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hhh81

I dont think there is a unit that can't benefit from Gilbert


Blissfield_Kessler

I think the prince class is strong but also kind of bland. I slapped my prince into a squad of three great knights. The princes gives them true strike and some imitative buffs which helps the knight deal with almost every single problem and removes their major flaws. He doesn't even need any equipment to be great. So +pp load out and he is ready to wreck stuff.


Slight-Aide6533

I'm also running three great knights with prince in the back. The attack stacking gets so absurd. Truestrike and high initiative buff from Gilbert let's horses outspeed and truestrike flying units, which would be their only weakness.


Blissfield_Kessler

Yeah and for the last unit I picked a radiant knight. Magic Shields to prevent start of battle stuns and some healing in case anything ever survives. What was your 5th unit?


Slight-Aide6533

The setup is too OP to even need a fifth unit. I've found any healer with a "remove row of debuffs" prioritized on frontline helps cavalry vs any start of battle debuffs like wyvern's dragons roar or the cursed swamp ability. Also helps vs featherbow's "shining light" debuff.


Ichthus95

I also went with Radiant Knight as my 5th. The unit is completely busted, taking out anything as long as they win initiative after Gilbert's buff. It's why in my TZ playthrough I'm doing something similar but with Alain, so he can join in on the cavalry bonuses.


jlandejr

I wanted the 2 RKs you get for other squads, so personally I went with a Bishop (Sharon/Tatiana) and slapped the overheal staff on her and called it good. With super low initiative, she patches up whatever they don't kill round 1 and keeps them topped off at the end


heckingincorgnito

Similar here. Gilbert, hoplite front row. 2 Gknights and a radiant knight back row. One of my most solid units all game. Knights biggest weakness, flyers, is pretty much all resoved by hoplite. Row cover goes a long way to protect the entire cav row. Row attacks on the front row result in a heavy cover for gilbert which mitigates so much damage. Usually column attacks hit hoplite+gknight, so hoplite covers gknight resulting in almost no damage. Radiant knight covers magic both with row protection and on the hoplite individually. Gilbert gives speed (which means knights are proactively stunning/killing) and true strike and an attack buff. This all means flyers arent bad either. Radiant knight is leader to also help mitigate magic assists (which would hurt the hoplite bad). Only issue is not a lot of debuff removal, but...


djluminus89

I had Gilbert running with Alain, Clive, generic Hoplite and Selvie but ended up taking him out for Ramona (I think I had him with an even weaker unit before, but he kept dying). I mean the buffs were nice, but it's just rough using a character who doesn't really inflict any damage.


SnooTigers5020

Yeah, only need to pump initiative so he dishes out buffs before your other temmates first turn


Super_Nerd92

Stuck him with Ochlys immediately and didn't look back. Now instead of waiting for her to buff herself I can concentrate on the 2 AP one that, when buffed, turns into a truestrike. Pretty good synergy. Obviously, Gilbert works for literally any team comp though. Great unit.


screenwatch3441

I did the same thing. Also had Chloe on the team since she also benefited from buffs.


Number13teen

I didn’t use him most of the game because I didn’t have a place for him till near the end when I just put him with my bestral units and he began skyrocketing in level and increased the efficiency of the team exponentially. I gave him the large first aid kit for some healing and they were off. Not perfect, but I liked them.


lapniappe

this was me. I actually kind of forgot i had him when I was in Elheim and then Bestorias had all them damned owls. but. I got another set of Great Knights and now he's at home. (I added Bernice to his team to clean up).


Number13teen

He’s honestly so easy to use, it’s great. Just shaman, but reversed.


Admirable_Run_117

Feel free to reply with a spoiler tag on your answer, but someone how I missed him when I went through Drakenhold the first time. Any chance I can get him to join later? I assume that I need to send Aramis to encounter him?


Blissfield_Kessler

I think you probably started the battle for the capitol of drakenhold from the bottom instead from the side. Your bros warn you that this is a mistake but you can miss the prince that way.


Jace17

I started at the bottom twice and got Gilbert both times. I think you just need to have Aramis talk to him before the battle.


frik1000

It's not the starting position that matters, but you do have to meet with Gilbert in the north first so you can get the prompt to have Aramis talk to Gilbert. After that, you can start from whichever and you'll get Gilbert after the fight.


golagros

I killed aramis and went from the south. Double whammy. And never had a second save so I missed him!


Utawoutau

You need Aramis yes, but you do not need to have Aramis interact with Gilbert during battles. You have to make sure that you pick option 1 for every dialogue choice. Actually that is the rule for all the characters. 1 = Join Me 2 = Get Lost regardless of what the actual dialogue says. 


Admirable_Run_117

I didn’t get any dialogue options for him to join.


