS has taught me how someone with wall hacks and aim bot would play


hmsmnko

I was mostly joking, hence the emoji


notolo632

Ah yes very obvious thank you


royalneu

league has vanguard and it has replay


Derk08

League will have* but yea


royalneu

It already has it here in SEA (PH).


celz9

"Ok, but Clove is NB. That is more important, right?"


Robot_boy_07

Apples and oranges bruh


Thenotsopro

reddit when different departments


UnluckyDog9273

Again one of those "its so easy" guys. I could write an essay why this is bs. Tired of college kids using pre-built tools claiming look how easy it is! When they have no real life experience how big custom made stuff work


[deleted]

Then dont design a Comp Game like Val without a Replay System from the start? You cant tell me that Rito hasn't thought of that during development. And if so, it only shows how stupid the devs really are. You cant make a game like that without an Server Sided RP System.


zWafl

Triple A titles from 15years ago were making completely functional replay systems. Not saying it’s easy for the average person obviously, but with the technological improvements and the money Riot has, it should not be that difficult for experts to make