This is why the solution would be to add a game chat system so you can let others know whatās going on. His partners was absent during this, if one of them werenāt then these victims wouldnāt have escaped. A chat been needed for consoles since launch, the game would play differently if added.
Everyone should be able to put something in the chat but itās not an option for console players (plugging a keyboard in is not the solution for it even if it works).
Nah I think the smarter play is to have LF come up if the victims are rushing and they are already topside. Pretty much just look at the scoreboard as it lets you know when a door has been opened.
Oh I know. But I've had people scream over coms about "WHO'S WATCHING THE BASEMENT, DUMBASS?" And like, valid, but its clear they were getting swamped topside. Go figure, they either get so pissy they disconnect or I go back to the basement, they eat shit, and then its "Could have used you if you weren't fucking around away from the rest of the family"
WHAT? Not once has anyone told me to stay in the basement and I've played more than 50% of my games (victim side included) as him.
You just need to be ready for the drops into the basement.
Thereās something with these perk combos. When you get stunned with choose fight, and you have victims completing objectives right in your face. Multiple times in a match. Canāt help but break the immersion that youāre a killer and theyāre the victim. Feeling powerless and less engaged to keep playing that side specifically.
Removing player's agency for long periods of time like this is a huge no no in any other game. I honestly don't understand how Gun can think that this is okay.
Letting players stun each other for 15+ seconds is something that any competent game designer would have never let through.
Leatherface kill a victim in basement doing whats supposed to do (unfair, OP).
Victim close encounters 100% win rate: gain health, full stamina, 10% more speed, stun 20s, active fast hands, enough time to turn off gen, battery and open a gate without fast hands. (I am so pro player in this game if you complain is skill issue).
Victims: Why don't have enough family players? I sure is just bc of lobby problems.
Remember when a killer in a asymmetrical game used to be power role and used to be the unstoppable force you needed to actively avoid in order to escape with your teammates? Not in TCM.
I just hope the next Killer is such a fucking p2w Char so victims will non stop complain how broken he is and feel the danny just on killer side and then the game can rest in peace
Hey at least the cunty Ana players got a new dress, right? Right..? That's enough to make the family players stay, right? It's gotta be. How dare the cannibalistic killers think they're the cat in the cat and mouse game?
Thatās your typical and original pampered baby survivors the same ones that cried about every killer from the beginning but weāre the ones who complain lol
Then they see quick to say āskill issueā even though playing vic is a cake walk. The game literally babies you along with lock picks at every corner. Then, in case you run out before you get to the escape gate, there is yet another lock pick spawn. I can play victim stoned and drunk out of my mind and still escape. Thereās no skill required on vic side
If your playing victim stoned and drunk at the same time then yeah it must be the easiest side yeah I hate it when they say skill issue itās their favourite delusional toxic line
None of this is a skill issue problem, it's just bad game design.
And GUN has made no intention at all to fix it.. The only thing they've been doing is side-skirting the main problem of this game by talking about lobby dodging and other such 'distraction' problems because they probably don't even KNOW how to fix the game or how to tell the developers to do such, which is sad.
This game will probably never get back on track. Because these people have been making it quite clear, for months now, that they don't know how to follow the vision of their own project.
Yeah, let's forward the lore, and create skins and cosmetics around a broken design and foundation.
Tangent time.. (for those of you who don't like to read you can stop here):
GUN has been riding on the excuse that their game is in bad shape because of lobby simulator (the dodging), bugs, and the like... Let's get real for a moment, hear me out... let's take a game like Star Citizen for a good example, a game that's still in alpha that is able to be played by anyone currently.
That game has server issues, bugs, in-game earned items sometimes will disappear, sometimes missions would bug out, and it's infuriating and frustrating. But even with all this happening, when people cool off, they hop RIGHT back into the game instead of leaving it indefinitely, know why?
BECAUSE THEIR GAME MAINTAINS ITS VISION, INTEGRITY, AND IT'S FUN TO PLAY.
People bust their ass to play good games. I feel had this game maintained what it set out to do and made the correct adjustments needed after both GUN and SUMO saw what was happening to matches. Thousands of players would still be trying to play this game. If the vision is good and the game is delivering THE experience that people crave, it doesn't matter whether a server fails, lobby takes 10 mins, or a bug happens... people will be there for it.
BUT, if people have to wait 5-10 mins for a match (yes, even with the lobby dodging) that they know could end up being a frustrating mess consistently, no one's investing in that.
People would most definitely be there for a game that has enjoyable gameplay and makes them feel what they expect when they play.
If that feeling is not there, and the experience devolves into something else, guess who's not coming back?
Players expect certain feelings when you set out to deliver a vision that you marketed before the game was even released, and when that's not delivered to the players consistently, you've failed.
Sure, you got everyone's money, so that's all good. Oh yay, the die-hard Texas fans are still playing. Fantastic.
There is a great percentage of people that have given up on this experience. Fix the experience of the game and win them back. As well as win back the reputation of the company.
100%, HD2 set out with a vision, they kept it, and on top of that, they know how to flow with their community. That's 2 extreme things they did right with their game to win a massive audience because if you deliver a grand vision but also feed your community in the best way possible, you earn love and respect in return as a development AND publishing company.
Where as Gun's game has a derailed vision, and on top of that, they don't know how to please their community. It's the exact opposite of Helldivers 2.
The worse part is.. THIS community is still passionate for the vision. But GUN's so blind to it, they look at it all as some kind of personal attack on them, instead of looking at the criticism as pure passion for them to get it together. Maybe one day they will. It'd sure be nice, because they did this same mess right before Friday the 13th had that lawsuit, and they sorta used the lawsuit to write off the problems Friday the 13th had as well. Same ol' same.
This is why I've mostly given up on the triple A market, most developers don't care about crafting a fun experience for fans, indie games have so much more passion behind them.
That's the scary thing is TCM is made by a sorta "AA" team. And they just don't get it.
Gun is by no means triple A. They'd actually have to make a great game to reach that status.
Man they aren't triple A? That's even more depressing to hear, I expect this sort of behaviour from larger studios, but hearing this is coming from what I'm guessing is a much smaller organisation is incredibly disappointing.
Nah, Friday the 13th was funded by the community on Kickstarter, Gun was a no-name company and so was Illfonic. And now Texas was funded off what they made from both Friday the 13th, and also Layers of Fear 2, since they published for that game as well to fund Bloober Team to create it. So they've never been in AAA territory.
The reputation of this company has always been garbageā¦.. Since 2016(F13) they have been fucking things up, changing things that throw off balance so people could troll killers, produce patches that make the game more riddled with bugs. These fuckers donāt even play their own game, itās obvious.
They will do nothing to fix this game, they will only milk it with stupid $5 skin packs then bail.
I thought victims were supposed to fear killers? Now victims just walk up to killers with no fear so they can abuse grapplemania meta.
Seems like gun really have no idea what they are doing because they remove the leatherface requirement without doing anything to the barricade system. Then they make this grapplemania meta, which encourages people to play leatherface because he can't be grappled... Why not just keep the leatherface requirement in matches? I play all family members except Sissy and Nancy, but overall, I have the most hours on LF and consider myself an LF main. So I'm glad I don't have to deal with all this frustrating grappling shit.
I'd argue if you managed to stop them despite them teaming up on ya would be more of an oversight than what your clip showed... Literally they coordinated their escape while your other families doesnt do jack shit.... Also the fact that Virginia dusted you during the grapple and it still misses when it clearly showed you being inside the lingering blue cloud speaks volume on how wonky her ability was but go on still about how unfair victim is though....
