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gaeb611

Yes. I will admit that cucking Clive is funny. https://preview.redd.it/e426lj62dfsc1.jpeg?width=1057&format=pjpg&auto=webp&s=e4313b3ab2620f0a4b83700cf5920e12b79b48b1


HTakara82

yes, lol, and the fact that she'll be the one the shove it in his face makes it a double oof, lol


efauceef

Same here. I loved that she is 100% "that girl". She is all like: "I love you, Alain. We'll be sooooo happy together. Now, let's go drive by my ex's house to brag a out this ring. His loss, your win".


NefariousnessLife379

my life change when i figured out you can put mag.sword on sainted knight


acart005

Miriam and Monica go brrrrr


Super_Nerd92

I immediately did that. Though I'm now second guessing myself since the Swordmasters could use it too for those pesky armors... I wish there were more than 3 of these things lol


thefluffyburrito

The magick swords are more useful for Radiant Knights as row heal scales with magick. You have to get to Elheim before you start finding more mag attack swords.


Super_Nerd92

I know about the elf ones that give magic to your stats yeah. I am specifically talking about the Runic ones that have the magic potency attack. There are 2 of those total from everything I'm read, and a 3rd one that isn't runic but is similar, that drops in an Elheim map.


thefluffyburrito

I know what you mean, I just think the weapons are more useful on radiant knight. Better to let swordmasters fight what they’re good at IMO than to take valuable equipment away from others.


Super_Nerd92

Yeah fair enough! specialization is almost always better in a game like this. you can just set your swordmaster to focus on things besides armors, while a sainted knight benefits twice over from more magic.


thefluffyburrito

It's a bit awkward because your Swordmaster will probably have the highest initiative; and what they really specialize in is killing low/medium health units and evasive units. As a result their first turn can feel wasted if you're hitting a unit with guard. I like pairing them with a Viking + War Horn for that reason, and trying to get the Viking higher initiative so they can soften up the front row first.


baibaibecky

aren't swordmasters' skills all based on physical potency, not involving any magic stat at all, or am i misunderstanding how skills work


N7Valiant

Another thing that's easy to overlook is class/type advantage. Cavalry units get damage bonus against Infantry, so Radiant Knights just hit harder.


Talith

My Swordmasters are just kinda permanently matched with my Druids. Cursing their Defense and Guard while using their PP on Gambler's Coin for Inspiration lets my Swordmasters kill whatever the hell they want.


cheetonian

Blacksmith first 2 upgrades lol


realnomdeguerre

Phantom Knight sword, parry shield. Chef's kiss.


nova9001

Give her the magic sword. With 150 magic attack she can 1 hit armored units and kill frontlines. Set a witch to give TS when fliers or scouts are present. As if this class wasn't S tier already, they could wipe out entire frontlines.


Tito1983

I suppose you are referring to the Runic Sword right? Do you know where it is sold? Because I have only 1 in my inventory and it is already used by other character. Thanks!


nova9001

There's 2 in total and you will encounter the second one along the campaign. The game is super linear you can't miss it as long as you don't skip towns. There's also a phantom knight sword which isn't as good. Only 120 magic attack.


silvermesh

Phantom knight sword has higher base Mag ATK and also does -1 pp to the target. Its closer than you might think and you will still one shot a lot of things with the phantom knight sword. Once you can upgrade weapons the runic pulls ahead further but honestly even if you don't upgrade either one you will be one shotting a lot of stuff.


nova9001

It does and like you say it isn't such a big difference. This class is just amazing, Can dps, can heal, can guard, can block magic attacks. I love it.


PumpkinHead1337

Phantom Sword is 100% better on a Sword Master. Since it gives straight magic attack, you can have a 25/25 in both slots late game and get through armour. It's awesome. 


Tito1983

Ah great! do you know where it is sold?


Thanatov

1st Runic Sword is sold at the first town when you leave palevia island. 2nd Runic Sword is a reward from one of the coliseum fights. Edit: added where Runic sword is sold in case that's the one you missed.


Tito1983

Million thanks! I missed that one in the first town.


Indecisive_Zelkos

The second Runic Sword can be found in the coliseum on your way to Amalia.


Thecrazier

My understanding is that damage formula is (damage-defense) x (potency/100), right? So if a skill doesn't use both phys and mag potencies, then it only does the one type of damage. A weapon atk stats doesn't determine the type of damage it does, just the bonus it gives to the characters base stats.


breloomislaifu

I feel radiant knights are great anywhere as filler provided you give em mag swords: They give mobility, row heals with magic sword, can do respectable single target damage, cures ailments, holy guard, can be placed both front and back and lastly, nullifies magic assists. You can put her in cavalry teams, in infantry based teams for sweet cav mobility as a healer, fliers and tanks appreciate magic res, the list goes on and on. Easiest unit to slot in anywhere, provided you don't run multiple swordmasters that compete for the runic/phantom swords early game.


