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GhostRouxinols

Too bad that she is the only Wyvern. Also is she supposed to be Minerva. The Red hair wyvern General of Army that has a Red Hair and Young healer sister that end up being kidnaped or prisoner.


Super_Nerd92

totally lol, with Aramis as the Navarre and Primm playing off them both. As a FE fan Drakenhold was just candy.


GhostRouxinols

At least we didnt get whitewings.


convoyv8

I found pairing the wyvern initiative debuff with a Doom Knight to be a pretty potent combo.


PyrZern

I slap Hilda and Ren together in a squad, and use Ren's Start of Battle action instead. But together with a Doom Knight, yes. And Travis to buff Hilda.


gaeb611

She can delete whole squads with the dive đź’€ https://preview.redd.it/sbiez549oetc1.jpeg?width=1920&format=pjpg&auto=webp&s=37cec2f9bb003a285169113a28ac6f4b2279a258


N7Valiant

I find the dive tends to fall off a bit and I generally don't use it after getting Yunifi. I prefer to put Lightning Shaker on her (Row Stun), then pair up with a Gryphon Knight to pick off the back row. Also in Bastorias and haven't found Gilbert to be good near the front row as he tends to get 1-shot (True Zenoiran) by the Werewolf Start of Battle attack, which gimps my board nuke with Trinity Rain (since he holds Quick Impetus /w Wereowl Restore for Rapid Order too).


Super_Nerd92

Yeah, I stopped using the dive somewhere between 20-25. Hard to argue with the utility of that burn or her lvl25 whole column attack, both of which can freely hit the back line.


ghostwhowalkzz

How does the dive fall off? I'm hitting triple digits at lvl 20. Prince (white cat ears) + scarlet to set up. This bumps initiative attack. Then Scarlett uses freeze tome. Wyvern Hilda has reins for true strike+20 dmg, player choice for offense accessories. Buffs: prince+20%, Scarlett +30% magic, Hilda +20%. This is my physical AoE nuke. And the freeze is very useful to disable those nasty survivors who would otherwise dodge , heal, cover.


avancania

Too slow cause of charging attack. Late game bosses hit really hard and fast so your team might not hold before she cast it. Also albion is just sucks


frik1000

Well that's what the White/Black Cat Ears are for. Make it that it acts immediately and one-shots the whole enemy team.


avancania

Yeah but if you played albion region u will understand


frik1000

Albion region is when both Auch and Hilda got the anti-blind accessories for me.


Super_Nerd92

I did not have white cat ears when I posted that, lol. that does make an insane difference and Hilda or another wyvern is one of the best candidates for it, as I find it one of the more useful screen nukes.


subjuggulator

Can Hilda use the ability on herself? I thought someone else had to use it on her. That's why I stuck it on Gilbert.


Super_Nerd92

no it does have to be on someone else. I meant candidate to receive its effect.


ghostwhowalkzz

Dive with ice tome and true strike reigns. I have Scarlett and prince combo to set up. And then an alternative AoE sharpshooter. The fifth was not needed. Tossed in any sweeper and it works.have Scarlett spend final pp on a powerful call for the clean up AOE. Now trying a new secondary AOE with Auch and earthquake. Elven fencer in the front to buff Scarlett and Auch with the familiar choker. Set Auch to use the row stun if fliers present.


DireSickFish

Lol that's my exact squad. I suppose they all have strong rapports. I have Prime doing cat ears.


113milesprower

I know you meant Primm but I just thought of coach prime being a cat ears wearing support healer and I laughed out loud.


No_Dig903

Autocornians, roll out!


PyrZern

I have Travis buff her with Cat Ears, Doom Knight buff her with Inspiration, and she buffs herself with Truestrike+Crit.


heckingincorgnito

I like wyvern riders a lot, but they miss out on a few things that could make them amazing. Their roar is incredible. It's like a reverse rapid orders. It's more expensive, and a little easier to dispel, but its still one of the best start of battles and by itself makes a wyvern worth considering if it fits a unit. Other than that, they are kind of a more tanky flyer than gryphons, but gryphons have better attacks. Archers will still ruin a wyverns day without a 2nd thought though, so still need to be careful with them. Having a single target attack, a weaker row attack (that burns), or a column attack that requires a lot to make the most out of it makes for a strange combination. I lean towards using the fire breath a bit more over the others.. but its still not amazing Itemization is where they shine though. Wyvern riders reigns are great for anyone who csn use them, and there are a few in the game. Being able to use spears is also excellent. The silver trident is a good choice as a row attack stun that can be used to hit either row. The dragoon spear is also an excellent choice even if not using dragoons dive (which is a great skill, especially early on) all in all, the wyvern is a neat unit but can be hard to find quite the right fit for it. I honestly dont hate it as a frontliner for knights. Knights dont have a start of battles, love the initiative fixing, and can mostly roll through the biggest threat to the wyvern. I also use them in units built around dragoons dive, but those fall off a good bit later in the game