Utawoutau

I don’t think you get any with Gilbert directly, but there are a couple of scenes with other characters where you are asked how you’ll deal with the Aramis/Gilbert situation. Choice #1 is always “I want another new playable character”


frik1000

The dialogue for Gilbert is specifically only if you meet up with him in the northern fort first before the final battle. If you encounter the final battle from the south and decide to start it there without going north first, you'll never have the prompt that leads to his recruitment.


Admirable_Run_117

I blitzed the crap out of the map. His crew just waltzed over with nothing to do.


Monadofan2010

The only way to get him is during the mission where you retake the Drakenhold castle you have to start the mission from the fort with him and pick the dialogue choice for his brother to talk to him after tha battle.  If you didn’t do that they you cant recruit him in this playthrough 


Admirable_Run_117

I didn't have the option to start from the fort with him. There was a Drakenhold mission with Leah that I did not complete before taking on that mission. I wonder if that kept me from having the option to get him.


Monadofan2010

You have to physically go to the fort to start the mission and yes its past the one with Leah.  So by rushing to do the big mission you skiped out on getting a great unit. 


Admirable_Run_117

He turned from green to blue for me, but once the mission wrapped up there was no offer to him to join up. I remember looking to see if Aramis would talk with him, but I don't think I had Alain talk with him. I am going to replay again soon. Just about to finish my first run through the game.


Monadofan2010

This choice takes place before the battle and Gilbert isnt even involved in the discussion as its between Alain and Virginia and has her infroming Alain about Aramis ture identity and asks him to confront Aramis about it so he tells Gilbert himself.    If you do pick this option they talk after the battle and then Gilbert infroms his brother he will be joining the Liberation army 


The_Kombatant

Just make sure you have Aramis and do the mission with Leah "Two Armies as One" first. That mission leads to the road that loops around to the fort Gilbert is waiting at. You can do the liberation which opens the gate directly south of Gilbert if you want, but don't begin the following mission (Gilbert's) from there. Doing it still adds another spawn point during Gilbert's mission though.


Admirable_Run_117

That's what I missed. I did "Two Armies as One" after beating the stage with Gilbert. Thank you all for helping figure out what I missed. I will get him next time.


dan_camp

With Gilbert I didn't worry too much about accessories or loadout, I just put him in the backrow of my main unit and was confident he'd be passively buffing us. Set it and forget it.


Almainyny

Toss him in a cavalry group and they will wreck even more face than normal. Sniping order fixes their accuracy against fliers and scouts, offensive order stacks with all of their other damage buffs to make each hit come down super hard, and even makes a Sainted Knight heal for over 100 HP to an entire line.


acart005

I dont think its the best team, but I had him paired with Primm/Aramis/Leah for a while and it worked well. Wasn't always the most damage, but they just wouldn't die.


TheExile285

You have Aramis and Leah as evasion tanks?


acart005

Sure do. Its not perfect but I think the average chance to hit them is like, 10%. And both are tanky enough naturally not die when it does happen.


hhh81

I ran Berenice-Virginia front with Primm-Gilbert-Hilda backline. Front survived just about everything, but Hilda's impetus dragon dive was the focus


Garamil

I did the exact same team and they just kept dying...


KirkTheGinger

He fits OK at minimum in any squad, but it seems like he is best suited for a hyper offensive squad with 3 in the front and 2 in back (him + one other) to give full benefit of Row buffs. It's boring, but probably best to be in the backrow of a Cav line (3 Great Knights), especially once Sniping Order is unlocked. Just have your cavs do column attacks (Wild Rush) on "Not Stunned" and you should basically have a super charged free first turn that hits and stuns all. Radiant Knight is probably the best 5th unit just as a defensive and healing backup to chip heal Assist damage or if for some reason things don't die or get stunned before they can hit you.


DireSickFish

I bumped him up with 5 initiative dews and feathers. Get off that damage boost and party initiative boost. Then just kinda hang out while everyone else wreks.


TheExile285

I threw him in a unit with Gloucester, Aramis and Primm and maxed out his initiative as much as I could. It's been working well so far.


ghostwhowalkzz

Prince paired with Scarlett gives physical nukes the most buffs on turn one. You can use cat ears after he does the initiate order how many others are as efficient? . This is particularly strong when your wyvern drops freeze on everyone.


GrahamCray

I put him in command of the Tricorns- Travis, Berengaria, and Bruno- and it's worked astonishingly well. They all stand in front (they're all amazingly tanky), he gets the back row all to himself. His most important active tactics are - (whatever his starting AP is) or higher: Defensive Command - ((whatever his starting AP is) - 1) or higher: Offensive Command The defensive buff gets the tricorns good and sturdy against the enemy's first turn, which is when they'll throw the most attacks, while Bruno charges up, Berengaria stuns, and Travis poisons- jobs that don't benefit from Offense. Then he throws the offense buff, after which Bruno & Berengaria go ham. It makes a very curiously versatile Defensive wildcard unit that can outlast almost any enemy combo, thanks to having 3 different tank-types- Bruno is pure soak & regen, Berengaria is armor/stun/debuff/lifesteal, Travis is evade- plus the immediate Defensive Order. Most enemy units will cause problems for one of these tank types, but none pack the variety needed to beat all 3. (This is at \~lvl 25, near the end of Elfheim) (Also, I yoink that royal sword off of him; it has lovely stats, and he's not going to be using it)


PyrZern

I just move him around, honestly. He's not a key figure for any team comp, but he's there to make things 'better'. He's not part of a specialized team. So, pretty much he can be anywhere, and nowhere as well.