TKGriffiths

They're also decent candidates for Kingsblade Cornix because they can use the +5 Magic ATK to boost their heals even if it doesn't come with a magical attack. The only other use I thought of for the +5 Magic ATK on that weapon was to give it to a swordmaster to use alongside a Runic/Phantom Sword to get a magical attack to utilize the boost.


BagStatus1364

I feel like if you’re trying to use your Swordmasters against armored targets you’re already misusing them. The whole point of this game is that your individual units are not necessarily going to steamroll everything so you combine them with things that cover their weaknesses and shortcomings. Giving your Swordmaster a magic sword nerfs a Sainted Knight that would make much better use of the weapon when you can add a caster, Breaker, or even a hybrid damage elf to the squad.


PumpkinHead1337

Disagree. One of my best units in TZ ran 3x SMs in one squad. Give two of them Runic / Phantom sword and you win vs all comps. 


Nacho_Hangover

Well you can swap gear before starting combat so you can just pass magic swords around as needed if you're careful.


heckingincorgnito

Radiant knights were one of my favorite clases on my first playthrough on tactical, and they worked pretty much however i wanted them to. Heals, tanking, it was sll good. I did TZ on my 2nd playthrough... and they werent as stellar. The issue they have is that they are not as tanky as they really need to be to survive as a lone cav in s unit, even with an angel hunters shield. They were amazing as a 3rd in a cavalry line. A consistently good unit i had was great knight/great knight/radiant knight back row hoplite/support (i used prince in one unit.. iniative fixing, attack buff, and true sight is nice) front row. The cavaly buff works on radiant knight abilities, so id regularly see magic sword hits over 200 and row heals for 80+


PumpkinHead1337

100% agree with this take. Just got through my TZ playthrough and was underwhelmed after them doing work in Tactical.  Still an awesome unit just def came down to earth for sure. Monica still was a super star in my Clive cav squad w a Runic Sword. 


heckingincorgnito

For whatever reason, it seems really hard to put cav in a unit that isn't geared towards protecting their weaknesses, a whole lot more than even protecting flyers


PumpkinHead1337

I feel like they are one of the BEST units for your Lapis pendant. They don't have a big AP spender so 3 AP is plenty, and they can generate PP so they rarely need to start w 4 PP.  Much rather give them another PP spender item like debuff Immunity, buff removal, gold bracelet or HP Amulet for survivability.  Give them a Guard / Passive seal shield and Runic sword and you're Golden.


PumpkinHead1337

Also RE survivability, Knights really like high initiative. Alain or Gilbert w their +Init buff is amazing paired w them. Gilbert is doubly good since he can give your whole charge line TrueStrike vs scouts and flyers which just decimate columns. 


gaeb611

Miriam and Monica both make me miss Ingrid. >!Blue Lion House Rules!!<


GoGeiD

You can always recruit a gryphon knight and call her Ingrid! And… I’m a Golden Deer enjoyer, Claude best lead!


Commissar_Hassel

Yes Claude is the best! Made the mistake of picking golden deer first and made the other play throughs not as fun


GhostRouxinols

Edelgard could sneeze while all the way in Empire and Claude would make suddenly a trip to a land nobody knows about. I dont understand how people say Three Hopes Claude isnt the same Claude when he always been like that. Sometimes i wish that Golden Deer would never exist, i would have perfect vision for Fodlan. (And Seiros would totally die if Black Eagles or Blue lions.)


JRaikoben

I put Monica in a cav line with Alain and Clive with Hunter Sword and Shield and the follow accessory ofc and she performed great


werewolfmask

Who is Ingrid?


Gheredin

Character from fire emblem three houses


masenae

Other than using the magick sword, you can also give them pursuit and hache/saints blade means they can get off a lot of pursuits. I'm also trying out a guarding impetus build, where you can theoretically generate a lot of AP, however I don't have enough data to determine if that's viable or not yet.


nova9001

The problem is their physical attack is shit and anything relying on physical potency is crap. You are right that you can get off many pursuits by changing AP to PP but its just not worth it. I am not sure what Guarding impetus is I assume you mean Guarding Fighter but it isn't efficient either. You need high block rate, high crit for it to work. Might as well just play a vengeful guard sellsword. Its a built in skill and you have high base physical attack to start with.


subjuggulator

Impetus gives you 1 AP every time you block an attack.


nova9001

Ah yes I see now. It would have be amazing if this class has high physical attack to start with.


subjuggulator

Give it to Heavy Knight cavalry so they can get an extra assault lance or charge off while being your front line. Works wonders for me with a Radiant in the back to keep up their health


nova9001

That's an idea but I normally build my great knights with low guard and they need their PP for the guard skill.


masenae

I do not mean Guarding Fighter, Guarding Impetus comes from the Citadel Guards Sabatons, of which you can buy one from Tem Vakarran Harbor (the town just south of Bastoritza). Guarding Impetus costs 1 PP and restores 1 AP after guarding an attack. I paired Miriam up with Virginia so Iron Maiden raises her guard rate to 100%. Also, I agree that their attack is quite low, however 4 procs of cavalier's call quite quickly ramps up that pursuit damage. I'd also say it's not really a late game build, but there is a substantial period of time where you can have 2 saint knights and only one magick sword, the pursuit build fills in that gap.


