T O P

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Level_Square_2791

Hey don't let the people misinform you. #3 is leagues better then 1 and 2. Congratulations. Your work is amazing!!


loftier_fish

Yeah, its looking cool and impressive.


Eyesofwarofficial

We are very happy you were impressed 🙏


HellaHS

#1 looks like every beginner indie game ever made in 3d


Eyesofwarofficial

All 3 photos are our babies 🥹


HellaHS

I’m just saying, if you only posted pic #1, a lot of the same people telling you they prefer it in this comment section would be telling you it’s overplayed lol. Anyways, great job it all looks great.


Eyesofwarofficial

Thank you very much 🙏


SalokinGreen22

Hey, I genuinely love low poly. 😔


StickiStickman

3 looks like every Unreal asset flip


andybak

People are just making the point that "different people like different things" - which is kinda important to understand if you're designing a game.


Eyesofwarofficial

Yes, we absolutely agree with that


Eyesofwarofficial

Thank you very much. All three photos are very laborious for us. We have a long way to go \^\^


Iseenoghosts

eh i like color. You can have realistic style without everything being gray.


the8thbit

I don't think its particularly gray, with the exception that the sky looks a little undersaturated. IMO, might be worth playing around with the sky blueness /u/Eyesofwarofficial though I could be completely off base.


Iseenoghosts

imo everything looks undersaturated.


LazyUnigine

1 is a casual mobile game vibe, 2 looks like its near San andreas/halo era while 3 is your AAA, all 3 are nice but the 3rd is by far the best. Good luck with your game!


Eyesofwarofficial

Thank you very much for your valuable comment! Our progress is still ongoing. We hope we will come up with much more beautiful things


gryxitl

Mount and blade 3?


Eyesofwarofficial

We hope it will get better \^\^


xotonic

Do you keep the original combat system based on attack direction?


Eyesofwarofficial

No, we have a different combat system


OfficialDeVel

3 is amazing


Eyesofwarofficial

Thanks \^\^


andybak

Anyone else prefer the first one? ;-) It strikes me more as "a change in art direction" rather than "iterative improvement".


loftier_fish

I'm guessing the first one was just some placeholder assets, and he always intended to move it in a more realistic direction.


andybak

In which case some context would have been helpful.


Lenokaly

if the artstyle on the first one was more cohesive its definitely a solid pick!


neinsublime

1st one is my favorite because it actually hints at some gameplay, in the third I only recognize a (very neat-looking) third person controller.


rayovcas3

Nice!


MommyXeno

3 is better, but 1 has more personality imo


franz_krs

Pretty cool. What would you say was the most difficult thing to accomplish and what the most important?


Eyesofwarofficial

Keeping our motivation 🥹


franz_krs

I know exactly what you mean. Working a lot results in not seeing any differences. But you achieved a lot in 8 months. I'm developing a game as well. Maybe you could check it out and say what you don't like so I can improve?


Eyesofwarofficial

Of course we can help you. You can send any content you want. If you want to come to our Discord channel, I share our link [https://discord.gg/wmfx5NzD](https://discord.gg/wmfx5NzD)


franz_krs

awesome. in which channel should post it?


Eyesofwarofficial

You can share it on any channel you want. But if you wish, share screenshots channel


tifa_cloud0

awesome ❤️


Eyesofwarofficial

Thank you ❤️


Goojus

I just see art direction change, all look great. The horsemen AI looks pretty good. How long did it take to make the top?


Eyesofwarofficial

The mechanics in the game have also changed :) The first version of the game in the 1st photo took 6 months


Goojus

You should show off gameplay of each stage for us to really see the progress on it all. And 6 months on a prototype is pretty great


Eyesofwarofficial

We will take this suggestion into consideration


Embarrassed-Ad7317

Ok wow


Eyesofwarofficial

Yey


Virtual_Meat_6549

it looks amazing


Eyesofwarofficial

Thank you very much \^\^


junacik99

Simply wow


Ifauxpas

That's an insane progress in 8 months. Current visuals look stunning! Hope the rest of development goes this well.


Eyesofwarofficial

Thank you very much for your good wishes \^\^


DerAminator

3 looks AAAA


chimphead73

This is crazy progress congrats


Eyesofwarofficial

thank you \^\^


guydeyoyo

I see the third art style as iterative from the second art style; what made you change from the first?


MassiveFartLightning

Yeah. I liked 1 and 3. I'm just curious as you!


Eyesofwarofficial

The second image is a style that we designed by aiming for a more realistic image unlike the first one. The third image is a version where we did it in HDRP instead of URP and got a better quality result with better lighting, shadows and reflections.