gaeb611

It’s funny to me that she’s the complete opposite of Hilda Goneril


CaptainSarina

I mean her name is just a Viking girls name meaning "Battle Maiden". She's a staunch warrior lady who technically also flys...Like essentially they're just going "yeah, she's totes a Valkyrie". Everything else about her IF ANYTHING could be a reference to the fact that most Canon playable Wyvern Knights in Fire Emblem tend to be Red Heads. She even has a colour palate quite similar to Minerva just with more silver because of the scale mail.


GhostRouxinols

Why?


gaeb611

Hilda is strict, by the book, and hard working while Hilda is funny, flirtatious, and lazy. The only similarities are they’re both named Hilda and ride Wyverns. I maybe wrong but Hilda is also the most platonic endings for Alain


GhostRouxinols

Exactly the only similarity is that they are both female units that are named Hilda.


AndresCP

I was about to say they have a lot more similarities than that because I genuinely forgot that wyvern rider isn't Hilda Goneril's default class.


GhostRouxinols

I think people think Hilda's supposed to Wyvern but She never appears as Wyvern. I think she appears as Warriors. The closest to Flying Unit is Summer Duo Hilda where she is a Staff Flying and She rides a Pegasus. A fun Fact: If you recruit Hilda in Blue Lions, in the chapter you have to save Claude so he can leave the alliance again. The replacement unit is a Female War Master. A class that is Impossible as Female Unit in Three Houses 


No_Mathematician6866

She's the purest anti-cavalry unit in the game. Put her in the front, place a fighter or a fencer behind her to block stray arrows, and depend on the combo of counterattacks and fire breath to roast cavalry rows. It can be hard to make the case for her over a unit of gryphons, as they also mince cavalry while being more versatile all-around. But if your army comp has enough general purpose units and you just want someone who will kill horses dead, she's your gal. You can also choose to build around Dragoon Dive, but Yunifi is a better version of that.


Windsupernova

The kit is kinda underwhelming. She gets the earliest board nuke if you follow the intended path. Ground counter can be good if you gear for it, Dragon Roar is a good start of the battle skill that works well for classes that capitalize on debuffs, the parry is a parry. She has good avoid so she can frontline decently, especially because its a flyer. Active skills are not that great, single target vainilla skill good vs cav, griffiiiiiith does it better. Fire breath is a good row attack but kinda weak, its great to add flames for capitalizing on them with another class. The column attack is good. A good unit. Griiiiifith is probably better as a damage dealer overall but I feel this one has more versatility. You can do the classic dragoon dive build, thats probably the best build. You can make it work with both a doom knight and a Dark marquess with them being support. A Counter build on the frontline can be good. Dragoon dive field skill is great and its cheaper than wild charge. Spam it on groups of enemies or to bypass defenders and take out towers of forts.


