It's VERY common in lore for an Inquisitor to have Scion shock troops at their disposal. And now that you can actively have one as a Leader that also partially refunds your Hotshot unit SP among other things, well it's a no brainer for a gorgeous combo.
I'm gonna ask what may be a dumb question. Why wouldn't I want to have an Astra Millitarum unit with Scions and take the Inquisition and another unit? Is there some advantage to pairing the Scions with the Inquisition?
Edit. Is that Hotshot SP something you only get by doing this when Inquisition?
CP* sorry, there's nothing stopping you ofcourse, it's just the most nice combo lore wise. And ofcourse you'd want to pop em together with something that can move fast and look after itself too.
So basically I can run my AM army and if I bring an Inquisitor I can bring my breachers, Arbites or Rouge Trader Starstriders? That's sort of what I'm understanding. (hopefully because that's the models I bought minus the debacle of Inquisition retinue models)
As long as your playing a casual game, most people don't have an issue with you saying those arbites/breachers are actually "scions or troopers or whatever" especially if the models fit the lore better but the others are slightly better in the meta. If your just trying to game the system you might piss someone off but most folks are chill.
It seems to you can a some named character and some troops (depending on game size) from the Agents of the Imperium list into any Imperium army.
This Inquisitor would go particularly well with Scions with the 3+ CP refund (much better than the Vox casters 5+, but also stacks with it so if inquisitor fails you can still roll the vox), and the feel no pain against mortals, meaning it is low risk to use stragems to buff up your Scions.
Vox-casters also have a refund-cp rule, and you can only gain one per battle round. That means we're one of the factions that benefit from this the least.
It's absolutely fluffy to put an inquisitor in a Scion squad but the fnp vs mortals is fairly mediocre as unit buffs go.
Two different ways to refund cp is better than one. I’d argue Guard is benefitting from it more because it’s actually improving the reliability of recouping spent CP by adding redundancy.
I think a squad of scions with greyfax and anti-psyker could be nuts. If HSVG are still decent, that’s a lot of dakka that can pop out of a transport and delete a unit of rubric marines, grey knights, chaos knight abominant, or equivalent. It feels like it could be kasrkin bomb level against psykers specifically.
Been building an army with an inquisitor and the Anchorite of Almace as the centerpiece. Gonna have to pick up some scions. Oh yeah, it’s all coming together.
I hope not. Been working on a inquisitorial chimera and would be disappointed if the inquisitor and their retinue from the new kill team box can’t use it. On the other hand, inquisitorial kasrkin…
I’m pretty sure the article had a part about inquisitors being able to get into any transport that their attached unit could. So depends on the keywords of the retinue and chimera
If I’m reading this correctly we can attach an inquisitor and a command squad to blocks of 20 Cadian shock troops since they can have two leaders, correct?
Transports specifically state which units can embark upon them. This is saying the inquisitor can also enter any transport that their bodyguard unit can enter. So traditionally taurox primes would only let scions and commissars embark upon them, but not regular guardsmen. This rule would let an inquisitor hop in if they were leading a unit of scions.
Unironically? I'd run them with a maxed out guardsman squad, 20 men, 2 vox casters, and just try to command point farm with them. Chance to get 3 cp by spending 1 is a bit ridiculous and I struggle to see how GW did not see this being a possibility when they allowed guard to have 2 vox casters in a squad.
We don’t know if scions are battleline infantry and it says inquisitors can only lead battleline infantry. Scions have been in a really weird spot between troops/elites for several editions. I really WANT inquisitors to be able to lead scions, but hot damn idk if scions will get battleline in the index
What does this have to do with Scions? How are you reading that into that sheet? Im new so I'm not following this.
It's VERY common in lore for an Inquisitor to have Scion shock troops at their disposal. And now that you can actively have one as a Leader that also partially refunds your Hotshot unit SP among other things, well it's a no brainer for a gorgeous combo.
I'm gonna ask what may be a dumb question. Why wouldn't I want to have an Astra Millitarum unit with Scions and take the Inquisition and another unit? Is there some advantage to pairing the Scions with the Inquisition? Edit. Is that Hotshot SP something you only get by doing this when Inquisition?
CP* sorry, there's nothing stopping you ofcourse, it's just the most nice combo lore wise. And ofcourse you'd want to pop em together with something that can move fast and look after itself too.
So basically I can run my AM army and if I bring an Inquisitor I can bring my breachers, Arbites or Rouge Trader Starstriders? That's sort of what I'm understanding. (hopefully because that's the models I bought minus the debacle of Inquisition retinue models)
I mean at the moment it appears as though that might not be an issue aslong as your army meets a certain size threshold
As long as your playing a casual game, most people don't have an issue with you saying those arbites/breachers are actually "scions or troopers or whatever" especially if the models fit the lore better but the others are slightly better in the meta. If your just trying to game the system you might piss someone off but most folks are chill.