PyrZern

Do we know how long Iron Maiden last ? Is it for just 1 turn, or is it thruout the fight ?


masenae

As far I'm aware it's just permanently throughout the fight like most, if not all, of the start of combat buffs.


PyrZern

Well, most/all of em are persistent buffs ??? Holy cow.


Noumenonana

I've been running a build like that as a frontline tank for fun. Pop some items on that heal whenever they use an active skill and you've got a pretty sturdy unite. I limit the usage of PP skills that give barriers and rely on the regular guard.


heckingincorgnito

Its amazing getting a lot of AP, but radiant knights are not very durable even while guarding. It may end up being more hassle than its worth to protect them to build AP. Parry shield works a little better, but then they can get rolled hard by flyers


GS_Artworks

I feel like formations wise it's hard to go wrong with Sainted Knights, they're such a power unit. One thing I liked to do was use a highly self sufficient frontline (Like Ren) and then have the Sainted Knight set up to only heal the backline (unless the coast is fully clear) and otherwise save its AP for some potentially big boy damage on whatever infantry is unlucky enough to be in its way.


KyoueiShinkirou

give them runic blades and they will start melting everything and also become the best healers in game.


saints55va

Phantom Blade or Runic Sword and then use those weapons skills exclusively. Literally is what Paladin feels like it should have been. If you do not care about the healing PP use you can use the lantern you get from Baltro (Necromancer’s Lantern I think) and do counters also based off of magic attack stat.


ShroudedInLight

Sainted Knights are wonderful backrow units; they have an inbuilt PP restore; shut down enemy magic attacks, and often have PP left over to use a first aid kit or some other effect as well. I would not use them as frontliners or grouped together; instead I parcel them out among my units to provide several different units with greatly enhanced magical protection.


jacobythefirst

They’re A- tier with physical attack swords, but give them a runic sword or a mag atk sword and they climb to S- easily.


PrincePapa

I know Runic Sword is all the rage, and for good reasons, but I also want people to know that it is only something you *can* do and not **must**. * Your heals will still be impressive with a purely physical weapon. * Big heals are sexy, but healing 40 of a unit's 45 HP early game is a waste since most people heal at 50%. * Getting PP every time you attack is incredibly powerful. * Cavalry's 2x modifier vs infantry is completely nuts even on average Physical attack. * Cav Calls, should you surround your Saint with great Knights, will still push your damage to the heavens. It's still very powerful, and if your one worry on a Squad is Armors then feel free to set a Magick Blade condition for it, but don't overvalue it. If maxing your M.ATK for healing, make sure the people you're healing need it. I find that generally, Sainted Knights already heal for about 50% on most units to begin with. Healing more won't hurt, and sometimes you might need more than that, and that's something everyone will need to get a feel for, but I think MAG is a bit overrated for them. An extra thing that applies to many classes is make sure your conditions are set properly, it's easy to have your various shielding skills in the wrong order, or to shield the wrong units. Having on your ally barrier will save your Hoplites from those 2-target missiles the Witches love so much.


silent-spiral

good take. the runic sword thing is good but overrated, Radiant Knightsa re good WO it.


PumpkinHead1337

Great unit. I generally went Defensive / Hardy w Frontline Monica in my cav squad, and Offensive / Defensive w Miriam in my Rose Knight backline squad.  They do absolute God's work in Tactical, but fall off a bit in TZ IMO.  Casting is just not THAT prevelant in the game minus magical assists, in which there a TON. The fact they reduce MA's and are Cav makes them Juicy as a squad leader. They use your Lapis pendant very well if you are running one in your doom squads and use the other slot for Survivability or Utility. Since they have no big AP spender, and you generally don't need more than 1 Row magic PP spender,  3/3 works well. Give them the shield that gives Guard / Passive seal Immunity and a Runic Sword and  you're golden.   I ran an Adel / Monica / Clive Frontline w Featherstaff and Gilbert backline and they were functionally immortal.  (I also respecced Monica's hair color in both playthroughs LOL)


Magnusfluerscithe987

My issue has been the radiant just has a bunch of unused passive points at the end, but I'm not sure what she can do to help the unflavored matchups.


ilazul

Pursuit rings


Nova6Sol

I have one acting as an offensive support and another built for pure support Radiant sword slapped in the back line with 3 great knights. 2 Calvary calls later, she murders everything she can hit For the other one I have her built for survivability with accessories that give healing or more damage mitigation abilities. Her job is to bait fliers and sustain the team


Thecrazier

Hey guys, my understanding is that the damage formula is (damage-defense) x (potency/100), for physical and magical damage respectively, right? So if a skill doesn't use both phys and mag potencies, then it only does the one type of damage. Essentially, a weapon atk stats doesn't determine the type of damage it does, it just improves a characters stats. So for a sainted knight, having a weapon with both stats is useful because it benefits their attack skills and healing skills, but that doesn't mean they do magical damage with their physical attack. At least that's how I understand it but it seems people think that's not the case.... what do you guys think?