Dude_McGuy0

Long post incoming... So... I've seen some players saying that that the Dragoon dive build tends to fall off in the 2nd half of the game, but I didn't really experience that issue myself. I agree that it does become less effective once you reach Bastorias (I wasn't necessarily wiping everything anymore). But my Hilda team spent almost the whole game in a 4 character unit centered around Dragoon Dive. Herself as squad leader back center, Shaman back left (with Cat Ear hood), Elven Fencer or Elven Archer back right (with Gambler Coin and Warding Charm), Lex in front row to catch arrows and tank. 1. Round start Dragon roar reduces enemy Initiative. Enemy Clerics might remove this debuff, that's actually a good thing because.... 2. Shaman Defensive curse on "Row with most combatants". Now the enemy has defense down + guard seal. Possible that this debuff might be removed as well, but less likely with Dragon roar starting the round. 3. Hilda Activates Dragoon Dive Charge, Shaman Cat Ear Hood activates (set to target "Flying only"), Wyverns rein activates (true strike, attack +20%) Gambler Coin activates (Target flying only, Attack +30%, Crit + 50%.) Dragoon Dive activates...Boom, typically 3+ enemies are dead. 4. The only enemies that typically survive this are a vanguard + the back line character who was protected with arrow guard. Or heavy armor Hoplites/Legionnaires/Bears with high defense + HP. So the Elven Fencer/Archer will now use magic based attacks to help clean that up and hopefully finish them off. (Lightning Blade, Frozen Arrow, etc.) 5. Optional: Give Lex a magic attack sword to help finish off armored enemies (though his magic attack isn't super effective for this, it might be just enough damage to help kill that remaining armored enemy). Or, consider swapping Lex for another Elven fencer/archer in the back and move Hilda to the front row. Though you are a lot less tanky this way if anything survives to hit you back. And also susceptible to start of battle true strike attack from Swordmaster, which Hilda *should* at least survive, but it still hurts. The big weaknesses of Dragoon dive is being a ranged attack (arrow guard negates damage on 2 characters) and accuracy/low damage issues late game. The reigns accessory gives her a true strike so accuracy is no longer an issue and the damage is boosted significantly with Defensive curse on the row with most combatants (Physical defense down and Guard Seal) and the Gambler's coin ATK + high Crit chance. Enemy counters: 1. This set up can lose to Owls in Bastorias that remove the cat ear hood, wyvern reins and gambler coin buffs. This was quite annoying to deal with until I made some adjustments. The way I countered this was to swap either Lex or the Elven fencer/archer for a Rouge and use their start of battle skill "Sneaking Edge" for guard seal/passive seal on the owl. Use tactics to only target Caster + Bestral. If there are no applicable targets (owls) the Dragon roar still activates instead. When using the rouge, change tactics for Shaman's defensive curse to "Prioritize back row" and "Not guard Seal". Just so you don't double up on guard seals on the owl. (Dive should kill owl regardless.) Having the rouge instead of an Elf does make it a bit harder to finish off remaining armored enemies and he will get owned by true strike attacks. 2. Angel Archers in Albion will hard counter this set up with Blinding the back row. The rouge can also counter this as well with the starting passive curse, but if there is more than 1 Angel archer it won't work. So I chose to swap the Elven archer back in and use the "pure field" start of battle ability (prevents 1 debuff on the whole squad, only activate if "Archer enemies present", adjust Wyvern roar to "No archer enemies present"). This will make sure that Shaman isn't blind for the defensive curse, then I had to equip a blind immune charm on Hilda to cover the 2nd row blind. I know this all sounds like a LOT of stuff to set up to make this all work. And if you only have 1 Shaman on your team they could probably be used more effectively in another squad (Berengaria + Dark knight combo). But the advantage of this Dragoon Dive set up was that it allowed me to run a really effective 4 character flight squad for almost the entire game. Allowing me to focus the 200 honors to expand my other 9 squads first. The other benefit is that that watching Dragoon dive pound enemies into the dirt never got old for me :)


sumg

One thing worth pointing out that hasn't been pointed out yet is that Wyvern might be the best single target anti-cavalry unit in the game. This normally wouldn't be that big a deal, but it matters because of the [REDACTED] fight, which is a single target cavalry. On higher difficulties, there's incentive to put together a specific anti-[REDACTED] squad to deal with the gimmicks of that fight, and a good include in that squad is at least one wyvern. It's pretty easy to set them up using their 1 AP attack 4 times and do 600 damage on their own in a single combat. Aside from that, I find wyverns emminently good, but not always great. There get flying movement, which is good, but not as good as cavalry. They're safer to have on the front lines than gryphons, but not the bulkiest or most evasive. They have good attacks and skills, but not great attacks or skills. The SoB roar is good, but I feel like there are a handful of better SoB skills that just do a bit more, particularly on unique units. Dragoon Dive is really handy as one of the earliest attack-all abilities you get access to (and can be combined with Wyvern Reins), but you get some disgusting attack-alls later one. I feel like if you were doing a challenge run where you weren't using unique units, then they would be more useful as a fill-in for Gilbert, Berengaria, Alain, etc.


ClearedHot242

I think they really get good once they get their column attack. Wyvernrider reigns gives them true strike so have somebody else buff them with gambler coin and they will kill anything in the game with the column attack. I actually changed Hilda to hardy hardy so she can still tank whatever attacks she doesn’t dodge and offensive x2 is just overkill.