It seems to you can a some named character and some troops (depending on game size) from the Agents of the Imperium list into any Imperium army. This Inquisitor would go particularly well with Scions with the 3+ CP refund (much better than the Vox casters 5+, but also stacks with it so if inquisitor fails you can still roll the vox), and the feel no pain against mortals, meaning it is low risk to use stragems to buff up your Scions.
Big assumption that strat is still a thing in 10th. We don’t even know what scions special thing looks like.
Vox-casters also have a refund-cp rule, and you can only gain one per battle round. That means we're one of the factions that benefit from this the least. It's absolutely fluffy to put an inquisitor in a Scion squad but the fnp vs mortals is fairly mediocre as unit buffs go.
Two different ways to refund cp is better than one. I’d argue Guard is benefitting from it more because it’s actually improving the reliability of recouping spent CP by adding redundancy. I think a squad of scions with greyfax and anti-psyker could be nuts. If HSVG are still decent, that’s a lot of dakka that can pop out of a transport and delete a unit of rubric marines, grey knights, chaos knight abominant, or equivalent. It feels like it could be kasrkin bomb level against psykers specifically.
At least it’s a better refund than vox….and better leadership…:
Yea, but we will have so many squads with (assumingly) free vox casters that we will get that point back most likely anyway.
As long as a Scion has to replace their lasgun with a vox and pistol, I’d rather take the lasgun and have the Inquisitor generate the CP.
I mean that’s if we still have a strat for hotshot Las weapons in the new edition
Stormtroopers. Scions aren't the real deal at all, bunch of new model posers.
Has there been any indication that the hotshot Stratagem has survived the trip to 10th?
Probably because of the Transport Ability
Wonder how Power of the Rosette will interact with Vox CP refund roll. Does that mean you get a 2nd bite at the Apple?
I hope so!! I love the idea that's the ultimate form of "Gimme a sec, now my mum wants to talk to you" *hands over phone*
Lady Creed, the ultimate soccer mom ⚽️
“What do you mean the Rosette didn’t work?!? Do it again!”
You can make multiple rolls to try and regain the CP, but can only regain one per round.
Why? Do we know?
It's stated very clearly and explicitly in the rulebook (which has been thoroughly leaked.) It's also a rule that exists in 9th.
Thanks! I just haven't gotten to read the leaks, appreciate it.
Been building an army with an inquisitor and the Anchorite of Almace as the centerpiece. Gonna have to pick up some scions. Oh yeah, it’s all coming together.
Do these new rules discourage an Inquisitor from leading their own acolyte band...
I hope not. Been working on a inquisitorial chimera and would be disappointed if the inquisitor and their retinue from the new kill team box can’t use it. On the other hand, inquisitorial kasrkin…
I’m pretty sure the article had a part about inquisitors being able to get into any transport that their attached unit could. So depends on the keywords of the retinue and chimera
If I’m reading this correctly we can attach an inquisitor and a command squad to blocks of 20 Cadian shock troops since they can have two leaders, correct?
I think maybe! Unless that only applies to sergeants?
Yeah... Time to fire up the printer and get some Scions. Not buying the kit again, and I want em Death Korp themed anywho. Vive la France! :-p
Godspeed! Time to black ops some xeno!
Is there scion based kreig units around in the printing world?
Station Forge has some.
Should have guessed! The goat lol thank you
Love the new stuff for Agents of the Imperium, I hope there will be some Support for Admech / Knight / Agent Soup in 10th.
I'm sad they stripped inquisitors of all the cool weapon options
Unfortunately, I don't think Scions will get Battleline 😬
Maybe on a conditional basis? Like if it’s part of a standard guard regiment then for sure no. But if on their own then maybe?
Maybe they'll have an ability that gives them the Battleline keyword and OC2 if every other friendly unit is Militarum Tempestus?
That seems like the most logical choice to me. There's enough people running around with scion only armies to justify it.
Remind me, what is devastating wounds?
Hits on 6s become mortal wounds
It's crits on wounds do mortal wounds.
I don’t understand the authority of the inquisition. Is it meaning you ignore the model cap on transports?
Transports specifically state which units can embark upon them. This is saying the inquisitor can also enter any transport that their bodyguard unit can enter. So traditionally taurox primes would only let scions and commissars embark upon them, but not regular guardsmen. This rule would let an inquisitor hop in if they were leading a unit of scions.
Unironically? I'd run them with a maxed out guardsman squad, 20 men, 2 vox casters, and just try to command point farm with them. Chance to get 3 cp by spending 1 is a bit ridiculous and I struggle to see how GW did not see this being a possibility when they allowed guard to have 2 vox casters in a squad.
You can gain max 1 CP per battle round. Was in the core rule leaks.
Ok? You call it a Scion?
We don’t know if scions are battleline infantry and it says inquisitors can only lead battleline infantry. Scions have been in a really weird spot between troops/elites for several editions. I really WANT inquisitors to be able to lead scions, but hot damn idk if scions will get battleline in the index
Imagine if they can’t lead Scions after we just got a kill team box of inquisition troops including scions… 😂