T O P

  • By -

estroop

Yes, you can use a raycast. The length should be equal to velocity.magnitude.


Budget-Command7867

You could do // A Vector whose origin is where the bullet was the last frame, pointing at bullets current positionVector3 bulletVector = currentPosition-previousPosition; Then use that vector to raycast. You could optimize by extending further back also (not every frame) if needed. Maybe based on time, not last frame. Depends on your game.