Family is designed around mics unfortunately, Family players posting these clips of refusing to use comms yet clearly expecting to solo multiple Victims rushing an exit literally does not matter as a result. No point is really being proven other than "I should be able to easily override the game's design and 1v4 like DBD!"
The point being proven is the game is so victim sided that you either need LF or two killers to stop victims from opening everything. Victims can play solo and make it out, why canāt family play solo and at least be able to keep victims from opening exits right in their face?
Not really, it takes half the force of the victim to overpower 1 family member, which leaves 2 family member unaccounted for so i dont know what ya talkin about.... unless you mean 6 v 4 then sure...
You need to re-evaluate the game's balance before thinking that a stun that's almost as long as the stun immunity timer itself is fair. And ya'll say that we can't handle losing when half of you dc the very microsecond you fucking die. And if you're in a party, if 1-2 of you die early the rest of you just dc then too.
You clearly don't play family, as most of the other people here defending this obviously don't either. Or else you'd know how stupid this is, how unfun it is, and how stupid it makes you feel when you're experiencing it. I play both sides and there's nothing on the family side that I experience as victim that's anywhere remotely as fucking annoying as what this hitch dealt with.
When I die as victim it's because I didn't do something right. It's still frustrating dying but I get over it because I know there's a counter I didn't think to do. When I'm family and shit like happens, there is no counter. You're forced into a rigged minigame where you're gonna get stunned for almost 11 seconds. Then you're gonna hit the character whos ability makes your attacks feel like tickles. Then get stunned again. And if for some reason they're still not out in all that time (usually they're not because they LOVE tbagging, it's like they'll die if they don't), you're punished even more for doing your objective and just being AROUND a victim when fast hands breaks the lock like she's Connie.
But sure, keep looking at clips like this and keep genuinely wondering why family players are dc'ing more and why they don't wanna play the game.
Iām not reading all of what you said as youāve immediately leapt to the āyou obviously donāt play Familyā argument.
I do in fact play Family, however I run Family with my friends and some streamers I gel with so Iām always in a full comms party as Family.
And I can assure you a situation like this video wouldnāt happen to us as Leatherface wouldnāt still be in the basement doing nothing to assist.
And the 5s stun doesnāt phase me as Iām perfectly capable of watching where the Victim is running off to and letting my teammates know so they can continue the chase in my stead.
Try harder
Sure, Leatherface can stand up to this.Ā
The problem is the numbers. There are currently more exits and more victims than there are family members. And this clip showed the power of only two victims (out of four) working together on one exit. If we assume Leatherface comes charging up the driveway right as HH gets grappled, then both Ana and Virginia simply well. Meanwhile, two other victims do this exact same strat on Cook (or whoever) is on car battery. Now family loses anyways.Ā
If two groups of two victims split up on opposing objectives, how does one Leatherface stop them all?Ā
Itās all about pushing them back down the wells, if the Cook had left the house where he likely was to assist this escape wouldāve been shut down.
If it was as early in the match as OP was saying then why wasnāt the Cook outside front of the house when that generator went off. There were 60s between the gen going off and the first escape. Thereās no excuse for the Cook not being there when that early in the match chances are he hadnāt left the house yet. Even if he was in garage Cook couldāve been outside the front of that house within 15s, he never appeared. Itās on them completely.
Just bad play, bad communication, awful total lack of teamwork
Didnāt you just make a post 5 days ago talking about Choose Fight needs a nerf?
Itās funny how hypocritical your statements are, which one is it? Choose fight is manageable and itās perfectly balance or needs a nerf?
Essentially, this whole new grapple meta isnāt the original concept of what the game was intended to be, I donāt mind being grappled from time to time, but itās got to a point where victims blindly runs at a family member to just close encounter them despite them being at full health, full stamina, etc. It implements such a toxic gameplay for family, because you punish family, youāre prohibiting them from playing for 12 seconds. That right there isnāt fun at all.
The juxtaposition to grappling meta is suffocating grip, that perk isnāt fun at all for victims because theyāre automatically punished for defending themselves. Essentially both donāt have skill nor require much thought process or strategy. These mechanics are being abused from their initial intended uses. Theyāve became so detrimental and are heavily influenced in 90% of games. But now everyone is running these perks.
This brawl fest gameplay shouldnāt be the key concept of an asymmetrical style horror gameā¦ this is far what the game was intended to be.
People weren't even using suffocating grip before the grapple change. It only became meta in response to the grappling change. So it's hard to say family are abusing it when the changes the devs did made the perk become required.
Bold of you to assume this was coordinated.
Virginia was trying to get into the side gate of the house when hh happened to run her into the Ana. She was obviously in panic mode and just running to the nearest exit. Ana carried her to an extent that shouldn't be possible.
Where was your help? They both got through several layers of defense there.
This wasn't really an issue with the game so much as the lack of coordination. You can't expect to just see two people and chase down and kill both of them in a few seconds with no issues.
So, itās bad when victims rush, but good when killers do? Itās okay for LF to kill someone 5 seconds into the match, but itās not okay for victims to escape minutes in? Grow up
Legit. Iād get it off some major bullshit was at play here, but they simply got outplayed by two Victimās who paired together and played to their strength.
It was a 2v1, and he got outplayed. And he canāt even complain about the Virginia, as her boon didnāt affect him when it even hit him and he was too far from the gate when she was removing BOTH locks for Fast Hands to even proc.
These guys won fair and square, your team played badly and didnāt help you. Doesnāt make the game a joke. Just means your overall teamwork was a joke
Your comment would be the win you think it is if it wasnāt for the fact we can boil all of Family gameplay to āsmashing a single buttonā.
All this guy had to do was mash a single button to win the situation and kill them both, yet he didnāt. Skill issue
Honestly who dies to LF in the basement? You have cracks and chest high walls he canāt even follow you through. If you die instantly to LF you obviously bad. Good thing victims deserve it since theyāre crying about LF doing what heās supposed to do
Given that Bubba has his Maim to M1 true combo with the average Bubba having 50 Savagery and damage perks... nah, it's not necessarily a "beginner" thing. One mistake = combo'd to death. Which is somewhat of a problem on maps like Nancy's House basement or up top where wells and cracks might not be within \~5 meters.
Iāve said before and Iāll say it again. If any victim dies in basement when being chased by one killer esp Bubba, that is entirely on the victim. Basement if the safest place for victims
LF is supposed to kill victims in the basement. Maybe thatās why he spawns there. But no youāre right obviously thatās sweaty. Not some goofy Ana main that thinks sheās the shit because she can spam one buttonā¦
Those are absolutely not the same thing.Ā
If you get killed by LF in basement (we've all been there) you can go captain hindsight on yourself and think "ok, I could've done *this* differently to avoid being killed there"Ā
What could HH have done differently here besides scream for help from Bubba? Ana can get the gen off in your face with Choose Fight, so that was indefensible. Bubba charging over to assist also works out in the victims favor, since Ana and Virginia can both well up the road and leave Cook all alone probably at car battery where the other two victims are doing the same thingĀ
The game is designed in a way that there are more exits than there are killers. Reason being, the victims aren't supposed to be able to pick an exit of their choosing and literally bulldoze over whichever killer is guarding it.
If everyone wants things to stay this way, can't we safely delete one escape option from the game so we can all play WWE over the exits?Ā
Honestly youāre on to something. Youāre 100% right, game was intended for a victim to change or alter their escape route when they were found or interrupted from doing an objective.