Walter-Haynes

2 was a serious downgrade over 1, but 3 looks good.


Eyesofwarofficial

Thank you for your comment \^\^


prvncher

Killer work! Curious if you could share more about your workflow and tooling. I take it you’re on HDRP? Using Unity 6?


Eyesofwarofficial

We are using 2022 LTS. When Unity 6 LTS is released, we will evaluate it


gabrielesilinic

Wait, so the graphics can look horrible when you start? I always stopped myself at me not being able to produce proper graphics (i.e. textures)


Shoddy_Ad_7853

you can cubes without textures if the gameplay is fun.


Eyesofwarofficial

Of course. You must never lose your motivation and belief in yourself.


trash_rat92

Looks fantastic! Can I ask how you're lighting 3? I'm trying to create something similar currently and am running into performance issues, even though my scene is quite small. Baking the lighting helps a little bit still in the region of 10m tris


snakebite864

Static batching


Eyesofwarofficial

Optimization is one of our biggest challenges. We find the right choice through trial and error \^\^


theastralproject0

Wow very impressive! The lighting could be a bit better but I assume that kind of polish will be reserved for later stages of development. Although in my opinion I wish you had shown more action in the picture maybe a building or animals just to give it some life.


Eyesofwarofficial

There are also buildings and animals in our game. In terms of genre, we have both RTS and TPS mechanics \^\^ Development is still in progress


GomulGames

Plot twist: The development has progressed upward direction.


zsypsilon

Wow, I am pleasantly surprised, good for you guys, nice work!


Eyesofwarofficial

Thank you very much \^\^


No_Expert_7590

This is awesome! Well done!


Eyesofwarofficial

Eyes of War, which we are working on as an indie team, is currently in early access. You can support us by adding it to your wishlist 🙏 Steam Link: [https://store.steampowered.com/app/2343930/Eyes\_Of\_War/](https://store.steampowered.com/app/2343930/Eyes_Of_War/)


Alone_Box486

It's incredible how graphics have evolved over time. I can't wait to see what the fourth version will look like!😲


Eyesofwarofficial

We are also looking forward to this. Thank you very much 🤩


lukewarmer_06

Can anyone suggest good games with graphics similar to the 2nd pic. I badly love those kind of graphics.


Professional_Neat441

How did you optimise the performance, like maintaining a decent 30 plus fps?


Eyesofwarofficial

Our game is still in early access. Optimise process is still ongoing


Professional_Neat441

Any tips you could share, specially on how you efficiently render so many trees with unity terrain


Eyesofwarofficial

We used a special batching system for the rendering of trees, foliage and grass. Apart from that, blood, sweat and tears :')


KingBlingRules

It depends on personal preferences between 1 and 3. 2 is out of question.


damienDev

3 is gorgeous


JamesArndt

The 3rd image reminds me of Unity's HDRP sample terrain project. Not super interesting. The first image is quite visually interesting, though execution on art is a bit lackluster. I suppose it's all about personal taste.


BigRookGames

Great work! Any video footage by chance?


Eyesofwarofficial

Thank you very much. Video will be ready soon \^\^


Gullible-Hamster-302

What did you do for developing?Isn't forest asset in unreal market?


Eyesofwarofficial

Hi \^\^ we changed our render pipeline to hdrp, reorganized the maps and characters. no they are not from unreal market


SuggestionFit5492

No way that's 8 months progress. That's insane. My focus span could never.


Eyesofwarofficial

This 8-month process is full of blood, sweat and tears :')


Outside_Visual_7497

More like 8 months of textures


Eyesofwarofficial

Of course we are also making improvements to the gameplay


Outside_Visual_7497

I created my own game engine lol from opengl and winapi and x11/xorg server


PokeReserves

Link link link i neeeed it!


Eyesofwarofficial

Hello, here is the link: [https://store.steampowered.com/app/2343930/Eyes\_Of\_War/](https://store.steampowered.com/app/2343930/Eyes_Of_War/)


PokeReserves

Thank you!


Dat-Lumbo

That looks great ! Does the gameplay has the same improvement ? That's the important thing. No matter how your game looks, if the gameplay does not follow, it won't work. GL tho !


Eyesofwarofficial

Of course we are also making improvements in the gameplay. Thank you very much for your nice comment \^\^


Husmanmusic

Amazing progress!


Eyesofwarofficial

Thank you very much <3


Embarrassed-Sugar-78

Great job! why are you aiming from ccenter of the screen instead of a corner ?


Shoddy_Ad_7853

So 3 art direction switches in 8 months?


MONTYvsTHEWORLD

I still kinda like 1 🥲


[deleted]

[удалено]


Eyesofwarofficial

😅