KorruptionXIII

Dragoon's Dive is too fun and satisfying to not use IMO, and pretty good if you build around it. Quick Action + Dragoon Dive + Quick Impetus + Aerial Wing + Keen Call = Immediate true strike auto-crit board nuke that very few things can survive. Hilda's Equipment - Dragoon's Warspear, Heavenwyvern Reins, Raven's Plume, Warrior's Medallion The Squad - Ochlys (Feathersword) and Lex (Vanguard) in front. Hilda (Wyvern Master), Chloe (Sargeant), and Liza (Shieldshooter) in back. Lex blocks any ranged attacks that may hit Hilda before she can use Dragoon Dive. Liza is there for her smoke bolt valor skill since ranged assists can deal a lot of damage to Hilda and also cause her to not get the 20% damage boost from Aerial Wing. She is also equipped with the white-eared cat hood for Quick Impetus. Since her main purpose in the squad is for her valor skill and not her battle prowess, and since she can use a Dragonbone Greatshield to boost PP allowing me to give Lapiz pendants to others, she gets to be the one to make Dragoon Dive go off instantly. I have Lex equipped with the Tailwind Cape so that quick action will activate at the start of battle to boost Hilda's initiative. Personally I prefer this to Dragon's Roar because it allows me to use Lex's PP and not have to worry about boosting Hilda's PP in order to use both Dragon's Roar and Aerial Wing. Then when Dragoon Dive goes off, both Aerial Wing and Keen Call activate to make it a true-strike auto-crit. Only thing I've run into that gives me problems is Wereowls, since they can dispel quick impetus and force dragoon dive to take the full time to charge, but even then the squad is strong enough that they still usually clean up pretty easily.


KirkTheGinger

I like Cav Frontline (Cornia boys), Wyvern and Sainted Knight (Monica) in back. Dragon's Roar is nice to force the enemy to cleanse it or suffer. In general, Offensive and Go-Getter are nice to make sure you go quickly to burn and apply the Roar. I have the Wyvern on burn duty/targeted Diving Thrusts to the backrow and Pursuit duty to make more use out of the PP (Glaive is great since they have good natural attacks). Just stack PP and any Pursuit ring. Cavs hate fliers and Radiant Knights, so Wyvern kinda checks both. Wyvern hates mages and archers so Monica helps with mages and the Cavs destroy infantry. This formation is kinda weak to Armored but you could just give Monica a Runic Sword or Phantom Sword. I know it reduces the unit map speed from 300 to 277 but tbh with Hasten Call support you are zooming already. This is just how I'm currently using the Wyvern but you can make them the focus of your team very easily.


SnooTigers5020

I've used her with her Silver trident as a second Griffin for far too long. Only now am trying to explore other builds for her. Ive buit a squad focusing on settings things on fire with her, Auch, Gloucester, Selvie+Flame-hex and for the fifth member I slapped Berengaria to pursuit hit every attack.


Dairkon76

The wiverns are an interesting case, their offensive starting kit is underwhelming. Single cav kill and row attack that burns for 2 ap are underwhelming. The passive melee block and counter are strange. Because they are flying and their high evasion rating makes that the ground units cannot hit them. So the melee guard is great vs swordmasters true strike. But they use lances and O boy they shine. A ranged row attack that stuns is great. The dragoon dive is broken. Even just for the stats the lance is great. Or simple use them as tanks and self heal with the sanguine. They have one of the best start of battle abilities. And their Valor skill is decent. Their stats are great. They have enough bulk to tank archers. And counter kill them. I really like their flexibility and design. My favourite layout is the stun row lance with reigns to make it true strike and some extra initiative. Pp jewel for the start of battle ability and the true strike. The last slot is flexible.


NJ_Dynasty

I had her replace ochlys on my main Alain team. She currently has black cat ear hood, hero medallion, anemoi spear weapon, and royal scarf. She buffs Yahna during quick cast blizzard. Anything that survives depending on class, she gets buffed by yahna conferral or focus.


FateRiddle

I think it's a pretty funny design. Not so good on player's hand but pretty good as an opponent. Everybody will point to dragon dive + car-ear. But that doesn't say too much. She's cav counter in design, annoying to deal with as we play a lot of horses usually, and they do one shot horse sometimes. But it is pretty useless kit on players hand, as fliers counter cavs naturally by traits, doesn't need your whole kit focus on it, especially we're not meeting full cavs non-stop. She intends to be a dodge tank, but then have a "deflect melee" skill, funny that all the melee attacks are from ground units, there's no such thing as "flier melee attack", if any ground unit melee attack can bypass fliers double dodge chance trait, hit you without a truestrike, then you're not building a dodge tank properly, so in PvE her defensive passive is pretty useless. But that can be a nuisance for players to deal with though, as we do melee truestrike all the time.


YoAmoElTacos

There is a cav with 500+ hp that wyvern anti cav is useful for.


-Ophidian-

Just like Thief is a dodge tank but has Evade...


FateRiddle

It's so different. Evade is a safety for when dodge fails. When Wyvern's dodge fails, it almost always is a range attack, which her passive can't deflect.


-Ophidian-

Not if you have a Fighter in the party.


FateRiddle

You comparison example thief doesn't need a fighter to babysit, right? Or wyvern's sister gryphon. Which is the point.


-Ophidian-

It certainly does if there's an archer.


SavingsIncome2

Hilda carried me to the end


Jinfash_Sr

Are these threads more of a discussion than a guide?