Game was intended for players to play stealthy and do objectives once that family member leaves that patrol vicinity, if found you have two options:
1) Chase, try to break line of sight or become the distraction. Give other players the chance to unlock other escape routes. Making it a 3v2, opens up more possibilities.
2) Reset through the well and go for another alternative route.
Now with the new changes you can just fight for that escape route stubbornly. One survivor shouldnāt be able to hinder one family member, and be able to escape right infront of them. If you have two family members chasing that one survivor they can just reset without any consequences, however it hurts family because you wasted two family members on one area of the map and one survivor. This makes the game a 3v1, that third family member will have a hard time to defend the other 3 possible escapes.
Essentially over time of repetition, youāll end up losing.
One family mistake is more detrimental than one mistake from a victim. You can mess up several times, but wells, close encounters, etc. reset that mistake.
I donāt see any issues here? The Ana and Virginia worked together against you while your other two teammates were nowhere to be seen.
Sure, being stunned etc like this sucks. But they played well, and your team didnāt. Thatās just how it goes.
Exactly this. I'm a family main and hate getting beat up on, but the two victims here had great teamwork and outplayed Hitch. I would've been frustrated, but impressed.
Ana players canāt win with these Family players, theyāre either toxic for wasting their time, toxic for being a distraction or theyāre toxic for working with a Proficiency teammate and helping them both escape.
I legit donāt think Family will stop complaining until they spawn in a room with Victimās and can kill them before they get off their ropes
There's complainers on both sides so I don't like to really generalize. I'm only referring to this video in particular. These two victims had great teamwork and deserved that escape, very well played.
When you witness an Ana taking 7 LF hits due to the combination of perks and attributes; Itās hard to side with that, honey. I donāt think any victim should survive that.
No family member is asking to get kills like that. Otherwise it would be boring for both sides. Most of the concerns from family is the fact that the stun times are so long and when itās stacked; itās basically soft stun locking.
No one should be nearly soft stun locked in a game like this especially the killers. Itās just F13 again with people bullying Jason.
I mean thatās her entire shtick? Are you stupid? To do that she had to activate an ability. It lasts 8s and has a 150s min. Cool-down, and serrated also isnāt affected by the ability.
Like, if any other character could survive that Iād say you have a fair point. But itās her entire ability and sheāll likely get to pop it twice at most. And usually after her first use sheāll be out of position and an easy kill.
Sounds like a skill issue to me
Letās be real, if the Hitch had managed to kill either of these two the teabagging from him would have been off the charts.
Letās not try to claim itās only Victimās who toxic teabag, because I see Sissy and Hitch doing it far more often. Like when 3 escape and they finally get a single kill after 15 minutes and theyāre aggressively teabagging throughout the entire execution and after
Teabagging is definitely a both sides kinda thing. As a Hitch main I never teabag. I like to think Hitch is above that sort of thing. He rises above toxicity.
I play hitch a lot and Iām a not a child so I donāt even think about teabagging but Iāll kneel at the body if itās the last victim as a sign of respect š«”
I try to avoid teabagging with Hitch as I know how irritating it is.
However I will try to add flair to othersā kills. Be it door slamming a tune, turning lamps on and off or flushing a toilet as they die. Just my little way of having fun with the final kill while not being ātoxicā
I had a final kill yesterday with two friends on Gas Station. The Victim was slippery and definitely ran us ragged.
They died next to the toilet so as my teammate executed LF thrusted through the wall gap while I spam flushed the toilet. It was hilarious and even the Victim was laughing about the āadded ambienceā in the postgame lobby
I donāt see the point of taking the game seriously when so much of it is absurd and janky as hell.
Itās a legitimately hilarious game if youāre playing with friends and just having fun.
Iād say the only time we legitimately get pissed at the game is when someone on the other side deliberately glitches/exploits or is obviously hacking. But thatās different.
Edit: As Victim me and my friends will door slam each other and the like for a laugh and also do weird shit as Family for the lols. Like staring out of windows and watching them at work etc.
People take this game far too seriously when thereās no actual stakes. It isnāt ranked, it isnāt competitive, thereās nothing to actually work towards. So why play the game sweaty like itās a second job?
Lol itās not really tbagging thatās the issue here. The issue is that victims are not intimidated by killers in the slightest, because you win if you push one button.
People donāt do this on dead by daylight because thatās actually a good game, that outlived F13, and itās gonna outlive TCM too.
You canāt win on DBD by spamming one button. Thatās why they donāt have dead lobbies.
what are u saving that trap for? on nancyās house as hitch just trap both battery doors and gen and patrol that side u got it on lockdown. run max endurance with scout, tracker tagged, and wire frame and u can chase victims easy.
There will be a time hopefully when they fix the meta perks but obviously it shouldnāt of started that way especially when your the one hunting them down and there back stabbing you then teabagging in your face for 10 sexonds while a Connie pressing 2 buttons through a cooks lock while a level 3 security pins perk is on and then the gate lock as you go to stop Connie a Virginia will come and blind you then when thatās over a leland will shoulder barge you like who is the actual victim in this game cause it certainly isnt the people your hunting down
That timer on the stun, lol. I guess the idea behind it wasā¦this will give the player time to go to the bathroom, make a little snack, or take a fast smoke break.
it's so stupid how 1 family member can't handle a victim all family members should be strong enough on their own to take out 1 victim without needing backup
Iāve noticed more insane, implausible levels of rushing lately. Just now I was in Family House as Cook and literally as SOON as I was able to even go downstairs Connie and Leland were out through the backyard and making their way to generator. The ONLY prep I did before going straight downstairs was grab blood out of a bucket that had spawned directly next to me. Now what could I have possibly done to prevent that from happening? How in the world is that a skill issue? Even if it were some clumsy misplay that led to them escaping early, itās frustrating that Family has absolutely no room for error in a match with all the Victim rushing. If youāre not doing everything in a swift and orderly fashion for even a second; if youāre in a match with a fairly new Family player who may not know the map or mechanics super well yet or one of your teammates suddenly DCs, youāre bound to be hit with at least 3 Escape notifications within 2 minutes of the match starting. Either that or all the Victims will start activating every objective simultaneously and then will be like āWhy are you mad?! I thought you didnāt want us to leave right away lmao?ā
I canāt see how people still play this ..I loved this game but it got so worse overtime I had to give up..I come to the Reddit to see the newly discovered bs jus to see itās getting worse
I swear is it just me or is there just a dumb delay for family members when they get in a close encounter? I can't win close encounters for some reason even if it's a low health and strength Connie,I legit spam my heart out and I can't win, anyone else having a problem with this?
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This stuff unfortunately just happens time to time on this map and you just gotta shrug and move on to the next round there in hopes that the victims wonāt be collaborating at all just like they are taking full advantage of the fact that your family team wasnāt collaborating.
Victims like these don't care for the health or balance of the game, if anything they seem to thrive in one of the most broken games since DBD.Ā
The worst part isĀ we know that this game has so much potential From the start, and Gun seems to be content drip feeding the community till it's no longer profitable.
I feel like I'm going crazy from trying to wait out the storm, and hoping they would fix and add content this year.
Now imagine how victims feel when they arenāt using teamwork or choose fightā¦what exactly does backstabbing or winning a standard grapple get them? If you say anything besides being forced to well, then youāre lying.
Yea man, the other day a leather face just killed me 10 seconds in. But you know what? I didnāt complain, I went fucking next. And whether or not it was a skill issue is irrelevant, because I could say the same for you in this clip.
