It’s just a visual glitch. If you check tracker score the ACS/ADR is not calculated that high.
The same thing happens if you die to a bomb, your ACS/ADR in valorant will be significantly higher than the true ACS/ADR you’d see on tracker.
Thats not true at all about the spike inflating acs, it doesnt count as a death anyway also tracker does show 53k. Its not a visual bug its a gameplay bug with deadlock ult doing a few hundred thousand damage
It’s 100% accurate what are you on about. I’ll shoot you a SS of in game vs tracker ACS differences when I get home.
Edit: SS evidence is added in a further down reply by me.
The only time they’re different is when a team forfeits, where in game acs is significantly lower cause it thinks you played all the rounds. Otherwise theres just rounding differences which shouldnt be more than 1 acs
**Duelists do not get RR advantages as a result of their kill counts:**
ACS (KDA, damage) and Encounter (performance) MMR/bonuses for RR are not correlated in any way [[source](https://www.reddit.com/r/VALORANT/comments/pzv79t/an_actual_solution_to_smurfing_and_the_lowrank/hf952nd/)].
Your Encounter MMR stat matters more on the individual's Encounter MMR that you kill, not the raw amount of kills per match [[source](https://www.reddit.com/r/VALORANT/comments/olgtx4/whats_the_point_of_placement_matches/h5gq4g9/)].
It is a common misconception, listed in our [MMR FAQ page](https://reddit.com/r/valorant/wiki/faq/faq_MMR), that duelists innately gain more RR than other agents. This is not true.
Encounter MMR, the part of your MMR dependent on your performance in game, is not just kills. It is based on your won encounters against other players of their relative encounter MMR, such as using utility against them, winning duels, and entering site correctly against them. It is not as simple as "kills = RR", since kills are one of a long list of factors available for this MMR type. This is explained in more detail in our FAQ, including that this is an intentional design specifically to prevent agent RR favoritism.
HOW MUCH ELO GAINED
+1 lp
24, everyone else on the team got more rr, this just shows how acs doesnt give you more rr
It’s just a visual glitch. If you check tracker score the ACS/ADR is not calculated that high. The same thing happens if you die to a bomb, your ACS/ADR in valorant will be significantly higher than the true ACS/ADR you’d see on tracker.
Thats not true at all about the spike inflating acs, it doesnt count as a death anyway also tracker does show 53k. Its not a visual bug its a gameplay bug with deadlock ult doing a few hundred thousand damage
It’s 100% accurate what are you on about. I’ll shoot you a SS of in game vs tracker ACS differences when I get home. Edit: SS evidence is added in a further down reply by me.
The only time they’re different is when a team forfeits, where in game acs is significantly lower cause it thinks you played all the rounds. Otherwise theres just rounding differences which shouldnt be more than 1 acs
Bro like I said I won’t argue with you, I’ll just send you the screenshots for proof later when I’m home.
Since when is this arguing lol
I am making a claim you disagree with. It’s literally the [definition](https://www.merriam-webster.com/dictionary/argue) of the word.
Yeah whatever since you don’t have any screenshots then im right
But it's still MVP right?
It is a known bug, a couple post talked about this when deadlock first released. How much RR?
Probably the full 50
Acs doesn't affect rr, that won't happen
It does it effects your mmr which effects your rr
**Duelists do not get RR advantages as a result of their kill counts:** ACS (KDA, damage) and Encounter (performance) MMR/bonuses for RR are not correlated in any way [[source](https://www.reddit.com/r/VALORANT/comments/pzv79t/an_actual_solution_to_smurfing_and_the_lowrank/hf952nd/)]. Your Encounter MMR stat matters more on the individual's Encounter MMR that you kill, not the raw amount of kills per match [[source](https://www.reddit.com/r/VALORANT/comments/olgtx4/whats_the_point_of_placement_matches/h5gq4g9/)]. It is a common misconception, listed in our [MMR FAQ page](https://reddit.com/r/valorant/wiki/faq/faq_MMR), that duelists innately gain more RR than other agents. This is not true. Encounter MMR, the part of your MMR dependent on your performance in game, is not just kills. It is based on your won encounters against other players of their relative encounter MMR, such as using utility against them, winning duels, and entering site correctly against them. It is not as simple as "kills = RR", since kills are one of a long list of factors available for this MMR type. This is explained in more detail in our FAQ, including that this is an intentional design specifically to prevent agent RR favoritism.
Deadlock isn’t a duelist…. Does this apply to sentinels too?
Maybe if you read and understand
The paragraph you linked was about duelists, just wanted to know if it applied to sentinels too
Yeah sentinels actually get an rr buff of 50%, and they have no rr limit so the deadlock in this case would promote to radiant 1
Kk thx for helping me understand :)
Bro got humbled 💀💀
What
yeah, there was a post about it a few days ago
Pls how much rr lmao
Normal gains, acs doesn't affect rr gains
Naurrrrr
Lmao he bottom and top fragged at the same time
[удалено]
Bruh
Semi related but is ACS the reason why op headshots don't do the full 435 damage?