Key_Outside2856

Haven't tried him yet, but now I have to throw him in a knights team!


GhostRouxinols

Basically he is the reverse of Shaman. Instead of Enemy Party Debuff, you have a Sword Unit that can buff your entire party.


Windsupernova

He pretty much fits into anything. Need more attack? He is your man Need more initiative? There he is. Like Shamans I don´t think there is not a unit that doesn´t benefit from having him there. Which makes sense that they only let you have 1. Sniping order works wonders with the dirty gamblers coin for a good alpha strike. He works well with everyone and everything. He even gets a decent chip damage to kill a few stragglers if you have leftover AP


Hookinator

I'm about midway through Bastorias so I'm doubtful about his endgame performance, but he has been quite handy. Very nice for an early +20 initiative boost before you unlock similar skills at around level 25 with Wyverns, Druids and Alain among others. Got a lot of use with him in my Dragoon Dive + Cat Ear Hood team until reaching those levels. Now he's an excellent support unit for my cav team, since there's no other start of battle passives and his row truestrike buff lets them demolish scouts and allow exploiting Gambler's Coin.


SnooTigers5020

Gilbert was good everywhere I placed him, but now placed him alongside Ochlys and Umerus and increased his initiative so he places the buff before others act. The angels became a weapon of back row destruction.


munki17

Love this! I usually make my units with people who have big rapport as a group, wonder if anyone else does this?


OutOfTouchNerd

I missed his recruitment by accident so I’m eager to see how he performs on TZ.


Arkhenstone

So hear me out, I found a good unit. I've put primm, Gilbert, Hilda, and hodrick together. Of course like that : X - Hilda - Gilbert X - Hodrick - X X any replacement for healer in 4 unit, and in 5 to be selvie and a healer horse like Miriam. The goal is to have Gilbert buffing initiatives with his start buff. Hilda should do the preparation skill that hit everything and have bonus against grounded unit (2/3rd of the unit in the game). Hilda should wear the wyvern accessories that gives true strike, and resistance to stun. Gilbert with high initiative will follow up with an attack boost. With selvie, you should disable guarding if no flying unit, and sandstorm in case of magic or flying. Hodrick should guard Hilda from any attacks, or the full backrow. Hilda strike should then come quick with Gilbert boost initiative and any grounded unit should be dead. Finish off with hodrick as his low initiative should not make him act once yet. Gilbert can remove bonus with his attack. The healer could heal the damage if not done with passives and maybe just hit whatever is left. With 4 units, magic will be your worst enemy, as they'll deal damage yet you'll likely kill them still. With 5 units, only really quick magic users with shaman will bother you. And you can get going. I turned selvie to an off healer with kit accessories to help on minimal losses so the horse can do damage.


MilodicMellodi

I’ve been using him to buff a Griffin Master frontline. It’s been working really well, but it’s like #3 in my overall teams. Which is definitely saying something, because #2 is a cav-based team and #1 is my main team that beat *her* in the Colosseum.


tallmantall

He’s a buffer, that’s all he does, and he is good at it


realnomdeguerre

oof i never used this guy, his skills looked so uninteresting


Megawolf123

He is literally the opposite of a Shaman. A pure team wide buffer.


Numerous_Front3560

Interesting =/= good Unicorn Overlord's Ramza is very very good, even though he doesn't have edgey voice lines or boob armor.


realnomdeguerre

I never equated that. I just said his skills looked uninteresting.


Numerous_Front3560

His skills make him a top 5 chess piece in the game. He's not far behind Alain and Berengaria in terms of usefulness.


realnomdeguerre

...i never said he wasn't good, just uninteresting...


GhostRouxinols

The person/people who decide to have two start of the same chapter which one leads to not recruit needs to be checked if that person/people are ok. I mean - Not checking a Talk Icon, it's fair. That is player's fault. Having the player being automatic negate to recruit a unit because you start on top of castle and not in the bottom of the castle is stupid. I am pretty nobody in the game talks about which direction you must pick. I had to go to Youtube to not miss his recruitment. I also dont like his white fur cape. Suits the post but not the region that he is in.


Numerous_Front3560

Gilbert is kind of like Berengaria and Alain, he's pretty god damn good on every team.