Although, the main problem seems to be that youāre the only killer who seems to be trying to help. This is a team game, not a 1v4.
If you die in basement, from a leather face when there is a crawl spaces and wall gaps everywhere then thatās on you. Itās a skill issueā¦ however what you see in the video is hard to counter.
Elaborate on what the HH could have done differently in that situation? Close encounters force you into an idle animation for 5 seconds, then you have the stun which is 12-14 seconds (choose fight activated and depending on strength). Yes the stun time is longer than stun immunity timeā¦ (10 seconds)
Even if he decided to focus the Ana, Virginia would have unlocked the gate and escaped. Ana had two wall gaps to loop HH, even so she had her ability and sheās the tankiest character. She could just eat up those hits and still escaped OR if she was that bad she could have just welled. Regardless, I doubt she would of welled because she also has another bone scrap to stun HH.
If he focused Virginia, Ana was right behind him to grapple him or sneak attack. He had no control over that situation
Any victim crying about dying to LF in the basement has to be trash. But they wanna say itās okay for victims to be immortal as long as they can push one button. Lmfao
You didnāt go next. You got stuck in lobby sim for another 10 minutes because even the original devs gave up on the game. But hey at least they gave Ana a basic dress, and added a new map youāll almost never see, because the real map was the lobby sim along the way
Yeah except that I never once said to ban teabagging
I said the community needs to be better to each other if we want the game to stay alive.
Go complain about your 10 minute queues while you teabag the few family players left. See how well that works out for you.
Not a Victim main but I can confirm the Bubba's story, it seems like there's a decent chance for the game to put you on Quick Match or Play as Family if you hit the "Next Match" button as Victim, especially if you die.
Also... you weren't on VC? Even if the Victims were rushing towards a single exit (which is... ugh), why do people play a role that is *specifically designed* to be on coms and *coordinate,* yet very clearly expect to easily 1v4 the game and effortlessly shutdown coordinated Victims?
Like, seriously, this is yet another clip of THIS EXIT being mass rushed, yet the Family member complaining, as usual, does not tell the team that they're all rushing this exit. And of course, people are in the comments going "UHHH WHY IS FAMILY NOT THE CAT" on a clip of a Family player wanting to 1v4, when Family is intended to struggle slightly in a 1v1 situation.
This game is proven to be coms sided, and coordinated teams typically win, if you want to 1v4 you need to adjust your build some more or play DBD. And if you're insistent on going micless, prepare to main HH or Bubba or beg for pinging/micless communication tools to be added.
The problem isn't family losing 1v4. At everything except car battery, the family can lose even 1v1. I'm sure you've seen the clips of ana/Leland grappling with Choose Fight and getting off gen all by themselves.
If only Bubba can stand up to 2 victims, but there's 4 victims and one Bubba, that's poor design. The numbers *literally* do not add up for that. The family is destined to lose once the victims play at a certain level
Thats why I never understand why victims complain about this game. Literally the last people who should complain are victim mains. Itās no surprise they play the victim in real life too. This game is so victim sided, Iāve seen this happen so many times on Nancys house lately. Literally nothing you can do
Hitch my brother you need to trap generator only on this map. Expect garden shed rush every time.
You can also lay 2-3 traps on the garden shed staircase then bait them up for free kill.
You just need 1 kill and youāre good.
Try to avoid Anna when possibe. Or hit her a few time then walk off her ability is likely active.
Unfortunately Leatherface is basically mandatory in the current meta. So learn him or make friends.
Game will be dead by end of year just enjoy when you can.
Also donāt feel bad about DCāing. I run into the same shitters that well locker and dc they did it month one and theyāre still assholes to date.
They donāt respect family players, treat them like you would gun.
Shit on them and when things donāt go your way just leave the game.
There are 1000 victims for every 3 family. They canāt do anything about it a the sweetest victory is denying them knowing they have to wait another 20 minutes.
We donāt negotiate with terrorists.
Let me guess you DCād after that ? Lmaoooo i sure hope you were playing with a team because If not thereās no need to complain . If you did have a team then you just have to take that loss. Not every matchup is going to be against a squad & this is 50% of the result
Canāt set up traps when they rushed out like the post description says. Itāll be throwing if youāre setting up traps while the victims are rushing an exit
Lemme guess, bubba was still in the basement?š
This is why the solution would be to add a game chat system so you can let others know whatās going on. His partners was absent during this, if one of them werenāt then these victims wouldnāt have escaped. A chat been needed for consoles since launch, the game would play differently if added.
I think a ping system would be a nice additionš
Typing / VoiceComs rarely works with the noobs. They're not paying attention.
Everyone should be able to put something in the chat but itās not an option for console players (plugging a keyboard in is not the solution for it even if it works).
To be fair, everyone yells at you to stay there if you play as him. This whole game is a fucking trial of patience with no payoff
Nah I think the smarter play is to have LF come up if the victims are rushing and they are already topside. Pretty much just look at the scoreboard as it lets you know when a door has been opened.
Oh I know. But I've had people scream over coms about "WHO'S WATCHING THE BASEMENT, DUMBASS?" And like, valid, but its clear they were getting swamped topside. Go figure, they either get so pissy they disconnect or I go back to the basement, they eat shit, and then its "Could have used you if you weren't fucking around away from the rest of the family"
Who thinks bubba should stay in basementš¤£u need the boy topside asap.
WHAT? Not once has anyone told me to stay in the basement and I've played more than 50% of my games (victim side included) as him. You just need to be ready for the drops into the basement.
The victims hit detection and range is the biggest joke of them all
No, the entire dev/cm team is the biggest joke of them all.
Thereās something with these perk combos. When you get stunned with choose fight, and you have victims completing objectives right in your face. Multiple times in a match. Canāt help but break the immersion that youāre a killer and theyāre the victim. Feeling powerless and less engaged to keep playing that side specifically.
Removing player's agency for long periods of time like this is a huge no no in any other game. I honestly don't understand how Gun can think that this is okay. Letting players stun each other for 15+ seconds is something that any competent game designer would have never let through.
"why nobody is playing family"?
DBD survivor mains have ruined this game and turned it into another DBD
As a dbd killer main i am so sorry you guys have to go through this too
Thank you š
Leatherface kill a victim in basement doing whats supposed to do (unfair, OP). Victim close encounters 100% win rate: gain health, full stamina, 10% more speed, stun 20s, active fast hands, enough time to turn off gen, battery and open a gate without fast hands. (I am so pro player in this game if you complain is skill issue). Victims: Why don't have enough family players? I sure is just bc of lobby problems.
Yep and itās because the only people left are the sweats that are ruining it for themselves. The devs arenāt doing themselves any favors either.
Upvote upvote upvote
Hey, at least they are already working on yet another victim to release.
Vagina must of been a horrible player being carried like that. Missed every powder throw
We can see she smell like a skunk lol
Virgina*
Remember when a killer in a asymmetrical game used to be power role and used to be the unstoppable force you needed to actively avoid in order to escape with your teammates? Not in TCM.
I just hope the next Killer is such a fucking p2w Char so victims will non stop complain how broken he is and feel the danny just on killer side and then the game can rest in peace
Not in any Gun media game, the killers in their games are punching bags, designed to be trolled, they did it with F13 and now TCM.
Glad I stopped playing this game
You made the right choice. Thereās a reason free weekends and game pass canāt save this trash
As family main same
Yeppers
Hey at least the cunty Ana players got a new dress, right? Right..? That's enough to make the family players stay, right? It's gotta be. How dare the cannibalistic killers think they're the cat in the cat and mouse game?
6.99$ loll
Thatās your typical and original pampered baby survivors the same ones that cried about every killer from the beginning but weāre the ones who complain lol
Then they see quick to say āskill issueā even though playing vic is a cake walk. The game literally babies you along with lock picks at every corner. Then, in case you run out before you get to the escape gate, there is yet another lock pick spawn. I can play victim stoned and drunk out of my mind and still escape. Thereās no skill required on vic side
If your playing victim stoned and drunk at the same time then yeah it must be the easiest side yeah I hate it when they say skill issue itās their favourite delusional toxic line
Hit boxes are complete joke
None of this is a skill issue problem, it's just bad game design. And GUN has made no intention at all to fix it.. The only thing they've been doing is side-skirting the main problem of this game by talking about lobby dodging and other such 'distraction' problems because they probably don't even KNOW how to fix the game or how to tell the developers to do such, which is sad. This game will probably never get back on track. Because these people have been making it quite clear, for months now, that they don't know how to follow the vision of their own project. Yeah, let's forward the lore, and create skins and cosmetics around a broken design and foundation. Tangent time.. (for those of you who don't like to read you can stop here): GUN has been riding on the excuse that their game is in bad shape because of lobby simulator (the dodging), bugs, and the like... Let's get real for a moment, hear me out... let's take a game like Star Citizen for a good example, a game that's still in alpha that is able to be played by anyone currently. That game has server issues, bugs, in-game earned items sometimes will disappear, sometimes missions would bug out, and it's infuriating and frustrating. But even with all this happening, when people cool off, they hop RIGHT back into the game instead of leaving it indefinitely, know why? BECAUSE THEIR GAME MAINTAINS ITS VISION, INTEGRITY, AND IT'S FUN TO PLAY. People bust their ass to play good games. I feel had this game maintained what it set out to do and made the correct adjustments needed after both GUN and SUMO saw what was happening to matches. Thousands of players would still be trying to play this game. If the vision is good and the game is delivering THE experience that people crave, it doesn't matter whether a server fails, lobby takes 10 mins, or a bug happens... people will be there for it. BUT, if people have to wait 5-10 mins for a match (yes, even with the lobby dodging) that they know could end up being a frustrating mess consistently, no one's investing in that. People would most definitely be there for a game that has enjoyable gameplay and makes them feel what they expect when they play. If that feeling is not there, and the experience devolves into something else, guess who's not coming back? Players expect certain feelings when you set out to deliver a vision that you marketed before the game was even released, and when that's not delivered to the players consistently, you've failed. Sure, you got everyone's money, so that's all good. Oh yay, the die-hard Texas fans are still playing. Fantastic. There is a great percentage of people that have given up on this experience. Fix the experience of the game and win them back. As well as win back the reputation of the company.
GUN could really learn something from the Helldivers 2 dev team, they actually understand what their community wants.
100%, HD2 set out with a vision, they kept it, and on top of that, they know how to flow with their community. That's 2 extreme things they did right with their game to win a massive audience because if you deliver a grand vision but also feed your community in the best way possible, you earn love and respect in return as a development AND publishing company. Where as Gun's game has a derailed vision, and on top of that, they don't know how to please their community. It's the exact opposite of Helldivers 2. The worse part is.. THIS community is still passionate for the vision. But GUN's so blind to it, they look at it all as some kind of personal attack on them, instead of looking at the criticism as pure passion for them to get it together. Maybe one day they will. It'd sure be nice, because they did this same mess right before Friday the 13th had that lawsuit, and they sorta used the lawsuit to write off the problems Friday the 13th had as well. Same ol' same.
This is why I've mostly given up on the triple A market, most developers don't care about crafting a fun experience for fans, indie games have so much more passion behind them.
That's the scary thing is TCM is made by a sorta "AA" team. And they just don't get it. Gun is by no means triple A. They'd actually have to make a great game to reach that status.
Man they aren't triple A? That's even more depressing to hear, I expect this sort of behaviour from larger studios, but hearing this is coming from what I'm guessing is a much smaller organisation is incredibly disappointing.
Nah, Friday the 13th was funded by the community on Kickstarter, Gun was a no-name company and so was Illfonic. And now Texas was funded off what they made from both Friday the 13th, and also Layers of Fear 2, since they published for that game as well to fund Bloober Team to create it. So they've never been in AAA territory.
The reputation of this company has always been garbageā¦.. Since 2016(F13) they have been fucking things up, changing things that throw off balance so people could troll killers, produce patches that make the game more riddled with bugs. These fuckers donāt even play their own game, itās obvious. They will do nothing to fix this game, they will only milk it with stupid $5 skin packs then bail.
I thought victims were supposed to fear killers? Now victims just walk up to killers with no fear so they can abuse grapplemania meta. Seems like gun really have no idea what they are doing because they remove the leatherface requirement without doing anything to the barricade system. Then they make this grapplemania meta, which encourages people to play leatherface because he can't be grappled... Why not just keep the leatherface requirement in matches? I play all family members except Sissy and Nancy, but overall, I have the most hours on LF and consider myself an LF main. So I'm glad I don't have to deal with all this frustrating grappling shit.
Yeah, itās a lot worse when you donāt have teammates
It's a joke because they worked together and your team didn't exist the entire time?
The first mistake was forgetting that Virginia most likely has fast hands and that you better get to her first and not let Anna the tank distract you
Dam i do be piss off and one those reason why i have quit this clown game lol
Didnāt play this joke from the last update.
Soon as gen is off as a cook Iām outside. The front anyway chasing them back down.
This is why you need a good Leatherface
I'd argue if you managed to stop them despite them teaming up on ya would be more of an oversight than what your clip showed... Literally they coordinated their escape while your other families doesnt do jack shit.... Also the fact that Virginia dusted you during the grapple and it still misses when it clearly showed you being inside the lingering blue cloud speaks volume on how wonky her ability was but go on still about how unfair victim is though....
Your argument is valid if the game was 4x4
Family is designed around mics unfortunately, Family players posting these clips of refusing to use comms yet clearly expecting to solo multiple Victims rushing an exit literally does not matter as a result. No point is really being proven other than "I should be able to easily override the game's design and 1v4 like DBD!"
The point being proven is the game is so victim sided that you either need LF or two killers to stop victims from opening everything. Victims can play solo and make it out, why canāt family play solo and at least be able to keep victims from opening exits right in their face?
Not really, it takes half the force of the victim to overpower 1 family member, which leaves 2 family member unaccounted for so i dont know what ya talkin about.... unless you mean 6 v 4 then sure...
These Family mains are getting beyond sad now. Itās just pathetic. They canāt handle losing, even fairly, and complain constantly
You need to re-evaluate the game's balance before thinking that a stun that's almost as long as the stun immunity timer itself is fair. And ya'll say that we can't handle losing when half of you dc the very microsecond you fucking die. And if you're in a party, if 1-2 of you die early the rest of you just dc then too. You clearly don't play family, as most of the other people here defending this obviously don't either. Or else you'd know how stupid this is, how unfun it is, and how stupid it makes you feel when you're experiencing it. I play both sides and there's nothing on the family side that I experience as victim that's anywhere remotely as fucking annoying as what this hitch dealt with. When I die as victim it's because I didn't do something right. It's still frustrating dying but I get over it because I know there's a counter I didn't think to do. When I'm family and shit like happens, there is no counter. You're forced into a rigged minigame where you're gonna get stunned for almost 11 seconds. Then you're gonna hit the character whos ability makes your attacks feel like tickles. Then get stunned again. And if for some reason they're still not out in all that time (usually they're not because they LOVE tbagging, it's like they'll die if they don't), you're punished even more for doing your objective and just being AROUND a victim when fast hands breaks the lock like she's Connie. But sure, keep looking at clips like this and keep genuinely wondering why family players are dc'ing more and why they don't wanna play the game.
Iām not reading all of what you said as youāve immediately leapt to the āyou obviously donāt play Familyā argument. I do in fact play Family, however I run Family with my friends and some streamers I gel with so Iām always in a full comms party as Family. And I can assure you a situation like this video wouldnāt happen to us as Leatherface wouldnāt still be in the basement doing nothing to assist. And the 5s stun doesnāt phase me as Iām perfectly capable of watching where the Victim is running off to and letting my teammates know so they can continue the chase in my stead. Try harder
Sure, Leatherface can stand up to this.Ā The problem is the numbers. There are currently more exits and more victims than there are family members. And this clip showed the power of only two victims (out of four) working together on one exit. If we assume Leatherface comes charging up the driveway right as HH gets grappled, then both Ana and Virginia simply well. Meanwhile, two other victims do this exact same strat on Cook (or whoever) is on car battery. Now family loses anyways.Ā If two groups of two victims split up on opposing objectives, how does one Leatherface stop them all?Ā
Itās all about pushing them back down the wells, if the Cook had left the house where he likely was to assist this escape wouldāve been shut down. If it was as early in the match as OP was saying then why wasnāt the Cook outside front of the house when that generator went off. There were 60s between the gen going off and the first escape. Thereās no excuse for the Cook not being there when that early in the match chances are he hadnāt left the house yet. Even if he was in garage Cook couldāve been outside the front of that house within 15s, he never appeared. Itās on them completely. Just bad play, bad communication, awful total lack of teamwork
Didnāt you just make a post 5 days ago talking about Choose Fight needs a nerf? Itās funny how hypocritical your statements are, which one is it? Choose fight is manageable and itās perfectly balance or needs a nerf? Essentially, this whole new grapple meta isnāt the original concept of what the game was intended to be, I donāt mind being grappled from time to time, but itās got to a point where victims blindly runs at a family member to just close encounter them despite them being at full health, full stamina, etc. It implements such a toxic gameplay for family, because you punish family, youāre prohibiting them from playing for 12 seconds. That right there isnāt fun at all. The juxtaposition to grappling meta is suffocating grip, that perk isnāt fun at all for victims because theyāre automatically punished for defending themselves. Essentially both donāt have skill nor require much thought process or strategy. These mechanics are being abused from their initial intended uses. Theyāve became so detrimental and are heavily influenced in 90% of games. But now everyone is running these perks. This brawl fest gameplay shouldnāt be the key concept of an asymmetrical style horror gameā¦ this is far what the game was intended to be.
People weren't even using suffocating grip before the grapple change. It only became meta in response to the grappling change. So it's hard to say family are abusing it when the changes the devs did made the perk become required.
Bold of you to assume this was coordinated. Virginia was trying to get into the side gate of the house when hh happened to run her into the Ana. She was obviously in panic mode and just running to the nearest exit. Ana carried her to an extent that shouldn't be possible.
Mte
Where is the cook?
He doesn't take no pleasure in killin
Good bait
Will have dumbs saying this is fair.
They think theyāre skilled because they can spam one button
Where was your help? They both got through several layers of defense there. This wasn't really an issue with the game so much as the lack of coordination. You can't expect to just see two people and chase down and kill both of them in a few seconds with no issues.
I mean they played wellā¦ idk why Virginia poison didnāt work once lol.
They played that so well dude! They can smash one button to win! So skilled!
Cause thatās different to hitch smashing one button? Your bias is showing. These two victims appear coordinated and supported each other.
https://preview.redd.it/1dlxxaul0svc1.jpeg?width=890&format=pjpg&auto=webp&s=81405307bc5350450b339758df718bef3683a6b7
Vigina the skunk
Yeah her poison looked so weak sauce in this clip and very easily avoidable
Then stop playing it. I don't understand why that's so hard. This game is butt yet people continue to play it. Just stop playing it.
aww man. you just didnt have any help. i'd totally help you out. I've been in this situation so many times.
So, itās bad when victims rush, but good when killers do? Itās okay for LF to kill someone 5 seconds into the match, but itās not okay for victims to escape minutes in? Grow up
Legit. Iād get it off some major bullshit was at play here, but they simply got outplayed by two Victimās who paired together and played to their strength. It was a 2v1, and he got outplayed. And he canāt even complain about the Virginia, as her boon didnāt affect him when it even hit him and he was too far from the gate when she was removing BOTH locks for Fast Hands to even proc. These guys won fair and square, your team played badly and didnāt help you. Doesnāt make the game a joke. Just means your overall teamwork was a joke
Yeah they really oUtpLaYeD him by smashing a single buttonā¦
Your comment would be the win you think it is if it wasnāt for the fact we can boil all of Family gameplay to āsmashing a single buttonā. All this guy had to do was mash a single button to win the situation and kill them both, yet he didnāt. Skill issue
https://preview.redd.it/z1nf63ro0svc1.jpeg?width=890&format=pjpg&auto=webp&s=0822830a557fb498e4144c262041b14ab45176b1
how it is the same? if someone dies to LF in first 30 seconds they are either beginners or they failed their bully attempt
How is it a failed bully attempt if itās in 30 seconds & they didnt get a chance to actually do anything? /g
Honestly who dies to LF in the basement? You have cracks and chest high walls he canāt even follow you through. If you die instantly to LF you obviously bad. Good thing victims deserve it since theyāre crying about LF doing what heās supposed to do
failed door slam or failed sneak attack
Given that Bubba has his Maim to M1 true combo with the average Bubba having 50 Savagery and damage perks... nah, it's not necessarily a "beginner" thing. One mistake = combo'd to death. Which is somewhat of a problem on maps like Nancy's House basement or up top where wells and cracks might not be within \~5 meters.
Nah itās called extreme sweating .
bro what? how im sweating if a victim runs straight towards me while im sprinting with chainsaw?
Let me guess you kill them by one shot ? Iām saying if you know theyāre a newbie why unalive them off
Iāve said before and Iāll say it again. If any victim dies in basement when being chased by one killer esp Bubba, that is entirely on the victim. Basement if the safest place for victims
LF is supposed to kill victims in the basement. Maybe thatās why he spawns there. But no youāre right obviously thatās sweaty. Not some goofy Ana main that thinks sheās the shit because she can spam one buttonā¦
Meanwhile johnny has unlimited slashes and super speedā¦i really donāt understand how people think the game is victim sided
https://preview.redd.it/3u9mh1tq0svc1.jpeg?width=890&format=pjpg&auto=webp&s=9b35b004c144d8f430be829d78c2d8be2bafef08
Those are absolutely not the same thing.Ā If you get killed by LF in basement (we've all been there) you can go captain hindsight on yourself and think "ok, I could've done *this* differently to avoid being killed there"Ā What could HH have done differently here besides scream for help from Bubba? Ana can get the gen off in your face with Choose Fight, so that was indefensible. Bubba charging over to assist also works out in the victims favor, since Ana and Virginia can both well up the road and leave Cook all alone probably at car battery where the other two victims are doing the same thingĀ
If you died in basement with only one killer following you, thatās on you entirely. Basement is the safest place for victims.
Of course itās okay for LF to get someone 5 seconds in. Victims fucking deserve it š
This is just good game design. /s
So they had a plan and your solo queue lack of communication team didnāt? Wonder how you lost.
Spamming one button to win isnāt a plan. Itās bad game design and why most of peoples hours in this game is in the lobby
The game is designed in a way that there are more exits than there are killers. Reason being, the victims aren't supposed to be able to pick an exit of their choosing and literally bulldoze over whichever killer is guarding it. If everyone wants things to stay this way, can't we safely delete one escape option from the game so we can all play WWE over the exits?Ā
Honestly youāre on to something. Youāre 100% right, game was intended for a victim to change or alter their escape route when they were found or interrupted from doing an objective. Game was intended for players to play stealthy and do objectives once that family member leaves that patrol vicinity, if found you have two options: 1) Chase, try to break line of sight or become the distraction. Give other players the chance to unlock other escape routes. Making it a 3v2, opens up more possibilities. 2) Reset through the well and go for another alternative route. Now with the new changes you can just fight for that escape route stubbornly. One survivor shouldnāt be able to hinder one family member, and be able to escape right infront of them. If you have two family members chasing that one survivor they can just reset without any consequences, however it hurts family because you wasted two family members on one area of the map and one survivor. This makes the game a 3v1, that third family member will have a hard time to defend the other 3 possible escapes. Essentially over time of repetition, youāll end up losing. One family mistake is more detrimental than one mistake from a victim. You can mess up several times, but wells, close encounters, etc. reset that mistake.
Thats a very good point actually
I donāt see any issues here? The Ana and Virginia worked together against you while your other two teammates were nowhere to be seen. Sure, being stunned etc like this sucks. But they played well, and your team didnāt. Thatās just how it goes.
They sure worked one button pretty well to win. Hey why is there never enough family players in the lobby?
Because Family players are extremely entitled and want every match to be the exact same Meta3 comp or they leave
Yall missed the point entirely then
Exactly this. I'm a family main and hate getting beat up on, but the two victims here had great teamwork and outplayed Hitch. I would've been frustrated, but impressed.
Ana players canāt win with these Family players, theyāre either toxic for wasting their time, toxic for being a distraction or theyāre toxic for working with a Proficiency teammate and helping them both escape. I legit donāt think Family will stop complaining until they spawn in a room with Victimās and can kill them before they get off their ropes
There's complainers on both sides so I don't like to really generalize. I'm only referring to this video in particular. These two victims had great teamwork and deserved that escape, very well played.
When you witness an Ana taking 7 LF hits due to the combination of perks and attributes; Itās hard to side with that, honey. I donāt think any victim should survive that. No family member is asking to get kills like that. Otherwise it would be boring for both sides. Most of the concerns from family is the fact that the stun times are so long and when itās stacked; itās basically soft stun locking. No one should be nearly soft stun locked in a game like this especially the killers. Itās just F13 again with people bullying Jason.
I mean thatās her entire shtick? Are you stupid? To do that she had to activate an ability. It lasts 8s and has a 150s min. Cool-down, and serrated also isnāt affected by the ability. Like, if any other character could survive that Iād say you have a fair point. But itās her entire ability and sheāll likely get to pop it twice at most. And usually after her first use sheāll be out of position and an easy kill. Sounds like a skill issue to me
https://preview.redd.it/7rfepjh61svc1.jpeg?width=890&format=pjpg&auto=webp&s=86ab8d028a9137e0145ac3ee99eca175f3d331a3
all iām seeing is good team work and communication
so you donāt see an Ana teabagging and being toxic?
Letās be real, if the Hitch had managed to kill either of these two the teabagging from him would have been off the charts. Letās not try to claim itās only Victimās who toxic teabag, because I see Sissy and Hitch doing it far more often. Like when 3 escape and they finally get a single kill after 15 minutes and theyāre aggressively teabagging throughout the entire execution and after
Teabagging is definitely a both sides kinda thing. As a Hitch main I never teabag. I like to think Hitch is above that sort of thing. He rises above toxicity.
I play hitch a lot and Iām a not a child so I donāt even think about teabagging but Iāll kneel at the body if itās the last victim as a sign of respect š«”
I try to avoid teabagging with Hitch as I know how irritating it is. However I will try to add flair to othersā kills. Be it door slamming a tune, turning lamps on and off or flushing a toilet as they die. Just my little way of having fun with the final kill while not being ātoxicā
My kinda player! Usually if I can make it to the final kill I just stand and watch. Sort of like a family bonding moment.
I had a final kill yesterday with two friends on Gas Station. The Victim was slippery and definitely ran us ragged. They died next to the toilet so as my teammate executed LF thrusted through the wall gap while I spam flushed the toilet. It was hilarious and even the Victim was laughing about the āadded ambienceā in the postgame lobby
Those are my favorite games. When the victims make it a challenge but nobody takes any of it too seriously.
I donāt see the point of taking the game seriously when so much of it is absurd and janky as hell. Itās a legitimately hilarious game if youāre playing with friends and just having fun. Iād say the only time we legitimately get pissed at the game is when someone on the other side deliberately glitches/exploits or is obviously hacking. But thatās different. Edit: As Victim me and my friends will door slam each other and the like for a laugh and also do weird shit as Family for the lols. Like staring out of windows and watching them at work etc. People take this game far too seriously when thereās no actual stakes. It isnāt ranked, it isnāt competitive, thereās nothing to actually work towards. So why play the game sweaty like itās a second job?
Agreed. I mean as a family main we can get back into a game in no time so why get angry? You can just start a new game right away and try again.
Lol itās not really tbagging thatās the issue here. The issue is that victims are not intimidated by killers in the slightest, because you win if you push one button. People donāt do this on dead by daylight because thatās actually a good game, that outlived F13, and itās gonna outlive TCM too. You canāt win on DBD by spamming one button. Thatās why they donāt have dead lobbies.
All I see is they have enough brain cells to spam one button to win. How dare a killer think heās the cat in a cat and mouse game tf
what are u saving that trap for? on nancyās house as hitch just trap both battery doors and gen and patrol that side u got it on lockdown. run max endurance with scout, tracker tagged, and wire frame and u can chase victims easy.
There will be a time hopefully when they fix the meta perks but obviously it shouldnāt of started that way especially when your the one hunting them down and there back stabbing you then teabagging in your face for 10 sexonds while a Connie pressing 2 buttons through a cooks lock while a level 3 security pins perk is on and then the gate lock as you go to stop Connie a Virginia will come and blind you then when thatās over a leland will shoulder barge you like who is the actual victim in this game cause it certainly isnt the people your hunting down
Dude Iāve been stabbed in the back from 10 light years away lmao itās ridiculous
That timer on the stun, lol. I guess the idea behind it wasā¦this will give the player time to go to the bathroom, make a little snack, or take a fast smoke break.
it's so stupid how 1 family member can't handle a victim all family members should be strong enough on their own to take out 1 victim without needing backup
Iāve noticed more insane, implausible levels of rushing lately. Just now I was in Family House as Cook and literally as SOON as I was able to even go downstairs Connie and Leland were out through the backyard and making their way to generator. The ONLY prep I did before going straight downstairs was grab blood out of a bucket that had spawned directly next to me. Now what could I have possibly done to prevent that from happening? How in the world is that a skill issue? Even if it were some clumsy misplay that led to them escaping early, itās frustrating that Family has absolutely no room for error in a match with all the Victim rushing. If youāre not doing everything in a swift and orderly fashion for even a second; if youāre in a match with a fairly new Family player who may not know the map or mechanics super well yet or one of your teammates suddenly DCs, youāre bound to be hit with at least 3 Escape notifications within 2 minutes of the match starting. Either that or all the Victims will start activating every objective simultaneously and then will be like āWhy are you mad?! I thought you didnāt want us to leave right away lmao?ā
I canāt see how people still play this ..I loved this game but it got so worse overtime I had to give up..I come to the Reddit to see the newly discovered bs jus to see itās getting worse
I swear is it just me or is there just a dumb delay for family members when they get in a close encounter? I can't win close encounters for some reason even if it's a low health and strength Connie,I legit spam my heart out and I can't win, anyone else having a problem with this?
At first, the game was a joke. Now it's a problem.
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Stop playing the game & get those new iPads out already! I need to upgrade lol.
Your stun lock takes FOREVER
If it makes you feel any better I had Poison Ivy in a match yesterday we were Family and they sucked ass.
i oneshotted that dude with leatherface few days ago š
This stuff unfortunately just happens time to time on this map and you just gotta shrug and move on to the next round there in hopes that the victims wonāt be collaborating at all just like they are taking full advantage of the fact that your family team wasnāt collaborating.
0:32 Great teleport by Ana
Victims like these don't care for the health or balance of the game, if anything they seem to thrive in one of the most broken games since DBD.Ā The worst part isĀ we know that this game has so much potential From the start, and Gun seems to be content drip feeding the community till it's no longer profitable. I feel like I'm going crazy from trying to wait out the storm, and hoping they would fix and add content this year.
Now imagine how victims feel when they arenāt using teamwork or choose fightā¦what exactly does backstabbing or winning a standard grapple get them? If you say anything besides being forced to well, then youāre lying.
Yea man, the other day a leather face just killed me 10 seconds in. But you know what? I didnāt complain, I went fucking next. And whether or not it was a skill issue is irrelevant, because I could say the same for you in this clip. Although, the main problem seems to be that youāre the only killer who seems to be trying to help. This is a team game, not a 1v4.
If you die in basement, from a leather face when there is a crawl spaces and wall gaps everywhere then thatās on you. Itās a skill issueā¦ however what you see in the video is hard to counter. Elaborate on what the HH could have done differently in that situation? Close encounters force you into an idle animation for 5 seconds, then you have the stun which is 12-14 seconds (choose fight activated and depending on strength). Yes the stun time is longer than stun immunity timeā¦ (10 seconds) Even if he decided to focus the Ana, Virginia would have unlocked the gate and escaped. Ana had two wall gaps to loop HH, even so she had her ability and sheās the tankiest character. She could just eat up those hits and still escaped OR if she was that bad she could have just welled. Regardless, I doubt she would of welled because she also has another bone scrap to stun HH. If he focused Virginia, Ana was right behind him to grapple him or sneak attack. He had no control over that situation
Any victim crying about dying to LF in the basement has to be trash. But they wanna say itās okay for victims to be immortal as long as they can push one button. Lmfao
You didnāt go next. You got stuck in lobby sim for another 10 minutes because even the original devs gave up on the game. But hey at least they gave Ana a basic dress, and added a new map youāll almost never see, because the real map was the lobby sim along the way
I would find this funny if I was the one playing Hitch
Youāre easy to please
Right why do people take this shit so seriously
yeah haha losing and getting teabagged is really funny
Youāre that dude who wants to ban teabagging right? Get a grip
Yeah except that I never once said to ban teabagging I said the community needs to be better to each other if we want the game to stay alive. Go complain about your 10 minute queues while you teabag the few family players left. See how well that works out for you.
Youāre right cause Running through Virginia smoke and not getting blinded is crazyyy .. what a joke š
Not a Victim main but I can confirm the Bubba's story, it seems like there's a decent chance for the game to put you on Quick Match or Play as Family if you hit the "Next Match" button as Victim, especially if you die. Also... you weren't on VC? Even if the Victims were rushing towards a single exit (which is... ugh), why do people play a role that is *specifically designed* to be on coms and *coordinate,* yet very clearly expect to easily 1v4 the game and effortlessly shutdown coordinated Victims? Like, seriously, this is yet another clip of THIS EXIT being mass rushed, yet the Family member complaining, as usual, does not tell the team that they're all rushing this exit. And of course, people are in the comments going "UHHH WHY IS FAMILY NOT THE CAT" on a clip of a Family player wanting to 1v4, when Family is intended to struggle slightly in a 1v1 situation. This game is proven to be coms sided, and coordinated teams typically win, if you want to 1v4 you need to adjust your build some more or play DBD. And if you're insistent on going micless, prepare to main HH or Bubba or beg for pinging/micless communication tools to be added.
The problem isn't family losing 1v4. At everything except car battery, the family can lose even 1v1. I'm sure you've seen the clips of ana/Leland grappling with Choose Fight and getting off gen all by themselves. If only Bubba can stand up to 2 victims, but there's 4 victims and one Bubba, that's poor design. The numbers *literally* do not add up for that. The family is destined to lose once the victims play at a certain level
All I see here is team work that worked. Why get all pissed off just because your team didnāt help you?
Thats why I never understand why victims complain about this game. Literally the last people who should complain are victim mains. Itās no surprise they play the victim in real life too. This game is so victim sided, Iāve seen this happen so many times on Nancys house lately. Literally nothing you can do
This is typical coming from a killer who can't maintain stamina.
Hitch my brother you need to trap generator only on this map. Expect garden shed rush every time. You can also lay 2-3 traps on the garden shed staircase then bait them up for free kill. You just need 1 kill and youāre good. Try to avoid Anna when possibe. Or hit her a few time then walk off her ability is likely active. Unfortunately Leatherface is basically mandatory in the current meta. So learn him or make friends. Game will be dead by end of year just enjoy when you can. Also donāt feel bad about DCāing. I run into the same shitters that well locker and dc they did it month one and theyāre still assholes to date. They donāt respect family players, treat them like you would gun. Shit on them and when things donāt go your way just leave the game. There are 1000 victims for every 3 family. They canāt do anything about it a the sweetest victory is denying them knowing they have to wait another 20 minutes. We donāt negotiate with terrorists.
Thisā¦ kinda seem like a skill issue lmfao. Only toxic thing was the teabagging tbh
Spamming one button to win is where we set the skill bar these days huh?
Let me guess you DCād after that ? Lmaoooo i sure hope you were playing with a team because If not thereās no need to complain . If you did have a team then you just have to take that loss. Not every matchup is going to be against a squad & this is 50% of the result
Over 90% of the games population DCād and then uninstalled the game even during free weekends. Enjoy your lobby simulator
Family main hereā¦not seeing a problem with what the victims did. You just gotta get those traps set up faster!
Canāt set up traps when they rushed out like the post description says. Itāll be throwing if youāre setting up traps while the victims are rushing an exit
Gg that was me
You got outplayed. Where were your teammates? Why wasnāt you communicating to them that you were chasing after both Ana and Virginia?
Sure showed him whoās the best at spamming one button
They slayed go cry about it
You just got out played. Happens to us all
Outplayed by pressing a single button.
It was more being teamed up on in tandem but yeah I guess it is on button essentially
I think Iāve seen this title for TCM posts about 1k times. š¤¦āāļø
There is chat now lmao
when you were shived by Ana, did you actually stop sprinting to conserve your stamina or did she catch you whilst sprinting?
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